PATENT CLAIM ANALYSIS

Application Number: 16035130
Application Type: Utility
Filing Date: 2018-07
Publication Date: 2018-11
Patent Classification: ["463", "020000"]

Abstract:
Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.

Claim (Index 3):
The computer according to  claim 1 , wherein the circuitry is configured to output display data corresponding to the parameter value of each of the first game contents based on the number of the game contents whose type matches each type of the first game contents.

Metadata:
- Claim Count in Document: 3.0
- Percentile: 95.0
- Lexical Diversity: 2.43077
- Patent Class: 463.0
- Transitional Phrase Type: none
- Component Type: 0
- Foreign Priority: True
- Related Applications: ['14498588', '15391157', '14182790', '14194466', '15943867']

Analysis Scores:
- 35 USC 101 Eligibility (BERT): 0.3383960601710095
- 35 USC 102 Novelty (BERT): 0.5596520406240543
- Combined Prediction Score: 0.360521658216314
- Mean Citation Score: 291.070654
- Max Citation Score: 458.333
- Similarity Product: 430.0944558074475

Labels:
- Claim Label 101: 1
- Claim Label 102: 0
- Claim Label 103: 1
- Claim Label 112: 1
- Combined Label: 0
- Label 101 Adjusted: 1

Dataset: test