PATENT CLAIM ANALYSIS

Application Number: 16228583
Application Type: Utility
Filing Date: 2018-12
Publication Date: 2019-04
Patent Classification: ["360", "065000"]

Abstract:
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Claim (Index 133):
The game server as claimed in  claim 112  wherein the appropriate time for the one or more lockout signals occurs immediately before competitors are able to see or hear relevant live action unfold.

Metadata:
- Claim Count in Document: 15.0
- Percentile: 98.0
- Lexical Diversity: 1.40909
- Patent Class: 360.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['15625988', '15963970', '14992937', '16037847', '15900438']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.8186580416349165
- 35 USC 102 Novelty (BERT): 0.587486498085995
- Combined Prediction Score: 0.7955408872800244
- Mean Citation Score: 443.284684
- Max Citation Score: 458.89734
- Similarity Product: 369.9148805128062

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test