Post
1194
> Oasis: First Real-Time Video Game Without a Game Engine! ๐ฎ
DecartAI & Etched just released Oasis - a fully AI-generated video game running at 20 FPS (frames per second). The model takes keyboard inputs and generates everything - physics, rules, graphics - on the fly, without any game engine.
โก๏ธ What makes this special? Current text-to-video models (Mochi-1, Sora, Kling) generate about 1 frame every 10-20 seconds (that's the kind of device I had to play LoL back in the day, thus my low rankings). Oasis is 200 times faster, making it the first playable AI-generated game.
โ๏ธ Under the hood, it uses a vision transformer to encode space and a diffusion model to generate frames. The secret sauce is "dynamic noising" - a technique that keeps the video stable between frames.
Key insights:
โก๏ธ Generates 20 FPS, vs 0.2 FPS for other DIT-based video models
โฃ The specialized hardware Sohu developed by Etched allows to handle 10x more player than H100
๐ฎ Features real game mechanics
โฃ Movement, jumping, item management
โฃ Physics and lighting
โฃ Procedurally generated worlds
โ ๏ธ Current limitations
โฃ Blurry graphics at a distance
โฃ Objects sometimes change appearance
โฃ Memory issues in long sessions
Try it yourself, the playable demo is impressive! ๐ https://oasis.decart.ai/welcome
Code ๐ https://github.com/etched-ai/open-oasis
Read it in full ๐ https://oasis-model.github.io/
DecartAI & Etched just released Oasis - a fully AI-generated video game running at 20 FPS (frames per second). The model takes keyboard inputs and generates everything - physics, rules, graphics - on the fly, without any game engine.
โก๏ธ What makes this special? Current text-to-video models (Mochi-1, Sora, Kling) generate about 1 frame every 10-20 seconds (that's the kind of device I had to play LoL back in the day, thus my low rankings). Oasis is 200 times faster, making it the first playable AI-generated game.
โ๏ธ Under the hood, it uses a vision transformer to encode space and a diffusion model to generate frames. The secret sauce is "dynamic noising" - a technique that keeps the video stable between frames.
Key insights:
โก๏ธ Generates 20 FPS, vs 0.2 FPS for other DIT-based video models
โฃ The specialized hardware Sohu developed by Etched allows to handle 10x more player than H100
๐ฎ Features real game mechanics
โฃ Movement, jumping, item management
โฃ Physics and lighting
โฃ Procedurally generated worlds
โ ๏ธ Current limitations
โฃ Blurry graphics at a distance
โฃ Objects sometimes change appearance
โฃ Memory issues in long sessions
Try it yourself, the playable demo is impressive! ๐ https://oasis.decart.ai/welcome
Code ๐ https://github.com/etched-ai/open-oasis
Read it in full ๐ https://oasis-model.github.io/