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unresolved call target 'unpack4xU8' on Chrome 120
#1
by
bocytko
- opened
The demo is not working for me on MacOS with Chrome (120.0.6099.234 (Official Build) (arm64)).
According to chrome://gpu/
I have "WebGPU: Hardware accelerated"
I also checked Chrome WebGPU troubleshooting tips.
I also checked out the transformers.js code (v3 branch with commit id c3909366c789c15a01d3b42e639ee567809f00c2) and got the same errors.
Tint WGSL reader failure: :62:44 error: unresolved call target 'unpack4xU8'
let b_value_lower: vec4<u32> = unpack4xU8(b_value & b_mask);
^^^^^^^^^^
- While validating [ShaderModuleDescriptor "BlockwiseMatMulNBits"]
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor "BlockwiseMatMulNBits"]).