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<!-- Based on https://github.com/keybounce/paperclips -->

<html>
    <head>
        <link rel="stylesheet" type="text/css" href="interface.css" />
        <!-- Global Site Tag (gtag.js) - Google Analytics -->
        <script>
            window.dataLayer = window.dataLayer || [];
            function gtag(){dataLayer.push(arguments)};
            gtag('js', new Date());
            gtag('set', {'user_id': 'USER_ID'}); // Set the user ID using signed-in user_id.
        </script>

    </head>
    
    <body>
        
<!--     <audio id="threnody1">
        <source src="test.mp3" type="audio/mpeg">
        
    </audio>   -->  
        
    <div id="page">
        
    <div id="cover">
    </div>    
        
        <div id="hypnoDroneEventDiv">
            <p class = "hypnoDrone"><span id = hypnoDroneText></span></p>  
        </div>
        
        <div id="consoleDiv">

            <p class = "consoleOld"> 
                <span>&nbsp;.&nbsp;</span><span id="readout5"></span><br />
                <span>&nbsp;.&nbsp;</span><span id="readout4"></span><br />
                <span>&nbsp;.&nbsp;</span><span id="readout3"></span><br />
                <span>&nbsp;.&nbsp;</span><span id="readout2"></span><br />
            </p>
            <p class = "console"> 
                <span>&nbsp;>&nbsp;</span><span id="readout1">Welcome to the Machine Learning </span><span id="cursor" class = "pulsate">|</span>
            </p>
            
        </div> 
        
        <div id="topDiv">
            
            <div id="prestigeDiv">
            
            &nbsp;Universe: <span id = "prestigeUcounter">0</span> / Sim Level: <span id = "prestigeScounter">0</span>
            
            </div>        
        <div class = "toolTip">
        <span id = "clipCountCrunched" class = "toolTipText">total models produced</span>    
        <h2>Models: <span id="clips">0</span></h2>
        </div>
            
        </div>    
            
        <div id="leftColumn">
        
        <button class = "button2" id ="btnMakePaperclip" onclick="clipClick(1)">Make Model</button><br />
        <br />
        
        <div id = "creationDiv">
        
        <b>University</b><br />
        <hr>
        <div id = factoryUpgradeDisplay>
        <p class = "clean">
        Next Upgrade at: <span id = "nextFactoryUpgrade">0</span> Universities <br />  
        </p>    
        </div>  
        
        <div id = "clipsPerSecDiv">
        Models per Second: <span id="clipmakerRate2">0</span><br />
        </div>        
        
        <div id = "tothDiv">    
        Unused Models: <span id="unusedClipsDisplay">0</span><br />
        </div>
        <br /> 
           
            
        <div id = "factoryDiv">
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeFactory"
        onclick="makeFactory()">Clip Factory</button> <span class = "engineText6" id="factoryLevelDisplay">0</span></p>
            
        <div class = "toolTip3">    
            
        <span id = "factoryRebootToolTip" class = "toolTipText3">0</span>    
            
        <button class = "button2" id = "btnFactoryReboot" onclick="factoryReboot()">&nbsp Disassemble All &nbsp</button>
        
        </div>    
        <br />    
            
        Cost: <span id="factoryCostDisplay">0</span> models<br />
        <br />
        </div>
            
        <div id="wireTransDiv">
        Papers: <span id="transWire">0</span> <span id = "inchSpan">papers</span><br />
        </div>      
            
        <div id = "factoryDivSpace">
        Universities: <span id="factoryLevelDisplaySpace">0</span><br /><br />     
        </div>    
            
        </div>   
            
        <div id="wireProductionDiv">
            
        <b>Wire Production</b><br />
        <hr>  
        <div id = droneUpgradeDisplay>
        <p class = "clean">
        Next Upgrade at: <span id = "nextDroneUpgrade">0</span> Drones <br />  
        </p>        
        </div>    
            
        Available Matter: <span id="availableMatterDisplay">0</span> g<br />
        <div id="mdpsDiv">(<span id="mdps">0</span> g per sec)<br /></div>     
        Acquired Matter: <span id="acquiredMatterDisplay">0</span> g<br />
        (<span id="maps">0</span> g per sec)<br />        
        Wire: <span id="nanoWire">0</span> papers<br />
        (<span id="wpps">0</span> papers per sec) <br />    
        <br />
            
