Somnath3570 commited on
Commit
4efcb98
1 Parent(s): 26174d3

create app.py

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Files changed (1) hide show
  1. app.py +101 -0
app.py ADDED
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+ import streamlit as st
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+ import pygame
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+ import random
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+
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+ # Initialize pygame
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+ pygame.init()
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+
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+ # Set up the window dimensions
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+ window_width = 800
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+ window_height = 600
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+ screen = pygame.Surface((window_width, window_height))
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+
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+ # Set up the title of the window
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+ pygame.display.set_caption('Battle Royale')
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+
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+ # Define some colors
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+ WHITE = (255, 255, 255)
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+ RED = (255, 0, 0)
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+ GREEN = (0, 255, 0)
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+
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+ # Define the player class
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+ class Player:
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+ def __init__(self):
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+ self.x = window_width // 2
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+ self.y = window_height // 2
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+ self.speed = 5
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+ self.health = 100
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+
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+ def move(self, direction):
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+ if direction == 'up':
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+ self.y -= self.speed
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+ elif direction == 'down':
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+ self.y += self.speed
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+ elif direction == 'left':
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+ self.x -= self.speed
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+ elif direction == 'right':
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+ self.x += self.speed
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+
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+ def update(self):
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+ # Update the player's position based on their speed and direction
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+ pass
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+
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+ # Define the enemy class
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+ class Enemy:
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+ def __init__(self):
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+ self.x = random.randint(0, window_width)
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+ self.y = random.randint(0, window_height)
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+ self.speed = 2
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+ self.health = 50
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+
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+ def update(self):
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+ # Update the enemy's position based on their speed and a random direction
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+ pass
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+
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+ # Create a list to store the players and enemies
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+ players = [Player()]
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+ enemies = [Enemy()]
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+
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+ # Streamlit interface
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+ st.title('Battle Royale Game')
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+
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+ # Game loop logic in Streamlit
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+ while True:
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+ # Handle Streamlit events (not actual Pygame events)
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+ for event in st._loop._get_events_for_streamlit():
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+ if event.type == pygame.KEYDOWN:
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+ if event.key == pygame.K_UP:
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+ for player in players:
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+ player.move('up')
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+ elif event.key == pygame.K_DOWN:
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+ for player in players:
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+ player.move('down')
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+ elif event.key == pygame.K_LEFT:
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+ for player in players:
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+ player.move('left')
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+ elif event.key == pygame.K_RIGHT:
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+ for player in players:
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+ player.move('right')
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+
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+ # Update the players and enemies (Streamlit doesn't need this part)
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+ for player in players:
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+ player.update()
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+ for enemy in enemies:
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+ enemy.update()
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+
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+ # Draw everything onto a Streamlit canvas
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+ screen.fill(WHITE)
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+ for player in players:
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+ pygame.draw.rect(screen, GREEN, (player.x, player.y, 20, 20))
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+ for enemy in enemies:
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+ pygame.draw.rect(screen, RED, (enemy.x, enemy.y, 20, 20))
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+
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+ # Convert Pygame surface to image and display in Streamlit
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+ image_data = pygame.image.tostring(screen, 'RGB')
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+ st.image(image_data, caption='Battle Royale Game', use_column_width=True)
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+
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+ # Pause to control the frame rate (not necessary in Streamlit)
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+ pygame.time.delay(100)
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+
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+ # Quit Pygame (not necessary in Streamlit)
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+ pygame.quit()