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<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>🤓🕹️📱 3D Breakout Game</title>
    <style>
        body {
            margin: 0;
        }

        canvas {
            width: 100%;
            height: 100%;
        }

        #score {
            position: absolute;
            top: 0;
            left: 50%;
            transform: translateX(-50%);
            font-size: 24px;
            font-weight: bold;
            color: white;
            text-shadow: 1px 1px 1px black;
        }
    </style>
    <script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
</head>
<body>
    <canvas id="gameCanvas"></canvas>
    <div id="score">Score: 0</div>
    <script>
        var scene = new THREE.Scene();
        var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(0, 30, 0);
        camera.lookAt(new THREE.Vector3(0, 0, 0));
        scene.add(camera);

        var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
        renderer.setClearColor(0x000000);
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(window.innerWidth, window.innerHeight);

        var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
        var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
        var balls = [];

        var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
        var bricks = [];

        var score = 0;
        var scoreElement = document.getElementById('score');

        function addBall() {
            var ball = new THREE.Mesh(ballGeometry, ballMaterial);
            ball.position.set((Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25);
            ball.velocity = new THREE.Vector3((Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2).normalize();
            scene.add(ball);
            balls.push(ball);
        }

        function addBrick() {
            var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
            var brick = new THREE.Mesh(brickGeometry, brickMaterial);
            brick.position.set((Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50);
            scene.add(brick);
            bricks.push(brick);
        }

        for (var i = 0; i < 50; i++) {
            addBrick();
        }

        var light = new THREE.PointLight(0xffffff, 1, 100);
        light.position.set(0, 30, 0);
        scene.add(light);

        var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
        var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
        var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
        scene.add(paddle);

        function animate() {
            requestAnimationFrame(animate);

            var paddleSpeed = 1.5;

            if (keys["87"] || keys["38"]) { // w or up arrow
                paddle.position.z -= paddleSpeed;
            }
            if (keys["83"] || keys["40"]) {
                paddle.position.z += paddleSpeed;
            }
            if (keys["65"] || keys["37"]) { // a or left arrow
                paddle.position.x -= paddleSpeed;
            }
            if (keys["68"] || keys["39"]) { // d or right arrow
                paddle.position.x += paddleSpeed;
            }

            var mouseSpeed = 0.1;

            if (mouseX !== null && mouseY !== null) {
                paddle.position.x = (mouseX / window.innerWidth) * 50 - 25;
                paddle.position.z = -(mouseY / window.innerHeight) * 50 + 25;
            }

            for (var i = 0; i < balls.length; i++) {
                balls[i].position.add(balls[i].velocity);

                if (balls[i].position.x + 0.5 > 25 || balls[i].position.x - 0.5 < -25) {
                    balls[i].velocity.x = -balls[i].velocity.x;
                }
                if (balls[i].position.y + 0.5 > 25 || balls[i].position.y - 0.5 < -25) {
                    balls[i].velocity.y = -balls[i].velocity.y;
                }
                if (balls[i].position.z + 0.5 > 25 || balls[i].position.z - 0.5 < -25) {
                    balls[i].velocity.z = -balls[i].velocity.z;
                }

                if (balls[i].position.y - 0.5 < -15 && balls[i].position.x + 0.5 > paddle.position.x - 2 && balls[i].position.x - 0.5 < paddle.position.x + 2 && balls[i].position.z + 0.5 > paddle.position.z - 0.5 && balls[i].position.z - 0.5 < paddle.position.z + 0.5) {
                    balls[i].velocity.y = Math.abs(balls[i].velocity.y);
                }

                for (var j = 0; j < bricks.length; j++) {
                    if (balls[i].position.distanceTo(bricks[j].position) <= 2) {
                        scene.remove(bricks[j]);
                        bricks.splice(j, 1);
                        balls[i].velocity.negate();
                        addBrick();
                        score++;
                        scoreElement.innerHTML = "Score: " + score;
                    }
                }
            }

            renderer.render(scene, camera);
        }

        var keys = {};
        var mouseX = null;
        var mouseY = null;

        document.addEventListener('mousedown', function(event) {
            if (event.button === 0) {
                addBrick();
            }
            if (event.button === 2) {
                addBall();
            }
        });

        document.addEventListener('keydown', function(event) {
            keys[event.keyCode] = true;
            if (event.keyCode >= 65 && event.keyCode <= 90) {
                var letter = String.fromCharCode(event.keyCode).toLowerCase();
                var letterGeometry = new THREE.TextGeometry(letter, {
                    font: new THREE.FontLoader().load('https://threejs.org/examples/fonts/helvetiker_regular.typeface.json'),
                    size: 1,
                    height: 0.5,
                    curveSegments: 12,
                    bevelEnabled: false
                });
                var letterMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
                var letterMesh = new THREE.Mesh(letterGeometry, letterMaterial);
                letterMesh.position.set((Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25);
                letterMesh.velocity = new THREE.Vector3((Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2).normalize();
                scene.add(letterMesh);
                balls.push(letterMesh);
            }
        });

        document.addEventListener('keyup', function(event) {
            keys[event.keyCode] = false;
        });

        document.addEventListener('mousemove', function(event) {
            mouseX = event.clientX;
            mouseY = event.clientY;
        });

        document.addEventListener('mouseleave', function(event) {
            mouseX = null;
            mouseY = null;
        });

        animate();
    </script>
</body>
</html>