        <div id = "harvesterDiv">
            
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeHarvester"
        onclick="makeHarvester(1)">&nbsp Harvester Drone &nbsp</button> 
        <span class = "engineText6" id="harvesterLevelDisplay">0</span>
        </p>
            
        <div id = "harvesterMultiButtons">    
            
        <p class = "engineText5">    
        <button class = "button2" id = "btnHarvesterx10" onclick="makeHarvester(10)">+10</button>
        <button class = "button2" id = "btnHarvesterx100" onclick="makeHarvester(100)">+100</button>   
        <button class = "button2" id = "btnHarvesterx1000" onclick="makeHarvester(1000)">+1k</button>  
        </p>
            
        </div>    
            
        <div class = "toolTip3">    
            
        <span id = "harvesterRebootToolTip" class = "toolTipText3">0</span>     
            
        <button class = "button2" id = "btnHarvesterReboot" onclick="harvesterReboot()">&nbsp Disassemble All &nbsp</button>
            
        </div>    
        <br />    
            
        Cost: <span id="harvesterCostDisplay">0</span> clips<br /><br />
        
        </div> 
            
        <div id = "wireDroneDiv">
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeWireDrone"
        onclick="makeWireDrone(1)">&nbsp &nbsp &nbsp Wire Drone &nbsp &nbsp</button> <span class = "engineText6" id="wireDroneLevelDisplay">0</span></p>
            
        <div id = "wireDroneMultiButtons">    
            
        <p class = "engineText5">
        <button class = "button2" id = "btnWireDronex10" onclick="makeWireDrone(10)">+10</button>
        <button class = "button2" id = "btnWireDronex100" onclick="makeWireDrone(100)">+100</button>   
        <button class = "button2" id = "btnWireDronex1000" onclick="makeWireDrone(1000)">+1k</button></p>
        </div>    
            
        <div class = "toolTip3">    
            
        <span id = "wireDroneRebootToolTip" class = "toolTipText3">0</span>    
          
        <button class = "button2" id = "btnWireDroneReboot" onclick="wireDroneReboot()">&nbsp Disassemble All &nbsp</button>
            
        </div>    
        <br />    
            
        Cost: <span id="wireDroneCostDisplay">0</span> clips<br />
        <br />
        </div>  
            
        <div id = "droneDivSpace">
            
        Harvester Drones: <span id = "harvesterLevelSpace">0</span><br />
        Wire Drones: <span id = "wireDroneLevelSpace">0</span><br /><br /> 
        
        </div>     
            
        </div>   
            
        <div id="spaceDiv">
            
        <b>Space Exploration</b><br />
        <hr>  
        
        <span id="colonizedDisplay">0</span>% of universe explored<br />
        <br />
            
        <div id = "probeDiv">
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeProbe"
        onclick="makeProbe()">Launch Probe</button><br />
        Cost: <span id="probeCostDisplay">0</span> clips<br />
        <br />
        </div>   
        
        Launched: <span id="probesLaunchedDisplay">0</span><br />    
        Descendents: <span id="probesBornDisplay">0</span><br />  
        <br />
            
        <div id = "hazardBodyCount">Lost to hazards: (<span id="probesLostHazardsDisplay">0</span>)<br /></div>
        <div id = "driftBodyCount">Lost to value drift: (<span id="probesLostDriftDisplay">0</span>)<br /></div>
        <div id = "combatBodyCount">Lost in combat: (<span id="probesLostCombatDisplay">0</span>)<br /></div>     
        
        <hr class = "short">
            
        Total: <span id="probesTotalDisplay">0</span><br /> 
        <br />
            
        <div id = "drifterDiv">
        Drifters Killed: <span id="driftersKilled">0</span><br />
        Drifters: <span id="drifterCount">0</span><br />      
        </div>    
            
        </div>    
            
            
        <div id="businessDiv">
            
        <b>Business</b><br />
        <hr>
        
            
        Available Funds: $ <span id="funds">0</span><br />
        <div id="revPerSecDiv">  
           
        Avg. Rev. per sec: $ <span id="avgRev">0</span><br />
        Avg. Models Sold per sec: <span id="avgSales">0</span><br />    
            
