PATENT CLAIM ANALYSIS

Application Number: 15991576
Application Type: Utility
Filing Date: 2018-05
Publication Date: 2018-09
Patent Classification: ["463", "010000"]

Abstract:
An electromechanical gaming machine for providing an in game object offer in a gambling hybrid game. The in game object offer may be used to generate a convertible intermediate value holder in an entertainment game provided the gambling hybrid game. The in game object offer may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.

Claim (Index 1):
An electromechanical gaming machine constructed to receive an input of real world credits, comprising:\n an entertainment system engine including a user input device and a display output device and connected to a game world engine, wherein the entertainment system engine is constructed to:\n execute an interactive entertainment game of skill for a player; \n distribute to the game world engine, a status update about the interactive entertainment game of skill; \n receive from the game world engine, an in game object offer; \n incorporate the in game object offer into the interactive entertainment game of skill; \n generate a convertible intermediate value holder associated with the in game object offer; and \n generate a visual display of the in game object offer using the display output device; \n a real world engine connected to the game world engine, wherein the real world engine is constructed to: \n accept the input of real world credits; \n receive from the game world engine, a trigger of a gambling event of a wager of real world credits; \n execute the wager of real world credits to determine a result of the gambling event using a random number generator; and \n distribute to the game world engine, the result of the gambling event; and \n the game world engine connected to the entertainment system engine and the real world engine, wherein the game world engine is constructed to: \n receive from the entertainment system engine, the status update about the interactive entertainment game of skill; \n determine the trigger of the gambling event using the status update about the entertainment game; \n distribute to the real world engine, the trigger of the gambling event; \n receive from the real world engine, the result of the gambling event; \n determine the in game object offer to provide to the player based on the result of the gambling event; \n provide the in game object offer to a process that enables the convertible intermediate value holder within the interactive entertainment game of skill; and \n distribute to the entertainment system engine, the in game object offer.

Metadata:
- Claim Count in Document: 20.0
- Percentile: 93.0
- Lexical Diversity: 1.79487
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15396365', '14708161', '15862329', '15882428', '15336696']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.4129291852216278
- 35 USC 102 Novelty (BERT): 0.627892446518968
- Combined Prediction Score: 0.4344255113513618
- Mean Citation Score: 574.167164
- Max Citation Score: 647.7823
- Similarity Product: 586.4425037563085

Labels:
- Claim Label 101: 0
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test