Spaces:
Build error
Build error
File size: 22,977 Bytes
64772a4 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 |
#
# Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
# Use of this file is governed by the BSD 3-clause license that
# can be found in the LICENSE.txt file in the project root.
#/
from io import StringIO
from antlr4.error.Errors import IllegalStateException
from antlr4.RuleContext import RuleContext
from antlr4.atn.ATN import ATN
from antlr4.atn.ATNState import ATNState
class PredictionContext(object):
# Represents {@code $} in local context prediction, which means wildcard.
# {@code#+x =#}.
#/
EMPTY = None
# Represents {@code $} in an array in full context mode, when {@code $}
# doesn't mean wildcard: {@code $ + x = [$,x]}. Here,
# {@code $} = {@link #EMPTY_RETURN_STATE}.
#/
EMPTY_RETURN_STATE = 0x7FFFFFFF
globalNodeCount = 1
id = globalNodeCount
# Stores the computed hash code of this {@link PredictionContext}. The hash
# code is computed in parts to match the following reference algorithm.
#
# <pre>
# private int referenceHashCode() {
# int hash = {@link MurmurHash#initialize MurmurHash.initialize}({@link #INITIAL_HASH});
#
# for (int i = 0; i < {@link #size()}; i++) {
# hash = {@link MurmurHash#update MurmurHash.update}(hash, {@link #getParent getParent}(i));
# }
#
# for (int i = 0; i < {@link #size()}; i++) {
# hash = {@link MurmurHash#update MurmurHash.update}(hash, {@link #getReturnState getReturnState}(i));
# }
#
# hash = {@link MurmurHash#finish MurmurHash.finish}(hash, 2# {@link #size()});
# return hash;
# }
# </pre>
#/
def __init__(self, cachedHashCode:int):
self.cachedHashCode = cachedHashCode
def __len__(self):
return 0
# This means only the {@link #EMPTY} context is in set.
def isEmpty(self):
return self is self.EMPTY
def hasEmptyPath(self):
return self.getReturnState(len(self) - 1) == self.EMPTY_RETURN_STATE
def getReturnState(self, index:int):
raise IllegalStateException("illegal!")
def __hash__(self):
return self.cachedHashCode
def calculateHashCode(parent:PredictionContext, returnState:int):
return hash("") if parent is None else hash((hash(parent), returnState))
def calculateListsHashCode(parents:[], returnStates:[] ):
h = 0
for parent, returnState in zip(parents, returnStates):
h = hash((h, calculateHashCode(parent, returnState)))
return h
# Used to cache {@link PredictionContext} objects. Its used for the shared
# context cash associated with contexts in DFA states. This cache
# can be used for both lexers and parsers.
class PredictionContextCache(object):
def __init__(self):
self.cache = dict()
# Add a context to the cache and return it. If the context already exists,
# return that one instead and do not add a new context to the cache.
# Protect shared cache from unsafe thread access.
#
def add(self, ctx:PredictionContext):
if ctx==PredictionContext.EMPTY:
return PredictionContext.EMPTY
existing = self.cache.get(ctx, None)
if existing is not None:
return existing
self.cache[ctx] = ctx
return ctx
def get(self, ctx:PredictionContext):
return self.cache.get(ctx, None)
def __len__(self):
return len(self.cache)
class SingletonPredictionContext(PredictionContext):
@staticmethod
def create(parent:PredictionContext , returnState:int ):
if returnState == PredictionContext.EMPTY_RETURN_STATE and parent is None:
# someone can pass in the bits of an array ctx that mean $
return SingletonPredictionContext.EMPTY
else:
return SingletonPredictionContext(parent, returnState)
def __init__(self, parent:PredictionContext, returnState:int):
hashCode = calculateHashCode(parent, returnState)
super().__init__(hashCode)
self.parentCtx = parent
self.returnState = returnState
def __len__(self):
return 1
def getParent(self, index:int):
return self.parentCtx
def getReturnState(self, index:int):
return self.returnState
def __eq__(self, other):
if self is other:
return True
elif other is None:
return False
elif not isinstance(other, SingletonPredictionContext):
return False
else:
return self.returnState == other.returnState and self.parentCtx == other.parentCtx
def __hash__(self):
return self.cachedHashCode
def __str__(self):
up = "" if self.parentCtx is None else str(self.parentCtx)
if len(up)==0:
if self.returnState == self.EMPTY_RETURN_STATE:
return "$"
else:
return str(self.returnState)
else:
return str(self.returnState) + " " + up
class EmptyPredictionContext(SingletonPredictionContext):
def __init__(self):
super().__init__(None, PredictionContext.EMPTY_RETURN_STATE)
def isEmpty(self):
return True
def __eq__(self, other):
return self is other
def __hash__(self):
return self.cachedHashCode
def __str__(self):
return "$"
PredictionContext.EMPTY = EmptyPredictionContext()
class ArrayPredictionContext(PredictionContext):
