PATENT CLAIM ANALYSIS

Application Number: 15995600
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2018-11
Patent Classification: ["463", "029000"]

Abstract:
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Claim (Index 18):
A kit for assembling an RFID-enabled gaming toy for playing a game on a gaming platform, said kit comprising:\n a plurality of modular components configured to be selectively and detachably assembled to form an assembled multi-component toy comprising said plurality of modular components secured together in one of a variety of possible assembled configurations; at least one of said modular components comprising a body having an internal cavity formed therein; a radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual character or object in a computer-animated game, wherein at least a portion of said first selection of information is encrypted; (iii) a radiofrequency (RF) transceiver configured to provide wireless communication with the gaming platform; and (iv) an antenna configured to power said RF transceiver when said antenna is energized by an externally-generated electromagnetic field; and wherein said at least one modular component is configured to be selectively interchanged with one or more like modular components comprising non-volatile memory storing a second selection of information that is different than said first selection of information.

Metadata:
- Claim Count in Document: 80.0
- Percentile: 94.0
- Lexical Diversity: 1.88764
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15211910', '14720080', '14464652', '13469443', '13801955']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5025594541236201
- 35 USC 102 Novelty (BERT): 0.6232605318326142
- Combined Prediction Score: 0.5146295618945196
- Mean Citation Score: 637.5763
- Max Citation Score: 667.8777
- Similarity Product: 576.0984648824215

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test