PATENT CLAIM ANALYSIS

Application Number: 15979717
Application Type: Utility
Filing Date: 2018-05
Publication Date: 2019-11
Patent Classification: ["463", "020000"]

Abstract:
A method of operating an electronic gaming machine includes providing a predictive model of an emotional state of a player of the electronic gaming machine, obtaining biometric data associated with the player, and analyzing the biometric data to detect an emotional state of the player. The method detects occurrence of a game play event of the electronic device, generates a predicted emotional state of the player as a result of the occurrence of the game play event, and modifies an aspect of a game play experience of the electronic gaming machine based on the predicted emotional state of the player in response to the game play event.

Claim (Index 5):
The computer-implemented method of  claim 1 , further comprising:\n comparing the predicted emotional state of the player to a threshold; and notifying an attendant device of the predicted emotional state of the player in response comparing the predicted emotional state of the player to the threshold.

Metadata:
- Claim Count in Document: 2.0
- Percentile: 93.0
- Lexical Diversity: 2.45652
- Patent Class: 463.0
- Transitional Phrase Type: open
- Component Type: 1
- Foreign Priority: False
- Related Applications: ['12111760', '14451004', '13895972', '13354709', '15720440']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3870117711739533
- 35 USC 102 Novelty (BERT): 0.4795686197380717
- Combined Prediction Score: 0.3962674560303651
- Mean Citation Score: 245.07309
- Max Citation Score: 253.6336
- Similarity Product: 184.10399658298493

Labels:
- Claim Label 101: 1
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 1

Dataset: test