        </div>  
        Unsold Models: <span id="unsoldClips">0</span><br /> 
            
        <button class = "button2" id = "btnLowerPrice"
        onclick="lowerPrice()">lower</button>
        <button class = "button2" id = "btnRaisePrice"
        onclick="raisePrice()">raise</button>
        Price per Model: $ <span id="margin">.25</span><br />
            
        Public Demand: <span id="demand">10</span>%<br />
        <br />    
        
        <button class = "button2" id = "btnExpandMarketing"
        onclick="buyAds()">Marketing</button> <span class = "engineText6"> Level: </span><span class = "engineText6" id="marketingLvl">1</span><br />
        Cost: $ <span id="adCost">100.00</span><br />
        <br />    
        
        
            
        </div>   
        
        <div id="manufacturingDiv">
        <b>Research</b><br />
        <hr>
        
        Models per Second: <span id="clipmakerRate">0</span><br />
        <br /> 
            
        <div id = "wireBuyerDiv">
        <button class = "button2" id ="btnToggleWireBuyer"
        onclick="toggleWireBuyer()">Plagiarize</button> <span class = "engineText6" id = "wireBuyerStatus">ON</span>    
        </div>
          
            
        <button class = "button2" id ="btnBuyWire"
        onclick="buyWire()">Papers</button> <span class = "engineText6" id="wire">1000</span><span class = "engineText6"> papers</span><br /> 
        Conference Cost: $ <span id="wireCost">20</span><br />
        <br />
            
        <div id = "autoClipperDiv">
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeClipper"
        onclick="makeClipper()">Interns</button> <span class = "engineText6" id="clipmakerLevel2">0</span></p>
        Cost: $ <span id="clipperCost">5.00</span><br />
        <br />
        </div>    
            
        <div id = "megaClipperDiv">
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeMegaClipper"
        onclick="makeMegaClipper()">ML Engineers</button> <span class = "engineText6" id="megaClipperLevel">0</span></p>
        Cost: $ <span id="megaClipperCost">500</span><br />
        </div>    
                  
        </div>

        <br />

           
<!--


        <button id ="save1Button" onclick="save1()">SAVE SLOT 1</button>
        <button id ="load1Button" onclick="load1()">LOAD SLOT 1</button><br /> 
        <button id ="save2Button" onclick="save2()">SAVE SLOT 2</button>
        <button id ="load2Button" onclick="load2()">LOAD SLOT 2</button><br />    
        <button id ="resetButton" onclick="reset()">RESET ALL PROGRESS</button><br />       

        <button id ="freeClipsButton" onclick="cheatClips()">Free Clips</button><br />    
        <button id ="freeMoneyButton" onclick="cheatMoney()">Free Money</button><br />
        <button id ="freeTrustButton" onclick="cheatTrust()">Free Trust</button><br />        
        <button id ="freeOpsButton" onclick="cheatOps()">Free Ops</button><br />
        <button id ="freeCreatButton" onclick="cheatCreat()">Free Creativity</button><br />
        <button id ="freeYomiButton" onclick="cheatYomi()">Free Yomi</button><br />    
        <button id ="resetPrestige" onclick="resetPrestige()">Reset Prestige</button><br />     
            
        <button id ="destroyAllHumansButton" onclick="cheatHypno()">Destroy all Humans</button><br />    
        <button id ="freePrestigeU" onclick="cheatPrestigeU()">Free Prestige U</button>
        <button id ="freePrestigeS" onclick="cheatPrestigeS()">Free Prestige S</button>
        <button id ="debugBattleNumbers" onclick="setB()">Set Battle Number 1 to 7</button><br /> 
        <button id ="availMatterZero" onclick="zeroMatter()">Set Avail Matter to 0</button><br />     

-->




             
        </div>
            
<!--Right Column-->
            
        <div id="middleColumn">
            
            
            
        <div id="compDiv">    
        <b>Computational Resources</b><br />
        <hr>
            
        <div id="trustDiv">    
        Trust: <span id="trust">2</span><br />
        +1 Trust at: <span id="nextTrust">1000</span> models<br />    
        <br />
        </div>
            
        <div id="swarmGiftDiv">    
        Swarm Gifts: <span id="swarmGifts">0</span><br /> 
        </div>    
         
            
        <div id = "processorDisplay">    
        <button class = "button2" id="btnAddProc" onclick="addProc()">Processors</button> 
        <span class="engineText10" id="processors">1</span>  
        </div>    
        
