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abriasffxi/darkstar
scripts/zones/LaLoff_Amphitheater/npcs/qm1_1.lua
17
2451
----------------------------------- -- Area: LaLoff_Amphitheater -- NPC: Shimmering Circle (BCNM Entrances) ------------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; package.loaded["scripts/globals/bcnm"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/LaLoff_Amphitheater/TextIDs"); -- Death cutscenes: -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,0,0); -- hume -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,1,0); -- taru -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,2,0); -- mithra -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,3,0); -- elvaan -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,4,0); -- galka -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,5,0); -- divine might -- param 1: entrance # -- param 2: fastest time -- param 3: unknown -- param 4: clear time -- param 5: zoneid -- param 6: exit cs (0-4 AA, 5 DM, 6-10 neo AA, 11 neo DM) -- param 7: skip (0 - no skip, 1 - prompt, 2 - force) -- param 8: 0 ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option,1)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
Armyluix/darkstar
scripts/globals/spells/bluemagic/wild_oats.lua
18
1960
----------------------------------------- -- Spell: Wild Oats -- Additional effect: Vitality Down. Duration of effect varies on TP -- Spell cost: 9 MP -- Monster Type: Plantoids -- Spell Type: Physical (Piercing) -- Blue Magic Points: 3 -- Stat Bonus: CHR+1, HP+10 -- Level: 4 -- Casting Time: 0.5 seconds -- Recast Time: 7.25 seconds -- Skillchain Element(s): Light (can open Compression, Reverberation, or Distortion; can close Transfixion) -- Combos: Beast Killer ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_DURATION; params.dmgtype = DMGTYPE_PIERCE; params.scattr = SC_TRANSFIXION; params.numhits = 1; params.multiplier = 1.84; params.tp150 = 1.84; params.tp300 = 1.84; params.azuretp = 1.84; params.duppercap = 11; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); if (target:hasStatusEffect(EFFECT_VIT_DOWN)) then spell:setMsg(75); -- no effect else target:addStatusEffect(EFFECT_VIT_DOWN,15,0,20); end return damage; end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/qm8.lua
57
2181
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: qm8 (??? - Ancient Papyrus Shreds) -- Involved in Quest: In Defiant Challenge -- @pos 105.275 -32 92.551 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (OldSchoolG1 == false) then if (player:hasItem(1088) == false and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) == false and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then player:addKeyItem(ANCIENT_PAPYRUS_SHRED2); player:messageSpecial(KEYITEM_OBTAINED,ANCIENT_PAPYRUS_SHRED2); end if (player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED3)) then if (player:getFreeSlotsCount() >= 1) then player:addItem(1088, 1); player:messageSpecial(ITEM_OBTAINED, 1088); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1088); end end if (player:hasItem(1088)) then player:delKeyItem(ANCIENT_PAPYRUS_SHRED1); player:delKeyItem(ANCIENT_PAPYRUS_SHRED2); player:delKeyItem(ANCIENT_PAPYRUS_SHRED3); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/cocos/scripting/lua-bindings/auto/api/ArmatureAnimation.lua
16
5581
-------------------------------- -- @module ArmatureAnimation -- @extend ProcessBase -- @parent_module ccs -------------------------------- -- -- @function [parent=#ArmatureAnimation] getSpeedScale -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Play animation by animation name.<br> -- param animationName The animation name you want to play<br> -- param durationTo The frames between two animation changing-over.<br> -- It's meaning is changing to this animation need how many frames<br> -- -1 : use the value from MovementData get from flash design panel<br> -- param loop Whether the animation is loop<br> -- loop < 0 : use the value from MovementData get from flash design panel<br> -- loop = 0 : this animation is not loop<br> -- loop > 0 : this animation is loop -- @function [parent=#ArmatureAnimation] play -- @param self -- @param #string animationName -- @param #int durationTo -- @param #int loop -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Go to specified frame and pause current movement. -- @function [parent=#ArmatureAnimation] gotoAndPause -- @param self -- @param #int frameIndex -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- -- @function [parent=#ArmatureAnimation] playWithIndexes -- @param self -- @param #array_table movementIndexes -- @param #int durationTo -- @param #bool loop -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- -- @function [parent=#ArmatureAnimation] setAnimationData -- @param self -- @param #ccs.AnimationData data -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Scale animation play speed.<br> -- param animationScale Scale value -- @function [parent=#ArmatureAnimation] setSpeedScale -- @param self -- @param #float speedScale -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- -- @function [parent=#ArmatureAnimation] getAnimationData -- @param self -- @return AnimationData#AnimationData ret (return value: ccs.AnimationData) -------------------------------- -- Go to specified frame and play current movement.<br> -- You need first switch to the movement you want to play, then call this function.<br> -- example : playByIndex(0);<br> -- gotoAndPlay(0);<br> -- playByIndex(1);<br> -- gotoAndPlay(0);<br> -- gotoAndPlay(15); -- @function [parent=#ArmatureAnimation] gotoAndPlay -- @param self -- @param #int frameIndex -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Init with a Armature<br> -- param armature The Armature ArmatureAnimation will bind to -- @function [parent=#ArmatureAnimation] init -- @param self -- @param #ccs.Armature armature -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ArmatureAnimation] playWithNames -- @param self -- @param #array_table movementNames -- @param #int durationTo -- @param #bool loop -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Get movement count -- @function [parent=#ArmatureAnimation] getMovementCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- -- @function [parent=#ArmatureAnimation] playWithIndex -- @param self -- @param #int animationIndex -- @param #int durationTo -- @param #int loop -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Get current movementID<br> -- return The name of current movement -- @function [parent=#ArmatureAnimation] getCurrentMovementID -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Create with a Armature<br> -- param armature The Armature ArmatureAnimation will bind to -- @function [parent=#ArmatureAnimation] create -- @param self -- @param #ccs.Armature armature -- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation) -------------------------------- -- Pause the Process -- @function [parent=#ArmatureAnimation] pause -- @param self -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Stop the Process -- @function [parent=#ArmatureAnimation] stop -- @param self -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- -- @function [parent=#ArmatureAnimation] update -- @param self -- @param #float dt -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- Resume the Process -- @function [parent=#ArmatureAnimation] resume -- @param self -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) -------------------------------- -- js ctor -- @function [parent=#ArmatureAnimation] ArmatureAnimation -- @param self -- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation) return nil
mit
abriasffxi/darkstar
scripts/globals/spells/utsusemi_ni.lua
15
1749
----------------------------------------- -- Spell: Utsusemi: Ni ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effect = target:getStatusEffect(EFFECT_COPY_IMAGE); -- Get extras shadows local bonusShadow = 0; if caster:getEquipID(SLOT_FEET) == 11156 then bonusShadow = 1; end if (effect == nil) then if caster:getMainJob() == JOBS.NIN then target:addStatusEffectEx(EFFECT_COPY_IMAGE,EFFECT_COPY_IMAGE_4, 4 + bonusShadow,0,900); target:setMod(MOD_UTSUSEMI, 4 + bonusShadow); spell:setMsg(230); else target:addStatusEffectEx(EFFECT_COPY_IMAGE,EFFECT_COPY_IMAGE_3, 3 + bonusShadow,0,900); target:setMod(MOD_UTSUSEMI, 3 + bonusShadow); spell:setMsg(230); end elseif caster:getMainJob() == JOBS.NIN then if (effect:getPower() <= 4) then spell:setMsg(230); effect:setPower(4); effect:setIcon(EFFECT_COPY_IMAGE_4); effect:resetStartTime(); target:setMod(MOD_UTSUSEMI, 4 + bonusShadow); else spell:setMsg(75); end else if (effect:getPower() <= 3) then spell:setMsg(230); effect:setPower(3); effect:setIcon(EFFECT_COPY_IMAGE_3); effect:resetStartTime(); target:setMod(MOD_UTSUSEMI, 3 + bonusShadow); else spell:setMsg(75); end end return EFFECT_COPY_IMAGE; end;
gpl-3.0
Armyluix/darkstar
scripts/globals/mobskills/Everyones_Rancor.lua
55
1603
--------------------------------------------- -- Everyones Grudge -- -- Notes: Invokes collective hatred to spite a single target. -- Damage done is 5x the amount of tonberries you have killed! For NM's using this it is 50 x damage. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:isMobType(MOBTYPE_NOTORIOUS) and mob:getHP()/mob:getMaxHP() <= 0.25) then return 0; end return 1; end; function onMobWeaponSkill(target, mob, skill) local realDmg = 0; local mobID = mob:getID(); if (target:getID() > 100000) then realDmg = 10 * math.random(50,100); else realDmg = 10 * target:getVar("EVERYONES_GRUDGE_KILLS"); -- Damage is 5 times the amount you have killed if (mobID == 17428677 or mobID == 17433008 or mobID == 17433006 or mobID == 17433009 or mobID == 17432994 or mobID == 17433007 or mobID == 17428813 or mobID == 17432659 or mobID == 17432846 or mobID == 17428809) then realDmg = realDmg * 10; -- Sets the Multiplyer to 50 for NM's elseif (mobID == 17432799 or mobID == 17428611 or MobID == 17428554 or mobID == 17428751 or mobID == 17432609 or mobID == 16814432 or mobID == 17432624 or mobID == 17285526 or mobID == 17285460) then realDmg = realDmg * 10; -- Sets the Multiplyer to 50 for NM's , staggered list end end target:delHP(realDmg); return realDmg; end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/mobskills/Everyones_Rancor.lua
55
1603
--------------------------------------------- -- Everyones Grudge -- -- Notes: Invokes collective hatred to spite a single target. -- Damage done is 5x the amount of tonberries you have killed! For NM's using this it is 50 x damage. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:isMobType(MOBTYPE_NOTORIOUS) and mob:getHP()/mob:getMaxHP() <= 0.25) then return 0; end return 1; end; function onMobWeaponSkill(target, mob, skill) local realDmg = 0; local mobID = mob:getID(); if (target:getID() > 100000) then realDmg = 10 * math.random(50,100); else realDmg = 10 * target:getVar("EVERYONES_GRUDGE_KILLS"); -- Damage is 5 times the amount you have killed if (mobID == 17428677 or mobID == 17433008 or mobID == 17433006 or mobID == 17433009 or mobID == 17432994 or mobID == 17433007 or mobID == 17428813 or mobID == 17432659 or mobID == 17432846 or mobID == 17428809) then realDmg = realDmg * 10; -- Sets the Multiplyer to 50 for NM's elseif (mobID == 17432799 or mobID == 17428611 or MobID == 17428554 or mobID == 17428751 or mobID == 17432609 or mobID == 16814432 or mobID == 17432624 or mobID == 17285526 or mobID == 17285460) then realDmg = realDmg * 10; -- Sets the Multiplyer to 50 for NM's , staggered list end end target:delHP(realDmg); return realDmg; end;
gpl-3.0
cjtallman/LDoc
ldoc/builtin/coroutine.lua
7
2180
--- creating and controlling coroutines. -- @module coroutine local coroutine = {} --- -- Creates a new coroutine, with body `f`. `f` must be a Lua -- function. Returns this new coroutine, an object with type `"thread"`. function coroutine.create(f) end --- -- Starts or continues the execution of coroutine `co`. The first time -- you resume a coroutine, it starts running its body. The values -- ... are passed as the arguments to the body function. If the coroutine -- has yielded, `resume` restarts it; the values ... are passed -- as the results from the yield. -- If the coroutine runs without any errors, `resume` returns true plus any -- values passed to `yield` (if the coroutine yields) or any values returned -- by the body function (if the coroutine terminates). If there is any error, -- `resume` returns false plus the error message. function coroutine.resume(co , ...) end --- -- Returns the running coroutine. Or nil when called by the main thread. function coroutine.running() end --- -- Returns the status of coroutine `co`. Result is a string: `"running"`, if -- the coroutine is running (that is, it called `status`); `"suspended"`, if -- the coroutine is suspended in a call to `yield`, or if it has not started -- running yet; `"normal"` if the coroutine is active but not running (that -- is, it has resumed another coroutine); and `"dead"` if the coroutine has -- finished its body function, or if it has stopped with an error. function coroutine.status(co) end --- -- Creates a new coroutine, with body `f`. `f` must be a Lua -- function. Returns a function that resumes the coroutine each time it is -- called. Any arguments passed to the function behave as the extra arguments to -- `resume`. Returns the same values returned by `resume`, except the first -- boolean. In case of error, propagates the error. function coroutine.wrap(f) end --- -- Suspends the execution of the calling coroutine. The coroutine cannot -- be running a C function, a metamethod, or an iterator. Any arguments to -- `yield` are passed as extra results to `resume`. function coroutine.yield(...) end return coroutine
mit
isalnikov/Algorithm-Implementations
Levenshtein_distance/Lua/Yonaba/levenshtein.lua
25
1670
-- Levenshtein distance implementation -- See: http://en.wikipedia.org/wiki/Levenshtein_distance -- Iterative matrix-based method -- See: http://en.wikipedia.org/wiki/Levenshtein_distance#Iterative_with_full_matrix -- Return the minimum of three elements local function min(a, b, c) return math.min(math.min(a, b), c) end -- Creates a 2D matrix local function matrix(row,col) local m = {} for i = 1,row do m[i] = {} for j = 1,col do m[i][j] = 0 end end return m end -- Calculates the Levenshtein distance between two strings local function lev_iter_based(strA,strB) local M = matrix(#strA+1,#strB+1) local i,j,cost local row,col = #M,#M[1] for i = 1,row do M[i][1] = i-1 end for j = 1,col do M[1][j] = j-1 end for i = 2,row do for j = 2,col do if (strA:sub(i-1,i-1) == strB:sub(j-1,j-1)) then cost = 0 else cost = 1 end M[i][j] = min(M[i-1][j]+1,M[i][j-1]+1,M[i-1][j-1]+cost) end end return M[row][col] end -- Recursive method -- See: http://en.wikipedia.org/wiki/Levenshtein_distance#Recursive -- Calculates the Levenshtein distance between two strings local function lev_recursive_based(strA, strB, s, t) s, t = s or #strA, t or #strB if s == 0 then return t end if t == 0 then return s end local cost = strA:sub(s,s) == strB:sub(t,t) and 0 or 1 return min( lev_recursive_based(strA, strB, s - 1, t) + 1, lev_recursive_based(strA, strB, s, t - 1) + 1, lev_recursive_based(strA, strB, s - 1, t - 1) + cost ) end return { lev_iter = lev_iter_based, lev_recursive = function(strA, strB) -- Wrapped to shadow access to s and t args return lev_recursive_based(strA, strB) end }
mit
sum2012/mame
3rdparty/genie/tests/actions/vstudio/cs2005/projectsettings.lua
47
3943
-- -- tests/actions/vstudio/cs2005/projectsettings.lua -- Validate generation of root <PropertyGroup/> in Visual Studio 2005+ .csproj -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- T.vstudio_cs2005_projectsettings = { } local suite = T.vstudio_cs2005_projectsettings local cs2005 = premake.vstudio.cs2005 -- -- Setup -- local sln, prj function suite.setup() sln = test.createsolution() language "C#" uuid "AE61726D-187C-E440-BD07-2556188A6565" end local function prepare() premake.bake.buildconfigs() prj = premake.solution.getproject(sln, 1) cs2005.projectsettings(prj) end -- -- Version Tests -- function suite.OnVs2005() _ACTION = "vs2005" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> </PropertyGroup> ]] end function suite.OnVs2008() _ACTION = "vs2008" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>9.0.21022</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> </PropertyGroup> ]] end function suite.OnVs2010() _ACTION = "vs2010" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkProfile></TargetFrameworkProfile> <FileAlignment>512</FileAlignment> </PropertyGroup> ]] end function suite.OnVs2012() _ACTION = "vs2012" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> ]] end -- -- Framework Tests -- function suite.OnFrameworkVersion() _ACTION = "vs2005" framework "3.0" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v3.0</TargetFrameworkVersion> </PropertyGroup> ]] end
gpl-2.0
abriasffxi/darkstar
scripts/globals/weaponskills/stardiver.lua
22
1598
----------------------------------- -- Stardiver -- Polearm weapon skill -- Skill Level: MERIT -- Delivers a fourfold attack. Damage varies with TP. -- Will stack with Sneak Attack. reduces params.crit hit evasion by 5% -- Element: None -- Modifiers: STR:73~85% -- 100%TP 200%TP 300%TP -- 0.75 1.25 1.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 4; params.ftp100 = 0.75; params.ftp200 = 1.25; params.ftp300 = 1.75; params.str_wsc = 0.85 + (player:getMerit(MERIT_STARDIVER) / 100); params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.7 + (player:getMerit(MERIT_STARDIVER) / 100); end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); if (damage > 0 and target:hasStatusEffect(EFFECT_CRIT_HIT_EVASION_DOWN) == false) then target:addStatusEffect(EFFECT_CRIT_HIT_EVASION_DOWN, 5, 0, 60); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
abriasffxi/darkstar
scripts/zones/East_Ronfaure/TextIDs.lua
7
1411
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6401; -- You cannot obtain the item <item> come back again after sorting your inventory. ITEM_OBTAINED = 6406; -- Obtained: <item>. GIL_OBTAINED = 6407; -- Obtained <number> gil. KEYITEM_OBTAINED = 6409; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7226; -- You can't fish here. -- Logging LOGGING_IS_POSSIBLE_HERE = 7482; -- Logging is possible here if you have -- General Dialog RAYOCHINDOT_DIALOG = 7406; -- If you are outmatched, run to the city as quickly as you can. CROTEILLARD_DIALOG = 7407; -- Sorry, no chatting while I'm on duty. BLESSED_WATERSKIN = 7451; -- To get water, radethe waterskin you hold with the river. CHEVAL_RIVER_WATER = 7432; -- You fill your waterskin with water from the river. You now have NOTHING_OUT_OF_ORDINARY = 6420; -- There is nothing out of the ordinary here. -- Other Dialog NOTHING_HAPPENS = 7326; -- Nothing happens... -- conquest Base CONQUEST_BASE = 7067; -- Tallying conquest results... -- chocobo digging DIG_THROW_AWAY = 7239; -- You dig up ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, but your inventory is full. FIND_NOTHING = 7241; -- You dig and you dig, but find nothing.
gpl-3.0
Armyluix/darkstar
scripts/zones/AlTaieu/npcs/qm3.lua
14
1611
----------------------------------- -- Area: Al'Taieu -- NPC: ??? (Jailer of Prudence Spawn) -- Allows players to spawn the Jailer of Prudence by trading the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ to a ???. -- @pos , 706 -1 22 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ --[[if (GetMobAction(16912846) == 0 and GetMobAction(16912847) == 0 and trade:hasItemQty(1856,1) and trade:hasItemQty(1870,1) and trade:hasItemQty(1871,1) and trade:getItemCount() == 3) then player:tradeComplete(); SpawnMob(16912846,900):updateClaim(player);-- Spawn Jailer of Prudence 1 SpawnMob(16912847,900):updateClaim(player);-- Spawn Jailer of Prudence 2 end]] end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); end;
gpl-3.0
davek44/Basset
src/batcherT.lua
1
1419
BatcherT = {} BatcherT.__index = BatcherT function BatcherT:__init(X, Y, batch_size, permute) bat = {} setmetatable(bat, self) bat.X = X bat.Y = Y bat.num_seqs = (#X)[1] bat.batch_size = batch_size bat.permute = permute or false bat:reset() return bat end function BatcherT:next() local X_batch = nil local Y_batch = nil if self.start <= (#self.X)[1] then -- allocate Tensors local blen = self.stop-self.start+1 X_batch = torch.Tensor(blen, 4, 1, (#self.X)[4]) if self.Y ~= nil then Y_batch = torch.Tensor(blen, (#self.Y)[2]) end -- copy data local k = 1 for i = self.start, self.stop do X_batch[k] = self.X[self.order[i]] if self.Y ~= nil then Y_batch[k] = self.Y[self.order[i]] end k = k + 1 end -- update batch indexes for next self.start = self.start + self.batch_size self.stop = math.min(self.stop + self.batch_size, (#self.X)[1]) end return X_batch, Y_batch end function BatcherT:reset() self.start = 1 self.stop = math.min(self.start+self.batch_size-1, (#self.X)[1]) if self.permute then self.order = torch.randperm((#self.X)[1]) else self.order = {} for i = 1,(#self.X)[1] do self.order[i] = i end end end
mit
mir3x/freeciv_cmake
data/civ2civ3/script.lua
1
10806
-- Freeciv - Copyright (C) 2007 - The Freeciv Project -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2, or (at your option) -- any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- This file is for lua-functionality that is specific to a given -- ruleset. When freeciv loads a ruleset, it also loads script -- file called 'default.lua'. The one loaded if your ruleset -- does not provide an override is default/default.lua. -- Place Ruins at the location of the destroyed city. function city_destroyed_callback(city, loser, destroyer) city.tile:create_extra("Ruins", NIL) -- continue processing return false end signal.connect("city_destroyed", "city_destroyed_callback") -- Check if there is certain terrain in ANY CAdjacent tile. function adjacent_to(tile, terrain_name) for adj_tile in tile:circle_iterate(1) do if adj_tile.id ~= tile.id then local adj_terr = adj_tile.terrain local adj_name = adj_terr:rule_name() if adj_name == terrain_name then return true end end end return false end -- Check if there is certain terrain in ALL CAdjacent tiles. function surrounded_by(tile, terrain_name) for adj_tile in tile:circle_iterate(1) do if adj_tile.id ~= tile.id then local adj_terr = adj_tile.terrain local adj_name = adj_terr:rule_name() if adj_name ~= terrain_name then return false end end end return true end -- Add random labels to the map. function place_map_labels() local rivers = 0 local deeps = 0 local oceans = 0 local lakes = 0 local swamps = 0 local glaciers = 0 local tundras = 0 local deserts = 0 local plains = 0 local grasslands = 0 local jungles = 0 local forests = 0 local hills = 0 local mountains = 0 local selected_river = 0 local selected_deep = 0 local selected_ocean = 0 local selected_lake = 0 local selected_swamp = 0 local selected_glacier = 0 local selected_tundra = 0 local selected_desert = 0 local selected_plain = 0 local selected_grassland = 0 local selected_jungle = 0 local selected_forest = 0 local selected_hill = 0 local selected_mountain = 0 -- Count the tiles that has a terrain type that may get a label. for place in whole_map_iterate() do local terr = place.terrain local tname = terr:rule_name() if place:has_extra("River") then rivers = rivers + 1 elseif tname == "Deep Ocean" then deeps = deeps + 1 elseif tname == "Ocean" then oceans = oceans + 1 elseif tname == "Lake" then lakes = lakes + 1 elseif tname == "Swamp" then swamps = swamps + 1 elseif tname == "Glacier" then glaciers = glaciers + 1 elseif tname == "Tundra" then tundras = tundras + 1 elseif tname == "Desert" then deserts = deserts + 1 elseif tname == "Plains" then plains = plains + 1 elseif tname == "Grassland" then grasslands = grasslands + 1 elseif tname == "Jungle" then jungles = jungles + 1 elseif tname == "Forest" then forests = forests + 1 elseif tname == "Hills" then hills = hills + 1 elseif tname == "Mountains" then mountains = mountains + 1 end end -- Decide if a label should be included and, in case it should, where. if random(1, 100) <= rivers then selected_river = random(1, rivers) end if random(1, 100) <= deeps then selected_deep = random(1, deeps) end if random(1, 100) <= oceans then selected_ocean = random(1, oceans) end if random(1, 100) <= lakes then selected_lake = random(1, lakes) end if random(1, 100) <= swamps then selected_swamp = random(1, swamps) end if random(1, 100) <= glaciers then selected_glacier = random(1, glaciers) end if random(1, 100) <= tundras then selected_tundra = random(1, tundras) end if random(1, 100) <= deserts then selected_desert = random(1, deserts) end if random(1, 100) <= plains then selected_plain = random(1, plains) end if random(1, 100) <= grasslands then selected_grassland = random(1, grasslands) end if random(1, 100) <= jungles then selected_jungle = random(1, jungles) end if random(1, 100) <= forests then selected_forest = random(1, forests) end if random(1, 100) <= hills then selected_hill = random(1, hills) end if random(1, 100) <= mountains then selected_mountain = random(1, mountains) end -- Place the included labels at the location determined above. for place in whole_map_iterate() do local terr = place.terrain local tname = terr:rule_name() if place:has_extra("River") then selected_river = selected_river - 1 if selected_river == 0 then if tname == "Hills" then place:set_label(_("Grand Canyon")) elseif tname == "Mountains" then place:set_label(_("Deep Gorge")) elseif tname == "Tundra" then place:set_label(_("Fjords")) elseif random(1, 100) <= 50 then place:set_label(_("Waterfalls")) else place:set_label(_("Travertine Terraces")) end end elseif tname == "Deep Ocean" then selected_deep = selected_deep - 1 if selected_deep == 0 then if random(1, 100) <= 50 then place:set_label(_("Deep Trench")) else place:set_label(_("Thermal Vent")) end end elseif tname == "Ocean" then selected_ocean = selected_ocean - 1 if selected_ocean == 0 then if surrounded_by(place, "Ocean") then place:set_label(_("Atoll Chain")) elseif adjacent_to(place, "Deep Ocean") then place:set_label(_("Great Barrier Reef")) else -- Coast place:set_label(_("Great Blue Hole")) end end elseif tname == "Lake" then selected_lake = selected_lake - 1 if selected_lake == 0 then if surrounded_by(place, "Lake") then place:set_label(_("Great Lakes")) elseif not adjacent_to(place, "Lake") then -- Isolated place:set_label(_("Dead Sea")) else place:set_label(_("Rift Lake")) end end elseif tname == "Swamp" then selected_swamp = selected_swamp - 1 if selected_swamp == 0 then if not adjacent_to(place, "Swamp") then place:set_label(_("Grand Prismatic Spring")) elseif adjacent_to(place, "Ocean") then place:set_label(_("Mangrove Forest")) else place:set_label(_("Cenotes")) end end elseif tname == "Glacier" then selected_glacier = selected_glacier - 1 if selected_glacier == 0 then if surrounded_by(place, "Glacier") then place:set_label(_("Ice Sheet")) elseif not adjacent_to(place, "Glacier") then place:set_label(_("Frozen Lake")) elseif adjacent_to(place, "Ocean") then place:set_label(_("Glacier Bay")) else place:set_label(_("Advancing Glacier")) end end elseif tname == "Tundra" then selected_tundra = selected_tundra - 1 if selected_tundra == 0 then place:set_label(_("Geothermal Area")) end elseif tname == "Desert" then selected_desert = selected_desert - 1 if selected_desert == 0 then if surrounded_by(place, "Desert") then place:set_label(_("Sand Sea")) elseif not adjacent_to(place, "Desert") then place:set_label(_("Salt Flat")) elseif random(1, 100) <= 50 then place:set_label(_("Singing Dunes")) else place:set_label(_("White Desert")) end end elseif tname == "Plains" then selected_plain = selected_plain - 1 if selected_plain == 0 then if adjacent_to(place, "Ocean") then place:set_label(_("Long Beach")) elseif random(1, 100) <= 50 then place:set_label(_("Mud Volcanoes")) else place:set_label(_("Rock Pillars")) end end elseif tname == "Grassland" then selected_grassland = selected_grassland - 1 if selected_grassland == 0 then if adjacent_to(place, "Ocean") then place:set_label(_("White Cliffs")) elseif random(1, 100) <= 50 then place:set_label(_("Giant Cave")) else place:set_label(_("Rock Formation")) end end elseif tname == "Jungle" then selected_jungle = selected_jungle - 1 if selected_jungle == 0 then if surrounded_by(place, "Jungle") then place:set_label(_("Rainforest")) elseif adjacent_to(place, "Ocean") then place:set_label(_("Subterranean River")) else place:set_label(_("Sinkholes")) end end elseif tname == "Forest" then selected_forest = selected_forest - 1 if selected_forest == 0 then if adjacent_to(place, "Mountains") then place:set_label(_("Stone Forest")) elseif random(1, 100) <= 50 then place:set_label(_("Sequoia Forest")) else place:set_label(_("Millenary Trees")) end end elseif tname == "Hills" then selected_hill = selected_hill - 1 if selected_hill == 0 then if not adjacent_to(place, "Hills") then if adjacent_to(place, "Mountains") then place:set_label(_("Table Mountain")) else place:set_label(_("Inselberg")) end elseif random(1, 100) <= 50 then place:set_label(_("Karst Landscape")) else place:set_label(_("Valley of Geysers")) end end elseif tname == "Mountains" then selected_mountain = selected_mountain - 1 if selected_mountain == 0 then if surrounded_by(place, "Mountains") then place:set_label(_("Highest Peak")) elseif not adjacent_to(place, "Mountains") then place:set_label(_("Sacred Mount")) elseif adjacent_to(place, "Ocean") then place:set_label(_("Cliff Coast")) elseif random(1, 100) <= 50 then place:set_label(_("Active Volcano")) else place:set_label(_("High Summit")) end end end end return false end signal.connect("map_generated", "place_map_labels")
gpl-2.0
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/cocos/scripting/lua-bindings/auto/api/Texture2D.lua
10
7978