# Parent can be null only if full ctx mode and we make an array
# from {@link #EMPTY} and non-empty. We merge {@link #EMPTY} by using null parent and
# returnState == {@link #EMPTY_RETURN_STATE}.
def __init__(self, parents:list, returnStates:list):
super().__init__(calculateListsHashCode(parents, returnStates))
self.parents = parents
self.returnStates = returnStates
def isEmpty(self):
# since EMPTY_RETURN_STATE can only appear in the last position, we
# don't need to verify that size==1
return self.returnStates[0]==PredictionContext.EMPTY_RETURN_STATE
def __len__(self):
return len(self.returnStates)
def getParent(self, index:int):
return self.parents[index]
def getReturnState(self, index:int):
return self.returnStates[index]
def __eq__(self, other):
if self is other:
return True
elif not isinstance(other, ArrayPredictionContext):
return False
elif hash(self) != hash(other):
return False # can't be same if hash is different
else:
return self.returnStates==other.returnStates and self.parents==other.parents
def __str__(self):
if self.isEmpty():
return "[]"
with StringIO() as buf:
buf.write("[")
for i in range(0,len(self.returnStates)):
if i>0:
buf.write(", ")
if self.returnStates[i]==PredictionContext.EMPTY_RETURN_STATE:
buf.write("$")
continue
buf.write(str(self.returnStates[i]))
if self.parents[i] is not None:
buf.write(' ')
buf.write(str(self.parents[i]))
else:
buf.write("null")
buf.write("]")
return buf.getvalue()
def __hash__(self):
return self.cachedHashCode
# Convert a {@link RuleContext} tree to a {@link PredictionContext} graph.
# Return {@link #EMPTY} if {@code outerContext} is empty or null.
#/
def PredictionContextFromRuleContext(atn:ATN, outerContext:RuleContext=None):
if outerContext is None:
outerContext = RuleContext.EMPTY
# if we are in RuleContext of start rule, s, then PredictionContext
# is EMPTY. Nobody called us. (if we are empty, return empty)
if outerContext.parentCtx is None or outerContext is RuleContext.EMPTY:
return PredictionContext.EMPTY
# If we have a parent, convert it to a PredictionContext graph
parent = PredictionContextFromRuleContext(atn, outerContext.parentCtx)
state = atn.states[outerContext.invokingState]
transition = state.transitions[0]
return SingletonPredictionContext.create(parent, transition.followState.stateNumber)
def merge(a:PredictionContext, b:PredictionContext, rootIsWildcard:bool, mergeCache:dict):
# share same graph if both same
if a==b:
return a
if isinstance(a, SingletonPredictionContext) and isinstance(b, SingletonPredictionContext):
return mergeSingletons(a, b, rootIsWildcard, mergeCache)
# At least one of a or b is array
# If one is $ and rootIsWildcard, return $ as# wildcard
if rootIsWildcard:
if isinstance( a, EmptyPredictionContext ):
return a
if isinstance( b, EmptyPredictionContext ):
return b
# convert singleton so both are arrays to normalize
if isinstance( a, SingletonPredictionContext ):
a = ArrayPredictionContext([a.parentCtx], [a.returnState])
if isinstance( b, SingletonPredictionContext):
b = ArrayPredictionContext([b.parentCtx], [b.returnState])
return mergeArrays(a, b, rootIsWildcard, mergeCache)
