PATENT CLAIM ANALYSIS

Application Number: 15979391
Application Type: Utility
Filing Date: 2018-05
Publication Date: 2018-09
Patent Classification: ["463", "025000"]

Abstract:
A network distributed gaming system is disclosed. The system includes a real world engine connected to a game world engine, the real world engine constructed to provide a randomly generated payout of real world credits. The system also includes an entertainment software engine connected to the game world engine by a network, the entertainment software engine configured to execute a multiplayer entertainment game. The system also includes the game world engine constructed to: receive gameplay gambling event occurrences; communicate a trigger of the wager in the gambling game; detect a substitution request; evaluate whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard; and perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.

Claim (Index 1):
A substitution hybrid gaming system, comprising:\n a processor; and a memory operatively coupled to the processor, the memory storing processor-executable instructions that when executed by the processor cause the processor to:\n provide a real world engine connected to a game world engine, wherein the real world engine is constructed to provide a randomly generated payout of real world credits from one or more wagers in a gambling game; \n configure an entertainment software engine connected to the game world engine, wherein the entertainment software engine is configured to execute a multiplayer entertainment game providing game world credit outcomes upon a player's skillful execution of the entertainment game; and \n receive by the entertainment software engine, gameplay gambling event occurrences based upon the player's consumption of enabling elements in the multimedia entertainment game that enable the player's play of the multiplayer entertainment game and whose consumption by the player through skillful play of the multiplayer entertainment game triggers a wager in the gambling game; \n communicate to the real world engine, based on the gameplay gambling event occurrences, a trigger of the wager in the gambling game; \n detect by the game world engine, a substitution request from a human player to replace the player of the multiplayer entertainment game during a gameplay session; \n evaluate by the game world engine, whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard, the at least one substitution standard including allowing the human player to substitute for the player when the human player is attributed with a sufficient amount of real world credit that can be expended to generate enabling elements in the gameplay session, and the human player's demonstrated skill matches the player's skill level as determined on the basis of the accumulation of game world credit accrued by the human player as a function of the human player's demonstrated skill at the multiplayer entertainment game; and \n perform by the game world engine, a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.

Metadata:
- Claim Count in Document: 7.0
- Percentile: 93.0
- Lexical Diversity: 2.29688
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['14564834', '13962815', '14104897', '14727726', '15450287']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.4240164645043492
- 35 USC 102 Novelty (BERT): 0.6410585419313267
- Combined Prediction Score: 0.445720672247047
- Mean Citation Score: 581.84406
- Max Citation Score: 670.7751
- Similarity Product: 620.4190379037021

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 0
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test