-------------------------------- -- @module Texture2D -- @extend Ref -- @parent_module cc -------------------------------- -- Gets max T. -- @function [parent=#Texture2D] getMaxT -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Returns the pixel format.<br> -- since v2.0 -- @function [parent=#Texture2D] getStringForFormat -- @param self -- @return char#char ret (return value: char) -------------------------------- -- @overload self, cc.Image, int -- @overload self, cc.Image -- @function [parent=#Texture2D] initWithImage -- @param self -- @param #cc.Image image -- @param #int format -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets max S. -- @function [parent=#Texture2D] getMaxS -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Release only the gl texture.<br> -- js NA<br> -- lua NA -- @function [parent=#Texture2D] releaseGLTexture -- @param self -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Whether or not the texture has their Alpha premultiplied. -- @function [parent=#Texture2D] hasPremultipliedAlpha -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the height of the texture in pixels. -- @function [parent=#Texture2D] getPixelsHigh -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @overload self, int -- @overload self -- @function [parent=#Texture2D] getBitsPerPixelForFormat -- @param self -- @param #int format -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- Gets the texture name. -- @function [parent=#Texture2D] getName -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @overload self, char, cc.FontDefinition -- @overload self, char, string, float, size_table, int, int -- @function [parent=#Texture2D] initWithString -- @param self -- @param #char text -- @param #string fontName -- @param #float fontSize -- @param #size_table dimensions -- @param #int hAlignment -- @param #int vAlignment -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets max T. -- @function [parent=#Texture2D] setMaxT -- @param self -- @param #float maxT -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Draws a texture inside a rect. -- @function [parent=#Texture2D] drawInRect -- @param self -- @param #rect_table rect -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Get the texture content size. -- @function [parent=#Texture2D] getContentSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Sets alias texture parameters:<br> -- - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br> -- - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br> -- warning Calling this method could allocate additional texture memory.<br> -- since v0.8 -- @function [parent=#Texture2D] setAliasTexParameters -- @param self -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Sets antialias texture parameters:<br> -- - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br> -- - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br> -- warning Calling this method could allocate additional texture memory.<br> -- since v0.8 -- @function [parent=#Texture2D] setAntiAliasTexParameters -- @param self -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Generates mipmap images for the texture.<br> -- It only works if the texture size is POT (power of 2).<br> -- since v0.99.0 -- @function [parent=#Texture2D] generateMipmap -- @param self -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Get texutre name, dimensions and coordinates message by a string.<br> -- js NA<br> -- lua NA -- @function [parent=#Texture2D] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Gets the pixel format of the texture. -- @function [parent=#Texture2D] getPixelFormat -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Set a shader program to the texture.<br> -- It's used by drawAtPoint and drawInRect -- @function [parent=#Texture2D] setGLProgram -- @param self -- @param #cc.GLProgram program -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Get content size. -- @function [parent=#Texture2D] getContentSizeInPixels -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Gets the width of the texture in pixels. -- @function [parent=#Texture2D] getPixelsWide -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br> -- These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br> -- Draws a texture at a given point. -- @function [parent=#Texture2D] drawAtPoint -- @param self -- @param #vec2_table point -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Get a shader program from the texture. -- @function [parent=#Texture2D] getGLProgram -- @param self -- @return GLProgram#GLProgram ret (return value: cc.GLProgram) -------------------------------- -- Whether or not the texture has mip maps. -- @function [parent=#Texture2D] hasMipmaps -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets max S. -- @function [parent=#Texture2D] setMaxS -- @param self -- @param #float maxS -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- sets the default pixel format for UIImagescontains alpha channel.<br> -- param format<br> -- If the UIImage contains alpha channel, then the options are:<br> -- - generate 32-bit textures: Texture2D::PixelFormat::RGBA8888 (default one)<br> -- - generate 24-bit textures: Texture2D::PixelFormat::RGB888<br> -- - generate 16-bit textures: Texture2D::PixelFormat::RGBA4444<br> -- - generate 16-bit textures: Texture2D::PixelFormat::RGB5A1<br> -- - generate 16-bit textures: Texture2D::PixelFormat::RGB565<br> -- - generate 8-bit textures: Texture2D::PixelFormat::A8 (only use it if you use just 1 color)<br> -- How does it work ?<br> -- - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br> -- - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br> -- This parameter is not valid for PVR / PVR.CCZ images.<br> -- since v0.8 -- @function [parent=#Texture2D] setDefaultAlphaPixelFormat -- @param self -- @param #int format -- @return Texture2D#Texture2D self (return value: cc.Texture2D) -------------------------------- -- Returns the alpha pixel format.<br> -- since v0.8 -- @function [parent=#Texture2D] getDefaultAlphaPixelFormat -- @param self -- @return int#int ret (return value: int) -------------------------------- -- js ctor -- @function [parent=#Texture2D] Texture2D -- @param self -- @return Texture2D#Texture2D self (return value: cc.Texture2D) return nil
mit
Armyluix/darkstar
scripts/zones/The_Eldieme_Necropolis_[S]/npcs/Layton.lua
34
1914
----------------------------------- -- Area: The Eldieme Necropolis (S) -- NPC: Layton -- Type: Standard Merchant NPC -- Note: Available during Campaign battles -- @pos 382.679 -39.999 3.541 175 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,LAYTON_SHOP_DIALOG); stock = {0x17A1,8060, -- Firestorm Schema 0x17A2,6318, -- Rainstorm Schema 0x17A3,9100, -- Thunderstorm Schema 0x17A4,8580, -- Hailstorm Schema 0x17A5,5200, -- Sandstorm Schema 0x17A6,6786, -- Windstorm Schema 0x17A7,11440, -- Aurorastorm Schema 0x17A8,10725, -- Voidstorm Schema 0x1799,7714, -- Pyrohelix Schema 0x179A,6786, -- Hydrohelix Schema 0x179B,8625, -- Ionohelix Schema 0x179C,7896, -- Cryohelix Schema 0x179D,6591, -- Geohelix Schema 0x179E,6981, -- Anemohelix Schema 0x179F,8940, -- Luminohelix Schema 0x17A0,8790} -- Noctohelix Schema showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/spells/hojo_ni.lua
27
1246
----------------------------------------- -- Spell: Hojo:Ni -- Description: Inflicts Slow on target. -- Edited from slow.lua ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); --Power for Hojo is a flat 19.5% reduction local power = 200; --Duration and Resistance calculation local duration = 300 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0); --Calculates the resist chance from Resist Blind trait if (math.random(0,100) >= target:getMod(MOD_SLOWRES)) then -- Spell succeeds if a 1 or 1/2 resist check is achieved if (duration >= 150) then if (target:addStatusEffect(EFFECT_SLOW,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end else spell:setMsg(284); end return EFFECT_SLOW; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Northern_San_dOria/npcs/Miageau.lua
17
2459
----------------------------------- -- Area: Northern San d'Oria -- NPC: Miageau -- Type: Quest Giver NPC -- @zone: 231 -- @pos 115 0 108 -- -- Starts and Finishes: Waters of Cheval ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end end if (player:getQuestStatus(SANDORIA,WATER_OF_THE_CHEVAL) == QUEST_ACCEPTED) then if (trade:getItemCount() == 1 and trade:hasItemQty(603, 1)) then player:startEvent(0x0203); end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) watersOfTheCheval = player:getQuestStatus(SANDORIA,WATER_OF_THE_CHEVAL); if (watersOfTheCheval == QUEST_ACCEPTED) then if (player:hasItem(602) == true) then player:startEvent(0x0200); else player:startEvent(0x0207); end; elseif (watersOfTheCheval == QUEST_AVAILABLE) then player:startEvent(0x01f8); else player:startEvent(0x0205); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0203) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 13183); else player:tradeComplete(); player:addItem(13183); player:messageSpecial(ITEM_OBTAINED, 13183); player:addFame(SANDORIA,SAN_FAME*30); player:addTitle(THE_PURE_ONE); player:completeQuest(SANDORIA,WATER_OF_THE_CHEVAL); end; elseif (csid == 0x01f8) then player:addQuest(SANDORIA, WATER_OF_THE_CHEVAL); end; end;
gpl-3.0
mohammadclashclash/abi
plugins/ingroup.lua
527
44020
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
Armyluix/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Morangeart.lua
38
1057
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Morangeart -- Type: ENM Quest Activator -- @zone: 26 -- @pos -74.308 -24.782 -28.475 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0208); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/cup_of_chamomile_tea.lua
18
1369
----------------------------------------- -- ID: 4603 -- Item: cup_of_chamomile_tea -- Food Effect: 180Min, All Races ----------------------------------------- -- Magic 8 -- Vitality -2 -- Charisma 2 -- Magic Regen While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4603); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 8); target:addMod(MOD_VIT, -2); target:addMod(MOD_CHR, 2); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 8); target:delMod(MOD_VIT, -2); target:delMod(MOD_CHR, 2); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
JKGDevs/JediKnightGalaxies
JKGalaxies/glua/framework/modules/util.lua
3
1748
--[[ ------------------------------------------------ Ultra Utility Lua Framework Utility Module DO NOT MODIFY THIS FILE This module provides some handy utility functions, such as (de)serialization of tables --------------------------------------------------]] -- Locals (for faster access, and because we're about to lose access to the globals) local pairs = pairs local pcall = pcall local print = print -- Start the util module, all subsequent functions are variables, are stored within the util. table, and access to the global environment is gone module("util") --[[---------------------------------------------------------------------------------------- util.SerializeTable Converts a table into a tokenized string -------------------------------------------------------------------------------------------]] local function SerAddToken(s, token) -- Helper function if s == "" then return token return s .. " " .. token end function SerializeTable(t) local str = "" for k, v in pairs( t ) do if type( k ) == "number" then SerAddToken(tostring(k)) else SerAddToken(string.format("%q", tostring(k))) end if type( v ) == "table" then SerAddToken("{") -- Table start token SerAddToken(SerializeTable( v )) SerAddToken("}") -- Table end token elseif type( v ) == "string" then SerAddToken(string.format( "%q", v)) else SerAddToken(tostring( v )) end end return str end --[[---------------------------------------------------------------------------------------- hook.DeserializeTable Converts a serialized table (tokenized string) into a table -------------------------------------------------------------------------------------------]] function DeserializeTable(str) end
gpl-2.0
Armyluix/darkstar
scripts/zones/Metalworks/npcs/Mythily.lua
17
2013
----------------------------------- -- Area: Metalworks -- NPC: Mythily -- Type: Immigration NPC -- @pos 94 -20 -8 237 ----------------------------------- require("scripts/globals/conquest"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local new_nation = BASTOK; local old_nation = player:getNation(); local rank = getNationRank(new_nation); if (old_nation == new_nation) then player:startEvent(0x016a,0,0,0,old_nation); elseif (player:getCurrentMission(old_nation) ~= 255 or player:getVar("MissionStatus") ~= 0) then player:startEvent(0x0169,0,0,0,new_nation); elseif (old_nation ~= new_nation) then local has_gil = 0; local cost = 0; if (rank == 1) then cost = 40000; elseif (rank == 2) then cost = 12000; elseif (rank == 3) then cost = 4000; end if (player:getGil() >= cost) then has_gil = 1 end player:startEvent(0x0168,0,1,player:getRank(),new_nation,has_gil,cost); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0168 and option == 1) then local new_nation = BASTOK; local rank = getNationRank(new_nation); local cost = 0; if (rank == 1) then cost = 40000; elseif (rank == 2) then cost = 12000; elseif (rank == 3) then cost = 4000; end player:setNation(new_nation) player:setGil(player:getGil() - cost); player:setRankPoints(0); end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Toraimarai_Canal/npcs/Tome_of_Magic.lua
10
1859
----------------------------------- -- Area: Toraimarai Canal -- NPC: Tome of Magic ( Needed for Mission ) -- Involved In Windurst Mission 7-1 -- @zone 169 -- @pos 142 13 -13 169 <many> ----------------------------------- package.loaded["scripts/zones/Toraimarai_Canal/TextIDs"] = nil; require("scripts/zones/Toraimarai_Canal/TextIDs"); ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentMission = player:getCurrentMission(WINDURST); local npcId = npc:getID(); if (npcId == 17469832) then if (CurrentMission == THE_SIXTH_MINISTRY and player:getVar("MissionStatus") == 1) then player:startEvent(0x0045); end elseif (npcId == 17469828) then player:startEvent(0x0041); elseif (npcId == 17469829) then player:startEvent(0x0042); elseif (npcId == 17469830) then player:startEvent(0x0043); elseif (npcId == 17469831) then player:startEvent(0x0044); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0045) then player:setVar("MissionStatus",2); end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Port_Windurst/npcs/Ryan.lua
17
1762
----------------------------------- -- Area: Port Windurst -- NPC: Ryan -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,RYAN_SHOP_DIALOG); stock = { 0x4100, 290, -- Bronze Axe 0x4097, 246, -- Bronze Sword 0x43B8, 5, -- Crossbow Bolt 0x3120, 235, -- Bronze Harness 0x3121, 2286, -- Brass Harness 0x31A0, 128, -- Bronze Mittens 0x31A1, 1255, -- Brass Mittens 0x3220, 191, -- Bronze Subligar 0x3221, 1840, -- Brass Subligar 0x32A0, 117, -- Bronze Leggings 0x32A1, 1140, -- Brass Leggings 0x3128, 1145, -- Kenpogi 0x31A8, 630, -- Tekko 0x3228, 915, -- Sitabaki 0x32A8, 584 -- Kyahan } showShop(player, WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
imrandomizer/Algorithm-Implementations
Bellman_Ford_Search/Lua/Yonaba/bellmanford.lua
26
3025
-- Bellman Ford single source shortest path search algorithm implementation -- See : https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm -- Notes : this is a generic implementation of Bellman Ford search algorithm. -- It is devised to be used on waypoint graphs. -- The BellmanFord class expects a handler to be initialized. Roughly said, the handler -- is an interface between your graph and the search algorithm. -- The passed-in handler should implement those functions. -- handler.getNode(...) -> returns a Node (instance of node.lua) -- handler.getAllNodes() -> returns an array list of all nodes in the graph -- handler.getAllEdges() -> returns an array list of all edges in the graph -- See utils/graph.lua for reference -- The generic Node class provided (see utils/node.lua) should also be implemented -- through the handler. Basically, it should describe how nodes are labelled -- and tested for equality for a custom search space. -- The following functions should be implemented: -- function Node:initialize(...) -> creates a Node with custom attributes -- function Node:toString() -> returns a unique string representation of -- the node, for debug purposes -- Dependencies local class = require 'utils.class' -- Clears nodes data between consecutive path requests. local function resetForNextSearch(bellmanford) local nodes = bellmanford.handler.getAllNodes() for _, node in pairs(nodes) do node.parent = nil node.distance = math.huge end end -- Builds and returns the path to the goal node local function backtrace(node) local path = {} repeat table.insert(path, 1, node) node = node.parent until not node return path end -- Initializes Bellman Ford search with a custom handler local BellmanFord = class() function BellmanFord:initialize(handler) self.handler = handler end -- Processes the graph for shortest paths -- source : the starting node from which the search will spread. -- target : the goal node -- When done, the shortest path from one node to another can easily -- backtraced by indexing the parent field of a node. -- Return : if target supplied, returns the shortest path from source -- to target. function BellmanFord:process(source, target) resetForNextSearch(self) source.distance = 0 local nodes = self.handler.getAllNodes() local edges = self.handler.getAllEdges() -- Relaxing all edges |V| - 1 times for i = 1, #nodes - 1 do for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w if tempDistance < v.distance then v.distance, v.parent = tempDistance, u end end end -- Checking for negative cycles for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w assert(tempDistance >= v.distance, 'Negative cycle found!') end if target then return backtrace(target) end end return BellmanFord
mit
mbmahdiiii/mm
plugins/inpm.lua
7
3232
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'هیچ گروهی فعلا وجود ندارد' end local message = 'لیست گروه های ربات :\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'جوین' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'شما از گروهه ا مسدودید.' end if is_gbanned(msg.from.id) then return 'شما مسدود از همه ی گروه ها شدید.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'این گروه غیر قابل دسترسی هست.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "شما را اضافه کردیم به گروهه:\n\n👥"..group_name.." (ای دی:"..matches[2]..")" elseif matches[1] == 'جوین' and not data[tostring(matches[2])] then return "این گروه پیدا نشد." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'لیست گروه'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^(گروه ها)$", "^(لیست گروه)$", "^(جوین) (.*)$", "^(اخراجم کن) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
Armyluix/darkstar
scripts/zones/Port_Windurst/npcs/Paytah.lua
38
1029
----------------------------------- -- Area: Port Windurst -- NPC: Paytah -- Type: Standard NPC -- @zone: 240 -- @pos 77.550 -6 117.769 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0120); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/HomePoint#1.lua
27
1280
----------------------------------- -- Area: Windurst_Waters_[S] -- NPC: HomePoint#1 -- @pos -32 -5 131 94 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Waters_[S]/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 70); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/titles.lua
35
45755
----------------------------------- -- -- TITLES IDs -- ----------------------------------- FODDERCHIEF_FLAYER = 1; WARCHIEF_WRECKER = 2; DREAD_DRAGON_SLAYER = 3; OVERLORD_EXECUTIONER = 4; DARK_DRAGON_SLAYER = 5; ADAMANTKING_KILLER = 6; BLACK_DRAGON_SLAYER = 7; MANIFEST_MAULER = 8; BEHEMOTHS_BANE = 9; ARCHMAGE_ASSASSIN = 10; HELLSBANE = 11; GIANT_KILLER = 12; LICH_BANISHER = 13; JELLYBANE = 14; BOGEYDOWNER = 15; BEAKBENDER = 16; SKULLCRUSHER = 17; MORBOLBANE = 18; GOLIATH_KILLER = 19; MARYS_GUIDE = 20; SIMURGH_POACHER = 21; ROC_STAR = 22; SERKET_BREAKER = 23; CASSIENOVA = 24; THE_HORNSPLITTER = 25; TORTOISE_TORTURER = 26; MON_CHERRY = 27; BEHEMOTH_DETHRONER = 28; THE_VIVISECTOR = 29; DRAGON_ASHER = 30; EXPEDITIONARY_TROOPER = 31; BEARER_OF_THE_WISEWOMANS_HOPE = 32; BEARER_OF_THE_EIGHT_PRAYERS = 33; LIGHTWEAVER = 34; DESTROYER_OF_ANTIQUITY = 35; SEALER_OF_THE_PORTAL_OF_THE_GODS = 36; BURIER_OF_THE_ILLUSION = 37; -- Unused = 38; FAMILY_COUNSELOR = 39; -- Unused = 40; GREAT_GRAPPLER_SCORPIO = 41; BOND_FIXER = 42; VAMPIRE_HUNTER_DMINUS = 43; SHEEPS_MILK_DELIVERER = 44; BEAN_CUISINE_SALTER = 45; TOTAL_LOSER = 46; DOCTOR_SHANTOTTOS_FLAVOR_OF_THE_MONTH = 47; PILGRIM_TO_HOLLA = 48; PILGRIM_TO_DEM = 49; PILGRIM_TO_MEA = 50; DAYBREAK_GAMBLER = 51; THE_PIOUS_ONE = 52; A_MOSS_KIND_PERSON = 53; ENTRANCE_DENIED = 54; APIARIST = 55; RABBITER = 56; ROYAL_GRAVE_KEEPER = 57; COURIER_EXTRAORDINAIRE = 58; RONFAURIAN_RESCUER = 59; PICKPOCKET_PINCHER = 60; FANG_FINDER = 61; FAITH_LIKE_A_CANDLE = 62; THE_PURE_ONE = 63; LOST_CHILD_OFFICER = 64; SILENCER_OF_THE_LAMBS = 65; LOST_AMP_FOUND_OFFICER = 66; GREEN_GROCER = 67; THE_BENEVOLENT_ONE = 68; KNIGHT_IN_TRAINING = 69; LIZARD_SKINNER = 70; BUG_CATCHER = 71; SPELUNKER = 72; ARMS_TRADER = 73; TRAVELING_MEDICINE_MAN = 74; CAT_SKINNER = 75; CARP_DIEM = 76; ADVERTISING_EXECUTIVE = 77; THIRDRATE_ORGANIZER = 78; SECONDRATE_ORGANIZER = 79; FIRSTRATE_ORGANIZER = 80; BASTOK_WELCOMING_COMMITTEE = 81; SHELL_OUTER = 82; BUCKET_FISHER = 83; PURSUER_OF_THE_PAST = 84; PURSUER_OF_THE_TRUTH = 85; MOMMYS_HELPER = 86; HOT_DOG = 87; STAMPEDER = 88; QIJIS_FRIEND = 89; QIJIS_RIVAL = 90; CONTEST_RIGGER = 91; RINGBEARER = 92; KULATZ_BRIDGE_COMPANION = 93; BEADEAUX_SURVEYOR = 94; AVENGER = 95; TREASURE_SCAVENGER = 96; AIRSHIP_DENOUNCER = 97; ZERUHN_SWEEPER = 98; TEARJERKER = 99; CRAB_CRUSHER = 100; STAR_OF_IFRIT = 101; SORROW_DROWNER = 102; BRYGIDAPPROVED = 103; DRACHENFALL_ASCETIC = 104; STEAMING_SHEEP_REGULAR = 105; PURPLE_BELT = 106; GUSTABERG_TOURIST = 107; SAND_BLASTER = 108; BLACK_DEATH = 109; -- Unused = 110; FRESH_NORTH_WINDS_RECRUIT = 111; NEW_BEST_OF_THE_WEST_RECRUIT = 112; NEW_BUUMAS_BOOMERS_RECRUIT = 113; HEAVENS_TOWER_GATEHOUSE_RECRUIT = 114; CAT_BURGLAR_GROUPIE = 115; CRAWLER_CULLER = 116; SAVIOR_OF_KNOWLEDGE = 117; STARORDAINED_WARRIOR = 118; LOWER_THAN_THE_LOWEST_TUNNEL_WORM = 119; STAR_ONION_BRIGADE_MEMBER = 120; STAR_ONION_BRIGADIER = 121; QUICK_FIXER = 122; FAKEMOUSTACHED_INVESTIGATOR = 123; HAKKURURINKURUS_BENEFACTOR = 124; SOB_SUPER_HERO = 125; EDITORS_HATCHET_MAN = 126; DOCTOR_SHANTOTTOS_GUINEA_PIG = 127; SPOILSPORT = 128; SUPER_MODEL = 129; GHOSTIE_BUSTER = 130; NIGHT_SKY_NAVIGATOR = 131; FAST_FOOD_DELIVERER = 132; CUPIDS_FLORIST = 133; TARUTARU_MURDER_SUSPECT = 134; HEXER_VEXER = 135; CARDIAN_TUTOR = 136; DELIVERER_OF_TEARFUL_NEWS = 137; FOSSILIZED_SEA_FARER = 138; DOWN_PIPER_PIPEUPPERER = 139; KISSER_MAKEUPPER = 140; TIMEKEEPER = 141; FORTUNETELLER_IN_TRAINING = 142; TORCHBEARER = 143; TENSHODO_MEMBER = 144; CHOCOBO_TRAINER = 145; BRINGER_OF_BLISS = 146; ACTIVIST_FOR_KINDNESS = 147; ENVOY_TO_THE_NORTH = 148; EXORCIST_IN_TRAINING = 149; PROFESSIONAL_LOAFER = 150; CLOCK_TOWER_PRESERVATIONIST = 151; LIFE_SAVER = 152; FOOLS_ERRAND_RUNNER = 153; CARD_COLLECTOR = 154; RESEARCHER_OF_CLASSICS = 155; STREET_SWEEPER = 156; MERCY_ERRAND_RUNNER = 157; TWOS_COMPANY = 158; BELIEVER_OF_ALTANA = 159; TRADER_OF_MYSTERIES = 160; TRADER_OF_ANTIQUITIES = 161; TRADER_OF_RENOWN = 162; BROWN_BELT = 163; HORIZON_BREAKER = 164; GOBLINS_EXCLUSIVE_FASHION_MANNEQUIN = 165; SUMMIT_BREAKER = 166; SKY_BREAKER = 167; CLOUD_BREAKER = 168; STAR_BREAKER = 169; GREEDALOX = 170; CERTIFIED_RHINOSTERY_VENTURER = 171; CORDON_BLEU_FISHER = 172; ACE_ANGLER = 173; LU_SHANGLIKE_FISHER_KING = 174; MATCHMAKER = 175; ECOLOGIST = 176; LIL_CUPID = 177; THE_LOVE_DOCTOR = 178; SAVIOR_OF_LOVE = 179; HONORARY_CITIZEN_OF_SELBINA = 180; PURVEYOR_IN_TRAINING = 181; ONESTAR_PURVEYOR = 182; TWOSTAR_PURVEYOR = 183; THREESTAR_PURVEYOR = 184; FOURSTAR_PURVEYOR = 185; FIVESTAR_PURVEYOR = 186; DOCTOR_YORANORAN_SUPPORTER = 187; DOCTOR_SHANTOTTO_SUPPORTER = 188; PROFESSOR_KORUMORU_SUPPORTER = 189; RAINBOW_WEAVER = 190; SHADOW_WALKER = 191; HEIR_TO_THE_HOLY_CREST = 192; BUSHIDO_BLADE = 193; -- Unused = 194; PARAGON_OF_PALADIN_EXCELLENCE = 195; PARAGON_OF_BEASTMASTER_EXCELLENCE = 196; PARAGON_OF_RANGER_EXCELLENCE = 197; PARAGON_OF_DARK_KNIGHT_EXCELLENCE = 198; PARAGON_OF_BARD_EXCELLENCE = 199; PARAGON_OF_SAMURAI_EXCELLENCE = 200; PARAGON_OF_DRAGOON_EXCELLENCE = 201; PARAGON_OF_NINJA_EXCELLENCE = 202; PARAGON_OF_SUMMONER_EXCELLENCE = 203; -- Unused = 204; -- Unused = 205; NEW_ADVENTURER = 206; CERTIFIED_ADVENTURER = 207; SHADOW_BANISHER = 208; TRIED_AND_TESTED_KNIGHT = 209; DARK_SIDER = 210; THE_FANGED_ONE = 211; HAVE_WINGS_WILL_FLY = 212; ANIMAL_TRAINER = 213; WANDERING_MINSTREL = 214; MOGS_MASTER = 215; MOGS_KIND_MASTER = 216; MOGS_EXCEPTIONALLY_KIND_MASTER = 217; PARAGON_OF_WARRIOR_EXCELLENCE = 218; PARAGON_OF_MONK_EXCELLENCE = 219; PARAGON_OF_RED_MAGE_EXCELLENCE = 220; PARAGON_OF_THIEF_EXCELLENCE = 221; PARAGON_OF_BLACK_MAGE_EXCELLENCE = 222; PARAGON_OF_WHITE_MAGE_EXCELLENCE = 223; MOGS_LOVING_MASTER = 224; -- Unused = 225; ROYAL_ARCHER = 226; ROYAL_SPEARMAN = 227; ROYAL_SQUIRE = 228; ROYAL_SWORDSMAN = 229; ROYAL_CAVALIER = 230; ROYAL_GUARD = 231; GRAND_KNIGHT_OF_THE_REALM = 232; GRAND_TEMPLE_KNIGHT = 233; RESERVE_KNIGHT_CAPTAIN = 234; ELITE_ROYAL_GUARD = 235; LEGIONNAIRE = 236; DECURION = 237; CENTURION = 238; JUNIOR_MUSKETEER = 239; SENIOR_MUSKETEER = 240; MUSKETEER_COMMANDER = 241; GOLD_MUSKETEER = 242; PRAEFECTUS = 243; SENIOR_GOLD_MUSKETEER = 244; PRAEFECTUS_CASTRORUM = 245; FREESWORD = 246; MERCENARY = 247; MERCENARY_CAPTAIN = 248; COMBAT_CASTER = 249; TACTICIAN_MAGICIAN = 250; WISE_WIZARD = 251; PATRIARCH_PROTECTOR = 252; CASTER_CAPTAIN = 253; MASTER_CASTER = 254; MERCENARY_MAJOR = 255; FUGITIVE_MINISTER_BOUNTY_HUNTER = 256; KING_OF_THE_OPOOPOS = 257; EXCOMMUNICATE_OF_KAZHAM = 258; KAZHAM_CALLER = 259; DREAM_DWELLER = 260; APPRENTICE_SOMMELIER = 261; DESERT_HUNTER = 262; SEEKER_OF_TRUTH = 263; KUFTAL_TOURIST = 264; THE_IMMORTAL_FISHER_LU_SHANG = 265; LOOKS_SUBLIME_IN_A_SUBLIGAR = 266; LOOKS_GOOD_IN_LEGGINGS = 267; HONORARY_DOCTORATE_MAJORING_IN_TONBERRIES = 268; TREASUREHOUSE_RANSACKER = 269; CRACKER_OF_THE_SECRET_CODE = 270; BLACK_MARKETEER = 271; ACQUIRER_OF_ANCIENT_ARCANUM = 272; YA_DONE_GOOD = 273; HEIR_OF_THE_GREAT_FIRE = 274; HEIR_OF_THE_GREAT_EARTH = 275; HEIR_OF_THE_GREAT_WATER = 276; HEIR_OF_THE_GREAT_WIND = 277; HEIR_OF_THE_GREAT_ICE = 278; HEIR_OF_THE_GREAT_LIGHTNING = 279; GUIDER_OF_SOULS_TO_THE_SANCTUARY = 280; BEARER_OF_BONDS_BEYOND_TIME = 281; FRIEND_OF_THE_OPOOPOS = 282; HERO_ON_BEHALF_OF_WINDURST = 283; VICTOR_OF_THE_BALGA_CONTEST = 284; GULLIBLES_TRAVELS = 285; EVEN_MORE_GULLIBLES_TRAVELS = 286; HEIR_OF_THE_NEW_MOON = 287; ASSASSIN_REJECT = 288; BLACK_BELT = 289; VERMILLION_VENTURER = 290; CERULEAN_SOLDIER = 291; EMERALD_EXTERMINATOR = 292; GUIDING_STAR = 293; VESTAL_CHAMBERLAIN = 294; SAN_DORIAN_ROYAL_HEIR = 295; HERO_AMONG_HEROES = 296; DYNAMISSAN_DORIA_INTERLOPER = 297; DYNAMISBASTOK_INTERLOPER = 298; DYNAMISWINDURST_INTERLOPER = 299; DYNAMISJEUNO_INTERLOPER = 300; DYNAMISBEAUCEDINE_INTERLOPER = 301; DYNAMISXARCABARD_INTERLOPER = 302; DISCERNING_INDIVIDUAL = 303; VERY_DISCERNING_INDIVIDUAL = 304; EXTREMELY_DISCERNING_INDIVIDUAL = 305; ROYAL_WEDDING_PLANNER = 306; CONSORT_CANDIDATE = 307; OBSIDIAN_STORM = 308; PENTACIDE_PERPETRATOR = 309; WOOD_WORSHIPER = 310; LUMBER_LATHER = 311; ACCOMPLISHED_CARPENTER = 312; ANVIL_ADVOCATE = 313; FORGE_FANATIC = 314; ACCOMPLISHED_BLACKSMITH = 315; TRINKET_TURNER = 316; SILVER_SMELTER = 317; ACCOMPLISHED_GOLDSMITH = 318; KNITTING_KNOWITALL = 319; LOOM_LUNATIC = 320; ACCOMPLISHED_WEAVER = 321; FORMULA_FIDDLER = 322; POTION_POTENTATE = 323; ACCOMPLISHED_ALCHEMIST = 324; BONE_BEAUTIFIER = 325; SHELL_SCRIMSHANDER = 326; ACCOMPLISHED_BONEWORKER = 327; HIDE_HANDLER = 328; LEATHER_LAUDER = 329; ACCOMPLISHED_TANNER = 330; FASTRIVER_FISHER = 331; COASTLINE_CASTER = 332; ACCOMPLISHED_ANGLER = 333; GOURMAND_GRATIFIER = 334; BANQUET_BESTOWER = 335; ACCOMPLISHED_CHEF = 336; FINE_TUNER = 337; FRIEND_OF_THE_HELMED = 338; TAVNAZIAN_SQUIRE = 339; DUCAL_DUPE = 340; HYPER_ULTRA_SONIC_ADVENTURER = 341; ROD_RETRIEVER = 342; DEED_VERIFIER = 343; CHOCOBO_LOVE_GURU = 344; PICKUP_ARTIST = 345; TRASH_COLLECTOR = 346; ANCIENT_FLAME_FOLLOWER = 347; TAVNAZIAN_TRAVELER = 348; TRANSIENT_DREAMER = 349; THE_LOST_ONE = 350; TREADER_OF_AN_ICY_PAST = 351; BRANDED_BY_LIGHTNING = 352; SEEKER_OF_THE_LIGHT = 353; DEAD_BODY = 354; FROZEN_DEAD_BODY = 355; DREAMBREAKER = 356; MIST_MELTER = 357; DELTA_ENFORCER = 358; OMEGA_OSTRACIZER = 359; ULTIMA_UNDERTAKER = 360; ULMIAS_SOULMATE = 361; TENZENS_ALLY = 362; COMPANION_OF_LOUVERANCE = 363; TRUE_COMPANION_OF_LOUVERANCE = 364; PRISHES_BUDDY = 365; NAGMOLADAS_UNDERLING = 366; ESHANTARLS_COMRADE_IN_ARMS = 367; THE_CHEBUKKIS_WORST_NIGHTMARE = 368; BROWN_MAGE_GUINEA_PIG = 369; BROWN_MAGIC_BYPRODUCT = 370; BASTOKS_SECOND_BEST_DRESSED = 371; ROOKIE_HERO_INSTRUCTOR = 372; GOBLIN_IN_DISGUISE = 373; APOSTATE_FOR_HIRE = 374; TALKS_WITH_TONBERRIES = 375; ROOK_BUSTER = 376; BANNERET = 377; GOLD_BALLI_STAR = 378; MYTHRIL_BALLI_STAR = 379; SILVER_BALLI_STAR = 380; BRONZE_BALLI_STAR = 381; SEARING_STAR = 382; STRIKING_STAR = 383; SOOTHING_STAR = 384; SABLE_STAR = 385; SCARLET_STAR = 386; SONIC_STAR = 387; SAINTLY_STAR = 388; SHADOWY_STAR = 389; SAVAGE_STAR = 390; SINGING_STAR = 391; SNIPING_STAR = 392; SLICING_STAR = 393; SNEAKING_STAR = 394; SPEARING_STAR = 395; SUMMONING_STAR = 396; PUTRID_PURVEYOR_OF_PUNGENT_PETALS = 397; UNQUENCHABLE_LIGHT = 398; BALLISTAGER = 399; ULTIMATE_CHAMPION_OF_THE_WORLD = 400; WARRIOR_OF_THE_CRYSTAL = 401; INDOMITABLE_FISHER = 402; AVERTER_OF_THE_APOCALYPSE = 403; BANISHER_OF_EMPTINESS = 404; RANDOM_ADVENTURER = 405; IRRESPONSIBLE_ADVENTURER = 406; ODOROUS_ADVENTURER = 407; INSIGNIFICANT_ADVENTURER = 408; FINAL_BALLI_STAR = 409; BALLI_STAR_ROYALE = 410; DESTINED_FELLOW = 411; ORCISH_SERJEANT = 412; BRONZE_QUADAV = 413; YAGUDO_INITIATE = 414; MOBLIN_KINSMAN = 415; SIN_HUNTER_HUNTER = 416; DISCIPLE_OF_JUSTICE = 417; MONARCH_LINN_PATROL_GUARD = 418; TEAM_PLAYER = 419; WORTHY_OF_TRUST = 420; CONQUEROR_OF_FATE = 421; BREAKER_OF_THE_CHAINS = 422; A_FRIEND_INDEED = 423; HEIR_TO_THE_REALM_OF_DREAMS = 424; GOLD_HOOK = 425; MYTHRIL_HOOK = 426; SILVER_HOOK = 427; COPPER_HOOK = 428; -- Unused = 429; DYNAMISVALKURM_INTERLOPER = 430; DYNAMISBUBURIMU_INTERLOPER = 431; DYNAMISQUFIM_INTERLOPER = 432; DYNAMISTAVNAZIA_INTERLOPER = 433; CONFRONTER_OF_NIGHTMARES = 434; DISTURBER_OF_SLUMBER = 435; INTERRUPTER_OF_DREAMS = 436; SAPPHIRE_STAR = 437; SURGING_STAR = 438; SWAYING_STAR = 439; DARK_RESISTANT = 440; BEARER_OF_THE_MARK_OF_ZAHAK = 441; SEAGULL_PHRATRIE_CREW_MEMBER = 442; PROUD_AUTOMATON_OWNER = 443; PRIVATE_SECOND_CLASS = 444; PRIVATE_FIRST_CLASS = 445; SUPERIOR_PRIVATE = 446; WILDCAT_PUBLICIST = 447; ADAMANTKING_USURPER = 448; OVERLORD_OVERTHROWER = 449; DEITY_DEBUNKER = 450; FAFNIR_SLAYER = 451; ASPIDOCHELONE_SINKER = 452; NIDHOGG_SLAYER = 453; MAAT_MASHER = 454; KIRIN_CAPTIVATOR = 455; CACTROT_DESACELERADOR = 456; LIFTER_OF_SHADOWS = 457; TIAMAT_TROUNCER = 458; VRTRA_VANQUISHER = 459; WORLD_SERPENT_SLAYER = 460; XOLOTL_XTRAPOLATOR = 461; BOROKA_BELEAGUERER = 462; OURYU_OVERWHELMER = 463; VINEGAR_EVAPORATOR = 464; VIRTUOUS_SAINT = 465; BYEBYE_TAISAI = 466; TEMENOS_LIBERATOR = 467; APOLLYON_RAVAGER = 468; WYRM_ASTONISHER = 469; NIGHTMARE_AWAKENER = 470; CERBERUS_MUZZLER = 471; HYDRA_HEADHUNTER = 472; SHINING_SCALE_RIFLER = 473; TROLL_SUBJUGATOR = 474; GORGONSTONE_SUNDERER = 475; KHIMAIRA_CARVER = 476; ELITE_EINHERJAR = 477; STAR_CHARIOTEER = 478; SUN_CHARIOTEER = 479; SUBDUER_OF_THE_MAMOOL_JA = 480; SUBDUER_OF_THE_TROLLS = 481; SUBDUER_OF_THE_UNDEAD_SWARM = 482; AGENT_OF_THE_ALLIED_FORCES = 483; SCENIC_SNAPSHOTTER = 484; BRANDED_BY_THE_FIVE_SERPENTS = 485; IMMORTAL_LION = 486; PARAGON_OF_BLUE_MAGE_EXCELLENCE = 487; PARAGON_OF_CORSAIR_EXCELLENCE = 488; PARAGON_OF_PUPPETMASTER_EXCELLENCE = 489; LANCE_CORPORAL = 490; CORPORAL = 491; MASTER_OF_AMBITION = 492; MASTER_OF_CHANCE = 493; MASTER_OF_MANIPULATION = 494; OVJANGS_ERRAND_RUNNER = 495; SERGEANT = 496; SERGEANT_MAJOR = 497; KARABABAS_TOUR_GUIDE = 498; KARABABAS_BODYGUARD = 499; KARABABAS_SECRET_AGENT = 500; SKYSERPENT_AGGRANDIZER = 501; CHIEF_SERGEANT = 502; APHMAUS_MERCENARY = 503; NASHMEIRAS_MERCENARY = 504; CHOCOROOKIE = 505; SECOND_LIEUTENANT = 506; GALESERPENT_GUARDIAN = 507; STONESERPENT_SHOCKTROOPER = 508; PHOTOPTICATOR_OPERATOR = 509; SALAHEEMS_RISK_ASSESSOR = 510; TREASURE_TROVE_TENDER = 511; GESSHOS_MERCY = 512; EMISSARY_OF_THE_EMPRESS = 513; ENDYMION_PARATROOPER = 514; NAJAS_COMRADEINARMS = 515; NASHMEIRAS_LOYALIST = 516; PREVENTER_OF_RAGNAROK = 517; CHAMPION_OF_AHT_URHGAN = 518; FIRST_LIEUTENANT = 519; CAPTAIN = 520; CRYSTAL_STAKES_CUPHOLDER = 521; WINNING_OWNER = 522; VICTORIOUS_OWNER = 523; TRIUMPHANT_OWNER = 524; HIGH_ROLLER = 525; FORTUNES_FAVORITE = 526; SUPERHERO = 527; SUPERHEROINE = 528; BLOODY_BERSERKER = 529; THE_SIXTH_SERPENT = 530; ETERNAL_MERCENARY = 531; SPRINGSERPENT_SENTRY = 532; SPRIGHTLY_STAR = 533; SAGACIOUS_STAR = 534; SCHULTZ_SCHOLAR = 535; KNIGHT_OF_THE_IRON_RAM = 536; FOURTH_DIVISION_SOLDIER = 537; COBRA_UNIT_MERCENARY = 538; WINDTALKER = 539; LADY_KILLER = 540; TROUPE_BRILIOTH_DANCER = 541; CAIT_SITHS_ASSISTANT = 542; AJIDOMARUJIDOS_MINDER = 543; COMET_CHARIOTEER = 544; MOON_CHARIOTEER = 545; SANDWORM_WRANGLER = 546; IXION_HORNBREAKER = 547; LAMBTON_WORM_DESEGMENTER = 548; PANDEMONIUM_QUELLER = 549; DEBASER_OF_DYNASTIES = 550; DISPERSER_OF_DARKNESS = 551; ENDER_OF_IDOLATRY = 552; LUGH_EXORCIST = 553; ELATHA_EXORCIST = 