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import streamlit as st
import pygame
import random

# Initialize pygame
pygame.init()

# Set up the window dimensions
window_width = 800
window_height = 600
screen = pygame.Surface((window_width, window_height))

# Set up the title of the window
pygame.display.set_caption('Battle Royale')

# Define some colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

# Define the player class
class Player:
    def __init__(self):
        self.x = window_width // 2
        self.y = window_height // 2
        self.speed = 5
        self.health = 100

    def move(self, direction):
        if direction == 'up':
            self.y -= self.speed
        elif direction == 'down':
            self.y += self.speed
        elif direction == 'left':
            self.x -= self.speed
        elif direction == 'right':
            self.x += self.speed

    def update(self):
        # Update the player's position based on their speed and direction
        pass

# Define the enemy class
class Enemy:
    def __init__(self):
        self.x = random.randint(0, window_width)
        self.y = random.randint(0, window_height)
        self.speed = 2
        self.health = 50

    def update(self):
        # Update the enemy's position based on their speed and a random direction
        pass

# Create a list to store the players and enemies
players = [Player()]
enemies = [Enemy()]

# Streamlit interface
st.title('Battle Royale Game')

# Game loop logic in Streamlit
while True:
    # Handle Streamlit events (not actual Pygame events)
    for event in st._loop._get_events_for_streamlit():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                for player in players:
                    player.move('up')
            elif event.key == pygame.K_DOWN:
                for player in players:
                    player.move('down')
            elif event.key == pygame.K_LEFT:
                for player in players:
                    player.move('left')
            elif event.key == pygame.K_RIGHT:
                for player in players:
                    player.move('right')

    # Update the players and enemies (Streamlit doesn't need this part)
    for player in players:
        player.update()
    for enemy in enemies:
        enemy.update()

    # Draw everything onto a Streamlit canvas
    screen.fill(WHITE)
    for player in players:
        pygame.draw.rect(screen, GREEN, (player.x, player.y, 20, 20))
    for enemy in enemies:
        pygame.draw.rect(screen, RED, (enemy.x, enemy.y, 20, 20))

    # Convert Pygame surface to image and display in Streamlit
    image_data = pygame.image.tostring(screen, 'RGB')
    st.image(image_data, caption='Battle Royale Game', use_column_width=True)

    # Pause to control the frame rate (not necessary in Streamlit)
    pygame.time.delay(100)

# Quit Pygame (not necessary in Streamlit)
pygame.quit()