PATENT CLAIM ANALYSIS

Application Number: 15915888
Application Type: Utility
Filing Date: 2018-03
Publication Date: 2019-09
Patent Classification: ["463", "023000"]

Abstract:
A matchmaking system matches players for online gaming, when some of the players may be streaming players and other players may be non-streaming players. The streaming players, due to receiving content of the online game via computer networks from a streaming system, may experience a relatively greater network latency for game events relative to non-streaming players. When matching streaming players and non-streaming players for online game play, the relative competitive disadvantage for streaming players due to network latency may be compensated. Additionally, streaming players using input devices that may be more difficult to use and/or may be less responsive during game play, such as a touch screen, may also have their input device disadvantage compensated during matchmaking.

Claim (Index 4):
The system of  claim 1 , wherein to determine the network latency value associated with the first player, the computer-executable instructions further cause the one or more processors to:\n request, from a streaming system, the network latency value; and receive, from the streaming system, the network latency value.

Metadata:
- Claim Count in Document: 50.0
- Percentile: 90.0
- Lexical Diversity: 2.0
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['14712608', '10788408', '14712514', '12204762', '14712541']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3394914453815542
- 35 USC 102 Novelty (BERT): 0.4770338925723721
- Combined Prediction Score: 0.353245690100636
- Mean Citation Score: 194.265586
- Max Citation Score: 201.81958
- Similarity Product: 143.12501381999255

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test