PATENT CLAIM ANALYSIS

Application Number: 16162358
Application Type: Utility
Filing Date: 2018-10
Publication Date: 2019-02
Patent Classification: ["463", "016000"]

Abstract:
A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.

Claim (Index 2):
The system of  claim 1 , wherein the previously saved game state data allows the player to play a subsequent group game session using game play assets obtained from the player's previous play of the asynchronous persistent group game.

Metadata:
- Claim Count in Document: 9.0
- Percentile: 97.0
- Lexical Diversity: 1.94643
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['13801076', '15293751', '12581115', '12619672', '13801121']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.4353543664549564
- 35 USC 102 Novelty (BERT): 0.5442303728475627
- Combined Prediction Score: 0.446241967094217
- Mean Citation Score: 442.16993600000006
- Max Citation Score: 457.85532
- Similarity Product: 359.13171846915725

Labels:
- Claim Label 101: 0
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 0

Dataset: test