PATENT CLAIM ANALYSIS

Application Number: 15995600
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2018-11
Patent Classification: ["463", "029000"]

Abstract:
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Claim (Index 23):
A gaming system combining physical toys and virtual gameplay, said gaming system comprising:\n a first gaming toy configured to access a virtual game character in a computer-animated game played on a gaming platform, said first gaming toy comprising a plurality of modular components configured to be selectively and detachably secured to one another to form a modularly constructed toy having one of a variety of possible assembled configurations and wherein at least one of said modular components comprises a first radiofrequency identification (RFID) tag comprising non-volatile memory configured to store a first selection of information comprising machine-readable data identifying or describing said virtual game character, wherein the modularly constructed toy is functional when the plurality of modular components are secured to one another; a second gaming toy configured to be used in conjunction with said first gaming toy to selectively access one or more optional features of said computer-animated game, said second gaming toy comprising a second RFID tag comprising non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and wherein said first and second RFID tags are configured to communicate with an RFID reader that: i) powers and communicates with said first and second RFID tags, ii) ascertains said first and second selections of information, and iii) communicates said first and second selections of information to said gaming platform.

Metadata:
- Claim Count in Document: 80.0
- Percentile: 94.0
- Lexical Diversity: 1.88764
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15211910', '14720080', '14464652', '13469443', '13801955']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.4992163061479729
- 35 USC 102 Novelty (BERT): 0.6317707647490315
- Combined Prediction Score: 0.5124717520080788
- Mean Citation Score: 637.5763
- Max Citation Score: 667.8777
- Similarity Product: 602.5379523766816

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test