PATENT CLAIM ANALYSIS

Application Number: 16445642
Application Type: Utility
Filing Date: 2019-06
Publication Date: 2019-10
Patent Classification: ["463", "031000"]

Abstract:
Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.

Claim (Index 21):
The game apparatus of  claim 13 , wherein the rendition processing unit is configured to, during at least one of the set of: conducting the battle against the opponent character appearing in the first term, conducting the battle against the opponent character appearing in the second term, and conducting the battle against the opponent character appearing in the third term, perform the steps of:\n receiving a player card selection; displaying, on the game screen, a player group on the second field, the player group comprising a formation including a plurality of player characters; and modifying the player group based on the card selected by the player; wherein the battle processing unit is configured to conduct the battle between a player character in the player group and the at least one of the set of: the opponent character appearing in the first term, the opponent character appearing in the second term, and the opponent character appearing in the third term; and wherein the rendition processing unit is further configured to maintain, on the game screen, an interface gauge element during the battle game, and dynamically adjust the interface gauge element, wherein a dynamic adjustment of the interface gauge element takes place after the player card selection is received.

Metadata:
- Claim Count in Document: 80.0
- Percentile: 100.0
- Lexical Diversity: 2.31746
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: True
- Related Applications: ['14631221', '14626105', '14309769', '14868145', '11221789']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.2959586249604384
- 35 USC 102 Novelty (BERT): 0.559926476296732
- Combined Prediction Score: 0.3223554100940677
- Mean Citation Score: 295.25798999999995
- Max Citation Score: 486.55533
- Similarity Product: 373.1569165976733

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 0
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test