Court Opinion

ID: 9395539
Source: CourtListenerOpinion
Date Created: 2023-05-18 15:00:24.353374+00
Date Added: 2024-06-11T17:19:09.382798
License: Public Domain

22-741
Wexler v. Hasbro, Inc.

                          UNITED STATES COURT OF APPEALS
                              FOR THE SECOND CIRCUIT

                                   SUMMARY ORDER

RULINGS BY SUMMARY ORDER DO NOT HAVE PRECEDENTIAL EFFECT.
CITATION TO A SUMMARY ORDER FILED ON OR AFTER JANUARY 1, 2007, IS
PERMITTED AND IS GOVERNED BY FEDERAL RULE OF APPELLATE
PROCEDURE 32.1 AND THIS COURT’S LOCAL RULE 32.1.1. WHEN CITING A
SUMMARY ORDER IN A DOCUMENT FILED WITH THIS COURT, A PARTY
MUST CITE EITHER THE FEDERAL APPENDIX OR AN ELECTRONIC DATABASE
(WITH THE NOTATION “SUMMARY ORDER”). A PARTY CITING TO A
SUMMARY ORDER MUST SERVE A COPY OF IT ON ANY PARTY NOT
REPRESENTED BY COUNSEL.

       At a stated term of The United States Court of Appeals for the Second Circuit,
held at the Thurgood Marshall United States Courthouse, 40 Foley Square, in the City of
New York, on the 18th day of May, two thousand twenty-three.

       PRESENT:
                   JOHN M. WALKER, JR.,
                   RICHARD C. WESLEY,
                   BETH ROBINSON,
                         Circuit Judges.
       _________________________________________

       DAVID WEXLER,

                     Plaintiff-Appellant,

                     v.                                            No. 22-741

       HASBRO, INC.,

                   Defendant-Appellee.
       _________________________________________

       FOR APPELLANT:                         PHILIPPE A. ZIMMERMAN, Moses &
                                              Singer LLP, New York, NY.
      FOR APPELLEE:                          COURTNEY L. BATLINER (Joshua C.
                                             Krumholz, on the brief), Holland &
                                             Knight LLP, Boston, MA.

      Appeal from a judgment of the United States District Court for the Southern

District of New York (Caproni, J.).

      UPON DUE CONSIDERATION WHEREOF, IT IS HEREBY ORDERED,

ADJUDGED, AND DECREED that the judgment appealed from, entered on

March 11, 2022 is AFFIRMED.

      Plaintiff-Appellant David Wexler appeals from the district court’s order

granting Defendant-Appellee Hasbro, Inc.’s motion for summary judgment.

Wexler filed suit against Hasbro in early 2020, alleging that it used his idea for a

branded line of game “mash-ups” without compensating him and asserting causes

of action under New York state law for breach of contract, misappropriation,

unfair competition, and unjust enrichment.         Hasbro moved for summary

judgment, asserting that it independently developed its game mash-up line, and

that in any event, Wexler’s idea was not sufficiently novel to warrant legal

protection. The district court concluded that there was no dispute of material fact

that Wexler’s idea was not novel and dismissed his claims.

      On appeal, Wexler argues that the undisputed facts establish a factual issue

as to whether his idea was novel. We assume the parties’ familiarity with the

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underlying facts, procedural history, and arguments on appeal, to which we refer

only as necessary to explain our decision to affirm.

      Hasbro, per industry custom, routinely meets with outside inventors to hear

pitches for new game and toy ideas. Wexler, an inventor, met with Hasbro’s

inventor relations department several times between 2007 and 2015 and pitched

his idea for a branded line of mash-ups of classic Hasbro games. Wexler’s idea for

game mash-ups would contain the name of each game in the title, and combine

the rules of the existing games into a new play pattern to create a new gaming

experience while capitalizing on customers’ nostalgia for the pre-existing titles.

Wexler specifically suggested mash-ups including “Connect 4 Scrabble,” “Guess

Who? Memory,” and “Jenga Twister,” but also asserted that his idea was for the

branded line of mash-ups in general, and not for any one mash-up in particular.

Joint App’x 547. At the first meeting, Hasbro marked Wexler’s idea “Hold/Send-

In,” meaning that it was brought to others within Hasbro for further consideration,

but ultimately Hasbro passed on the idea. Wexler did not have any success during

his future pitches of the same or similar ideas.

      In 2019, Hasbro, in exclusive collaboration with Target, released a line of

branded “game mash+ups,” including “Monopoly + Jenga,” “Twister Scrabble,”

and “Guess Who? + Clue.” Joint App’x 1403. Like Wexler’s idea, each game

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combined the play patterns of two classic Hasbro games to create a new gaming

experience. None of Wexler’s specifically suggested mash-up games were used

by Hasbro in the Target line.     When Wexler learned of the Target line, he

demanded that Hasbro pay him royalties for the use of his idea. Hasbro refused,

stating that it had independently developed the idea, and Wexler filed suit.

