PATENT CLAIM ANALYSIS

Application Number: 15886676
Application Type: Utility
Filing Date: 2018-02
Publication Date: 2018-06
Patent Classification: ["463", "024000"]

Abstract:
Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.

Claim (Index 5):
The method of  claim 1 , wherein the active gameplay is buffered in the temporary storage buffer after rendering.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 88.0
- Lexical Diversity: 2.2037
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['14606871', '14177120', '14484163', '13839382', '15133066']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3581135019655192
- 35 USC 102 Novelty (BERT): 0.5125289802947668
- Combined Prediction Score: 0.373555049798444
- Mean Citation Score: 248.64617600000005
- Max Citation Score: 344.37115
- Similarity Product: 219.60477126451727

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test