PATENT CLAIM ANALYSIS

Application Number: 15920380
Application Type: Utility
Filing Date: 2018-03
Publication Date: 2018-10
Patent Classification: ["463", "009000"]

Abstract:
Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.

Claim (Index 1):
A network distributed hybrid game system, comprising:\n a real world engine connected by a communication link to a game world engine wherein the real world engine comprises:\n a real world credit meter; \n a random number generator; and \n a real world credit pay table, wherein the real world engine is configured to: \n receive from the game world engine via the communication link, a trigger of a wager of real world credit; \n determine a gambling outcome for the wager of real world credit in response to the trigger; and \n communicate to the game world engine via the communication link, the gambling outcome; \n allocate the randomly generated payout of real world credits to the credit meter; \n a plurality of entertainment software engines connected to the game world engine by a network, each entertainment software engine configured to; execute a Sudoku style entertainment game providing outcomes based upon a player's placement of symbols into a puzzle of the Sudoku style entertainment game; receive input for a player's action during the Sudoku style entertainment game; communicate to the game world engine via the network, the action taken by a player; generate a user interface display that depicts a representation of the puzzle of the Sudoku style entertainment game; communicate to the game world engine via the network, an amount of time taken to complete the puzzle of the Sudoku style entertainment game; and a game world engine connected to the plurality of entertainment software engines by the network and connected to the real world engine by the communication link, wherein the game world engine is configured to:\n receive, from the plurality of entertainment software engines, a user action; \n monitor via the network player actions for a gambling event occurrence where the gambling event occurrence triggers the wager of real world credits; \n communicate the trigger to the real world engine via the communication link; \n receive from the real world engine via the communication link, the gambling outcome; \n generate an entertainment game gameplay modification that can be used to modify Sudoku style entertainment game gameplay based upon the gambling outcome during the skillful execution of the Sudoku style entertainment game; \n compare, from the plurality of entertainment software engines, the amount of time taken to complete the puzzle of the Sudoku style entertainment game by a plurality of players; \n determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game; \n award a payout of game world credits to the winning player.

Metadata:
- Claim Count in Document: 35.0
- Percentile: 90.0
- Lexical Diversity: 1.89474
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15053236', '15463725', '14555401', '14104897', '14462516']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.4008305703477338
- 35 USC 102 Novelty (BERT): 0.6974009754369386
- Combined Prediction Score: 0.4304876108566543
- Mean Citation Score: 658.129742
- Max Citation Score: 772.39935
- Similarity Product: 745.1837302598834

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test