PATENT CLAIM ANALYSIS

Application Number: 16018966
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2019-12
Patent Classification: ["345", "156000"]

Abstract:
Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

Claim (Index 1):
A storage device comprising:\n at least computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to: identify that a first user in a virtual reality (VR) or augmented reality (AR) setting has made mutual eye contact with a second user in the VR or AR setting; and responsive to identifying that the first and second users have made mutual eye contact, establish a communication channel between the first and second users.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 94.0
- Lexical Diversity: 1.58571
- Patent Class: 345.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15082335', '15921141', '15282654', '16019140', '15084644']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.6294773655162259
- 35 USC 102 Novelty (BERT): 0.4748994073994009
- Combined Prediction Score: 0.6140195697045434
- Mean Citation Score: 176.178202
- Max Citation Score: 189.25974
- Similarity Product: 144.56356565031052

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test