PATENT CLAIM ANALYSIS

Application Number: 16144161
Application Type: Utility
Filing Date: 2018-09
Publication Date: 2019-05
Patent Classification: ["273", "PCA003"]

Abstract:
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.

Claim (Index 17):
A game theater system comprising a gaming platform including an interactive gaming system for conducting a physical-virtual game being played by one or more gamers at a destination, comprising:\n identification means carried by a gamer for providing gamer identity information; optional gamer input means carried by a gamer for providing commands or actionable responses; two or more fixed or movable game access points physically separated and occupying different locations within the destination and shared by the two or more gamers, where a gamer interacts with at least two game access points to complete a game, and where each game access point comprises: a) gamer identification detection means for determining from the identification means the gamer identity information of a gamer presently at the game access point; e) optional gamer input means for determining from the gamer input means zero or more commands or actionable responses from the present gamer; b) communication means for providing game access point information to the interactive gaming system and for receiving game content from the interactive gaming system, where the game access point information includes any of the gamer identity information, commands, actionable responses, and game access point identification, and d) content output means for outputting received game content to a gamer or otherwise causing a perceivable experience for the gamer based at least in part upon received game content, and where the interactive gaming system receives and uses the game access point information to maintain a current game state and to determine and provide game content to the game access point based at least in part upon any of the game access point information or current game state.

Metadata:
- Claim Count in Document: 11.0
- Percentile: 97.0
- Lexical Diversity: 1.59596
- Patent Class: 273.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15690213', '16027301', '11283172', '15356525', '14697598']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5169716968832665
- 35 USC 102 Novelty (BERT): 0.5100355069116452
- Combined Prediction Score: 0.5162780778861044
- Mean Citation Score: 224.853744
- Max Citation Score: 269.52792
- Similarity Product: 195.9709913905048

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test