PATENT CLAIM ANALYSIS

Application Number: 15901681
Application Type: Utility
Filing Date: 2018-02
Publication Date: 2019-08
Patent Classification: ["273", "292000"]

Abstract:
A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

Claim (Index 1):
A game for discovering participants' 0  personalities, traits, emotions, and opinions in the course of solving a mystery, comprising at least of a plurality of game pieces selected from a group of:\n a) cards identifying information required to solve a mystery, said cards comprising alibis or evidence; \n b) question cards containing questions to ask participants to share personal information and stories in exchange for opportunities to see the alibi or evidence cards; \n c) worksheets where participants record information obtained from information on at least one of the alibi or evidence cards, wherein said worksheets comprise evidence worksheets and alibi worksheets; \n d) suspect grids and lists using alibi and evidence for excluding suspects from the worksheets; and \n wherein said game further comprises at least one element chosen from the group: \n i) a random number indicator for use by the players to identify one of a set of game question card categories; \n ii) game question cards to prompt a participant to perform an instruction within a selected game question card category selected from a group consisting of \u201cfun,\u201d \u201czen,\u201d \u201creflect,\u201d and \u201cstory\u201d; and \n iii) dry erase markers; \n wherein playing said game in the course of solving a mystery facilitates the formation of new relationships and deepens existing relationships.

Metadata:
- Claim Count in Document: 37.0
- Percentile: 88.0
- Lexical Diversity: 1.80952
- Patent Class: 273.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['14538738', '10965950', '10778256', '11397264', '10440534']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5637472849364198
- 35 USC 102 Novelty (BERT): 0.5093818293169803
- Combined Prediction Score: 0.5583107393744758
- Mean Citation Score: 221.057922
- Max Citation Score: 232.18417
- Similarity Product: 131.50364541157484

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test