      During the summary judgment briefing, both parties offered expert

testimony. Hasbro’s expert Philip Orbanes opined that the idea for a line of game

mash-ups was not novel because there are long-standing practices within the toy

and game industry of marketing cohesive collections (such as Target’s “Rustic”

and “Retro” lines of Hasbro games), combining existing games to create a new

game (Cranium), and combining two existing properties in a new product (Girl Talk

Jenga, “Mixable Mashable Heroes”—a line of Mr. Potato Head dolls inspired by

Marvel characters). Orbanes further noted that mashing up existing games to

come up with new ones is ubiquitous in the industry and among game design fans,

pointing to online discussions, online articles, and the game design book New Rules

for Classic Games, which contains a section entitled “Combining Games” that

describes “how to create new game experiences by combining classic games in

general.” Joint App’x 73.

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          Wexler’s expert Ronald Weingartner opined that Wexler’s idea was novel,

    pointing to Hasbro’s internal communications describing excitement for the

    Target line, the fact the idea was initially marked “Hold/Send In,” and the fact a

    mash-up line of classic games had never been created before.

          Applying the factors identified by this court in Nadel v. Play-by-Play Toys and

    Novelties, the district court agreed with Hasbro that Wexler’s idea was not novel—

    a conclusion that doomed each of Wexler’s claims. Wexler v. Hasbro, Inc., No. 20-

    CV-1100 (VEC), 2022 WL 743431, at *6-9 (S.D.N.Y. March 11, 2022) (citing 208 F.3d

    368, 378 (2d Cir. 2000)). 1 Wexler timely appealed.

          We review a district court’s decision granting summary judgment without

    deference, “resolving all ambiguities and drawing all permissible factual

    inferences in favor of the party against whom summary judgment is sought”—

    here, Wexler. Booker v. Graham, 974 F.3d 101, 106 (2d Cir. 2020). 2

1 The district court separately dismissed Wexler’s unjust enrichment claim as duplicative of his
other claims. Wexler v. Hasbro, Inc., No. 20-CV-1100 (VEC), 2022 WL 743431, at *4 n.18 (S.D.N.Y.
March 11, 2022) (citing Corsello v. Verizon N.Y., Inc., 18 N.Y.3d 777, 790 (2012)). Additionally, having
concluded that Wexler’s idea was not novel, the district court did not reach the issue of whether
Hasbro had actually used the idea. Id. at *5 n.19. Likewise, we do not reach the issue of whether
Hasbro used Wexler’s idea because we agree that the idea is not novel as a matter of law.

2 In quotations from caselaw and the parties’ briefing, this summary order omits all internal
quotation marks, alterations, footnotes, and citations, unless otherwise noted.

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      Under New York law, a plaintiff must prove that an idea is novel to establish

the kind of proprietary interest that could support a misappropriation claim, and

to show valid consideration to support a contract claim. Apfel v. Prudential-Bache

Secs. Inc., 81 N.Y.2d 470, 477 (1993); see also Nadel, 208 F.3d at 375. The tort of unfair

competition based on the alleged misappropriation of ideas likewise requires a

showing of novelty, see Paul v. Haley, 183 A.D.2d 44, 52-53 (2d Dep’t 1992); Nadel,

208 F.3d at 373 n.2, as does a claim for unjust enrichment, see Downey v. General

Foods Corp., 31 N.Y.2d 56, 61 (1972) (“Lack of novelty in an idea is fatal to any cause

of action for its unlawful use.”). Therefore, none of Wexler’s claims survive

summary judgment if he cannot show a triable issue as to his idea’s novelty.

      Additionally, this court has previously held that under New York law, a

misappropriation claim requires a showing that the idea is novel generally, while

a contract-based claim only requires a showing that the idea was novel to the

buyer. Nadel, 208 F.3d at 376. This allows for the possibility that even when “an

idea [is] unoriginal or non-novel in a general sense, it may have substantial value

to a particular buyer who is unaware of it and therefore willing to enter into

contract to acquire and exploit it.” Id. at 377. At the same time, the Nadel court

acknowledged that “an idea may be so unoriginal or lacking in novelty that its

obviousness bespeaks widespread and public knowledge of the idea, and such

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knowledge is therefore imputed to the buyer. In such cases, a court may conclude,

as a matter of law, that the idea lacks both the originality necessary to support a

misappropriation claim and the novelty to the buyer necessary to support a

contract claim.” Id. at 378-79. 3

        The Nadel court identified several factors to consider in determining

whether an idea is novel, including “the idea’s specificity or generality (is it a

generic concept or one of specific application?), its commonality (how many

people know of this idea?), its uniqueness (how different is this idea from

generally known ideas?), and its commercial availability (how widespread is the

idea’s use in the industry?).” Id. at 378. Moreover, “even though an idea need not

reflect the flash of genius to warrant protection, it must show genuine novelty and

invention, and not a merely clever or useful adaptation of existing knowledge.”

