File size: 4,636 Bytes
3589a12
 
 
 
6c5b8f2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3589a12
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6881175
3589a12
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
import streamlit as st
from PIL import Image
from components import GamePlay, Player, Dealer, Deck

# PersistDataset -----
import os
import csv
import gradio as gr
from gradio import inputs, outputs
import huggingface_hub
from huggingface_hub import Repository, hf_hub_download, upload_file
from datetime import datetime
DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
DATASET_REPO_ID = "awacke1/Carddata.csv"
DATA_FILENAME = "Carddata.csv"
DATA_FILE = os.path.join("data", DATA_FILENAME)
HF_TOKEN = os.environ.get("HF_TOKEN")
# overriding/appending to the gradio template
SCRIPT = """
<script>
if (!window.hasBeenRun) {
    window.hasBeenRun = true;
    console.log("should only happen once");
    document.querySelector("button.submit").click();
}
</script>
"""
with open(os.path.join(gr.networking.STATIC_TEMPLATE_LIB, "frontend", "index.html"), "a") as f:
    f.write(SCRIPT)
try:
    hf_hub_download(
        repo_id=DATASET_REPO_ID,
        filename=DATA_FILENAME,
        cache_dir=DATA_DIRNAME,
        force_filename=DATA_FILENAME
    )
except:
    print("file not found")
repo = Repository(
    local_dir="data", clone_from=DATASET_REPO_URL, use_auth_token=HF_TOKEN
)
def generate_html() -> str:
    with open(DATA_FILE) as csvfile:
        reader = csv.DictReader(csvfile)
        rows = []
        for row in reader:
            rows.append(row)
        rows.reverse()
        if len(rows) == 0:
            return "no messages yet"
        else:
            html = "<div class='chatbot'>"
            for row in rows:
                html += "<div>"
                html += f"<span>{row['name']}</span>"
                html += f"<span class='message'>{row['message']}</span>"
                html += "</div>"
            html += "</div>"
            return html
def store_message(name: str, message: str):
    if name and message:
        with open(DATA_FILE, "a") as csvfile:
            writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
            writer.writerow(
                {"name": name, "message": message, "time": str(datetime.now())}
            )
        commit_url = repo.push_to_hub()
    return generate_html()
iface = gr.Interface(
    store_message,
    [
        inputs.Textbox(placeholder="Your name"),
        inputs.Textbox(placeholder="Your message", lines=2),
    ],
    "html",
    css="""
    .message {background-color:cornflowerblue;color:white; padding:4px;margin:4px;border-radius:4px; }
    """,
    title="Reading/writing to a HuggingFace dataset repo from Spaces",
    description=f"This is a demo of how to do simple *shared data persistence* in a Gradio Space, backed by a dataset repo.",
    article=f"The dataset repo is [{DATASET_REPO_URL}]({DATASET_REPO_URL})",
)
iface.launch()
# -------

# Game settings
number_of_decks = 6
blackjack_multiplier = 1.5


# Initialize player, dealer, deck and game play. Cache these variables
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def start_game():
    game_deck = Deck(number_of_decks)
    dealer = Dealer()
    player = Player()
    game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
    return game_deck, dealer, player, game_play


game_deck, dealer, player, game_play = start_game()

st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')

if st.button('New hand?'):
    game_play.deal_in()


player_stats = st.empty()
player_images = st.empty()
player_hit_option = st.empty()
player_double_down_option = st.empty()
player_stand_option = st.empty()
dealer_stats = st.empty()
dealer_images = st.empty()
result = st.empty()


if 'Hit' in player.possible_actions:
    if player_hit_option.button('Hit'):
        player.player_hit(game_deck, game_play)
        if 'Hit' not in player.possible_actions:
            player_hit_option.empty()
if 'Double Down' in player.possible_actions:
    if player_double_down_option.button('Double Down'):
        player.double_down(game_deck, game_play)
        player_double_down_option.empty()
        player_hit_option.empty()
        player_stand_option.empty()
if 'Stand' in player.possible_actions:
    if player_stand_option.button('Stand'):
        player.stand(game_play)
        player_hit_option.empty()
        player_double_down_option.empty()
        player_stand_option.empty()


game_play.update()
player_stats.write(player)
player_images.image([Image.open(card.image_location)
                     for card in player.cards], width=100)
dealer_stats.write(dealer)
dealer_images.image([Image.open(card.image_location)
                     for card in dealer.cards], width=100)
result.write(game_play)