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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UElibJPG : ModuleRules
{
public UElibJPG(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string libJPGPath = Target.UEThirdPartySourceDirectory + "libJPG";
PublicIncludePaths.Add(libJPGPath);
ShadowVariableWarningLevel = WarningLevel.Off;
}
}
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