Training an AI Agent in th Game of Briscola

gui screenshot

Checkpoint models for 2vs2 briscola card game trained with Deep Q Networks Algorithm:

  • only-round-reward model (best model)
  • only-game-reward model (only for analysis)

Only-round-reward performances (best model):

~92% win rate vs random agent

~37% win rate vs human agent

More info at https://github.com/flaccagora/Briscola/

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