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4efcb98
1
Parent(s):
26174d3
create app.py
Browse files
app.py
ADDED
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import streamlit as st
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import pygame
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import random
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# Initialize pygame
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pygame.init()
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# Set up the window dimensions
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window_width = 800
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window_height = 600
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screen = pygame.Surface((window_width, window_height))
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# Set up the title of the window
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pygame.display.set_caption('Battle Royale')
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# Define some colors
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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# Define the player class
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class Player:
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def __init__(self):
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self.x = window_width // 2
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self.y = window_height // 2
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self.speed = 5
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self.health = 100
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def move(self, direction):
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if direction == 'up':
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self.y -= self.speed
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elif direction == 'down':
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self.y += self.speed
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elif direction == 'left':
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self.x -= self.speed
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elif direction == 'right':
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self.x += self.speed
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def update(self):
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# Update the player's position based on their speed and direction
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pass
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# Define the enemy class
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class Enemy:
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def __init__(self):
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self.x = random.randint(0, window_width)
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self.y = random.randint(0, window_height)
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self.speed = 2
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self.health = 50
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def update(self):
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# Update the enemy's position based on their speed and a random direction
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pass
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# Create a list to store the players and enemies
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players = [Player()]
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enemies = [Enemy()]
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# Streamlit interface
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st.title('Battle Royale Game')
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# Game loop logic in Streamlit
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while True:
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# Handle Streamlit events (not actual Pygame events)
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for event in st._loop._get_events_for_streamlit():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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for player in players:
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player.move('up')
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elif event.key == pygame.K_DOWN:
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for player in players:
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player.move('down')
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elif event.key == pygame.K_LEFT:
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for player in players:
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player.move('left')
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elif event.key == pygame.K_RIGHT:
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for player in players:
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player.move('right')
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# Update the players and enemies (Streamlit doesn't need this part)
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for player in players:
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player.update()
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for enemy in enemies:
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enemy.update()
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# Draw everything onto a Streamlit canvas
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screen.fill(WHITE)
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for player in players:
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pygame.draw.rect(screen, GREEN, (player.x, player.y, 20, 20))
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for enemy in enemies:
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pygame.draw.rect(screen, RED, (enemy.x, enemy.y, 20, 20))
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# Convert Pygame surface to image and display in Streamlit
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image_data = pygame.image.tostring(screen, 'RGB')
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st.image(image_data, caption='Battle Royale Game', use_column_width=True)
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# Pause to control the frame rate (not necessary in Streamlit)
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pygame.time.delay(100)
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# Quit Pygame (not necessary in Streamlit)
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pygame.quit()
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