PATENT CLAIM ANALYSIS

Application Number: 16018966
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2019-12
Patent Classification: ["345", "156000"]

Abstract:
Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

Claim (Index 7):
The storage device of  claim 1 , wherein the instructions are executable to allow a third user to access the communication channel responsive to identifying that at least one of the first and second users is looking at the third user.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 94.0
- Lexical Diversity: 1.58571
- Patent Class: 345.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['15082335', '15921141', '15282654', '16019140', '15084644']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.655206593308411
- 35 USC 102 Novelty (BERT): 0.483892336713931
- Combined Prediction Score: 0.6380751676489631
- Mean Citation Score: 176.178202
- Max Citation Score: 189.25974
- Similarity Product: 135.61341100510597

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test