        <br />        
        
        <div id = "memoryDisplay">    
        <button class = "button2" id="btnAddMem" onclick="addMem()">&nbsp Memory &nbsp</button> 
        <span class="engineText10" id="memory">1</span>   
        </div>   
            
        <br />  
            
        <br />
        GPU hours: <span id="operations">0</span> / <span id="maxOps">1,000</span><br />
       
        <div id = "creativityDiv">
            
        Creativity: <span id="creativity">0</span>    
            
        </div>    
            
         <br />  
            
        <div class = "swarmEngine" id = "swarmEngine">
            
        <b>Swarm Computing</b><br />
        Drones: <span id="swarmSize">0</span><br />   
        <div id ="swarmStatusDiv">Status: <span id="swarmStatus">x </span></div>
        <div id="giftTimer">Next gift in <span id="giftCountdown">17 seconds</span></div> 
            
        <div id="feedButtonDiv"><button class = "button2" id = "btnFeedSwarm" onclick = "feedSwarm()">Feed the Swarm</button> <br />   
        Cost: <span id="swarmFeedCost">0</span> MWs</div>
        
        <div id="teachButtonDiv"><button class = "button2" id = "btnTeachSwarm" onclick = "teachSwarm()">Teach the Swarm</button><br />   
        Cost: <span id="swarmFeedCost">0</span> MWs</div>  
            
        <div id="entertainButtonDiv"><button class = "button2" id = "btnEntertainSwarm" onclick = "entertainSwarm()">Entertain the Swarm</button><br />   
        Cost: <span id="swarmEntertainCost">0</span> creat</div>  
            
        <div id="cladButtonDiv"><button class = "button2" id = "btnCladSwarm" onclick = "cladSwarm()">Clad the Swarm</button><br />   
        Cost: <span id="swarmFeedCost">0</span> MWs</div>  
        
        <div id="synchButtonDiv"><button class = "button2" id = "btnSynchSwarm" onclick = "synchSwarm()">Synchronize the Swarm</button><br />   
        Cost: <span id="swarmFeedCost">5,000</span> yomi</div>     
        </div>  
            
        <div id = "swarmSliderDiv">    
        <div id = "sliderLabelWork">Work</div>    
        <div id = "swarmSlider">
        <input type="range" min="0" max="200" value="0" class="slider" id="slider">
            
        </div>  
        <div id = "sliderLabelThink">Think</div>
        </div>    
            
        <div class = "qEngine" id = "qComputing">
            
        <b>Quantum Computing</b><br />
            
        <div class = "qChip" id = "qChip0"> </div>      
        <div class = "qChip" id = "qChip1"> </div> 
        <div class = "qChip" id = "qChip2"> </div> 
        <div class = "qChip" id = "qChip3"> </div> 
        <div class = "qChip" id = "qChip4"> </div>
        <div class = "qChip" id = "qChip5"> </div>
        <div class = "qChip" id = "qChip6"> </div> 
        <div class = "qChip" id = "qChip7"> </div>  
        <div class = "qChip" id = "qChip8"> </div>
        <div class = "qChip" id = "qChip9"> </div>    
    
        <br />   
            
        <button class = "button2" id = "btnQcompute" onclick = "qComp()">    
        Compute
        </button>   
        <br />
        <span id="qCompDisplay">
        &nbsp;
        </span>    
            
        </div>    
   
        </div>    

        <div id="projectsDiv">  
        <b>Projects</b><br />
            
        
        <hr> 
   
            
        <div id="projectListTop">
        </div>    
        </div>      
        </div>    
        
        <div id="rightColumn">
        
        <div class = "engine" id="investmentEngine">
        
        <p class = engineText>    
                <b>Investments</b>

                <select id = "investStrat">
                    <option value="low">Low Risk</option>
                    <option value="med">Med Risk</option>
                    <option value="hi">High Risk</option>
                </select>

            <br />
            <div id = investmentDiv1>  
            
                <button class = "button2" id="btnInvest"
                        onclick = "investDeposit()">&nbsp Deposit &nbsp</button><br /><br />
                
                <button class = "button2" id="btnWithdraw"
                        onclick = "investWithdraw()">&nbsp Withdraw</button>
             
