PATENT CLAIM ANALYSIS

Application Number: 16045138
Application Type: Utility
Filing Date: 2018-07
Publication Date: 2020-01
Patent Classification: ["463", "031000"]

Abstract:
Disclosed herein are methods for controlling a simulated object in a video game using a rotatable reticle, which allows a player to control the precise angle of an action and to select from a variety of actions, and then adjusts the effectiveness of the selected action based on the quality of the player's use of the reticle. The Video Game Reticle invention comprises a method of generating a symbol comprising a pivot point and a directional pointer, wherein the symbol acts as a dial with directional keys. A left rotational direction control key causes the dial to swing left, and a right rotational direction control key causes the dial to swing right. One or more action keys allow a player to activate an action, once the player decides on the angle of the action; wherein the relative effectiveness of the action is determined by the angle selected by the player.

Claim (Index 9):
A method of nuanced control of an action in a video game, said video game comprising a viewing window, said method comprising:\n providing a simulated video game object for manipulation in said video game; graphically illustrating a pointing line in said viewing window of said video game, said pointing line comprising\n a pivot point, \n a line extending from the edge of said viewing window of said video game through said pivot point, said line being rotational around said pivot point, and \n a directional indicator, said direction indicator comprising a pointer; \n rotating said line around said pivot point until said pointer is at a selected orientation in response to player input, said selected orientation comprising the orientation of said pointer selected by said player; initiating said action in response to said player input; determining the effectiveness of said action by comparing said selected orientation to an optimal orientation, said optimal orientation comprising the orientation for optimizing said action, and reducing said effectiveness proportionately to the degree of variance of said selected orientation from said optimal orientation; configuring said action with said effectiveness; and simulating said action in said video game.

Metadata:
- Claim Count in Document: 32.0
- Percentile: 95.0
- Lexical Diversity: 1.96341
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['10958443', '10677602', '10352672', '12345648', '10106259']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.2818495503580624
- 35 USC 102 Novelty (BERT): 0.4623224903080128
- Combined Prediction Score: 0.2998968443530574
- Mean Citation Score: 174.25501200000005
- Max Citation Score: 179.35512
- Similarity Product: 136.7389700027418

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test