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stringlengths 6
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stringlengths 4
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stringclasses 281
values | size
stringlengths 4
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stringlengths 625
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| license
stringclasses 15
values |
---|---|---|---|---|---|
kidaa/Awakening-Core3 | bin/scripts/object/tangible/food/crafted/dish_fried_endwa.lua | 3 | 2240 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_food_crafted_dish_fried_endwa = object_tangible_food_crafted_shared_dish_fried_endwa:new {
}
ObjectTemplates:addTemplate(object_tangible_food_crafted_dish_fried_endwa, "object/tangible/food/crafted/dish_fried_endwa.iff")
| lgpl-3.0 |
FerdinandoLM/telegram-bot | plugins/youtube.lua | 4 | 1040 | do
local BASE_URL = 'http://gdata.youtube.com/feeds/api/'
function get_yt_data (yt_code)
local url = BASE_URL..'/videos/'..yt_code..'?v=2&alt=jsonc'
local res,code = http.request(url)
if code ~= 200 then return "HTTP ERROR" end
local data = json:decode(res).data
return data
end
function send_youtube_data(data, receiver)
local title = data.title
local description = data.description
local uploader = data.uploader
local text = title..' ('..uploader..')\n'..description
local image_url = data.thumbnail.hqDefault
local cb_extra = {
receiver = receiver,
url = image_url
}
send_msg(receiver, text, send_photo_from_url_callback, cb_extra)
end
function run(msg, matches)
local yt_code = matches[1]
local data = get_yt_data(yt_code)
local receiver = get_receiver(msg)
send_youtube_data(data, receiver)
end
return {
description = "Sends YouTube info and image.",
usage = "",
patterns = {
"youtu.be/([_A-Za-z0-9-]+)",
"youtube.com/watch%?v=([_A-Za-z0-9-]+)",
},
run = run
}
end
| gpl-2.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/loot/quest/hero_of_tatooine/serverobjects.lua | 3 | 2394 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--Children folder includes
-- Server Objects
includeFile("tangible/loot/quest/hero_of_tatooine/mark_altruism.lua")
includeFile("tangible/loot/quest/hero_of_tatooine/mark_courage.lua")
includeFile("tangible/loot/quest/hero_of_tatooine/mark_honor.lua")
includeFile("tangible/loot/quest/hero_of_tatooine/mark_intellect.lua")
includeFile("tangible/loot/quest/hero_of_tatooine/squill_skull.lua")
| lgpl-3.0 |
Richard857/BadRotations | System/Libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua | 6 | 32636 | --[[
Name: LibRangeCheck-2.0
Revision: $Revision: 168 $
Author(s): mitch0
Website: http://www.wowace.com/projects/librangecheck-2-0/
Description: A range checking library based on interact distances and spell ranges
Dependencies: LibStub
License: Public Domain
]]
--- LibRangeCheck-2.0 provides an easy way to check for ranges and get suitable range checking functions for specific ranges.\\
-- The checkers use spell and item range checks, or interact based checks for special units where those two cannot be used.\\
-- The lib handles the refreshing of checker lists in case talents / spells / glyphs change and in some special cases when equipment changes (for example some of the mage pvp gloves change the range of the Fire Blast spell), and also handles the caching of items used for item-based range checks.\\
-- A callback is provided for those interested in checker changes.
-- @usage
-- local rc = LibStub("LibRangeCheck-2.0")
--
-- rc.RegisterCallback(self, rc.CHECKERS_CHANGED, function() print("need to refresh my stored checkers") end)
--
-- local minRange, maxRange = rc:GetRange('target')
-- if not minRange then
-- print("cannot get range estimate for target")
-- elseif not maxRange then
-- print("target is over " .. minRange .. " yards")
-- else
-- print("target is between " .. minRange .. " and " .. maxRange .. " yards")
-- end
--
-- local meleeChecker = rc:GetFriendMaxChecker(rc.MeleeRange) -- 5 yds
-- for i = 1, 4 do
-- -- TODO: check if unit is valid, etc
-- if meleeChecker("party" .. i) then
-- print("Party member " .. i .. " is in Melee range")
-- end
-- end
--
-- local safeDistanceChecker = rc:GetHarmMinChecker(30)
-- -- negate the result of the checker!
-- local isSafelyAway = not safeDistanceChecker('target')
--
-- @class file
-- @name LibRangeCheck-2.0
local MAJOR_VERSION = "LibRangeCheck-2.0"
local MINOR_VERSION = tonumber(("$Revision: 168 $"):match("%d+")) + 100000
local lib, oldminor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then
return
end
-- << STATIC CONFIG
local UpdateDelay = .5
local ItemRequestTimeout = 10.0
-- interact distance based checks. ranges are based on my own measurements (thanks for all the folks who helped me with this)
local DefaultInteractList = {
[3] = 8,
[2] = 9,
[4] = 28,
}
-- interact list overrides for races
local InteractLists = {
["Tauren"] = {
[3] = 6,
[2] = 7,
[4] = 25,
},
["Scourge"] = {
[3] = 7,
[2] = 8,
[4] = 27,
},
}
local MeleeRange = 5
-- list of friendly spells that have different ranges
local FriendSpells = {}
-- list of harmful spells that have different ranges
local HarmSpells = {}
FriendSpells["DEATHKNIGHT"] = {
47541, -- ["Death Coil"], -- 40
}
HarmSpells["DEATHKNIGHT"] = {
47541, -- ["Death Coil"], -- 40
49576, -- ["Death Grip"], -- 30
}
FriendSpells["DEMONHUNTER"] = {
}
HarmSpells["DEMONHUNTER"] = {
185123, -- ["Throw Glaive"], -- 30
}
FriendSpells["DRUID"] = {
774, -- ["Rejuvenation"], -- 40
2782, -- ["Remove Corruption"], -- 40
}
HarmSpells["DRUID"] = {
5176, -- ["Wrath"], -- 40
339, -- ["Entangling Roots"], -- 35
6795, -- ["Growl"], -- 30
33786, -- ["Cyclone"], -- 20
106839, -- ["Skull Bash"], -- 13
22568, -- ["Ferocious Bite"], -- 5
}
FriendSpells["HUNTER"] = {}
HarmSpells["HUNTER"] = {
75, -- ["Auto Shot"], -- 40
}
FriendSpells["MAGE"] = {
}
HarmSpells["MAGE"] = {
44614, --["Frostfire Bolt"], -- 40
5019, -- ["Shoot"], -- 30
}
FriendSpells["MONK"] = {
115450, -- ["Detox"], -- 40
115546, -- ["Provoke"], -- 30
}
HarmSpells["MONK"] = {
115546, -- ["Provoke"], -- 30
115078, -- ["Paralysis"], -- 20
100780, -- ["Tiger Palm"], -- 5
}
FriendSpells["PALADIN"] = {
19750, -- ["Flash of Light"], -- 40
}
HarmSpells["PALADIN"] = {
62124, -- ["Reckoning"], -- 30
20271, -- ["Judgement"], -- 30
853, -- ["Hammer of Justice"], -- 10
35395, -- ["Crusader Strike"], -- 5
}
FriendSpells["PRIEST"] = {
527, -- ["Purify"], -- 40
17, -- ["Power Word: Shield"], -- 40
}
HarmSpells["PRIEST"] = {
589, -- ["Shadow Word: Pain"], -- 40
5019, -- ["Shoot"], -- 30
}
FriendSpells["ROGUE"] = {}
HarmSpells["ROGUE"] = {
2764, -- ["Throw"], -- 30
2094, -- ["Blind"], -- 15
}
FriendSpells["SHAMAN"] = {
8004, -- ["Healing Surge"], -- 40
546, -- ["Water Walking"], -- 30
}
HarmSpells["SHAMAN"] = {
403, -- ["Lightning Bolt"], -- 40
370, -- ["Purge"], -- 30
73899, -- ["Primal Strike"],. -- 5
}
FriendSpells["WARRIOR"] = {}
HarmSpells["WARRIOR"] = {
355, -- ["Taunt"], -- 30
100, -- ["Charge"], -- 8-25
5246, -- ["Intimidating Shout"], -- 8
}
FriendSpells["WARLOCK"] = {
5697, -- ["Unending Breath"], -- 30
}
HarmSpells["WARLOCK"] = {
686, -- ["Shadow Bolt"], -- 40
5019, -- ["Shoot"], -- 30
}
-- Items [Special thanks to Maldivia for the nice list]
local FriendItems = {
[5] = {
37727, -- Ruby Acorn
},
[6] = {
63427, -- Worgsaw
},
[8] = {
34368, -- Attuned Crystal Cores
33278, -- Burning Torch
},
[10] = {
32321, -- Sparrowhawk Net
},
[15] = {
1251, -- Linen Bandage
2581, -- Heavy Linen Bandage
3530, -- Wool Bandage
3531, -- Heavy Wool Bandage
6450, -- Silk Bandage
6451, -- Heavy Silk Bandage
8544, -- Mageweave Bandage
8545, -- Heavy Mageweave Bandage
14529, -- Runecloth Bandage
14530, -- Heavy Runecloth Bandage
21990, -- Netherweave Bandage
21991, -- Heavy Netherweave Bandage
34721, -- Frostweave Bandage
34722, -- Heavy Frostweave Bandage
-- 38643, -- Thick Frostweave Bandage
-- 38640, -- Dense Frostweave Bandage
},
[20] = {
21519, -- Mistletoe
},
[25] = {
31463, -- Zezzak's Shard
},
[30] = {
1180, -- Scroll of Stamina
1478, -- Scroll of Protection II
3012, -- Scroll of Agility
1712, -- Scroll of Spirit II
2290, -- Scroll of Intellect II
1711, -- Scroll of Stamina II
34191, -- Handful of Snowflakes
},
[35] = {
18904, -- Zorbin's Ultra-Shrinker
},
[40] = {
34471, -- Vial of the Sunwell
},
[45] = {
32698, -- Wrangling Rope
},
[50] = {
116139, -- Haunting Memento
},
[60] = {
32825, -- Soul Cannon
37887, -- Seeds of Nature's Wrath
},
[70] = {
41265, -- Eyesore Blaster
},
[80] = {
35278, -- Reinforced Net
},
}
local HarmItems = {
[5] = {
37727, -- Ruby Acorn
},
[6] = {
63427, -- Worgsaw
},
[8] = {
34368, -- Attuned Crystal Cores
33278, -- Burning Torch
},
[10] = {
32321, -- Sparrowhawk Net
},
[15] = {
33069, -- Sturdy Rope
},
[20] = {
10645, -- Gnomish Death Ray
},
[25] = {
24268, -- Netherweave Net
41509, -- Frostweave Net
31463, -- Zezzak's Shard
},
[30] = {
835, -- Large Rope Net
7734, -- Six Demon Bag
34191, -- Handful of Snowflakes
},
[35] = {
24269, -- Heavy Netherweave Net
18904, -- Zorbin's Ultra-Shrinker
},
[40] = {
28767, -- The Decapitator
},
[45] = {
-- 32698, -- Wrangling Rope
23836, -- Goblin Rocket Launcher
},
[50] = {
116139, -- Haunting Memento
},
[60] = {
32825, -- Soul Cannon
37887, -- Seeds of Nature's Wrath
},
[70] = {
41265, -- Eyesore Blaster
},
[80] = {
35278, -- Reinforced Net
},
[100] = {
33119, -- Malister's Frost Wand
},
}
-- This could've been done by checking player race as well and creating tables for those, but it's easier like this
for k, v in pairs(FriendSpells) do
tinsert(v, 28880) -- ["Gift of the Naaru"]
end
-- >> END OF STATIC CONFIG
-- cache
local setmetatable = setmetatable
local tonumber = tonumber
local pairs = pairs
local tostring = tostring
local print = print
local next = next
local type = type
local wipe = wipe
local tinsert = tinsert
local tremove = tremove
local BOOKTYPE_SPELL = BOOKTYPE_SPELL
local GetSpellInfo = GetSpellInfo
local GetSpellBookItemName = GetSpellBookItemName
local GetNumSpellTabs = GetNumSpellTabs
local GetSpellTabInfo = GetSpellTabInfo
local GetItemInfo = GetItemInfo
local UnitAura = UnitAura
local UnitCanAttack = UnitCanAttack
local UnitCanAssist = UnitCanAssist
local UnitExists = UnitExists
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local CheckInteractDistance = CheckInteractDistance
local IsSpellInRange = IsSpellInRange
local IsItemInRange = IsItemInRange
local UnitClass = UnitClass
local UnitRace = UnitRace
local GetInventoryItemLink = GetInventoryItemLink
local GetSpecialization = GetSpecialization
local GetSpecializationInfo = GetSpecializationInfo
local GetTime = GetTime
local HandSlotId = GetInventorySlotInfo("HandsSlot")
local math_floor = math.floor
-- temporary stuff
local itemRequestTimeoutAt
local foundNewItems
local cacheAllItems
local friendItemRequests
local harmItemRequests
local lastUpdate = 0
-- minRangeCheck is a function to check if spells with minimum range are really out of range, or fail due to range < minRange. See :init() for its setup
local minRangeCheck = function(unit) return CheckInteractDistance(unit, 2) end
local checkers_Spell = setmetatable({}, {
__index = function(t, spellIdx)
local func = function(unit)
if IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1 then
return true
end
end
t[spellIdx] = func
return func
end
})
local checkers_SpellWithMin = setmetatable({}, {
__index = function(t, spellIdx)
local func = function(unit)
if IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1 then
return true
elseif minRangeCheck(unit) then
return true, true
end
end
t[spellIdx] = func
return func
end
})
local checkers_Item = setmetatable({}, {
__index = function(t, item)
local func = function(unit)
return IsItemInRange(item, unit)
end
t[item] = func
return func
end
})
local checkers_Interact = setmetatable({}, {
__index = function(t, index)
local func = function(unit)
if CheckInteractDistance(unit, index) then
return true
end
end
t[index] = func
return func
end
})
-- helper functions
local function copyTable(src, dst)
if type(dst) ~= "table" then dst = {} end
if type(src) == "table" then
for k, v in pairs(src) do
if type(v) == "table" then
v = copyTable(v, dst[k])
end
dst[k] = v
end
end
return dst
end
local function initItemRequests(cacheAll)
friendItemRequests = copyTable(FriendItems)
harmItemRequests = copyTable(HarmItems)
cacheAllItems = cacheAll
foundNewItems = nil
end
local function getNumSpells()
local _, _, offset, numSpells = GetSpellTabInfo(GetNumSpellTabs())
return offset + numSpells
end
-- return the spellIndex of the given spell by scanning the spellbook
local function findSpellIdx(spellName)
if not spellName or spellName == "" then
return nil
end
for i = 1, getNumSpells() do
local spell, rank = GetSpellBookItemName(i, BOOKTYPE_SPELL)
if spell == spellName then return i end
end
return nil
end
-- minRange should be nil if there's no minRange, not 0
local function addChecker(t, range, minRange, checker)
local rc = { ["range"] = range, ["minRange"] = minRange, ["checker"] = checker }
for i = 1, #t do
local v = t[i]
if rc.range == v.range then return end
if rc.range > v.range then
tinsert(t, i, rc)
return
end
end
tinsert(t, rc)
end
local function createCheckerList(spellList, itemList, interactList)
local res = {}
if spellList then
for i = 1, #spellList do
local sid = spellList[i]
local name, _, _, _, minRange, range = GetSpellInfo(sid)
local spellIdx = findSpellIdx(name)
if spellIdx and range then
minRange = math_floor(minRange + 0.5)
range = math_floor(range + 0.5)
-- print("### spell: " .. tostring(name) .. ", " .. tostring(minRange) .. " - " .. tostring(range))
if minRange == 0 then -- getRange() expects minRange to be nil in this case
minRange = nil
end
if range == 0 then
range = MeleeRange
end
if minRange then
addChecker(res, range, minRange, checkers_SpellWithMin[spellIdx])
else
addChecker(res, range, minRange, checkers_Spell[spellIdx])
end
end
end
end
if itemList then
for range, items in pairs(itemList) do
for i = 1, #items do
local item = items[i]
if GetItemInfo(item) then
addChecker(res, range, nil, checkers_Item[item])
break
end
end
end
end
if interactList and not next(res) then
for index, range in pairs(interactList) do
addChecker(res, range, nil, checkers_Interact[index])
end
end
return res
end
-- returns minRange, maxRange or nil
local function getRange(unit, checkerList)
local min, max = 0, nil
for i = 1, #checkerList do
local rc = checkerList[i]
if not max or max > rc.range then
if rc.minRange then
local inRange, inMinRange = rc.checker(unit)
if inMinRange then
max = rc.minRange
elseif inRange then
min, max = rc.minRange, rc.range
elseif min > rc.range then
return min, max
else
return rc.range, max
end
elseif rc.checker(unit) then
max = rc.range
elseif min > rc.range then
return min, max
else
return rc.range, max
end
end
end
return min, max
end
local function updateCheckers(origList, newList)
if #origList ~= #newList then
wipe(origList)
copyTable(newList, origList)
return true
end
for i = 1, #origList do
if origList[i].range ~= newList[i].range or origList[i].checker ~= newList[i].checker then
wipe(origList)
copyTable(newList, origList)
return true
end
end
end
local function rcIterator(checkerList)
local curr = #checkerList
return function()
local rc = checkerList[curr]
if not rc then
return nil
end
curr = curr - 1
return rc.range, rc.checker
end
end
local function getMinChecker(checkerList, range)
local checker, checkerRange
for i = 1, #checkerList do
local rc = checkerList[i]
if rc.range < range then
return checker, checkerRange
end
checker, checkerRange = rc.checker, rc.range
end
return checker, checkerRange
end
local function getMaxChecker(checkerList, range)
for i = 1, #checkerList do
local rc = checkerList[i]
if rc.range <= range then
return rc.checker, rc.range
end
end
end
local function getChecker(checkerList, range)
for i = 1, #checkerList do
local rc = checkerList[i]
if rc.range == range then
return rc.checker
end
end
end
local function null()
end
local function createSmartChecker(friendChecker, harmChecker, miscChecker)
miscChecker = miscChecker or null
friendChecker = friendChecker or miscChecker
harmChecker = harmChecker or miscChecker
return function(unit)
if not UnitExists(unit) then
return nil
end
if UnitIsDeadOrGhost(unit) then
return miscChecker(unit)
end
if UnitCanAttack("player", unit) then
return harmChecker(unit)
elseif UnitCanAssist("player", unit) then
return friendChecker(unit)
else
return miscChecker(unit)
end
end
end
-- OK, here comes the actual lib
-- pre-initialize the checkerLists here so that we can return some meaningful result even if
-- someone manages to call us before we're properly initialized. miscRC should be independent of
-- race/class/talents, so it's safe to initialize it here
-- friendRC and harmRC will be properly initialized later when we have all the necessary data for them
lib.checkerCache_Spell = lib.checkerCache_Spell or {}
lib.checkerCache_Item = lib.checkerCache_Item or {}
lib.miscRC = createCheckerList(nil, nil, DefaultInteractList)
lib.friendRC = createCheckerList(nil, nil, DefaultInteractList)
lib.harmRC = createCheckerList(nil, nil, DefaultInteractList)
lib.failedItemRequests = {}
-- << Public API
--- The callback name that is fired when checkers are changed.
-- @field
lib.CHECKERS_CHANGED = "CHECKERS_CHANGED"
-- "export" it, maybe someone will need it for formatting
--- Constant for Melee range (5yd).