#
# Merge two {@link SingletonPredictionContext} instances.
#
# <p>Stack tops equal, parents merge is same; return left graph.<br>
# <embed src="images/SingletonMerge_SameRootSamePar.svg" type="image/svg+xml"/></p>
#
# <p>Same stack top, parents differ; merge parents giving array node, then
# remainders of those graphs. A new root node is created to point to the
# merged parents.<br>
# <embed src="images/SingletonMerge_SameRootDiffPar.svg" type="image/svg+xml"/></p>
#
# <p>Different stack tops pointing to same parent. Make array node for the
# root where both element in the root point to the same (original)
# parent.<br>
# <embed src="images/SingletonMerge_DiffRootSamePar.svg" type="image/svg+xml"/></p>
#
# <p>Different stack tops pointing to different parents. Make array node for
# the root where each element points to the corresponding original
# parent.<br>
# <embed src="images/SingletonMerge_DiffRootDiffPar.svg" type="image/svg+xml"/></p>
#
# @param a the first {@link SingletonPredictionContext}
# @param b the second {@link SingletonPredictionContext}
# @param rootIsWildcard {@code true} if this is a local-context merge,
# otherwise false to indicate a full-context merge
# @param mergeCache
#/
def mergeSingletons(a:SingletonPredictionContext, b:SingletonPredictionContext, rootIsWildcard:bool, mergeCache:dict):
if mergeCache is not None:
previous = mergeCache.get((a,b), None)
if previous is not None:
return previous
previous = mergeCache.get((b,a), None)
if previous is not None:
return previous
merged = mergeRoot(a, b, rootIsWildcard)
if merged is not None:
if mergeCache is not None:
mergeCache[(a, b)] = merged
return merged
if a.returnState==b.returnState:
parent = merge(a.parentCtx, b.parentCtx, rootIsWildcard, mergeCache)
# if parent is same as existing a or b parent or reduced to a parent, return it
if parent == a.parentCtx:
return a # ax + bx = ax, if a=b
if parent == b.parentCtx:
return b # ax + bx = bx, if a=b
# else: ax + ay = a'[x,y]
# merge parents x and y, giving array node with x,y then remainders
# of those graphs. dup a, a' points at merged array
# new joined parent so create new singleton pointing to it, a'
merged = SingletonPredictionContext.create(parent, a.returnState)
if mergeCache is not None:
mergeCache[(a, b)] = merged
return merged
else: # a != b payloads differ
# see if we can collapse parents due to $+x parents if local ctx
singleParent = None
if a is b or (a.parentCtx is not None and a.parentCtx==b.parentCtx): # ax + bx = [a,b]x
singleParent = a.parentCtx
if singleParent is not None: # parents are same
# sort payloads and use same parent
payloads = [ a.returnState, b.returnState ]
if a.returnState > b.returnState:
payloads = [ b.returnState, a.returnState ]
parents = [singleParent, singleParent]
merged = ArrayPredictionContext(parents, payloads)
if mergeCache is not None:
mergeCache[(a, b)] = merged
return merged
# parents differ and can't merge them. Just pack together
# into array; can't merge.
# ax + by = [ax,by]
payloads = [ a.returnState, b.returnState ]
parents = [ a.parentCtx, b.parentCtx ]
if a.returnState > b.returnState: # sort by payload
payloads = [ b.returnState, a.returnState ]
parents = [ b.parentCtx, a.parentCtx ]
merged = ArrayPredictionContext(parents, payloads)
if mergeCache is not None:
