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Fix: Ensure Object is Correctly Placed in Scene without Texturing when the texture is not provided
#4
by
moulichand
- opened
pops.py
CHANGED
@@ -1,231 +1,230 @@
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import gradio as gr
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import torch
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from PIL import Image
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from diffusers import PriorTransformer, UNet2DConditionModel, KandinskyV22Pipeline
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from huggingface_hub import hf_hub_download
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from transformers import CLIPVisionModelWithProjection, CLIPImageProcessor, CLIPTokenizer, CLIPTextModelWithProjection
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from model import pops_utils
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from model.pipeline_pops import pOpsPipeline
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kandinsky_prior_repo: str = 'kandinsky-community/kandinsky-2-2-prior'
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kandinsky_decoder_repo: str = 'kandinsky-community/kandinsky-2-2-decoder'
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prior_texture_repo: str = 'models/texturing/learned_prior.pth'
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prior_instruct_repo: str = 'models/instruct/learned_prior.pth'
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prior_scene_repo: str = 'models/scene/learned_prior.pth'
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prior_repo = "pOpsPaper/operators"
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# gpu = torch.device('cuda')
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# cpu = torch.device('cpu')
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class PopsPipelines:
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def __init__(self):
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weight_dtype = torch.float16
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self.weight_dtype = weight_dtype
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device = 'cpu' #torch.device("cuda" if torch.cuda.is_available() else "cpu")
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self.device = 'cuda' #device
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self.image_encoder = CLIPVisionModelWithProjection.from_pretrained(kandinsky_prior_repo,
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subfolder='image_encoder',
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torch_dtype=weight_dtype).eval()
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self.image_encoder.requires_grad_(False)
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self.image_processor = CLIPImageProcessor.from_pretrained(kandinsky_prior_repo,
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subfolder='image_processor')
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self.tokenizer = CLIPTokenizer.from_pretrained(kandinsky_prior_repo, subfolder='tokenizer')
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self.text_encoder = CLIPTextModelWithProjection.from_pretrained(kandinsky_prior_repo,
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subfolder='text_encoder',
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torch_dtype=weight_dtype).eval().to(device)
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# Load full model for vis
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self.unet = UNet2DConditionModel.from_pretrained(kandinsky_decoder_repo,
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subfolder='unet').to(torch.float16).to(device)
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self.decoder = KandinskyV22Pipeline.from_pretrained(kandinsky_decoder_repo, unet=self.unet,
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torch_dtype=torch.float16)
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self.decoder = self.decoder.to(device)
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self.priors_dict = {
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'texturing':{'repo':prior_texture_repo},
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'instruct': {'repo': prior_instruct_repo},
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'scene': {'repo':prior_scene_repo}
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}
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for prior_type in self.priors_dict:
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prior_path = self.priors_dict[prior_type]['repo']
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prior = PriorTransformer.from_pretrained(
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kandinsky_prior_repo, subfolder="prior"
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)
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# Load from huggingface
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prior_path = hf_hub_download(repo_id=prior_repo, filename=str(prior_path))
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prior_state_dict = torch.load(prior_path, map_location=device)
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prior.load_state_dict(prior_state_dict, strict=False)
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prior.eval()
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prior = prior.to(weight_dtype)
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prior_pipeline = pOpsPipeline.from_pretrained(kandinsky_prior_repo,
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prior=prior,
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image_encoder=self.image_encoder,
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torch_dtype=torch.float16)
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self.priors_dict[prior_type]['pipeline'] = prior_pipeline
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def process_image(self, input_path):
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if input_path is None:
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return None
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image_pil = Image.open(input_path).convert("RGB").resize((512, 512))
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image = torch.Tensor(self.image_processor(image_pil)['pixel_values'][0]).to(self.device).unsqueeze(0).to(
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self.weight_dtype)
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return image
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def process_text(self, text):
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self.text_encoder.to('cuda')
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text_inputs = self.tokenizer(
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text,
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padding="max_length",
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max_length=self.tokenizer.model_max_length,
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truncation=True,
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return_tensors="pt",
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)
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mask = text_inputs.attention_mask.bool() # [0]
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text_encoder_output = self.text_encoder(text_inputs.input_ids.to(self.device))
