PATENT CLAIM ANALYSIS

Application Number: 16003859
Application Type: Utility
Filing Date: 2018-06
Publication Date: 2018-12
Patent Classification: ["345", "505000"]

Abstract:
A method of optimizing a processing time of a simulation engine that executes to create a simulated experience for a user, includes the steps of identifying a number of components that comprise the simulated experience to be rendered for the user in a virtual reality environment; assigns execution of the plurality of components to at least two threads, where the at least two threads execute in parallel on a CPU to create the simulated experience, where the first thread processes a first portion of the components for components that require rapid execution to create a realistic experience within the simulated experience, and reduces a processing load of the first thread by assigning a second portion of the components to execute in a second thread, where the second portion requires less rapid execution than the first portion to create the realistic experience.

Claim (Index 9):
The method of  claim 2 , wherein the step of buffering at least two copies of the component comprises buffering three copies of the component of the plurality of components.

Metadata:
- Claim Count in Document: 1.0
- Percentile: 94.0
- Lexical Diversity: 2.3871
- Patent Class: 345.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['14729001', '15721063', '15688685', '15201163', '15482685']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.6513572088029146
- 35 USC 102 Novelty (BERT): 0.4991959239708127
- Combined Prediction Score: 0.6361410803197045
- Mean Citation Score: 161.97272800000005
- Max Citation Score: 169.98802
- Similarity Product: 101.0596924231458

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test