PATENT CLAIM ANALYSIS

Application Number: 16144161
Application Type: Utility
Filing Date: 2018-09
Publication Date: 2019-05
Patent Classification: ["273", "PCA003"]

Abstract:
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.

Claim (Index 11):
The system of  claim 1  where a destination includes a sales point, where the sales point includes any of detecting means included in a game access point for detecting gamer identity information, where the sales point communicates with the interactive gaming system to provide gamer identity information and to receive sales point directive information, where the sales point effects the experience of the gamer based at least in part on the sales point directive information, and where the sales point effects include any one of, or any combination of:\n providing a sales benefit regarding products or services being sold by the sales point to the gamer; \n including game information on a sales receipt being provided to the gamer; \n updating the identification means of a mobile game device being sold to the gamer, and \n providing game content to the gamer within the sales point, where providing game content includes causing actuatable devices to output any of multiple effects.

Metadata:
- Claim Count in Document: 11.0
- Percentile: 97.0
- Lexical Diversity: 1.59596
- Patent Class: 273.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: False
- Related Applications: ['15690213', '16027301', '11283172', '15356525', '14697598']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.5472773348224386
- 35 USC 102 Novelty (BERT): 0.5087517926104362
- Combined Prediction Score: 0.5434247806012383
- Mean Citation Score: 224.853744
- Max Citation Score: 269.52792
- Similarity Product: 208.1087808838892

Labels:
- Claim Label 101: 1
- Claim Label 102: 1
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 1
- Label 101 Adjusted: 1

Dataset: test