PATENT CLAIM ANALYSIS

Application Number: 15962323
Application Type: Utility
Filing Date: 2018-04
Publication Date: 2018-10
Patent Classification: ["703", "011000"]

Abstract:
1.  The Smart Brain website will allow an individual to simulate traveling to different regions of the brain and give themselves an electrical charge to that site. 2.  The Smart Brain web site can simulate giving electrical stimulations or shocks to different areas of the brain. 3.  The Smart Brain web site can be used as a psychological tool for online hypnosis. 4.  It is theorized that the Smart Brain simulated stimulations can have the same effect on the brain as certain medicines or drugs have. 5.  The Smart Brain System can be used to input information to the brain to create new brain cells. 6.  The Smart Brain System can be used to input new brain waves into the brain. 7.  The Smart Brain System can be used as a type of reflexology to the brain such as in hand reflexology. 8.  The Smart Brain System can psychologically remove negative thoughts or concepts from the brain. 9.  The Smart Brain System can psychologically input positive thoughts and ideas into the brain. 10.  The Smart Brain System can be used to simulate electrical acupuncture to the brain. 12.  The Smart System can psychologically be used to enter areas of the brain where God thoughts occur. 13.  The Smart Brain System be used psychologically be used to block the cycle of certain psychosis and where they occur in the brain 14.  The Smart Brain System will be used to psychologically go back into the memory banks of the brain. 15.  The Smart Brain System can psychologically be used to block the occurrence of pain. 16.  The Smart System psychologically block hunger pains and where they occur in the brain. 17.  The Smart Brain System can psychologically transfer images or patterns into the brain. 18.  The Smart Brain System can be used to create new systems that the brain will follow. 19.  Using the Smart System, games can be created that are psychologically played inside the brain. For example, games that fight with evil ideologies within the mind. 20 . The Smart Brain Apparatus can be used as a tunnel to visually move objects to and from the brain.

Claim (Index 16):
The method according to  claim 13  wherein the variable accepted from the user is selected from the group consisting of movement, drug identity, drug formula, drug chemical structure, information relating to the thoughts of the user, information relating to the emotions of the user, information relating to the habits of the user, and combinations thereof.

Metadata:
- Claim Count in Document: 2.0
- Percentile: 91.0
- Lexical Diversity: 2.97744
- Patent Class: 703.0
- Transitional Phrase Type: closed
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['14505021', '13464725', '11105019', '15443888', '10662987']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.27586604107143
- 35 USC 102 Novelty (BERT): 0.5063785813128528
- Combined Prediction Score: 0.2989172950955723
- Mean Citation Score: 164.472124
- Max Citation Score: 244.45578
- Similarity Product: 159.40140276759982

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 0
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test