Adaptive Shells for Efficient Neural Radiance Field Rendering Paper • 2311.10091 • Published Nov 16, 2023 • 20
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization Paper • 2308.05371 • Published Aug 10, 2023 • 11
Towards Viewpoint Robustness in Bird's Eye View Segmentation Paper • 2309.05192 • Published Sep 11, 2023
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering Paper • 2408.09702 • Published Aug 19, 2024 • 11
Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos Paper • 2412.03526 • Published Dec 4, 2024
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Paper • 2412.12507 • Published Dec 17, 2024 • 1
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes Paper • 2407.07090 • Published Jul 9, 2024 • 1
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Paper • 2412.12507 • Published Dec 17, 2024 • 1 • 1
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Paper • 2412.12507 • Published Dec 17, 2024 • 1
Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models Paper • 2503.01774 • Published Mar 3 • 44