-- @field
lib.MeleeRange = MeleeRange
function lib:findSpellIndex(spell)
if type(spell) == 'number' then
spell = GetSpellInfo(spell)
end
return findSpellIdx(spell)
end
-- returns the range estimate as a string
-- deprecated, use :getRange(unit) instead and build your own strings
-- (checkVisible is not used any more, kept for compatibility only)
function lib:getRangeAsString(unit, checkVisible, showOutOfRange)
local minRange, maxRange = self:getRange(unit)
if not minRange then return nil end
if not maxRange then
return showOutOfRange and minRange .. " +" or nil
end
return minRange .. " - " .. maxRange
end
-- initialize RangeCheck if not yet initialized or if "forced"
function lib:init(forced)
if self.initialized and (not forced) then
return
end
self.initialized = true
local _, playerClass = UnitClass("player")
local _, playerRace = UnitRace("player")
minRangeCheck = nil
-- first try to find a nice item we can use for minRangeCheck
if HarmItems[15] then
local items = HarmItems[15]
for i = 1, #items do
local item = items[i]
if GetItemInfo(item) then
minRangeCheck = function(unit)
return IsItemInRange(item, unit)
end
break
end
end
end
if not minRangeCheck then
-- ok, then try to find some class specific spell
if playerClass == "WARRIOR" then
-- for warriors, use Intimidating Shout if available
local name = GetSpellInfo(5246) -- ["Intimidating Shout"]
local spellIdx = findSpellIdx(name)
if spellIdx then
minRangeCheck = function(unit)
return (IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1)
end
end
elseif playerClass == "ROGUE" then
-- for rogues, use Blind if available
local name = GetSpellInfo(2094) -- ["Blind"]
local spellIdx = findSpellIdx(name)
if spellIdx then
minRangeCheck = function(unit)
return (IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1)
end
end
end
end
if not minRangeCheck then
-- fall back to interact distance checks
if playerClass == "HUNTER" or playerRace == "Tauren" then
-- for hunters, use interact4 as it's safer
-- for Taurens interact4 is actually closer than 25yd and interact2 is closer than 8yd, so we can't use that
minRangeCheck = checkers_Interact[4]
else
minRangeCheck = checkers_Interact[2]
end
end
local interactList = InteractLists[playerRace] or DefaultInteractList
self.handSlotItem = GetInventoryItemLink("player", HandSlotId)
local changed = false
if updateCheckers(self.friendRC, createCheckerList(FriendSpells[playerClass], FriendItems, interactList)) then
changed = true
end
if updateCheckers(self.harmRC, createCheckerList(HarmSpells[playerClass], HarmItems, interactList)) then
changed = true
end
if updateCheckers(self.miscRC, createCheckerList(nil, nil, interactList)) then
changed = true
end
if changed and self.callbacks then
self.callbacks:Fire(self.CHECKERS_CHANGED)
end
end
--- Return an iterator for checkers usable on friendly units as (**range**, **checker**) pairs.
function lib:GetFriendCheckers()
return rcIterator(self.friendRC)
end
--- Return an iterator for checkers usable on enemy units as (**range**, **checker**) pairs.
function lib:GetHarmCheckers()
return rcIterator(self.harmRC)
end
--- Return an iterator for checkers usable on miscellaneous units as (**range**, **checker**) pairs. These units are neither enemy nor friendly, such as people in sanctuaries or corpses.
function lib:GetMiscCheckers()
return rcIterator(self.miscRC)
end
--- Return a checker suitable for out-of-range checking on friendly units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetFriendMinChecker(range)
return getMinChecker(self.friendRC, range)
end
--- Return a checker suitable for out-of-range checking on enemy units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetHarmMinChecker(range)
return getMinChecker(self.harmRC, range)
end
--- Return a checker suitable for out-of-range checking on miscellaneous units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetMiscMinChecker(range)
return getMinChecker(self.miscRC, range)
end
--- Return a checker suitable for in-range checking on friendly units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetFriendMaxChecker(range)
return getMaxChecker(self.friendRC, range)
end
--- Return a checker suitable for in-range checking on enemy units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetHarmMaxChecker(range)
return getMaxChecker(self.harmRC, range)
end
--- Return a checker suitable for in-range checking on miscellaneous units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetMiscMaxChecker(range)
return getMaxChecker(self.miscRC, range)
end
--- Return a checker for the given range for friendly units.
-- @param range the range to check for.
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetFriendChecker(range)
return getChecker(self.friendRC, range)
end
--- Return a checker for the given range for enemy units.
-- @param range the range to check for.
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetHarmChecker(range)
return getChecker(self.harmRC, range)
end
--- Return a checker for the given range for miscellaneous units.
-- @param range the range to check for.
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetMiscChecker(range)
return getChecker(self.miscRC, range)
end
--- Return a checker suitable for out-of-range checking that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @return **checker** function.
function lib:GetSmartMinChecker(range)
return createSmartChecker(
getMinChecker(self.friendRC, range),
getMinChecker(self.harmRC, range),
getMinChecker(self.miscRC, range))
end
--- Return a checker suitable for in-of-range checking that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @return **checker** function.
function lib:GetSmartMaxChecker(range)
return createSmartChecker(
getMaxChecker(self.friendRC, range),
getMaxChecker(self.harmRC, range),
getMaxChecker(self.miscRC, range))
end
--- Return a checker for the given range that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @param fallback optional fallback function that gets called as fallback(unit) if a checker is not available for the given type (friend/harm/misc) at the requested range. The default fallback function return nil.
-- @return **checker** function.
function lib:GetSmartChecker(range, fallback)
return createSmartChecker(
getChecker(self.friendRC, range) or fallback,
getChecker(self.harmRC, range) or fallback,
getChecker(self.miscRC, range) or fallback)
end
--- Get a range estimate as **minRange**, **maxRange**.
-- @param unit the target unit to check range to.
-- @return **minRange**, **maxRange** pair if a range estimate could be determined, **nil** otherwise. **maxRange** is **nil** if **unit** is further away than the highest possible range we can check.
-- Includes checks for unit validity and friendly/enemy status.
-- @usage
-- local rc = LibStub("LibRangeCheck-2.0")
-- local minRange, maxRange = rc:GetRange('target')
function lib:GetRange(unit)
if not UnitExists(unit) then
return nil
end
if UnitIsDeadOrGhost(unit) then
return getRange(unit, self.miscRC)
end
if UnitCanAttack("player", unit) then
return getRange(unit, self.harmRC)
elseif UnitCanAssist("player", unit) then
return getRange(unit, self.friendRC)
else
return getRange(unit, self.miscRC)
end
end
-- keep this for compatibility
lib.getRange = lib.GetRange
-- >> Public API
function lib:OnEvent(event, ...)
if type(self[event]) == 'function' then
self[event](self, event, ...)
end
end
function lib:LEARNED_SPELL_IN_TAB()
self:scheduleInit()
end
function lib:CHARACTER_POINTS_CHANGED()
self:scheduleInit()
end
function lib:PLAYER_TALENT_UPDATE()
self:scheduleInit()
end
function lib:GLYPH_ADDED()
self:scheduleInit()
end
function lib:GLYPH_REMOVED()
self:scheduleInit()
end
function lib:GLYPH_UPDATED()
self:scheduleInit()
end
function lib:SPELLS_CHANGED()
self:scheduleInit()
end
function lib:UNIT_INVENTORY_CHANGED(event, unit)
if self.initialized and unit == "player" and self.handSlotItem ~= GetInventoryItemLink("player", HandSlotId) then
self:scheduleInit()
end
end
function lib:UNIT_AURA(event, unit)
if self.initialized and unit == "player" then
self:scheduleAuraCheck()
end
end
function lib:processItemRequests(itemRequests)
while true do
local range, items = next(itemRequests)
if not range then return end
while true do
local i, item = next(items)
if not i then
itemRequests[range] = nil
break
elseif self.failedItemRequests[item] then
tremove(items, i)
elseif GetItemInfo(item) then
if itemRequestTimeoutAt then
foundNewItems = true
itemRequestTimeoutAt = nil
end
if not cacheAllItems then
itemRequests[range] = nil
break
end
tremove(items, i)
elseif not itemRequestTimeoutAt then
itemRequestTimeoutAt = GetTime() + ItemRequestTimeout
return true
elseif GetTime() > itemRequestTimeoutAt then
if cacheAllItems then
print(MAJOR_VERSION .. ": timeout for item: " .. tostring(item))
end
self.failedItemRequests[item] = true
itemRequestTimeoutAt = nil
tremove(items, i)
else
return true -- still waiting for server response
end
end
end
end
function lib:initialOnUpdate()
self:init()
if friendItemRequests then
if self:processItemRequests(friendItemRequests) then return end
friendItemRequests = nil
end
if harmItemRequests then
if self:processItemRequests(harmItemRequests) then return end
harmItemRequests = nil
end
if foundNewItems then
self:init(true)
foundNewItems = nil
end
if cacheAllItems then
print(MAJOR_VERSION .. ": finished cache")
cacheAllItems = nil
end
self.frame:Hide()
end
function lib:scheduleInit()
self.initialized = nil
lastUpdate = 0
self.frame:Show()
end
function lib:scheduleAuraCheck()
lastUpdate = UpdateDelay
self.frame:Show()
end
-- << load-time initialization
function lib:activate()
if not self.frame then
local frame = CreateFrame("Frame")
self.frame = frame
frame:RegisterEvent("LEARNED_SPELL_IN_TAB")
frame:RegisterEvent("CHARACTER_POINTS_CHANGED")
frame:RegisterEvent("PLAYER_TALENT_UPDATE")
frame:RegisterEvent("GLYPH_ADDED")
frame:RegisterEvent("GLYPH_REMOVED")
frame:RegisterEvent("GLYPH_UPDATED")
frame:RegisterEvent("SPELLS_CHANGED")
local _, playerClass = UnitClass("player")
if playerClass == "MAGE" or playerClass == "SHAMAN" then
-- Mage and Shaman gladiator gloves modify spell ranges
frame:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
end
end
initItemRequests()
self.frame:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
self.frame:SetScript("OnUpdate", function(frame, elapsed)
lastUpdate = lastUpdate + elapsed
if lastUpdate < UpdateDelay then
return
end
lastUpdate = 0
self:initialOnUpdate()
end)
self:scheduleInit()
end
--- BEGIN CallbackHandler stuff
do
local lib = lib -- to keep a ref even though later we nil lib
--- Register a callback to get called when checkers are updated
-- @class function
-- @name lib.RegisterCallback
-- @usage
-- rc.RegisterCallback(self, rc.CHECKERS_CHANGED, "myCallback")
-- -- or
-- rc.RegisterCallback(self, "CHECKERS_CHANGED", someCallbackFunction)
-- @see CallbackHandler-1.0 documentation for more details
lib.RegisterCallback = lib.RegisterCallback or function(...)
local CBH = LibStub("CallbackHandler-1.0")
lib.RegisterCallback = nil -- extra safety, we shouldn't get this far if CBH is not found, but better an error later than an infinite recursion now
lib.callbacks = CBH:New(lib)
-- ok, CBH hopefully injected or new shiny RegisterCallback
return lib.RegisterCallback(...)
end
end
--- END CallbackHandler stuff
lib:activate()
lib = nil
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/corellia/corsec_captain.lua | 1 | 1170 | corsec_captain = Creature:new {
objectName = "@mob/creature_names:corsec_captain",
socialGroup = "corsec",
pvpFaction = "corsec",
faction = "corsec",
level = 22,
chanceHit = 0.35,
damageMin = 210,
damageMax = 220,
baseXp = 2219,
baseHAM = 5900,
baseHAMmax = 7200,
armor = 0,
resists = {10,10,10,10,10,10,10,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = 128,
diet = HERBIVORE,
templates = {
"object/mobile/dressed_corsec_captain_human_female_01.iff",
"object/mobile/dressed_corsec_captain_human_male_01.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 4000000},
{group = "wearables_common", chance = 2000000},
{group = "corsec_weapons", chance = 2500000},
{group = "tailor_components", chance = 1500000}
},
lootChance = 3000000
}
},
weapons = {"corsec_police_weapons"},
conversationTemplate = "",
attacks = merge(brawlernovice,marksmannovice)
}
CreatureTemplates:addCreatureTemplate(corsec_captain, "corsec_captain")
| lgpl-3.0 |
digicoop/kaiwa-server | modules/mod_turncredentials.lua | 36 | 1415 | -- XEP-0215 implementation for time-limited turn credentials
-- Copyright (C) 2012-2013 Philipp Hancke
-- This file is MIT/X11 licensed.
local st = require "util.stanza";
local hmac_sha1 = require "util.hashes".hmac_sha1;
local base64 = require "util.encodings".base64;
local os_time = os.time;
local secret = module:get_option_string("turncredentials_secret");
local host = module:get_option_string("turncredentials_host"); -- use ip addresses here to avoid further dns lookup latency
local port = module:get_option_number("turncredentials_port", 3478);
local ttl = module:get_option_number("turncredentials_ttl", 86400);
if not (secret and host) then
module:log("error", "turncredentials not configured");
return;
end
module:add_feature("urn:xmpp:extdisco:1");
module:hook("iq-get/host/urn:xmpp:extdisco:1:services", function(event)
local origin, stanza = event.origin, event.stanza;
if origin.type ~= "c2s" then
return;
end
local now = os_time() + ttl;
local userpart = tostring(now);
local nonce = base64.encode(hmac_sha1(secret, tostring(userpart), false));
origin.send(st.reply(stanza):tag("services", {xmlns = "urn:xmpp:extdisco:1"})
:tag("service", { type = "stun", host = host, port = port }):up()
:tag("service", { type = "turn", host = host, port = port, username = userpart, password = nonce, ttl = ttl}):up()
);
return true;
end);
| mit |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/wearables/shoes/shoes_s02.lua | 3 | 4404 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_wearables_shoes_shoes_s02 = object_tangible_wearables_shoes_shared_shoes_s02:new {
playerRaces = { "object/creature/player/bothan_male.iff",
"object/creature/player/bothan_female.iff",
"object/creature/player/human_male.iff",
"object/creature/player/human_female.iff",
"object/creature/player/moncal_male.iff",
"object/creature/player/moncal_female.iff",
"object/creature/player/rodian_male.iff",
"object/creature/player/rodian_female.iff",
"object/creature/player/sullustan_male.iff",
"object/creature/player/sullustan_female.iff",
"object/creature/player/twilek_male.iff",
"object/creature/player/twilek_female.iff",
"object/creature/player/zabrak_male.iff",
"object/creature/player/zabrak_female.iff",
"object/mobile/vendor/aqualish_female.iff",
"object/mobile/vendor/aqualish_male.iff",
"object/mobile/vendor/bith_female.iff",
"object/mobile/vendor/bith_male.iff",
"object/mobile/vendor/bothan_female.iff",
"object/mobile/vendor/bothan_male.iff",
"object/mobile/vendor/devaronian_male.iff",
"object/mobile/vendor/gran_male.iff",
"object/mobile/vendor/human_female.iff",
"object/mobile/vendor/human_male.iff",
"object/mobile/vendor/ishi_tib_male.iff",
"object/mobile/vendor/moncal_female.iff",
"object/mobile/vendor/moncal_male.iff",
"object/mobile/vendor/nikto_male.iff",
"object/mobile/vendor/quarren_male.iff",
"object/mobile/vendor/rodian_female.iff",
"object/mobile/vendor/rodian_male.iff",
"object/mobile/vendor/sullustan_female.iff",
"object/mobile/vendor/sullustan_male.iff",
"object/mobile/vendor/twilek_female.iff",
"object/mobile/vendor/twilek_male.iff",
"object/mobile/vendor/weequay_male.iff",
"object/mobile/vendor/zabrak_female.iff",
"object/mobile/vendor/zabrak_male.iff" },
numberExperimentalProperties = {1, 1, 1, 1},
experimentalProperties = {"XX", "XX", "XX", "XX"},
experimentalWeights = {1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "null", "null"},
experimentalSubGroupTitles = {"null", "null", "sockets", "hitpoints"},
experimentalMin = {0, 0, 0, 1000},
experimentalMax = {0, 0, 0, 1000},
experimentalPrecision = {0, 0, 0, 0},
experimentalCombineType = {0, 0, 4, 4},
}
ObjectTemplates:addTemplate(object_tangible_wearables_shoes_shoes_s02, "object/tangible/wearables/shoes/shoes_s02.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/townsperson/businessman.lua | 1 | 2639 | businessman = Creature:new {
objectName = "@mob/creature_names:businessman",
generateRandomName =true,
socialGroup = "townsperson",
pvpFaction = "townsperson",
faction = "townsperson",
level = 4,
chanceHit = 0.24,
damageMin = 40,
damageMax = 45,
baseXp = 62,
baseHAM = 113,
baseHAMmax = 138,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = NONE,
creatureBitmask = NONE,
optionsBitmask = 128,
diet = HERBIVORE,
templates = { "object/mobile/dressed_commoner_fat_zabrak_male_01.iff",
"object/mobile/dressed_commoner_tatooine_ishitib_male_01.iff",
"object/mobile/dressed_commoner_tatooine_aqualish_female_07.iff",
"object/mobile/dressed_commoner_naboo_twilek_female_01.iff",
"object/mobile/dressed_commoner_old_zabrak_male_01.iff",
"object/mobile/dressed_commoner_tatooine_sullustan_male_03.iff",
"object/mobile/dressed_commoner_naboo_human_male_08.iff",
"object/mobile/dressed_commoner_tatooine_nikto_male_03.iff",
"object/mobile/dressed_commoner_old_human_female_02.iff",
"object/mobile/dressed_commoner_tatooine_nikto_male_07.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_05.iff",
"object/mobile/dressed_commoner_tatooine_ishitib_male_01.iff",
"object/mobile/dressed_commoner_naboo_human_male_03.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_02.iff",
"object/mobile/dressed_commoner_tatooine_trandoshan_male_02.iff",
"object/mobile/dressed_commoner_naboo_human_female_07.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_01.iff",
"object/mobile/dressed_commoner_tatooine_trandoshan_female_04.iff",
"object/mobile/dressed_diplomat_human_female_01.iff",
"object/mobile/dressed_diplomat_human_female_02.iff",
"object/mobile/dressed_diplomat_human_female_03.iff",
"object/mobile/dressed_diplomat_human_male_01.iff",
"object/mobile/dressed_diplomat_human_male_02.iff",
"object/mobile/dressed_diplomat_human_male_03.iff",
"object/mobile/dressed_diplomat_trando_female_01.iff",
"object/mobile/dressed_diplomat_trando_male_01.iff",
"object/mobile/dressed_diplomat_zabrak_female_01.iff",
"object/mobile/dressed_diplomat_zabrak_female_02.iff",
"object/mobile/dressed_diplomat_zabrak_male_01.iff",
"object/mobile/dressed_diplomat_zabrak_male_02.iff"
},
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
}
}
CreatureTemplates:addCreatureTemplate(businessman, "businessman")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/weapon/ranged/pistol/pistol_dx2.lua | 2 | 6173 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_weapon_ranged_pistol_pistol_dx2 = object_weapon_ranged_pistol_shared_pistol_dx2:new {
playerRaces = { "object/creature/player/bothan_male.iff",
"object/creature/player/bothan_female.iff",
"object/creature/player/human_male.iff",
"object/creature/player/human_female.iff",
"object/creature/player/ithorian_male.iff",
"object/creature/player/ithorian_female.iff",
"object/creature/player/moncal_male.iff",
"object/creature/player/moncal_female.iff",
"object/creature/player/rodian_male.iff",
"object/creature/player/rodian_female.iff",
"object/creature/player/sullustan_male.iff",
"object/creature/player/sullustan_female.iff",
"object/creature/player/trandoshan_male.iff",
"object/creature/player/trandoshan_female.iff",
"object/creature/player/twilek_male.iff",
"object/creature/player/twilek_female.iff",
"object/creature/player/wookiee_male.iff",
"object/creature/player/wookiee_female.iff",
"object/creature/player/zabrak_male.iff",
"object/creature/player/zabrak_female.iff" },
-- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK,
-- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK
attackType = RANGEDATTACK,
-- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, FORCE, LIGHTSABER
damageType = ACID,
-- NONE, LIGHT, MEDIUM, HEAVY
armorPiercing = LIGHT,
-- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine
-- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general,
-- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, combat_meleespecialize_onehandlightsaber
xpType = "combat_rangedspecialize_pistol",
-- See http://www.ocdsoft.com/files/certifications.xls
certificationsRequired = { "cert_pistol_dx2" },
-- See http://www.ocdsoft.com/files/accuracy.xls
creatureAccuracyModifiers = { "pistol_accuracy" },
creatureAimModifiers = { "pistol_aim", "aim" },
-- See http://www.ocdsoft.com/files/defense.xls
defenderDefenseModifiers = { "ranged_defense" },
-- Leave as "dodge" for now, may have additions later
defenderSecondaryDefenseModifiers = { "dodge" },
-- See http://www.ocdsoft.com/files/speed.xls
speedModifiers = { "pistol_speed" },
-- Leave blank for now
damageModifiers = { },
-- The values below are the default values. To be used for blue frog objects primarily
healthAttackCost = 20,
actionAttackCost = 35,
mindAttackCost = 13,
forceCost = 0,
pointBlankRange = 0,
pointBlankAccuracy = 25,
idealRange = 8,
idealAccuracy = -30,
maxRange = 64,
maxRangeAccuracy = -90,
minDamage = 60,
maxDamage = 90,
attackSpeed = 3.5,
woundsRatio = 12,
numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2},
experimentalProperties = {"XX", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ", "CD", "OQ", "CD", "OQ", "CD", "OQ", "CD", "OQ", "XX", "XX", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ"},
experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "expEffeciency", "exp_durability", "expRange", "null", "null", "null", "expEffeciency", "expEffeciency", "expEffeciency"},
experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "roundsused", "hitpoints", "zerorangemod", "maxrangemod", "midrange", "midrangemod", "attackhealthcost", "attackactioncost", "attackmindcost"},
experimentalMin = {0, 0, 42, 79, 4.6, 8, 15, 750, 18, -90, 16, 14, 26, 46, 17},
experimentalMax = {0, 0, 78, 117, 3.2, 16, 60, 1500, 33, -90, 16, 30, 14, 25, 9},
experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
ObjectTemplates:addTemplate(object_weapon_ranged_pistol_pistol_dx2, "object/weapon/ranged/pistol/pistol_dx2.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/mobskills/colossal_blow.lua | 2 | 1053 | ---------------------------------------------------
-- Colossal_Blow
-- Deals damage to a single target.
