Spaces:
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import streamlit as st
from PIL import Image
from components import GamePlay, Player, Dealer, Deck
# PersistDataset -----
import os
import csv
import gradio as gr
from gradio import inputs, outputs
import huggingface_hub
from huggingface_hub import Repository, hf_hub_download, upload_file
from datetime import datetime
DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
DATASET_REPO_ID = "awacke1/Carddata.csv"
DATA_FILENAME = "Carddata.csv"
DATA_FILE = os.path.join("data", DATA_FILENAME)
HF_TOKEN = os.environ.get("HF_TOKEN")
# overriding/appending to the gradio template
SCRIPT = """
<script>
if (!window.hasBeenRun) {
window.hasBeenRun = true;
console.log("should only happen once");
document.querySelector("button.submit").click();
}
</script>
"""
#with open(os.path.join(gr.networking.STATIC_TEMPLATE_LIB, "frontend", "index.html"), "a") as f:
# f.write(SCRIPT)
try:
hf_hub_download(
repo_id=DATASET_REPO_ID,
filename=DATA_FILENAME,
cache_dir=DATA_DIRNAME,
force_filename=DATA_FILENAME
)
except:
print("file not found")
repo = Repository(
local_dir="data", clone_from=DATASET_REPO_URL, use_auth_token=HF_TOKEN
)
def generate_html() -> str:
with open(DATA_FILE) as csvfile:
reader = csv.DictReader(csvfile)
rows = []
for row in reader:
rows.append(row)
rows.reverse()
if len(rows) == 0:
return "no messages yet"
else:
html = "<div class='chatbot'>"
for row in rows:
html += "<div>"
html += f"<span>{row['name']}</span>"
html += f"<span class='message'>{row['message']}</span>"
html += "</div>"
html += "</div>"
return html
def store_message(name: str, message: str):
if name and message:
with open(DATA_FILE, "a") as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
writer.writerow(
{"name": name, "message": message, "time": str(datetime.now())}
)
commit_url = repo.push_to_hub()
return generate_html()
iface = gr.Interface(
store_message,
[
inputs.Textbox(placeholder="Your name"),
inputs.Textbox(placeholder="Your message", lines=2),
],
"html",
css="""
.message {background-color:cornflowerblue;color:white; padding:4px;margin:4px;border-radius:4px; }
""",
title="Reading/writing to a HuggingFace dataset repo from Spaces",
description=f"This is a demo of how to do simple *shared data persistence* in a Gradio Space, backed by a dataset repo.",
article=f"The dataset repo is [{DATASET_REPO_URL}]({DATASET_REPO_URL})",
)
#iface.launch()
# -------
# Game settings
number_of_decks = 6
blackjack_multiplier = 1.5
# Initialize player, dealer, deck and game play. Cache these variables
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def start_game():
game_deck = Deck(number_of_decks)
dealer = Dealer()
player = Player()
game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
return game_deck, dealer, player, game_play
game_deck, dealer, player, game_play = start_game()
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
if st.button('New hand?'):
game_play.deal_in()
player_stats = st.empty()
player_images = st.empty()
player_hit_option = st.empty()
player_double_down_option = st.empty()
player_stand_option = st.empty()
dealer_stats = st.empty()
dealer_images = st.empty()
result = st.empty()
if 'Hit' in player.possible_actions:
if player_hit_option.button('Hit'):
player.player_hit(game_deck, game_play)
if 'Hit' not in player.possible_actions:
player_hit_option.empty()
if 'Double Down' in player.possible_actions:
if player_double_down_option.button('Double Down'):
player.double_down(game_deck, game_play)
player_double_down_option.empty()
player_hit_option.empty()
player_stand_option.empty()
if 'Stand' in player.possible_actions:
if player_stand_option.button('Stand'):
player.stand(game_play)
player_hit_option.empty()
player_double_down_option.empty()
player_stand_option.empty()
game_play.update()
player_stats.write(player)
player_images.image([Image.open(card.image_location)
for card in player.cards], width=100)
dealer_stats.write(dealer)
dealer_images.image([Image.open(card.image_location)
for card in dealer.cards], width=100)
#r=store_message("Aaron Wacker", game_play)
result.write(game_play)
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