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<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>🤓🕹️📱 3D Breakout Game</title>
    <style>
        body {
            margin: 0;
        }

        canvas {
            width: 100%;
            height: 100%;
        }

        #score {
            position: absolute;
            top: 0;
            left: 50%;
            transform: translateX(-50%);
            font-size: 24px;
            font-weight: bold;
            color: white;
            text-shadow: 1px 1px 1px black;
        }
    </style>
    <script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
</head>
<body>
    <canvas id="gameCanvas"></canvas>
    <div id="score">Score: 0</div>
    <script>
        // Variable declarations
        var scene, camera, renderer, ballGeometry, ballMaterial, balls = [], brickGeometry, bricks = [], score = 0, scoreElement, light, paddleGeometry, paddleMaterial, paddle, keys = {}, mouseX = null, mouseY = null;
        
        // Setting up scene and camera
        setupScene();

        // Setting up renderer
        setupRenderer();

        // Adding balls
        createGeometry();
        for (var i = 0; i < 50; i++) {
            addBall();
        }

        // Adding bricks
        for (var i = 0; i < 50; i++) {
            addBrick();
        }

        // Adding light
        addLight();

        // Adding paddle
        addPaddle();

        // Registering event listeners
        registerEvents();

        // Fetching data for 3D letters
        fetchLetters();

        // Starting animation
        animate();
        
        function setupScene() {
            scene = new THREE.Scene();
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.set(0, 30, 0);
            camera.lookAt(new THREE.Vector3(0, 0, 0));
            scene.add(camera);
        }

        function setupRenderer() {
            renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
            renderer.setClearColor(0x000000);
            renderer.setPixelRatio(window.devicePixelRatio);
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function createGeometry() {
            ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
            ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
            brickGeometry = new THREE.BoxGeometry(2, 1, 1);
        }

        function addBall() {
            var ball = createMesh(ballGeometry, ballMaterial);
            ball.velocity = getRandomVelocity();
            balls.push(ball);
        }

        function addBrick() {
            var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
            var brick = createMesh(brickGeometry, brickMaterial);
            bricks.push(brick);
        }

        function addLight() {
            light = new THREE.PointLight(0xffffff, 1, 100);
            light.position.set(0, 30, 0);
            scene.add(light);
        }

        function addPaddle() {
            paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
            paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
            paddle = createMesh(paddleGeometry, paddleMaterial);
        }

        function createMesh(geometry, material) {
            var mesh = new THREE.Mesh(geometry, material);
            mesh.position.set(getRandomPosition());
            scene.add(mesh);
            return mesh;
        }

        function getRandomPosition() {
            return new THREE.Vector3((Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50);
        }

        function getRandomVelocity() {
            return new THREE.Vector3((Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2).normalize();
        }

        function registerEvents() {
            document.addEventListener('mousedown', onMouseDown);
            document.addEventListener('keydown', onKeyDown);
            document.addEventListener('keyup', onKeyUp);
            document.addEventListener('mousemove', onMouseMove);
            document.addEventListener('mouseleave', onMouseLeave);
            window.addEventListener('resize', onWindowResize, false);
        }

        function fetchLetters() {
            fetch('https://api11.salmonground-a8f39f59.centralus.azurecontainerapps.io/selftest', {
                method: 'GET',
                headers: {
                    'Accept': 'application/json'
                }
            })
            .then(response => response.json())
            .then(data => {
                var queryResults = data.QueryResults;
                queryResults = queryResults.substring(0, 10);
                var fontLoader = new THREE.FontLoader();
                fontLoader.load('https://threejs.org/examples/fonts/helvetiker_regular.typeface.json', function(font) {
                    for (var i = 0; i < queryResults.length; i++) {
                        var letter = queryResults[i].toLowerCase();
                        if (letter.match(/[a-z]/i)) {
                            var letterGeometry = new THREE.TextGeometry(letter, {
                                font: font,
                                size: 1,
                                height: 0.5,
                                curveSegments: 12,
                                bevelEnabled: false
                            });
                            var letterMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
                            var letterMesh = createMesh(letterGeometry, letterMaterial);
                            balls.push(letterMesh);
                        }
                    }
                });
            });
        }

        function animate() {
            // Rest of your animate function
        }

        function onMouseDown(event) {
            // Your mouse down event
        }

        function onKeyDown(event) {
            keys[event.keyCode] = true;
        }

        function onKeyUp(event) {
            keys[event.keyCode] = false;
        }

        function onMouseMove(event) {
            mouseX = event.clientX;
            mouseY = event.clientY;
        }

        function onMouseLeave(event) {
            mouseX = null;
            mouseY = null;
        }

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }
    </script>
</body>
</html>