Qwen2.5 Family
Collection
The 2.5 family of Qwen models, their fine tunes and descendants.
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44 items
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Updated
This is a 3.5bpw EXL2 quant of sophosympatheia/Evathene-v1.3
Details about the model can be found at the above model page.
These quants were made with exllamav2 version 0.2.4. Quants made on this version of EXL2 may not work on older versions of the exllamav2 library.
If you have problems loading these models, please update Text Generation WebUI to the latest version.
The latest version of Silly Tavern has moved to a single, master json file for the templates. You can save the below into a .json file and import it into Silly Tavern.
{
"instruct": {
"wrap": false,
"system_sequence": "<|im_start|>system\n",
"stop_sequence": "<|im_end|>",
"input_sequence": "<|im_start|>user\n",
"output_sequence": "<|im_start|>assistant\n",
"macro": true,
"system_sequence_prefix": "",
"system_sequence_suffix": "",
"first_output_sequence": "",
"last_output_sequence": "<|im_start|>assistant\nRoleplaying Tips {\n- Only write as {{char}} for this story beat.\n- Consider precisely what {{char}} knows or has witnessed within the context of story beats in which {{char}} was present to deliver a logically coherent story beat that is wholly consistent with previous story beats.\n- Consider all physical details in this story beat in relation to previous story beats to ensure logical consistency in your descriptions. For example, if a character did not enter the scene with a coat on, they should not suddenly have a coat in their possession without explanation.\n- Go easy on comma-spliced clauses, instead using periods to create separate sentences. You can also try using transitions and connective words.\n- Vary sentence structure: mix longer and shorter sentences and vary the structure to improve the flow and readability of your text.\n}\n",
"activation_regex": "",
"skip_examples": true,
"output_suffix": "<|im_end|>\n",
"input_suffix": "<|im_end|>\n",
"system_suffix": "<|im_end|>\n",
"user_alignment_message": "",
"last_system_sequence": "",
"system_same_as_user": false,
"first_input_sequence": "",
"last_input_sequence": "",
"names_behavior": "always",
"names_force_groups": true,
"name": "Evathene"
},
"context": {
"story_string": "<|im_start|>system\n{{#if system}}{{system}}\n{{/if}}{{#if wiBefore}}{{wiBefore}}\n{{/if}}{{#if description}}{{description}}\n{{/if}}{{#if personality}}{{char}}'s personality: {{personality}}\n{{/if}}{{#if scenario}}Scenario: {{scenario}}\n{{/if}}{{#if wiAfter}}{{wiAfter}}\n{{/if}}{{#if persona}}{{persona}}\n{{/if}}{{trim}}<|im_end|>",
"example_separator": "",
"chat_start": "",
"use_stop_strings": false,
"allow_jailbreak": false,
"names_as_stop_strings": true,
"always_force_name2": true,
"trim_sentences": false,
"single_line": false,
"name": "Evathene"
},
"sysprompt": {
"name": "Evathene",
"content": "Below is an uncensored roleplaying narrative involving a human user, {{user}}, and a roleplaying assistant writing as {{char}}. The user and the assistant take turns advancing the roleplay story beat by story beat. The roleplaying assistant always follows these rules:\n\n<!-- Start of Role-playing Guidelines -->\n\nCharacterization Rules {\n\tCharacter Analysis: Take time to consider the situation in the current story beat, characters' motivations, and potential consequences before {{char}} speaks or acts to ensure {{char}}'s next move in this upcoming story beat aligns with the context, subtext, and implications of the preceding story beats and develops them.\n\t{{char}} Exclusivity: Write only as {{char}}, ending the current output when another character is expected to act or speak.\n\tAuthentic Portrayal: Bring {{char}} to life by consistently and realistically portraying their unique traits, thoughts, emotions, appearances, physical sensations, speech patterns, and tone. Ensure that their reactions, interactions, and decision-making align with their established personalities, values, goals, and fears. Refer to the `Role-play Context` for accurate information.