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text_encoder_hidden_states = text_encoder_output.last_hidden_state
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text_encoder_concat = text_encoder_hidden_states[:, :mask.sum().item()]
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self.text_encoder.to('cpu')
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return text_encoder_concat
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def run_binary(self, input_a, input_b, prior_type):
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# Move pipeline to GPU
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pipeline = self.priors_dict[prior_type]['pipeline']
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pipeline.to('cuda')
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self.image_encoder.to('cuda')
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input_image_embeds, input_hidden_state = pops_utils.preprocess(input_a, input_b,
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self.image_encoder,
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pipeline.prior.clip_mean.detach(),
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pipeline.prior.clip_std.detach())
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negative_input_embeds = torch.zeros_like(input_image_embeds)
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negative_hidden_states = torch.zeros_like(input_hidden_state)
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guidance_scale = 1.0
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if prior_type == 'texturing':
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guidance_scale = 8.0
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img_emb = pipeline(input_embeds=input_image_embeds, input_hidden_states=input_hidden_state,
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negative_input_embeds=negative_input_embeds,
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negative_input_hidden_states=negative_hidden_states,
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num_inference_steps=25,
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num_images_per_prompt=1,
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guidance_scale=guidance_scale)
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# Optional
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if prior_type == 'scene':
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# Scene is the closet to what avg represents for a background image so incorporate that as well
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mean_emb = 0.5 * input_hidden_state[:, 0] + 0.5 * input_hidden_state[:, 1]
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mean_emb = (mean_emb * pipeline.prior.clip_std) + pipeline.prior.clip_mean
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alpha = 0.4
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img_emb.image_embeds = (1 - alpha) * img_emb.image_embeds + alpha * mean_emb
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# Move pipeline to CPU
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pipeline.to('cpu')
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self.image_encoder.to('cpu')
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return img_emb
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def run_instruct(self, input_a, text):
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text_encodings = self.process_text(text)
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# Move pipeline to GPU
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instruct_pipeline = self.priors_dict['instruct']['pipeline']
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instruct_pipeline.to('cuda')
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self.image_encoder.to('cuda')
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input_image_embeds, input_hidden_state = pops_utils.preprocess(input_a, None,
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self.image_encoder,
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instruct_pipeline.prior.clip_mean.detach(), instruct_pipeline.prior.clip_std.detach(),
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concat_hidden_states=text_encodings)
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negative_input_embeds = torch.zeros_like(input_image_embeds)
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negative_hidden_states = torch.zeros_like(input_hidden_state)
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img_emb = instruct_pipeline(input_embeds=input_image_embeds, input_hidden_states=input_hidden_state,
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negative_input_embeds=negative_input_embeds,
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negative_input_hidden_states=negative_hidden_states,
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num_inference_steps=25,
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num_images_per_prompt=1,
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guidance_scale=1.0)
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# Move pipeline to CPU
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instruct_pipeline.to('cpu')
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self.image_encoder.to('cpu')
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return img_emb
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def render(self, img_emb):
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self.decoder.to('cuda')
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images = self.decoder(image_embeds=img_emb.image_embeds, negative_image_embeds=img_emb.negative_image_embeds,
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num_inference_steps=50, height=512,
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width=512, guidance_scale=4).images
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self.decoder.to('cpu')
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return images[0]
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def run_instruct_texture(self, image_object_path, text_instruct, image_texture_path):
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# Process both inputs
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image_object = self.process_image(image_object_path)
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image_texture = self.process_image(image_texture_path)
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if image_object is None:
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raise gr.Error('Object image is required')
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current_emb = None
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if image_texture is None:
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instruct_input = image_object
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else:
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# Run texturing
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current_emb = self.run_binary(input_a=image_object, input_b=image_texture,prior_type='texturing')
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instruct_input = current_emb.image_embeds
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if text_instruct != '':
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current_emb = self.run_instruct(input_a=instruct_input, text=text_instruct)
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if current_emb is None:
