PATENT CLAIM ANALYSIS

Application Number: 15886779
Application Type: Utility
Filing Date: 2018-02
Publication Date: 2018-06
Patent Classification: ["273", "440000"]

Abstract:
A process that utilizes single squad matchup predictions pools, non scoring forces possession changes, binary stats, players participants predictions, real-time or known statistical outcome that's compared to other squads, teams, individuals, positions, athletes, ranking and wagering based on a single contest or pool cumulative averages. Stat knowledge IQ differences allow players to control the outcome of their participation. It captures both offensive and defensive scores based on fans prediction IQ and not the actual game results, real-time, retro or fantasy. It is a self sustaining validating process.

Claim (Index 4):
A computer based method for single squad team fantasy matchup pools for quantifying a game-player's prediction skills and statistical knowledge of a defensive athletic performance comprised of the steps of:\n the game-player makes a prediction of non-scoring forced possession changes where a defense prevents an offense from scoring a touchdown or a two point non-conversion, converting on special team points, blocking an extra point, a turnover, a fumble recovery, an interception, a forced quaterback turnover sack, forcing a punt, a safety, a touchback, a fourth down non-conversion or any time an offense fails to produce traditional points from a possession change; the prediction is adjusted by one hundred percent if the game-player accurately predicted a win, an overtime win, a loss or an overtime loss or the prediction is adjusted by fifty percent if the game-player predicted a win or a loss but predicted incorrectly whether that win or loss was in normal game play or in overtime; the prediction is adjusted by multiplying the prediction by quotient of the predicted score divided by the actual score determined after the game is completed; the prediction is adjusted a graduated factor for how closely the game-player predicted the league ranking after a game; an adjusted score is tabulated and recorded on the computer; the adjusted score from the game-player is compared to an adjusted scope from another game-player; the game-player with the greater adjusted score is determined to be a prevailing game-player; the prevailing game-player is identified in a human readable format as a winner; any single squad including all components, athletes, positions only or combined with or without special teams or with or without players participation may be utilized for wagering, scoring, ranking that can be compared with or against any single squad, athlete, positions only or combined with or without special teams that can be ultimately captured through predictions and displayed as stat IQ pools or individual contest for comparing and contrast for individuals stat knowledge IQ in real-time or in retro mode for previously played contests; team fantasy single squad matchup predictions pools compare offense only, defense only or combine straight or fantasy offense and defense. Real time or existing known outcomes may be the basis for tabulating the squad's score; play modes in both real time and fantasy are available; any single defensive squad real time actual statistical results versus any single offensive single squad actual statistical results can be compared to individuals or player's predictions of that single squad same or different fantasy real time statistical outcome or results that are based on the player's prediction accuracy which are captured and recorded as stat knowledge IQ; the result is be wagered against other individuals or players stat knowledge IQ; any single squad or combined existing known statistical outcome may be compared to any single or combined real time statistical outcome; the difference between existing and real time outcomes is available for game player selection; a game player may create an actual difference in the statistical outcome in which individuals or players make predictions against those predictions; a retro version allows any past known single squad or game or player's statistical outcome to be compared to any real time single squad statistical outcome; the difference between the existing known statistical outcome and real time statistical outcome results that individuals or players make predictions on that statistical difference based on a real time single squad statistical game play; participant individuals or players make a prediction on the actual results and that result can be wagered against other individuals or players' stat knowledge IQ.

Metadata:
- Claim Count in Document: 9.0
- Percentile: 88.0
- Lexical Diversity: 1.43056
- Patent Class: 273.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15078844', '13785748', '14470600', '11845739', '13454736']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.561277155434379
- 35 USC 102 Novelty (BERT): 0.5279866851242941
- Combined Prediction Score: 0.5579481084033705
- Mean Citation Score: 303.754024
- Max Citation Score: 314.07248
- Similarity Product: 183.63450624681468

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test