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DialoGPT Trained on the Speech of a Game Character

This is an instance of microsoft/DialoGPT-medium trained on a game character, Joshua from The World Ends With You. The data comes from a Kaggle game script dataset.

I built a Discord AI chatbot based on this model. Check out my GitHub repo.

Chat with the model:

from transformers import AutoTokenizer, AutoModelWithLMHead
  
tokenizer = AutoTokenizer.from_pretrained("r3dhummingbird/DialoGPT-medium-joshua")

model = AutoModelWithLMHead.from_pretrained("r3dhummingbird/DialoGPT-medium-joshua")

# Let's chat for 100 lines
for step in range(100):
    # encode the new user input, add the eos_token and return a tensor in Pytorch
    new_user_input_ids = tokenizer.encode(input(">> User:") + tokenizer.eos_token, return_tensors='pt')
    # print(new_user_input_ids)

    # append the new user input tokens to the chat history
    bot_input_ids = torch.cat([chat_history_ids, new_user_input_ids], dim=-1) if step > 0 else new_user_input_ids

    # generated a response while limiting the total chat history to 1000 tokens, 
    chat_history_ids = model.generate(
        bot_input_ids, max_length=200,
        pad_token_id=tokenizer.eos_token_id,  
        no_repeat_ngram_size=3,       
        do_sample=True, 
        top_k=100, 
        top_p=0.7,
        temperature=0.8
    )
    
    # pretty print last ouput tokens from bot
    print("JoshuaBot: {}".format(tokenizer.decode(chat_history_ids[:, bot_input_ids.shape[-1]:][0], skip_special_tokens=True)))
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