PATENT CLAIM ANALYSIS

Application Number: 15886779
Application Type: Utility
Filing Date: 2018-02
Publication Date: 2018-06
Patent Classification: ["273", "440000"]

Abstract:
A process that utilizes single squad matchup predictions pools, non scoring forces possession changes, binary stats, players participants predictions, real-time or known statistical outcome that's compared to other squads, teams, individuals, positions, athletes, ranking and wagering based on a single contest or pool cumulative averages. Stat knowledge IQ differences allow players to control the outcome of their participation. It captures both offensive and defensive scores based on fans prediction IQ and not the actual game results, real-time, retro or fantasy. It is a self sustaining validating process.

Claim (Index 1):
A computer based method for quantifying a game-player's prediction skills and statistical knowledge of defensive athletic performance comprised of the steps of:\n during a first game observing a first team in a defensive role for a first scoring event during a first play against a second team in an offensive role; the first scoring event is only a non-scoring forced possession change from the second team to the first team; the possession change is determined only at a conclusion of the first play; assigning the first scoring event a predetermined first numerical value; recording on the computer the first numerical value in a computer readable medium and adding it to a first sum; prior to the first game the first sum is zero and at a conclusion of the first game the first sum is a first total; during a second game observing a third team in a defensive role for a second scoring event during a second play against a fourth team in an offensive role; the second scoring event is only a non-scoring forced possession change from the fourth team to the third team; the possession change is determined only at the conclusion of the second play; assigning the second scoring event a predetermined second numerical value; recording on the computer the second numerical value in a computer readable medium and adding it to a second sum; prior to the second game the second sum is zero and at a conclusion of the second game the second sum is a second total; before the first game is commenced a first game-player enters a numerical prediction of the first total that is recorded on the computer; before the second game is commenced a second game-player enters a numerical prediction of the second total that is recorded on the computer; at the conclusion of the first game and second game a first IQ is recorded in the computer as the difference between the numerical prediction of the first game-player and the first total and a second IQ is recorded in the computer as the difference between the numerical prediction of the second game-player and the second total; if the first IQ is lesser than the second IQ then the first game-player is identified as prevailing over the second game-player or if the second IQ is lesser than the first IQ then the second game-player is identified as prevailing over the first game-player; the computer presents the first IQ, second IQ and identifies the prevailing game-player in a human readable format.

Metadata:
- Claim Count in Document: 9.0
- Percentile: 88.0
- Lexical Diversity: 1.43056
- Patent Class: 273.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15078844', '13785748', '14470600', '11845739', '13454736']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5617779617840459
- 35 USC 102 Novelty (BERT): 0.5231968366953279
- Combined Prediction Score: 0.5579198492751741
- Mean Citation Score: 303.754024
- Max Citation Score: 314.07248
- Similarity Product: 217.20098457544327

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test