--
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
local currentForm = mob:getLocalVar("form") -- this var is only set for proto-omega
if (currentForm == 2) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local currentHP = target:getHP();
-- remove all by 5%
local damage = 0;
-- if have more hp then 30%, then reduce to 5%
if (target:getHPP() > 30) then
damage = currentHP * .95;
else
-- else you die
damage = currentHP;
end
local dmg = MobFinalAdjustments(damage,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
mob:resetEnmity(target);
return dmg;
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/ship/components/booster/bst_mandal_jbj_mk5.lua | 3 | 2292 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_ship_components_booster_bst_mandal_jbj_mk5 = object_tangible_ship_components_booster_shared_bst_mandal_jbj_mk5:new {
}
ObjectTemplates:addTemplate(object_tangible_ship_components_booster_bst_mandal_jbj_mk5, "object/tangible/ship/components/booster/bst_mandal_jbj_mk5.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/hair/rodian/hair_rodian_female_s16.lua | 3 | 2260 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_hair_rodian_hair_rodian_female_s16 = object_tangible_hair_rodian_shared_hair_rodian_female_s16:new {
}
ObjectTemplates:addTemplate(object_tangible_hair_rodian_hair_rodian_female_s16, "object/tangible/hair/rodian/hair_rodian_female_s16.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/building/general/parking_garage_general.lua | 2 | 2273 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_building_general_parking_garage_general = object_building_general_shared_parking_garage_general:new {
planetMapCategory = "garage"
}
ObjectTemplates:addTemplate(object_building_general_parking_garage_general, "object/building/general/parking_garage_general.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/screenplays/tasks/ajuva_vanasterin.lua | 1 | 1753 | ajuva_vanasterin_missions =
{
{
missionType = "deliver",
primarySpawns =
{
{ npcTemplate = "jinderliss_prason", planetName = "rori", npcName = "Jinderliss Prason" }
},
secondarySpawns =
{
},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/ajuva_vamasterin_q1_needed.iff", itemName = "" }
},
rewards =
{
{ rewardType = "credits", amount = 25 },
{ rewardType = "faction", faction = "naboo", amount = 5 },
}
},
{
missionType = "deliver",
primarySpawns =
{
{ npcTemplate = "art_dealer", planetName = "rori", npcName = "Art Dealer" }
},
secondarySpawns =
{
},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/ajuva_vamasterin_q2_needed.iff", itemName = "" }
},
rewards =
{
{ rewardType = "credits", amount = 25 },
{ rewardType = "faction", faction = "naboo", amount = 5 }
}
}
}
npcMapAjuvaVanasterin =
{
{
spawnData = { planetName = "rori", npcTemplate = "ajuva_vanasterin", x = 5203, z = 80, y = 5700, direction = 180, cellID = 0, position = STAND },
npcNumber = 1,
stfFile = "@static_npc/rori/rori_restuss_ajuva_vanasterin",
missions = ajuva_vanasterin_missions
},
}
AjuvaVanasterin = ThemeParkLogic:new {
numberOfActs = 1,
npcMap = npcMapAjuvaVanasterin,
permissionMap = {},
className = "AjuvaVanasterin",
screenPlayState = "ajuva_vanasterin_quest",
distance = 600,
missionDescriptionStf = "",
missionCompletionMessageStf = ""
}
registerScreenPlay("AjuvaVanasterin", true)
ajuva_vanasterin_mission_giver_conv_handler = mission_giver_conv_handler:new {
themePark = AjuvaVanasterin
}
ajuva_vanasterin_mission_target_conv_handler = mission_target_conv_handler:new {
themePark = AjuvaVanasterin
}
| lgpl-3.0 |
upsoft/avbot | extension/luascript/libs/luascript/rss.lua | 3 | 2534 | require("curl")
--require("LuaXML")
--require("bit")
--require("lanes")
sites={}
sites["mydrivers"]="http://rss.mydrivers.com/rss.aspx?Tid=1"
sites["solidot"]="http://feeds.feedburner.com/solidot"
function rss(msg,msg_time,buddy_name,buddy_num,qun_name,qun_num)
if string.match(msg,"^%.rss")==nil then return end
command=string.match(msg,"^%.rss (.*)")
if command=="refresh" or command=="¸üÐÂ" then
for i,j in pairs(sites) do
get_rss(i,j)
end
say_qun("¿ªÊ¼¸üÐÂrss",qun_num)
return end
if command=="read" or command=="ÏÔʾ" then
local result=""
for i,j in pairs(sites) do
result=result.."-=="..i.."==-"..":\n"..read_rss(i)
end
for i=1,string.len(result),513 do
--if string.byte(result,i+512)>127 then
--end
result_piece=string.sub(result,i,i+512)
if qun_num==nil then
say_buddy(result_piece,buddy_num)
else
say_qun(result_piece,qun_num)
end
end
return end
end
lock=0
function get_rss(name,url)
lock=1
co=coroutine.create(function()
print("start")
rssfile=io.open(name.."_rss.xml","w+")
connection=curl.easy_init()
connection:setopt(curl.OPT_URL,url)
--connection:setopt(curl.OPT_TIMEOUT,3)
connection:setopt(curl.OPT_USERAGENT,"MyQqDicebot/4.0")
connection:setopt(curl.OPT_WRITEFUNCTION, function(buffer) rssfile:write(buffer) return #buffer end)
connection:perform()
print("done")
lock=0
end)
--result=co()
--print("yes?")
--co()
--print("yes?")
coroutine.resume(co)
end
function read_rss(name)
--print(lock)
local items={}
local result=""
while(lock==1) do end
local xfile=io.open(name.."_rss.xml","r")
local xcontent=xfile:read("*a")
if is_utf8(xcontent) then xcontent=to_gb(xcontent) end
--xml.registerCode("Ò»","Ò»")
for item in string.gmatch(xcontent,"%<item%>.-%<%/item%>") do
--print(item)
table.insert(items,item)
end
local i=1
while items[i]~=nil do
item=items[i]
if item~=nil then
if string.match(item,"%<title%>%<%!%[CDATA%[(.-)%]%]%>%<%/title%>")~=nil then
result=result..string.match(item,"%<title%>%<%!%[CDATA%[(.-)%]%]%>%<%/title%>").."\n"
else result=result..string.match(item,"%<title%>(.-)%<%/title%>").."\n"
end
end
i=i+1
if i>4 then break end
end
--print(result)
return result
end
function is_utf8(html_string) --»ñÈ¡±àÂ뷽ʽ
--for a,html in pairs(html_string) do
charset=string.match(html_string,"[uU][tT][fF]%-8")
if charset~=nil then return true end
--end
return false
end
--get_rss("mydrivers","http://rss.mydrivers.com/rss.aspx?Tid=1")
--print(read_rss("solidot"))
| agpl-3.0 |
eraffxi/darkstar | scripts/zones/Cloister_of_Gales/bcnms/trial-size_trial_by_wind.lua | 7 | 2123 | -----------------------------------
-- Area: Cloister of Gales
-- BCNM: Trial-size Trial by Wind
-- @zone -361 1 -381 201
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Gales/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Gales/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(32001,1,1,1,instance:getTimeInside(),1,0,0);
elseif (leavecode == 4) then
player:setVar("TrialSizeWind_date",tonumber(os.date("%j"))); -- If you loose, you need to wait 1 real day
player:startEvent(32002);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 32001) then
if (player:hasSpell(301) == false) then
player:addSpell(301); -- Garuda
player:messageSpecial(GARUDA_UNLOCKED,0,0,3);
end
if (player:hasItem(4181) == false) then
player:addItem(4181);
player:messageSpecial(ITEM_OBTAINED,4181); -- Scroll of instant warp
end
player:setVar("TrialSizeWind_date", 0);
player:addFame(RABAO,30);
player:completeQuest(OUTLANDS,TRIAL_SIZE_TRIAL_BY_WIND);
end
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/creature/npc/base/ithorian_base_male.lua | 3 | 2232 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_creature_npc_base_ithorian_base_male = object_creature_npc_base_shared_ithorian_base_male:new {
}
ObjectTemplates:addTemplate(object_creature_npc_base_ithorian_base_male, "object/creature/npc/base/ithorian_base_male.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/zones/Temenos/mobs/Thunder_Elemental.lua | 2 | 1782 | -----------------------------------
-- Area: Temenos E T
-- NPC: Thunder_Elemental
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
local mobID = mob:getID();
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
switch (mobID): caseof {
-- 100 a 106 inclut (Temenos -Northern Tower )
[16928876] = function (x)
GetNPCByID(16928768+183):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+183):setStatus(dsp.status.NORMAL);
end ,
[16928877] = function (x)
GetNPCByID(16928768+261):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+261):setStatus(dsp.status.NORMAL);
end ,
[16928878] = function (x)
GetNPCByID(16928768+393):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+393):setStatus(dsp.status.NORMAL);
end ,
[16928879] = function (x)
GetNPCByID(16928768+68):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+68):setStatus(dsp.status.NORMAL);
end ,
[16929037] = function (x)
if (IsMobDead(16929038)==false) then
DespawnMob(16929038);
SpawnMob(16929044);
end
end ,
}
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/corellia/meatlump_stooge.lua | 1 | 1905 | meatlump_stooge = Creature:new {
objectName = "@mob/creature_names:meatlump_stooge",
socialGroup = "meatlump",
pvpFaction = "meatlump",
faction = "meatlump",
level = 7,
chanceHit = 0.260000,
damageMin = 55,
damageMax = 65,
baseXp = 187,
baseHAM = 270,
baseHAMmax = 330,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.000000,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK,
diet = HERBIVORE,
templates = {
"object/mobile/dressed_criminal_thug_aqualish_female_01.iff",
"object/mobile/dressed_criminal_thug_aqualish_female_02.iff",
"object/mobile/dressed_criminal_thug_aqualish_male_01.iff",
"object/mobile/dressed_criminal_thug_aqualish_male_02.iff",
"object/mobile/dressed_criminal_thug_human_female_01.iff",
"object/mobile/dressed_criminal_thug_human_female_02.iff",
"object/mobile/dressed_criminal_thug_human_male_01.iff",
"object/mobile/dressed_criminal_thug_human_male_02.iff",
"object/mobile/dressed_criminal_thug_rodian_female_01.iff",
"object/mobile/dressed_criminal_thug_rodian_male_01.iff",
"object/mobile/dressed_criminal_thug_trandoshan_female_01.iff",
"object/mobile/dressed_criminal_thug_trandoshan_male_01.iff",
"object/mobile/dressed_criminal_thug_zabrak_female_01.iff",
"object/mobile/dressed_criminal_thug_zabrak_male_01.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 2900000},
{group = "loot_kit_parts", chance = 1500000},
{group = "color_crystals", chance = 100000},
{group = "tailor_components", chance = 500000},
{group = "meatlump_common", chance = 5000000}
},
lootChance = 2200000
}
},
weapons = {"pirate_weapons_light"},
attacks = merge(brawlernovice,marksmannovice)
}
CreatureTemplates:addCreatureTemplate(meatlump_stooge, "meatlump_stooge")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/dressed_noble_human_male_01.lua | 3 | 2224 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_dressed_noble_human_male_01 = object_mobile_shared_dressed_noble_human_male_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_noble_human_male_01, "object/mobile/dressed_noble_human_male_01.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/building/poi/tatooine_jawa_tradesmen_camp_medium1.lua | 1 | 2284 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_building_poi_tatooine_jawa_tradesmen_camp_medium1 = object_building_poi_shared_tatooine_jawa_tradesmen_camp_medium1:new {
}
ObjectTemplates:addTemplate(object_building_poi_tatooine_jawa_tradesmen_camp_medium1, "object/building/poi/tatooine_jawa_tradesmen_camp_medium1.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/dressed_bth_spynet_pilot_m_02.lua | 3 | 2232 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_dressed_bth_spynet_pilot_m_02 = object_mobile_shared_dressed_bth_spynet_pilot_m_02:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_bth_spynet_pilot_m_02, "object/mobile/dressed_bth_spynet_pilot_m_02.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/spells/aspir.lua | 2 | 1696 | -----------------------------------------
-- Spell: Aspir
-- Drain functions only on skill level!!
