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RefRef: A Synthetic Dataset and Benchmark for Reconstructing Scenes with Refractive and Reflective Objects (haven't uploaded everything yet)
Overview
RefRef is a synthetic dataset and benchmark designed for the task of reconstructing scenes with complex refractive and reflective objects. Our dataset consists of 50 objects categorized based on their geometric and material complexity: single-material convex objects, single-material non-convex objects, and multi-material non-convex objects, where the materials have different colors, opacities, and refractive indices. Each object is placed in two distinct bounded environments and one unbounded environment, resulting in 150 unique scenes with diverse geometries, material properties, and backgrounds. Our dataset provides a controlled setting for evaluating and developing 3D reconstruction and novel view synthesis methods that handle complex optical effects.
Directory Structure
RefRef_Dataset/
βββ README.md
βββ dataset_info/ # Metadata and dataset description files
β βββ object_list.txt
β βββ scene_list.txt
β βββ IoR_info.json # IoR values mapped to each object
βββ image_data/ # Rendered images, depth maps, and masks for each object
β βββ textured_cube_scene/
β β βββ {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
β β βββ {object_name}/
β β βββ train/ # Training set
β β β βββ r_0.png # RGB image
β β β βββ r_0_depth_0000.png # Depth map
β β β βββ r_0_mask_0000.png # Mask
β β β βββ r_1.png
β β β βββ r_1_depth_0000.png
β β β βββ r_1_mask_0000.png
β β β βββ ...
β β βββ val/ # Validation set
β β βββ test/ # Testing set
β β βββ transforms_train.json
β β βββ transforms_val.json
β β βββ transforms_test.json
β βββ textured_sphere_scene/
β β βββ ...
β βββ environment_map_scene/
β βββ ...
βββ mesh_files/ # 3D mesh files (.ply format) for each object
β βββ {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
β βββ ...
βββ blender_files/ # Blender source files for each object, organised by scene
β βββ bgpanels_cube/ # Background panels for cube scene
β βββ bgpanels_sphere/ # Background panels for sphere scene
β βββ {textured_cube_scene, textured_sphere_scene}/
β βββ ...
βββ benchmarks/ # Benchmark results from various methods
βββ oracle_method/
βββ Zip-NeRF/
βββ Ray Deformation/
βββ MS-NeRF/
βββ NeUS/
βββ ...
Object and Scenes
The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
single-convex/
(18 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.single-non-convex/
(40 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.multiple-non-convex/
(42 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
Each object is placed in two distinct scenes:
textured_cube_scene/
: Objects placed within a bounded textured cube environment.textured_sphere_scene/
: Objects placed within a bounded textured sphere environment.environment_map_scene/
: Objects placed in an unbounded environment map background.
IoR Information
A single JSON file IoR_info.json
is be provided in the dataset_info/
directory, which maps each component of each object to its Index of Refraction (IoR) values.
Example format for IoR_info.json
:
{
"cube": 1.5,
"diamond": 2.418,
"wine_glass": {"glass": 1.5, "alcohol": 1.36},
"water_pitcher": {"glass": 1.5, "water": 1.333, "ice": 1.309}
...
}
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