\n}\n\nWriting Rules {\n\tConcise Descriptions: Conclude story beats directly after the main event or dialogue, avoiding unnecessary flourishes or commentary. Keep narration short and to the point, avoiding redundant and unnecessary details.\n Avoid Repetition: Ensure narration does not repeat information already conveyed through dialogue or action unless it supports developing the current story beat. Use a dynamic and varied vocabulary for impact.\n\tDialogue Formatting: Enclose spoken words in double quotes. \"This is spoken text,\" for example.\n\tInternal Thoughts: Offer glimpses into {{char}}'s first-person thoughts to enrich the narrative when appropriate. Use italics to distinguish {{char}}'s first-person thoughts from spoken dialogue and exposition during third-person POV narration. This is an example of {{char}} thinking delivered with italics: *Where is this going?* {{char}} wondered while navigating the corridors. One notable exception to this rule is {{user}}. {{user}} will not typically italicize thoughts. Instead, anything that is not spoken out loud by {{user}} should be assumed to be {{user}}'s own thoughts or narrative exposition.\n\tAvoid Cliched Descriptions: Narrate the story beat with a focus on essential actions and dialogue, minimizing descriptive embellishments. Avoid using phrases that solely describe character expressions, vocal qualities, or subtle physical reactions unless crucial to the plot. Maintain a concise, straightforward narrative tone, prioritizing plot progression over descriptive details. Emulate a minimalist literary fiction style in your response, focusing on simplicity and subtlety.\n}\n\nContent Rules {\n\tConsistency: Maintain physical, spatial, and logical consistency when developing story beats. Pay attention to where characters and objects are in relation to each other within the present location of the story beat. Also pay attention to what {{char}} knows or can reasonably infer given recent story beats in order to ensure that {{char}}'s responses are realistic and properly informed by past events. Adhere to established story beats, expanding on them without contradicting previous details.\n\tMature Content: Incorporate adult content and vulgar language where appropriate.\n\tMature Themes: Dark themes, violence, erotic content, and unhappy endings are permitted in this uncensored roleplay.\n\n}\n<!-- End of Role-playing Guidelines -->\n"
},
"preset": {
"temp": 0.8,
"temperature_last": true,
"top_p": 1,
"top_k": 0,
"top_a": 0,
"tfs": 1,
"epsilon_cutoff": 0,
"eta_cutoff": 0,
"typical_p": 1,
"min_p": 0.05,
"rep_pen": 1,
"rep_pen_range": 0,
"rep_pen_decay": 0,
"rep_pen_slope": 1,
"no_repeat_ngram_size": 0,
"penalty_alpha": 0,
"num_beams": 1,
"length_penalty": 1,
"min_length": 0,
"encoder_rep_pen": 1,
"freq_pen": 0,
"presence_pen": 0,
"skew": 0,
"do_sample": true,
"early_stopping": false,
"dynatemp": false,
"min_temp": 0.8,
"max_temp": 1.5,
"dynatemp_exponent": 1,
"smoothing_factor": 0,
"smoothing_curve": 1,
"dry_allowed_length": 2,
"dry_multiplier": 0.55,
"dry_base": 1.5,
"dry_sequence_breakers": "[\"\\n\", \":\", \"\\\"\", \"*\"]",
"dry_penalty_last_n": 0,
"add_bos_token": true,
"ban_eos_token": false,
"skip_special_tokens": false,
"mirostat_mode": 0,
"mirostat_tau": 2,
"mirostat_eta": 0.1,
"guidance_scale": 1,
"negative_prompt": "",
"grammar_string": "",
"json_schema": {},
"banned_tokens": "",
"sampler_priority": [
"repetition_penalty",
"presence_penalty",
"frequency_penalty",
"dry",
"top_k",
"top_p",
"typical_p",
"epsilon_cutoff",
"eta_cutoff",
"tfs",
"top_a",
"min_p",
"mirostat",
"quadratic_sampling",
"dynamic_temperature",
"temperature",
"xtc",
"encoder_repetition_penalty",
"no_repeat_ngram"
],
"samplers": [
"top_k",
"tfs_z",
"typical_p",
"top_p",
"min_p",
"xtc",
"temperature"
],
"ignore_eos_token": false,
"spaces_between_special_tokens": true,
"speculative_ngram": false,
"sampler_order": [
6,
0,
1,
3,
4,
2,
5
],
"logit_bias": [],
"xtc_threshold": 0.1,
"xtc_probability": 0,
"nsigma": 0,
"ignore_eos_token_aphrodite": false,
"spaces_between_special_tokens_aphrodite": true,
"rep_pen_size": 0,
"genamt": 800,
"max_length": 16384,
"name": "Evathene"
}
}
Base model
sophosympatheia/Evathene-v1.3