PATENT CLAIM ANALYSIS

Application Number: 16144161
Application Type: Utility
Filing Date: 2018-09
Publication Date: 2019-05
Patent Classification: ["273", "PCA003"]

Abstract:
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.

Claim (Index 1):
A game theater system comprising a gaming platform including an interactive gaming system for conducting a physical-virtual game being played by two or more gamers at a destination, comprising:\n identification means carried by a gamer for providing gamer identity information; two or more fixed or movable game access points physically separated and occupying different locations within the destination, where the game access points are shared by two or more gamers, where each game access point determines gamer identity information by detecting or communicating with the gamer's identification means, where each game access point provides the detected gamer identity information and a game access point identification to the interactive gaming system, where each game access point receives game content from the gaming platform for outputting to a gamer or otherwise causing a perceivable experience for the gamer, where each gamer interacts with at least two game access points to complete a game, and a gaming platform for communicating and exchanging information with the two or more game access points, where the gaming platform comprises an interactive gaming system that receives gamer identity information in association with game access point identification from a game access point substantially during the time a gamer enters the proximity of the game access point, where the interactive gaming system maintains a current game state respective of all gamers and the gaming platform further comprises a game content repository including various content associated with the physical-virtual game, and where based at least in part upon any one of, or any combination of the received gamer identity information, game access point identification and gamer's current game state the interactive gaming system selects at least one game content for transmission to an associated game access point to be output or cause output to an identified gamer.

Metadata:
- Claim Count in Document: 11.0
- Percentile: 97.0
- Lexical Diversity: 1.59596
- Patent Class: 273.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15690213', '16027301', '11283172', '15356525', '14697598']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5172686433839357
- 35 USC 102 Novelty (BERT): 0.5085571196549851
- Combined Prediction Score: 0.5163974910110407
- Mean Citation Score: 224.853744
- Max Citation Score: 269.52792
- Similarity Product: 200.98224726259232

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test