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--calculate raw damage (unknown function -> only dark skill though) - using http://www.bluegartr.com/threads/44518-Drain-Calculations
-- also have small constant to account for 0 dark skill
local dmg = 5 + 0.375 * caster:getSkillLevel(dsp.skill.DARK_MAGIC);
--get resist multiplier (1x if no resist)
local params = {};
params.diff = caster:getStat(dsp.mod.INT)-target:getStat(dsp.mod.INT);
params.attribute = dsp.mod.INT;
params.skillType = dsp.skill.DARK_MAGIC;
params.bonus = 1.0;
local resist = applyResistance(caster, target, spell, params);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments
if (dmg < 0) then
dmg = 0
end
dmg = dmg * DARK_POWER;
if (target:isUndead()) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT); -- No effect
return dmg;
end
if (target:getMP() > dmg) then
caster:addMP(dmg);
target:delMP(dmg);
else
dmg = target:getMP();
caster:addMP(dmg);
target:delMP(dmg);
end
return dmg;
end;
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/wearables/robe/robe_jedi_dark_s04.lua | 1 | 3561 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_wearables_robe_robe_jedi_dark_s04 = object_tangible_wearables_robe_shared_robe_jedi_dark_s04:new {
playerRaces = { "object/creature/player/bothan_male.iff",
"object/creature/player/bothan_female.iff",
"object/creature/player/human_male.iff",
"object/creature/player/human_female.iff",
"object/creature/player/ithorian_male.iff",
"object/creature/player/ithorian_female.iff",
"object/creature/player/moncal_male.iff",
"object/creature/player/moncal_female.iff",
"object/creature/player/rodian_male.iff",
"object/creature/player/rodian_female.iff",
"object/creature/player/sullustan_male.iff",
"object/creature/player/sullustan_female.iff",
"object/creature/player/trandoshan_male.iff",
"object/creature/player/trandoshan_female.iff",
"object/creature/player/twilek_male.iff",
"object/creature/player/twilek_female.iff",
"object/creature/player/wookiee_male.iff",
"object/creature/player/wookiee_female.iff",
"object/creature/player/zabrak_male.iff",
"object/creature/player/zabrak_female.iff" },
skillMods = {
{"jedi_force_power_max", 250},
{"jedi_force_power_regen", 10}
},
noTrade = 1,
templateType = ROBEOBJECT,
objectMenuComponent = {"cpp", "RobeObjectMenuComponent"},
skillRequired = "force_rank_dark_rank_08",
attributeListComponent = "RobeObjectAttributeListComponent",
}
ObjectTemplates:addTemplate(object_tangible_wearables_robe_robe_jedi_dark_s04, "object/tangible/wearables/robe/robe_jedi_dark_s04.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/medicine/crafted/medpack_poison_area_action_c.lua | 1 | 3377 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_medicine_crafted_medpack_poison_area_action_c = object_tangible_medicine_crafted_shared_medpack_poison_area_action_c:new {
gameObjectType = 8240,
templateType = DOTPACK,
useCount = 10,
medicineUse = 5,
effectiveness = 100,
duration = 300,
range = 15,
rangeMod = 0.3,
pool = 3,
dotType = POISONED,
potency = 350,
commandToExecute = "/applypoison",
area = 10,
numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 2, 2, 1},
experimentalProperties = {"XX", "XX", "OQ", "PE", "OQ", "UT", "CD", "OQ", "CD", "OQ", "OQ", "PE", "OQ", "PE", "DR", "OQ", "XX"},
experimentalWeights = {1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "exp_effectiveness", "exp_charges", "exp_charges", "exp_effectiveness", "expEaseOfUse", "expEaseOfUse", "exp_effectiveness", "null"},
experimentalSubGroupTitles = {"null", "null", "power", "charges", "range", "area", "skillmodmin", "potency", "duration", "hitpoints"},
experimentalMin = {0, 0, 10, 15, 15, 5, 100, 25, 30, 1000},
experimentalMax = {0, 0, 200, 35, 30, 20, 60, 150, 240, 1000},
experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 4},
}
ObjectTemplates:addTemplate(object_tangible_medicine_crafted_medpack_poison_area_action_c, "object/tangible/medicine/crafted/medpack_poison_area_action_c.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/static/structure/tatooine/objects.lua | 3 | 116041 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_static_structure_tatooine_shared_antenna_tatt_style_1 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_antenna_tatt_style_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_imprv_tato_antenna_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "clientdata/client_shared_antenna_tatt_style_1.cdf",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 1093255506,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_antenna_tatt_style_1, "object/static/structure/tatooine/shared_antenna_tatt_style_1.iff")
object_static_structure_tatooine_shared_antenna_tatt_style_2 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_antenna_tatt_style_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_imprv_tato_antenna_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "clientdata/client_shared_antenna_tatt_style_2.cdf",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 2587781573,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_antenna_tatt_style_2, "object/static/structure/tatooine/shared_antenna_tatt_style_2.iff")
object_static_structure_tatooine_shared_beam_tatooine_overhead_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_beam_tatooine_overhead_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_over_beam_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 4012796711,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_beam_tatooine_overhead_style_01, "object/static/structure/tatooine/shared_beam_tatooine_overhead_style_01.iff")
object_static_structure_tatooine_shared_beam_tatooine_overhead_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_beam_tatooine_overhead_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_over_beam_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 876200880,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_beam_tatooine_overhead_style_02, "object/static/structure/tatooine/shared_beam_tatooine_overhead_style_02.iff")
object_static_structure_tatooine_shared_bridge_tatooine_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_bridge_tatooine_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_bridge_sml_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 1188632964,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_bridge_tatooine_small_style_01, "object/static/structure/tatooine/shared_bridge_tatooine_small_style_01.iff")
object_static_structure_tatooine_shared_bridge_tatooine_small_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_bridge_tatooine_small_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_bridge_sml_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 2647568659,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_bridge_tatooine_small_style_02, "object/static/structure/tatooine/shared_bridge_tatooine_small_style_02.iff")
object_static_structure_tatooine_shared_bridge_tatooine_small_style_03 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_bridge_tatooine_small_style_03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_bridge_sml_s03.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_bridge_tatooine_small_style_03, "object/static/structure/tatooine/shared_bridge_tatooine_small_style_03.iff")
object_static_structure_tatooine_shared_concrete_slab_tatooine_16x8 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_concrete_slab_tatooine_16x8.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_concrete_slab_tatooine_16x8, "object/static/structure/tatooine/shared_concrete_slab_tatooine_16x8.iff")
object_static_structure_tatooine_shared_debris_tatt_crate_1 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_crate_1, "object/static/structure/tatooine/shared_debris_tatt_crate_1.iff")
object_static_structure_tatooine_shared_debris_tatt_crate_metal_1 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_crate_metal_1, "object/static/structure/tatooine/shared_debris_tatt_crate_metal_1.iff")
object_static_structure_tatooine_shared_debris_tatt_drum_dented_1 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_drum_dented_1, "object/static/structure/tatooine/shared_debris_tatt_drum_dented_1.iff")
object_static_structure_tatooine_shared_debris_tatt_drum_storage_1 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_drum_storage_1, "object/static/structure/tatooine/shared_debris_tatt_drum_storage_1.iff")
object_static_structure_tatooine_shared_debris_tatt_drum_storage_2 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_debris_tatt_drum_storage_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_drum_storage_2, "object/static/structure/tatooine/shared_debris_tatt_drum_storage_2.iff")
object_static_structure_tatooine_shared_debris_tatt_pipe_dual_unconnected = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_debris_tatt_pipe_dual_unconnected.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_pipe_dual_unconnected, "object/static/structure/tatooine/shared_debris_tatt_pipe_dual_unconnected.iff")
object_static_structure_tatooine_shared_debris_tatt_pipe_narrow_1 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_pipe_narrow_1, "object/static/structure/tatooine/shared_debris_tatt_pipe_narrow_1.iff")
object_static_structure_tatooine_shared_debris_tatt_pipe_narrow_2 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_debris_tatt_pipe_narrow_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_pipe_narrow_2, "object/static/structure/tatooine/shared_debris_tatt_pipe_narrow_2.iff")
object_static_structure_tatooine_shared_debris_tatt_pipe_widemouth = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_debris_tatt_pipe_widemouth.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_pipe_widemouth, "object/static/structure/tatooine/shared_debris_tatt_pipe_widemouth.iff")
object_static_structure_tatooine_shared_debris_tatt_radar_dish = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_debris_tatt_radar_dish.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientObjectCRC = 509333295,
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_debris_tatt_radar_dish, "object/static/structure/tatooine/shared_debris_tatt_radar_dish.iff")
object_static_structure_tatooine_shared_guild_ball_free_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_guild_ball_free_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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noBuildRadius = 0,
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clientObjectCRC = 4217839607,
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_guild_ball_free_style_01, "object/static/structure/tatooine/shared_guild_ball_free_style_01.iff")
object_static_structure_tatooine_shared_guild_banner_free_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_guild_banner_free_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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noBuildRadius = 0,
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clientObjectCRC = 3370382065,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_guild_banner_free_style_01, "object/static/structure/tatooine/shared_guild_banner_free_style_01.iff")
object_static_structure_tatooine_shared_guild_statue_free_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_guild_statue_free_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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noBuildRadius = 0,
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portalLayoutFilename = "",
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sendToClient = 1,
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clientObjectCRC = 3311933250,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_guild_statue_free_style_01, "object/static/structure/tatooine/shared_guild_statue_free_style_01.iff")
object_static_structure_tatooine_shared_luke_farm_dome = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_luke_farm_dome.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_luke_farm_dome, "object/static/structure/tatooine/shared_luke_farm_dome.iff")
object_static_structure_tatooine_shared_luke_farm_garage = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_luke_farm_garage.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_luke_farm_garage, "object/static/structure/tatooine/shared_luke_farm_garage.iff")
object_static_structure_tatooine_shared_orchard_tatooine_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_orchard_tatooine_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_orchard_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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containerVolumeLimit = 0,
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noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
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portalLayoutFilename = "",
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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totalCellNumber = 0,
clientObjectCRC = 2565487141,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_orchard_tatooine_style_01, "object/static/structure/tatooine/shared_orchard_tatooine_style_01.iff")
object_static_structure_tatooine_shared_orchard_tatooine_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_orchard_tatooine_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_orchard_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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collisionActionFlags = 1,
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lookAtText = "@string_table:orchard",
noBuildRadius = 0,
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clientObjectCRC = 1140691634,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_orchard_tatooine_style_02, "object/static/structure/tatooine/shared_orchard_tatooine_style_02.iff")
object_static_structure_tatooine_shared_palette_tatooine_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_palette_tatooine_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_palette_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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portalLayoutFilename = "",
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clientObjectCRC = 964260108,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_palette_tatooine_style_01, "object/static/structure/tatooine/shared_palette_tatooine_style_01.iff")
object_static_structure_tatooine_shared_pillar_damaged_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_damaged_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_damaged_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
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portalLayoutFilename = "",
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sendToClient = 1,
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totalCellNumber = 0,
clientObjectCRC = 241421707,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_damaged_large_style_01, "object/static/structure/tatooine/shared_pillar_damaged_large_style_01.iff")
object_static_structure_tatooine_shared_pillar_pristine_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_pristine_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
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portalLayoutFilename = "",
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clientObjectCRC = 4292692970,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_pristine_large_style_01, "object/static/structure/tatooine/shared_pillar_pristine_large_style_01.iff")
object_static_structure_tatooine_shared_pillar_pristine_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_pristine_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_sml_s01.apt",
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clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
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portalLayoutFilename = "",
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sendToClient = 1,
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clientObjectCRC = 3757161564,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_pristine_small_style_01, "object/static/structure/tatooine/shared_pillar_pristine_small_style_01.iff")
object_static_structure_tatooine_shared_pillar_pristine_tall_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_pristine_tall_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_s02.apt",
arrangementDescriptorFilename = "",
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clientDataFile = "",
clientGameObjectType = 5,
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portalLayoutFilename = "",
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clientObjectCRC = 3787857912,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_pristine_tall_style_01, "object/static/structure/tatooine/shared_pillar_pristine_tall_style_01.iff")
object_static_structure_tatooine_shared_pillar_ruined_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_ruined_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_ruin_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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portalLayoutFilename = "",
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sendToClient = 1,
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clientObjectCRC = 1598087847,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_ruined_large_style_01, "object/static/structure/tatooine/shared_pillar_ruined_large_style_01.iff")
object_static_structure_tatooine_shared_pillar_ruined_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_ruined_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_pillar_ruin_sml_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
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collisionMaterialBlockFlags = 1,
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locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
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portalLayoutFilename = "",
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sendToClient = 1,
slotDescriptorFilename = "",
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surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 2137789713,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_ruined_small_style_01, "object/static/structure/tatooine/shared_pillar_ruined_small_style_01.iff")
object_static_structure_tatooine_shared_pillar_watto_junkshop = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_pillar_watto_junkshop.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_jnkshp_pillar.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
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collisionMaterialBlockFlags = 1,
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gameObjectType = 5,
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 4197410545,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_pillar_watto_junkshop, "object/static/structure/tatooine/shared_pillar_watto_junkshop.iff")
object_static_structure_tatooine_shared_planter_hanging_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_planter_hanging_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_planter_hanging_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
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collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 965371099,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_planter_hanging_style_01, "object/static/structure/tatooine/shared_planter_hanging_style_01.iff")
object_static_structure_tatooine_shared_planter_window_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_planter_window_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_planter_window_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 3602181980,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_planter_window_style_01, "object/static/structure/tatooine/shared_planter_window_style_01.iff")
object_static_structure_tatooine_shared_shed_junkshop_watto = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_shed_junkshop_watto.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_jnkshp_bldg.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:shed_junkshop_watto",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:shed_junkshop_watto",
noBuildRadius = 0,
objectName = "@string_table:shed_junkshop_watto",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 3540340474,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_shed_junkshop_watto, "object/static/structure/tatooine/shared_shed_junkshop_watto.iff")
object_static_structure_tatooine_shared_skeleton_greater_krayt_head = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_greater_krayt_head.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_grtr_krayt_head_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 2360757218,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_greater_krayt_head, "object/static/structure/tatooine/shared_skeleton_greater_krayt_head.iff")
object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_large = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_grtr_krayt_spine_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
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containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 1968966439,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_large, "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_large.iff")
object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_medium = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_medium.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_grtr_krayt_spine_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
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gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
portalLayoutFilename = "",
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surfaceType = 1,
totalCellNumber = 0,
clientObjectCRC = 3765108574,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_medium, "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_medium.iff")
object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_small = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_greater_krayt_spine_small, "object/static/structure/tatooine/shared_skeleton_greater_krayt_spine_small.iff")
object_static_structure_tatooine_shared_skeleton_krayt_arm_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_arm_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_arm_style_01, "object/static/structure/tatooine/shared_skeleton_krayt_arm_style_01.iff")
object_static_structure_tatooine_shared_skeleton_krayt_arm_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_arm_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_arm_style_02, "object/static/structure/tatooine/shared_skeleton_krayt_arm_style_02.iff")
object_static_structure_tatooine_shared_skeleton_krayt_foot = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_foot.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_foot, "object/static/structure/tatooine/shared_skeleton_krayt_foot.iff")
object_static_structure_tatooine_shared_skeleton_krayt_head_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_head_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_krayt_head_s01.apt",
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clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_head_style_01, "object/static/structure/tatooine/shared_skeleton_krayt_head_style_01.iff")
object_static_structure_tatooine_shared_skeleton_krayt_head_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_head_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_head_style_02, "object/static/structure/tatooine/shared_skeleton_krayt_head_style_02.iff")
object_static_structure_tatooine_shared_skeleton_krayt_leg_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_leg_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_leg_style_01, "object/static/structure/tatooine/shared_skeleton_krayt_leg_style_01.iff")
object_static_structure_tatooine_shared_skeleton_krayt_leg_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_leg_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
clientGameObjectType = 5,
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_leg_style_02, "object/static/structure/tatooine/shared_skeleton_krayt_leg_style_02.iff")
object_static_structure_tatooine_shared_skeleton_krayt_ribcage = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_ribcage.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_krayt_ribcage.apt",
arrangementDescriptorFilename = "",
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clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_ribcage, "object/static/structure/tatooine/shared_skeleton_krayt_ribcage.iff")
object_static_structure_tatooine_shared_skeleton_krayt_tail = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_skeleton_krayt_tail.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_tato_skel_krayt_tail.apt",
arrangementDescriptorFilename = "",
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clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_skeleton_krayt_tail, "object/static/structure/tatooine/shared_skeleton_krayt_tail.iff")
object_static_structure_tatooine_shared_stair_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_stair_tatooine_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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clientDataFile = "",
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clientObjectCRC = 1322132974,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_stair_tatooine_large_style_01, "object/static/structure/tatooine/shared_stair_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_stair_tatooine_large_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_stair_tatooine_large_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
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clientObjectCRC = 2514062713,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_stair_tatooine_large_style_02, "object/static/structure/tatooine/shared_stair_tatooine_large_style_02.iff")
object_static_structure_tatooine_shared_stair_tatooine_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_stair_tatooine_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
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clientObjectCRC = 1860358744,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_stair_tatooine_small_style_01, "object/static/structure/tatooine/shared_stair_tatooine_small_style_01.iff")
object_static_structure_tatooine_shared_stair_tatooine_small_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_stair_tatooine_small_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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clientObjectCRC = 3052763855,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_stair_tatooine_small_style_02, "object/static/structure/tatooine/shared_stair_tatooine_small_style_02.iff")
object_static_structure_tatooine_shared_stone_hovel_tatooine_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_stone_hovel_tatooine_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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clientDataFile = "",
clientGameObjectType = 5,
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clientObjectCRC = 3200019712,
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}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_stone_hovel_tatooine_style_01, "object/static/structure/tatooine/shared_stone_hovel_tatooine_style_01.iff")
object_static_structure_tatooine_shared_streetsign_upright_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_streetsign_upright_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
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noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
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portalLayoutFilename = "",
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clientObjectCRC = 1684082876,
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]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_streetsign_upright_style_01, "object/static/structure/tatooine/shared_streetsign_upright_style_01.iff")
object_static_structure_tatooine_shared_streetsign_wall_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_streetsign_wall_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_streetsign_wall_style_01, "object/static/structure/tatooine/shared_streetsign_wall_style_01.iff")
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_tato_imprv_bannerpole_s01, "object/static/structure/tatooine/shared_tato_imprv_bannerpole_s01.iff")
object_static_structure_tatooine_shared_tato_imprv_flagpole_s01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_tato_imprv_flagpole_s01, "object/static/structure/tatooine/shared_tato_imprv_flagpole_s01.iff")
object_static_structure_tatooine_shared_tent_house_tatooine_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_tent_house_tatooine_style_01, "object/static/structure/tatooine/shared_tent_house_tatooine_style_01.iff")
object_static_structure_tatooine_shared_wall_archway_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_archway_tatooine_large_style_01, "object/static/structure/tatooine/shared_wall_archway_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_wall_archway_tatooine_wide_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_archway_tatooine_wide_style_01, "object/static/structure/tatooine/shared_wall_archway_tatooine_wide_style_01.iff")
object_static_structure_tatooine_shared_wall_cleft_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_cleft_tatooine_large_style_01, "object/static/structure/tatooine/shared_wall_cleft_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_wall_damaged_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_damaged_tatooine_large_style_01, "object/static/structure/tatooine/shared_wall_damaged_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_wall_gate_tatooine_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_gate_tatooine_style_01, "object/static/structure/tatooine/shared_wall_gate_tatooine_style_01.iff")
object_static_structure_tatooine_shared_wall_gate_tatooine_style_02 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_gate_tatooine_style_02, "object/static/structure/tatooine/shared_wall_gate_tatooine_style_02.iff")
object_static_structure_tatooine_shared_wall_gate_tatooine_style_03 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_gate_tatooine_style_03, "object/static/structure/tatooine/shared_wall_gate_tatooine_style_03.iff")
object_static_structure_tatooine_shared_wall_gate_tatooine_wide_style_01 = SharedStaticObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_gate_tatooine_wide_style_01, "object/static/structure/tatooine/shared_wall_gate_tatooine_wide_style_01.iff")
object_static_structure_tatooine_shared_wall_junkshop_watto = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_junkshop_watto.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_junkshop_watto, "object/static/structure/tatooine/shared_wall_junkshop_watto.iff")
object_static_structure_tatooine_shared_wall_pristine_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_pristine_tatooine_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_pristine_tatooine_large_style_01, "object/static/structure/tatooine/shared_wall_pristine_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_wall_pristine_tatooine_large_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_pristine_tatooine_large_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_pristine_tatooine_large_style_02, "object/static/structure/tatooine/shared_wall_pristine_tatooine_large_style_02.iff")
object_static_structure_tatooine_shared_wall_pristine_tatooine_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_pristine_tatooine_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_pristine_tatooine_small_style_01, "object/static/structure/tatooine/shared_wall_pristine_tatooine_small_style_01.iff")
object_static_structure_tatooine_shared_wall_pristine_tatooine_tall_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_pristine_tatooine_tall_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 1229804318,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_pristine_tatooine_tall_style_01, "object/static/structure/tatooine/shared_wall_pristine_tatooine_tall_style_01.iff")
object_static_structure_tatooine_shared_wall_ruined_tatooine_large_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_ruined_tatooine_large_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_wall_ruin_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 3589895396,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_ruined_tatooine_large_style_01, "object/static/structure/tatooine/shared_wall_ruined_tatooine_large_style_01.iff")
object_static_structure_tatooine_shared_wall_ruined_tatooine_large_style_02 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_ruined_tatooine_large_style_02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_wall_ruin_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 250535027,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_ruined_tatooine_large_style_02, "object/static/structure/tatooine/shared_wall_ruined_tatooine_large_style_02.iff")
object_static_structure_tatooine_shared_wall_ruined_tatooine_small_style_01 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/structure/tatooine/shared_wall_ruined_tatooine_small_style_01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_imprv_wall_sml_ruin_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 5,
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 5,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
surfaceType = 2,
totalCellNumber = 0,
clientObjectCRC = 4124410706,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/static/base/shared_static_base.iff", "object/static/structure/base/shared_static_structure_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_static_structure_tatooine_shared_wall_ruined_tatooine_small_style_01, "object/static/structure/tatooine/shared_wall_ruined_tatooine_small_style_01.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/weaponskills/last_stand.lua | 2 | 1864 | -----------------------------------
-- Last Stand
-- Skill Level: 357
-- Description: Attacks once or twice, depending on remaining ammunition. Damage dealt varies with TP.
-- If the first shot of the weapon skill does enough damage to defeat the target, the second shot will not be used.
-- To obtain Last Stand, the quest Martial Mastery must be completed.
-- This Weapon Skill's first hit fTP is duplicated for all additional hits.
-- Aligned with the Flame Gorget, Light Gorget & Aqua Gorget.