554; ETHNIU_EXORCIST = 555; TETHRA_EXORCIST = 556; BUARAINECH_EXORCIST = 557; OUPIRE_IMPALER = 558; SCYLLA_SKINNER = 559; ZIRNITRA_WINGCLIPPER = 560; DAWON_TRAPPER = 561; KRABKATOA_STEAMER = 562; ORCUS_TROPHY_HUNTER = 563; BLOBDINGNAG_BURSTER = 564; VERTHANDI_ENSNARER = 565; RUTHVEN_ENTOMBER = 566; YILBEGAN_HIDEFLAYER = 567; TORCHBEARER_OF_THE_1ST_WALK = 568; TORCHBEARER_OF_THE_2ND_WALK = 569; TORCHBEARER_OF_THE_3RD_WALK = 570; TORCHBEARER_OF_THE_4TH_WALK = 571; TORCHBEARER_OF_THE_5TH_WALK = 572; TORCHBEARER_OF_THE_6TH_WALK = 573; TORCHBEARER_OF_THE_7TH_WALK = 574; TORCHBEARER_OF_THE_8TH_WALK = 575; FURNITURE_STORE_OWNER = 576; ARMORY_OWNER = 577; JEWELRY_STORE_OWNER = 578; BOUTIQUE_OWNER = 579; APOTHECARY_OWNER = 580; CURIOSITY_SHOP_OWNER = 581; SHOESHOP_OWNER = 582; FISHMONGER_OWNER = 583; RESTAURANT_OWNER = 584; ASSISTANT_DETECTIVE = 585; PROMISING_DANCER = 586; STARDUST_DANCER = 587; ELEGANT_DANCER = 588; DAZZLING_DANCE_DIVA = 589; FRIEND_OF_LEHKO_HABHOKA = 590; SUMMA_CUM_LAUDE = 591; GRIMOIRE_BEARER = 592; SEASONING_CONNOISSEUR = 593; FINE_YOUNG_GRIFFON = 594; BABBANS_TRAVELING_COMPANION = 595; FELLOW_FORTIFIER = 596; CHOCOCHAMPION = 597; TRAVERSER_OF_TIME = 598; MYTHRIL_MUSKETEER_NO_6 = 599; JEWEL_OF_THE_COBRA_UNIT = 600; KNIGHT_OF_THE_SWIFTWING_GRIFFIN = 601; WYRMSWORN_PROTECTOR = 602; FLAMESERPENT_FACILITATOR = 603; MAZE_WANDERER = 604; MAZE_NAVIGATOR = 605; MAZE_SCHOLAR = 606; MAZE_ARTISAN = 607; MAZE_OVERLORD = 608; SWARMINATOR = 609; BATTLE_OF_JEUNO_VETERAN = 610; GRAND_GREEDALOX = 611; KARAHABARUHAS_RESEARCH_ASSISTANT = 612; HONORARY_KNIGHT_OF_THE_CARDINAL_STAG = 613; DETECTOR_OF_DECEPTION = 614; SILENCER_OF_THE_ECHO = 615; BESTRIDER_OF_FUTURES = 616; MOG_HOUSE_HANDYPERSON = 617; PRESIDENTIAL_PROTECTOR = 618; THE_MOONS_COMPANION = 619; ARRESTER_OF_THE_ASCENSION = 620; HOUSE_AURCHIAT_RETAINER = 621; WANDERER_OF_TIME = 622; SMITER_OF_THE_SHADOW = 623; HEIR_OF_THE_BLESSED_RADIANCE = 624; HEIR_OF_THE_BLIGHTED_GLOOM = 625; SWORN_TO_THE_DARK_DIVINITY = 626; TEMPERER_OF_MYTHRIL = 627; STAR_IN_THE_AZURE_SKY = 628; FANGMONGER_FORESTALLER = 629; VISITOR_TO_ABYSSEA = 630; FRIEND_OF_ABYSSEA = 631; WARRIOR_OF_ABYSSEA = 632; STORMER_OF_ABYSSEA = 633; DEVASTATOR_OF_ABYSSEA = 634; HERO_OF_ABYSSEA = 635; CHAMPION_OF_ABYSSEA = 636; CONQUEROR_OF_ABYSSEA = 637; SAVIOR_OF_ABYSSEA = 638; VANQUISHER_OF_SPITE = 639; HADHAYOSH_HALTERER = 640; BRIAREUS_FELLER = 641; KARKINOS_CLAWCRUSHER = 642; CARABOSSE_QUASHER = 643; OVNI_OBLITERATOR = 644; RUMINATOR_CONFOUNDER = 645; ECCENTRICITY_EXPUNGER = 646; FISTULE_DRAINER = 647; KUKULKAN_DEFANGER = 648; TURUL_GROUNDER = 649; BLOODEYE_BANISHER = 650; SATIATOR_DEPRIVER = 651; IRATHAM_CAPTURER = 652; LACOVIE_CAPSIZER = 653; CHLORIS_UPROOTER = 654; MYRMECOLEON_TAMER = 655; GLAVOID_STAMPEDER = 656; USURPER_DEPOSER = 657; YAANEI_CRASHER = 658; KUTHAREI_UNHORSER = 659; SIPPOY_CAPTURER = 660; TITLACAUAN_DISMEMBERER = 661; SMOK_DEFOGGER = 662; AMHULUK_INUNDATER = 663; PULVERIZER_DISMANTLER = 664; DURINN_DECEIVER = 665; KARKADANN_EXOCULATOR = 666; ULHUADSHI_DESICCATOR = 667; ITZPAPALOTL_DECLAWER = 668; SOBEK_MUMMIFIER = 669; CIREINCROIN_HARPOONER = 670; BUKHIS_TETHERER = 671; SEDNA_TUSKBREAKER = 672; CLEAVER_DISMANTLER = 673; EXECUTIONER_DISMANTLER = 674; SEVERER_DISMANTLER = 675; LUSCA_DEBUNKER = 676; TRISTITIA_DELIVERER = 677; KETEA_BEACHER = 678; RANI_DECROWNER = 679; ORTHRUS_DECAPITATOR = 680; DRAGUA_SLAYER = 681; BENNU_DEPLUMER = 682; HEDJEDJET_DESTINGER = 683; CUIJATENDER_DESICCATOR = 684; BRULO_EXTINGUISHER = 685; PANTOKRATOR_DISPROVER = 686; APADEMAK_ANNIHILATOR = 687; ISGEBIND_DEFROSTER = 688; RESHEPH_ERADICATOR = 689; EMPOUSA_EXPURGATOR = 690; INDRIK_IMMOLATOR = 691; OGOPOGO_OVERTURNER = 692; RAJA_REGICIDE = 693; ALFARD_DETOXIFIER = 694; AZDAJA_ABOLISHER = 695; AMPHITRITE_SHUCKER = 696; FUATH_PURIFIER = 697; KILLAKRIQ_EXCORIATOR = 698; MAERE_BESTIRRER = 699; WYRM_GOD_DEFIER = 700; HAHAVA_CONDEMNER = 701; CELAENO_SILENCER = 702; VOIDWROUGHT_DECONSTRUCTOR = 703; DEVOURER_OF_SHADOWS = 704; KAGGEN_CLOBBERER = 705; AKVAN_ABSTERGER = 706; PIL_UNFROCKER = 707; QILIN_CONTRAVENER = 708; UPTALA_REPROBATOR = 709; AELLO_ABATOR = 710; TORCHBEARER_OF_THE_9TH_WALK = 711; TORCHBEARER_OF_THE_10TH_WALK = 712; TORCHBEARER_OF_THE_11TH_WALK = 713; NIGHTMARE_ILLUMINATOR = 714; GAUNAB_GUTTER = 715; KALASUTRAX_CREMATOR = 716; OCYTHOE_OVERRIDER = 717; IG_ALIMA_INHUMER = 718; BOTULUS_REX_ENGORGER = 719; TORCHBEARER_OF_THE_12TH_WALK = 720; TORCHBEARER_OF_THE_13TH_WALK = 721; TORCHBEARER_OF_THE_14TH_WALK = 722; TORCHBEARER_OF_THE_15TH_WALK = 723; DELVER_OF_THE_DEPTHS = 724; SUBJUGATOR_OF_THE_LOFTY = 725; SUBJUGATOR_OF_THE_MIRED = 726; SUBJUGATOR_OF_THE_SOARING = 727; SUBJUGATOR_OF_THE_VEILED = 728; LEGENDARY_LEGIONNAIRE = 729; WITNESS_TO_PROVENANCE = 730; BISMARCK_FLENSER = 731; MORTA_EXTIRPATOR = 732; UNSUNG_HEROINE = 733; EPIC_HEROINE = 734; EPIC_EINHERJAR = 735; MENDER_OF_WINGS = 736; CHAMPION_OF_THE_DAWN = 737; BUSHIN_ASPIRANT = 738; BUSHIN_RYU_INHERITOR = 739; TEMENOS_EMANCIPATOR = 740; APOLLYON_RAZER = 741; GOLDWING_SQUASHER = 742; SILAGILITH_DETONATOR = 743; SURTR_SMOTHERER = 744; DREYRUK_PREDOMINATOR = 745; SAMURSK_VITIATOR = 746; UMAGRHK_MANEMANGLER = 747; SUPERNAL_SAVANT = 748; SOLAR_SAGE = 749; BOLIDE_BARON = 750; MOON_MAVEN = 751; IZYX_VEXER = 752; GRANNUS_GARROTER = 753; SVAHA_STRIKER = 754; MELISSEUS_DOMESTICATOR = 755; WATERWAY_EXEMPLAR = 756; CAVERN_EXEMPLAR = 757; MUYINGWA_WINGCRUSHER = 758; DAKUWAQA_TRAWLER = 759; TOJIL_DOUSER = 760; COLKHAB_DETHRONER = 761; ACHUKA_GLACIATOR = 762; TCHAKKA_DESICCATOR = 763; WEALD_EXEMPLAR = 764; HURKAN_BIRDLIMEIST = 765; YUMCAX_LOGGER = 766; COLKHAB_HIVECRUSHER = 767; ACHUKA_COAGULATOR = 768; TCHAKKA_FILLETER = 769; RABBIT_TUSSLER = 770; HELMINTH_MINCER = 771; MANDRAGARDENER = 772; MOPPET_MASSACRER = 773; RIP_ROARING_LIMBRENDER = 774; SHELL_SHOCKER = 775; YAGUDO_COOPKEEPER = 776; GIGASPLOSION_EXPERT = 777; BROTHER_IN_ARMS = 778; ANTICA_HUNTER = 779; AMPHIBIAN_ADULTERATOR = 780; TONBERRY_TOPPLER = 781; BLOODLINE_CORRUPTER = 782; KUMHAU_ROASTER = 783; BRILLIANCE_MANIFEST = 784; QUIETER_OF_ANCIENT_THOUGHTS = 785; ARK_HUME_HUMILIATOR = 786; ARK_ELVAAN_EVISCERATOR = 787; ARK_MITHRA_MALIGNER = 788; ARK_TARUTARU_TROUNCER = 789; ARK_GALKA_GOUGER = 790; PENTARCH_PACIFIER = 791; DREAM_DISTILLER = 792; RAKAZNAR_EXEMPLAR = 793; UTKUX_PELTBURNER = 794; CAILIMH_PLUMAGEPLUCKER = 795; WOPKET_TRUNKSPLITTER = 796; OURYU_OBFUSCATOR = 797; UNWAVERING_BLAZE = 798; LANCELORD_DIVESTER = 799; GESSHO_PINIONER = 800; SIN_PURGER = 801; ADUMBRATION_DISPERSER = 802; QUELLER_OF_OTHERWORLDLY_GALES = 803; BLAZE_MARSHALLER = 804; PENITENTES_BLASTER = 805; SIROCCO_TAMER = 806; SUCHIAN_FELLER = 807; OMBIFID_SLAYER = 808; NILOTICAN_DECIMATOR = 809; ILLUMINATOR_OF_THE_1ST_WALK = 810; ILLUMINATOR_OF_THE_2ND_WALK = 811; ILLUMINATOR_OF_THE_3RD_WALK = 812; ILLUMINATOR_OF_THE_4TH_WALK = 813; ILLUMINATOR_OF_THE_5TH_WALK = 814; ILLUMINATOR_OF_THE_6TH_WALK = 815; ILLUMINATOR_OF_THE_7TH_WALK = 816; ILLUMINATOR_OF_THE_8TH_WALK = 817; ILLUMINATOR_OF_THE_9TH_WALK = 818; ILLUMINATOR_OF_THE_10TH_WALK = 819; ILLUMINATOR_OF_THE_11TH_WALK = 820; ILLUMINATOR_OF_THE_12TH_WALK = 821; ILLUMINATOR_OF_THE_13TH_WALK = 822; ILLUMINATOR_OF_THE_14TH_WALK = 823; ILLUMINATOR_OF_THE_15TH_WALK = 824; LITHOSPHERE_ANNIHILATOR = 825; FULMINATION_DISRUPTOR = 826; BORE_REPULSOR = 827; -- Unused = 828; -- Unused = 829; -- Unused = 830; -- Unused = 831; -- Unused = 832; -- Unused = 833; -- Unused = 834; -- Unused = 835; GEODANCER = 836; RUNIC_ENGRAVER = 837; APPRENTICE_TARUTARU_SAUCE_MANAGER = 838; VEGETABLE_REVOLUTIONARY = 839; FRIEND_TO_GLUTTONS = 840; WAYPOINT_WARRIOR = 841; ULBUKAN_STALWART = 842; TOXIN_TUSSLER = 843; SPIRITUAL_STAR = 844; STIPPLING_STAR = 845; GEOMANCIPATOR = 846; TRIALED_AND_TRUE_RUNEIST = 847; QUEENS_CONFIDANTE = 848; PRINCESSS_PARTISAN = 849; POTATION_PATHFINDER = 850; STORIED_GEOMANCER = 851; ULTIMATE_RUNEIST = 852; MOG_GARDEN_SEEDLING = 853; KIT_EMPATHIZER = 854; JINGLY_DANGLER = 855; MOLE_MANIPULATOR = 856; AGRARIAN_NOVICE = 857; AGRARIAN_INITIATE = 858; AGRARIAN_PROFESSIONAL = 859; AGRARIAN_VIRTUOSO = 860; AGRARIAN_TUTELAR = 861; WEED_PRAETOR = 862; TREE_PRAETOR = 863; THICKET_PRAETOR = 864; FOREST_PRAETOR = 865; JUNGLE_PRAETOR = 866; COPPER_MATTOCK = 867; SILVER_MATTOCK = 868; MYTHRIL_MATTOCK = 869; GOLD_MATTOCK = 870; ADAMANTTOCK = 871; PUDDLE_PATRON = 872; SWAMP_SAVANT = 873; POND_PRECEPTOR = 874; RIVER_REGENT = 875; MONKE_ONKE_MASTER = 876; SARDINEOPHYTE = 877; CALAMAREELER = 878; OCTOPOTENTATE = 879; GIANT_SQUIMPERATOR = 880; LEVIAUTHORITY = 881; NOVICE_NURSERYMAN = 882; LESSER_LANDSCAPER = 883; GREATER_GARDENER = 884; HONORED_HORTICULTURIST = 885; MOG_GARDENER = 886; BRYGIDESQUE_MANAGER = 887; VEGETABLE_EVOLUTIONARY = 888; BLADE_ENTHUSIAST = 889; RUNIC_EMISSARY = 890; MAESTER_OF_MADDENING = 891; SUNSHINE_CADET = 892; QUARTET_CAPTIVATOR = 893; THE_TRUSTWORTHY = 894; THE_LOVELORN = 895; INVENTOR_EXTRAORDINAIRE = 896; BOOMY_AND_BUSTY = 897; WEATHERER_OF_BRUMAL_CLIMES = 898; WHITE_KNIGHT = 899; LIGHT_OF_DAWN = 900; OBSERVER_OF_FATEFUL_CUBES = 901; KNOWER_OF_UNTRUTHS = 902; ULBUKAN_UNDERSTUDY = 903; KEEPER_OF_ULBUKA = 904; RADIANCE_OF_DAYBREAK = 905; WIBBLY_WOBBLY_WOOZY_WARRIOR = 906; HEIR_OF_ETERNITY = 907; PROSPECTIVE_PAMPERER = 908; NOVICE_NUZZLER = 909; SERIOUS_SNUGGLER = 910; CULTIVATED_CODDLER = 911; RESPECTED_RUFFLER = 912; DUNG_DISSEMINATOR = 913; FAUNA_FEEDER = 914; CONFIDENT_CARETAKER = 915; GLORIOUS_GROOMER = 916; TRANSCENDENTAL_TAMER = 917; BOND_BUILDING_BREEDER = 918; CLUMSY_CLEAVER = 919; DISCIPLINED_DISSECTOR = 920; ESTABLISHED_EXAMINER = 921; SUBLIME_SLICER = 922; LIFTER_OF_SPIRITS = 923; SHEDDER_OF_HARLEQUIN_TEARS = 924; HOPE_FOR_THE_FUTURE = 925; THOUSAND_YEAR_TRAVELER = 926; VANQUISHER_OF_ASHRAKK = 927; VANQUISHER_OF_DHOKMAK = 928; PROTECTED_BY_ULBUKAN_SPIRITS = 929; RECEIVER_OF_SIGILS = 930; DESTROYER_OF_HADES = 931; BRINGER_OF_THE_DAWN = 932; THE_ONE_TRUE_PIONEER = 933; BRINGER_OF_HOPE = 934;
gpl-3.0
jebenexer/kong
kong/plugins/udp-log/handler.lua
1
1312
local BasePlugin = require "kong.plugins.base_plugin" local serializer = require "kong.plugins.log-serializers.basic" local cjson = require "cjson" local timer_at = ngx.timer.at local udp = ngx.socket.udp local UdpLogHandler = BasePlugin:extend() UdpLogHandler.PRIORITY = 8 UdpLogHandler.VERSION = "0.1.0" local function log(premature, conf, str) if premature then return end local sock = udp() sock:settimeout(conf.timeout) local ok, err = sock:setpeername(conf.host, conf.port) if not ok then ngx.log(ngx.ERR, "[udp-log] could not connect to ", conf.host, ":", conf.port, ": ", err) return end ok, err = sock:send(str) if not ok then ngx.log(ngx.ERR, " [udp-log] could not send data to ", conf.host, ":", conf.port, ": ", err) else ngx.log(ngx.DEBUG, "[udp-log] sent: ", str) end ok, err = sock:close() if not ok then ngx.log(ngx.ERR, "[udp-log] could not close ", conf.host, ":", conf.port, ": ", err) end end function UdpLogHandler:new() UdpLogHandler.super.new(self, "udp-log") end function UdpLogHandler:log(conf) UdpLogHandler.super.log(self) local ok, err = timer_at(0, log, conf, cjson.encode(serializer.serialize(ngx))) if not ok then ngx.log(ngx.ERR, "[udp-log] could not create timer: ", err) end end return UdpLogHandler
apache-2.0
abriasffxi/darkstar
scripts/zones/Desuetia_Empyreal_Paradox/Zone.lua
30
1470
----------------------------------- -- -- Zone: Desuetia Empyreal Paradox (290) -- ----------------------------------- package.loaded["scripts/zones/Desuetia_Empyreal_Paradox/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Desuetia_Empyreal_Paradox/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/zone"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then -- player:setPos(x, y, z, rot); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/slice_of_diatryma_meat.lua
18
1342
----------------------------------------- -- ID: 5290 -- Item: Slice of Diatryma Meat -- Effect: 5 Minutes, food effect, Galka Only ----------------------------------------- -- Strength +3 -- Intelligence -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5290); end; ----------------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 3); target:addMod(MOD_INT, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 3); target:delMod(MOD_INT, -5); end;
gpl-3.0
yuewko/themis
vendor/github.com/apache/thrift/lib/lua/TTransport.lua
115
2800
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'Thrift' TTransportException = TException:new { UNKNOWN = 0, NOT_OPEN = 1, ALREADY_OPEN = 2, TIMED_OUT = 3, END_OF_FILE = 4, INVALID_FRAME_SIZE = 5, INVALID_TRANSFORM = 6, INVALID_CLIENT_TYPE = 7, errorCode = 0, __type = 'TTransportException' } function TTransportException:__errorCodeToString() if self.errorCode == self.NOT_OPEN then return 'Transport not open' elseif self.errorCode == self.ALREADY_OPEN then return 'Transport already open' elseif self.errorCode == self.TIMED_OUT then return 'Transport timed out' elseif self.errorCode == self.END_OF_FILE then return 'End of file' elseif self.errorCode == self.INVALID_FRAME_SIZE then return 'Invalid frame size' elseif self.errorCode == self.INVALID_TRANSFORM then return 'Invalid transform' elseif self.errorCode == self.INVALID_CLIENT_TYPE then return 'Invalid client type' else return 'Default (unknown)' end end TTransportBase = __TObject:new{ __type = 'TTransportBase' } function TTransportBase:isOpen() end function TTransportBase:open() end function TTransportBase:close() end function TTransportBase:read(len) end function TTransportBase:readAll(len) local buf, have, chunk = '', 0 while have < len do chunk = self:read(len - have) have = have + string.len(chunk) buf = buf .. chunk if string.len(chunk) == 0 then terror(TTransportException:new{ errorCode = TTransportException.END_OF_FILE }) end end return buf end function TTransportBase:write(buf) end function TTransportBase:flush() end TServerTransportBase = __TObject:new{ __type = 'TServerTransportBase' } function TServerTransportBase:listen() end function TServerTransportBase:accept() end function TServerTransportBase:close() end TTransportFactoryBase = __TObject:new{ __type = 'TTransportFactoryBase' } function TTransportFactoryBase:getTransport(trans) return trans end
apache-2.0
abriasffxi/darkstar
scripts/globals/spells/enchanting_etude.lua
27
1848
----------------------------------------- -- Spell: Enchanting Etude -- Static CHR Boost, BRD 22 ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 0; if (sLvl+iLvl <= 181) then power = 3; elseif ((sLvl+iLvl >= 182) and (sLvl+iLvl <= 235)) then power = 4; elseif ((sLvl+iLvl >= 236) and (sLvl+iLvl <= 288)) then power = 5; elseif ((sLvl+iLvl >= 289) and (sLvl+iLvl <= 342)) then power = 6; elseif ((sLvl+iLvl >= 343) and (sLvl+iLvl <= 396)) then power = 7; elseif ((sLvl+iLvl >= 397) and (sLvl+iLvl <= 449)) then power = 8; elseif (sLvl+iLvl >= 450) then power = 9; end local iBoost = caster:getMod(MOD_ETUDE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_ETUDE,power,0,duration,caster:getID(), MOD_CHR, 1)) then spell:setMsg(75); end return EFFECT_ETUDE; end;
gpl-3.0
JKGDevs/JediKnightGalaxies
JKGalaxies/glua/resources/npcs/grenade_merchant.lua
2
1562
NPC.NPCName = "grenade_merchant" function NPC:OnInit(spawner) self.Spawner = spawner end function NPC:OnSpawn() -- Initial setup -- Prevent the AI from messing things up self:SetBehaviorState("BS_CINEMATIC") self.GodMode = true self.NoKnockback = true self.LookForEnemies = false self.ChaseEnemies = false --vendor setup self:MakeVendor("grenadevendor") self:RefreshVendorStock() self.UseRange = 150 -- make us easier to use self.TimeToRestock = 1000 * sys.GetCvarInt("jkg_shop_replenish_time") -- how often (milliseconds) to restock? self.RestockTimer = sys.Time() self.LastUse = 0 --for advertising wares animation self.LastAdvertisement = 0 math.randomseed(sys.Time()) --seed random end function NPC:OnUse(other, activator) if sys.Time() - self.LastUse < 500 then return end self.LastUse = sys.Time() -- Only talk to players, nothin else if not activator:IsPlayer() then return end local ply = activator:ToPlayer() self:UseVendor(ply) end function NPC:OnTouch(other) self:SetAnimBoth("BOTH_STAND10TOSTAND1") --if we get bumped into, react end function NPC:OnThink(other) --every 20000 seconds do an advertisement animation if sys.Time() - self.LastAdvertisement < 20000 then return else self:SetAnimBoth("BOTH_TUSKENTAUNT1") self.LastAdvertisement = (sys.Time() + math.random(1150,3550)) end --refresh stocks if sys.Time() - self.RestockTimer > self.TimeToRestock then self:RefreshVendorStock() self.RestockTimer = sys.Time() end end function NPC:OnRemove() self.Spawner:Use(self, self) end
gpl-2.0
abriasffxi/darkstar
scripts/globals/spells/noctohelix.lua
26
1689
-------------------------------------- -- Spell: Noctohelix -- Deals dark damage that gradually reduces -- a target's HP. Damage dealt is greatly affected by the weather. -------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) -- get helix acc/att merits local merit = caster:getMerit(MERIT_HELIX_MAGIC_ACC_ATT); -- calculate raw damage local dmg = calculateMagicDamage(35,1,caster,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false); dmg = dmg + caster:getMod(MOD_HELIX_EFFECT); -- get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,merit*3); -- get the resisted damage dmg = dmg*resist; -- add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg,merit*2); -- add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); local dot = dmg; -- add in final adjustments dmg = finalMagicAdjustments(caster,target,spell,dmg); -- calculate Damage over time dot = target:magicDmgTaken(dot); local duration = getHelixDuration(caster) + caster:getMod(MOD_HELIX_DURATION); duration = duration * (resist/2); if (dot > 0) then target:addStatusEffect(EFFECT_HELIX,dot,3,duration); end; return dmg; end;
gpl-3.0
xpol/luainstaller
luarocks/src/luarocks/fetch/git_http.lua
13
1143
--- Fetch back-end for retrieving sources from Git repositories -- that use http:// transport. For example, for fetching a repository -- that requires the following command line: -- `git clone http://example.com/foo.git` -- you can use this in the rockspec: -- source = { url = "git+http://example.com/foo.git" } -- Prefer using the normal git:// fetch mode as it is more widely -- available in older versions of LuaRocks. local git_http = {} local git = require("luarocks.fetch.git") --- Fetch sources for building a rock from a local Git repository. -- @param rockspec table: The rockspec table -- @param extract boolean: Unused in this module (required for API purposes.) -- @param dest_dir string or nil: If set, will extract to the given directory. -- @return (string, string) or (nil, string): The absolute pathname of -- the fetched source tarball and the temporary directory created to -- store it; or nil and an error message. function git_http.get_sources(rockspec, extract, dest_dir) rockspec.source.url = rockspec.source.url:gsub("^git.", "") return git.get_sources(rockspec, extract, dest_dir, "--") end return git_http
mit
Armyluix/darkstar
scripts/globals/items/blowfish.lua
18
1257
----------------------------------------- -- ID: 5812 -- Item: Blowfish -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 1 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5812); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -5); end;
gpl-3.0
imrandomizer/Algorithm-Implementations
Golden_Ratio_Algorithms/Lua/Yonaba/lib/newtonraphson.lua
52
1091
-- Newton (Raphson) root finding algorithm implementation -- See : http://en.wikipedia.org/wiki/Newton%27s_method -- Fuzzy equality test local function fuzzyEqual(a, b, eps) local eps = eps or 1e-4 return (math.abs(a - b) < eps) end -- Evaluates the derivative of function f at x0 -- Uses Newton's centered slope approximation local function drvMid(f, x0, initStep) local step = initStep or 0.1 local incr1, incr2 = (f(x0 + step) - f(x0 - step)) / (2 * step) repeat incr2 = incr1 step = step / 2 incr1 = (f(x0 + step) - f(x0 - step)) / (2 * step) until fuzzyEqual(incr1, incr2) return incr1 end -- Find a zero for a given function f -- f : the equation, to be solved (f(x) = 0) -- initStep : (optional) initial value for iterations -- eps : (optional) accuracy parameter for convergence -- returns : a zero for the function f return function(f, initStep, eps) local next_x = initStep or 0 local prev_x repeat prev_x = next_x next_x = next_x - (f(next_x) / drvMid(f, next_x)) until fuzzyEqual(next_x, prev_x, eps) return next_x end
mit
isalnikov/Algorithm-Implementations
Newton_Raphson/Lua/Yonaba/newtonraphson.lua
52
1091
-- Newton (Raphson) root finding algorithm implementation -- See : http://en.wikipedia.org/wiki/Newton%27s_method -- Fuzzy equality test local function fuzzyEqual(a, b, eps) local eps = eps or 1e-4 return (math.abs(a - b) < eps) end -- Evaluates the derivative of function f at x0 -- Uses Newton's centered slope approximation local function drvMid(f, x0, initStep) local step = initStep or 0.1 local incr1, incr2 = (f(x0 + step) - f(x0 - step)) / (2 * step) repeat incr2 = incr1 step = step / 2 incr1 = (f(x0 + step) - f(x0 - step)) / (2 * step) until fuzzyEqual(incr1, incr2) return incr1 end -- Find a zero for a given function f -- f : the equation, to be solved (f(x) = 0) -- initStep : (optional) initial value for iterations -- eps : (optional) accuracy parameter for convergence -- returns : a zero for the function f return function(f, initStep, eps) local next_x = initStep or 0 local prev_x repeat prev_x = next_x next_x = next_x - (f(next_x) / drvMid(f, next_x)) until fuzzyEqual(next_x, prev_x, eps) return next_x end
mit
xpol/luainstaller
lua/versions/luajit-2.0/dynasm/dasm_arm.lua
11
34598
------------------------------------------------------------------------------ -- DynASM ARM module. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _info = { arch = "arm", description = "DynASM ARM module", version = "1.3.0", vernum = 10300, release = "2011-05-05", author = "Mike Pall", license = "MIT", } -- Exported glue functions for the arch-specific module. local _M = { _info = _info } -- Cache library functions. local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs local assert, setmetatable, rawget = assert, setmetatable, rawget local _s = string local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char local match, gmatch, gsub = _s.match, _s.gmatch, _s.gsub local concat, sort, insert = table.concat, table.sort, table.insert local bit = bit or require("bit") local band, shl, shr, sar = bit.band, bit.lshift, bit.rshift, bit.arshift local ror, tohex = bit.ror, bit.tohex -- Inherited tables and callbacks. local g_opt, g_arch local wline, werror, wfatal, wwarn -- Action name list. -- CHECK: Keep this in sync with the C code! local action_names = { "STOP", "SECTION", "ESC", "REL_EXT", "ALIGN", "REL_LG", "LABEL_LG", "REL_PC", "LABEL_PC", "IMM", "IMM12", "IMM16", "IMML8", "IMML12", "IMMV8", } -- Maximum number of section buffer positions for dasm_put(). -- CHECK: Keep this in sync with the C code! local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines. -- Action name -> action number. local map_action = {} for n,name in ipairs(action_names) do map_action[name] = n-1 end -- Action list buffer. local actlist = {} -- Argument list for next dasm_put(). Start with offset 0 into action list. local actargs = { 0 } -- Current number of section buffer positions for dasm_put(). local secpos = 1 ------------------------------------------------------------------------------ -- Dump action names and numbers. local function dumpactions(out) out:write("DynASM encoding engine action codes:\n") for n,name in ipairs(action_names) do local num = map_action[name] out:write(format(" %-10s %02X %d\n", name, num, num)) end out:write("\n") end -- Write action list buffer as a huge static C array. local function writeactions(out, name) local nn = #actlist if nn == 0 then nn = 1; actlist[0] = map_action.STOP end out:write("static const unsigned int ", name, "[", nn, "] = {\n") for i = 1,nn-1 do assert(out:write("0x", tohex(actlist[i]), ",\n")) end assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n")) end ------------------------------------------------------------------------------ -- Add word to action list. local function wputxw(n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") actlist[#actlist+1] = n end -- Add action to list with optional arg. Advance buffer pos, too. local function waction(action, val, a, num) local w = assert(map_action[action], "bad action name `"..action.."'") wputxw(w * 0x10000 + (val or 0)) if a then actargs[#actargs+1] = a end if a or num then secpos = secpos + (num or 1) end end -- Flush action list (intervening C code or buffer pos overflow). local function wflush(term) if #actlist == actargs[1] then return end -- Nothing to flush. if not term then waction("STOP") end -- Terminate action list. wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true) actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put(). secpos = 1 -- The actionlist offset occupies a buffer position, too. end -- Put escaped word. local function wputw(n) if n <= 0x000fffff then waction("ESC") end wputxw(n) end -- Reserve position for word. local function wpos() local pos = #actlist+1 actlist[pos] = "" return pos end -- Store word to reserved position. local function wputpos(pos, n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") if n <= 0x000fffff then insert(actlist, pos+1, n) n = map_action.ESC * 0x10000 end actlist[pos] = n end ------------------------------------------------------------------------------ -- Global label name -> global label number. With auto assignment on 1st use. local next_global = 20 local map_global = setmetatable({}, { __index = function(t, name) if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end local n = next_global if n > 2047 then werror("too many global labels") end next_global = n + 1 t[name] = n return n end}) -- Dump global labels. local function dumpglobals(out, lvl) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("Global labels:\n") for i=20,next_global-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write global label enum. local function writeglobals(out, prefix) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("enum {\n") for i=20,next_global-1 do out:write(" ", prefix, t[i], ",\n") end out:write(" ", prefix, "_MAX\n};\n") end -- Write global label names. local function writeglobalnames(out, name) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("static const char *const ", name, "[] = {\n") for i=20,next_global-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Extern label name -> extern label number. With auto assignment on 1st use. local next_extern = 0 local map_extern_ = {} local map_extern = setmetatable({}, { __index = function(t, name) -- No restrictions on the name for now. local n = next_extern if n > 2047 then werror("too many extern labels") end next_extern = n + 1 t[name] = n map_extern_[n] = name return n end}) -- Dump extern labels. local function dumpexterns(out, lvl) out:write("Extern labels:\n") for i=0,next_extern-1 do out:write(format(" %s\n", map_extern_[i])) end out:write("\n") end -- Write extern label names. local function writeexternnames(out, name) out:write("static const char *const ", name, "[] = {\n") for i=0,next_extern-1 do out:write(" \"", map_extern_[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Arch-specific maps. -- Ext. register name -> int. name. local map_archdef = { sp = "r13", lr = "r14", pc = "r15", } -- Int. register name -> ext. name. local map_reg_rev = { r13 = "sp", r14 = "lr", r15 = "pc", } local map_type = {} -- Type name -> { ctype, reg } local ctypenum = 0 -- Type number (for Dt... macros). -- Reverse defines for registers. function _M.revdef(s) return map_reg_rev[s] or s end local map_shift = { lsl = 0, lsr = 1, asr = 2, ror = 3, } local map_cond = { eq = 0, ne = 1, cs = 2, cc = 3, mi = 4, pl = 5, vs = 6, vc = 7, hi = 8, ls = 9, ge = 10, lt = 11, gt = 12, le = 13, al = 14, hs = 2, lo = 3, } ------------------------------------------------------------------------------ -- Template strings for ARM instructions. local map_op = { -- Basic data processing instructions. and_3 = "e0000000DNPs", eor_3 = "e0200000DNPs", sub_3 = "e0400000DNPs", rsb_3 = "e0600000DNPs", add_3 = "e0800000DNPs", adc_3 = "e0a00000DNPs", sbc_3 = "e0c00000DNPs", rsc_3 = "e0e00000DNPs", tst_2 = "e1100000NP", teq_2 = "e1300000NP", cmp_2 = "e1500000NP", cmn_2 = "e1700000NP", orr_3 = "e1800000DNPs", mov_2 = "e1a00000DPs", bic_3 = "e1c00000DNPs", mvn_2 = "e1e00000DPs", and_4 = "e0000000DNMps", eor_4 = "e0200000DNMps", sub_4 = "e0400000DNMps", rsb_4 = "e0600000DNMps", add_4 = "e0800000DNMps", adc_4 = "e0a00000DNMps", sbc_4 = "e0c00000DNMps", rsc_4 = "e0e00000DNMps", tst_3 = "e1100000NMp", teq_3 = "e1300000NMp", cmp_3 = "e1500000NMp", cmn_3 = "e1700000NMp", orr_4 = "e1800000DNMps", mov_3 = "e1a00000DMps", bic_4 = "e1c00000DNMps", mvn_3 = "e1e00000DMps", lsl_3 = "e1a00000DMws", lsr_3 = "e1a00020DMws", asr_3 = "e1a00040DMws", ror_3 = "e1a00060DMws", rrx_2 = "e1a00060DMs", -- Multiply and multiply-accumulate. mul_3 = "e0000090NMSs", mla_4 = "e0200090NMSDs", umaal_4 = "e0400090DNMSs", -- v6 mls_4 = "e0600090DNMSs", -- v6T2 umull_4 = "e0800090DNMSs", umlal_4 = "e0a00090DNMSs", smull_4 = "e0c00090DNMSs", smlal_4 = "e0e00090DNMSs", -- Halfword multiply and multiply-accumulate. smlabb_4 = "e1000080NMSD", -- v5TE smlatb_4 = "e10000a0NMSD", -- v5TE smlabt_4 = "e10000c0NMSD", -- v5TE smlatt_4 = "e10000e0NMSD", -- v5TE smlawb_4 = "e1200080NMSD", -- v5TE smulwb_3 = "e12000a0NMS", -- v5TE smlawt_4 = "e12000c0NMSD", -- v5TE smulwt_3 = "e12000e0NMS", -- v5TE smlalbb_4 = "e1400080NMSD", -- v5TE smlaltb_4 = "e14000a0NMSD", -- v5TE smlalbt_4 = "e14000c0NMSD", -- v5TE smlaltt_4 = "e14000e0NMSD", -- v5TE smulbb_3 = "e1600080NMS", -- v5TE smultb_3 = "e16000a0NMS", -- v5TE smulbt_3 = "e16000c0NMS", -- v5TE smultt_3 = "e16000e0NMS", -- v5TE -- Miscellaneous data processing instructions. clz_2 = "e16f0f10DM", -- v5T rev_2 = "e6bf0f30DM", -- v6 rev16_2 = "e6bf0fb0DM", -- v6 revsh_2 = "e6ff0fb0DM", -- v6 sel_3 = "e6800fb0DNM", -- v6 usad8_3 = "e780f010NMS", -- v6 usada8_4 = "e7800010NMSD", -- v6 rbit_2 = "e6ff0f30DM", -- v6T2 movw_2 = "e3000000DW", -- v6T2 movt_2 = "e3400000DW", -- v6T2 -- Note: the X encodes width-1, not width. sbfx_4 = "e7a00050DMvX", -- v6T2 ubfx_4 = "e7e00050DMvX", -- v6T2 -- Note: the X encodes the msb field, not the width. bfc_3 = "e7c0001fDvX", -- v6T2 bfi_4 = "e7c00010DMvX", -- v6T2 -- Packing and unpacking instructions. pkhbt_3 = "e6800010DNM", pkhbt_4 = "e6800010DNMv", -- v6 pkhtb_3 = "e6800050DNM", pkhtb_4 = "e6800050DNMv", -- v6 sxtab_3 = "e6a00070DNM", sxtab_4 = "e6a00070DNMv", -- v6 sxtab16_3 = "e6800070DNM", sxtab16_4 = "e6800070DNMv", -- v6 sxtah_3 = "e6b00070DNM", sxtah_4 = "e6b00070DNMv", -- v6 sxtb_2 = "e6af0070DM", sxtb_3 = "e6af0070DMv", -- v6 sxtb16_2 = "e68f0070DM", sxtb16_3 = "e68f0070DMv", -- v6 sxth_2 = "e6bf0070DM", sxth_3 = "e6bf0070DMv", -- v6 uxtab_3 = "e6e00070DNM", uxtab_4 = "e6e00070DNMv", -- v6 uxtab16_3 = "e6c00070DNM", uxtab16_4 = "e6c00070DNMv", -- v6 uxtah_3 = "e6f00070DNM", uxtah_4 = "e6f00070DNMv", -- v6 uxtb_2 = "e6ef0070DM", uxtb_3 = "e6ef0070DMv", -- v6 uxtb16_2 = "e6cf0070DM", uxtb16_3 = "e6cf0070DMv", -- v6 uxth_2 = "e6ff0070DM", uxth_3 = "e6ff0070DMv", -- v6 -- Saturating instructions. qadd_3 = "e1000050DMN", -- v5TE qsub_3 = "e1200050DMN", -- v5TE qdadd_3 = "e1400050DMN", -- v5TE qdsub_3 = "e1600050DMN", -- v5TE -- Note: the X for ssat* encodes sat_imm-1, not sat_imm. ssat_3 = "e6a00010DXM", ssat_4 = "e6a00010DXMp", -- v6 usat_3 = "e6e00010DXM", usat_4 = "e6e00010DXMp", -- v6 ssat16_3 = "e6a00f30DXM", -- v6 usat16_3 = "e6e00f30DXM", -- v6 -- Parallel addition and subtraction. sadd16_3 = "e6100f10DNM", -- v6 sasx_3 = "e6100f30DNM", -- v6 ssax_3 = "e6100f50DNM", -- v6 