PATENT CLAIM ANALYSIS

Application Number: 16039322
Application Type: Utility
Filing Date: 2018-07
Publication Date: 2019-01
Patent Classification: ["463", "016000"]

Abstract:
An RNG bound prize field wagering electronic gaming machine is disclosed. The electronic gaming machine includes an interactive controller that receives a skill proposition for a skill-based game from a process controller including a prize field having a determined density of symbols, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, determines a skill outcome based on the player interactions and the skill proposition including a number of symbol collisions between a player character and the symbols, and communicates the skill outcome to the process controller. The process controller generates a random outcome using a random number generator, determines a skill objective of the skill proposition based on the random outcome, communicates the skill proposition to the interactive controller, receives the skill outcome for the skill proposition from the interactive controller, and determines an award to be awarded to a player based on the number of symbol collisions.

Claim (Index 8):
An RNG bound prize field wagering electronic gaming machine, comprising:\n an enclosure constructed to mount:\n a user input device; \n a user output device; \n a credit input device; \n a credit output device; \n at least one processor operatively connected to the user input device, the user output device, the credit input device, and the credit output device; and a memory operatively connected to the at least one processor, the memory storing processor executable instructions that when executed by the processor cause the processor to:\n communicate with the credit input device to receive a credit input; \n credit a credit meter with credits based on the credit data; \n generate a random outcome using a random number generator; \n determine a skill objective of a skill proposition of a skill-based game based on the random outcome; \n generate a player presentation based on the skill proposition; \n present the player presentation to a player using the user output device; \n detect player interactions with the player presentation using the user input device; \n determine a skill outcome based on the player interactions and the skill proposition; \n update the credit meter based on the skill outcome; and \n communicate with the credit output device to generate a credit output based on credits transferred off of the credit meter.

Metadata:
- Claim Count in Document: 15.0
- Percentile: 95.0
- Lexical Diversity: 2.81667
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['15597123', '15422453', '15098287', '15951155', '14984965']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3626108569032981
- 35 USC 102 Novelty (BERT): 0.5639884977690212
- Combined Prediction Score: 0.3827486209898704
- Mean Citation Score: 444.229922
- Max Citation Score: 499.0929
- Similarity Product: 429.9162482929587

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 0
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test