PATENT CLAIM ANALYSIS

Application Number: 15936792
Application Type: Utility
Filing Date: 2018-03
Publication Date: 2018-10
Patent Classification: ["463", "042000"]

Abstract:
A game system is configured to set a plurality of player characters, including a home player character and a specific player character managed by another player, in a deck on the basis of an instruction from a player, and when a specific player character of another player is selected as an execution character, adjust an execution parameter on the basis of relationship information indicating a relationship between the home player and the other player managing the specific player character.

Claim (Index 14):
The game system according to  claim 1 ,\n wherein a time at which each player executed a game is stored in the storage means as access time information, and wherein, when the specific player character is selected as the execution character, the setting means specifies another player with respect to whom the time indicated by the access time information satisfies a given condition, sets a degree of priority of the specific player character managed by the specified other player to be higher than a degree of priority of another specific player character, and displays the specific player characters on a game screen on the basis of the set degrees of priority.

Metadata:
- Claim Count in Document: 35.0
- Percentile: 90.0
- Lexical Diversity: 2.0
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: True
- Related Applications: ['15702808', '13657229', '15456916', '12125686', '11952504']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.316503523689556
- 35 USC 102 Novelty (BERT): 0.4850491370136792
- Combined Prediction Score: 0.3333580850219684
- Mean Citation Score: 217.390304
- Max Citation Score: 229.65967
- Similarity Product: 165.1095975344521

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test