ssub16_3 = "e6100f70DNM", -- v6 sadd8_3 = "e6100f90DNM", -- v6 ssub8_3 = "e6100ff0DNM", -- v6 qadd16_3 = "e6200f10DNM", -- v6 qasx_3 = "e6200f30DNM", -- v6 qsax_3 = "e6200f50DNM", -- v6 qsub16_3 = "e6200f70DNM", -- v6 qadd8_3 = "e6200f90DNM", -- v6 qsub8_3 = "e6200ff0DNM", -- v6 shadd16_3 = "e6300f10DNM", -- v6 shasx_3 = "e6300f30DNM", -- v6 shsax_3 = "e6300f50DNM", -- v6 shsub16_3 = "e6300f70DNM", -- v6 shadd8_3 = "e6300f90DNM", -- v6 shsub8_3 = "e6300ff0DNM", -- v6 uadd16_3 = "e6500f10DNM", -- v6 uasx_3 = "e6500f30DNM", -- v6 usax_3 = "e6500f50DNM", -- v6 usub16_3 = "e6500f70DNM", -- v6 uadd8_3 = "e6500f90DNM", -- v6 usub8_3 = "e6500ff0DNM", -- v6 uqadd16_3 = "e6600f10DNM", -- v6 uqasx_3 = "e6600f30DNM", -- v6 uqsax_3 = "e6600f50DNM", -- v6 uqsub16_3 = "e6600f70DNM", -- v6 uqadd8_3 = "e6600f90DNM", -- v6 uqsub8_3 = "e6600ff0DNM", -- v6 uhadd16_3 = "e6700f10DNM", -- v6 uhasx_3 = "e6700f30DNM", -- v6 uhsax_3 = "e6700f50DNM", -- v6 uhsub16_3 = "e6700f70DNM", -- v6 uhadd8_3 = "e6700f90DNM", -- v6 uhsub8_3 = "e6700ff0DNM", -- v6 -- Load/store instructions. str_2 = "e4000000DL", str_3 = "e4000000DL", str_4 = "e4000000DL", strb_2 = "e4400000DL", strb_3 = "e4400000DL", strb_4 = "e4400000DL", ldr_2 = "e4100000DL", ldr_3 = "e4100000DL", ldr_4 = "e4100000DL", ldrb_2 = "e4500000DL", ldrb_3 = "e4500000DL", ldrb_4 = "e4500000DL", strh_2 = "e00000b0DL", strh_3 = "e00000b0DL", ldrh_2 = "e01000b0DL", ldrh_3 = "e01000b0DL", ldrd_2 = "e00000d0DL", ldrd_3 = "e00000d0DL", -- v5TE ldrsb_2 = "e01000d0DL", ldrsb_3 = "e01000d0DL", strd_2 = "e00000f0DL", strd_3 = "e00000f0DL", -- v5TE ldrsh_2 = "e01000f0DL", ldrsh_3 = "e01000f0DL", ldm_2 = "e8900000oR", ldmia_2 = "e8900000oR", ldmfd_2 = "e8900000oR", ldmda_2 = "e8100000oR", ldmfa_2 = "e8100000oR", ldmdb_2 = "e9100000oR", ldmea_2 = "e9100000oR", ldmib_2 = "e9900000oR", ldmed_2 = "e9900000oR", stm_2 = "e8800000oR", stmia_2 = "e8800000oR", stmfd_2 = "e8800000oR", stmda_2 = "e8000000oR", stmfa_2 = "e8000000oR", stmdb_2 = "e9000000oR", stmea_2 = "e9000000oR", stmib_2 = "e9800000oR", stmed_2 = "e9800000oR", pop_1 = "e8bd0000R", push_1 = "e92d0000R", -- Branch instructions. b_1 = "ea000000B", bl_1 = "eb000000B", blx_1 = "e12fff30C", bx_1 = "e12fff10M", -- Miscellaneous instructions. nop_0 = "e1a00000", mrs_1 = "e10f0000D", bkpt_1 = "e1200070K", -- v5T svc_1 = "ef000000T", swi_1 = "ef000000T", ud_0 = "e7f001f0", -- VFP instructions. ["vadd.f32_3"] = "ee300a00dnm", ["vadd.f64_3"] = "ee300b00Gdnm", ["vsub.f32_3"] = "ee300a40dnm", ["vsub.f64_3"] = "ee300b40Gdnm", ["vmul.f32_3"] = "ee200a00dnm", ["vmul.f64_3"] = "ee200b00Gdnm", ["vnmul.f32_3"] = "ee200a40dnm", ["vnmul.f64_3"] = "ee200b40Gdnm", ["vmla.f32_3"] = "ee000a00dnm", ["vmla.f64_3"] = "ee000b00Gdnm", ["vmls.f32_3"] = "ee000a40dnm", ["vmls.f64_3"] = "ee000b40Gdnm", ["vnmla.f32_3"] = "ee100a40dnm", ["vnmla.f64_3"] = "ee100b40Gdnm", ["vnmls.f32_3"] = "ee100a00dnm", ["vnmls.f64_3"] = "ee100b00Gdnm", ["vdiv.f32_3"] = "ee800a00dnm", ["vdiv.f64_3"] = "ee800b00Gdnm", ["vabs.f32_2"] = "eeb00ac0dm", ["vabs.f64_2"] = "eeb00bc0Gdm", ["vneg.f32_2"] = "eeb10a40dm", ["vneg.f64_2"] = "eeb10b40Gdm", ["vsqrt.f32_2"] = "eeb10ac0dm", ["vsqrt.f64_2"] = "eeb10bc0Gdm", ["vcmp.f32_2"] = "eeb40a40dm", ["vcmp.f64_2"] = "eeb40b40Gdm", ["vcmpe.f32_2"] = "eeb40ac0dm", ["vcmpe.f64_2"] = "eeb40bc0Gdm", ["vcmpz.f32_1"] = "eeb50a40d", ["vcmpz.f64_1"] = "eeb50b40Gd", ["vcmpze.f32_1"] = "eeb50ac0d", ["vcmpze.f64_1"] = "eeb50bc0Gd", vldr_2 = "ed100a00dl|ed100b00Gdl", vstr_2 = "ed000a00dl|ed000b00Gdl", vldm_2 = "ec900a00or", vldmia_2 = "ec900a00or", vldmdb_2 = "ed100a00or", vpop_1 = "ecbd0a00r", vstm_2 = "ec800a00or", vstmia_2 = "ec800a00or", vstmdb_2 = "ed000a00or", vpush_1 = "ed2d0a00r", ["vmov.f32_2"] = "eeb00a40dm|eeb00a00dY", -- #imm is VFPv3 only ["vmov.f64_2"] = "eeb00b40Gdm|eeb00b00GdY", -- #imm is VFPv3 only vmov_2 = "ee100a10Dn|ee000a10nD", vmov_3 = "ec500a10DNm|ec400a10mDN|ec500b10GDNm|ec400b10GmDN", vmrs_0 = "eef1fa10", vmrs_1 = "eef10a10D", vmsr_1 = "eee10a10D", ["vcvt.s32.f32_2"] = "eebd0ac0dm", ["vcvt.s32.f64_2"] = "eebd0bc0dGm", ["vcvt.u32.f32_2"] = "eebc0ac0dm", ["vcvt.u32.f64_2"] = "eebc0bc0dGm", ["vcvtr.s32.f32_2"] = "eebd0a40dm", ["vcvtr.s32.f64_2"] = "eebd0b40dGm", ["vcvtr.u32.f32_2"] = "eebc0a40dm", ["vcvtr.u32.f64_2"] = "eebc0b40dGm", ["vcvt.f32.s32_2"] = "eeb80ac0dm", ["vcvt.f64.s32_2"] = "eeb80bc0GdFm", ["vcvt.f32.u32_2"] = "eeb80a40dm", ["vcvt.f64.u32_2"] = "eeb80b40GdFm", ["vcvt.f32.f64_2"] = "eeb70bc0dGm", ["vcvt.f64.f32_2"] = "eeb70ac0GdFm", -- VFPv4 only: ["vfma.f32_3"] = "eea00a00dnm", ["vfma.f64_3"] = "eea00b00Gdnm", ["vfms.f32_3"] = "eea00a40dnm", ["vfms.f64_3"] = "eea00b40Gdnm", ["vfnma.f32_3"] = "ee900a40dnm", ["vfnma.f64_3"] = "ee900b40Gdnm", ["vfnms.f32_3"] = "ee900a00dnm", ["vfnms.f64_3"] = "ee900b00Gdnm", -- NYI: Advanced SIMD instructions. -- NYI: I have no need for these instructions right now: -- swp, swpb, strex, ldrex, strexd, ldrexd, strexb, ldrexb, strexh, ldrexh -- msr, nopv6, yield, wfe, wfi, sev, dbg, bxj, smc, srs, rfe -- cps, setend, pli, pld, pldw, clrex, dsb, dmb, isb -- stc, ldc, mcr, mcr2, mrc, mrc2, mcrr, mcrr2, mrrc, mrrc2, cdp, cdp2 } -- Add mnemonics for "s" variants. do local t = {} for k,v in pairs(map_op) do if sub(v, -1) == "s" then local v2 = sub(v, 1, 2)..char(byte(v, 3)+1)..sub(v, 4, -2) t[sub(k, 1, -3).."s"..sub(k, -2)] = v2 end end for k,v in pairs(t) do map_op[k] = v end end ------------------------------------------------------------------------------ local function parse_gpr(expr) local tname, ovreg = match(expr, "^([%w_]+):(r1?[0-9])$") local tp = map_type[tname or expr] if tp then local reg = ovreg or tp.reg if not reg then werror("type `"..(tname or expr).."' needs a register override") end expr = reg end local r = match(expr, "^r(1?[0-9])$") if r then r = tonumber(r) if r <= 15 then return r, tp end end werror("bad register name `"..expr.."'") end local function parse_gpr_pm(expr) local pm, expr2 = match(expr, "^([+-]?)(.*)$") return parse_gpr(expr2), (pm == "-") end local function parse_vr(expr, tp) local t, r = match(expr, "^([sd])([0-9]+)$") if t == tp then r = tonumber(r) if r <= 31 then if t == "s" then return shr(r, 1), band(r, 1) end return band(r, 15), shr(r, 4) end end werror("bad register name `"..expr.."'") end local function parse_reglist(reglist) reglist = match(reglist, "^{%s*([^}]*)}$") if not reglist then werror("register list expected") end local rr = 0 for p in gmatch(reglist..",", "%s*([^,]*),") do local rbit = shl(1, parse_gpr(gsub(p, "%s+$", ""))) if band(rr, rbit) ~= 0 then werror("duplicate register `"..p.."'") end rr = rr + rbit end return rr end local function parse_vrlist(reglist) local ta, ra, tb, rb = match(reglist, "^{%s*([sd])([0-9]+)%s*%-%s*([sd])([0-9]+)%s*}$") ra, rb = tonumber(ra), tonumber(rb) if ta and ta == tb and ra and rb and ra <= 31 and rb <= 31 and ra <= rb then local nr = rb+1 - ra if ta == "s" then return shl(shr(ra,1),12)+shl(band(ra,1),22) + nr else return shl(band(ra,15),12)+shl(shr(ra,4),22) + nr*2 + 0x100 end end werror("register list expected") end local function parse_imm(imm, bits, shift, scale, signed) imm = match(imm, "^#(.*)$") if not imm then werror("expected immediate operand") end local n = tonumber(imm) if n then local m = sar(n, scale) if shl(m, scale) == n then if signed then local s = sar(m, bits-1) if s == 0 then return shl(m, shift) elseif s == -1 then return shl(m + shl(1, bits), shift) end else if sar(m, bits) == 0 then return shl(m, shift) end end end werror("out of range immediate `"..imm.."'") else waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm) return 0 end end local function parse_imm12(imm) local n = tonumber(imm) if n then local m = band(n) for i=0,-15,-1 do if shr(m, 8) == 0 then return m + shl(band(i, 15), 8) end m = ror(m, 2) end werror("out of range immediate `"..imm.."'") else waction("IMM12", 0, imm) return 0 end end local function parse_imm16(imm) imm = match(imm, "^#(.*)$") if not imm then werror("expected immediate operand") end local n = tonumber(imm) if n then if shr(n, 16) == 0 then return band(n, 0x0fff) + shl(band(n, 0xf000), 4) end werror("out of range immediate `"..imm.."'") else waction("IMM16", 32*16, imm) return 0 end end local function parse_imm_load(imm, ext) local n = tonumber(imm) if n then if ext then if n >= -255 and n <= 255 then local up = 0x00800000 if n < 0 then n = -n; up = 0 end return shl(band(n, 0xf0), 4) + band(n, 0x0f) + up end else if n >= -4095 and n <= 4095 then if n >= 0 then return n+0x00800000 end return -n end end werror("out of range immediate `"..imm.."'") else waction(ext and "IMML8" or "IMML12", 32768 + shl(ext and 8 or 12, 5), imm) return 0 end end local function parse_shift(shift, gprok) if shift == "rrx" then return 3 * 32 else local s, s2 = match(shift, "^(%S+)%s*(.*)$") s = map_shift[s] if not s then werror("expected shift operand") end if sub(s2, 1, 1) == "#" then return parse_imm(s2, 5, 7, 0, false) + shl(s, 5) else if not gprok then werror("expected immediate shift operand") end return shl(parse_gpr(s2), 8) + shl(s, 5) + 16 end end end local function parse_label(label, def) local prefix = sub(label, 1, 2) -- =>label (pc label reference) if prefix == "=>" then return "PC", 0, sub(label, 3) end -- ->name (global label reference) if prefix == "->" then return "LG", map_global[sub(label, 3)] end if def then -- [1-9] (local label definition) if match(label, "^[1-9]$") then return "LG", 10+tonumber(label) end else -- [<>][1-9] (local label reference) local dir, lnum = match(label, "^([<>])([1-9])$") if dir then -- Fwd: 1-9, Bkwd: 11-19. return "LG", lnum + (dir == ">" and 0 or 10) end -- extern label (extern label reference) local extname = match(label, "^extern%s+(%S+)$") if extname then return "EXT", map_extern[extname] end end werror("bad label `"..label.."'") end local function parse_load(params, nparams, n, op) local oplo = band(op, 255) local ext, ldrd = (oplo ~= 0), (oplo == 208) local d if (ldrd or oplo == 240) then d = band(shr(op, 12), 15) if band(d, 1) ~= 0 then werror("odd destination register") end end local pn = params[n] local p1, wb = match(pn, "^%[%s*(.-)%s*%](!?)$") local p2 = params[n+1] if not p1 then if not p2 then if match(pn, "^[<>=%-]") or match(pn, "^extern%s+") then local mode, n, s = parse_label(pn, false) waction("REL_"..mode, n + (ext and 0x1800 or 0x0800), s, 1) return op + 15 * 65536 + 0x01000000 + (ext and 0x00400000 or 0) end local reg, tailr = match(pn, "^([%w_:]+)%s*(.*)$") if reg and tailr ~= "" then local d, tp = parse_gpr(reg) if tp then waction(ext and "IMML8" or "IMML12", 32768 + 32*(ext and 8 or 12), format(tp.ctypefmt, tailr)) return op + shl(d, 16) + 0x01000000 + (ext and 0x00400000 or 0) end end end werror("expected address operand") end if wb == "!" then op = op + 0x00200000 end if p2 then if wb == "!" then werror("bad use of '!'") end local p3 = params[n+2] op = op + shl(parse_gpr(p1), 16) local imm = match(p2, "^#(.*)$") if imm then local m = parse_imm_load(imm, ext) if p3 then werror("too many parameters") end op = op + m + (ext and 0x00400000 or 0) else local m, neg = parse_gpr_pm(p2) if ldrd and (m == d or m-1 == d) then werror("register conflict") end op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000) if p3 then op = op + parse_shift(p3) end end else local p1a, p2 = match(p1, "^([^,%s]*)%s*(.*)$") op = op + shl(parse_gpr(p1a), 16) + 0x01000000 if p2 ~= "" then local imm = match(p2, "^,%s*#(.*)$") if imm then local m = parse_imm_load(imm, ext) op = op + m + (ext and 0x00400000 or 0) else local p2a, p3 = match(p2, "^,%s*([^,%s]*)%s*,?%s*(.*)$") local m, neg = parse_gpr_pm(p2a) if ldrd and (m == d or m-1 == d) then werror("register conflict") end op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000) if p3 ~= "" then if ext then werror("too many parameters") end op = op + parse_shift(p3) end end else if wb == "!" then werror("bad use of '!'") end op = op + (ext and 0x00c00000 or 0x00800000) end end return op end local function parse_vload(q) local reg, imm = match(q, "^%[%s*([^,%s]*)%s*(.*)%]$") if reg then local d = shl(parse_gpr(reg), 16) if imm == "" then return d end imm = match(imm, "^,%s*#(.*)$") if imm then local n = tonumber(imm) if n then if n >= -1020 and n <= 1020 and n%4 == 0 then return d + (n >= 0 and n/4+0x00800000 or -n/4) end werror("out of range immediate `"..imm.."'") else waction("IMMV8", 32768 + 32*8, imm) return d end end else if match(q, "^[<>=%-]") or match(q, "^extern%s+") then local mode, n, s = parse_label(q, false) waction("REL_"..mode, n + 0x2800, s, 1) return 15 * 65536 end local reg, tailr = match(q, "^([%w_:]+)%s*(.*)$") if reg and tailr ~= "" then local d, tp = parse_gpr(reg) if tp then waction("IMMV8", 32768 + 32*8, format(tp.ctypefmt, tailr)) return shl(d, 16) end end end werror("expected address operand") end ------------------------------------------------------------------------------ -- Handle opcodes defined with template strings. local function parse_template(params, template, nparams, pos) local op = tonumber(sub(template, 1, 8), 16) local n = 1 local vr = "s" -- Process each character. for p in gmatch(sub(template, 9), ".") do local q = params[n] if p == "D" then op = op + shl(parse_gpr(q), 12); n = n + 1 elseif p == "N" then op = op + shl(parse_gpr(q), 16); n = n + 1 elseif p == "S" then op = op + shl(parse_gpr(q), 8); n = n + 1 elseif p == "M" then op = op + parse_gpr(q); n = n + 1 elseif p == "d" then local r,h = parse_vr(q, vr); op = op+shl(r,12)+shl(h,22); n = n + 1 elseif p == "n" then local r,h = parse_vr(q, vr); op = op+shl(r,16)+shl(h,7); n = n + 1 elseif p == "m" then local r,h = parse_vr(q, vr); op = op+r+shl(h,5); n = n + 1 elseif p == "P" then local imm = match(q, "^#(.*)$") if imm then op = op + parse_imm12(imm) + 0x02000000 else op = op + parse_gpr(q) end n = n + 1 elseif p == "p" then op = op + parse_shift(q, true); n = n + 1 elseif p == "L" then op = parse_load(params, nparams, n, op) elseif p == "l" then op = op + parse_vload(q) elseif p == "B" then local mode, n, s = parse_label(q, false) waction("REL_"..mode, n, s, 1) elseif p == "C" then -- blx gpr vs. blx label. if match(q, "^([%w_]+):(r1?[0-9])$") or match(q, "^r(1?[0-9])$") then op = op + parse_gpr(q) else if op < 0xe0000000 then werror("unconditional instruction") end local mode, n, s = parse_label(q, false) waction("REL_"..mode, n, s, 1) op = 0xfa000000 end elseif p == "F" then vr = "s" elseif p == "G" then vr = "d" elseif p == "o" then local r, wb = match(q, "^([^!]*)(!?)$") op = op + shl(parse_gpr(r), 16) + (wb == "!" and 0x00200000 or 0) n = n + 1 elseif p == "R" then op = op + parse_reglist(q); n = n + 1 elseif p == "r" then op = op + parse_vrlist(q); n = n + 1 elseif p == "W" then op = op + parse_imm16(q); n = n + 1 elseif p == "v" then op = op + parse_imm(q, 5, 7, 0, false); n = n + 1 elseif p == "w" then local imm = match(q, "^#(.*)$") if imm then op = op + parse_imm(q, 5, 7, 0, false); n = n + 1 else op = op + shl(parse_gpr(q), 8) + 16 end elseif p == "X" then op = op + parse_imm(q, 5, 16, 0, false); n = n + 1 elseif p == "Y" then local imm = tonumber(match(q, "^#(.*)$")); n = n + 1 if not imm or shr(imm, 8) ~= 0 then werror("bad immediate operand") end op = op + shl(band(imm, 0xf0), 12) + band(imm, 0x0f) elseif p == "K" then local imm = tonumber(match(q, "^#(.*)$")); n = n + 1 if not imm or shr(imm, 16) ~= 0 then werror("bad immediate operand") end op = op + shl(band(imm, 0xfff0), 4) + band(imm, 0x000f) elseif p == "T" then op = op + parse_imm(q, 24, 0, 0, false); n = n + 1 elseif p == "s" then -- Ignored. else assert(false) end end wputpos(pos, op) end map_op[".template__"] = function(params, template, nparams) if not params then return template:gsub("%x%x%x%x%x%x%x%x", "") end -- Limit number of section buffer positions used by a single dasm_put(). -- A single opcode needs a maximum of 3 positions. if secpos+3 > maxsecpos then wflush() end local pos = wpos() local lpos, apos, spos = #actlist, #actargs, secpos local ok, err for t in gmatch(template, "[^|]+") do ok, err = pcall(parse_template, params, t, nparams, pos) if ok then return end secpos = spos actlist[lpos+1] = nil actlist[lpos+2] = nil actlist[lpos+3] = nil actargs[apos+1] = nil actargs[apos+2] = nil actargs[apos+3] = nil end error(err, 0) end ------------------------------------------------------------------------------ -- Pseudo-opcode to mark the position where the action list is to be emitted. map_op[".actionlist_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeactions(out, name) end) end -- Pseudo-opcode to mark the position where the global enum is to be emitted. map_op[".globals_1"] = function(params) if not params then return "prefix" end local prefix = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobals(out, prefix) end) end -- Pseudo-opcode to mark the position where the global names are to be emitted. map_op[".globalnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobalnames(out, name) end) end -- Pseudo-opcode to mark the position where the extern names are to be emitted. map_op[".externnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeexternnames(out, name) end) end ------------------------------------------------------------------------------ -- Label pseudo-opcode (converted from trailing colon form). map_op[".label_1"] = function(params) if not params then return "[1-9] | ->global | =>pcexpr" end if secpos+1 > maxsecpos then wflush() end local mode, n, s = parse_label(params[1], true) if mode == "EXT" then werror("bad label definition") end waction("LABEL_"..mode, n, s, 1) end ------------------------------------------------------------------------------ -- Pseudo-opcodes for data storage. map_op[".long_*"] = function(params) if not params then return "imm..." end for _,p in ipairs(params) do local n = tonumber(p) if not n then werror("bad immediate `"..p.."'") end if n < 0 then n = n + 2^32 end wputw(n) if secpos+2 > maxsecpos then wflush() end end end -- Alignment pseudo-opcode. map_op[".align_1"] = function(params) if not params then return "numpow2" end if secpos+1 > maxsecpos then wflush() end local align = tonumber(params[1]) if align then local x = align -- Must be a power of 2 in the range (2 ... 256). for i=1,8 do x = x / 2 if x == 1 then waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1. return end end end werror("bad alignment") end ------------------------------------------------------------------------------ -- Pseudo-opcode for (primitive) type definitions (map to C types). map_op[".type_3"] = function(params, nparams) if not params then return nparams == 2 and "name, ctype" or "name, ctype, reg" end local name, ctype, reg = params[1], params[2], params[3] if not match(name, "^[%a_][%w_]*$") then werror("bad type name `"..name.."'") end local tp = map_type[name] if tp then werror("duplicate type `"..name.."'") end -- Add #type to defines. A bit unclean to put it in map_archdef. map_archdef["#"..name] = "sizeof("..ctype..")" -- Add new type and emit shortcut define. local num = ctypenum + 1 map_type[name] = { ctype = ctype, ctypefmt = format("Dt%X(%%s)", num), reg = reg, } wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype)) ctypenum = num end map_op[".type_2"] = map_op[".type_3"] -- Dump type definitions. local function dumptypes(out, lvl) local t = {} for name in pairs(map_type) do t[#t+1] = name end sort(t) out:write("Type definitions:\n") for _,name in ipairs(t) do local tp = map_type[name] local reg = tp.reg or "" out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg)) end out:write("\n") end ------------------------------------------------------------------------------ -- Set the current section. function _M.section(num) waction("SECTION", num) wflush(true) -- SECTION is a terminal action. end ------------------------------------------------------------------------------ -- Dump architecture description. function _M.dumparch(out) out:write(format("DynASM %s version %s, released %s\n\n", _info.arch, _info.version, _info.release)) dumpactions(out) end -- Dump all user defined elements. function _M.dumpdef(out, lvl) dumptypes(out, lvl) dumpglobals(out, lvl) dumpexterns(out, lvl) end ------------------------------------------------------------------------------ -- Pass callbacks from/to the DynASM core. function _M.passcb(wl, we, wf, ww) wline, werror, wfatal, wwarn = wl, we, wf, ww return wflush end -- Setup the arch-specific module. function _M.setup(arch, opt) g_arch, g_opt = arch, opt end -- Merge the core maps and the arch-specific maps. function _M.mergemaps(map_coreop, map_def) setmetatable(map_op, { __index = function(t, k) local v = map_coreop[k] if v then return v end local k1, cc, k2 = match(k, "^(.-)(..)([._].*)$") local cv = map_cond[cc] if cv then local v = rawget(t, k1..k2) if type(v) == "string" then local scv = format("%x", cv) return gsub(scv..sub(v, 2), "|e", "|"..scv) end end end }) setmetatable(map_def, { __index = map_archdef }) return map_op, map_def end return _M ------------------------------------------------------------------------------
mit
Armyluix/darkstar
scripts/zones/Tahrongi_Canyon/npcs/Telepoint.lua
17
1652
----------------------------------- -- Area: Tahrongi Canyon -- NPC: Telepoint -- @pos 100.000 35.150 340.000 117 ----------------------------------- package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Tahrongi_Canyon/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) item = trade:getItem(); if (trade:getItemCount() == 1 and item > 4095 and item < 4104) then if (player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then player:tradeComplete(); player:addItem(613); player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(MEA_GATE_CRYSTAL) == false) then player:addKeyItem(MEA_GATE_CRYSTAL); player:messageSpecial(KEYITEM_OBTAINED,MEA_GATE_CRYSTAL); else player:messageSpecial(ALREADY_OBTAINED_TELE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
rdlaitila/LURE
src/__legacy__/lib/loveframes/objects/internal/scrollable/scrollbutton.lua
14
3962
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.scrollable.scrollbutton")) local loveframes = require(path .. ".libraries.common") -- scrollbutton clas local newobject = loveframes.NewObject("scrollbutton", "loveframes_object_scrollbutton", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(scrolltype) self.type = "scrollbutton" self.scrolltype = scrolltype self.width = 16 self.height = 16 self.down = false self.internal = true self.OnClick = function() end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local parent = self.parent local base = loveframes.base local update = self.Update if not hover then self.down = false else if loveframes.downobject == self then self.down = true end end if not self.down and loveframes.downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawScrollButton or skins[defaultskin].DrawScrollButton local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover if hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover local down = self.down local onclick = self.OnClick if hover and down then if button == "l" then onclick(x, y, self) end end self.down = false end --[[--------------------------------------------------------- - func: GetScrollType() - desc: gets the object's scroll type --]]--------------------------------------------------------- function newobject:GetScrollType() return self.scrolltype end
mit
abriasffxi/darkstar
scripts/zones/Bastok_Markets/npcs/Loulia.lua
14
1078
----------------------------------- -- Area: Bastok Markets -- NPC: Loulia -- Type: Room Renters -- @pos -176.212 -9 -25.049 235 -- -- Auto-Script: Requires Verification. Validated standard dialog - thrydwolf 12/8/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01e7); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/plate_of_witch_risotto.lua
18
1528
----------------------------------------- -- ID: 4330 -- Item: witch_risotto -- Food Effect: 4hours, All Races ----------------------------------------- -- Magic Points 35 -- Strength -1 -- Vitality 3 -- Mind 3 -- MP Recovered While Healing 2 -- Enmity -1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4330); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 35); target:addMod(MOD_STR, -1); target:addMod(MOD_VIT, 3); target:addMod(MOD_MND, 3); target:addMod(MOD_MPHEAL, 2); target:addMod(MOD_ENMITY, -1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 35); target:delMod(MOD_STR, -1); target:delMod(MOD_VIT, 3); target:delMod(MOD_MND, 3); target:delMod(MOD_MPHEAL, 2); target:delMod(MOD_ENMITY, -1); end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/mobskills/Guillotine.lua
26
1058
--------------------------------------------- -- Guillotine -- -- Description: Delivers a four-hit attack. Silences enemy. Duration of effect varies with TP. -- Type: Physical -- Number of hits -- Range: Melee --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) mob:messageBasic(43, 0, 689+256); skill:setSkillchain(102); local numhits = 4; local accmod = 1; local dmgmod = 1.2; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded); MobStatusEffectMove(mob, target, EFFECT_SILENCE, 1, 0, (skill:getTP()*30/1000)+30); -- 242 to a NIN, but shadows ate some hits... target:delHP(dmg); return dmg; end;
gpl-3.0
staroselskii/ardupilot
Tools/CHDK-Scripts/kap_uav.lua
183
28512
--[[ KAP UAV Exposure Control Script v3.1 -- Released under GPL by waterwingz and wayback/peabody http://chdk.wikia.com/wiki/KAP_%26_UAV_Exposure_Control_Script @title KAP UAV 3.1 @param i Shot Interval (sec) @default i 15 @range i 2 120 @param s Total Shots (0=infinite) @default s 0 @range s 0 10000 @param j Power off when done? @default j 0 @range j 0 1 @param e Exposure Comp (stops) @default e 6 @values e -2.0 -1.66 -1.33 -1.0 -0.66 -0.33 0.0 0.33 0.66 1.00 1.33 1.66 2.00 @param d Start Delay Time (sec) @default d 0 @range d 0 10000 @param y Tv Min (sec) @default y 0 @values y None 1/60 1/100 1/200 1/400 1/640 @param t Target Tv (sec) @default t 5 @values t 1/100 1/200 1/400 1/640 1/800 1/1000 1/1250 1/1600 1/2000 @param x Tv Max (sec) @default x 3 @values x 1/1000 1/1250 1/1600 1/2000 1/5000 1/10000 @param f Av Low(f-stop) @default f 4 @values f 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param a Av Target (f-stop) @default a 7 @values a 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param m Av Max (f-stop) @default m 13 @values m 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param p ISO Min @default p 1 @values p 80 100 200 400 800 1250 1600 @param q ISO Max1 @default q 2 @values q 100 200 400 800 1250 1600 @param r ISO Max2 @default r 3 @values r 100 200 400 800 1250 1600 @param n Allow use of ND filter? @default n 1 @values n No Yes @param z Zoom position @default z 0 @values z Off 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% @param c Focus @ Infinity Mode @default c 0 @values c None @Shot AFL MF @param v Video Interleave (shots) @default v 0 @values v Off 1 5 10 25 50 100 @param w Video Duration (sec) @default w 10 @range w 5 300 @param u USB Shot Control? @default u 0 @values u None On/Off OneShot PWM @param b Backlight Off? @default b 0 @range b 0 1 @param l Logging @default l 3 @values l Off Screen SDCard Both --]] props=require("propcase") capmode=require("capmode") -- convert user parameter to usable variable names and values tv_table = { -320, 576, 640, 736, 832, 896, 928, 960, 992, 1024, 1056, 1180, 1276} tv96target = tv_table[t+3] tv96max = tv_table[x+8] tv96min = tv_table[y+1] sv_table = { 381, 411, 507, 603, 699, 761, 795 } sv96min = sv_table[p+1] sv96max1 = sv_table[q+2] sv96max2 = sv_table[r+2] av_table = { 171, 192, 218, 265, 285, 322, 347, 384, 417, 446, 477, 510, 543, 576 } av96target = av_table[a+1] av96minimum = av_table[f+1] av96max = av_table[m+1] ec96adjust = (e - 6)*32 video_table = { 0, 1, 5, 10, 25, 50, 100 } video_mode = video_table[v+1] video_duration = w interval = i*1000 max_shots = s poff_if_done = j start_delay = d backlight = b log_mode= l focus_mode = c usb_mode = u if ( z==0 ) then zoom_setpoint = nil else zoom_setpoint = (z-1)*10 end -- initial configuration values nd96offset=3*96 -- ND filter's number of equivalent f-stops (f * 96) infx = 50000 -- focus lock distance in mm (approximately 55 yards) shot_count = 0 -- shot counter blite_timer = 300 -- backlight off delay in 100mSec increments old_console_timeout = get_config_value( 297 ) shot_request = false -- pwm mode flag to request a shot be taken -- check camera Av configuration ( variable aperture and/or ND filter ) if n==0 then -- use of nd filter allowed? if get_nd_present()==1 then -- check for ND filter only Av_mode = 0 -- 0 = ND disabled and no iris available else Av_mode = 1 -- 1 = ND disabled and iris available end else Av_mode = get_nd_present()+1 -- 1 = iris only , 2=ND filter only, 3= both ND & iris end function printf(...) if ( log_mode == 0) then return end local str=string.format(...) if (( log_mode == 1) or (log_mode == 3)) then print(str) end if ( log_mode > 1 ) then local logname="A/KAP.log" log=io.open(logname,"a") log:write(os.date("%Y%b%d %X ")..string.format(...),"\n") log:close() end end tv_ref = { -- note : tv_ref values set 1/2 way between shutter speed values -608, -560, -528, -496, -464, -432, -400, -368, -336, -304, -272, -240, -208, -176, -144, -112, -80, -48, -16, 16, 48, 80, 112, 144, 176, 208, 240, 272, 304, 336, 368, 400, 432, 464, 496, 528, 560, 592, 624, 656, 688, 720, 752, 784, 816, 848, 880, 912, 944, 976, 1008, 1040, 1072, 1096, 1129, 1169, 1192, 1225, 1265, 1376 } tv_str = { ">64", "64", "50", "40", "32", "25", "20", "16", "12", "10", "8.0", "6.0", "5.0", "4.0", "3.2", "2.5", "2.0", "1.6", "1.3", "1.0", "0.8", "0.6", "0.5", "0.4", "0.3", "1/4", "1/5", "1/6", "1/8", "1/10", "1/13", "1/15", "1/20", "1/25", "1/30", "1/40", "1/50", "1/60", "1/80", "1/100", "1/125", "1/160", "1/200", "1/250", "1/320", "1/400", "1/500", "1/640", "1/800", "1/1000","1/1250", "1/1600","1/2000","1/2500","1/3200","1/4000","1/5000","1/6400","1/8000","1/10000","hi" } function print_tv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #tv_ref) and (val > tv_ref[i]) do i=i+1 end return tv_str[i] end av_ref = { 160, 176, 208, 243, 275, 304, 336, 368, 400, 432, 464, 480, 496, 512, 544, 592, 624, 656, 688, 720, 752, 784 } av_str = {"n/a","1.8", "2.0","2.2","2.6","2.8","3.2","3.5","4.0","4.5","5.0","5.6","5.9","6.3","7.1","8.0","9.0","10.0","11.0","13.0","14.0","16.0","hi"} function print_av(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #av_ref) and (val > av_ref[i]) do i=i+1 end return av_str[i] end sv_ref = { 370, 397, 424, 456, 492, 523, 555, 588, 619, 651, 684, 731, 779, 843, 907 } sv_str = {"n/a","80","100","120","160","200","250","320","400","500","640","800","1250","1600","3200","hi"} function print_sv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #sv_ref) and (val > sv_ref[i]) do i=i+1 end return sv_str[i] end function pline(message, line) -- print line function fg = 258 bg=259 end -- switch between shooting and playback modes function switch_mode( m ) if ( m == 1 ) then if ( get_mode() == false ) then set_record(1) -- switch to shooting mode while ( get_mode() == false ) do sleep(100) end sleep(1000) end else if ( get_mode() == true ) then set_record(0) -- switch to playback mode while ( get_mode() == true ) do sleep(100) end sleep(1000) end end end -- focus lock and unlock function lock_focus() if (focus_mode > 1) then -- focus mode requested ? if ( focus_mode == 2 ) then -- method 1 : set_aflock() command enables MF if (chdk_version==120) then set_aflock(1) set_prop(props.AF_LOCK,1) else set_aflock(1) end if (get_prop(props.AF_LOCK) == 1) then printf(" AFL enabled") else printf(" AFL failed ***") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOn") == -1 then call_event_proc("PT_MFOn") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOn") == -1 then call_event_proc("MFOn") end end if (get_prop(props.FOCUS_MODE) == 