Dataset Viewer
Auto-converted to Parquet
statement
stringlengths
43
225
label
bool
1 class
If PersonX remembers anything, then the attribute of PersonX is Attention
true
If PersonX bursts into tears, then the effect of PersonX is TO FELT IT
true
If PersonX swims away, then the intention of PersonX is to leave
true
If PersonX spends many hours, then PersonX needs to find a task
true
If PersonX hears footsteps, then PersonX wants to sit still
true
If PersonX marks time, then the effect of PersonX is PersonX collapses onto the ground
true
If PersonX checks online, then the reaction of PersonX is updated
true
If PersonX hits the ground hard, then the reaction of PersonX is angry
true
If PersonX uses salt instead of sugar, then PersonX needs cook a meal
true
If PersonX reels the fish in, then the intention of PersonX is the fish
true
If PersonX walks to the bus stop, then the attribute of PersonX is active
true
If PersonX feels jealous, then PersonY want to help find them something
true
If PersonX keeps PersonY's hands, then PersonX needs to hold PersonY's hands firmly
true
If PersonX lays PersonX's sandwich down, then PersonX needs prepares sandwich ingredients
true
If PersonX pulls PersonY's knees, then the intention of PersonX is to get a persons attention
true
If PersonX bridges the gap between PersonY and PersonY, then PersonY want person y can be friends with person y and x
true
If PersonX eats at a fast food restaurant, then PersonX needs drive to resteraunt
true
If PersonX takes the rest of the day, then PersonX wants to relax
true
If PersonX calls PersonY crazy, then PersonX wants to laugh
true
If PersonX finds PersonX's first class, then the attribute of PersonX is excited
true
If PersonX speaks french, then PersonX wants Travel to Canada
true
If PersonX goes beyond the scope, then the attribute of PersonX is hardworking
true
If PersonX plays PersonY's music, then the attribute of PersonX is nosy
true
If PersonX looks happy, then the attribute of PersonX is eager
true
If PersonX shops at the mall, then PersonX wants rest
true
If PersonX bites PersonY's lower lip, then the reaction of PersonX is happy
true
If PersonX would always, then PersonX wants to show consistency
true
If PersonX snaps it up, then the reaction of PersonX is respected
true
If PersonX hears a crack of thunder, then PersonX wants get into a shelter
true
If PersonX tells PersonY to shut up, then PersonX wants to avoid PersonY
true
If PersonX takes PersonX's share, then the attribute of PersonX is greedy
true
If PersonX pays attention to PersonY, then the attribute of PersonX is calm
true
If PersonX brings PersonX's family, then PersonY want to thank person X.
true
If PersonX builds a giant snowman, then PersonX wants to put a hat on the snowman
true
If PersonX wants a new car, then PersonX needs to have an old car
true
If PersonX rids the bike, then the effect of PersonX is locks up the bike
true
If PersonX plays professional baseball, then PersonY want to support PersonX
true
If PersonX forgives PersonX's friend, then the effect of PersonY is Person x's friend is able to move on
true
If PersonX visits family, then PersonX needs to go to the store and buy cake
true
If PersonX crosses PersonY's face, then PersonY want to poke fun back at PersonX
true
If PersonX removes PersonY's fingers, then the reaction of PersonY is annoyed
true
If PersonX says things to PersonY, then PersonY want to explain to x
true
If PersonX spends any money, then PersonY want to hide their money from Person X.