Paul, 183 A.D.2d at 53. “Improvement of standard technique or quality, the

judicious use of existing means, or the mixture of known ingredients in somewhat

different proportions—all the variations on a basic theme—partake more of the

3  Lower New York courts—but not the New York Court of Appeals—have disagreed with this
interpretation of New York law with respect to implied-in-fact contract claims. See, e.g., Am. Bus.
Training Inc. v. Am. Mgmt. Ass’n, 50 A.D.3d 219, 223 (1st Dep’t 2008); Lapine v. Seinfeld, 31 Misc.3d
736, 745 (Sup. Ct. N.Y. Cnty. 2011) (“Nadel is not persuasive authority that the novelty to the buyer
standard applies to a breach of implied contract claim based on the use of ideas.”). Because the
outcome in this case would be the same under either a general novelty or novelty-to-the-buyer
standard, this case does not give us cause to consider whether Nadel misinterpreted New York law.

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nature of elaboration and renovation than of innovation.” Id.; see also Murray v.

Nat’l Broad. Co., Inc., 844 F.2d 988, 993 (2d Cir. 1988) (acknowledging that while

novel ideas may “combine elements that are themselves not novel,” when “an idea

consists . . . of nothing more than a variation on a basic theme,” a finding of novelty

is not supported), abrogated on other grounds by Nadel, 208 F.3d at 375-76.

      For example, in Murray, this court concluded that although The Cosby Show

featuring Black actors cast in non-stereotypical roles was a “breakthrough”

television sitcom, “the need for a more positive, fair and realistic portrayal” of a

Black family on television had been “recognized for many years,” and the idea of

casting Black actors in a sitcom was “nothing more than a variation on a basic

theme” rather than novel. Murray, 844 F.2d at 992-93; see also Downey, 31 N.Y.2d

at 59, 61-62 (the idea of using the name “Mr. Wiggle” in a Jell-O advertising

campaign aimed toward children was not novel when previous Jell-O advertising

campaigns had used the word “wiggle,” and the word was “descriptive of the

most obvious characteristic of Jell-O”); Am. Bus. Training, 50 A.D.3d at 223-24 (an

idea for a seminar billed as the “5-Day MBA” was not novel when evidence

showed that other seminar companies marketed short-term “MBA essentials”

courses); cf. Nadel, 208 F.3d at 380-81 (though similar toys were commercially

available, evidence was not sufficient to conclude that the idea of a “plush toy that

                                          8
sits upright, emits sounds, and spins on a flat surface by means of an internal

eccentric motor” was, as a matter of law, not novel).

      Wexler describes his idea as “[a] collection of more than one product, which

products would be sold, marketed, advertised and offered for sale under a

common collection name. Each product in the collection would be comprised of a

combination of two Hasbro classic games or toys . . . that utilized elements of game

play from two existing Hasbro Classics. The new product would provide a novel

gaming experience for consumers that drew on consumer nostalgia for the

underlying Hasbro Classics.” Joint App’x 547. Additionally, “[t]he name of each

of the specific products in the collection would be the names of the two Hasbro

Classics that were being combined,” and the collection’s name would include the

word “Mash-ups.” Id. Viewing the facts in the light most favorable to Wexler, we

agree with the district court that this idea is not novel as a matter of law, either

generally or to Hasbro.

      In light of the evidence documenting the existence of combination games

and toys in the industry, a long-standing game design practice of combining

games and releases of existing Hasbro games in cohesive collections, Wexler’s idea

can only be understood as a combination of known elements into a new or useful

idea, or “a variation on a basic theme,” which is not novel under the governing

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legal standards. Murray, 844 F.2d at 993. Applying the Nadel factors, Wexler’s idea

for a branded game mash-ups line is a generic concept, known by many people

within the toy and gaming industry as well as the game-buying public, not

sufficiently distinct from generally known ideas for combination games and

branded lines, and widespread in the industry—as the existence of games like

Cranium and Girl Talk Jenga make clear. The fact that the precise combination of

elements Wexler suggested had never been used before does not make the idea

novel.

                                           * * *

         Because Wexler did not present evidence creating a factual issue as to

whether his idea was novel, each of his claims fail. Accordingly, the district court’s

judgment granting Hasbro’s motion for summary judgment and dismissing

Wexler’s claims is AFFIRMED.

                                       FOR THE COURT:
                                       Catherine O’Hagan Wolfe, Clerk of Court

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