0 ) then -- MF not set - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(1) == 0 ) then set_aflock(1) end -- as a fall back, try setting AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 1) then printf(" MF enabled") else printf(" MF enable failed ***") end end sleep(1000) set_focus(infx) sleep(1000) end end function unlock_focus() if (focus_mode > 1) then -- focus mode requested ? if (focus_mode == 2 ) then -- method 1 : AFL if (chdk_version==120) then set_aflock(0) set_prop(props.AF_LOCK,0) else set_aflock(0) end if (get_prop(props.AF_LOCK) == 0) then printf(" AFL unlocked") else printf(" AFL unlock failed") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOff") == -1 then call_event_proc("PT_MFOff") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOff") == -1 then call_event_proc("MFOff") end end if (get_prop(props.FOCUS_MODE) == 1 ) then -- MF not reset - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(0) == 0 ) then set_aflock(0) end -- fall back so reset AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 0) then printf(" MF disabled") else printf(" MF disable failed") end end sleep(100) end end -- zoom position function update_zoom(zpos) local count = 0 if(zpos ~= nil) then zstep=((get_zoom_steps()-1)*zpos)/100 printf("setting zoom to "..zpos.." percent step="..zstep) sleep(200) set_zoom(zstep) sleep(2000) press("shoot_half") repeat sleep(100) count = count + 1 until (get_shooting() == true ) or (count > 40 ) release("shoot_half") end end -- restore camera settings on shutdown function restore() set_config_value(121,0) -- USB remote disable set_config_value(297,old_console_timeout) -- restore console timeout value if (backlight==1) then set_lcd_display(1) end -- display on unlock_focus() if( zoom_setpoint ~= nil ) then update_zoom(0) end if( shot_count >= max_shots) and ( max_shots > 1) then if ( poff_if_done == 1 ) then -- did script ending because # of shots done ? printf("power off - shot count at limit") -- complete power down sleep(2000) post_levent_to_ui('PressPowerButton') else set_record(0) end -- just retract lens end end -- Video mode function check_video(shot) local capture_mode if ((video_mode>0) and(shot>0) and (shot%video_mode == 0)) then unlock_focus() printf("Video mode started. Button:"..tostring(video_button)) if( video_button ) then click "video" else capture_mode=capmode.get() capmode.set('VIDEO_STD') press("shoot_full") sleep(300) release("shoot_full") end local end_second = get_day_seconds() + video_duration repeat wait_click(500) until (is_key("menu")) or (get_day_seconds() > end_second) if( video_button ) then click "video" else press("shoot_full") sleep(300) release("shoot_full") capmode.set(capture_mode) end printf("Video mode finished.") sleep(1000) lock_focus() return(true) else return(false) end end -- PWM USB pulse functions function ch1up() printf(" * usb pulse = ch1up") shot_request = true end function ch1mid() printf(" * usb pulse = ch1mid") if ( get_mode() == false ) then switch_mode(1) lock_focus() end end function ch1down() printf(" * usb pulse = ch1down") switch_mode(0) end function ch2up() printf(" * usb pulse = ch2up") update_zoom(100) end function ch2mid() printf(" * usb pulse = ch2mid") if ( zoom_setpoint ~= nil ) then update_zoom(zoom_setpoint) else update_zoom(50) end end function ch2down() printf(" * usb pulse = ch2down") update_zoom(0) end function pwm_mode(pulse_width) if pulse_width > 0 then if pulse_width < 5 then ch1up() elseif pulse_width < 8 then ch1mid() elseif pulse_width < 11 then ch1down() elseif pulse_width < 14 then ch2up() elseif pulse_width < 17 then ch2mid() elseif pulse_width < 20 then ch2down() else printf(" * usb pulse width error") end end end -- Basic exposure calculation using shutter speed and ISO only -- called for Tv-only and ND-only cameras (cameras without an iris) function basic_tv_calc() tv96setpoint = tv96target av96setpoint = nil local min_av = get_prop(props.MIN_AV) -- calculate required ISO setting sv96setpoint = tv96setpoint + min_av - bv96meter -- low ambient light ? if (sv96setpoint > sv96max2 ) then -- check if required ISO setting is too high sv96setpoint = sv96max2 -- clamp at max2 ISO if so tv96setpoint = math.max(bv96meter+sv96setpoint-min_av,tv96min) -- recalculate required shutter speed down to Tv min -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - min_av -- recalculate required shutter speed and hope for the best end end -- Basic exposure calculation using shutter speed, iris and ISO -- called for iris-only and "both" cameras (cameras with an iris & ND filter) function basic_iris_calc() tv96setpoint = tv96target av96setpoint = av96target -- calculate required ISO setting sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- low ambient light ? if (sv96setpoint > sv96max1 ) then -- check if required ISO setting is too high sv96setpoint = sv96max1 -- clamp at first ISO limit av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint < av96min ) then -- check if new setting is goes below lowest f-stop av96setpoint = av96min -- clamp at lowest f-stop sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- recalculate ISO setting if (sv96setpoint > sv96max2 ) then -- check if the result is above max2 ISO sv96setpoint = sv96max2 -- clamp at highest ISO setting if so tv96setpoint = math.max(bv96meter+sv96setpoint-av96setpoint,tv96min) -- recalculate required shutter speed down to tv minimum end end -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate required shutter speed if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast tv96setpoint = tv96max -- clamp at maximum shutter speed if so av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint > av96max ) then -- check if new setting is goes above highest f-stop av96setpoint = av96max -- clamp at highest f-stop tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate shutter speed needed and hope for the best end end end end -- calculate exposure for cams without adjustable iris or ND filter function exposure_Tv_only() insert_ND_filter = nil basic_tv_calc() end -- calculate exposure for cams with ND filter only function exposure_NDfilter() insert_ND_filter = false basic_tv_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_tv_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- calculate exposure for cams with adjustable iris only function exposure_iris() insert_ND_filter = nil basic_iris_calc() end -- calculate exposure for cams with both adjustable iris and ND filter function exposure_both() insert_ND_filter = false -- NOTE : assume ND filter never used automatically by Canon firmware basic_iris_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_iris_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- ========================== Main Program ================================= set_console_layout(1 ,1, 45, 14 ) printf("KAP 3.1 started - press MENU to exit") bi=get_buildinfo() printf("%s %s-%s %s %s %s", bi.version, bi.build_number, bi.build_revision, bi.platform, bi.platsub, bi.build_date) chdk_version= tonumber(string.sub(bi.build_number,1,1))*100 + tonumber(string.sub(bi.build_number,3,3))*10 + tonumber(string.sub(bi.build_number,5,5)) if ( tonumber(bi.build_revision) > 0 ) then build = tonumber(bi.build_revision) else build = tonumber(string.match(bi.build_number,'-(%d+)$')) end if ((chdk_version<120) or ((chdk_version==120)and(build<3276)) or ((chdk_version==130)and(build<3383))) then printf("CHDK 1.2.0 build 3276 or higher required") else if( props.CONTINUOUS_AF == nil ) then caf=-999 else caf = get_prop(props.CONTINUOUS_AF) end if( props.SERVO_AF == nil ) then saf=-999 else saf = get_prop(props.SERVO_AF) end cmode = capmode.get_name() printf("Mode:%s,Continuous_AF:%d,Servo_AF:%d", cmode,caf,saf) printf(" Tv:"..print_tv(tv96target).." max:"..print_tv(tv96max).." min:"..print_tv(tv96min).." ecomp:"..(ec96adjust/96).."."..(math.abs(ec96adjust*10/96)%10) ) printf(" Av:"..print_av(av96target).." minAv:"..print_av(av96minimum).." maxAv:"..print_av(av96max) ) printf(" ISOmin:"..print_sv(sv96min).." ISO1:"..print_sv(sv96max1).." ISO2:"..print_sv(sv96max2) ) printf(" MF mode:"..focus_mode.." Video:"..video_mode.." USB:"..usb_mode) printf(" AvM:"..Av_mode.." int:"..(interval/1000).." Shts:"..max_shots.." Dly:"..start_delay.." B/L:"..backlight) sleep(500) if (start_delay > 0 ) then printf("entering start delay of ".. start_delay.." seconds") sleep( start_delay*1000 ) end -- enable USB remote in USB remote moded if (usb_mode > 0 ) then set_config_value(121,1) -- make sure USB remote is enabled if (get_usb_power(1) == 0) then -- can we start ? printf("waiting on USB signal") repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) else sleep(1000) end printf("USB signal received") end -- switch to shooting mode switch_mode(1) -- set zoom position update_zoom(zoom_setpoint) -- lock focus at infinity lock_focus() -- disable flash and AF assist lamp set_prop(props.FLASH_MODE, 2) -- flash off set_prop(props.AF_ASSIST_BEAM,0) -- AF assist off if supported for this camera set_config_value( 297, 60) -- set console timeout to 60 seconds if (usb_mode > 2 ) then repeat until (get_usb_power(2) == 0 ) end -- flush pulse buffer next_shot_time = get_tick_count() script_exit = false if( get_video_button() == 1) then video_button = true else video_button = false end set_console_layout(2 ,0, 45, 4 ) repeat if( ( (usb_mode < 2 ) and ( next_shot_time <= get_tick_count() ) ) or ( (usb_mode == 2 ) and (get_usb_power(2) > 0 ) ) or ( (usb_mode == 3 ) and (shot_request == true ) ) ) then -- time to insert a video sequence ? if( check_video(shot_count) == true) then next_shot_time = get_tick_count() end -- intervalometer timing next_shot_time = next_shot_time + interval -- set focus at infinity ? (maybe redundant for AFL & MF mode but makes sure its set right) if (focus_mode > 0) then set_focus(infx) sleep(100) end -- check exposure local count = 0 local timeout = false press("shoot_half") repeat sleep(50) count = count + 1 if (count > 40 ) then timeout = true end until (get_shooting() == true ) or (timeout == true) -- shoot in auto mode if meter reading invalid, else calculate new desired exposure if ( timeout == true ) then release("shoot_half") repeat sleep(50) until get_shooting() == false shoot() -- shoot in Canon auto mode if we don't have a valid meter reading shot_count = shot_count + 1 printf(string.format('IMG_%04d.JPG',get_exp_count()).." : shot in auto mode, meter reading invalid") else -- get meter reading values (and add in exposure compensation) bv96raw=get_bv96() bv96meter=bv96raw-ec96adjust tv96meter=get_tv96() av96meter=get_av96() sv96meter=get_sv96() -- set minimum Av to larger of user input or current min for zoom setting av96min= math.max(av96minimum,get_prop(props.MIN_AV)) if (av96target < av96min) then av96target = av96min end -- calculate required setting for current ambient light conditions if (Av_mode == 1) then exposure_iris() elseif (Av_mode == 2) then exposure_NDfilter() elseif (Av_mode == 3) then exposure_both() else exposure_Tv_only() end -- set up all exposure overrides set_tv96_direct(tv96setpoint) set_sv96(sv96setpoint) if( av96setpoint ~= nil) then set_av96_direct(av96setpoint) end if(Av_mode > 1) and (insert_ND_filter == true) then -- ND filter available and needed? set_nd_filter(1) -- activate the ND filter nd_string="NDin" else set_nd_filter(2) -- make sure the ND filter does not activate nd_string="NDout" end -- and finally shoot the image press("shoot_full_only") sleep(100) release("shoot_full") repeat sleep(50) until get_shooting() == false shot_count = shot_count + 1 -- update shooting statistic and log as required shot_focus=get_focus() if(shot_focus ~= -1) and (shot_focus < 20000) then focus_string=" foc:"..(shot_focus/1000).."."..(((shot_focus%1000)+50)/100).."m" if(focus_mode>0) then error_string=" **WARNING : focus not at infinity**" end else focus_string=" foc:infinity" error_string=nil end printf(string.format('%d) IMG_%04d.JPG',shot_count,get_exp_count())) printf(" meter : Tv:".. print_tv(tv96meter) .." Av:".. print_av(av96meter) .." Sv:"..print_sv(sv96meter).." "..bv96raw ..":"..bv96meter) printf(" actual: Tv:".. print_tv(tv96setpoint).." Av:".. print_av(av96setpoint).." Sv:"..print_sv(sv96setpoint)) printf(" AvMin:".. print_av(av96min).." NDF:"..nd_string..focus_string ) if ((max_shots>0) and (shot_count >= max_shots)) then script_exit = true end shot_request = false -- reset shot request flag end collectgarbage() end -- check if USB remote enabled in intervalometer mode and USB power is off -> pause if so if ((usb_mode == 1 ) and (get_usb_power(1) == 0)) then printf("waiting on USB signal") unlock_focus() switch_mode(0) repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) switch_mode(1) lock_focus() if ( is_key("menu")) then script_exit = true end printf("USB wait finished") sleep(100) end if (usb_mode == 3 ) then pwm_mode(get_usb_power(2)) end if (blite_timer > 0) then blite_timer = blite_timer-1 if ((blite_timer==0) and (backlight==1)) then set_lcd_display(0) end end if( error_string ~= nil) then draw_string( 16, 144, string.sub(error_string.." ",0,42), 258, 259) end wait_click(100) if( not( is_key("no_key"))) then if ((blite_timer==0) and (backlight==1)) then set_lcd_display(1) end blite_timer=300 if ( is_key("menu") ) then script_exit = true end end until (script_exit==true) printf("script halt requested") restore() end --[[ end of file ]]--
gpl-3.0
Armyluix/darkstar
scripts/zones/Fort_Ghelsba/npcs/Treasure_Chest.lua
19
2565
----------------------------------- -- Area: Fort Ghelsba -- NPC: Treasure Chest -- @zone 141 ----------------------------------- package.loaded["scripts/zones/Fort_Ghelsba/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/treasure"); require("scripts/zones/Fort_Ghelsba/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1024,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1024,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]*GIL_RATE); player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end UpdateTreasureSpawnPoint(npc:getID()); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1024); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Ratonne.lua
36
4452
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Ratonne -- Armor Storage NPC ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/armorstorage"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); Deposit = 0x01fe; Withdrawl = 0x01ff; ArraySize = table.getn(StorageArray); G1 = 0; G2 = 0; G3 = 0; G4 = 0; G5 = 0; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) for SetId = 1,ArraySize,11 do TradeCount = trade:getItemCount(); T1 = trade:hasItemQty(StorageArray[SetId + 5],1); if (T1 == true) then if (player:hasKeyItem(StorageArray[SetId + 10]) == false) then if (TradeCount == StorageArray[SetId + 3]) then T2 = trade:hasItemQty(StorageArray[SetId + 4],1); T3 = trade:hasItemQty(StorageArray[SetId + 6],1); T4 = trade:hasItemQty(StorageArray[SetId + 7],1); T5 = trade:hasItemQty(StorageArray[SetId + 8],1); if (StorageArray[SetId + 4] == 0) then T2 = true; end; if (StorageArray[SetId + 6] == 0) then T3 = true; end; if (StorageArray[SetId + 7] == 0) then T4 = true; end; if (StorageArray[SetId + 8] == 0) then T5 = true; end; if (T2 == true and T3 == true and T4 == true and T5 == true) then player:startEvent(Deposit,0,0,0,0,0,StorageArray[SetId + 9]); player:addKeyItem(StorageArray[SetId + 10]); player:messageSpecial(KEYITEM_OBTAINED,StorageArray[SetId + 10]); break; end; end; end; end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) CurrGil = player:getGil(); for KeyItem = 11,ArraySize,11 do if player:hasKeyItem(StorageArray[KeyItem]) then if StorageArray[KeyItem - 9] == 1 then G1 = G1 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 2 then G2 = G2 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 3 then G3 = G3 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 4 then G4 = G4 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 6 then G5 = G5 + StorageArray[KeyItem - 8]; end; end; end; player:startEvent(Withdrawl,G1,G2,G3,G4,CurrGil,G5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) if (csid == Withdrawl) then player:updateEvent(StorageArray[option * 11 - 6], StorageArray[option * 11 - 5], StorageArray[option * 11 - 4], StorageArray[option * 11 - 3], StorageArray[option * 11 - 2], StorageArray[option * 11 - 1]); end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == Withdrawl) then if (option > 0 and option <= StorageArray[ArraySize] - 10) then if (player:getFreeSlotsCount() >= StorageArray[option * 11 - 7]) then for Item = 2,6,1 do if (StorageArray[option * 11 - Item] > 0) then player:addItem(StorageArray[option * 11 - Item],1); player:messageSpecial(ITEM_OBTAINED,StorageArray[option * 11 - Item]); end; end; player:delKeyItem(StorageArray[option * 11]); player:setGil(player:getGil() - StorageArray[option * 11 - 1]); else for Item = 2,6,1 do if (StorageArray[option * 11 - Item] > 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,StorageArray[option * 11 - Item]); end; end; end; end; end; if (csid == Deposit) then player:tradeComplete(); end; end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/beluga.lua
41
1064
----------------------------------------- -- ID: Beluga -- Beluga -- Additional Effect: Ice Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(7,21); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_WATER, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_WATER,0); dmg = adjustForTarget(target,dmg,ELE_WATER); dmg = finalMagicNonSpellAdjustments(player,target,ELE_WATER,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_WATER_DAMAGE,message,dmg; end end;
gpl-3.0
uspgamedev/backdoor
game/gamestates/open_pack.lua
1
4206
-- luacheck: no self local INPUT = require 'input' local DIRECTIONALS = require 'infra.dir' local PROFILE = require 'infra.profile' local SWITCHER = require 'infra.switcher' local PLAYSFX = require 'helpers.playsfx' local PackView = require 'view.packlist' local CardView = require 'view.consumelist' local Draw = require "draw" local state = {} local _route local _card_list_view local _pack local _leave local _view local _status local _pack_index function state:init() end local function _prev() _card_list_view:selectPrev() end local function _next() _card_list_view:selectNext() end local function _toggle() _card_list_view:toggleSelected() end local function _confirm(which) if _status == "choosing_pack" then _status = "choosing_card" if which == "single" then local collection = _card_list_view:getChosenPack() _pack = _route.makePack(collection, _route.getControlledActor()) _pack_index = _card_list_view:getSelection() elseif which == "all" then _pack = {} for _,collection in ipairs(_card_list_view:getAllPacks()) do for _,card in ipairs(_route.makePack(collection, _route.getControlledActor())) do table.insert(_pack, card) end end _pack_index = "all" else error("Not a valid mode for opening packs: "..which) end _card_list_view:close() _card_list_view = CardView({"CONFIRM"}) _card_list_view:open(_pack) _card_list_view:register("HUD") _card_list_view:sendToBackbuffer(_view.backbuffer) _view.actor:show() if not PROFILE.getTutorial("consume") then local GS = require 'gamestates' _card_list_view:lockHoldbar() SWITCHER.push(GS.TUTORIAL_HINT, "consume") return end end end local function _cancel() if _status == "choosing_pack" then _leave = true else PLAYSFX('denied') end end local function _consumeCards(consumed) local count = 0 for _,i in ipairs(consumed) do table.remove(_pack, i-count) count = count + 1 end end function state:enter(_, view, route, packlist) _view = view _view.action_hud.minimap:hide() _status = "choosing_pack" _route = route _pack = nil _card_list_view = PackView({"UP", "CONFIRM"}, {"DOWN"}, packlist) if #packlist > 0 then _card_list_view:register("HUD") else _leave = true end end function state:resume() _card_list_view:unlockHoldbar() end function state:leave() if _card_list_view.getExpGained and _card_list_view:getExpGained() > 0 then _view.actor:timedHide(1) else _view.actor:hide() end _view.action_hud.minimap:show() _leave = false _card_list_view:close() _card_list_view = nil end function state:update(_) if not PROFILE.getTutorial("open_pack") then local GS = require 'gamestates' _card_list_view:lockHoldbar() SWITCHER.push(GS.TUTORIAL_HINT, "open_pack") return end if _status == "choosing_pack" and (_leave or _card_list_view:isPackListEmpty()) then PLAYSFX('back-menu') SWITCHER.pop({ consumed = {}, pack = nil, pack_index = nil, }) elseif _status == "choosing_card" and (_leave or _card_list_view:isReadyToLeave()) then PLAYSFX('back-menu') local consume_log = _card_list_view:getConsumeLog() _consumeCards(consume_log) SWITCHER.pop({ consumed = consume_log, pack = _pack, pack_index = _pack_index }) else local result, which if _status == "choosing_pack" then result, which = _card_list_view:usedHoldbar() end if result then PLAYSFX 'open-pack' _confirm(which) elseif DIRECTIONALS.wasDirectionTriggered('LEFT') then PLAYSFX('select-card') _prev() elseif DIRECTIONALS.wasDirectionTriggered('RIGHT') then PLAYSFX('select-card') _next() elseif _status == "choosing_card" and (DIRECTIONALS.wasDirectionTriggered('UP') or DIRECTIONALS.wasDirectionTriggered('DOWN')) then PLAYSFX('toggle-card') _toggle() elseif INPUT.wasActionPressed('CANCEL') then _cancel() end end end function state:draw() Draw.allTables() end return state
gpl-3.0
ElectroDuk/QuackWars
garrysmod/gamemodes/Basewars(Broken}/entities(maybe_outdated)/entities/ent_mad_rocket/cl_init.lua
3
1622
ENT.Spawnable = false ENT.AdminSpawnable = false include("shared.lua") language.Add("ent_mad_rocket", "Rocket") /*--------------------------------------------------------- Name: ENT:Initialize() ---------------------------------------------------------*/ function ENT:Initialize() self.TimeLeft = CurTime() + 3 local vOffset = self.Entity:LocalToWorld(Vector(0, 0, self.Entity:OBBMins().z)) local vNormal = (vOffset - self.Entity:GetPos()):GetNormalized() local emitter = ParticleEmitter(vOffset) // 150 particles per second during 30 seconds for i = 1, 4500 do timer.Simple(i / 150, function() if not self.Entity then return end local vOffset = self.Entity:LocalToWorld(Vector(0, 0, self.Entity:OBBMins().z)) local vNormal = (vOffset - self.Entity:GetPos()):GetNormalized() local particle = emitter:Add("particle/particle_smokegrenade", vOffset) particle:SetVelocity(vNormal * 5) particle:SetDieTime(10) particle:SetStartAlpha(255) particle:SetStartSize(5) particle:SetEndSize(25) particle:SetRoll(math.Rand(-5, 5)) particle:SetColor(160, 160, 160) end) end emitter:Finish() end /*--------------------------------------------------------- Name: ENT:Think() ---------------------------------------------------------*/ function ENT:Think() if self.TimeLeft > CurTime() then local effectdata = EffectData() effectdata:SetOrigin(self.Entity:LocalToWorld(Vector(0, 0, self.Entity:OBBMins().z))) effectdata:SetAngle(self.Entity:GetAngles() + Vector(180, 0, 0)) effectdata:SetScale(1.5) util.Effect("MuzzleEffect", effectdata) end end
mit
ElectroDuk/QuackWars
garrysmod/gamemodes/Basewars/entities(maybe_outdated)/weapons/weapon_mad_base_sniper/shared.lua
2
12245
// Variables that are used on both client and server // The scope code is based on the Realistic Weapons Base made by Teta Bonita SWEP.Base = "weapon_mad_base" SWEP.ShellEffect = "effect_mad_shell_rifle" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun" SWEP.ShellDelay = 1 SWEP.Pistol = false SWEP.Rifle = false SWEP.Shotgun = false SWEP.Sniper = true SWEP.Penetration = true SWEP.Ricochet = true local sndZoomIn = Sound("Weapon_AR2.Special1") local sndZoomOut = Sound("Weapon_AR2.Special2") local sndCycleZoom = Sound("Default.Zoom") /*--------------------------------------------------------- Name: SWEP:Precache() Desc: Use this function to precache stuff. ---------------------------------------------------------*/ function SWEP:Precache() util.PrecacheSound("weapons/sniper/sniper_zoomin.wav") util.PrecacheSound("weapons/sniper/sniper_zoomout.wav") util.PrecacheSound("weapons/zoom.wav") end /*--------------------------------------------------------- Name: SWEP:Initialize() Desc: Called when the weapon is first loaded. ---------------------------------------------------------*/ function SWEP:Initialize() if (SERVER) then self:SetWeaponHoldType(self.HoldType) // Fucking NPCs self:SetNPCMinBurst(30) self:SetNPCMaxBurst(30) self:SetNPCFireRate(self.Primary.Delay) end if (CLIENT) then local iScreenWidth = surface.ScreenWidth() local iScreenHeight = surface.ScreenHeight() self.ScopeTable = {} self.ScopeTable.l = iScreenHeight * self.ScopeScale self.ScopeTable.x1 = 0.5 * (iScreenWidth + self.ScopeTable.l) self.ScopeTable.y1 = 0.5 * (iScreenHeight - self.ScopeTable.l) self.ScopeTable.x2 = self.ScopeTable.x1 self.ScopeTable.y2 = 0.5 * (iScreenHeight + self.ScopeTable.l) self.ScopeTable.x3 = 0.5 * (iScreenWidth - self.ScopeTable.l) self.ScopeTable.y3 = self.ScopeTable.y2 self.ScopeTable.x4 = self.ScopeTable.x3 self.ScopeTable.y4 = self.ScopeTable.y1 self.ParaScopeTable = {} self.ParaScopeTable.x = 0.5 * iScreenWidth - self.ScopeTable.l self.ParaScopeTable.y = 0.5 * iScreenHeight - self.ScopeTable.l self.ParaScopeTable.w = 2 * self.ScopeTable.l self.ParaScopeTable.h = 2 * self.ScopeTable.l self.ScopeTable.l = (iScreenHeight + 1) * self.ScopeScale self.QuadTable = {} self.QuadTable.x1 = 0 self.QuadTable.y1 = 0 self.QuadTable.w1 = iScreenWidth self.QuadTable.h1 = 0.5 * iScreenHeight - self.ScopeTable.l self.QuadTable.x2 = 0 self.QuadTable.y2 = 0.5 * iScreenHeight + self.ScopeTable.l self.QuadTable.w2 = self.QuadTable.w1 self.QuadTable.h2 = self.QuadTable.h1 self.QuadTable.x3 = 0 self.QuadTable.y3 = 0 self.QuadTable.w3 = 0.5 * iScreenWidth - self.ScopeTable.l self.QuadTable.h3 = iScreenHeight self.QuadTable.x4 = 0.5 * iScreenWidth + self.ScopeTable.l self.QuadTable.y4 = 0 self.QuadTable.w4 = self.QuadTable.w3 self.QuadTable.h4 = self.QuadTable.h3 self.LensTable = {} self.LensTable.x = self.QuadTable.w3 self.LensTable.y = self.QuadTable.h1 self.LensTable.w = 2 * self.ScopeTable.l self.LensTable.h = 2 * self.ScopeTable.l self.CrossHairTable = {} self.CrossHairTable.x11 = 0 self.CrossHairTable.y11 = 0.5 * iScreenHeight self.CrossHairTable.x12 = iScreenWidth self.CrossHairTable.y12 = self.CrossHairTable.y11 self.CrossHairTable.x21 = 0.5 * iScreenWidth self.CrossHairTable.y21 = 0 self.CrossHairTable.x22 = 0.5 * iScreenWidth self.CrossHairTable.y22 = iScreenHeight end self.ScopeZooms = self.ScopeZooms or {5} self.CurScopeZoom = 1 self:ResetVariables() end /*--------------------------------------------------------- Name: SWEP:ResetVariables() Desc: Reset all varibles. ---------------------------------------------------------*/ function SWEP:ResetVariables() self.bLastIron = false self.Weapon:SetDTBool(1, false) self.CurScopeZoom = 1 self.fLastScopeZoom = 1 self.bLastScope = false self.Weapon:SetDTBool(2, false) self.Weapon:SetNetworkedFloat("ScopeZoom", self.ScopeZooms[1]) if (self.Owner) then self.OwnerIsNPC = self.Owner:IsNPC() end end /*--------------------------------------------------------- Name: SWEP:Reload() Desc: Reload is being pressed. ---------------------------------------------------------*/ function SWEP:Reload() // When the weapon is already doing an animation, just return end because we don't want to interrupt it if (self.ActionDelay > CurTime()) then return end // Need to call the default reload before the real reload animation (don't try to understand my reason) self.Weapon:DefaultReload(ACT_VM_RELOAD) if (IsValid(self.Owner) and self.Owner:GetViewModel()) then self:IdleAnimation(self.Owner:GetViewModel():SequenceDuration()) end if (self.Weapon:Clip1() < self.Primary.ClipSize) and (self.Owner:GetAmmoCount(self.Primary.Ammo) > 0) then self:SetIronsights(false) self:ReloadAnimation() self:ResetVariables() if not (CLIENT) then self.Owner:DrawViewModel(true) end end end /*--------------------------------------------------------- Name: SWEP:PrimaryAttack() Desc: +attack1 has been pressed. ---------------------------------------------------------*/ function SWEP:PrimaryAttack() // Holst/Deploy your fucking weapon if (not self.Owner:IsNPC() and self.Owner:KeyDown(IN_USE)) then bHolsted = !self.Weapon:GetDTBool(0) self:SetHolsted(bHolsted) self.Weapon:SetNextPrimaryFire(CurTime() + 0.3) self.Weapon:SetNextSecondaryFire(CurTime() + 0.3) self:SetIronsights(false) return end if (not self:CanPrimaryAttack()) then return end self.ActionDelay = (CurTime() + self.Primary.Delay + 0.05) self.Weapon:SetNextPrimaryFire(CurTime() + self.Primary.Delay) self.Weapon:SetNextSecondaryFire(CurTime() + self.Primary.Delay) // If the burst mode is activated, it's going to shoot the three bullets (or more if you're dumb and put 4 or 5 bullets for your burst mode) if self.Weapon:GetNetworkedBool("Burst") then self.BurstTimer = CurTime() self.BurstCounter = self.BurstShots - 1 self.Weapon:SetNextPrimaryFire(CurTime() + 0.5) end if (not self.Owner:IsNPC()) and (self.BoltActionSniper) and (self.Weapon:GetDTBool(1)) then self:ResetVariables() self.ScopeAfterShoot = true timer.Simple(self.Primary.Delay, function() if not self.Owner then return end if (self.ScopeAfterShoot) and (self.Weapon:Clip1() > 0) then self.Weapon:SetNextPrimaryFire(CurTime() + 0.2) self.Weapon:SetNextSecondaryFire(CurTime() + 0.2) self:SetIronsights(true) end end) end self.Weapon:EmitSound(self.Primary.Sound) self:TakePrimaryAmmo(1) self:ShootBulletInformation() end /*--------------------------------------------------------- Name: function SimilarizeAngles() ---------------------------------------------------------*/ local LastViewAng = false local function SimilarizeAngles(ang1, ang2) ang1.y = math.fmod (ang1.y, 360) ang2.y = math.fmod (ang2.y, 360) if math.abs (ang1.y - ang2.y) > 180 then if ang1.y - ang2.y < 0 then ang1.y = ang1.y + 360 else ang1.y = ang1.y - 360 end end end /*--------------------------------------------------------- Name: function ReduceScopeSensitivity() ---------------------------------------------------------*/ local function ReduceScopeSensitivity(uCmd) if LocalPlayer():GetActiveWeapon() and LocalPlayer():GetActiveWeapon():IsValid() then local newAng = uCmd:GetViewAngles() if LastViewAng then SimilarizeAngles (LastViewAng, newAng) local diff = newAng - LastViewAng diff = diff * (LocalPlayer():GetActiveWeapon().MouseSensitivity or 1) uCmd:SetViewAngles (LastViewAng + diff) end end LastViewAng = uCmd:GetViewAngles() end hook.Add ("CreateMove", "ReduceScopeSensitivity", ReduceScopeSensitivity) /*--------------------------------------------------------- Name: SWEP:SetIronsights() ---------------------------------------------------------*/ local IRONSIGHT_TIME = 0.2 function SWEP:SetIronsights(b) if (CLIENT) then return end if (self.Weapon) then self.Weapon:SetDTBool(1, b) end if (b) then timer.Simple(IRONSIGHT_TIME, self.SetScope, self, true, player) else self:SetScope(false, player) end end /*--------------------------------------------------------- Name: SWEP:SetScope() ---------------------------------------------------------*/ function SWEP:SetScope(b, player) if CLIENT then return end local PlaySound = b ~= self.Weapon:GetDTBool(2) // Only play zoom sounds when chaning in/out of scope mode self.CurScopeZoom = 1 // Just in case self.Weapon:SetNetworkedFloat("ScopeZoom", self.ScopeZooms[self.CurScopeZoom]) if (b) then if (PlaySound) then self.Weapon:EmitSound(sndZoomIn) end else if PlaySound then self.Weapon:EmitSound(sndZoomOut) end end // Send the scope state to the client, so it can adjust the player's fov/HUD accordingly self.Weapon:SetDTBool(2, b) end /*--------------------------------------------------------- Name: SWEP:Think() Desc: Called every frame. ---------------------------------------------------------*/ function SWEP:Think() self:SecondThink() if self.IdleDelay < CurTime() and self.IdleApply and self.Weapon:Clip1() > 0 then local WeaponModel = self.Weapon:GetOwner():GetActiveWeapon():GetClass() if self.Weapon:GetOwner():GetActiveWeapon():GetClass() == WeaponModel and self.Owner:Alive() then if self.Weapon:GetNetworkedBool("Suppressor") then self.Weapon:SendWeaponAnim(ACT_VM_IDLE_SILENCED) else self.Weapon:SendWeaponAnim(ACT_VM_IDLE) end if self.AllowPlaybackRate and not self.Weapon:GetDTBool(1) then self.Owner:GetViewModel():SetPlaybackRate(1) else self.Owner:GetViewModel():SetPlaybackRate(0) end end self.IdleApply = false elseif self.Weapon:Clip1() <= 0 then self.IdleApply = false end if (self.Weapon:GetDTBool(1) or self.Weapon:GetDTBool(2)) and self.Owner:KeyDown(IN_SPEED) then self:ResetVariables() self.Owner:SetFOV(0, 0.2) end if (self.BoltActionSniper) and (self.Owner:KeyPressed(IN_ATTACK2) or self.Owner:KeyPressed(IN_RELOAD)) then self.ScopeAfterShoot = false end if self.Owner:KeyDown(IN_SPEED) or self.Weapon:GetDTBool(0) then if (self.BoltActionSniper) then self.ScopeAfterShoot = false end if self.Rifle or self.Sniper or self.Shotgun then if (SERVER) then self:SetWeaponHoldType("passive") end elseif self.Pistol then if (SERVER) then self:SetWeaponHoldType("normal") end end else if (SERVER) then self:SetWeaponHoldType(self.HoldType) end end if self.Weapon:GetNetworkedBool("Burst") then if self.BurstTimer + self.BurstDelay < CurTime() then if self.BurstCounter > 0 then self.BurstCounter = self.BurstCounter - 1 self.BurstTimer = CurTime() if self:CanPrimaryAttack() then self.Weapon:EmitSound(self.Primary.Sound) self:ShootBulletInformation() self:TakePrimaryAmmo(1) end end end end if (CLIENT) and (self.Weapon:GetDTBool(2)) then self.MouseSensitivity = self.Owner:GetFOV() / 60 else self.MouseSensitivity = 1 end if not (CLIENT) and (self.Weapon:GetDTBool(2)) and (self.Weapon:GetDTBool(1)) then self.Owner:DrawViewModel(false) elseif not (CLIENT) then self.Owner:DrawViewModel(true) end self:NextThink(CurTime()) end /*--------------------------------------------------------- Name: SWEP:Holster() Desc: Weapon wants to holster. Return true to allow the weapon to holster. ---------------------------------------------------------*/ function SWEP:Holster() self:ResetVariables() return true end /*--------------------------------------------------------- Name: SWEP:OnRemove() Desc: Called just before entity is deleted. ---------------------------------------------------------*/ function SWEP:OnRemove() self:ResetVariables() return true end /*--------------------------------------------------------- Name: SWEP:OwnerChanged() Desc: When weapon is dropped or picked up by a new player. ---------------------------------------------------------*/ function SWEP:OwnerChanged() self:ResetVariables() return true end