true
If PersonX is a picky eater, then PersonX wants to eat only what they like
true
If PersonX sees PersonY first, then the effect of PersonX is eyes widen
true
If PersonX talks to the man, then the reaction of PersonX is social
true
If PersonX knows everyone, then PersonX wants to go home and be alone
true
If PersonX lives by the ocean, then PersonX wants to run on the beach every day
true
If PersonX tries to stop PersonY, then the reaction of PersonY is betrayed
true
If PersonX keeps PersonY in touch, then PersonY want to see PersonX
true
If PersonX is rather nervous, then the reaction of PersonX is unhappy
true
If PersonX wants to spend time with PersonY, then the intention of PersonX is to build a relationship
true
If PersonX gets PersonY's money, then PersonX needs to be a debt collector
true
If PersonX walks to the kitchen, then the effect of PersonX is gets exercise
true
If PersonX comes unhinged, then the attribute of PersonX is dominant
true
If PersonX gets PersonY estimate, then PersonY want leave
true
If PersonX provides PersonY income, then the intention of PersonX is to pay them
true
If PersonX walks back to my car, then the effect of PersonX is They start to drive
true
If PersonX immediately purchased, then the attribute of PersonX is reactive
true
If PersonX knows what is what, then the effect of PersonX is sleeps better
true
If PersonX eats at a nice restaurant, then the intention of PersonX is to be satisfied
true
If PersonX invites all PersonY's friends and family, then the reaction of PersonX is inclusive
true
If PersonX takes PersonY to the zoo, then the effect of PersonX is Sees penguin
true
If PersonX carries out PersonX's duties, then PersonX wants To do the right things
true
If PersonX has a huge fight, then the effect of PersonX is goes to jail
true
If PersonX associates with PersonY increase, then the attribute of PersonX is dutiful
true
If PersonX buys PersonX's friend, then PersonX wants to buy a christmas present
true
If PersonX leads PersonY to the door, then the reaction of PersonY is upset.
true
If PersonX makes PersonY PersonX's wife, then the attribute of PersonX is lovable
true
If PersonX sells PersonY's land, then PersonX wants get paid
true
If PersonX cleans PersonX's apartment, then the effect of PersonX is can navigate with cleaned up clutter
true
If PersonX gets rid of PersonY, then PersonY want to apply for the job
true
If PersonX learns how to sew, then the attribute of PersonX is skilled
true
If PersonX gets robbed, then the effect of PersonX is loses items of personal value
true
If PersonX loses some weight, then the reaction of PersonX is happy.
true
If PersonX does the honors, then the reaction of PersonX is positive
true
If PersonX opens the car door, then the effect of PersonX is Fell out of car
true
If PersonX makes PersonX's name, then PersonY want to learn from him
true
If PersonX loves to eat ice cream, then the intention of PersonX is they wanted something sweet
true
If PersonX orders PersonY back, then the effect of PersonX is they have to pay personY more
true
If PersonX brings PersonY's hands, then the attribute of PersonX is stimulated
true
If PersonX decides PersonX's fate, then the reaction of PersonX is powerful
true
If PersonX changes my mind, then the effect of PersonX is changes other's minds too
true
If PersonX sees PersonY for the time, then the effect of PersonY is runs to him
true
If PersonX tells my mom, then the attribute of PersonX is loud-mouthed
true
If PersonX tries to eat it, then PersonX wants to put food away
true
If PersonX surfs the web, then PersonX wants to find details
true
If PersonX leaves PersonY holding the baby, then the attribute of PersonX is fearful
true
If PersonX kills PersonY's husband, then PersonX needs put the plan into action
true
If PersonX loses PersonY balance, then the effect of PersonX is falls down
true
If PersonX puts PersonY in jail, then the attribute of PersonX is honesty
true
If PersonX develops PersonY strategy, then PersonX needs to understand the situation
true
If PersonX really wanted it, then the reaction of PersonX is want
true
If PersonX improves PersonX's efficiency, then the effect of PersonY is can work faster now
true
If PersonX decides to walk away, then the intention of PersonX is to avoid drama
true
If PersonX is going to have a baby, then the reaction of PersonX is happy
true
If PersonX spins a yarn, then PersonX wants sell the yarn
true
If PersonX follows the doctor 's advice, then PersonY want to follow up on the advice given
true
If PersonX makes PersonY analysis, then the attribute of PersonX is insightful
true
If PersonX kills the spider, then the effect of PersonX is cleans up after
true
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
24