PATENT CLAIM ANALYSIS

Application Number: 16017089
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2019-12
Patent Classification: ["463", "037000"]

Abstract:
A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.

Claim (Index 20):
A non-transitory computer readable medium comprising computer readable instructions which when executed by a processor causes the method of  claim 1  to be performed.

Metadata:
- Claim Count in Document: 32.0
- Percentile: 94.0
- Lexical Diversity: 1.7957
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['14611733', '15709972', '14609971', '14316274', '15597412']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.330693573806223
- 35 USC 102 Novelty (BERT): 0.4871300177881524
- Combined Prediction Score: 0.346337218204416
- Mean Citation Score: 230.105386
- Max Citation Score: 244.74696
- Similarity Product: 157.96913803306103

Labels:
- Claim Label 101: 1
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 1

Dataset: test