-- Properties
-- Element: N/A
-- Skillchain Properties: Fusion/Reverberation
-- Modifiers: AGI:100%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 2.0 2.125 2.25
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 2;
params.ftp100 = 2; params.ftp200 = 2.125; params.ftp300 = 2.25;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0;
params.agi_wsc = 0.85 + (player:getMerit(dsp.merit.LAST_STAND) / 100); params.int_wsc = 0.0; params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
params.multiHitfTP = true
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp200 = 3; params.ftp300 = 4;
params.agi_wsc = 0.7 + (player:getMerit(dsp.merit.LAST_STAND) / 100);
end
local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary, action);
return tpHits, extraHits, criticalHit, damage;
end;
| gpl-3.0 |
russakkyo/GitHub | src/scripts/lua/Lua/0Misc/0LCF_Includes/LCF_Gameobject.lua | 18 | 2928 | --[[
* ArcEmu MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
* Copyright (C) 2008-2010 <http://www.ArcEmu.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*]]
local GAMEOBJECT = LCF.GOMethods
assert(GAMEOBJECT)
function GAMEOBJECT:SetUnclickable()
self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
end
function GAMEOBJECT:SetClickable()
self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x0)
end
function GAMEOBJECT:IsUnclickable()
local flags = self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
if(bit_and(flags,0x1) ) then
return true
end
return false
end
function GAMEOBJECT:IsClickable()
local flags = self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
if(bit_and(flags,0x1) == 0 or bit_and(flags, 0x2) ~= 0) then
return true
end
return false
end
function GAMEOBJECT:Respawn()
self:SetPosition(self:GetX(),self:GetY(),self:GetZ(),self:GetO())
end
function GAMEOBJECT:Close()
self:SetByte(LCF.GAMEOBJECT_BYTES_1,0,1)
end
function GAMEOBJECT:IsOpen()
return (self:GetByte(LCF.GAMEOBJECT_BYTES_1,0) == 0)
end
function GAMEOBJECT:IsClosed()
return (self:GetByte(LCF.GAMEOBJECT_BYTES_1,0) == 1)
end
function GAMEOBJECT:Open()
self:SetByte(LCF.GAMEOBJECT_BYTES_1,0,0)
end
function GAMEOBJECT:RegisterLuaEvent(func,delay,repeats,...)
self:RegisterEvent(LCF:CreateClosure(func,self,unpack(arg)),delay,repeats)
end
function GAMEOBJECT:SetCreator(creator)
local guid = creator:GetGUID()
self:SetUInt64Value(LCF.OBJECT_FIELD_CREATED_BY,guid)
end
function GAMEOBJECT:GetLocalCreature(entry)
local x,y,z = self:GetLocation()
local crc = self:GetCreatureNearestCoords(x,y,z,entry)
return crc
end
function GAMEOBJECT:GetLocalGameObject(entry)
local x,y,z = self:GetLocation()
local go = self:GetGameObjectNearestCoords(x,y,z,entry)
return go
end
function GAMEOBJECT:SpawnLocalCreature(entry,faction,duration)
local x,y,z,o = self:GetLocation()
self:SpawnCreature(entry,x,y,z,o,faction,duration)
end
function GAMEOBJECT:SpawnLocalGameObject(entry,duration)
local x,y,z,o = self:GetLocation()
self:SpawnGameObject(entry,x,y,z,o,duration)
end
function GAMEOBJECT:GetCreator()
local creator_guid = self:GetUInt64Value(LCF.UNIT_FIELD_CREATEDBY)
if(creator_guid == nil) then
creator_guid = self:GetUInt64Value(LCF.UNIT_FIELD_SUMMONEDBY)
end
return self:GetObject(creator_guid)
end | agpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/rori/rorgungan_boss.lua | 1 | 1124 | rorgungan_boss = Creature:new {
objectName = "@mob/creature_names:rorgungan_boss",
socialGroup = "rorgungan",
pvpFaction = "rorgungan",
faction = "rorgungan",
level = 22,
chanceHit = 0.330000,
damageMin = 190,
damageMax = 200,
baseXp = 2006,
baseHAM = 5000,
baseHAMmax = 6100,
armor = 0,
resists = {25,25,0,-1,30,0,-1,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.000000,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + HERD,
diet = HERBIVORE,
templates = {"object/mobile/gungan_s03_male.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 5500000},
{group = "gungan_common", chance = 2000000},
{group = "tailor_components", chance = 500000},
{group = "loot_kit_parts", chance = 1500000},
{group = "color_crystals", chance = 250000},
{group = "crystals_poor", chance = 250000}
},
lootChance = 3200000
}
},
weapons = {},
attacks = merge(brawlernovice,marksmannovice)
}
CreatureTemplates:addCreatureTemplate(rorgungan_boss, "rorgungan_boss")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/ship/player/player_blacksun_light_s01.lua | 3 | 2236 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_ship_player_player_blacksun_light_s01 = object_ship_player_shared_player_blacksun_light_s01:new {
}
ObjectTemplates:addTemplate(object_ship_player_player_blacksun_light_s01, "object/ship/player/player_blacksun_light_s01.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/lair/laa/serverobjects.lua | 3 | 2151 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--Children folder includes
-- Server Objects
includeFile("tangible/lair/laa/lair_laa.lua")
includeFile("tangible/lair/laa/lair_laa_underwater.lua")
| lgpl-3.0 |
eraffxi/darkstar | scripts/zones/Port_San_dOria/npcs/Answald.lua | 2 | 1169 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Answald
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/quests");
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeAnswald") == 0) then
player:messageSpecial(ANSWALD_DIALOG);
player:messageSpecial(FLYER_ACCEPTED);
player:tradeComplete();
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradeAnswald",1);
player:messageSpecial(FLYERS_HANDED, 17 - player:getVar("FFR"));
elseif (player:getVar("tradeAnswald") ==1) then
player:messageSpecial(FLYER_ALREADY);
end
end
end;
function onTrigger(player,npc)
player:startEvent(584);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
Whit3Tig3R/telegrambot2 | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
kidaa/Awakening-Core3 | bin/scripts/object/draft_schematic/item/component/serverobjects.lua | 3 | 2528 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--Children folder includes
-- Server Objects
includeFile("draft_schematic/item/component/item_electronic_control_unit.lua")
includeFile("draft_schematic/item/component/item_electronic_energy_distributor.lua")
includeFile("draft_schematic/item/component/item_electronic_power_conditioner.lua")
includeFile("draft_schematic/item/component/item_electronics_gp_module.lua")
includeFile("draft_schematic/item/component/item_electronics_memory_module.lua")
includeFile("draft_schematic/item/component/item_micro_sensor_suite.lua")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/space/special_loot/objects.lua | 3 | 19412 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_space_special_loot_shared_encoded_document = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_encoded_document.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:encoded_document",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:encoded_document",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1384769825,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_encoded_document, "object/tangible/space/special_loot/shared_encoded_document.iff")
object_tangible_space_special_loot_shared_firespray_schematic = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_tool_engineering_analysis_board.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_item_ingredients_d:firespray_schematic",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@craft_item_ingredients_n:firespray_schematic",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3265273647,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic, "object/tangible/space/special_loot/shared_firespray_schematic.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part1",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3529502508,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part1, "object/tangible/space/special_loot/shared_firespray_schematic_part1.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part2",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 155731899,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part2, "object/tangible/space/special_loot/shared_firespray_schematic_part2.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part3",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1078272054,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part3, "object/tangible/space/special_loot/shared_firespray_schematic_part3.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part4 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part4.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part4",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3148221218,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part4, "object/tangible/space/special_loot/shared_firespray_schematic_part4.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part5",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4071320751,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part5, "object/tangible/space/special_loot/shared_firespray_schematic_part5.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part6",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 700236856,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part6, "object/tangible/space/special_loot/shared_firespray_schematic_part6.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part7",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1622254517,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part7, "object/tangible/space/special_loot/shared_firespray_schematic_part7.iff")
object_tangible_space_special_loot_shared_firespray_schematic_part8 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/space/special_loot/shared_firespray_schematic_part8.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/eqp_data_disk.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space_item_d:firespray_schematic_part",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space_item_n:firespray_schematic_part8",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3669725095,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_space_special_loot_shared_firespray_schematic_part8, "object/tangible/space/special_loot/shared_firespray_schematic_part8.iff")
| lgpl-3.0 |
isdom/kong | kong/plugins/hmac-auth/api.lua | 5 | 1529 | local crud = require "kong.api.crud_helpers"
return{
["/consumers/:username_or_id/hmac-auth/"] = {
before = function(self, dao_factory, helpers)
crud.find_consumer_by_username_or_id(self, dao_factory, helpers)
self.params.consumer_id = self.consumer.id
end,
GET = function(self, dao_factory, helpers)
crud.paginated_set(self, dao_factory.hmacauth_credentials)
end,
PUT = function(self, dao_factory)
crud.put(self.params, dao_factory.hmacauth_credentials)
end,
POST = function(self, dao_factory)
crud.post(self.params, dao_factory.hmacauth_credentials)
end
},
["/consumers/:username_or_id/hmac-auth/:id"] = {
before = function(self, dao_factory, helpers)
crud.find_consumer_by_username_or_id(self, dao_factory, helpers)
self.params.consumer_id = self.consumer.id
local data, err = dao_factory.hmacauth_credentials:find_by_keys({ id = self.params.id })
if err then
return helpers.yield_error(err)
end
self.credential = data[1]
if not self.credential then
return helpers.responses.send_HTTP_NOT_FOUND()
end
end,
GET = function(self, dao_factory, helpers)
return helpers.responses.send_HTTP_OK(self.credential)
end,
PATCH = function(self, dao_factory)
crud.patch(self.params, self.credential, dao_factory.hmacauth_credentials)
end,
DELETE = function(self, dao_factory)
crud.delete(self.credential, dao_factory.hmacauth_credentials)
end
}
}
| apache-2.0 |
kidaa/Awakening-Core3 | bin/scripts/object/soundobject/soundobject_cantina_small.lua | 3 | 2236 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_soundobject_soundobject_cantina_small = object_soundobject_shared_soundobject_cantina_small:new {
}
ObjectTemplates:addTemplate(object_soundobject_soundobject_cantina_small, "object/soundobject/soundobject_cantina_small.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/dressed_spice_collective_miner_human_female_01.lua | 3 | 2300 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_dressed_spice_collective_miner_human_female_01 = object_mobile_shared_dressed_spice_collective_miner_human_female_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_spice_collective_miner_human_female_01, "object/mobile/dressed_spice_collective_miner_human_female_01.iff")
| lgpl-3.0 |
NezzKryptic/Wire | lua/wire/gates/string.lua | 5 | 9975 | --[[
String gates ! :P
]]
local MAX_LEN = 1024*1024 -- max string length of 1MB
GateActions("String")
GateActions["string_ceq"] = {
name = "Equal",
inputs = { "A" , "B" },
inputtypes = { "STRING" , "STRING" },
output = function(gate, A, B)
if A == B then return 1 else return 0 end
end,
label = function(Out, A, B)
return string.format ("(%s == %s) = %d", A, B, Out)
end
}
GateActions["string_cineq"] = {
name = "Inequal",
inputs = { "A" , "B" },
inputtypes = { "STRING" , "STRING" },
output = function(gate, A, B)
if A ~= B then return 1 else return 0 end
end,
label = function(Out, A, B)
return string.format ("(%s != %s) = %d", A, B, Out)
end
}
GateActions["string_index"] = {
name = "Index",
inputs = { "A" , "Index" },
inputtypes = { "STRING" , "NORMAL" },
outputtypes = { "STRING" },
output = function(gate, A, B)
if !A then A = "" end
if !B then B = 0 end
return string.sub(A,B,B)
end,
label = function(Out, A, B)
return string.format ("index(%s , %s) = %q", A, B, Out)
end
}
GateActions["string_length"] = {
name = "Length",
inputs = { "A" },
inputtypes = { "STRING" },
output = function(gate, A)
if !A then A = "" end
return #A
end,
label = function(Out, A)
return string.format ("length(%s) = %d", A, Out)
end
}
GateActions["string_upper"] = {
name = "Uppercase",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = "" end
return string.upper(A)
end,
label = function(Out, A)
return string.format ("upper(%s) = %q", A, Out)
end
}
GateActions["string_lower"] = {
name = "Lowercase",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = "" end
return string.lower(A)
end,
label = function(Out, A)
return string.format ("lower(%s) = %q", A, Out)
end
}
GateActions["string_sub"] = {
name = "Substring",
inputs = { "A" , "Start" , "End" },
inputtypes = { "STRING" , "NORMAL" , "NORMAL" },
outputtypes = { "STRING" },
output = function(gate, A, B, C)
if !A then A = "" end
if !B then B = 1 end -- defaults to start of string
if !C then C = -1 end -- defaults to end of string
return string.sub(A,B,C)
end,
label = function(Out, A, B, C)
return string.format ("%s:sub(%s , %s) = %q", A, B, C, Out)
end
}
GateActions["string_explode"] = {
name = "Explode",
inputs = { "A" , "Separator" },
inputtypes = { "STRING" , "STRING" },
outputtypes = { "ARRAY" },
output = function(gate, A, B)
if !A then A = "" end
if !B then B = "" end
return string.Explode(B,A)
end,
label = function(Out, A, B)
return string.format ("explode(%s , %s)", A, B)
end
}
GateActions["string_find"] = {
name = "Find",
inputs = { "A", "B", "StartIndex" },
inputtypes = { "STRING", "STRING" },
outputtypes = { "NORMAL" },
outputs = { "Out" },
output = function(gate, A, B, StartIndex)
local r,_ = string.find(A,B,StartIndex,true)
return r or 0
end,
label = function(Out, A, B)
if istable(Out) then Out = Out.Out end
return string.format ("find(%s , %s) = %d", A, B, Out)
end
}
GateActions["string_concat"] = {
name = "Concatenate",
inputs = { "A" , "B" , "C" , "D" , "E" , "F" , "G" , "H" },
inputtypes = { "STRING" , "STRING" , "STRING" , "STRING" , "STRING" , "STRING" , "STRING" , "STRING" },
outputtypes = { "STRING" },
output = function(gate, A, B, C, D, E, F, G, H)
if (A and #A or 0)
+ (B and #B or 0)
+ (C and #C or 0)
+ (D and #D or 0)
+ (E and #E or 0)
+ (F and #F or 0)
+ (G and #G or 0)
+ (H and #H or 0) > MAX_LEN
then
return false
end
local T = {A,B,C,D,E,F,G,H}
return table.concat(T)
end,
label = function(Out)
return string.format ("concat = %q", Out)
end
}
GateActions["string_trim"] = {
name = "Trim",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = "" end
return string.Trim(A)
end,
label = function(Out, A)
return string.format ("trim(%s) = %q", A, Out)
end
}
GateActions["string_replace"] = {
name = "Replace",
inputs = { "String" , "ToBeReplaced" , "Replacer" },
inputtypes = { "STRING" , "STRING" , "STRING" },
outputtypes = { "STRING" },
output = function(gate, A, B, C)
if !A then A = "" end
if !B then B = "" end
if !C then C = "" end
return string.gsub(A,B,C)
end,
label = function(Out, A, B, C)
return string.format ("%s:replace(%s , %s) = %q", A, B, C, Out)
end
}
GateActions["string_reverse"] = {
name = "Reverse",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = "" end
return string.reverse(A)
end,
label = function(Out, A)
return string.format ("reverse(%s) = %q", A, Out)
end
}
GateActions["string_tonum"] = {
name = "To Number",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "NORMAL" },
output = function(gate, A)
if !A then A = "" end
return tonumber(A)
end,
label = function(Out, A)
return string.format ("tonumber(%s) = %d", A, Out)
end
}
GateActions["string_tostr"] = {
name = "Number to String",
inputs = { "A" },
inputtypes = { "NORMAL" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = 0 end
return tostring(A)
end,
label = function(Out, A)
return string.format ("tostring(%s) = %q", A, Out)
end
}
GateActions["string_tobyte"] = {
name = "To Byte",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "NORMAL" },
output = function(gate, A)
if !A then A = "" end
return string.byte(A)
end,
label = function(Out, A)
return string.format ("tobyte(%s) = %d", A, Out)
end
}
GateActions["string_tochar"] = {
name = "To Character",
inputs = { "A" },
inputtypes = { "NORMAL" },
outputtypes = { "STRING" },
output = function(gate, A)
if !A then A = 0 end
return string.char(A)
end,
label = function(Out, A)
return string.format ("tochar(%s) = %q", A, Out)
end
}
GateActions["string_repeat"] = {
name = "Repeat",
inputs = { "A" , "Num"},
inputtypes = { "STRING" , "NORMAL" },
outputtypes = { "STRING" },
output = function(gate, A, B)
if !A then A = "" end
if !B or B<1 then B = 1 end
if B * #A > MAX_LEN then return false end
return string.rep(A,B)
end,
label = function(Out, A)
return string.format ("repeat(%s) = %q", A, Out)
end
}
GateActions["string_ident"] = {
name = "Identity",
inputs = { "A" },
inputtypes = { "STRING" },
outputtypes = { "STRING" },
output = function(gate, A )
return A
end,
label = function(Out, A)
return string.format ("%s = %s", A, Out)
end
}
GateActions["string_select"] = {
name = "Select",
inputs = { "Choice", "A", "B", "C", "D", "E", "F", "G", "H" },
inputtypes = { "NORMAL", "STRING", "STRING", "STRING", "STRING", "STRING", "STRING", "STRING", "STRING" },
outputtypes = { "STRING" },
output = function(gate, Choice, ...)
