PATENT CLAIM ANALYSIS

Application Number: 16445893
Application Type: Utility
Filing Date: 2019-06
Publication Date: 2019-12
Patent Classification: ["700", "091000"]

Abstract:
Methods and systems for remote real-time or asynchronous multiplayer gameplay using mobile devices are disclosed. The methods and systems include steps of mounting mobile computing devices in gaming areas associated with users; initiating a game between the users; analyzing movements of the users, ball(s), and/or other game equipment of the game by performing a computer vision algorithm on one or more frames of an input video of the game; and providing feedback to the users, where feedback may include instructions to be performed by the users and player analytics. Embodiments of the present invention use computer vision techniques to enable a resource-limited mobile device such as a smartphone to conduct the aforementioned steps.

Claim (Index 20):
A non-transitory physical storage medium for remote multiplayer interactive physical sports gaming with at least two mobile computing devices selected from the group consisting of a mobile phone and a tablet, the storage medium comprising program code stored thereon, and the program code when executed by a processor causes the processor to:\n join a multiplayer interactive physical sports game between at least a first player and a second player, wherein the first player and the second player compete in completing a multiplayer interactive physical sports gaming challenge; capture a first game video of the first player in a first play of the multiplayer interactive physical sports game, using a first camera on a first mobile computing device in a first gaming area associated with the first player; extract a first posture flow of the first player from the first game video, by performing a first computer vision algorithm on one or more frames of the first game video; generate a first player analytic based on the first posture flow, wherein the first player analytic is not identical to the first posture flow; receive a second player analytic, wherein the second player analytic was generated based on a second posture flow of the second player, and wherein the second posture flow was extracted from a second game video of a second play of the multiplayer interactive physical sports game, captured by a second camera on a second mobile computing device in a second gaming area associated with the second player, and wherein the second player analytic is not identical to the second posture flow; and generate a feedback to the first player based on at least one of the first player analytic and the second player analytic.

Metadata:
- Claim Count in Document: 7.0
- Percentile: 100.0
- Lexical Diversity: 1.5625
- Patent Class: 700.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['16163002', '14354264', '16109923', '12604887', '16148776']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3948238719131736
- 35 USC 102 Novelty (BERT): 0.4949140208327632
- Combined Prediction Score: 0.4048328868051326
- Mean Citation Score: 217.728516
- Max Citation Score: 220.06776
- Similarity Product: 136.16488810877323

Labels:
- Claim Label 101: 1
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 1

Dataset: test