mit
abriasffxi/darkstar
scripts/zones/South_Gustaberg/npcs/Field_Manual.lua
29
1063
----------------------------------- -- Field Manual -- Area: South Gustaberg ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/fieldsofvalor"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startFov(FOV_EVENT_SOUTH_GUSTABERG,player); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,menuchoice) updateFov(player,csid,menuchoice,76,77,78,79,80); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) finishFov(player,csid,option,76,77,78,79,80,FOV_MSG_SOUTH_GUSTABERG); end;
gpl-3.0
Armyluix/darkstar
scripts/globals/spells/bluemagic/firespit.lua
27
1478
----------------------------------------- -- Spell: Firespit -- Deals fire damage to an enemy -- Spell cost: 121 MP -- Monster Type: Beastmen -- Spell Type: Magical (Fire) -- Blue Magic Points: 5 -- Stat Bonus: STR+3 -- Level: 68 -- Casting Time: 6.5 seconds -- Recast Time: 42.75 seconds -- Magic Bursts on: Liquefaction, Fusion, and Light -- Combos: Conserve MP ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.multiplier = 3.0; params.tMultiplier = 1.5; params.duppercap = 69; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.2; params.chr_wsc = 0.0; damage = BlueMagicalSpell(caster, target, spell, params, INT_BASED); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Temple_of_Uggalepih/npcs/_mf8.lua
17
1403
----------------------------------- -- Area: Temple of Uggalepih -- NPC: _mf8 (Granite Door) -- Notes: Opens with Prelate Key -- @pos -11 -8 -99 159 ----------------------------------- package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Temple_of_Uggalepih/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1137,1) and trade:getItemCount() == 1) then -- Trade Prelate Key player:tradeComplete(); player:messageSpecial(YOUR_KEY_BREAKS,0000,1137); npc:openDoor(6.5); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getXPos() <= -8) then player:messageSpecial(THE_DOOR_IS_LOCKED,1137); else npc:openDoor(11); -- retail timed end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Francesco149/lainbot
plugins/vote.lua
615
2128
do local _file_votes = './data/votes.lua' function read_file_votes () local f = io.open(_file_votes, "r+") if f == nil then print ('Created voting file '.._file_votes) serialize_to_file({}, _file_votes) else print ('Values loaded: '.._file_votes) f:close() end return loadfile (_file_votes)() end function clear_votes (chat) local _votes = read_file_votes () _votes [chat] = {} serialize_to_file(_votes, _file_votes) end function votes_result (chat) local _votes = read_file_votes () local results = {} local result_string = "" if _votes [chat] == nil then _votes[chat] = {} end for user,vote in pairs (_votes[chat]) do if (results [vote] == nil) then results [vote] = user else results [vote] = results [vote] .. ", " .. user end end for vote,users in pairs (results) do result_string = result_string .. vote .. " : " .. users .. "\n" end return result_string end function save_vote(chat, user, vote) local _votes = read_file_votes () if _votes[chat] == nil then _votes[chat] = {} end _votes[chat][user] = vote serialize_to_file(_votes, _file_votes) end function run(msg, matches) if (matches[1] == "ing") then if (matches [2] == "reset") then clear_votes (tostring(msg.to.id)) return "Voting statistics reset.." elseif (matches [2] == "stats") then local votes_result = votes_result (tostring(msg.to.id)) if (votes_result == "") then votes_result = "[No votes registered]\n" end return "Voting statistics :\n" .. votes_result end else save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2]))) return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2])) end end return { description = "Plugin for voting in groups.", usage = { "!voting reset: Reset all the votes.", "!vote [number]: Cast the vote.", "!voting stats: Shows the statistics of voting." }, patterns = { "^!vot(ing) (reset)", "^!vot(ing) (stats)", "^!vot(e) ([0-9]+)$" }, run = run } end
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/commands/sampleDNA.lua
4
2120
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 SampleDNACommand = { name = "sampledna", } AddCommand(SampleDNACommand)
lgpl-3.0
eraffxi/darkstar
scripts/zones/Tahrongi_Canyon/Zone.lua
2
4004
----------------------------------- -- -- Zone: Tahrongi_Canyon (117) -- ----------------------------------- package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Tahrongi_Canyon/TextIDs"); require("scripts/zones/Tahrongi_Canyon/MobIDs"); require("scripts/globals/icanheararainbow"); require("scripts/globals/chocobo_digging"); require("scripts/globals/weather"); require("scripts/globals/zone"); ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 880, 224, DIGREQ_NONE }, { 887, 39, DIGREQ_NONE }, { 645, 14, DIGREQ_NONE }, { 893, 105, DIGREQ_NONE }, { 737, 17, DIGREQ_NONE }, { 643, 64, DIGREQ_NONE }, { 17296, 122, DIGREQ_NONE }, { 942, 6, DIGREQ_NONE }, { 642, 58, DIGREQ_NONE }, { 864, 22, DIGREQ_NONE }, { 843, 4, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 1255, 10, DIGREQ_NONE }, -- all ores { 656, 95, DIGREQ_BURROW }, { 749, 26, DIGREQ_BURROW }, { 751, 33, DIGREQ_BURROW }, { 750, 89, DIGREQ_BURROW }, { 902, 6, DIGREQ_BORE }, { 886, 3, DIGREQ_BORE }, { 867, 3, DIGREQ_BORE }, { 1587, 19, DIGREQ_BORE }, { 888, 25, DIGREQ_BORE }, { 1586, 8, DIGREQ_BORE }, { 885, 10, DIGREQ_BORE }, { 866, 3, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; function onInitialize(zone) end; function onZoneIn( player, prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( 442.781, -1.641, -40.144, 160); end if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 35; elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then cs = 37; end return cs; end; function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; function onRegionEnter( player, region) end; function onEventUpdate( player, csid, option) if (csid == 35) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow elseif (csid == 37) then if (player:getPreviousZone() == 116 or player:getPreviousZone() == 118) then player:updateEvent(0,0,0,0,0,7); elseif (player:getPreviousZone() == 198) then player:updateEvent(0,0,0,0,0,6); end end end; function onEventFinish( player, csid, option) if (csid == 35) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow end end; function isHabrokWeather(weather) return (weather == dsp.weather.DUST_STORM or weather == dsp.weather.SAND_STORM or weather == dsp.weather.WIND or weather == dsp.weather.GALES); end function onZoneWeatherChange(weather) local habrok = GetMobByID(HABROK); if (habrok:isSpawned() and not isHabrokWeather(weather)) then DespawnMob(HABROK); elseif (not habrok:isSpawned() and isHabrokWeather(weather) and os.time() > habrok:getLocalVar("pop")) then SpawnMob(HABROK); end end;
gpl-3.0
hayword/tfatf_epgp
libs/LibJSON-1.0/LibStub/LibStub.lua
184
1367
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info -- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end
bsd-3-clause
ckaotik/ckaosSocial
libs/LibStub.lua
184
1367
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info -- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end
bsd-3-clause
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/collectible/kits/serverobjects.lua
3
2438
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/loot/collectible/kits/blue_rug_kit.lua") includeFile("tangible/loot/collectible/kits/fs_tracking_device_kit.lua") includeFile("tangible/loot/collectible/kits/gong_kit.lua") includeFile("tangible/loot/collectible/kits/light_table_kit.lua") includeFile("tangible/loot/collectible/kits/orange_rug_kit.lua") includeFile("tangible/loot/collectible/kits/sculpture_kit.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/eopie/lair_eopie_dune.lua
2
2280
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_eopie_lair_eopie_dune = object_tangible_lair_eopie_shared_lair_eopie_dune:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_eopie_lair_eopie_dune, "object/tangible/lair/eopie/lair_eopie_dune.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/droid/droid_storage_compartment.lua
3
2783
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_droid_droid_storage_compartment = object_tangible_component_droid_shared_droid_storage_compartment:new { numberExperimentalProperties = {1, 1, 1, 1, 1}, experimentalProperties = {"XX", "XX", "DR", "XX", "OQ"}, experimentalWeights = {1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_durability", "null", "exp_effectiveness"}, experimentalSubGroupTitles = {"null", "null", "decayrate", "hitpoints", "usemodifier"}, experimentalMin = {0, 0, 5, 1000, -5}, experimentalMax = {0, 0, 15, 1000, 5}, experimentalPrecision = {0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 4, 1}, } ObjectTemplates:addTemplate(object_tangible_component_droid_droid_storage_compartment, "object/tangible/component/droid/droid_storage_compartment.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_cobral_overlord_human_male_01.lua
3
2264
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_cobral_overlord_human_male_01 = object_mobile_shared_dressed_cobral_overlord_human_male_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_cobral_overlord_human_male_01, "object/mobile/dressed_cobral_overlord_human_male_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.lua
1
4072
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_wearables_armor_ithorian_sentinel_ith_armor_s03_leggings = object_tangible_wearables_armor_ithorian_sentinel_shared_ith_armor_s03_leggings:new { templateType = ARMOROBJECT, playerRaces = { "object/creature/player/ithorian_male.iff", "object/creature/player/ithorian_female.iff", "object/mobile/vendor/ithorian_female.iff", "object/mobile/vendor/ithorian_male.iff" }, -- Damage types in WeaponObject vulnerability = STUN + LIGHTSABER, specialResists = ELECTRICITY, -- These are default Blue Frog stats healthEncumbrance = 130, actionEncumbrance = 230, mindEncumbrance = 85, maxCondition = 30000, -- LIGHT, MEDIUM, HEAVY rating = LIGHT, kinetic = 50, energy = 50, electricity = 75, stun = 15, blast = 50, heat = 50, cold = 50, acid = 50, lightSaber = 0, numberExperimentalProperties = {1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1}, experimentalProperties = {"XX", "XX", "XX", "OQ", "SR", "OQ", "SR", "OQ", "UT", "MA", "OQ", "MA", "OQ", "MA", "OQ", "XX", "XX", "OQ", "SR", "XX"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "null", "exp_durability", "exp_quality", "exp_resistance", "exp_durability", "exp_durability", "exp_durability", "null", "null", "exp_resistance", "null"}, experimentalSubGroupTitles = {"null", "null", "sockets", "hit_points", "armor_effectiveness", "armor_integrity", "armor_health_encumbrance", "armor_action_encumbrance", "armor_mind_encumbrance", "armor_rating", "armor_special_type", "armor_special_effectiveness", "armor_special_integrity"}, experimentalMin = {0, 0, 0, 1000, 1, 30000, 75, 175, 25, 1, 0, 0, 0}, experimentalMax = {0, 0, 0, 1000, 40, 50000, 45, 105, 15, 1, 0, 0, 0}, experimentalPrecision = {0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4, 1}, } ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_sentinel_ith_armor_s03_leggings, "object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/items/bowl_of_salt_ramen.lua
2
1640
----------------------------------------- -- ID: 6462 -- Item: bowl_of_salt_ramen -- Food Effect: 30Min, All Races ----------------------------------------- -- DEX +5 -- VIT +5 -- AGI +5 -- Accuracy +5% (cap 90) -- Ranged Accuracy +5% (cap 90) -- Evasion +5% (cap 90) -- Resist Slow +10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,6462); end; function onEffectGain(target,effect) target:addMod(dsp.mod.DEX, 5); target:addMod(dsp.mod.VIT, 5); target:addMod(dsp.mod.AGI, 5); target:addMod(dsp.mod.FOOD_ACCP, 5); target:addMod(dsp.mod.FOOD_ACC_CAP, 90); target:addMod(dsp.mod.FOOD_RACCP, 5); target:addMod(dsp.mod.FOOD_RACC_CAP, 90); -- target:addMod(dsp.mod.FOOD_EVAP, 5); -- target:addMod(dsp.mod.FOOD_EVA_CAP, 90); target:addMod(dsp.mod.SLOWRES, 10); end; function onEffectLose(target, effect) target:delMod(dsp.mod.DEX, 5); target:delMod(dsp.mod.VIT, 5); target:delMod(dsp.mod.AGI, 5); target:delMod(dsp.mod.FOOD_ACCP, 5); target:delMod(dsp.mod.FOOD_ACC_CAP, 90); target:delMod(dsp.mod.FOOD_RACCP, 5); target:delMod(dsp.mod.FOOD_RACC_CAP, 90); -- target:delMod(dsp.mod.FOOD_EVAP, 5); -- target:delMod(dsp.mod.FOOD_EVA_CAP, 90); target:delMod(dsp.mod.SLOWRES, 10); end;
gpl-3.0
birkett/cuberite
Server/Plugins/APIDump/Classes/Projectiles.lua
27
6665
return { cArrowEntity = { Desc = [[ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. ]], Functions = { CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, }, Constants = { psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, psNoPickup = { Notes = "The arrow cannot be picked up at all" }, }, ConstantGroups = { PickupState = { Include = "ps.*", TextBefore = [[ The following constants are used to signalize whether the arrow, once it lands, can be picked by players: ]], }, }, Inherits = "cProjectileEntity", }, -- cArrowEntity cExpBottleEntity = { Desc = [[ Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, -- cExpBottleEntity cFireChargeEntity = { Desc = [[ Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass of the {{cProjectileEntity}}. ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cFireChargeEntity cFireworkEntity = { Desc = [[ Represents a firework rocket. ]], Functions = { GetItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data." }, GetTicksToExplosion = { Params = "", Return = "number", Notes = "Returns the number of ticks left until the firework explodes." }, SetItem = { Params = "{{cItem}}", Return = "", Notes = "Sets a new item to be used for the firework." }, SetTicksToExplosion = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks left until the firework explodes." }, }, Inherits = "cProjectileEntity", }, -- cFireworkEntity cFloater = { Desc = "", Functions = {}, Inherits = "cProjectileEntity", }, -- cFloater cGhastFireballEntity = { Desc = "", Functions = {}, Inherits = "cProjectileEntity", }, -- cGhastFireballEntity cProjectileEntity = { Desc = "", Functions = { GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, }, Constants = { pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}" }, pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}" }, pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}" }, pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}" }, pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}" }, }, ConstantGroups = { ProjectileKind = { Include = "pk.*", TextBefore = "The following constants are used to distinguish between the different projectile kinds:", }, }, Inherits = "cEntity", }, -- cProjectileEntity cSplashPotionEntity = { Desc = [[ Represents a thrown splash potion. ]], Functions = { GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" }, GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" }, GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" }, SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" }, SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" }, SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" }, }, Inherits = "cProjectileEntity", }, -- cSplashPotionEntity cThrownEggEntity = { Desc = [[ Represents a thrown egg. ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEggEntity cThrownEnderPearlEntity = { Desc = "Represents a thrown ender pearl.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEnderPearlEntity cThrownSnowballEntity = { Desc = "Represents a thrown snowball.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownSnowballEntity cWitherSkullEntity = { Desc = "Represents a wither skull being shot.", Functions = {}, Inherits = "cProjectileEntity", }, -- cWitherSkullEntity }
apache-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/tool/recording_rod_broken.lua
3
2244
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_tool_recording_rod_broken = object_tangible_loot_tool_shared_recording_rod_broken:new { } ObjectTemplates:addTemplate(object_tangible_loot_tool_recording_rod_broken, "object/tangible/loot/tool/recording_rod_broken.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/commands/unarmedHit2.lua
1
2376
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 UnarmedHit2Command = { name = "unarmedhit2", damageMultiplier = 3.0, speedMultiplier = 2.5, healthCostMultiplier = 1.5, actionCostMultiplier = 1.5, mindCostMultiplier = 1.5, accuracyBonus = 15, animationCRC = hashCode("combo_3a_light"), combatSpam = "goraxsmash", range = -1 } AddCommand(UnarmedHit2Command)
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/vynock/lair_vynock_dune.lua
2
2288
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_vynock_lair_vynock_dune = object_tangible_lair_vynock_shared_lair_vynock_dune:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_vynock_lair_vynock_dune, "object/tangible/lair/vynock/lair_vynock_dune.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Talacca_Cove/Zone.lua
2
1433
----------------------------------- -- -- Zone: Talacca_Cove (57) -- ----------------------------------- package.loaded["scripts/zones/Talacca_Cove/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/zones/Talacca_Cove/TextIDs"); ----------------------------------- function onInitialize(zone) end; function onZoneIn(player,prevZone) local cs = -1; if (player:getCurrentMission(TOAU) == TESTING_THE_WATERS and player:getVar("AhtUrganStatus") == 1) then player:setPos(-88.879,-7.318,-109.233,173); cs = 106; elseif (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(64.007,-9.281,-99.988,88); end return cs; end; function onRegionEnter(player,region) end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 106) then player:completeMission(TOAU,TESTING_THE_WATERS); player:delKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN); player:addKeyItem(dsp.ki.PERCIPIENT_EYE); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.PERCIPIENT_EYE); player:setTitle(dsp.title.TREASURE_TROVE_TENDER); player:setVar("AhtUrganStatus", 0); player:addMission(TOAU,LEGACY_OF_THE_LOST); end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/food/crafted/drink_durindfire.lua
3
3328
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_food_crafted_drink_durindfire = object_tangible_food_crafted_shared_drink_durindfire:new { templateType = CONSUMABLE, duration = 10, filling = 10, nutrition = 10, effectType = 4, fillingMin = 17, fillingMax = 10, flavorMin = 720, flavorMax = 1440, nutritionMin = 7.5, nutritionMax = 12, quantityMin = 6, quantityMax = 10, modifiers = { "stun_defense", 0 }, buffName = "food.drink_durindfire", buffCRC = 0, speciesRestriction = "", numberExperimentalProperties = {1, 1, 1, 1, 2, 2, 2, 2, 1}, experimentalProperties = {"XX", "XX", "XX", "XX", "OQ", "PE", "DR", "FL", "DR", "PE", "DR", "OQ", "XX"}, experimentalWeights = {1, 1, 1, 1, 1, 2, 1, 2, 1, 3, 3, 1, 1}, experimentalGroupTitles = {"null", "null", "null", "null", "exp_nutrition", "exp_flavor", "exp_quantity", "exp_filling", "null"}, experimentalSubGroupTitles = {"null", "null", "hitpoints", "quantity_bonus", "nutrition", "flavor", "quantity", "filling", "stomach"}, experimentalMin = {0, 0, 1000, 0, 75, 60, 60, 80, 1}, experimentalMax = {0, 0, 1000, 0, 120, 120, 100, 120, 1}, experimentalPrecision = {0, 0, 0, 0, 10, 10, 10, 10, 0}, experimentalCombineType = {0, 0, 4, 1, 1, 1, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_food_crafted_drink_durindfire, "object/tangible/food/crafted/drink_durindfire.iff")
lgpl-3.0
Richard857/BadRotations
Rotations/Death Knight/Unholy/THUnholy.lua
1
55947
local rotationName = "THUnholy" -- Change to name of profile listed in options drop down --------------- --- Toggles --- --------------- local function createToggles() -- Define custom toggles -- Rotation Button RotationModes = { [1] = { mode = "Auto", value = 1 , overlay = "Automatic Rotation", tip = "基于范围内的目标数,在单目标和多目标自动切换输出方式.", highlight = 0, icon = br.player.spell.deathAndDecay }, [2] = { mode = "Mult", value = 2 , overlay = "Multiple Target Rotation", tip = "使用多目标方式输出.", highlight = 0, icon = br.player.spell.deathAndDecay }, [3] = { mode = "Sing", value = 3 , overlay = "Single Target Rotation", tip = "使用单目标方式输出.", highlight = 0, icon = br.player.spell.furiousSlash }, [4] = { mode = "Off", value = 4 , overlay = "DPS Rotation Disabled", tip = "禁用DPS输出", highlight = 0, icon = br.player.spell.enragedRegeneration} }; CreateButton("Rotation",1,0) -- Cooldown Button CooldownModes = { [1] = { mode = "Auto", value = 1 , overlay = "Cooldowns Automated", tip = "自动使用大技能 - 只在BOSS.", highlight = 1, icon = br.player.spell.summonGargoyle }, [2] = { mode = "On", value = 2 , overlay = "Cooldowns Enabled", tip = "不管任何目标都使用大技能.", highlight = 0, icon = br.player.spell.darkArbiter }, [3] = { mode = "Off", value = 3 , overlay = "Cooldowns Disabled", tip = "不使用大技能.", highlight = 0, icon = br.player.spell.battleCry } }; CreateButton("Cooldown",2,0) -- Defensive Button DefensiveModes = { [1] = { mode = "On", value = 1 , overlay = "Defensive Enabled", tip = "使用保命技能.", highlight = 1, icon = br.player.spell.corpseShield }, [2] = { mode = "Off", value = 2 , overlay = "Defensive Disabled", tip = "不使用保命技能.", highlight = 0, icon = br.player.spell.enragedRegeneration } }; CreateButton("Defensive",3,0) -- Interrupt Button InterruptModes = { [1] = { mode = "On", value = 1 , overlay = "Interrupts Enabled", tip = "使用打断.", highlight = 1, icon = br.player.spell.mindFreeze }, [2] = { mode = "Off", value = 2 , overlay = "Interrupts Disabled", tip = "不使用打断.", highlight = 0, icon = br.player.spell.pummel } }; CreateButton("Interrupt",4,0) end ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- local Functions ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Toogle Section local function uncheck(Value) if br.data~=nil then print(Value) br.data.settings[br.selectedSpec][br.selectedProfile][Value.. "Check"] = false end end -- ObjectCheck local function GetObjExists(objectID) for i = 1, ObjectCount() do local thisUnit = GetObjectWithIndex(i) if GetObjectExists(thisUnit) and GetObjectID(thisUnit) == objectID then return true end end return false end --------------- --- OPTIONS --- --------------- local function createOptions() local optionTable local function rotationOptions() ----------------------- --- GENERAL OPTIONS --- -- Define General Options ----------------------- section = br.ui:createSection(br.ui.window.profile, "一般") -- Dummy DPS Test br.ui:createSpinner(section, "DPS测试", 5, 5, 60, 5, "|cffFFFFFF设置为所需的测试的时间(分钟). 最小: 5 / 最大: 60 / 间隔: 5") -- Remove Spells from queue with CD br.ui:createSpinner(section, "法术队列清除", 5, 0, 100, 5, "|cffFFBB00如果cd更大,删除法术.") --Autotarget br.ui:createCheckbox(section,"自动目标","没有/友好目标在8码内切换到敌人") -- Debug br.ui:createCheckbox(section,"调试信息") br.ui:checkSectionState(section) ------------------------ --- COOLDOWN OPTIONS --- -- Define Cooldown Options ------------------------ section = br.ui:createSection(br.ui.window.profile, "冷却技能") -- Racial br.ui:createCheckbox(section,"种族技能") -- Potion of prolongued Power br.ui:createCheckbox(section,"药水") -- Dark Transformation br.ui:createDropdownWithout(section, "黑暗突变", {"|cff00FF00Units or Boss","|cffFFFF00Cooldowns","|cffFF0000Never"}, 1, "|cffFFFFFFWhen to use Dark Transformation ability.") br.ui:createSpinnerWithout(section, "黑暗突变目标数量", 1, 1, 10, 1, "|cffFFFFFFSet to desired targets to use Dark Transformation on. Min: 1 / Max: 10 / Interval: 1") --Death and Decay br.ui:createSpinnerWithout(section, "枯萎凋零", 1, 1, 10, 1, "|cffFFFFFFSet to desired targets to use Death and Decay on. Min: 1 / Max: 10 / Interval: 1") br.ui:createSpinnerWithout(section, "DnD Festering Wounds", 1, 0, 8, 1, "|cffFFFFFFSet to Number of Wounds must exists before DnD. Min: 0 / Max: 8") --Asphyxiate --br.ui:createCheckbox(section,"Asphyxiate") --Summon Gargoyle br.ui:createCheckbox(section,"召唤石像鬼") br.ui:checkSectionState(section) ------------------------ --- Pet OPTIONS --- -- ------------------------ section = br.ui:createSection(br.ui.window.profile, "宠物") -- Auto Summon br.ui:createCheckbox(section,"自动召唤") --Auto Attack br.ui:createCheckbox(section,"自动攻击") br.ui:checkSectionState(section) ------------------------- --- DEFENSIVE OPTIONS --- -- Define Defensive Options ------------------------- section = br.ui:createSection(br.ui.window.profile, "保命") -- Healthstone br.ui:createSpinner(section, "治疗石", 61, 0, 100, 5, "|cffFFBB00多少百分比血量使用.") -- Anti-Magic Shell br.ui:createSpinner(section, "反魔法护罩", 75, 0, 100, 5, "|cffFFFFFF多少百分比血量使用") -- Death Strike br.ui:createSpinner(section, "灵界打击", 70, 0, 100, 5, "|cffFFFFFF多少百分比血量使用") -- Icebound Fortitude br.ui:createSpinner(section, "冰封之韧", 35, 0, 100, 5, "|cffFFFFFF多少百分比血量使用") -- Corpse Shield br.ui:createSpinner(section, "血肉之盾", 59, 0, 100, 5, "|cffFFFFFF多少百分比血量使用") -- Raise Ally br.ui:createCheckbox(section,"复活盟友") br.ui:createDropdownWithout(section, "复活盟友 - 目标", {"|cff00FF00目标","|cffFF0000鼠标位置"}, 1, "|cffFFFFFF施放目标") br.ui:checkSectionState(section) ------------------------- --- INTERRUPT OPTIONS --- -- Define Interrupt Options ------------------------- section = br.ui:createSection(br.ui.window.profile, "打断") -- Leap br.ui:createCheckbox(section,"跳跃") -- Mind Freeze br.ui:createCheckbox(section,"心灵冰冻") -- Asphyxiate Kick br.ui:createCheckbox(section,"窒息") -- DeathGrip br.ui:createCheckbox(section,"死亡之握") -- Interrupt Percentage br.ui:createSpinner(section, "打断", 17, 0, 85, 5, "|cffFFBB00读条百分几打断.") br.ui:checkSectionState(section) --------------------- --- PVP Option --- --------------------- section = br.ui:createSection(br.ui.window.profile, "PVP选项") -- Necrotic Strike br.ui:createCheckbox(section,"死疽打击") -- Chains of Ice br.ui:createCheckbox(section,"寒冰锁链") -- Chians of Ice Focus br.ui:createCheckbox(section,"寒冰锁链 焦点", "Chains focus target") -- AMS Counter br.ui:createCheckbox(section,"AMS Counter") -- Necro Spam br.ui:createSpinner(section, "Necro Spam", 45, 0, 100, 5, "|cffFFBB00Prefer Necro at X percent dampening.") --Eye of Leotheras br.ui:createCheckbox(section, "莱欧瑟拉斯之眼", "Pause CR on Eye of Leotheras Debuff") br.ui:checkSectionState(section) ---------------------- --- TOGGLE OPTIONS --- -- Degine Toggle Options ---------------------- section = br.ui:createSection(br.ui.window.profile, "快捷键") -- Single/Multi Toggle br.ui:createDropdown(section, "Rotation Mode", br.dropOptions.Toggle, 4) --Cooldown Key Toggle br.ui:createDropdown(section, "Cooldown Mode", br.dropOptions.Toggle, 3) --Defensive Key Toggle br.ui:createDropdown(section, "Defensive Mode", br.dropOptions.Toggle, 6) -- Interrupts Key Toggle br.ui:createDropdown(section, "Interrupt Mode", br.dropOptions.Toggle, 6) -- Pause Toggle br.ui:createDropdown(section, "暂停模式", br.dropOptions.Toggle, 6) br.ui:checkSectionState(section) end optionTable = {{ [1] = "脚本选项", [2] = rotationOptions, }} return optionTable end ---------------- --- ROTATION --- ---------------- local function runRotation() if br.timer:useTimer("debugUnholy", 0.1) then --change "debugFury" to "debugSpec" (IE: debugFire) --Print("Running: "..rotationName) --------------- --- Toggles --- -- List toggles here in order to update when pressed --------------- UpdateToggle("Rotation",0.25) UpdateToggle("Cooldown",0.25) UpdateToggle("Defensive",0.25) UpdateToggle("Interrupt",0.25) -------------- --- Locals --- -------------- local lastSpell = lastCast local bop = UnitBuff("target","Blessing of Protection") ~= nil local cloak = UnitBuff("target","Cloak of Shadows") ~= nil or UnitBuff("target","Anti-Magic Shell") ~= nil local immunDS = UnitBuff("target","Divine Shield") ~= nil local immunIB = UnitBuff("target","Ice Block") ~= nil local immunAotT = UnitBuff("target","Aspect of the Turtle") ~= nil local immunCyclone = UnitBuff("target","Cyclone") ~= nil local immun = immun or immunIB or immunAotT or immunDS or immunCyclone local attacktar = UnitCanAttack("target", "player") local buff = br.player.buff local cast = br.player.cast local cd = br.player.cd local charges = br.player.charges local deadtar = UnitIsDeadOrGhost("target") or isDummy() local playertar = UnitIsPlayer("target") local debuff = br.player.debuff local enemies = enemies or {} local petMinion = false local petRisen = false local gcd = br.player.gcd local glyph = br.player.glyph local inCombat = br.player.inCombat local level = br.player.level local mode = br.player.mode local moving = GetUnitSpeed("player")>0 local normalMob = not(useCDs() or playertar) local php = br.player.health local power = br.player.power local pullTimer = br.DBM:getPulltimer() local racial = br.player.getRacial() local runicPower = br.player.power.amount.runicPower local runicPowerDeficit = br.player.power.runicPower.deficit local runes = br.player.power.runes.frac local swimming = IsSwimming() local talent = br.player.talent local t19_2pc = TierScan("T19") >= 2 local t19_4pc = TierScan("T19") >= 4 local ttd = getTTD local units = units or {} units.dyn5 = br.player.units(5) units.dyn8 = br.player.units(8) units.dyn30 = br.player.units(30) enemies.yards8 = br.player.enemies(8) enemies.yards10 = br.player.enemies(10) enemies.yards10t = br.player.enemies(10,br.player.units(10,true)) enemies.yards15 = br.player.enemies(15) enemies.yards30 = br.player.enemies(30) enemies.yards40 = br.player.enemies(40) if lastSpell == nil or not inCombat then lastSpell = 0 end if profileStop == nil then profileStop = false end if waitfornextVirPlague == nil or objIDLastVirPlagueTarget == nil then waitfornextVirPlague = GetTime() - 10 objIDLastVirPlagueTarget = 0 end if waitForPetToAppear == nil then waitForPetToAppear = 0 end if waitforNextKick == nil then waitforNextKick = 0 end if waitfornextPrint == nil or printevery2S == nil then waitfornextPrint = GetTime() printevery2S = true elseif waitfornextPrint <= GetTime() -2 then printevery2S = true waitfornextPrint = GetTime() else printevery2S = false end if waitforNextIoC == nil then waitforNextIoC = 0 end if waitforNextIoCFocus == nil then waitforNextIoCFocus = 0 end ------------------- --- Raise Pet --- ------------------- if not inCombat and not IsMounted() and isChecked("自动召唤") and not GetUnitExists("pet") and (UnitIsDead("pet") ~= nil or UnitIsDead("pet") == false) then if waitForPetToAppear ~= nil and waitForPetToAppear < GetTime() - 2 and onlyOneTry ~= nil and not onlyOneTry then onlyOneTry = true if cast.raiseDead() then return end end if waitForPetToAppear == nil then waitForPetToAppear = GetTime() end else onlyOneTry = false end -------------------- --- Action Lists --- -------------------- --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Cooldowns --------------------------------------------------------------------------------------------------------------------------------- local function actionList_Cooldowns() if isChecked("调试信息") then Print("actionList_Cooldowns") end --Racial if isChecked("种族技能") and (((br.player.race == "Troll" or br.player.race == "Orc")) or (br.player.race == "BloodElf" and runicPowerDeficit > 20)) and getSpellCD(racial) == 0 and (not talent.soulReaper or (not debuff.soulReaper.exists("target") or buff.soulReaper.stack("player") == 3)) and getDistance("target") < 5 then if castSpell("player",racial,false,false,false) then return end end --Dark Transformation if ( ( getOptionValue("黑暗突变") == 1 --Units or Boss and #enemies.yards10 >= getOptionValue("黑暗突变目标数量") or useCDs() or playertar ) or ( getOptionValue("黑暗突变") == 2 --Cooldown only and ( useCDs() or playertar ) ) ) and not immun and not bop and (((hasEquiped(137075) and not (cd.apocalypse < 10)) or playertar) or not hasEquiped(137075)) and getDistance("target") < 5 and (not talent.darkArbiter or (talent.darkArbiter and cd.summonGargoyle > 60)) and (not talent.soulReaper or (not debuff.soulReaper.exists("target") or buff.soulReaper.stack("player") == 3)) and not (buff.soulReaper.stack("player") == 3 and cd.summonGargoyle <= 0) then if cast.darkTransformation() then return end end --Death and Decay if #enemies.yards10 >= getOptionValue("枯萎凋零") and debuff.festeringWound.stack("target") >= getOptionValue("DnD Festering Wounds") and not isMoving("player") then if cast.deathAndDecay("player") then return end end --Potion if useCDs() and isChecked("药水") and getDistance("target") < 15 and not isDummy() and not playertar then --Old War if hasItem(127844) and canUse(127844) then useItem(127844) end --Prolongued Power if hasItem(142117) and canUse(142117) then useItem(142117) end end --Blighted Runeweapon if talent.blightedRuneWeapon and (not talent.soulReaper or (not debuff.soulReaper.exists("target") or buff.soulReaper.stack("player") == 3)) and getDistance("target") < 5 and not immun and not bop then if cast.blightedRuneWeapon() then return end end --Summon Gargoyle if isChecked("召唤石像鬼") and (useCDs() or playertar) and (not talent.soulReaper or buff.soulReaper.stack("player") == 3 or (not debuff.soulReaper.exists("target") and cd.soulReaper > 30)) and cd.summonGargoyle <= 0 and (not talent.darkArbiter or runicPowerDeficit <= 10) then if cast.summonGargoyle() then return end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Defensive --------------------------------------------------------------------------------------------------------------------------------- local function actionList_Defensive() if isChecked("调试信息") then Print("actionList_Defensive") end if useDefensive() and not IsMounted() and inCombat then --- AMS Counter if isChecked("AMS Counter") and UnitDebuff("player","Soul Reaper") ~= nil then if cast.antiMagicShell() then print("AMS Counter - Soul Reaper") return end end --Healthstone if isChecked("治疗石") and php <= getOptionValue("治疗石") and hasItem(5512) then if canUse(5512) then useItem(5512) end end -- Death Strike if isChecked("灵界打击") and (buff.darkSuccor.exists() and (php < getOptionValue("灵界打击") or buff.darkSuccor.remain() < 2)) or runicPower >= 45 and php < getOptionValue("灵界打击") and (not talent.darkArbiter or (cd.darkArbiter <= 3 and not (useCDs() or playertar))) then -- Death strike everything in reach if getDistance("target") > 5 or immun or bop then for i=1, #getEnemies("player",20) do thisUnit = getEnemies("player",20)[i] distance = getDistance(thisUnit) if distance < 5 and getFacing("player",thisUnit) then if cast.deathStrike(thisUnit) then print("Random Hit Deathstrike") return end end end else if cast.deathStrike("target") then return end end end -- Icebound Fortitude if isChecked("冰封之韧") and php < getOptionValue("冰封之韧") then if cast.iceboundFortitude() then return end end -- Corpse Shield if isChecked("血肉之盾") and php < getOptionValue("血肉之盾") then if cast.corpseShield() then return end end -- Anti-Magic Shell if isChecked("反魔法护罩") and php <= getOptionValue("反魔法护罩") then if cast.antiMagicShell() then return end end -- Raise Ally if isChecked("复活盟友") then if getOptionValue("复活盟友 - 目标")==1 and UnitIsPlayer("target") and UnitIsDeadOrGhost("target") and UnitIsFriend("target","player") then if cast.raiseAlly("target","dead") then return end end if getOptionValue("复活盟友 - 目标")==2 and UnitIsPlayer("mouseover") and UnitIsDeadOrGhost("mouseover") and UnitIsFriend("mouseover","player") then if cast.raiseAlly("mouseover","dead") then return end end end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - DebuffReader --------------------------------------------------------------------------------------------------------------------------------- local function actionList_DebuffReader() if startDampeningTimer == nil then startDampeningTimer = false end if printDampeningTimer == nil then printDampeningTimer = true end if debuff.dampening.exists("player") and not startDampeningTimer then startDampeningTimer = true printDampeningTimer = true dampeningStartTime = GetTime() elseif not debuff.dampening.exists("player") then startDampeningTimer = false end if startDampeningTimer then dampeningCount = math.floor((GetTime() - dampeningStartTime) / 10) + 1 else dampeningCount = 0 end if isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") and printDampeningTimer then Print("Dampening level reached -> Necro Spam active") printDampeningTimer = false end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Extras --------------------------------------------------------------------------------------------------------------------------------- local function actionList_Extras() if isChecked("调试信息") then Print("actionList_Extras") end -- Dummy Test if isChecked("DPS测试") then if GetObjectExists("target") then if getCombatTime() >= (tonumber(getValue("DPS测试"))*60) and isDummy() then profileStop = true StopAttack() ClearTarget() PetStopAttack() PetPassiveMode() Print(tonumber(getValue("DPS测试")) .." Minute Dummy Test Concluded - Profile Stopped") return true end end end -- Chains of Ice if isChecked("寒冰锁链") then if waitforNextIoC < GetTime() -1.5 then if playertar and (not debuff.chainsOfIce.exists("target")) and (not talent.soulReaper or not debuff.soulReaper.exists("target") or (buff.soulReaper.stack("player") == 3) or getDistance("target") > 5) and not (UnitBuff("target","Blessing of Freedom") ~= nil) and not immun and not cloak and isMoving("target") and getDistance("target") <= 30 and inCombat then if cast.chainsOfIce("target","aoe") then waitforNextIoC = GetTime() return end end end end --Chains of Ice focus if isChecked("寒冰锁链 焦点") then if waitforNextIoCFocus < GetTime() -1.5 then if GetUnitExists("focus") and (not debuff.chainsOfIce.exists("focus")) and (not talent.soulReaper or not debuff.soulReaper.exists("target") or (buff.soulReaper.stack("player") == 3)) and not (UnitBuff("focus","Blessing of Freedom") ~= nil) and not immun and not cloak and isMoving("focus") and getDistance("focus") <= 30 then if cast.chainsOfIce("focus","aoe") then waitforNextIoCFocus = GetTime() return end end end end --Virulent Plague if GetUnitExists("target") and ((objIDLastVirPlagueTarget ~= ObjectID("target")) or (waitfornextVirPlague < GetTime() - 6)) then if (not debuff.virulentPlague.exists("target") or debuff.virulentPlague.remain("target") < 1.5) and not debuff.soulReaper.exists("target") and not immun and not cloak and UnitIsDeadOrGhost("target") ~= nil then if cast.outbreak("target","aoe") then waitfornextVirPlague = GetTime() objIDLastVirPlagueTarget = ObjectID("target") return end end for i = 1, #enemies.yards30 do local thisUnit = enemies.yards30[i] if not debuff.virulentPlague.exists(thisUnit) and UnitAffectingCombat(thisUnit) and not cloak and not immun then if cast.outbreak(thisUnit,"aoe") then waitfornextVirPlague = GetTime() return end break end end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Interrupts --------------------------------------------------------------------------------------------------------------------------------- local function actionList_Interrupts() if isChecked("调试信息") then Print("actionList_Interrupts") end if useInterrupts() then if waitforNextKick < GetTime() -2 then if cd.mindFreeze <= 0 or cd.deathGrip <= 0 or cd.asphyxiate <= 0 or (not talent.sludgeBelcher and cd.leap <= 0) or (talent.sludgeBelcher and cd.hook <= 0) then if kickpercent == nil or kickCommited == nil or kickCommited then kickCommited = false kickpercent = getOptionValue("打断") + math.random(-5,5) print("new Kickpercent : ", kickpercent) end for i=1, #enemies.yards30 do thisUnit = enemies.yards30[i] if inCombat and (UnitIsPlayer(thisUnit) or not playertar) and isValidUnit(thisUnit) and not isDummy(thisUnit) and canInterrupt(thisUnit,kickpercent) and not immunDS and not immunAotT then -- Leap Dark Transormation if getDistance(thisUnit) > 5 and getDistance(thisUnit) < 30 then if talent.sludgeBelcher then if cast.hook(thisUnit) then waitforNextKick = GetTime(); print("Hook Kick"); kickCommited = true; return end elseif buff.darkTransformation.exists("pet") then if cast.leap(thisUnit) then waitforNextKick = GetTime(); print("Leap Kick"); kickCommited = true; return end end end -- Mind Freeze if isChecked("心灵冰冻") -- and cd.mindFreeze == 0 and getDistance(thisUnit) < 15 and getFacing("player",thisUnit) then if cast.mindFreeze(thisUnit) then waitforNextKick = GetTime(); print("Mind Freeze"); kickCommited = true; return end end --Asphyxiate if isChecked("窒息") and talent.asphyxiate and getDistance(thisUnit) < 20 and getFacing("player",thisUnit) then if cast.asphyxiate(thisUnit) then waitforNextKick = GetTime(); print("Asphyxiate Kick"); kickCommited = true; return end end -- DeathGrip if isChecked("死亡之握") and getDistance("target") < 5 and getFacing("player",thisUnit) then if cast.deathGrip(thisUnit) then waitforNextKick = GetTime(); print ("Grip Kick"); kickCommited = true; return end end end end --endfor end --Kick auf CD end --Timer end -- End Use Interrupts Check end -- End Action List - Interrupts --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Pet Management --------------------------------------------------------------------------------------------------------------------------------- local function actionList_PetManagement() if isChecked("调试信息") then Print("actionList_PetManagement") end if not IsMounted() then --Corpse Shield if buff.corpseShield.exists() then if talent.sludgeBelcher then if cast.protectiveBile() then return end else if cast.huddle() then return end end end --PetDismiss if getHP("pet") < 20 and GetUnitExists("pet") and not buff.corpseShield.exists() then print("Pet Dismiss - Low Health") PetDismiss() end --Auto Summon if isChecked("自动召唤") and not GetUnitExists("pet") and (UnitIsDead("pet") ~= nil or UnitIsDead("pet") == false) then if waitForPetToAppear < GetTime() - 2 then if cast.raiseDead() then waitForPetToAppear = GetTime(); return end end end -- Pet Attack / retreat if isChecked("自动攻击") then if inCombat and isValidUnit(units.dyn30) and getDistance(units.dyn30) < 30 then if not UnitIsUnit("target","pettarget") and attacktar and not IsPetAttackActive() then PetAttack() PetAssistMode() end else if IsPetAttackActive() then PetStopAttack() PetPassiveMode() end end end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Soul Reaper Debuff --------------------------------------------------------------------------------------------------------------------------------- local function actionList_SoulReaperDebuff() --Apocalypse if cd.apocalypse <= 0 and debuff.festeringWound.stack("target") >= 7 and not immun and not bop then if cast.apocalypse("target") then return end end --ScourgeStrike if Soulreaper if debuff.festeringWound.stack("target") >= 1 and not immun then if talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif not immun then if cast.festeringStrike("target") then return end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Soul Reaper --------------------------------------------------------------------------------------------------------------------------------- local function actionList_SoulReaper() if isChecked("调试信息") then Print("actionList_SoulReaper") end if printevery2S then -- print(runicPowerDeficit, runicPower, runes) end --Soul Reaper if artifact == 0 and festeringWound > 6 if debuff.festeringWound.stack("target") >= 7 and cd.apocalypse <= 0 and not immun and not bop and not cloak then if cast.soulReaper("target") then return end end --Apocalypse if cd.apocalypse <= 0 and cd.soulReaper > 10 and debuff.festeringWound.stack("target") >= 7 and not immun and not bop then if cast.apocalypse("target") then return end end --ScourgeStrike spam DnD if buff.deathAndDecay.exists("player") and #enemies.yards10 > 2 and runicPowerDeficit > 13 and not immun and not cloak then if playertar and isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --ScourgeStrike if Scourge of Worlds / Necrosis if (debuff.scourgeOfWorlds.exists("target") or buff.necrosis.exists("player")) and debuff.festeringWound.stack("target") > 1 and runicPowerDeficit > 13 and (not (cd.apocalypse == 0) or getDistance("target") > 5 ) and not (cd.soulReaper < 5) and not immun and not cloak then if playertar and isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Death Coil if (runicPower >= 80 or (buff.suddenDoom.exists() and buff.suddenDoom.remain() < 8)) and (not buff.necrosis.exists("player") or ((not br.player.artifact.doubleDoom or buff.suddenDoom.stack("player") > 1) and buff.suddenDoom.remain() < 2) or runicPowerDeficit <= 20) and not immun and not cloak then if cast.deathCoil("target") then return end end --Festering Strike if ((debuff.festeringWound.stack("target") < 5) or (debuff.festeringWound.stack("target") < 8 and cd.apocalypse == 0)) and not immun and not bop then if cast.festeringStrike("target") then return end end --Soul Reaper if not artifact== 0 if debuff.festeringWound.stack("target") >= 3 and cd.soulReaper <= 0 and not (cd.apocalypse <= 0) and runes >= 3.6 and not immun and not bop and not cloak then if cast.soulReaper("target") then return end end --Scourge if debuff.festeringWound.stack("target") > 3 and (not (cd.soulReaper < 5) or runes > 4) and runes > 2 and not immun and not cloak then if playertar and isChecked("死疽打击") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Clawing Shadow is out of range if talent.clawingShadows and getDistance("target") > 5 and runes > 2 and not cloak and not immun then if cast.clawingShadows("target") then return end end --DeathCoil if getDistance("target") > 5 and not immun and not cloak then if cast.deathCoil("target") then return end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Dark Arbiter --------------------------------------------------------------------------------------------------------------------------------- local function actionList_PreDarkArbiter() --Apocalypse if cd.apocalypse <= 0 and debuff.festeringWound.stack("target") >= 7 and not immun and not bop then if cast.apocalypse("target") then return end end --ScourgeStrike if Scourge of Worlds / Death and Decay if (debuff.scourgeOfWorlds.exists("target") or buff.deathAndDecay.exists()) and debuff.festeringWound.stack("target") > 1 and runicPower < 90 and (not (cd.apocalypse == 0) or getDistance("target") > 5) and not immun and not cloak then if playertar and isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Death Coil if normalMob or cd.darkArbiter >= 5 then if runicPowerDeficit <= 20 or (buff.suddenDoom.exists() and buff.suddenDoom.remain() < 8) and (not buff.necrosis.exists("player") or buff.suddenDoom.remain() < 2 or runicPowerDeficit < 20) and not immun and not cloak then if cast.deathCoil("target") then return end end end --Festering Strike if ((debuff.festeringWound.stack("target") < 5) or (debuff.festeringWound.stack("target") < 8 and cd.apocalypse == 0)) and not immun and not bop then if cast.festeringStrike("target") then return end end --Scourge if debuff.festeringWound.stack("target") > 3 and runes > 2 and not immun and not cloak then if playertar and isChecked("死疽打击") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Clawing Shadow is out of range if talent.clawingShadows and getDistance("target") > 5 and runes > 2 and not cloak and not immun then if cast.clawingShadows("target") then return end end --DeathCoil if getDistance("target") > 5 and cd.darkArbiter >= 5 and not immun and not cloak then if cast.deathCoil("target") then return end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List - Dark Arbiter exist --------------------------------------------------------------------------------------------------------------------------------- local function actionList_DarkArbiter() --Apocalypse if cd.apocalypse <= 0 and debuff.festeringWound.stack("target") >= 7 and runicPowerDeficit > 21 and not immun and not bop then if cast.apocalypse("target") then return end end --Dark Transformation if hasEquiped(137075) then if cast.darkTransformation() then return end end --DeathCoil Dump if not immun and not cloak then if cast.deathCoil("target") then return end end --Festering Strike if runes >= 2 and debuff.festeringWound.stack("target") < 5 then if cast.festeringStrike("target") then return end end --Scourge if playertar and isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --------------------------------------------------------------------------------------------------------------------------------- -- Action List -Generic --------------------------------------------------------------------------------------------------------------------------------- local function actionList_Generic() --ScourgeStrike spam DnD if buff.deathAndDecay.exists("player") and #enemies.yards10 > 2 and not immun and not cloak then if playertar and isChecked("Necro Spam") and dampeningCount >= getOptionValue("Necro Spam") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Death Coil if (runicPower >= 80 or (buff.suddenDoom.exists() and buff.suddenDoom.remain() < 8)) and ((not buff.necrosis.exists("player") or buff.suddenDoom.remain() < 2) or runicPowerDeficit >= 20) and not immun and not cloak then if cast.deathCoil("target") then return end end --Festering Strike if ((debuff.festeringWound.stack("target") < 5) or (debuff.festeringWound.stack("target") < 8 and cd.apocalypse == 0)) and not immun and not bop then if cast.festeringStrike("target") then return end end --Scourge if debuff.festeringWound.stack("target") > 3 and (not (cd.soulReaper < 5) or runes > 4) and runes > 2 and not immun and not cloak then if playertar and isChecked("死疽打击") then if cast.necroticStrike("target") then return elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end elseif talent.clawingShadows then if cast.clawingShadows("target") then return end else if cast.scourgeStrike("target") then return end end end --Clawing Shadow is out of range if talent.clawingShadows and getDistance("target") > 5 and runes > 2 and not cloak and not immun then if cast.clawingShadows("target") then return end end --DeathCoil if getDistance("target") > 5 and not immun and not cloak then if cast.deathCoil("target") then return end end end ----------------- --- Rotations --- ----------------- -- Pause if pause() or (GetUnitExists("target") and (UnitIsDeadOrGhost("target") or not UnitCanAttack("target", "player"))) or mode.rotation == 4 then if isChecked("调试信息") then Print("Rotation Pause") end return true else --------------------------------- --- Out Of Combat - Rotations --- --------------------------------- if not inCombat and GetObjectExists("target") and not UnitIsDeadOrGhost("target") and UnitCanAttack("target", "player") then if isChecked("调试信息") then Print("OOC") end startDampeningTimer = false end -- End Out of Combat Rotation ----------------------------- --- In Combat - Rotations --- ----------------------------- if inCombat and not IsMounted() and getBuffRemain("player", 192002 ) < 10 then if isChecked("调试信息") then Print("inCombat") end if debuff.dampening ~= nil then if actionList_DebuffReader() then return end end if isChecked("莱欧瑟拉斯之眼") and UnitDebuff("player","莱欧瑟拉斯之眼") ~= nil then ClearTarget() Print("Warning : Eye of Leotheras detected") return end if isChecked("自动目标") and not GetUnitExists("target") or (not UnitIsEnemy("target", "player") and not UnitIsDeadOrGhost("target")) then if #enemies.yards8 > 0 and UnitAffectingCombat(enemies.yards8[1]) then TargetUnit(enemies.yards8[1]) end end --------------------------- --- Queue Casting --------------------------- if isChecked("Queue Casting") and not UnitChannelInfo("player") then -- Catch for spells not registering on Combat log if castQueue() then return end end --------------------------- --- SoulReaper --- --------------------------- if talent.soulReaper and debuff.soulReaper.exists("target") and buff.soulReaper.stack("player") < 3 then if actionList_SoulReaperDebuff() then return end else --------------------------- --- Extras --- --------------------------- if actionList_Extras() then return end --------------------------- --- Cooldowns --- --------------------------- if actionList_Cooldowns() then return end --------------------------- --- Interrupt --- --------------------------- if actionList_Interrupts() then return end --------------------------- --- Pet Logic --- --------------------------- if actionList_PetManagement() then return end --------------------------- --- Defensive Rotation --- --------------------------- if actionList_Defensive() then return end --------------------------- --- Dark Arbiter Exist --- --------------------------- if talent.darkArbiter then if GetObjExists(100876) then if actionList_DarkArbiter() then return end else if actionList_PreDarkArbiter() then return end end --------------------------- --- Soul Reaper --- --------------------------- elseif talent.soulReaper then if actionList_SoulReaper() then return end else if actionList_Generic() then return end end --------------------------- --- Queue --- --------------------------- if #br.player.queue ~= 0 and isChecked("法术队列清除") then for i = 1, #br.player.queue do if br.player.queue[i].name == nil then tremove(br.player.queue,i) elseif getSpellCD(br.player.queue[i].name) >= getOptionValue("法术队列清除") then Print("Removed |cFFFF0000"..br.player.queue[i].name.. "|r cause CD") tremove(br.player.queue,i) end end end end if isChecked("调试信息") then uncheck("调试信息") end end -- End In Combat Rotation end -- Pause end -- End Timer end -- End runRotation local id = 252 -- Change to the spec id profile is for. if br.rotations[id] == nil then br.rotations[id] = {} end tinsert(br.rotations[id],{ name = rotationName, toggles = createToggles, options = createOptions, run = runRotation, })
gpl-3.0
widelands/widelands
data/tribes/workers/frisians/brewer/init.lua
1
1070
push_textdomain("tribes") dirname = path.dirname (__file__) wl.Descriptions():new_worker_type { name = "frisians_brewer", -- TRANSLATORS: This is a worker name used in lists of workers descname = pgettext ("frisians_worker", "Brewer"), icon = dirname .. "menu.png", vision_range = 2, buildcost = { frisians_carrier = 1 }, experience = 15, becomes = "frisians_brewer_master", ware_hotspot = {0, 20}, spritesheets = { walk = { directory = dirname, basename = "walk", fps = 15, frames = 10, columns = 5, rows = 2, directional = true, hotspot = {10, 23} }, walkload = { directory = dirname, basename = "walkload", fps = 15, frames = 10, columns = 5, rows = 2, directional = true, hotspot = {10, 26} }, }, animations = { idle = { directory = dirname, basename = "idle", hotspot = {8, 23} }, }, } pop_textdomain()
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/collectible/collectible_parts/orange_rug_thread_07.lua
3
2344
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_collectible_collectible_parts_orange_rug_thread_07 = object_tangible_loot_collectible_collectible_parts_shared_orange_rug_thread_07:new { } ObjectTemplates:addTemplate(object_tangible_loot_collectible_collectible_parts_orange_rug_thread_07, "object/tangible/loot/collectible/collectible_parts/orange_rug_thread_07.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/base/ewok_base_male.lua
3
2216
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_base_ewok_base_male = object_creature_npc_base_shared_ewok_base_male:new { } ObjectTemplates:addTemplate(object_creature_npc_base_ewok_base_male, "object/creature/npc/base/ewok_base_male.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/corellia/flail_butcher.lua
1
1724
flail_butcher = Creature:new { objectName = "@mob/creature_names:flail_butcher", socialGroup = "flail", pvpFaction = "flail", faction = "flail", level = 22, chanceHit = 0.350000, damageMin = 220, damageMax = 230, baseXp = 2219, baseHAM = 6300, baseHAMmax = 7700, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = ATTACKABLE + AGGRESSIVE, creatureBitmask = PACK + KILLER, diet = HERBIVORE, templates = {"object/mobile/dressed_mugger.iff", "object/mobile/dressed_goon_twk_female_01.iff", "object/mobile/dressed_goon_twk_male_01.iff", "object/mobile/dressed_gran_thug_male_01.iff", "object/mobile/dressed_gran_thug_male_02.iff", "object/mobile/dressed_ravager_human_female_01.iff", "object/mobile/dressed_ravager_human_male_01.iff", "object/mobile/dressed_raider_trandoshan_female_01.iff", "object/mobile/dressed_raider_trandoshan_male_01.iff", "object/mobile/dressed_ruffian_zabrak_female_01.iff", "object/mobile/dressed_ruffian_zabrak_male_01.iff", "object/mobile/dressed_villain_trandoshan_female_01.iff", "object/mobile/dressed_villain_trandoshan_male_01.iff"}, lootGroups = { { groups = { {group = "junk", chance = 3500000}, {group = "wearables_common", chance = 3000000}, {group = "rifles", chance = 2000000}, {group = "color_crystals", chance = 1000000}, {group = "flail_common", chance = 500000} }, lootChance = 3000000 } }, weapons = {"pirate_weapons_medium"}, attacks = merge(brawlernovice,marksmannovice) } CreatureTemplates:addCreatureTemplate(flail_butcher, "flail_butcher")
lgpl-3.0
houqp/koreader
spec/unit/luasettings_spec.lua
7
2854
describe("luasettings module", function() local Settings setup(function() require("commonrequire") Settings = require("frontend/luasettings"):open("this-is-not-a-valid-file") end) it("should handle undefined keys", function() Settings:delSetting("abc") assert.True(Settings:hasNot("abc")) assert.True(Settings:nilOrTrue("abc")) assert.False(Settings:isTrue("abc")) Settings:saveSetting("abc", true) assert.True(Settings:has("abc")) assert.True(Settings:nilOrTrue("abc")) assert.True(Settings:isTrue("abc")) end) it("should flip bool values", function() Settings:delSetting("abc") assert.True(Settings:hasNot("abc")) Settings:flipNilOrTrue("abc") assert.False(Settings:nilOrTrue("abc")) assert.True(Settings:has("abc")) assert.False(Settings:isTrue("abc")) Settings:flipNilOrTrue("abc") assert.True(Settings:nilOrTrue("abc")) assert.True(Settings:hasNot("abc")) assert.False(Settings:isTrue("abc")) Settings:flipTrue("abc") assert.True(Settings:has("abc")) assert.True(Settings:isTrue("abc")) assert.True(Settings:nilOrTrue("abc")) Settings:flipTrue("abc") assert.False(Settings:has("abc")) assert.False(Settings:isTrue("abc")) assert.True(Settings:nilOrTrue("abc")) end) it("should create child settings", function() Settings:delSetting("key") Settings:saveSetting("key", { a = "b", c = "true", d = false, }) local child = Settings:child("key") assert.is_not_nil(child) assert.True(child:has("a")) assert.are.equal(child:readSetting("a"), "b") assert.True(child:has("c")) assert.True(child:isTrue("c")) assert.True(child:has("d")) assert.True(child:isFalse("d")) assert.False(child:isTrue("e")) child:flipTrue("e") child:close() child = Settings:child("key") assert.True(child:isTrue("e")) end) describe("table wrapper", function() Settings:delSetting("key") it("should add item to table", function() Settings:addTableItem("key", 1) Settings:addTableItem("key", 2) Settings:addTableItem("key", 3) assert.are.equal(1, Settings:readSetting("key")[1]) assert.are.equal(2, Settings:readSetting("key")[2]) assert.are.equal(3, Settings:readSetting("key")[3]) end) it("should remove item from table", function() Settings:removeTableItem("key", 1) assert.are.equal(2, Settings:readSetting("key")[1]) assert.are.equal(3, Settings:readSetting("key")[2]) end) end) end)
agpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/droid/silver_protocol_base.lua
1
2244
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_droid_silver_protocol_base = object_creature_npc_droid_shared_silver_protocol_base:new { } ObjectTemplates:addTemplate(object_creature_npc_droid_silver_protocol_base, "object/creature/npc/droid/silver_protocol_base.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/naboo/guild_university_naboo_style_01.lua
3
2368
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_naboo_guild_university_naboo_style_01 = object_building_naboo_shared_guild_university_naboo_style_01:new { gameObjectType = 527, planetMapCategory = "guild", planetMapSubCategory = "guild_university" } ObjectTemplates:addTemplate(object_building_naboo_guild_university_naboo_style_01, "object/building/naboo/guild_university_naboo_style_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/attachment/weapon/blacksun_heavy_weapon3_s05.lua
3
2320
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_attachment_weapon_blacksun_heavy_weapon3_s05 = object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s05:new { } ObjectTemplates:addTemplate(object_tangible_ship_attachment_weapon_blacksun_heavy_weapon3_s05, "object/tangible/ship/attachment/weapon/blacksun_heavy_weapon3_s05.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/particle/particle_test_83.lua
3
2216
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_particle_particle_test_83 = object_static_particle_shared_particle_test_83:new { } ObjectTemplates:addTemplate(object_static_particle_particle_test_83, "object/static/particle/particle_test_83.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/endor/jinda_cub.lua
1
1116