return ({...})[math.Clamp(Choice,1,8)]
end,
label = function(Out, Choice)
return string.format ("select(%s) = %s", Choice, Out)
end
}
GateActions["string_to_memory"] = {
name = "String => Memory",
inputs = { "A" },
inputtypes = { "STRING" },
outputs = { "Memory" },
reset = function(gate)
gate.stringQueued = false
gate.stringChanged = false
gate.currentString = ""
end,
output = function(gate, A)
if (A ~= gate.currentString) then
if (not gate.stringChanged) then
gate.stringChanged = true
gate.currentString = A
gate.stringQueued = false
else
gate.stringQueued = true
end
end
return gate.Outputs["Memory"].Value --This will prevent Wire_TriggerOutput from changing anything
end,
ReadCell = function(self, gate, Address)
if (Address == 0) then --Clk
if (gate.stringChanged) then return 1 else return 0 end
elseif (Address == 1) then --String length
return #(gate.currentString)
else --Return string bytes
local index = Address - 1
if (index > #(gate.currentString)) then -- Check whether requested address is outside the string
return 0
else
return string.byte(gate.currentString, index)
end
end
end,
WriteCell = function(self, gate, Address, value)
if (Address == 0) and (value == 0) then --String got accepted
gate.stringChanged = false
if gate.stringQueued then --Get queued string
gate.stringQueued = false
gate.currentString = gate.Inputs["A"].Value
gate.stringChanged = true
end
return true
else
return false
end
end
}
GateActions["string_from_memory"] = {
name = "Memory => String",
inputs = {},
outputs = { "Out", "Memory" },
outputtypes = { "STRING", "NORMAL" },
reset = function(gate) --initialize the gate
gate.memory = {}
gate.stringLength = 0
gate.currentString = ""
gate.ready = true
end,
output = function(gate)
return gate.currentString, gate.Outputs["Memory"].Value
end,
ReadCell = function(self, gate, address)
if (address == 0) then
return 0
elseif (address == 1) then
return gate.stringLength
else
return gate.memory[address-1] or 0 -- "or 0" to prevent it from returning nil if index is outside the array
end
end,
WriteCell = function(self, gate, address, value)
if (value >= 0) then
if (address == 0) and (value == 1) then -- Clk has been set
local maxIndex = gate.stringLength
for i=1,gate.stringLength,1 do
if not gate.memory[i] then
maxIndex = i-1
break
end
end
gate.currentString = string.char(unpack(gate.memory, 1, maxIndex))
gate:CalcOutput()
return true
elseif (address == 1) then -- Set string length
gate.stringLength = math.floor(value)
return true
elseif (address > 1) then -- Set memory cell
gate.memory[address-1] = math.floor(value)
return true
end
end
return false; -- if (value < 0) or ((address == 0) and (value != 1))
end
}
GateActions()
| apache-2.0 |
eraffxi/darkstar | scripts/zones/Port_Bastok/npcs/Ensetsu.lua | 2 | 2876 | -----------------------------------
-- Area: Port Bastok
-- NPC: Ensetsu
-- Finish Quest: Ayame and Kaede
-- Involved in Quest: 20 in Pirate Years, I'll Take the Big Box
-- !pos 33 -6 67 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Bastok/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/status");
require("scripts/globals/titles");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
AyameAndKaede = player:getQuestStatus(BASTOK,AYAME_AND_KAEDE);
if (AyameAndKaede == QUEST_ACCEPTED) then
questStatus = player:getVar("AyameAndKaede_Event")
if ((questStatus == 1 or questStatus == 2) and player:hasKeyItem(dsp.ki.STRANGELY_SHAPED_CORAL) == false) then
player:startEvent(242);
elseif (questStatus == 2 and player:hasKeyItem(dsp.ki.STRANGELY_SHAPED_CORAL) == true) then
player:startEvent(245);
elseif (questStatus == 3) then
player:startEvent(243);
elseif (player:hasKeyItem(dsp.ki.SEALED_DAGGER)) then
player:startEvent(246,dsp.ki.SEALED_DAGGER);
else
player:startEvent(27);
end
elseif (AyameAndKaede == QUEST_COMPLETED and player:getQuestStatus(OUTLANDS,TWENTY_IN_PIRATE_YEARS) == QUEST_AVAILABLE) then
player:startEvent(247);
elseif (player:getVar("twentyInPirateYearsCS") == 2) then
player:startEvent(262);
elseif (player:getVar("twentyInPirateYearsCS") == 4) then
player:startEvent(263);
elseif (player:getQuestStatus(OUTLANDS,I_LL_TAKE_THE_BIG_BOX) == QUEST_ACCEPTED and player:getVar("illTakeTheBigBoxCS") == 0) then
player:startEvent(264);
elseif (player:getVar("illTakeTheBigBoxCS") == 1) then
player:startEvent(265);
else
player:startEvent(27);
end
end;
-- 27 0x00f0 242 243 245 246 247 262 263 264 265 0x0105
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 242) then
player:setVar("AyameAndKaede_Event", 2);
elseif (csid == 245) then
player:setVar("AyameAndKaede_Event", 3);
elseif (csid == 246) then
player:delKeyItem(dsp.ki.SEALED_DAGGER);
player:addTitle(dsp.title.SHADOW_WALKER);
player:unlockJob(dsp.job.NIN);
player:messageSpecial(UNLOCK_NINJA);
player:setVar("AyameAndKaede_Event", 0);
player:addFame(BASTOK, 30);
player:completeQuest(BASTOK,AYAME_AND_KAEDE);
elseif (csid == 262) then
player:setVar("twentyInPirateYearsCS",3);
elseif (csid == 264) then
player:setVar("illTakeTheBigBoxCS",1);
end
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/commands/healthShot2.lua | 1 | 2678 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
HealthShot2Command = {
name = "healthshot2",
damageMultiplier = 3.0,
speedMultiplier = 2.0,
healthCostMultiplier = 0.5,
actionCostMultiplier = 1.0,
mindCostMultiplier = 0.5,
accuracyBonus = 50,
poolsToDamage = HEALTH_ATTRIBUTE,
animationCRC = hashCode("fire_1_special_single_light"),
combatSpam = "sapblast",
stateEffects = {
StateEffect(
HEALTHDEGRADE_EFFECT,
{},
{},
{},
100,
100,
30
)
},
dotEffects = {
DotEffect(
BLEEDING,
{ "resistance_bleeding", "bleed_resist" },
HEALTH,
true,
125,
100,
60,
60
)
},
range = -1
}
AddCommand(HealthShot2Command)
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/pigmy_pugoriss.lua | 3 | 2172 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_pigmy_pugoriss = object_mobile_shared_pigmy_pugoriss:new {
}
ObjectTemplates:addTemplate(object_mobile_pigmy_pugoriss, "object/mobile/pigmy_pugoriss.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/screenplays/caves/talus_giant_fynock_cave.lua | 1 | 9173 | TalusGiantFynockCaveScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "TalusGiantFynockCaveScreenPlay",
lootContainers = {
7955671,
7955670,
7955663,
7955708,
7955728,
7955686
},
lootLevel = 25,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 160000},
{group = "junk", chance = 8240000},
{group = "melee_weapons", chance = 1000000},
{group = "clothing_attachments", chance = 300000},
{group = "armor_attachments", chance = 300000}
},
lootChance = 8000000
}
},
lootContainerRespawn = 1800
}
registerScreenPlay("TalusGiantFynockCaveScreenPlay", true)
function TalusGiantFynockCaveScreenPlay:start()
if (isZoneEnabled("talus")) then
self:spawnMobiles()
self:initializeLootContainers()
end
end
function TalusGiantFynockCaveScreenPlay:spawnMobiles()
spawnMobile("talus", "fearful_fynock_youth", 300, 1550.4, 43.9, -912.0, -55, 0)
spawnMobile("talus", "fearful_fynock_youth", 300, 1551.5, 43.2, -904.0, -150, 0)
spawnMobile("talus", "fearful_fynock_youth", 300, 1543.8, 43.6, -907.4, 98, 0)
spawnMobile("talus", "fearful_fynock_youth", 300, 1536.4, 40.4, -841.2, -32, 0)
spawnMobile("talus", "fearful_fynock_youth", 300, 1527.7, 40.3, -839.5, 66, 0)
spawnMobile("talus", "fearful_fynock_youth", 300, 1531.4, 40.0, -828.7, 152, 0)
spawnMobile("talus", "clipped_fynock", 300, 1538.9, 42.5, -870.0, 24, 0)
spawnMobile("talus", "clipped_fynock", 300, 1536.4, 42.3, -859.0, 124, 0)
spawnMobile("talus", "fynock", 300, 1548.6, 42.7, -867.7, -55, 0)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 1570.4, 44.6, -868.4, -87, 0)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 9.1, -7.9, -9.4, -51, 5625516)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 11.7, -15.5, -27.6, -55, 5625517)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -10.3, -22.8, -27.5, -4, 5625517)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -8.2, -32.3, -59.3, -2, 5625518)
spawnMobile("talus", "clipped_fynock", 300, 13.2, -32.2, -78.2, -117, 5625518)
spawnMobile("talus", "clipped_fynock", 300, 9.9, -32.5, -76.1, -3, 5625518)
spawnMobile("talus", "clipped_fynock", 300, 13.2, -32.2, -78.2, -117, 5625518)
spawnMobile("talus", "fynock", 300, 9.0, -32.7, -72.0, 9, 5625518)
spawnMobile("talus", "fynock", 300, 17.9, -32.9, -72.3, -125, 5625518)
spawnMobile("talus", "fynock", 300, 46.6, -38.8, -51.1, -166, 5625519)
spawnMobile("talus", "fynock", 300, 49.9, -38.9, -57.2, -145, 5625519)
spawnMobile("talus", "feared_fynock_youth", 300, 51.8, -37.9, -91.5, -135, 5625519)
spawnMobile("talus", "feared_fynock_youth", 300, 52.5, -37.8, -97.3, 175, 5625519)
spawnMobile("talus", "feared_fynock_youth", 300, 50.8, -37.2, -102.4, -55, 5625519)
spawnMobile("talus", "feared_fynock_youth", 300, 40.2, -38.0, -99.7, 60, 5625519)
spawnMobile("talus", "feared_fynock_youth", 300, 45.1, -38.6, -89.9, 134, 5625519)
spawnMobile("talus", "glutted_fynock_queen", 300, -9.1, -37.7, -147.4, 31, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -4.0, -38.1, -148.4, -58, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 2.0, -37.0, -144.1, -63, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 1.7, -36.8, -137.5, -57, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -12.7, -36.1, -136.2, 79, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 1.3, -36.7, -130.6, 59, 5625520)
spawnMobile("talus", "fynock", 300, 70.2, -37.0, -122.8, -128, 5625520)
spawnMobile("talus", "fynock", 300, 66.3, -37.2, -120.2, -172, 5625520)
spawnMobile("talus", "fynock", 300, 63.2, -38.3, -123.4, 95, 5625520)
spawnMobile("talus", "fynock", 300, 65.8, -39.1, -128.0, 17, 5625520)
spawnMobile("talus", "fynock", 300, 72.0, -37.7, -126.5, -47, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 58.7, -48.8, -176.6, 71, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 60.7, -49.2, -181.3, 33, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 63.5, -49.1, -181.4, -29, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 65.5, -49.1, -178.6, -85, 5625520)
spawnMobile("talus", "frenzied_fynock_guardian", 300, 64.8, -49.2, -174.7, -139, 5625520)
spawnMobile("talus", "glutted_fynock_queen", 300, 62.0, -48.8, -178.1, -28, 5625520)
spawnMobile("talus", "glutted_fynock_queen", 300, -10.8, -55.1, -261.8, -38, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -23.9, -55.4, -257.1, 14, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -20.7, -57.7, -241.6, 38, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -4.5, -56.9, -241.1, -23, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -1.3, -55.8, -231.3, -48, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -18.7, -56.7, -220.1, 42, 5625522)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -6.0, -57.6, -209.5, -39, 5625522)
spawnMobile("talus", "fynock", 300, -61.1, -62.0, -195.6, 30, 5625523)
spawnMobile("talus", "fynock", 300, -55.6, -62.0, -195.3, -15, 5625523)
spawnMobile("talus", "fynock", 300, -55.7, -63.0, -182.7, -143, 5625523)
spawnMobile("talus", "fynock", 300, -61.0, -61.3, -161.9, -118, 5625523)
spawnMobile("talus", "fynock", 300, -66.7, -62.2, -160.5, 134, 5625523)
spawnMobile("talus", "fynock", 300, -66.0, -61.6, -168.2, 24, 5625523)
spawnMobile("talus", "fynock", 300, -86.6, -64.3, -171.5, -89, 5625523)
spawnMobile("talus", "fynock", 300, -87.9, -65.1, -176.5, -75, 5625523)
spawnMobile("talus", "fynock", 300, -95.1, -64.4, -180.6, -25, 5625523)
spawnMobile("talus", "fynock", 300, -101.4, -63.8, -178.1, 38, 5625523)
spawnMobile("talus", "fynock", 300, -105.7, -62.8, -172.3, 63, 5625523)
spawnMobile("talus", "fynock", 300, -101.6, -64.8, -162.5, 125, 5625523)
spawnMobile("talus", "fynock", 300, -90.4, -65.4, -163.2, -143, 5625523)
spawnMobile("talus", "clipped_fynock", 300, -93.7, -66.0, -167.7, -143, 5625523)
spawnMobile("talus", "clipped_fynock", 300, -91.6, -65.3, -172.6, -85, 5625523)
spawnMobile("talus", "clipped_fynock", 300, -96.5, -64.7, -177.8, -21, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -103.5, -61.2, -131.7, -161, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -108.3, -61.6, -126.7, -93, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -102.2, -62.3, -122.4, 0, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -95.0, -62.4, -125.7, 76, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -98.5, -61.4, -132.3, 143, 5625523)
spawnMobile("talus", "fearful_fynock_youth", 300, -103.9, -62.5, -124.7, 140, 5625523)
spawnMobile("talus", "fearful_fynock_youth", 300, -99.8, -62.4, -124.2, -151, 5625523)
spawnMobile("talus", "fearful_fynock_youth", 300, -100.7, -62.0, -129.7, -20, 5625523)
spawnMobile("talus", "fynock", 300, -65.9, -62.8, -85.6, -114, 5625524)
spawnMobile("talus", "fynock", 300, -62.8, -60.7, -97.4, -115, 5625524)
spawnMobile("talus", "fynock", 300, -61.7, -60.5, -107.9, -131, 5625524)
spawnMobile("talus", "fynock", 300, -51.7, -60.8, -112.7, -142, 5625524)
spawnMobile("talus", "fynock", 300, -53.8, -60.6, -102.5, -42, 5625524)
spawnMobile("talus", "fynock", 300, -57.4, -61.3, -91.8, -3, 5625524)
spawnMobile("talus", "fynock", 300, -53.1, -61.3, -79.0, 37, 5625524)
spawnMobile("talus", "fynock", 300, -43.8, -61.9, -86.9, -16, 5625524)
spawnMobile("talus", "fynock", 300, -40.8, -62.0, -98.4, 69, 5625524)
spawnMobile("talus", "fynock", 300, -39.3, -61.9, -112.7, -52, 5625524)
spawnMobile("talus", "fynock", 300, -28.3, -61.9, -111.6, 41, 5625524)
spawnMobile("talus", "fynock", 300, -25.4, -61.1, -103.0, -49, 5625524)
spawnMobile("talus", "fynock", 300, -30.8, -62.6, -83.8, -94, 5625524)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -24.1, -71.8, -145.7, -25, 5625525)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -18.9, -71.0, -139.9, -57, 5625525)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -18.9, -69.4, -132.0, -75, 5625525)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -28.2, -69.7, -131.3, -6, 5625525)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -32.4, -72.3, -143.2, -103, 5625525)
spawnMobile("talus", "glutted_fynock_queen", 300, -73.3, -91.3, -160.7, 30, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -68.1, -88.5, -155.7, 26, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -74.1, -90.8, -151.7, -33, 5625523)
spawnMobile("talus", "frenzied_fynock_guardian", 300, -83.3, -91.0, -154.4, 156, 5625523)
spawnMobile("talus", "giant_fynock", 300, -91.9, -92.9, -97.5, 175, 5625526)
end
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/items/caestus.lua | 2 | 2073 | -----------------------------------------
-- ID: 18263
-- Item: Caestus
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_CAESTUS";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_CAESTUS";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Caestus 75
aftermathTable[18263] =
{
power=1,
duration = function(tp) return math.floor(0.02 * tp); end,
mods =
{
{ id=dsp.mod.SUBTLE_BLOW, power=10 }
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == dsp.ws.FINAL_HEAVEN) then -- Final Heaven onry
local itemId = user:getEquipID(dsp.slot.MAIN);
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == dsp.effect.AFTERMATH) then
local itemId = target:getEquipID(dsp.slot.MAIN);
if (aftermathTable[itemId]) then
-- Remove mods
removeAftermathEffect(target, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == dsp.itemCheck.EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == dsp.itemCheck.UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(dsp.effect.AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(dsp.effect.AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/commands/insertItemIntoShipComponentSlot.lua | 4 | 2186 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
InsertItemIntoShipComponentSlotCommand = {
name = "insertitemintoshipcomponentslot",
}
AddCommand(InsertItemIntoShipComponentSlotCommand)
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/weaponskills/blade_to.lua | 2 | 1288 | -----------------------------------
-- Blade To
-- Katana weapon skill
-- Skill Level: 100
-- Deals ice elemental damage. Damage varies with TP.
-- Aligned with the Snow Gorget & Breeze Gorget.
-- Aligned with the Snow Belt & Breeze Belt.
-- Element: Ice
-- Modifiers: STR:30% ; INT:30%
-- 100%TP 200%TP 300%TP
-- 0.50 0.75 1.00
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.3; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.ele = dsp.magic.ele.ICE;
params.skill = dsp.skill.KATANA;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4; params.int_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/wearables/ithorian/ith_pants_s08.lua | 3 | 3451 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_wearables_ithorian_ith_pants_s08 = object_tangible_wearables_ithorian_shared_ith_pants_s08:new {
playerRaces = { "object/creature/player/ithorian_male.iff",
"object/creature/player/ithorian_female.iff",
"object/mobile/vendor/ithorian_female.iff",
"object/mobile/vendor/ithorian_male.iff" },
numberExperimentalProperties = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalProperties = {"XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX"},
experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null"},
experimentalSubGroupTitles = {"null", "null", "sockets", "hitpoints", "mod_idx_one", "mod_val_one", "mod_idx_two", "mod_val_two", "mod_idx_three", "mod_val_three", "mod_idx_four", "mod_val_four", "mod_idx_five", "mod_val_five", "mod_idx_six", "mod_val_six"},
experimentalMin = {0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalMax = {0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
ObjectTemplates:addTemplate(object_tangible_wearables_ithorian_ith_pants_s08, "object/tangible/wearables/ithorian/ith_pants_s08.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/screenplays/caves/tatooine_hutt_hideout.lua | 3 | 6260 | HuttHideoutScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "HuttHideoutScreenPlay",
lootContainers = {
134411,
8496263,
8496262,
8496261,
8496260
},
lootLevel = 26,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 200000},
{group = "junk", chance = 7600000},
{group = "heavy_weapons_consumable", chance = 500000},
{group = "rifles", chance = 500000},
{group = "carbines", chance = 500000},
{group = "pistols", chance = 500000},
{group = "clothing_attachments", chance = 100000},
{group = "armor_attachments", chance = 100000}
},
lootChance = 8000000
}
},
lootContainerRespawn = 1800 -- 30 minutes
}
registerScreenPlay("HuttHideoutScreenPlay", true)
function HuttHideoutScreenPlay:start()
if (isZoneEnabled("tatooine")) then
self:spawnMobiles()
self:initializeLootContainers()
end
end
function HuttHideoutScreenPlay:spawnMobiles()
spawnMobile("tatooine", "jabba_enforcer", 300, -3.5, -12.7, -6.7, 24, 4235585)
spawnMobile("tatooine", "jabba_henchman", 300, 1.1, -14.4, -9.3, 15, 4235585)
spawnMobile("tatooine", "jabba_compound_guard", 300, -12.1, -32.2, -34, 19, 4235586)
spawnMobile("tatooine", "jabba_enforcer", 300, -10.5, -40.4, -81.3, -178, 4235587)
spawnMobile("tatooine", "jabba_henchman", 300, 5.8, -40.9, -79.6, -37, 4235587)
spawnMobile("tatooine", "jabba_enforcer", 300, 14.5, -40.5, -74.2, -131, 4235587)
spawnMobile("tatooine", "jabba_enforcer", 300, 20, -39.6, -77.9, -50, 4235587)
spawnMobile("tatooine", "jabba_henchman", 300, 10.7, -41.1, -60.3, -124, 4235587)
spawnMobile("tatooine", "jabba_henchman", 300, 47, -46.7, -50.8, -163, 4235588)
spawnMobile("tatooine", "jabba_henchman", 300, 50.4, -46.8, -58.6, -19, 4235588)
spawnMobile("tatooine", "jabba_henchman", 300, 51.6, -46, -91.6, -126, 4235588)
spawnMobile("tatooine", "jabba_enforcer", 300, 47.1, -46.2, -96.3, 46, 4235588)
spawnMobile("tatooine", "jabba_compound_guard", 300, 44.9, -46.2, -102.8, -41, 4235588)
spawnMobile("tatooine", "jabba_henchman", 300, 13.9, -45, -121.1, 30, 4235589)
spawnMobile("tatooine", "jabba_enforcer", 300, 1.5, -45, -141.6, 117, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, -10, -45.6, -148, 26, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, -12.4, -45, -130.8, 125, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, 58.8, -47.1, -124.6, -21, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, 73.5, -52.9, -144.7, -178, 4235589)
spawnMobile("tatooine", "jabba_enforcer", 300, 72.5, -54.4, -151.6, -20, 4235589)
spawnMobile("tatooine", "jabba_enforcer", 300, 38.2, -55.7, -155.4, -78, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, 36.9, -56.1, -157.2, -53, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, 67.5, -57.3, -176.7, 62, 4235589)
spawnMobile("tatooine", "jabba_enforcer", 300, 58.6, -57.7, -185.3, -70, 4235589)
spawnMobile("tatooine", "jabba_henchman", 300, 53, -57, -185.3, 59, 4235589)
spawnMobile("tatooine", "jabba_compound_guard", 300, 58.8, -56.4, -159.5, -60, 4235589)
spawnMobile("tatooine", "jabba_compound_guard", 300, 53.3, -56.6, -160.2, 45, 4235589)
spawnMobile("tatooine", "jabba_compound_guard", 300, 6, -63.9, -181.8, 90, 4235590)
spawnMobile("tatooine", "jabba_compound_guard", 300, -8.1, -65.1, -201.3, -10, 4235590)
spawnMobile("tatooine", "jabba_compound_guard", 300, -37.5, -67, -182.8, 91, 4235590)
spawnMobile("tatooine", "jabba_henchman", 300, -18.7, -65.5, -210.3, -152, 4235591)
spawnMobile("tatooine", "jabba_compound_guard", 300, -22.5, -64.6, -220.2, -131, 4235591)
spawnMobile("tatooine", "jabba_henchman", 300, -17.6, -65.4, -216.8, -7, 4235591)
spawnMobile("tatooine", "jabba_henchman", 300, -4.8, -64.2, -231.5, 178, 4235591)
spawnMobile("tatooine", "jabba_assassin", 300, -1.3, -64.2, -238.5, 88, 4235591)
spawnMobile("tatooine", "jabba_compound_guard", 300, -22.4, -65, -249.8, -174, 4235591)
spawnMobile("tatooine", "jabba_henchman", 300, -19.3, -62.6, -261.6, 43, 4235591)
spawnMobile("tatooine", "jabba_assassin", 300, -10.6, -63.3, -261.2, -77, 4235591)
spawnMobile("tatooine", "jabba_henchman", 300, -57.1, -70.2, -193, -70, 4235592)
spawnMobile("tatooine", "jabba_compound_guard", 300, -71.8, -68.6, -182.3, 99, 4235592)
spawnMobile("tatooine", "jabba_henchman", 300, -59.3, -69.8, -170.9, -53, 4235592)
spawnMobile("tatooine", "jabba_enforcer", 300, -71.5, -70, -166.7, 141, 4235592)
spawnMobile("tatooine", "jabba_assassin", 300, -98.3, -72.4, -174.9, 72, 4235592)