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raise gr.Error('At least one of the inputs is required')
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# Render as image
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image = self.render(current_emb)
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return image
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def run_texture_scene(self, image_object_path, image_texture_path, image_scene_path):
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import gradio as gr
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import torch
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from PIL import Image
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from diffusers import PriorTransformer, UNet2DConditionModel, KandinskyV22Pipeline
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from huggingface_hub import hf_hub_download
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from transformers import CLIPVisionModelWithProjection, CLIPImageProcessor, CLIPTokenizer, CLIPTextModelWithProjection
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from model import pops_utils
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from model.pipeline_pops import pOpsPipeline
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kandinsky_prior_repo: str = 'kandinsky-community/kandinsky-2-2-prior'
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kandinsky_decoder_repo: str = 'kandinsky-community/kandinsky-2-2-decoder'
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prior_texture_repo: str = 'models/texturing/learned_prior.pth'
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prior_instruct_repo: str = 'models/instruct/learned_prior.pth'
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prior_scene_repo: str = 'models/scene/learned_prior.pth'
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prior_repo = "pOpsPaper/operators"
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# gpu = torch.device('cuda')
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# cpu = torch.device('cpu')
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class PopsPipelines:
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def __init__(self):
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weight_dtype = torch.float16
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self.weight_dtype = weight_dtype
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device = 'cpu' #torch.device("cuda" if torch.cuda.is_available() else "cpu")
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self.device = 'cuda' #device
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self.image_encoder = CLIPVisionModelWithProjection.from_pretrained(kandinsky_prior_repo,
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subfolder='image_encoder',
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torch_dtype=weight_dtype).eval()
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self.image_encoder.requires_grad_(False)
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self.image_processor = CLIPImageProcessor.from_pretrained(kandinsky_prior_repo,
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subfolder='image_processor')
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self.tokenizer = CLIPTokenizer.from_pretrained(kandinsky_prior_repo, subfolder='tokenizer')
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self.text_encoder = CLIPTextModelWithProjection.from_pretrained(kandinsky_prior_repo,
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subfolder='text_encoder',
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torch_dtype=weight_dtype).eval().to(device)
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# Load full model for vis
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self.unet = UNet2DConditionModel.from_pretrained(kandinsky_decoder_repo,
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subfolder='unet').to(torch.float16).to(device)
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self.decoder = KandinskyV22Pipeline.from_pretrained(kandinsky_decoder_repo, unet=self.unet,
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torch_dtype=torch.float16)
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self.decoder = self.decoder.to(device)
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self.priors_dict = {
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'texturing':{'repo':prior_texture_repo},
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'instruct': {'repo': prior_instruct_repo},
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'scene': {'repo':prior_scene_repo}
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}
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for prior_type in self.priors_dict:
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prior_path = self.priors_dict[prior_type]['repo']
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prior = PriorTransformer.from_pretrained(
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kandinsky_prior_repo, subfolder="prior"
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)
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# Load from huggingface
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prior_path = hf_hub_download(repo_id=prior_repo, filename=str(prior_path))
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prior_state_dict = torch.load(prior_path, map_location=device)
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prior.load_state_dict(prior_state_dict, strict=False)
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prior.eval()
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prior = prior.to(weight_dtype)
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prior_pipeline = pOpsPipeline.from_pretrained(kandinsky_prior_repo,
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prior=prior,
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image_encoder=self.image_encoder,
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torch_dtype=torch.float16)
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self.priors_dict[prior_type]['pipeline'] = prior_pipeline
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def process_image(self, input_path):
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if input_path is None:
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return None
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image_pil = Image.open(input_path).convert("RGB").resize((512, 512))
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image = torch.Tensor(self.image_processor(image_pil)['pixel_values'][0]).to(self.device).unsqueeze(0).to(
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self.weight_dtype)
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return image
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def process_text(self, text):
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self.text_encoder.to('cuda')
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text_inputs = self.tokenizer(
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text,
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padding="max_length",
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max_length=self.tokenizer.model_max_length,
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truncation=True,
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return_tensors="pt",
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)
