PATENT CLAIM ANALYSIS

Application Number: 16015895
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2018-12
Patent Classification: ["463", "003000"]

Abstract:
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Claim (Index 9):
The method of  claim 1 , wherein displaying the virtual player moving according to the motion includes presenting a first-person view of the virtual player on the display.

Metadata:
- Claim Count in Document: 7.0
- Percentile: 94.0
- Lexical Diversity: 2.11594
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['16015825', '16002860', '15431630', '15964221', '14247970']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3109496001496786
- 35 USC 102 Novelty (BERT): 0.5123605907313784
- Combined Prediction Score: 0.3310906992078486
- Mean Citation Score: 224.5066
- Max Citation Score: 320.8858600000001
- Similarity Product: 221.654567267052

Labels:
- Claim Label 101: 1
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 1

Dataset: test