spawnMobile("tatooine", "jabba_henchman", 300, -112.2, -69.1, -119.7, 84, 4235592)
spawnMobile("tatooine", "jabba_enforcer", 300, -106.1, -68.6, -112.2, -76, 4235592)
spawnMobile("tatooine", "jabba_assassin", 300, -84.2, -70.3, -129.7, 83, 4235592)
spawnMobile("tatooine", "jabba_enforcer", 300, -94.9, -102.6, -137.2, 154, 4235592)
spawnMobile("tatooine", "jabba_enforcer", 300, -95.6, -102.1, -140.6, 0, 4235592)
spawnMobile("tatooine", "jabba_henchman", 300, -51.4, -68.9, -95.4, 135, 4235593)
spawnMobile("tatooine", "jabba_enforcer", 300, -47.6, -69.3, -95.4, -133, 4235593)
spawnMobile("tatooine", "jabba_enforcer", 300, -46.3, -69.3, -99, -52, 4235593)
spawnMobile("tatooine", "jabba_compound_guard", 300, -59.4, -70.1, -88, -179, 4235593)
spawnMobile("tatooine", "jabba_henchman", 300, -69.4, -68.5, -101.7, 110, 4235593)
spawnMobile("tatooine", "jabba_compound_guard", 300, -65.6, -68.3, -103.1, -74, 4235593)
spawnMobile("tatooine", "jabba_assassin", 300, -8.6, -68.6, -97.1, -162, 4235593)
spawnMobile("tatooine", "jabba_compound_guard", 300, -32.1, -80.2, -143.5, 80, 4235594)
spawnMobile("tatooine", "jabba_henchman", 300, -19.7, -79.8, -146.9, -59, 4235594)
spawnMobile("tatooine", "jabba_henchman", 300, -21.2, -79.6, -143.8, 160, 4235594)
spawnMobile("tatooine", "jabba_compound_guard", 300, -78.6, -100.8, -125.9, -124, 4235595)
spawnMobile("tatooine", "jabba_assassin", 300, -83.8, -100.6, -106.6, -1, 4235595)
spawnMobile("tatooine", "jabba_enforcer", 300, -86.4, -100.5, -103.6, 123, 4235595)
spawnMobile("tatooine", "jabba_assassin", 300, -100.4, -99.9, -114.2, 162, 4235595)
spawnMobile("tatooine", "jabba_enforcer", 300, -98.3, -100, -105.2, -43, 4235595)
end
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/ship/components/booster/bst_corellian_promotional_standard_thrust_enhancer.lua | 3 | 2420 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_ship_components_booster_bst_corellian_promotional_standard_thrust_enhancer = object_tangible_ship_components_booster_shared_bst_corellian_promotional_standard_thrust_enhancer:new {
}
ObjectTemplates:addTemplate(object_tangible_ship_components_booster_bst_corellian_promotional_standard_thrust_enhancer, "object/tangible/ship/components/booster/bst_corellian_promotional_standard_thrust_enhancer.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/faction/rebel/crackdown_rebel_guard_captain.lua | 1 | 1615 | crackdown_rebel_guard_captain = Creature:new {
objectName = "@mob/creature_names:crackdown_rebel_guard_captain",
socialGroup = "rebel",
pvpFaction = "rebel",
faction = "rebel",
level = 1,
chanceHit = 0.36,
damageMin = 240,
damageMax = 250,
baseXp = 45,
baseHAM = 7200,
baseHAMmax = 8800,
armor = 0,
resists = {0,0,40,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = 136,
diet = HERBIVORE,
templates = {
"object/mobile/dressed_rebel_specforce_captain_moncal_female_01.iff",
"object/mobile/dressed_rebel_specforce_captain_rodian_female_01.iff"
},
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 100000},
{group = "junk", chance = 4250000},
{group = "rifles", chance = 1000000},
{group = "pistols", chance = 1000000},
{group = "melee_weapons", chance = 1000000},
{group = "carbines", chance = 1000000},
{group = "clothing_attachments", chance = 100000},
{group = "armor_attachments", chance = 100000},
{group = "rebel_officer_common", chance = 450000},
{group = "wearables_common", chance = 1000000}
},
lootChance = 3000000
}
},
weapons = {"rebel_weapons_heavy"},
conversationTemplate = "rebel_recruiter_convotemplate",
attacks = merge(riflemanmaster,pistoleermaster,carbineermaster,brawlermaster)
}
CreatureTemplates:addCreatureTemplate(crackdown_rebel_guard_captain, "crackdown_rebel_guard_captain")
| lgpl-3.0 |
airstruck/luigi | luigi/multiline.lua | 3 | 1586 | local Multiline = {}
function Multiline.wrap (font, text, limit)
local lines = {{ width = 0 }}
local advance = 0
local lastSpaceAdvance = 0
local function append (word, space)
local wordAdvance = font:getAdvance(word)
local spaceAdvance = font:getAdvance(space)
local words = lines[#lines]
if advance + wordAdvance > limit then
words.width = (words.width or 0) - lastSpaceAdvance
advance = wordAdvance + spaceAdvance
lines[#lines + 1] = { width = advance, word, space }
else
advance = advance + wordAdvance + spaceAdvance
words.width = advance
words[#words + 1] = word
words[#words + 1] = space
end
lastSpaceAdvance = spaceAdvance
end
local function appendFrag (frag, isFirst)
if isFirst then
append(frag, '')
else
local wordAdvance = font:getAdvance(frag)
lines[#lines + 1] = { width = wordAdvance, frag }
advance = wordAdvance
end
end
local leadSpace = text:match '^ +'
if leadSpace then
append('', leadSpace)
end
for word, space in text:gmatch '([^ ]+)( *)' do
if word:match '\n' then
local isFirst = true
for frag in (word .. '\n'):gmatch '([^\n]*)\n' do
appendFrag(frag, isFirst)
isFirst = false
end
append('', space)
else
append(word, space)
end
end
return lines
end
return Multiline
| mit |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/lair/snorbal_hill/serverobjects.lua | 3 | 2112 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--Children folder includes
-- Server Objects
includeFile("tangible/lair/snorbal_hill/lair_snorbal_hill.lua")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/mission/quest_item/nurla_slinthiss_q3_needed.lua | 3 | 2300 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_mission_quest_item_nurla_slinthiss_q3_needed = object_tangible_mission_quest_item_shared_nurla_slinthiss_q3_needed:new {
}
ObjectTemplates:addTemplate(object_tangible_mission_quest_item_nurla_slinthiss_q3_needed, "object/tangible/mission/quest_item/nurla_slinthiss_q3_needed.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/building/poi/lok_imperial_large5.lua | 1 | 2216 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_building_poi_lok_imperial_large5 = object_building_poi_shared_lok_imperial_large5:new {
}
ObjectTemplates:addTemplate(object_building_poi_lok_imperial_large5, "object/building/poi/lok_imperial_large5.iff")
| lgpl-3.0 |
JulianSchutsch/FuPower | fuconstruction/prototype/item.lua | 1 | 1261 | require "config"
local function createAlienConstructionRobotItem()
data:extend(
{
{
type = "item",
name = "fusion-construction-robot",
icon = "__fupower__/graphics/icons/fusion-construction-robot.png",
flags = {"goes-to-quickbar"},
subgroup = "fusion-robots",
place_result = "fusion-construction-robot",
order = "a",
stack_size = 50
},
{
type = "repair-tool",
name = "fusion-repair-pack",
icon = "__fupower__/graphics/icons/fusion-repair-pack.png",
flags = {"goes-to-quickbar"},
subgroup = "tool",
order = "z",
speed = 100,
durability = 10000,
stack_size = 50
},
})
end
local function createAlienLogisticRobotItem()
data:extend(
{
{
type = "item",
name = "fusion-logistic-robot",
icon = "__fupower__/graphics/icons/fusion-logistic-robot.png",
flags = {"goes-to-quickbar"},
subgroup = "fusion-robots",
place_result = "fusion-logistic-robot",
order = "a",
stack_size = 50
},
})
end
if config.fuconstruction.alienConstructionRobot==true then
createAlienConstructionRobotItem()
end
if config.fuconstruction.alienLogisticRobot==true then
createAlienLogisticRobotItem()
end | mit |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/loot/bestine/bestine_painting_schematic_golden_flower_01.lua | 1 | 2348 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_loot_bestine_bestine_painting_schematic_golden_flower_01 = object_tangible_loot_bestine_shared_bestine_painting_schematic_golden_flower_01:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_bestine_bestine_painting_schematic_golden_flower_01, "object/tangible/loot/bestine/bestine_painting_schematic_golden_flower_01.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/globals/weaponskills/one_inch_punch.lua | 25 | 1590 | -----------------------------------
-- One Inch Punch
-- Hand-to-Hand weapon skill
-- Skill level: 75
-- Delivers an attack that ignores target's defense. Amount ignored varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Shadow Gorget.
-- Aligned with the Shadow Belt.
-- Element: None
-- Modifiers: VIT:100%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.4; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
-- Defense ignored is 0%, 25%, 50% as per http://www.bg-wiki.com/bg/One_Inch_Punch
params.ignoresDef = true;
params.ignored100 = 0;
params.ignored200 = 0.25;
params.ignored300 = 0.5;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.vit_wsc = 1.0;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/dressed_tatooine_valarian_thug.lua | 3 | 2236 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_dressed_tatooine_valarian_thug = object_mobile_shared_dressed_tatooine_valarian_thug:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_valarian_thug, "object/mobile/dressed_tatooine_valarian_thug.iff")
| lgpl-3.0 |
houqp/koreader | frontend/ui/elements/refresh_menu_table.lua | 1 | 2743 | local UIManager = require("ui/uimanager")
local util = require("ffi/util")
local _ = require("gettext")
local function custom_1() return G_reader_settings:readSetting("refresh_rate_1") or 12 end
local function custom_2() return G_reader_settings:readSetting("refresh_rate_2") or 22 end
local function custom_3() return G_reader_settings:readSetting("refresh_rate_3") or 99 end
local function custom_input(name)
return {
title = _("Input page number for a full refresh"),
type = "number",
hint = "(1 - 99)",
callback = function(input)
local rate = tonumber(input)
G_reader_settings:saveSetting(name, rate)
UIManager:setRefreshRate(rate)
end,
}
end
return {
text = _("Full refresh rate"),
separator = true,
sub_item_table = {
{
text = _("Every page"),
checked_func = function() return UIManager:getRefreshRate() == 1 end,
callback = function() UIManager:setRefreshRate(1) end,
},
{
text = _("Every 6 pages"),
checked_func = function() return UIManager:getRefreshRate() == 6 end,
callback = function() UIManager:setRefreshRate(6) end,
},
{
text_func = function()
return util.template(
_("Custom 1: %1 pages"),
custom_1()
)
end,
checked_func = function() return UIManager:getRefreshRate() == custom_1() end,
callback = function() UIManager:setRefreshRate(custom_1()) end,
hold_input = custom_input("refresh_rate_1")
},
{
text_func = function()
return util.template(
_("Custom 2: %1 pages"),
custom_2()
)
end,
checked_func = function() return UIManager:getRefreshRate() == custom_2() end,
callback = function() UIManager:setRefreshRate(custom_2()) end,
hold_input = custom_input("refresh_rate_2")
},
{
text_func = function()
return util.template(
_("Custom 3: %1 pages"),
custom_3()
)
end,
checked_func = function() return UIManager:getRefreshRate() == custom_3() end,
callback = function() UIManager:setRefreshRate(custom_3()) end,
hold_input = custom_input("refresh_rate_3")
},
{
text = _("Every chapter"),
checked_func = function() return UIManager:getRefreshRate() == -1 end,
callback = function() UIManager:setRefreshRate(-1) end,
},
}
}
| agpl-3.0 |
iosengineer/spidermod | lua/autorun/sm_client.lua | 1 | 5906 | --SpiderMod Addon clientside code
--Author: ancientevil
--Contact: facepunch.com
--Date: 16th May 2009
--Purpose: The clientside magic of Spidermod.
--the server runs this file (in shared) just to send it out to everyone
if SERVER then
AddCSLuaFile("sm_client.lua")
return
end
--hooks
--draw the jump charge indicator at the top right
function SpiderHUDPaint()
draw.SimpleText("Spider Jump: " .. tostring(LocalPlayer():GetNetworkedInt(JumpInfo.ChargeNWIntName)) .. "%", "ChatFont", ScrW()-100, 20, Color(255,255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
--motion blur if you are falling fast (gets worse the faster you fall)
--so low attachments after falling from a height are a challenge
function SpiderRenderScreenspaceEffects()
local fallingvelocity = GetFallingVelocity(LocalPlayer())
if (fallingvelocity > DamageInfo.MinFallVelocity) then
DrawMotionBlur( 0.05, math.min(((fallingvelocity - DamageInfo.MinFallVelocity)/DamageInfo.MaxFallScale),0.8), 0.0005)
end
end
--for the swep opmode - whenever a player picks up (spawns) the spiderweb,
--this flags them as a spider and gives them the power
function SpiderWeaponPickedUp(weap)
if (weap:GetClass() == "weapon_spiderweb") then
sm_debug:print(tostring(LocalPlayer()).." picked up the spiderweb weapon")
LocalPlayer():ConCommand("sm_select_power smpSpider")
end
end
--always hook this
hook.Add("HUDWeaponPickedUp", "SpiderWeaponPickedUp", SpiderWeaponPickedUp)
--enabling/disabling functions
--adds the client side hooks when a player is a spider only
function AddSpiderHooks()
hook.Add("HUDPaint", "SpiderHUDPaint", SpiderHUDPaint)
hook.Add("RenderScreenspaceEffects", "SpiderRenderScreenspaceEffects", SpiderRenderScreenspaceEffects)
sm_debug:print('Client hooks added')
end
--removes clientside hooks
function RemoveSpiderHooks()
hook.Remove("HUDPaint", "SpiderHUDPaint")
hook.Remove("RenderScreenspaceEffects", "SpiderRenderScreenspaceEffects")
sm_debug:print('Client hooks removed')
end
--called when a choice has been made from the choice vgui
local function FinaliseChooser(frame, ply)
frame:Remove()
if ply:GetNWBool("sm_remember_power_choice") then
ply:PrintMessage(HUD_PRINTTALK, "Choice saved for this game - use sm_forget_power_choice in the console to reset")
end
end
--displays the power scheme selection GUI
--includes a little hack due to the delayed definition of LocalPlayer()
function PowerSelectGUI(ply)
--delay running this section of code until localplayer is defined
if (ply == NULL) or (ply == nil) then
timer.Simple(0.5, function() PowerSelectGUI(LocalPlayer()) end)
return
end
--don't show the GUI if spidermod is not enabled
--or if the player it is being shown to has asked us to remember
--their last choice
if not SpidermodEnabled()
or ply:GetNWBool("sm_remember_power_choice") then return end
local Frame = vgui.Create( "Frame" ); //Create a frame
Frame:SetSize(490, 590)
Frame:Center()
Frame:SetVisible(true)
Frame:MakePopup();
Frame:PostMessage("SetTitle", "text", "Spidermod - Choose your Power Scheme");
local picSpider = vgui.Create( "DImageButton", Frame )
picSpider:SetImage("vgui/sil_spider")
picSpider:SizeToContents()
picSpider:SetKeepAspect(true)
picSpider:SetWide(200)
picSpider:SetPos(30, 35)
picSpider.DoClick = function()
local ply = LocalPlayer()
ply:EmitSound("WebFire1.mp3", 40.0)
ply:ConCommand("sm_select_power smpSpider")
ply:PrintMessage(HUD_PRINTTALK, 'Using spider abilities')
FinaliseChooser(Frame, ply)
end
local picHuman = vgui.Create( "DImageButton", Frame )
picHuman:SetImage("vgui/sil_human")
picHuman:SizeToContents()
picHuman:SetKeepAspect(true)
picHuman:SetWide(200)
picHuman:SetPos(260, 35)
picHuman.DoClick = function()
ply:EmitSound("Weapon_Shotgun.Special1", 40.0)
ply:ConCommand("sm_select_power smpHuman")
ply:PrintMessage(HUD_PRINTTALK, 'Using regular abilities')
FinaliseChooser(Frame, ply)
end
local cbRemember = vgui.Create("DCheckBoxLabel", Frame)
cbRemember:SetPos(30, 559)
cbRemember:SetText("Remember my choice for this game")
cbRemember:SetValue(ply:GetNWBool("sm_remember_power_choice"))
cbRemember:SizeToContents()
function cbRemember:OnChange()
ply:SetNWBool("sm_remember_power_choice", cbRemember:GetChecked())
end
Frame:DoModal()
end
--console command for sm_forget_power_choice
--just forget it so they can choose next time
function ForgetPowerChoice(ply, cmd, args)
ply:SetNWBool("sm_remember_power_choice", false)
end
--UMSG RECEIVER
--launches the power select gui when asked by the server
function LaunchPowerSelectGUI(usrmsg)
PowerSelectGUI(LocalPlayer())
end
--always add this hook
usermessage.Hook("sm_launch_power_select_gui", LaunchPowerSelectGUI)
--UMSG RECEIVER
--adds relevant hooks if the spider state for this player has changed
function PlayerSpiderStateChanged(usrmsg)
if (usrmsg:ReadBool()) then
AddSpiderHooks()
else
RemoveSpiderHooks()
end
end
--always add this hook
usermessage.Hook("sm_player_spider_state_changed", PlayerSpiderStateChanged)
--UMSG RECEIVER
--adds or removes hooks, informs player etc if spidermod has been enabled/disabled
function SpidermodStatusChanged(usrmsg)
local bEnabled = usrmsg:ReadBool()
if (bEnabled)
and PlayerIsSpider(LocalPlayer()) then
AddSpiderHooks()
else
RemoveSpiderHooks()
end
if bEnabled then
LocalPlayer():PrintMessage(HUD_PRINTTALK, 'Spidermod has been enabled')
else
LocalPlayer():PrintMessage(HUD_PRINTTALK, 'Spidermod has been disabled')
end
end
--always add this hook
usermessage.Hook("sm_spidermod_status_changed", SpidermodStatusChanged)
--concommands
concommand.Add(SpiderConCmd.ForgetPowerChoice, ForgetPowerChoice, SpiderAutoComplete);
concommand.Add(SpiderConCmd.SelectGUIClient, PowerSelectGUI, SpiderAutoComplete);
| mit |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/dressed_carbine_trainer_02.lua | 2 | 2274 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_dressed_carbine_trainer_02 = object_mobile_shared_dressed_carbine_trainer_02:new {
objectMenuComponent = {"cpp", "TrainerMenuComponent"}
}
ObjectTemplates:addTemplate(object_mobile_dressed_carbine_trainer_02, "object/mobile/dressed_carbine_trainer_02.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/mobile/ikopi_hue.lua | 3 | 2152 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_mobile_ikopi_hue = object_mobile_shared_ikopi_hue:new {
}
ObjectTemplates:addTemplate(object_mobile_ikopi_hue, "object/mobile/ikopi_hue.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/loot/collectible/collectible_parts/orange_rug_thread_02.lua | 3 | 2344 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_loot_collectible_collectible_parts_orange_rug_thread_02 = object_tangible_loot_collectible_collectible_parts_shared_orange_rug_thread_02:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_collectible_collectible_parts_orange_rug_thread_02, "object/tangible/loot/collectible/collectible_parts/orange_rug_thread_02.iff")
| lgpl-3.0 |
eraffxi/darkstar | scripts/zones/Dynamis-Qufim/mobs/Antaeus.lua | 2 | 1855 | -----------------------------------
-- Area: Dynamis Qufim
-- MOB: Antaeus
-----------------------------------
package.loaded["scripts/zones/Dynamis-Qufim/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Dynamis-Qufim/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/dynamis");
require("scripts/globals/titles");
-----------------------------------
function onMobSpawn(mob)
end;
function onMobEngaged(mob,target)
if (GetServerVariable("[DynaQufim]Boss_Trigger") == 0) then
-- spwan additional mob :
for Nightmare_Stirge = 16945407, 16945420, 1 do
SpawnMob(Nightmare_Stirge);
end
for Nightmare_Diremite = 16945422, 16945430, 1 do
SpawnMob(Nightmare_Diremite);
end
for Nightmare_Gaylas = 16945431, 16945442, 1 do
SpawnMob(Nightmare_Gaylas);
end
for Nightmare_Kraken = 16945443, 16945456, 1 do
SpawnMob(Nightmare_Kraken);
end
for Nightmare_Snoll = 16945458, 16945469, 1 do
SpawnMob(Nightmare_Snoll);
end
for Nightmare_Tiger = 16945510, 16945521, 1 do
SpawnMob(Nightmare_Tiger);
end
for Nightmare_Weapon = 16945549, 16945558, 1 do
SpawnMob(Nightmare_Weapon);
end
for Nightmare_Raptor = 16945589, 16945598, 1 do
SpawnMob(Nightmare_Raptor);
end
SetServerVariable("[DynaQufim]Boss_Trigger",1);
end
end;
function onMobDeath(mob, player, isKiller)
if (player:hasKeyItem(dsp.ki.DYNAMIS_QUFIM_SLIVER ) == false) then
player:addKeyItem(dsp.ki.DYNAMIS_QUFIM_SLIVER);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.DYNAMIS_QUFIM_SLIVER);
end
player:addTitle(dsp.title.DYNAMISQUFIM_INTERLOPER);
end;
| gpl-3.0 |
palmettos/cnLuCI | modules/admin-mini/luasrc/controller/mini/index.lua | 79 | 1429 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.mini.index", package.seeall)
function index()
local root = node()
if not root.lock then
root.target = alias("mini")
root.index = true
end
entry({"about"}, template("about"))
local page = entry({"mini"}, alias("mini", "index"), _("Essentials"), 10)
page.sysauth = "root"
page.sysauth_authenticator = "htmlauth"
page.index = true
entry({"mini", "index"}, alias("mini", "index", "index"), _("Overview"), 10).index = true
entry({"mini", "index", "index"}, form("mini/index"), _("General"), 1).ignoreindex = true
entry({"mini", "index", "luci"}, cbi("mini/luci", {autoapply=true}), _("Settings"), 10)
entry({"mini", "index", "logout"}, call("action_logout"), _("Logout"))
end
function action_logout()
local dsp = require "luci.dispatcher"
local sauth = require "luci.sauth"
if dsp.context.authsession then
sauth.kill(dsp.context.authsession)
dsp.context.urltoken.stok = nil
end
luci.http.header("Set-Cookie", "sysauth=; path=" .. dsp.build_url())
luci.http.redirect(luci.dispatcher.build_url())
end
| apache-2.0 |
Creedsteam/SuperCreed | plugins/info_rank.lua | 2 | 8222 |
do
local MKH = 239350998--put your id here(BOT OWNER ID)
local function setrank(msg, name, value) -- setrank function
local hash = nil
if msg.to.type == 'channel' then
hash = 'rank:variables'
end
if hash then
redis:hset(hash, name, value)
return send_msg('channel#id'..msg.to.id, 'User rank ('..name..') Changed to '..value..' . ', ok_cb, true)
end
end
local function res_user_callback(extra, success, result) -- /info <username> function
if success == 1 then
if result.username then
Username = '@'..result.username
else
Username = '----'
end
local text = 'Full name : '..(result.first_name or '')..' '..(result.last_name or '')..'\n'
..'Username: '..Username..'\n'
..'User ID : '..result.id..'\n\n'
local hash = 'rank:variables'
local value = redis:hget(hash, result.id)
if not value then
if result.id == tonumber(MKH) then
text = text..'Rank : Sudo (Executive Admin) \n\n'
elseif is_admin2(result.id) then
text = text..'Rank : Admin (Admin) \n\n'
elseif is_owner2(result.id, extra.chat2) then
text = text..'Rank : OWner (Owner) \n\n'
elseif is_momod2(result.id, extra.chat2) then
text = text..'Rank : Moderator (Moderator) \n\n'
else
text = text..'Rank : Member (Member) \n\n'
end
else
text = text..'Rank : '..value..'\n\n'
end
local uhash = 'user:'..result.id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..result.id..':'..extra.chat2
user_info_msgs = tonumber(redis:get(um_hash) or 0)
text = text..'Total Messages sent by : '..user_info_msgs..'\n\n'
text = text..''