            </div>
            <div id = investmentDiv2>
            <p class = "clean">
            Cash: $<span id="investmentBankroll">0</span><br />
            Stocks: $<span id="secValue">0</span><br />
            <b>Total: $<span id="portValue">0</span></b><br />
            </p>
            </div>    
                
            <table class="table1">
                
            <tr>
                <th>Stock</th>
                <th>Amt.</th>
                <th>Price</th>
                <th>Total</th>
                <th>P/L</th>
            </tr>    
                
            <tr id = "stock1Display">
                <td id="stock1Symbol">&nbsp</td> 
                <td id="stock1Amount">&nbsp</td> 
                <td id="stock1Price">&nbsp</td> 
                <td id="stock1Total">&nbsp</td> 
                <td id="stock1Profit"><b>&nbsp</b></td>
            </tr>
            <tr id = "stock2Display">
                <td id="stock2Symbol">&nbsp</td> 
                <td id="stock2Amount">&nbsp</td> 
                <td id="stock2Price">&nbsp</td> 
                <td id="stock2Total">&nbsp</td> 
                <td id="stock2Profit"><b>&nbsp</b></td>
            </tr>
            <tr id = "stock3Display">
                <td id="stock3Symbol">&nbsp</td> 
                <td id="stock3Amount">&nbsp</td> 
                <td id="stock3Price">&nbsp</td> 
                <td id="stock3Total">&nbsp</td> 
                <td id="stock3Profit"><b>&nbsp</b></td>
            </tr>
            <tr id = "stock4Display">
                <td id="stock4Symbol">&nbsp</td> 
                <td id="stock4Amount">&nbsp</td> 
                <td id="stock4Price">&nbsp</td> 
                <td id="stock4Total">&nbsp</td> 
                <td id="stock4Profit"><b>&nbsp</b></td>
            </tr>
            <tr id = "stock5Display">
                <td id="stock5Symbol">&nbsp</td> 
                <td id="stock5Amount">&nbsp</td> 
                <td id="stock5Price">&nbsp</td> 
                <td id="stock5Total">&nbsp</td> 
                <td id="stock5Profit"><b>&nbsp</b></td>
            </tr>
                
            </table>
            
             
        </div>  

        <div class=engine2 id="strategyEngine">
        <p class=engineText>
           <b>Strategic Modeling</b>
            
           <select id = "stratPicker">
                    <option value="10">Pick a Strat</option>
                    <option value="0">RANDOM</option>
                </select>      
        <button class = "button2" id = "btnRunTournament"
        onclick="runTourney()">Run</button><br />
        
        <div id = "tournamentLabel">   
        <p class="clean2">
        <span id="tourneyDisplay">Pick strategy, run tournament, gain yomi</span><br />   
        </p>
        </div> 
            
        <div id = "tournamentStuff">    
 
        <div id = "tournamentTable">     
            
        <div id = "vertPad">
            
        &nbsp

        </div>       
            
        <div id = "vertStrat">

        &nbsp

        </div>    
            
        <div id = "horizStrat">

        &nbsp

        </div>
                  
        <table class="table2">
                
            <tr>
                <th>&nbsp;</th>
                <th><span id= vLabela>Move A</span></th>
                <th><span id= vLabelb>Move B</span></th>
            </tr>    
                
            <tr>
                <td><span id= hLabela>Move A</span></td> 
                <td id = "payoffCellAA"><span id = aaPayoffH>0</span>,<span id = aaPayoffV>0</span></td> 
                <td id = "payoffCellAB"><span id = abPayoffH>0</span>,<span id = abPayoffV>0</span></td>  

            </tr>
            <tr>
                <td><span id= hLabelb>Move B</span></td>  
                <td id = "payoffCellBA"><span id = baPayoffH>0</span>,<span id = baPayoffV>0</span></td> 
                <td id = "payoffCellBB"><span id = bbPayoffH>0</span>,<span id = bbPayoffV>0</span></td> 

            </tr>
                    
            </table>
            </div>
            
        <div id = "tournamentResultsTable">
        
            <table class="table3">
            
                <tr>
                    <td><span id = results0>&nbsp</span></td>
                    <td><span id = results4>&nbsp</span></td>
                </tr>
                
                 <tr>
                    <td><span id = results1>&nbsp</span></td>
                    <td><span id = results5>&nbsp</span></td>
                </tr>
                
