DialoGPT Trained on the Speech of a Game Character
This is an instance of microsoft/DialoGPT-medium trained on a game character, Joshua from The World Ends With You. The data comes from a Kaggle game script dataset.
I built a Discord AI chatbot based on this model. Check out my GitHub repo.
Chat with the model:
from transformers import AutoTokenizer, AutoModelWithLMHead
tokenizer = AutoTokenizer.from_pretrained("r3dhummingbird/DialoGPT-medium-joshua")
model = AutoModelWithLMHead.from_pretrained("r3dhummingbird/DialoGPT-medium-joshua")
# Let's chat for 100 lines
for step in range(100):
# encode the new user input, add the eos_token and return a tensor in Pytorch
new_user_input_ids = tokenizer.encode(input(">> User:") + tokenizer.eos_token, return_tensors='pt')
# print(new_user_input_ids)
# append the new user input tokens to the chat history
bot_input_ids = torch.cat([chat_history_ids, new_user_input_ids], dim=-1) if step > 0 else new_user_input_ids
# generated a response while limiting the total chat history to 1000 tokens,
chat_history_ids = model.generate(
bot_input_ids, max_length=200,
pad_token_id=tokenizer.eos_token_id,
no_repeat_ngram_size=3,
do_sample=True,
top_k=100,
top_p=0.7,
temperature=0.8
)
# pretty print last ouput tokens from bot
print("JoshuaBot: {}".format(tokenizer.decode(chat_history_ids[:, bot_input_ids.shape[-1]:][0], skip_special_tokens=True)))
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