Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Published on Nov 30, 2023
· Featured in Daily Papers on Dec 4, 2023
Tao Lu ,


Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.


This is an automated message from the Librarian Bot. I found the following papers similar to this paper.

The following papers were recommended by the Semantic Scholar API

Please give a thumbs up to this comment if you found it helpful!

If you want recommendations for any Paper on Hugging Face checkout this Space

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite in a model to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite in a dataset to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite in a Space to link it from this page.

Collections including this paper 5