level_id
int64 16.4k
16.4k
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stringclasses 1
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stringclasses 1
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value | rubric_no_evidence
stringclasses 1
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stringclasses 1
value | rubric_convincing_evidence
stringclasses 1
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values | __index_level_0__
int64 0
1
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16,438 | CSD U3 debug_2023 | Gamelab | <img src="https://images.code.org/249f124a9bbd3da7d6327a7be8ab73c9-image-1493138569984.41.50 AM.png" style="float:right;width:150px;">
# Debugging
Often, code doesn't work the first time it runs, and programmers have to debug it. The code below is supposed to make the picture on the right, but the programmer got confused about which order the code should be in, as well as how to put a square in the right place on the screen.
# Do This
1) Look at the code in the workspace.
2) Change the code so it makes the picture on the right.
- You do _not_ need to add any new blocks to the code area - you only need to rearrange some blocks and change some of the values | Use a coordinate system to place elements on a screen, accounting for object size and overlay. | The picture is either the same, or any changes appear to be unrelated to the assignment. | The square has been moved, is purple, and appears in front of the circles. | The programmatic drawing is mostly the same as the drawing, but there may be some slight positioning errors, and there may be extra lines of code. | The programmatic drawing is identical to the example and is contained within the seven lines of code. | //2) Change the code so it makes the picture in the instructions
rect(175, 175);
fill("orange");
ellipse(150,150);
ellipse(200,150);
ellipse(150,200);
ellipse(200,200);
fill("purple"); | //2) Change the code so it makes the picture in the instructions
fill("orange");
ellipse(150,150);
ellipse(200,150);
ellipse(150,200);
ellipse(200,200);
fill("purple");
rect(150, 150);
| http://localhost-studio.code.org:3000/v3/files/2LcswBnQkNI9ai4FFTje2Q/.metadata/thumbnail.png | Great job! | Extensive | 0 |
16,438 | CSD U3 debug_2023 | Gamelab | <img src="https://images.code.org/249f124a9bbd3da7d6327a7be8ab73c9-image-1493138569984.41.50 AM.png" style="float:right;width:150px;">
# Debugging
Often, code doesn't work the first time it runs, and programmers have to debug it. The code below is supposed to make the picture on the right, but the programmer got confused about which order the code should be in, as well as how to put a square in the right place on the screen.
# Do This
1) Look at the code in the workspace.
2) Change the code so it makes the picture on the right.
- You do _not_ need to add any new blocks to the code area - you only need to rearrange some blocks and change some of the values | Use a coordinate system to place elements on a screen, accounting for object size and overlay. | The picture is either the same, or any changes appear to be unrelated to the assignment. | The square has been moved, is purple, and appears in front of the circles. | The programmatic drawing is mostly the same as the drawing, but there may be some slight positioning errors, and there may be extra lines of code. | The programmatic drawing is identical to the example and is contained within the seven lines of code. | //2) Change the code so it makes the picture in the instructions
rect(175, 175);
fill("orange");
ellipse(150,150);
ellipse(200,150);
ellipse(150,200);
ellipse(200,200);
fill("purple"); | //2) Change the code so it makes the picture in the instructions
ellipse(10,10);
rect(175, 175);
ellipse(150,150);
ellipse(200,150);
fill("orange");
ellipse(150,200);
fill("purple");
| http://localhost-studio.code.org:3000/v3/files/Q7Q3aU-2j6i9oOGbcVdaEQ/.metadata/thumbnail.png | This isn't the right solution. Try again. | No Evidence | 1 |
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