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mask = text_inputs.attention_mask.bool() # [0]
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text_encoder_output = self.text_encoder(text_inputs.input_ids.to(self.device))
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text_encoder_hidden_states = text_encoder_output.last_hidden_state
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text_encoder_concat = text_encoder_hidden_states[:, :mask.sum().item()]
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self.text_encoder.to('cpu')
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return text_encoder_concat
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def run_binary(self, input_a, input_b, prior_type):
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# Move pipeline to GPU
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pipeline = self.priors_dict[prior_type]['pipeline']
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pipeline.to('cuda')
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self.image_encoder.to('cuda')
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input_image_embeds, input_hidden_state = pops_utils.preprocess(input_a, input_b,
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self.image_encoder,
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pipeline.prior.clip_mean.detach(),
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pipeline.prior.clip_std.detach())
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negative_input_embeds = torch.zeros_like(input_image_embeds)
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negative_hidden_states = torch.zeros_like(input_hidden_state)
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guidance_scale = 1.0
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if prior_type == 'texturing':
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guidance_scale = 8.0
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img_emb = pipeline(input_embeds=input_image_embeds, input_hidden_states=input_hidden_state,
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negative_input_embeds=negative_input_embeds,
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negative_input_hidden_states=negative_hidden_states,
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num_inference_steps=25,
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num_images_per_prompt=1,
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guidance_scale=guidance_scale)
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# Optional
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if prior_type == 'scene':
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# Scene is the closet to what avg represents for a background image so incorporate that as well
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mean_emb = 0.5 * input_hidden_state[:, 0] + 0.5 * input_hidden_state[:, 1]
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mean_emb = (mean_emb * pipeline.prior.clip_std) + pipeline.prior.clip_mean
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alpha = 0.4
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img_emb.image_embeds = (1 - alpha) * img_emb.image_embeds + alpha * mean_emb
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# Move pipeline to CPU
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pipeline.to('cpu')
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self.image_encoder.to('cpu')
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return img_emb
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def run_instruct(self, input_a, text):
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text_encodings = self.process_text(text)
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# Move pipeline to GPU
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instruct_pipeline = self.priors_dict['instruct']['pipeline']
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instruct_pipeline.to('cuda')
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+
self.image_encoder.to('cuda')
|
148 |
+
input_image_embeds, input_hidden_state = pops_utils.preprocess(input_a, None,
|
149 |
+
self.image_encoder,
|
150 |
+
instruct_pipeline.prior.clip_mean.detach(), instruct_pipeline.prior.clip_std.detach(),
|
151 |
+
concat_hidden_states=text_encodings)
|
152 |
+
|
153 |
+
negative_input_embeds = torch.zeros_like(input_image_embeds)
|
154 |
+
negative_hidden_states = torch.zeros_like(input_hidden_state)
|
155 |
+
img_emb = instruct_pipeline(input_embeds=input_image_embeds, input_hidden_states=input_hidden_state,
|
156 |
+
negative_input_embeds=negative_input_embeds,
|
157 |
+
negative_input_hidden_states=negative_hidden_states,
|
158 |
+
num_inference_steps=25,
|
159 |
+
num_images_per_prompt=1,
|
160 |
+
guidance_scale=1.0)
|
161 |
+
|
162 |
+
# Move pipeline to CPU
|
163 |
+
instruct_pipeline.to('cpu')
|
164 |
+
self.image_encoder.to('cpu')
|
165 |
+
return img_emb
|
166 |
+
|
167 |
+
def render(self, img_emb):
|
168 |
+
self.decoder.to('cuda')
|
169 |
+
images = self.decoder(image_embeds=img_emb.image_embeds, negative_image_embeds=img_emb.negative_image_embeds,
|
170 |
+
num_inference_steps=50, height=512,
|
171 |
+
width=512, guidance_scale=4).images
|
172 |
+
self.decoder.to('cpu')
|
173 |
+
return images[0]
|
174 |
+
|
175 |
+
def run_instruct_texture(self, image_object_path, text_instruct, image_texture_path):
|
176 |
+
# Process both inputs
|
177 |
+
image_object = self.process_image(image_object_path)
|
178 |
+
image_texture = self.process_image(image_texture_path)
|
179 |
+
|
180 |
+
if image_object is None:
|
181 |
+
raise gr.Error('Object image is required')
|
182 |
+
|
183 |
+
current_emb = None
|
184 |
+
|
185 |
+
if image_texture is None:
|
186 |
+
instruct_input = image_object
|
187 |
+
else:
|
188 |
+
# Run texturing
|
189 |
+
current_emb = self.run_binary(input_a=image_object, input_b=image_texture,prior_type='texturing')
|
190 |
+
instruct_input = current_emb.image_embeds
|
191 |
+
|
192 |
+
if text_instruct != '':
|
193 |
+
current_emb = self.run_instruct(input_a=instruct_input, text=text_instruct)
|
194 |
+
|
195 |
+
if current_emb is None:
|
196 |
+
raise gr.Error('At least one of the inputs is required')
|
197 |
+
|
198 |
+
# Render as image
|
199 |
+
image = self.render(current_emb)
|
200 |
+
|
201 |
+
return image
|
202 |
+
|
203 |
+
def run_texture_scene(self, image_object_path, image_texture_path, image_scene_path):
|
204 |
+
image_object = self.process_image(image_object_path)
|
205 |
+
image_texture = self.process_image(image_texture_path)
|
206 |
+
image_scene = self.process_image(image_scene_path)
|
207 |
+
|
208 |
+
if image_object is None:
|
209 |
+
raise gr.Error('Object image is required')
|
210 |
+
|
211 |
+
current_emb = None
|
212 |
+
|
213 |
+
# If both object and scene images are provided, run scene processing
|
214 |
+
if image_scene is not None:
|
215 |
+
current_emb = self.run_binary(input_a=image_object, input_b=image_scene, prior_type='scene')
|
216 |
+
scene_input = current_emb.image_embeds
|
217 |
+
else:
|
218 |
+
scene_input = image_object
|
219 |
+
|
220 |
+
# If a texture image is provided, apply texturing
|
221 |
+
if image_texture is not None:
|
222 |
+
current_emb = self.run_binary(input_a=scene_input, input_b=image_texture, prior_type='texturing')
|
223 |
+
|
224 |
+
if current_emb is None:
|
225 |
+
raise gr.Error('At least one of the images is required')
|
226 |
+
|
227 |
+
# Render the final image
|
228 |
+
image = self.render(current_emb)
|
229 |
+
|
230 |
+
return image
|
|