PATENT CLAIM ANALYSIS

Application Number: 16178386
Application Type: Utility
Filing Date: 2018-11
Publication Date: 2019-06
Patent Classification: ["345", "426000"]

Abstract:
Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.

Claim (Index 16):
A computer-readable medium storing computer-executable instructions executable by a processor for rendering graphics in a computer device, comprising:\n instructions for determining, by a graphic processing unit (GPU), shading rate values for one or more regions based at least on an application-based source of initial shading rate values or one or more tessellation factors; instructions for determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a shading rate parameter (SRP) map of a fragment within the primitive of the object; instructions for identifying, by the GPU at the rasterization stage, a lookup value for the fragment within the primitive of the object based at least on the map coordinates; instructions for calculating, by the GPU at the rasterization stage, a respective fragment variable shading rate value for the fragment within the primitive of the object based at least on the lookup value; and instructions for shading, by the GPU at a pixel shader stage, the fragment within the primitive of the object based on the respective fragment variable shading rate value.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 98.0
- Lexical Diversity: 2.1194
- Patent Class: 345.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15629997', '16175463', '15237334', '15639389', '15639253']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.7457524247157776
- 35 USC 102 Novelty (BERT): 0.6515505223446821
- Combined Prediction Score: 0.736332234478668
- Mean Citation Score: 505.936746
- Max Citation Score: 686.7309
- Similarity Product: 598.5322024533571

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test