mergeCache[(a, b)] = merged
return merged
#
# Handle case where at least one of {@code a} or {@code b} is
# {@link #EMPTY}. In the following diagrams, the symbol {@code $} is used
# to represent {@link #EMPTY}.
#
# <h2>Local-Context Merges</h2>
#
# <p>These local-context merge operations are used when {@code rootIsWildcard}
# is true.</p>
#
# <p>{@link #EMPTY} is superset of any graph; return {@link #EMPTY}.<br>
# <embed src="images/LocalMerge_EmptyRoot.svg" type="image/svg+xml"/></p>
#
# <p>{@link #EMPTY} and anything is {@code #EMPTY}, so merged parent is
# {@code #EMPTY}; return left graph.<br>
# <embed src="images/LocalMerge_EmptyParent.svg" type="image/svg+xml"/></p>
#
# <p>Special case of last merge if local context.<br>
# <embed src="images/LocalMerge_DiffRoots.svg" type="image/svg+xml"/></p>
#
# <h2>Full-Context Merges</h2>
#
# <p>These full-context merge operations are used when {@code rootIsWildcard}
# is false.</p>
#
# <p><embed src="images/FullMerge_EmptyRoots.svg" type="image/svg+xml"/></p>
#
# <p>Must keep all contexts; {@link #EMPTY} in array is a special value (and
# null parent).<br>
# <embed src="images/FullMerge_EmptyRoot.svg" type="image/svg+xml"/></p>
#
# <p><embed src="images/FullMerge_SameRoot.svg" type="image/svg+xml"/></p>
#
# @param a the first {@link SingletonPredictionContext}
# @param b the second {@link SingletonPredictionContext}
# @param rootIsWildcard {@code true} if this is a local-context merge,
# otherwise false to indicate a full-context merge
#/
def mergeRoot(a:SingletonPredictionContext, b:SingletonPredictionContext, rootIsWildcard:bool):
if rootIsWildcard:
if a == PredictionContext.EMPTY:
return PredictionContext.EMPTY ## + b =#
if b == PredictionContext.EMPTY:
return PredictionContext.EMPTY # a +# =#
else:
if a == PredictionContext.EMPTY and b == PredictionContext.EMPTY:
return PredictionContext.EMPTY # $ + $ = $
elif a == PredictionContext.EMPTY: # $ + x = [$,x]
payloads = [ b.returnState, PredictionContext.EMPTY_RETURN_STATE ]
parents = [ b.parentCtx, None ]
return ArrayPredictionContext(parents, payloads)
elif b == PredictionContext.EMPTY: # x + $ = [$,x] ($ is always first if present)
payloads = [ a.returnState, PredictionContext.EMPTY_RETURN_STATE ]
parents = [ a.parentCtx, None ]
return ArrayPredictionContext(parents, payloads)
return None
#
# Merge two {@link ArrayPredictionContext} instances.
#
# <p>Different tops, different parents.<br>
# <embed src="images/ArrayMerge_DiffTopDiffPar.svg" type="image/svg+xml"/></p>
#
# <p>Shared top, same parents.<br>
# <embed src="images/ArrayMerge_ShareTopSamePar.svg" type="image/svg+xml"/></p>
#
# <p>Shared top, different parents.<br>
# <embed src="images/ArrayMerge_ShareTopDiffPar.svg" type="image/svg+xml"/></p>
#
# <p>Shared top, all shared parents.<br>
# <embed src="images/ArrayMerge_ShareTopSharePar.svg" type="image/svg+xml"/></p>
#
# <p>Equal tops, merge parents and reduce top to
# {@link SingletonPredictionContext}.<br>
# <embed src="images/ArrayMerge_EqualTop.svg" type="image/svg+xml"/></p>
#/
def mergeArrays(a:ArrayPredictionContext, b:ArrayPredictionContext, rootIsWildcard:bool, mergeCache:dict):
if mergeCache is not None:
previous = mergeCache.get((a,b), None)
if previous is not None:
return previous
previous = mergeCache.get((b,a), None)
if previous is not None:
return previous
# merge sorted payloads a + b => M
i = 0 # walks a
j = 0 # walks b
k = 0 # walks target M array
mergedReturnStates = [None] * (len(a.returnStates) + len( b.returnStates))
mergedParents = [None] * len(mergedReturnStates)
# walk and merge to yield mergedParents, mergedReturnStates
while i<len(a.returnStates) and j<len(b.returnStates):
a_parent = a.parents[i]
b_parent = b.parents[j]
if a.returnStates[i]==b.returnStates[j]:
# same payload (stack tops are equal), must yield merged singleton
payload = a.returnStates[i]
# $+$ = $
bothDollars = payload == PredictionContext.EMPTY_RETURN_STATE and \
a_parent is None and b_parent is None
ax_ax = (a_parent is not None and b_parent is not None) and a_parent==b_parent # ax+ax -> ax
if bothDollars or ax_ax:
mergedParents[k] = a_parent # choose left
mergedReturnStates[k] = payload
else: # ax+ay -> a'[x,y]
mergedParent = merge(a_parent, b_parent, rootIsWildcard, mergeCache)
mergedParents[k] = mergedParent
mergedReturnStates[k] = payload