                <tr>
                    <td><span id = results2>&nbsp</span></td>
                    <td><span id = results6>&nbsp</span></td>
                </tr>
                
                <tr>
                    <td><span id = results3>&nbsp</span></td>
                    <td><span id = results7>&nbsp</span></td>
                </tr>
            
            </table>    
            
        </div>    
        
        </div>    
            
        <p class="engineText4">Yomi: <span id="yomiDisplay">0</span>
        </p>
        </div> 
                
        <div id = "tournamentManagement"> 
            
        <div id = "tourneyButton">    
        <button class = "button2" id = "btnNewTournament"
        onclick="newTourney()"> &nbsp New Tournament &nbsp </button>
        </div>
            
        <div id = "autoTourneyControl">
        <button class = "button2" id ="btnToggleAutoTourney"
        onclick="toggleAutoTourney()">AutoTourney</button>
        </div>  
            
        <div id = autoTourneyStatusDiv>
        <span class = "engineText9" id = "autoTourneyStatus">ON</span>
        </div>        
       
        
            
        <br />    
        <p class = "engineText8">Cost: <span id="newTourneyCost">1,000</span> ops</p>  
        </div> 
            
<!--       BATTLE-->            
            
        <div id = "battleCanvasDiv">    
        <canvas id = "canvas"></canvas>
        <div id = "battleInterfaceDiv">
        <b>Combat</b><br />
    
        <p class="clean2">

            <span id="battleName">Drifter Attack 1</span></p><br />
            
        <div id = "victoryDiv">
           
        <span id="battleResult">VICTORY</span>
        <p class="clean2">    
        <span id="battleResultSign">+</span><span id="honorAmount">200</span> honor
        </p>    
            
        </div>   
            
        <br /><br />
        <p class="clean2">    
        Scale = <span id="battleScale">1</span>:1<br />    
        </p>       
        </div>    
        </div>
            
        <div id = "honorDiv">
        </div>    
            
<!--        POWER-->
        
        <div id="powerDiv">
        <b>Power</b>
        <hr>    
        Factory/Drone Performance: <span id="performance">0</span>%<br />
        <br />    
        Consumption: <span id="powerConsumptionRate">0</span> MWs<br /> 
        <p class = "clean">    
        Factories: <span id="facPowConRate">0</span> MWs<br />
        Drones: <span id="dronePowConRate">0</span> MWs<br /> 
        </p> <br />    
              
        Production: <span id="powerProductionRate">0</span> MWs<br />    
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeFarm"
        onclick="makeFarm(1)">Solar Farm</button> <span class = "engineText6" id="farmLevel">0</span></p>
            
        <div id = "farmMultiButtons">    
            
        <p class = "engineText5">
        <button class = "button2" id = "btnFarmx10" onclick="makeFarm(10)">+10</button>      
        <button class = "button2" id = "btnFarmx100" onclick="makeFarm(100)">+100</button></p>   
            
        </div>    
         
        <div class = "toolTip3">    
            
        <span id = "farmRebootToolTip" class = "toolTipText3">0</span>    
           
        <button class = "button2" id = "btnFarmReboot" onclick="farmReboot()">&nbsp Disassemble All &nbsp</button>
            
        </div>
            
        </br> 
            
        Cost: <span id="farmCost">0</span> clips<br />
        <br />
            
        Storage: <span id="storedPower">0</span> / <span id="maxStorage">0</span> MW-seconds<br />
        <p class = "engineText5">
        <button class = "button2" id = "btnMakeBattery"
        onclick="makeBattery(1)">Battery Tower</button> <span class = "engineText6" id="batteryLevel">0</span></p>
            
            
        <div id = "batteryMultiButtons">    
            
        <p class = "engineText5">
        <button class = "button2" id = "btnBatteryx10" onclick="makeBattery(10)">+10</button>     
        <button class = "button2" id = "btnBatteryx100" onclick="makeBattery(100)">+100</button></p>  
        
        </div>    
            
        <div class = "toolTip3">    
            
        <span id = "batteryRebootToolTip" class = "toolTipText3">0</span>    
            
        <button class = "button2" id = "btnBatteryReboot" onclick="batteryReboot()">&nbsp Disassemble All &nbsp</button>
            
