Inconsistent Results, Do I still have to flip RGB/BGR Channels to use this?

#50
by Bewinxed - opened

There was a bug before with multiple OpenPose adapters, where in ComfyUI we had to flip RGB -> BGR Channels in order for the pose to work:

I'm currently comparing in ComfyUI, here are tries with Channels flipped R->B B->R

All below is with strength 1.0 and end_percent 0.5

I'm using DW Pose Estimator with this option ON which enables thicker skeleton.
image.png

I'm getting very inconsistent results on Pony Models, I set union controlnet type as openpose, but it seems a CN Weight Scaling node with a weight of 0.5 improves results.

Bewinxed changed discussion status to closed
Bewinxed changed discussion status to open

After Many Iterations, It seems there is no need to Flip the channels anymore unlike the previous version πŸ‘

However, Scaling Soft Weights for the CN seems to improve results,

Sign up or log in to comment