Papers
arxiv:2312.05291

GlitchBench: Can large multimodal models detect video game glitches?

Published on Dec 8, 2023

Abstract

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/

Community

Paper author

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2312.05291 in a model README.md to link it from this page.

Datasets citing this paper 1

Spaces citing this paper 2

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.