PATENT CLAIM ANALYSIS

Application Number: 16404313
Application Type: Utility
Filing Date: 2019-05
Publication Date: 2019-08
Patent Classification: ["345", "633000"]

Abstract:
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.

Claim (Index 1):
A virtual reality system, comprising:\n an electronic display configured to project a virtual reality baseball environment shown in a first-person perspective of a user training a batting swing in the virtual reality baseball environment; and a graphics engine module connected to the electronic display, the graphics engine module configured to: generate the virtual reality baseball environment; generate a digital avatar of a user selected real-life baseball pitcher; retrieve from an electronic database, real-life pitching data of the user selected real-life baseball pitcher, the real-life pitching data including:\n pitch types thrown in real-life by the user selected real-life baseball pitcher, a release point of a real-life thrown baseball for each respective pitch type of the user selected real-life baseball pitcher, and \n a range of speeds associated with each pitch type for the user selected real-life baseball pitcher, wherein \n the release point is defined by a height of the real-life thrown baseball, \n display in the virtual reality environment, the digital avatar of the user selected real-life baseball pitcher with an appearance replicating the real-life baseball pitcher in real-life from the first-person perspective of the user, display in the virtual reality environment, a pitching sequence by the digital avatar of the user selected real-life baseball pitcher, from either a wind-up or a stretch delivery, and display in the virtual reality environment, a replicated release of a digital baseball from the release point associated with the pitch type for the user selected real-life baseball pitcher thrown from a replicated digital arm of the user selected real-life baseball pitcher, the replicated release of the digital baseball continuing in a simulated trajectory of a thrown pitch within the range of speeds associated with the pitch type, seen in the first-person perspective of the user, from the release point associated with the pitch type for the user selected real-life baseball pitcher toward a strike zone adjacent the user in the virtual reality baseball environment.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 100.0
- Lexical Diversity: 1.72632
- Patent Class: 345.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15431630', '15964221', '10821269', '11077200', '15964232']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.6351205906775951
- 35 USC 102 Novelty (BERT): 0.6623423369860131
- Combined Prediction Score: 0.6378427653084369
- Mean Citation Score: 389.343424
- Max Citation Score: 665.0957599999998
- Similarity Product: 613.0198328549336

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test