PATENT CLAIM ANALYSIS

Application Number: 15881552
Application Type: Utility
Filing Date: 2018-01
Publication Date: 2019-08
Patent Classification: ["463", "029000"]

Abstract:
Client machines are configured to compile shaders during execution of a program (e.g., a video game) that renders graphics on a display. These client machines may upload information—including a hardware configuration of the client machine, an application identifier (ID) of the program, and a set of shader IDs for compiled shaders—to a remote computing system, which catalogues the shader IDs, selectively requests compiled shader code from one or more of the client machines, and selectively prepares the compiled shader code for redistribution. Thereafter, a requesting client machine with a matching hardware configuration may receive compiled shader code from the remote system for a particular program, and may precache the compiled shader code for use during program execution.

Claim (Index 19):
The client machine of  claim 15 , wherein the program is a video game.

Metadata:
- Claim Count in Document: 36.0
- Percentile: 86.0
- Lexical Diversity: 2.0
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['14687517', '12370258', '15610192', '12163734', '14076886']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3721420606062245
- 35 USC 102 Novelty (BERT): 0.4989353732383885
- Combined Prediction Score: 0.3848213918694409
- Mean Citation Score: 257.134526
- Max Citation Score: 276.85245
- Similarity Product: 175.4037443475723

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test