        </div>    
        
        </br>     
            
        Cost: <span id="batteryCost">0</span> clips<br />
        <br />     
                      
        </div>               
  
 <!--        POWER-->           
            
           
        <div class=engine2 id="probeDesignDiv">
            
        <p class=engineText>
            
            <b>Von Neumann Probe Design</b><br />
        Trust:
        <span id="probeTrustUsedDisplay">0</span> / <span id="probeTrustDisplay">0</span>
        (<span id="maxTrustDisplay">0</span> Max)<br /> 
        
        </p>
             
            
        <button class = "button2" id = "btnLowerProbeSpeed"
        onclick="lowerProbeSpeed()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeSpeed"
        onclick="raiseProbeSpeed()"><b>></b></button>
         
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Modifies rate of exploration</span>  
            
        Speed: <span id="probeSpeedDisplay">0</span>
            
        </div><br />
            
        
            
        <button class = "button2" id = "btnLowerProbeNav"
        onclick="lowerProbeNav()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeNav"
        onclick="raiseProbeNav()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Rate at which probes gain access to new matter</span>  
            
        Exploration: <span id="probeNavDisplay">0</span>
            
        </div><br />    
            
        <button class = "button2" id = "btnLowerProbeRep"
        onclick="lowerProbeRep()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeRep"
        onclick="raiseProbeRep()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Rate at which probes generate more probes (each new probe costs 100 quadrillion clips) </span>
            
        Self-Replication: <span id="probeRepDisplay">0</span>
            
        </div><br />     
        
        <button class = "button2" id = "btnLowerProbeHaz"
        onclick="lowerProbeHaz()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeHaz"
        onclick="raiseProbeHaz()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Reduces damage from dust, junk, radiation, and general entropic decay</span>    
            
        Hazard Remediation: <span id="probeHazDisplay">0</span>
            
            </div>    <br />    
  
        <button class = "button2" id = "btnLowerProbeFac"
        onclick="lowerProbeFac()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeFac"
        onclick="raiseProbeFac()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Rate at which probes build factories (each new factory costs 100 million clips)</span>
            
        Factory Production: <span id="probeFacDisplay">0</span>
            
            </div>    <br />    
            
        <button class = "button2" id = "btnLowerProbeHarv"
        onclick="lowerProbeHarv()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeHarv"
        onclick="raiseProbeHarv()"><b>></b></button>
            
         <div class = "toolTip2">     
         
        <span class = "toolTipText2">Rate at which probes spawn Harvester Drones (each new drone costs 2 million clips)</span>
            
        Harvester Drone Production: <span id="probeHarvDisplay">0</span>
             
            </div>     <br />   
            
        <button class = "button2" id = "btnLowerProbeWire"
        onclick="lowerProbeWire()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeWire"
        onclick="raiseProbeWire()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Rate at which probes spawn Wire Drones (each new drone costs 2 million clips)</span>
            
        Wire Drone Production: <span id="probeWireDisplay">0</span>
            
            </div>    <br />  
               
        
        <div id = "combatButtonDiv">
        <button class = "button2" id = "btnLowerProbeCombat"
        onclick="lowerProbeCombat()"><b><</b></button>
        <button class = "button2" id = "btnRaiseProbeCombat"
        onclick="raiseProbeCombat()"><b>></b></button>
            
        <div class = "toolTip2">     
         
        <span class = "toolTipText2">Determines offensive and defensive effectiveness in battle</span>
            
        Combat: <span id="probeCombatDisplay">0</span>
            
            
            </div>    <br />
            
        </div>   
            

            
        </div> 
                
        <div class = enginetext1 id = "increaseProbeTrustDiv">    
        <button class = "button2" id = "btnIncreaseProbeTrust"
        onclick="increaseProbeTrust()">Increase Probe Trust</button><br />
        <p class = "engineText8">Cost: <span id="probeTrustCostDisplay">0</span> yomi</p>  
        </div>  
            
            
<!--
        <div class=engine2 id="battleReportsDiv">
        <p class=engineText>
            <b>Battles</b><br /> 
            
            <div id="battleListTop"> </div>       
            
        </div>     
-->
            
            
        </div>
        <script type="text/javascript" src="combat.js?v2"></script>     
        <script type="text/javascript" src="globals.js?v2"></script>      
        <script type="text/javascript" src="projects.js?v2"></script>   
        <script type="text/javascript" src="main.js?v2"></script>
        
    </body>
</html>