i += 1 # hop over left one as usual
j += 1 # but also skip one in right side since we merge
elif a.returnStates[i]<b.returnStates[j]: # copy a[i] to M
mergedParents[k] = a_parent
mergedReturnStates[k] = a.returnStates[i]
i += 1
else: # b > a, copy b[j] to M
mergedParents[k] = b_parent
mergedReturnStates[k] = b.returnStates[j]
j += 1
k += 1
# copy over any payloads remaining in either array
if i < len(a.returnStates):
for p in range(i, len(a.returnStates)):
mergedParents[k] = a.parents[p]
mergedReturnStates[k] = a.returnStates[p]
k += 1
else:
for p in range(j, len(b.returnStates)):
mergedParents[k] = b.parents[p]
mergedReturnStates[k] = b.returnStates[p]
k += 1
# trim merged if we combined a few that had same stack tops
if k < len(mergedParents): # write index < last position; trim
if k == 1: # for just one merged element, return singleton top
merged = SingletonPredictionContext.create(mergedParents[0], mergedReturnStates[0])
if mergeCache is not None:
mergeCache[(a,b)] = merged
return merged
mergedParents = mergedParents[0:k]
mergedReturnStates = mergedReturnStates[0:k]
merged = ArrayPredictionContext(mergedParents, mergedReturnStates)
# if we created same array as a or b, return that instead
# TODO: track whether this is possible above during merge sort for speed
if merged==a:
if mergeCache is not None:
mergeCache[(a,b)] = a
return a
if merged==b:
if mergeCache is not None:
mergeCache[(a,b)] = b
return b
combineCommonParents(mergedParents)
if mergeCache is not None:
mergeCache[(a,b)] = merged
return merged
#
# Make pass over all <em>M</em> {@code parents}; merge any {@code equals()}
# ones.
#/
def combineCommonParents(parents:list):
uniqueParents = dict()
for p in range(0, len(parents)):
parent = parents[p]
if uniqueParents.get(parent, None) is None:
uniqueParents[parent] = parent
for p in range(0, len(parents)):
parents[p] = uniqueParents[parents[p]]
def getCachedPredictionContext(context:PredictionContext, contextCache:PredictionContextCache, visited:dict):
if context.isEmpty():
return context
existing = visited.get(context)
if existing is not None:
return existing
existing = contextCache.get(context)
if existing is not None:
visited[context] = existing
return existing
changed = False
parents = [None] * len(context)
for i in range(0, len(parents)):
parent = getCachedPredictionContext(context.getParent(i), contextCache, visited)
if changed or parent is not context.getParent(i):
if not changed:
parents = [context.getParent(j) for j in range(len(context))]
changed = True
parents[i] = parent
if not changed:
contextCache.add(context)
visited[context] = context
return context
updated = None
if len(parents) == 0:
updated = PredictionContext.EMPTY
elif len(parents) == 1:
updated = SingletonPredictionContext.create(parents[0], context.getReturnState(0))
else:
updated = ArrayPredictionContext(parents, context.returnStates)
contextCache.add(updated)
visited[updated] = updated
visited[context] = updated
return updated
# # extra structures, but cut/paste/morphed works, so leave it.
# # seems to do a breadth-first walk
# public static List<PredictionContext> getAllNodes(PredictionContext context) {
# Map<PredictionContext, PredictionContext> visited =
# new IdentityHashMap<PredictionContext, PredictionContext>();
# Deque<PredictionContext> workList = new ArrayDeque<PredictionContext>();
# workList.add(context);
# visited.put(context, context);
# List<PredictionContext> nodes = new ArrayList<PredictionContext>();
# while (!workList.isEmpty()) {
# PredictionContext current = workList.pop();
# nodes.add(current);
# for (int i = 0; i < current.size(); i++) {
# PredictionContext parent = current.getParent(i);
# if ( parent!=null && visited.put(parent, parent) == null) {
# workList.push(parent);
# }
# }
# }
# return nodes;
# }
# ter's recursive version of Sam's getAllNodes()
def getAllContextNodes(context:PredictionContext, nodes:list=None, visited:dict=None):
if nodes is None:
nodes = list()
return getAllContextNodes(context, nodes, visited)
elif visited is None:
visited = dict()
return getAllContextNodes(context, nodes, visited)
else:
if context is None or visited.get(context, None) is not None:
return nodes
visited.put(context, context)
nodes.add(context)
for i in range(0, len(context)):
getAllContextNodes(context.getParent(i), nodes, visited)
return nodes
|