PATENT CLAIM ANALYSIS

Application Number: 15910678
Application Type: Utility
Filing Date: 2018-03
Publication Date: 2018-07
Patent Classification: ["463", "031000"]

Abstract:
The method for controlling a game character includes: obtaining a user initial indication position p1 in response to a screen-sliding operation of a user; monitoring a screen-sliding operation track of the user, and obtaining a user current indication position p2; calculating a moving distance between the user current indication position p2 and the user initial indication position p1 as |u|=|p2−p1|; comparing the moving distance |u| with a first preset threshold S 1 ; and generating, according to the vector u=p2−p1, an operating instruction for controlling the game character. By means of the control method, a user may control a game character without being restricted, and may perform more flexible and fluent operations, thereby greatly improving the user experience of a game.

Claim (Index 3):
The method for controlling a game character according to  claim 1 , wherein the generating, according to the vector u, an operating instruction for controlling the game character in the step A5 comprises the following steps:\n comparing the moving distance |u| with N preset thresholds Q 1 , Q 2 , Q 3 , . . . , Q N\u22121 , and Q N , wherein N\u22653; and if |u|<Q 1 , generating a first operating instruction for controlling the game character: the controlled game character moves at a first velocity v 1 , wherein the velocity v 1  is codirectional with the vector u; or if Q 1 \u2264|u|<Q 2 , generating a second operating instruction for controlling the game character: the controlled game character moves at a second velocity v 2 , wherein the velocity v 2  is codirectional with the vector u; or if Q 2 \u2264|u|<Q 3 , generating a third operating instruction for controlling the game character: the controlled game character moves at a third velocity v 3 , wherein the velocity v 3  is codirectional with the vector u; or . . . if Q N\u22121 \u2264|u|<Q N , generating an N th  operating instruction for controlling the game character: the controlled game character moves at an N th  velocity v N , wherein the velocity v N  is codirectional with the vector u; or if |u|\u2265Q N , generating an (N+1) th  operating instruction for controlling the game character: the controlled game character moves at an (N+1) th  velocity v N+1 , wherein the velocity v N+1  is codirectional with the vector u, wherein\n | v N+1 |\u2265|v N |> . . . >|v 3 |>|v 2 |>|v 1 |.

Metadata:
- Claim Count in Document: 9.0
- Percentile: 90.0
- Lexical Diversity: 1.98507
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: True
- Related Applications: ['14537338', '13988081', '15567439', '13985105', '14652240']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.2902230226375201
- 35 USC 102 Novelty (BERT): 0.4714264568595736
- Combined Prediction Score: 0.3083433660597254
- Mean Citation Score: 153.951584
- Max Citation Score: 160.8679
- Similarity Product: 110.74123708455562

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test