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import streamlit as st
from PIL import Image
from components import GamePlay, Player, Dealer, Deck

# PersistDataset -----
import os
import csv
import gradio as gr
from gradio import inputs, outputs
import huggingface_hub
from huggingface_hub import Repository, hf_hub_download, upload_file
from datetime import datetime
DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
DATASET_REPO_ID = "awacke1/Carddata.csv"
DATA_FILENAME = "Carddata.csv"
DATA_FILE = os.path.join("data", DATA_FILENAME)
HF_TOKEN = os.environ.get("HF_TOKEN")
# overriding/appending to the gradio template
SCRIPT = """
<script>
if (!window.hasBeenRun) {
    window.hasBeenRun = true;
    console.log("should only happen once");
    document.querySelector("button.submit").click();
}
</script>
"""
#with open(os.path.join(gr.networking.STATIC_TEMPLATE_LIB, "frontend", "index.html"), "a") as f:
#    f.write(SCRIPT)
try:
    hf_hub_download(
        repo_id=DATASET_REPO_ID,
        filename=DATA_FILENAME,
        cache_dir=DATA_DIRNAME,
        force_filename=DATA_FILENAME
    )
except:
    print("file not found")
repo = Repository(
    local_dir="data", clone_from=DATASET_REPO_URL, use_auth_token=HF_TOKEN
)
def generate_html() -> str:
    with open(DATA_FILE) as csvfile:
        reader = csv.DictReader(csvfile)
        rows = []
        for row in reader:
            rows.append(row)
        rows.reverse()
        if len(rows) == 0:
            return "no messages yet"
        else:
            html = "<div class='chatbot'>"
            for row in rows:
                html += "<div>"
                html += f"<span>{row['name']}</span>"
                html += f"<span class='message'>{row['message']}</span>"
                html += "</div>"
            html += "</div>"
            return html
def store_message(name: str, message: str):
    if name and message:
        with open(DATA_FILE, "a") as csvfile:
            writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
            writer.writerow(
                {"name": name, "message": message, "time": str(datetime.now())}
            )
        commit_url = repo.push_to_hub()
    return generate_html()
iface = gr.Interface(
    store_message,
    [
        inputs.Textbox(placeholder="Your name"),
        inputs.Textbox(placeholder="Your message", lines=2),
    ],
    "html",
    css="""
    .message {background-color:cornflowerblue;color:white; padding:4px;margin:4px;border-radius:4px; }
    """,
    title="Reading/writing to a HuggingFace dataset repo from Spaces",
    description=f"This is a demo of how to do simple *shared data persistence* in a Gradio Space, backed by a dataset repo.",
    article=f"The dataset repo is [{DATASET_REPO_URL}]({DATASET_REPO_URL})",
)
#iface.launch()
# -------

# Game settings
number_of_decks = 6
blackjack_multiplier = 1.5


# Initialize player, dealer, deck and game play. Cache these variables
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def start_game():
    game_deck = Deck(number_of_decks)
    dealer = Dealer()
    player = Player()
    game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
    return game_deck, dealer, player, game_play


game_deck, dealer, player, game_play = start_game()

st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')

if st.button('New hand?'):
    game_play.deal_in()


player_stats = st.empty()
player_images = st.empty()
player_hit_option = st.empty()
player_double_down_option = st.empty()
player_stand_option = st.empty()
dealer_stats = st.empty()
dealer_images = st.empty()
result = st.empty()


if 'Hit' in player.possible_actions:
    if player_hit_option.button('Hit'):
        player.player_hit(game_deck, game_play)
        if 'Hit' not in player.possible_actions:
            player_hit_option.empty()
if 'Double Down' in player.possible_actions:
    if player_double_down_option.button('Double Down'):
        player.double_down(game_deck, game_play)
        player_double_down_option.empty()
        player_hit_option.empty()
        player_stand_option.empty()
if 'Stand' in player.possible_actions:
    if player_stand_option.button('Stand'):
        player.stand(game_play)
        player_hit_option.empty()
        player_double_down_option.empty()
        player_stand_option.empty()


game_play.update()
player_stats.write(player)
player_images.image([Image.open(card.image_location)
                     for card in player.cards], width=100)
dealer_stats.write(dealer)
dealer_images.image([Image.open(card.image_location)
                     for card in dealer.cards], width=100)
                     
#r=store_message("Aaron Wacker", game_play)
    
result.write(game_play)