PATENT CLAIM ANALYSIS

Application Number: 16045138
Application Type: Utility
Filing Date: 2018-07
Publication Date: 2020-01
Patent Classification: ["463", "031000"]

Abstract:
Disclosed herein are methods for controlling a simulated object in a video game using a rotatable reticle, which allows a player to control the precise angle of an action and to select from a variety of actions, and then adjusts the effectiveness of the selected action based on the quality of the player's use of the reticle. The Video Game Reticle invention comprises a method of generating a symbol comprising a pivot point and a directional pointer, wherein the symbol acts as a dial with directional keys. A left rotational direction control key causes the dial to swing left, and a right rotational direction control key causes the dial to swing right. One or more action keys allow a player to activate an action, once the player decides on the angle of the action; wherein the relative effectiveness of the action is determined by the angle selected by the player.

Claim (Index 12):
The method of  claim 11 , wherein said control line changes colors based on said effectiveness of said action.

Metadata:
- Claim Count in Document: 32.0
- Percentile: 95.0
- Lexical Diversity: 1.96341
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['10958443', '10677602', '10352672', '12345648', '10106259']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.2989580016992943
- 35 USC 102 Novelty (BERT): 0.4991626894171554
- Combined Prediction Score: 0.3189784704710804
- Mean Citation Score: 174.25501200000005
- Max Citation Score: 179.35512
- Similarity Product: 95.23969935912608

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test