jinda_cub = Creature:new { objectName = "@mob/creature_names:jinda_cub", socialGroup = "jinda_tribe", pvpFaction = "jinda_tribe", faction = "", level = 5, chanceHit = 0.25, damageMin = 45, damageMax = 50, baseXp = 113, baseHAM = 135, baseHAMmax = 165, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + STALKER, optionsBitmask = 128, diet = HERBIVORE, templates = { "object/mobile/jinda_male.iff", "object/mobile/jinda_male_01.iff", "object/mobile/jinda_female.iff", "object/mobile/jinda_female_01.iff"}, lootGroups = { { groups = { {group = "ewok", chance = 9100000}, {group = "armor_attachments", chance = 450000}, {group = "clothing_attachments", chance = 450000} }, lootChance = 1200000 } }, weapons = {"ewok_weapons"}, conversationTemplate = "", attacks = merge(riflemanmaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(jinda_cub, "jinda_cub")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/vehicle/component/vehicle_module_advanced.lua
3
2316
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_vehicle_component_vehicle_module_advanced = object_draft_schematic_vehicle_component_shared_vehicle_module_advanced:new { } ObjectTemplates:addTemplate(object_draft_schematic_vehicle_component_vehicle_module_advanced, "object/draft_schematic/vehicle/component/vehicle_module_advanced.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/managers/spawn_manager/naboo.lua
1
14573
JUNKNOTSELLABLE = 0 JUNKGENERIC = 1 JUNKCLOTHESANDJEWELLERY = 2 JUNKWEAPONS = 4 JUNKARMOUR = 8 JUNKTUSKEN = 16 JUNKJEDI = 32 JUNKJAWA = 64 JUNKGUNGAN = 128 JUNKCONVGENERIC = 1 JUNKCONVARMS = 2 JUNKCONVFINARY = 3 JUNKCONVDENDERRORI = 4 JUNKCONVDENDERTHEED = 5 JUNKCONVLILABORVO = 6 JUNKCONVMALIKVISTAL = 7 JUNKCONVNADOWATTOS = 8 JUNKCONVNATHANTAIKE = 9 JUNKCONVOLLOBOJABBAS = 10 JUNKCONVQUICHDANTOOINE = 11 JUNKCONVREGGINYM = 12 JUNKCONVSHEANILAKE = 13 JUNKCONVSNEGVALARIAN = 14 JUNKCONVJAWAGENERIC = 15 JUNKCONVJAWAFINARY = 16 JUNKCONVJAWAARMS = 17 JUNKCONVJAWATUSKEN = 18 -- Generated by SWGEmu Spawn Tool v0.12 -- {"regionName", xCenter, yCenter, radius, tier, spawnConstant, "spawnGroup1", [...]} -- Tier is a bit mask with the following possible values where each hexadecimal position is one possible configuration. -- That means that it is not possible to have both a world spawn area and imperial spawn area in the same region, but -- a dynamic rebel spawn area that is also a no build zone is possible. UNDEFINEDAREA = 0x0000 WORLDSPAWNAREA = 0x0001 REBELSPAWNAREA = 0x0002 IMPERIALSPAWNAREA = 0x0004 NEUTRALSPAWNAREA = 0x0008 STATICSPAWNAREA = 0x0010 DYNAMICSPAWNAREA = 0x0020 LAIRSPAWNAREA = 0x0040 NOSPAWNAREA = 0x0100 NOBUILDZONEAREA = 0x1000 naboo_regions = { {"beach_town",0,0,{1,0},UNDEFINEDAREA,1}, {"beachtown_easy_newbie",-5585,-35,{1,1040},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"beachtown_medium_newbie",-5585,-35,{3,960,1920},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"bounty_hunter_camp",5029,4156,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"campfire_and_bones",3939,2701,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"campfire_and_ruins",-1771,2387,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"central_jungle_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"central_mountain_circle",0,0,{1,0},UNDEFINEDAREA,1}, {"central_mountain_range",0,0,{1,0},UNDEFINEDAREA,1}, {"dead_tree",-675,5203,{1,10},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"debris",-1691,5427,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"debris_2",-2957,1699,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"debris_3",-2403,563,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"deeja_easy_newbie",5060,-1470,{1,1360},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"deeja_medium_newbie",5060,-1470,{3,1240,2200},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"deeja_peak",0,0,{1,0},UNDEFINEDAREA,1}, {"eastern_forest",0,0,{1,0},UNDEFINEDAREA,1}, {"eastern_jungle_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"eastern_mountains",0,0,{1,0},UNDEFINEDAREA,1}, {"easy_gnort_ne",0,0,{1,0},UNDEFINEDAREA,1}, {"emperors_retreat",2400,-3900,{1,500},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"fence_and_debris",-7575,5043,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"fishing_dock",-6314,-5087,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"forest_1",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_forest_1",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_jungle_1",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_jungle_2",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_1",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_11",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_12",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_13",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_14",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_15",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_16",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_17",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_2",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_3",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_4",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_5",0,0,{1,0},UNDEFINEDAREA,1}, {"gallo_mountains_6",0,0,{1,0},UNDEFINEDAREA,1}, {"gardens",1260,4291,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gate_and_columns",-259,-60,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gazebo",1012,-3460,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"great_grass_plains_1",0,0,{1,0},UNDEFINEDAREA,1}, {"great_grass_plains_2",0,0,{1,0},UNDEFINEDAREA,1}, {"great_grass_plains_3",0,0,{1,0},UNDEFINEDAREA,1}, {"great_grass_plains_4",0,0,{1,0},UNDEFINEDAREA,1}, {"great_grass_plains_5",0,0,{1,0},UNDEFINEDAREA,1}, {"graveyard",-3603,3119,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_fountain",5556,5531,{1,50},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_head",1940,6611,{1,50},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_head_with_walls",-5046,6178,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_monument",-7547,2251,{1,50},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_ruins",3428,5075,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_sacred_place",-2013,-5453,{1,160},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"gungan_temple",-264,2826,{1,50},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"hard_capper_spineflap_sw",0,0,{1,0},UNDEFINEDAREA,1}, {"hard_gungan_se",0,0,{1,0},UNDEFINEDAREA,1}, {"hard_mauler_nw",0,0,{1,0},UNDEFINEDAREA,1}, {"hard_peko_peko_nw",-1856,6112,{1,2500},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"peko_albatross"}, {"hard_veermok_ne",0,0,{1,0},UNDEFINEDAREA,1}, {"imperial_vs_gungan_poi",4760,3875,{1,125},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"jungle_1",0,0,{1,0},UNDEFINEDAREA,1}, {"jungle_2",0,0,{1,0},UNDEFINEDAREA,1}, {"kaadara_easy_newbie",5150,6680,{1,1360},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"kaadara_medium_newbie",5150,6680,{3,1240,2200},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"kadaara",0,0,{1,0},UNDEFINEDAREA,1}, {"keren",0,0,{1,0},UNDEFINEDAREA,1}, {"keren_easy_newbie",1685,2620,{1,1360},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"keren_medium_newbie",1685,2620,{3,1240,2200},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"lainorm_swamp_2",0,0,{1,0},UNDEFINEDAREA,1}, {"lake_retreat",-5555,-34,{1,400},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"lake_retreat_gazebo",-5637,174,{1,40},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"lasay_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"lianorm_swamp_1",0,0,{1,0},UNDEFINEDAREA,1}, {"lianorm_swamps",0,0,{1,0},UNDEFINEDAREA,1}, {"mauler_stronghold",2910,1118,{1,200},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"medium_ikopi_ne",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_mountain_ikopi_ne",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_mountain_ikopi_se",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_mountain_krevol_se",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_swamp_cat_se",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_tusk_cat_ne",0,0,{1,0},UNDEFINEDAREA,1}, {"medium_tusk_cat_nw",0,0,{1,0},UNDEFINEDAREA,1}, {"moenia",0,0,{1,0},UNDEFINEDAREA,1}, {"moenia_easy_newbie",4800,-4820,{1,1360},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"moenia_medium_newbie",4800,-4820,{3,1240,2200},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"narglatch_cave",5861,-4650,{1,150},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"north_eastern_jungle_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"northern_plains",0,0,{1,0},UNDEFINEDAREA,1}, {"paitnnu_wetlands",0,0,{1,0},UNDEFINEDAREA,1}, {"plains_1",0,0,{1,0},UNDEFINEDAREA,1}, {"rainforest_1",0,0,{1,0},UNDEFINEDAREA,1}, {"rainforest_2",0,0,{1,0},UNDEFINEDAREA,1}, {"rainforest_3",0,0,{1,0},UNDEFINEDAREA,1}, {"rebel_outpost",-1499,-1732,{1,100},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"rebel_outpost_2",978,-1332,{1,100},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruined_wall",-3603,-876,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruins",-2547,6787,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruins_2",-1799,-500,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruins_3",-7319,-4143,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruins_4",2148,5427,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"ruins_5}",1228,5515,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"shield_generator",-1339,6531,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"small_garden",-6459,1747,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"small_graveyard",-2174,6357,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"southeast_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"southwest_mountain_circle",0,0,{1,0},UNDEFINEDAREA,1}, {"southwest_swamp",0,0,{1,0},UNDEFINEDAREA,1}, {"statues",-1635,-4036,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"statues_and_droideka",-2331,5075,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"statues_and_torches",-1147,347,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"swamp_1",0,0,{1,0},UNDEFINEDAREA,1}, {"swamp_2",0,0,{1,0},UNDEFINEDAREA,1}, {"swamp_3",0,0,{1,0},UNDEFINEDAREA,1}, {"swamp_town",0,0,{1,0},UNDEFINEDAREA,1}, {"theed",-5036,4124,{1,500},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,0}, {"theed_easy_newbie_1",-5485,4380,{1,1750},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"theed_easy_newbie_2",-4940,4030,{1,1750},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_starter_creatures"}, {"theed_medium_newbie",-5212,4205,{3,1600,2800},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_medium_creatures"}, {"tower",-1568,6003,{1,50},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"weapon_development_facility",-6510,-3280,{1,200},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"wreckage",6314,4248,{1,30},STATICSPAWNAREA + NOSPAWNAREA + NOBUILDZONEAREA,1}, {"western_forest",0,0,{1,0},UNDEFINEDAREA,1}, {"world_spawner",0,0,{1,-1},LAIRSPAWNAREA + WORLDSPAWNAREA,1,"naboo_world_creatures"}, } naboo_static_spawns = { {"agriculturalist",60,-5827.81,6,4173.98,180.005,0, "conversation", ""}, {"bodyguard",300,11.7898,1.75,-1.89849,180.002,1305892, "conversation", ""}, {"bodyguard",300,-5258.93,6,4187.17,180.005,0, "conversation", ""}, {"bodyguard",300,-29.8622,7.9418,10.8957,180.008,1692104, "conversation", ""}, {"bodyguard",300,-37.5788,7.9418,22.3791,0,1692104, "conversation", ""}, {"brawler",60,19.6394,0.764492,42.4583,354.768,5475485, "conversation", ""}, {"businessman",60,15.5641,1.28309,-2.37071,135.005,1677395, "conversation", ""}, {"businessman",60,-4.2087,0.999986,2.15452,179.993,1677394, "conversation", ""}, {"coa2_imperial_coordinator",0,-5431.8,6,4168.58,145.531,0, "npc_imperial", ""}, {"commoner",60,-17.0001,2.25,17.4832,270.003,1305888, "conversation", ""}, {"commoner",60,-19.0001,2.25,17.4832,90.0053,1305888, "conversation", ""}, {"commoner",60,-24,1.6,-4,77.8869,1697383, "calm", "An Event Promoter"}, {"commoner",60,-5778.43,6,4397.54,180.005,0, "conversation", ""}, {"commoner_technician",60,-22.5486,1.61223,33.2294,354.768,5475485, "conversation", ""}, {"entertainer",60,19.6394,0.664388,43.5491,180.018,5475485, "conversation", ""}, {"etheli_drenel",60,12.4716,2.31216,25.6024,180.001,5475485, "conversation", ""}, {"event_perk_vendor",0,-24,1.6,-4,240.351,1677400, "calm", "Pex (a storyteller vendor)"}, {"explorer",60,3.05224,2.12878,72.5469,180.005,5475487, "conversation", ""}, {"fringer",300,3.05224,2.12878,71.4469,0,5475487, "conversation", ""}, {"gambler",60,4.2931,1,-7.62435,360.011,1677394, "conversation", ""}, {"gambler",60,-11.7266,1.6,-16.4722,0,1677399, "conversation", ""}, {"gungan_guard",300,12.4716,2.41226,24.5116,5.24304,5475485, "conversation", ""}, {"gungan_hermit",300,-22.6115,1.6,-10.3739,179.996,1677400, "conversation", ""}, {"gungan_outcast",300,-5827.81,6,4172.98,0,0, "conversation", ""}, {"junk_dealer",0,-5222.4,6,4217.4,-137,0, "", "",JUNKGENERIC,JUNKCONVGENERIC}, {"junk_sheani",0,-5496,4.2,-71,112,0, "", "Sheani Lake",JUNKCLOTHESANDJEWELLERY+JUNKARMOUR,JUNKCONVSHEANILAKE}, {"junk_dealer",0,1371.6,13,2705.3,177,0, "", "",JUNKGENERIC,JUNKCONVGENERIC}, {"junk_lila",0,4809.5,4.2,-4663,112,0, "", "Lila Rawlkiss",JUNKWEAPONS,JUNKCONVLILABORVO}, {"junk_dealer",0,-5885.3,6,4214.7,83,0, "", "",JUNKGENERIC,JUNKCONVGENERIC}, {"medic",60,-11.5446,2.12878,75.9709,0,5475487, "conversation", ""}, {"mercenary",60,-6.34119,0.6,-9.37965,360.011,5475480, "conversation", ""}, {"miner",60,-5886.59,6,4369.23,180.005,0, "conversation", ""}, {"naboo_holy_man",300,-22.6115,1.6,-11.4739,0,1677400, "conversation", ""}, {"naboo_nomad",300,16.6641,1.28309,-3.47071,360.011,1677395, "conversation", ""}, {"noble",60,-16.4118,1.02908,39.5837,179.999,5475485, "conversation", ""}, {"noble",60,2432.4,292,-3887.3,-125,0, "npc_use_terminal_high", ""}, {"official",300,-5886.59,6,4368.23,0,0, "conversation", ""}, {"philosopher",300,-11.7266,1.6,-15.4722,180.001,1677399, "conversation", ""}, {"rsf_palace_guard",300,18.5394,0.664266,43.5491,134.79,5475485, "conversation", ""}, {"rsf_palace_guard",300,-6.34119,0.6,-8.27965,180.012,5475480, "conversation", ""}, {"rsf_pilot",300,-16.4118,1.12919,38.4929,5.24439,5475485, "conversation", ""}, {"rsf_pilot",300,-22.5486,1.52122,34.221,180.016,5475485, "conversation", ""}, {"rsf_security_guard",300,6.3,1.2,-3.9,-89,1305892, "conversation", ""}, {"rsf_security_officer",300,5.4,1.2,-3.9,87,1305892, "conversation", ""}, {"scoundrel",300,-4.2087,0.999986,1.15452,0,1677394, "conversation", ""}, {"stormtrooper_groupleader",400,-5969.83,6,4246.76,173.432,0, "", "VK-481"}, {"trainer_shipwright",0,4727,4.3,-4649,0,0, "", "a shipwright trainer"}, {"trainer_shipwright",0,1352,13,2768,141,0, "", "a shipwright trainer"}, {"trainer_shipwright",0,0.2,0.7,-71.4,-177,1692101, "", "a shipwright trainer"}, {"trainer_shipwright",0,5.1,0.6,66.6,119,1741539, "", "a shipwright trainer"}, {"vendor",60,-11.5446,2.12878,76.8966,179.996,5475487, "conversation", ""}, {"ysnide_omewror",60,4.2931,1.00001,-6.52435,180.012,1677394, "conversation", ""}, } naboo_badges = { {"badge_amidalas_sandy_beach",-5828,-93,10,77}, {"badge_deeja_falls_top",5161,-1627,10,76}, {"badge_gungan_sacred_place",-2000,-5429,10,19}, {"badge_theed_falls_bottom",-4614,4261,10,75}, }
lgpl-3.0
eraffxi/darkstar
scripts/zones/Xarcabard/mobs/Boreal_Tiger.lua
2
1090
----------------------------------- -- Area: Xarcabard -- NM: Boreal Tiger -- Involved in Quests: Atop the Highest Mountains -- !pos 341 -29 370 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Xarcabard/TextIDs"); require("scripts/zones/Xarcabard/MobIDs"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/quests"); function onMobSpawn(mob) -- Failsafe to make sure NPC is down when NM is up if (OldSchoolG2) then GetNPCByID(BOREAL_TIGER_QM):showNPC(0); end end; function onMobDeath(mob, player, isKiller) if (OldSchoolG2) then -- show ??? for desired duration -- notify people on the quest who need the KI GetNPCByID(BOREAL_TIGER_QM):showNPC(FrigiciteDuration); if (player:getQuestStatus(JEUNO,ATOP_THE_HIGHEST_MOUNTAINS) == QUEST_ACCEPTED and not player:hasKeyItem(dsp.ki.ROUND_FRIGICITE)) then player:messageSpecial(BLOCKS_OF_ICE); end end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/mynock/serverobjects.lua
3
2100
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/lair/mynock/lair_mynock.lua")
lgpl-3.0
Verites/verigraph
tests/GrLang/ReplIntegrationSpec/graph-morphism-rule.lua
2
1318
require("git-types") Foo = Graph [[ r1 r2 : Revision dr1 dr2 : Dependencies r1 -d1:deps-> dr1 r2 -d2:deps-> dr2 dr2 -d22:dependsOn-> r2 dr2 -d21:dependsOn-> r1 ]] Bar = Graph [[ r1 r2 r3 : Revision dr1 dr2 dr3 : Dependencies r1 -d1:deps-> dr1 r2 -d2:deps-> dr2 r3 -d3:deps-> dr3 dr3 -d33:dependsOn-> r3 dr3 -d32:dependsOn-> r2 dr3 -d31:dependsOn-> r1 dr2 -d22:dependsOn-> r2 dr2 -d21:dependsOn-> r1 ]] fb = Morphism(Foo, Bar) [[ r1 -> r1; r2 -> r2 dr1 -> dr1; dr2 -> dr2 d1 -> d1; d2 -> d2 d22 -> d22; d21 -> d21 ]] bf = Morphism(Bar, Foo) [[ r1 -> r1; r2 -> r2; r3 -> r2 dr1 -> dr1; dr2 -> dr2; dr3 -> dr2 d1 -> d1; d2 -> d2; d3 -> d2 d33 -> d22; d32 -> d22; d31 -> d21 d22 -> d22; d21 -> d21 ]] print("Foo == fb:dom()", Foo == fb:dom()) print("Foo ~= fb:cod()", Foo ~= fb:cod()) print("fb .. bf ~= Bar:identity()", fb .. bf ~= Bar:identity()) print("bf .. fb = Foo:identity()", bf .. fb == Foo:identity()) Amend = Rule [[ match { r1 : Revision tr1 : Dependencies r1 -:deps-> tr1 } forbid { tr2 : Dependencies tr2 -:dependsOn-> r1 } clone r1 as r2 clone tr1 as tr2 create r2 -:deps-> tr2 ]] --[[ rule Bar { require r1 : Revision require tr1 : Dependencies require r1 -:Deps-> tr1 forbid tr1-:dependsOn->r1 }--]]
apache-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/wearables/ithorian/ith_pants_s14.lua
3
3451
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_wearables_ithorian_ith_pants_s14 = object_tangible_wearables_ithorian_shared_ith_pants_s14:new { playerRaces = { "object/creature/player/ithorian_male.iff", "object/creature/player/ithorian_female.iff", "object/mobile/vendor/ithorian_female.iff", "object/mobile/vendor/ithorian_male.iff" }, numberExperimentalProperties = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalProperties = {"XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null"}, experimentalSubGroupTitles = {"null", "null", "sockets", "hitpoints", "mod_idx_one", "mod_val_one", "mod_idx_two", "mod_val_two", "mod_idx_three", "mod_val_three", "mod_idx_four", "mod_val_four", "mod_idx_five", "mod_val_five", "mod_idx_six", "mod_val_six"}, experimentalMin = {0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalMax = {0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_wearables_ithorian_ith_pants_s14, "object/tangible/wearables/ithorian/ith_pants_s14.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/weapon/lightsaber/lightsaber_two_hand_gen1.lua
2
5175
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_weapon_lightsaber_lightsaber_two_hand_gen1 = object_draft_schematic_weapon_lightsaber_shared_lightsaber_two_hand_gen1:new { templateType = DRAFTSCHEMATIC, customObjectName = "Two-Handed First Generation Lightsaber", craftingToolTab = 2048, -- (See DraftSchemticImplementation.h) complexity = 16, size = 1, xpType = "jedi_general", xp = 0, assemblySkill = "jedi_saber_assembly", experimentingSkill = "jedi_saber_experimentation", customizationSkill = "jedi_customization", disableFactoryRun = true, customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n"}, ingredientTitleNames = {"emitter_shroud", "primary_crystal", "activator", "handgrip", "focusing_crystals", "power_field_insulator", "energizers"}, ingredientSlotType = {0, 1, 0, 0, 1, 0, 0}, resourceTypes = {"mineral", "object/tangible/component/weapon/lightsaber/shared_lightsaber_refined_crystal_pack.iff", "metal", "chemical", "object/tangible/component/weapon/lightsaber/shared_lightsaber_refined_crystal_pack.iff", "gas", "metal"}, resourceQuantities = {20, 1, 19, 28, 1, 30, 20}, contribution = {100, 100, 100, 100, 100, 100, 100}, targetTemplate = "object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen1.iff", additionalTemplates = { "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s1_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s2_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s3_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s4_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s5_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s6_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s7_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s8_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s9_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s10_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s11_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s12_gen1.iff", "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s13_gen1.iff", } } ObjectTemplates:addTemplate(object_draft_schematic_weapon_lightsaber_lightsaber_two_hand_gen1, "object/draft_schematic/weapon/lightsaber/lightsaber_two_hand_gen1.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/space/chassis/tieaggressor.lua
2
3719
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_space_chassis_tieaggressor = object_draft_schematic_space_chassis_shared_tieaggressor:new { templateType = DRAFTSCHEMATIC, customObjectName = "TIE Aggressor Chassis Blueprints", craftingToolTab = 131072, -- (See DraftSchemticImplementation.h) complexity = 39, size = 1, xpType = "shipwright", xp = 20000, assemblySkill = "chassis_assembly", experimentingSkill = "chassis_experimentation", customizationSkill = "medicine_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"frame", "advanced_frame_infrastructure", "structural_support", "base_chassis_plating", "basic_heat_shielding", "ship_skin", "shock_absorption_layer", "cockpit_insulation"}, ingredientSlotType = {0, 0, 0, 0, 0, 0, 0, 0}, resourceTypes = {"steel", "steel", "ore", "ore", "petrochem_inert", "aluminum", "iron", "fiberplast"}, resourceQuantities = {24000, 8000, 8000, 8000, 8000, 8000, 8000, 8000}, contribution = {100, 100, 100, 100, 100, 100, 100, 100}, targetTemplate = "object/tangible/ship/components/chassis/tieaggressor_chassis_token.iff", additionalTemplates = { "object/tangible/ship/components/chassis/shared_tieaggressor_chassis_token.iff", } } ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_tieaggressor, "object/draft_schematic/space/chassis/tieaggressor.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/West_Sarutabaruta/npcs/Slow_Axe_IM.lua
2
2946
----------------------------------- -- Area: West Sarutabaruta -- NPC: Slow Axe, I.M. -- Type: Border Conquest Guards -- !pos 399.450 -25.858 727.545 115 ----------------------------------- package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/West_Sarutabaruta/TextIDs"); local guardnation = dsp.nation.BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = dsp.region.SARUTABARUTA; local csid = 0x7ff8; function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; function onEventUpdate(player,csid,option) -- printf("OPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(dsp.effect.SIGIL); player:delStatusEffect(dsp.effect.SANCTION); player:delStatusEffect(dsp.effect.SIGNET); player:addStatusEffect(dsp.effect.SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/base/rodian_base_male.lua
3
2224
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_base_rodian_base_male = object_creature_npc_base_shared_rodian_base_male:new { } ObjectTemplates:addTemplate(object_creature_npc_base_rodian_base_male, "object/creature/npc/base/rodian_base_male.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/dungeon/geonosian_mad_bunker/engineering_key.lua
3
2320
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_dungeon_geonosian_mad_bunker_engineering_key = object_tangible_loot_dungeon_geonosian_mad_bunker_shared_engineering_key:new { } ObjectTemplates:addTemplate(object_tangible_loot_dungeon_geonosian_mad_bunker_engineering_key, "object/tangible/loot/dungeon/geonosian_mad_bunker/engineering_key.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/weapon/melee/sword/crafted_saber/sword_lightsaber_s9_training.lua
1
6236
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_weapon_melee_sword_crafted_saber_sword_lightsaber_s9_training = object_weapon_melee_sword_crafted_saber_shared_sword_lightsaber_s9_training:new { playerRaces = { "object/creature/player/bothan_male.iff", "object/creature/player/bothan_female.iff", "object/creature/player/human_male.iff", "object/creature/player/human_female.iff", "object/creature/player/ithorian_male.iff", "object/creature/player/ithorian_female.iff", "object/creature/player/moncal_male.iff", "object/creature/player/moncal_female.iff", "object/creature/player/rodian_male.iff", "object/creature/player/rodian_female.iff", "object/creature/player/sullustan_male.iff", "object/creature/player/sullustan_female.iff", "object/creature/player/trandoshan_male.iff", "object/creature/player/trandoshan_female.iff", "object/creature/player/twilek_male.iff", "object/creature/player/twilek_female.iff", "object/creature/player/wookiee_male.iff", "object/creature/player/wookiee_female.iff", "object/creature/player/zabrak_male.iff", "object/creature/player/zabrak_female.iff" }, -- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK, -- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK attackType = MELEEATTACK, -- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, FORCE, LIGHTSABER damageType = LIGHTSABER, -- NONE, LIGHT, MEDIUM, HEAVY armorPiercing = MEDIUM, -- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine -- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general, -- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, jedi_general xpType = "jedi_general", -- See http://www.ocdsoft.com/files/certifications.xls certificationsRequired = { "cert_onehandlightsaber_training" }, -- See http://www.ocdsoft.com/files/accuracy.xls creatureAccuracyModifiers = { "onehandlightsaber_accuracy" }, -- See http://www.ocdsoft.com/files/defense.xls defenderDefenseModifiers = { "melee_defense" }, -- Leave as "dodge" for now, may have additions later defenderSecondaryDefenseModifiers = { "saber_block" }, -- See http://www.ocdsoft.com/files/speed.xls speedModifiers = { "onehandlightsaber_speed" }, -- Leave blank for now damageModifiers = { }, defenderToughnessModifiers = { "lightsaber_toughness" }, -- The values below are the default values. To be used for blue frog objects primarily healthAttackCost = 20, actionAttackCost = 35, mindAttackCost = 40, forceCost = 15, pointBlankRange = 0, pointBlankAccuracy = 20, idealRange = 3, idealAccuracy = 15, maxRange = 5, maxRangeAccuracy = 5, minDamage = 50, maxDamage = 130, attackSpeed = 4.8, defenderToughnessModifiers = { "lightsaber_toughness" }, childObjects = { {templateFile = "object/tangible/inventory/lightsaber_inventory_training.iff", x = 0, z = 0, y = 0, ox = 0, oy = 0, oz = 0, ow = 0, cellid = -1, containmentType = 4} }, numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 1, 1, 1}, experimentalProperties = {"XX", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ", "SR", "UT", "CD", "OQ", "OQ", "OQ", "OQ"}, experimentalWeights = {1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "expEffeciency", "expEffeciency", "expEffeciency", "expEffeciency"}, experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "forcecost", "attackhealthcost", "attackactioncost", "attackmindcost"}, experimentalMin = {0, 0, 50, 130, 4.8, 2, 18, 20, 35, 40}, experimentalMax = {0, 0, 70, 170, 4.5, 10, 15, 15, 25, 25}, experimentalPrecision = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1}, } ObjectTemplates:addTemplate(object_weapon_melee_sword_crafted_saber_sword_lightsaber_s9_training, "object/weapon/melee/sword/crafted_saber/sword_lightsaber_s9_training.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/shield_generator/shd_sfs_limited_advanced.lua
3
2352
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_shield_generator_shd_sfs_limited_advanced = object_tangible_ship_components_shield_generator_shared_shd_sfs_limited_advanced:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_shield_generator_shd_sfs_limited_advanced, "object/tangible/ship/components/shield_generator/shd_sfs_limited_advanced.iff")
lgpl-3.0
ForbiddenJ/minetest_game
mods/xpanes/init.lua
3
4717
local function is_pane(pos) return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 end local function connects_dir(pos, name, dir) local aside = vector.add(pos, minetest.facedir_to_dir(dir)) if is_pane(aside) then return true end local connects_to = minetest.registered_nodes[name].connects_to if not connects_to then return false end local list = minetest.find_nodes_in_area(aside, aside, connects_to) if #list > 0 then return true end return false end local function swap(pos, node, name, param2) if node.name == name and node.param2 == param2 then return end minetest.set_node(pos, {name = name, param2 = param2}) end local function update_pane(pos) if not is_pane(pos) then return end local node = minetest.get_node(pos) local name = node.name if name:sub(-5) == "_flat" then name = name:sub(1, -6) end local any = node.param2 local c = {} local count = 0 for dir = 0, 3 do c[dir] = connects_dir(pos, name, dir) if c[dir] then any = dir count = count + 1 end end if count == 0 then swap(pos, node, name .. "_flat", any) elseif count == 1 then swap(pos, node, name .. "_flat", (any + 1) % 4) elseif count == 2 then if (c[0] and c[2]) or (c[1] and c[3]) then swap(pos, node, name .. "_flat", (any + 1) % 4) else swap(pos, node, name, 0) end else swap(pos, node, name, 0) end end minetest.register_on_placenode(function(pos, node) if minetest.get_item_group(node, "pane") then update_pane(pos) end for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) minetest.register_on_dignode(function(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) xpanes = {} function xpanes.register_pane(name, def) for i = 1, 15 do minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") end local flatgroups = table.copy(def.groups) flatgroups.pane = 1 minetest.register_node(":xpanes:" .. name .. "_flat", { description = def.description, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, inventory_image = def.inventory_image, wield_image = def.wield_image, paramtype2 = "facedir", tiles = {def.textures[3], def.textures[3], def.textures[1]}, groups = flatgroups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, selection_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connect_sides = { "left", "right" }, }) local groups = table.copy(def.groups) groups.pane = 1 groups.not_in_creative_inventory = 1 minetest.register_node(":xpanes:" .. name, { drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, description = def.description, tiles = {def.textures[3], def.textures[3], def.textures[1]}, groups = groups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, node_box = { type = "connected", fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, }) minetest.register_craft({ output = "xpanes:" .. name .. "_flat 16", recipe = def.recipe }) end xpanes.register_pane("pane", { description = "Glass Pane", textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, recipe = { {"default:glass", "default:glass", "default:glass"}, {"default:glass", "default:glass", "default:glass"} } }) xpanes.register_pane("bar", { description = "Iron Bar", textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", groups = {cracky=2}, sounds = default.node_sound_metal_defaults(), recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) minetest.register_lbm({ name = "xpanes:gen2", nodenames = {"group:pane"}, action = function(pos, node) update_pane(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end })
lgpl-2.1