send_msg(extra.receiver, text, ok_cb, true)
else
send_msg(extra.receiver, extra.user..' The searched user not found !.', ok_cb, false)
end
end
local function action_by_id(extra, success, result) -- /info <ID> function
if success == 1 then
if result.username then
Username = '@'..result.username
else
Username = '----'
end
local text = 'Full name : '..(result.first_name or '')..' '..(result.last_name or '')..'\n'
..'Username: '..Username..'\n'
..'User ID : '..result.id..'\n\n'
local hash = 'rank:variables'
local value = redis:hget(hash, result.id)
if not value then
if result.id == tonumber(MKH) then
text = text..'Rank : Sudo (Executive Admin) \n\n'
elseif is_admin2(result.id) then
text = text..'Rank : Admin (Admin) \n\n'
elseif is_owner2(result.id, extra.chat2) then
text = text..'Rank : OWner (Owner) \n\n'
elseif is_momod2(result.id, extra.chat2) then
text = text..'Rank : Moderator (Moderator) \n\n'
else
text = text..'Rank : Member (Member) \n\n'
end
else
text = text..'Rank : '..value..'\n\n'
end
local uhash = 'user:'..result.id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..result.id..':'..extra.chat2
user_info_msgs = tonumber(redis:get(um_hash) or 0)
text = text..'Total Messages sent by : '..user_info_msgs..'\n\n'
text = text..''
send_msg(extra.receiver, text, ok_cb, true)
else
send_msg(extra.receiver, '.\nÇÒ ÏÓÊæÑ ÒíÑ ÇÓÊÝÇÏå äíÏ\n/info @username', ok_cb, false)
end
end
local function action_by_reply(extra, success, result)-- (reply) /info function
if result.from.username then
Username = '@'..result.from.username
else
Username = '----'
end
local text = 'First Name: '..(result.from.first_name or '')..'\nLast name :'..(result.from.last_name or '----')..'\n'
..'Username : '..Username..'\n'
..'User ID : '..result.from.peer_id..'\n\n'
local hash = 'Rank:'..result.to.id..':variables'
local value = redis:hget(hash, result.from.id)
if not value then
if result.from.peer_id == tonumber(MKH) then
text = text..'Rank : Sudo Executive Admin \n\n'
elseif is_admin2(result.from.peer_id) then
text = text..'Rank : Admin \n\n'
elseif is_owner2(result.from.peer_id, result.to.peer_id) then
text = text..'Rank : OWner \n\n'
elseif is_momod2(result.from.peer_id, result.to.peer_id) then
text = text..'Rank : Moderator Moderator \n\n'
else
text = text..'Rank : Member \n\n'
end
else
text = text..'Rank : '..value..'\n\n'
end
local user_info = {}
local uhash = 'user:'..result.from.peer_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..result.from.peer_id..':'..result.to.peer_id
user_info_msgs = tonumber(redis:get(um_hash) or 0)
text = text..'Total Messages sent by : '..user_info_msgs..'\n\n'
text = text..'@IR_Team'
send_msg(extra.receiver, text, ok_cb, true)
end
local function action_by_reply2(extra, success, result)
local value = extra.value
setrank(result, result.from.id, value)
end
local function run(msg, matches)
if matches[1]:lower() == 'setrank' then
local hash = 'usecommands:'..msg.from.peer_id..':'..msg.to.peer_id
redis:incr(hash)
if not is_sudo(msg) then
return "Special for Sudo"
end
local receiver = get_receiver(msg)
local Reply = msg.reply_id
if msg.reply_id then
local value = string.sub(matches[2], 1, 1000)
msgr = get_message(msg.reply_id, action_by_reply2, {receiver=receiver, Reply=Reply, value=value})
else
local name = string.sub(matches[2], 1, 50)
local value = string.sub(matches[3], 1, 1000)
local text = setrank(msg, name, value)
return text
end
end
if matches[1]:lower() == 'info' and not matches[2] then
local receiver = get_receiver(msg)
local Reply = msg.reply_id
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver, Reply=Reply})
else
if msg.from.username then
Username = '@'..msg.from.username
else
Username = '----'
end
local text = 'Name: '..(msg.from.first_name or '----')..'\n'
local text = text..'Last name : '..(msg.from.last_name or '----')..'\n'
local text = text..'Username : '..Username..'\n'
local text = text..'User ID : '..msg.from.id..'\n\n'
local hash = 'rank:variables'
if hash then
local value = redis:hget(hash, msg.from.id)
if not value then
if msg.from.id == tonumber(MKH) then
text = text..'Rank : Sudo (Executive Admin) \n\n'
elseif is_sudo(msg) then
text = text..'Rank : Admin (Admin) \n\n'
elseif is_owner(msg) then
text = text..'Rank : OWner (Owner) \n\n'
elseif is_momod(msg) then
text = text..'Rank : Moderator (Moderator) \n\n'
else
text = text..'Rank : Member (Member) \n\n'
end
else
text = text..'Rank : '..value..'\n'
end
end
local uhash = 'user:'..msg.from.id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..msg.from.id..':'..msg.to.id
user_info_msgs = tonumber(redis:get(um_hash) or 0)
text = text..'Total Messages sent by : '..user_info_msgs..'\n\n'
if msg.to.type == 'chat' then
text = text..'Group Name : '..msg.to.title..'\n'
text = text..' Group ID : '..msg.to.id
end
text = text..''
return send_msg(receiver, text, ok_cb, true)
end
end
if matches[1]:lower() == 'info' and matches[2] then
local user = matches[2]
local chat2 = msg.to.id
local receiver = get_receiver(msg)
if string.match(user, '^%d+$') then
user_info('user#id'..user, action_by_id, {receiver=receiver, user=user, text=text, chat2=chat2})
elseif string.match(user, '^@.+$') then
username = string.gsub(user, '@', '')
msgr = res_user(username, res_user_callback, {receiver=receiver, user=user, text=text, chat2=chat2})
end
end
end
return {
description = 'Know your information or the info of a chat members.',
usage = {
'!info: Return your info and the chat info if you are in one.',
'(Reply)!info: Return info of replied user if used by reply.',
'!info <id>: Return the info\'s of the <id>.',
'!info @<user_name>: Return the member @<user_name> information from the current chat.',
'!setrank <userid> <rank>: change members rank.',
'(Reply)!setrank <rank>: change members rank.',
},
patterns = {
"^([Ii][Nn][Ff][Oo])$",
"^[/!#]([Ii][Nn][Ff][Oo])$",
"^([Ii][Nn][Ff][Oo]) (.*)$",
"^[/!#]([Ii][Nn][Ff][Oo]) (.*)$",
"^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (%d+) (.*)$",
"^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (.*)$",
},
run = run
}
end
| agpl-3.0 |
eraffxi/darkstar | scripts/zones/Windurst_Woods/npcs/Peshi_Yohnts.lua | 2 | 1720 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Peshi Yohnts
-- Type: Bonecraft Guild Master
-- !pos -6.175 -6.249 -144.667 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Woods/TextIDs");
require("scripts/globals/crafting");
require("scripts/globals/status");
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,dsp.skill.BONECRAFT);
if (newRank ~= 0) then
player:setSkillRank(dsp.skill.BONECRAFT,newRank);
player:startEvent(10017,0,0,0,0,newRank);
end
end;
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(dsp.skill.BONECRAFT);
local testItem = getTestItem(player,npc,dsp.skill.BONECRAFT);
local guildMember = isGuildMember(player,2);
if (guildMember == 1) then guildMember = 64; end
if (canGetNewRank(player,craftSkill,dsp.skill.BONECRAFT) == 1) then getNewRank = 100; end
player:startEvent(10016,testItem,getNewRank,30,guildMember,44,0,0,0);
end;
-- 10016 10017 0x02c6 0x02c7 0x02c8 0x02c9 0x02ca 0x02cb 0x02fc
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 10016 and option == 1) then
local crystal = 4098; -- wind crystal
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal);
else
player:addItem(crystal);
player:messageSpecial(ITEM_OBTAINED,crystal);
signupGuild(player, guild.bonecraft);
end
end
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/ship/crafted/engine/engine_limiter_mk1.lua | 1 | 2762 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_ship_crafted_engine_engine_limiter_mk1 = object_tangible_ship_crafted_engine_shared_engine_limiter_mk1:new {
numberExperimentalProperties = {1, 1, 2, 2},
experimentalProperties = {"XX", "XX", "CD", "OQ", "CD", "OQ"},
experimentalWeights = {1, 1, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "exp_energy_maintenance", "exp_engine_speed"},
experimentalSubGroupTitles = {"null", "null", "energy_maintenance", "engine_speed"},
experimentalMin = {0, 0, -128, -10},
experimentalMax = {0, 0, -173, -7},
experimentalPrecision = {0, 0, 0, 0},
experimentalCombineType = {0, 0, 1, 1},
}
ObjectTemplates:addTemplate(object_tangible_ship_crafted_engine_engine_limiter_mk1, "object/tangible/ship/crafted/engine/engine_limiter_mk1.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/corellia/lord_nyax.lua | 1 | 1175 | lord_nyax = Creature:new {
objectName = "@mob/creature_names:lord_nyax",
socialGroup = "followers_of_lord_nyax",
pvpFaction = "followers_of_lord_nyax",
faction = "followers_of_lord_nyax",
level = 129,
chanceHit = 4.9,
damageMin = 775,
damageMax = 1260,
baseXp = 12235,
baseHAM = 51000,
baseHAMmax = 62000,
armor = 2,
resists = {80,45,40,20,50,100,10,15,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK + KILLER + STALKER,
optionsBitmask = 128,
diet = HERBIVORE,
templates = {"object/mobile/dressed_lord_nyax.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 5000000},
{group = "nyax", chance = 2000000},
{group = "rifles", chance = 1000000},
{group = "armor_attachments", chance = 1000000},
{group = "clothing_attachments", chance = 1000000}
},
lootChance = 6500000
}
},
weapons = {"nyaxs_weapons"},
conversationTemplate = "",
attacks = merge(brawlermaster,swordsmanmaster)
}
CreatureTemplates:addCreatureTemplate(lord_nyax, "lord_nyax")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/dungeon/corellian_corvette/corvette_search_rebel_destroy_01.lua | 3 | 2360 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_dungeon_corellian_corvette_corvette_search_rebel_destroy_01 = object_tangible_dungeon_corellian_corvette_shared_corvette_search_rebel_destroy_01:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_corellian_corvette_corvette_search_rebel_destroy_01, "object/tangible/dungeon/corellian_corvette/corvette_search_rebel_destroy_01.iff")
| lgpl-3.0 |
elihugarret/Curso-AI | AV/agent_termites.lua | 1 | 1993 | local field2D = require "field2D"
local draw2D = require "draw2D"
math.randomseed(os.time())
local dimx = 200
local dimy = dimx * 3/4
local chips = field2D(dimx, dimy)
-- try running this at 1000:
local iterations = 1
-- about 50-100 works well:
local numtermites = 1
-- initialize woodchips:
chips:set(function()
if math.random() < 0.3 then
return 0.5
else
return 0
end
end)
-- create agents:
local termites = {}
for i = 1, numtermites do
local t = {
x = math.random(dimx),
y = math.random(dimy),
direction = math.random() * math.pi * 2,
chip = 0,
}
termites[#termites+1] = t
end
function update()
for j = 1, iterations do
for i, self in ipairs(termites) do
local speed = 1
local x = self.x + speed * math.cos(self.direction)
local y = self.y + speed * math.sin(self.direction)
-- wrap at limits:
x = (x % dimx)
y = (y % dimy)
-- is this location occupied by a woodchip?
local chip = chips:get(x, y)
if chip > 0 then
-- was I carrying?
if self.chip > 0 then
-- drop my chip where I currently am:
chips:set(self.chip, self.x, self.y)
self.chip = 0
-- turn around:
self.direction = self.direction + math.pi
else
-- pick it up:
self.chip = chip
chips:set(0, x, y)
-- and move there (since it is now unoccupied):
self.x = x
self.y = y
-- random turn:
self.direction = self.direction + (math.random() - 0.5)
end
else
-- move there
self.x = x
self.y = y
-- random turn:
self.direction = self.direction + (math.random() - 0.5)
end
end
end
end
function draw()
-- draw the chips:
draw2D.color(1, 1, 1)
chips:draw()
---[[
draw2D.scale(1/dimx, 1/dimy)
-- draw the agents:
for i, termite in ipairs(termites) do
draw2D.push()
draw2D.translate(termite.x, termite.y)
if termite.chip > 0 then
draw2D.color(1, 1, 0)
else
draw2D.color(1, 0, 0)
end
draw2D.rect(0, 0, 2)
draw2D.pop()
end
--]]
end
| mit |
eraffxi/darkstar | scripts/zones/Qulun_Dome/npcs/Magicite.lua | 2 | 1195 | -----------------------------------
-- Area: Qulun Dome
-- NPC: Magicite
-- Involved in Mission: Magicite
-- !pos 11 25 -81 148
-----------------------------------
package.loaded["scripts/zones/Qulun_Dome/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Qulun_Dome/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(player:getNation()) == 13 and player:hasKeyItem(dsp.ki.MAGICITE_AURASTONE) == false) then
if (player:getVar("MissionStatus") < 4) then
player:startEvent(0,1); -- play Lion part of the CS (this is first magicite)
else
player:startEvent(0); -- don't play Lion part of the CS
end
else
player:messageSpecial(THE_MAGICITE_GLOWS_OMINOUSLY);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 0) then
player:setVar("MissionStatus",4);
player:addKeyItem(dsp.ki.MAGICITE_AURASTONE);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.MAGICITE_AURASTONE);
end
end; | gpl-3.0 |
LuaDist2/lrexlib-oniguruma | test/common_sets.lua | 9 | 14050 | -- See Copyright Notice in the file LICENSE
-- This file should contain only test sets that behave identically
-- when being run with pcre or posix regex libraries.
local luatest = require "luatest"
local N = luatest.NT
local unpack = unpack or table.unpack
local function norm(a) return a==nil and N or a end
local function get_gsub (lib)
return lib.gsub or
function (subj, pattern, repl, n)
return lib.new (pattern) : gsub (subj, repl, n)
end
end
local function set_f_gmatch (lib, flg)
-- gmatch (s, p, [cf], [ef])
local function test_gmatch (subj, patt)
local out, guard = {}, 10
for a, b in lib.gmatch (subj, patt) do
table.insert (out, { norm(a), norm(b) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function gmatch",
Func = test_gmatch,
--{ subj patt results }
{ {"ab", lib.new"."}, {{"a",N}, {"b",N} } },
{ {("abcd"):rep(3), "(.)b.(d)"}, {{"a","d"},{"a","d"},{"a","d"}} },
{ {"abcd", ".*" }, {{"abcd",N} } },--zero-length match
{ {"abc", "^." }, {{"a",N}} },--anchored pattern
}
end
local function set_f_count (lib, flg)
return {
Name = "Function count",
Func = lib.count,
--{ subj patt results }
{ {"ab", lib.new"."}, { 2 } },
{ {("abcd"):rep(3), "(.)b.(d)"}, { 3 } },
{ {"abcd", ".*" }, { 1 } },
{ {"abc", "^." }, { 1 } },
}
end
local function set_f_split (lib, flg)
-- split (s, p, [cf], [ef])
local function test_split (subj, patt)
local out, guard = {}, 10
for a, b, c in lib.split (subj, patt) do
table.insert (out, { norm(a), norm(b), norm(c) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function split",
Func = test_split,
--{ subj patt results }
{ {"ab", lib.new","}, {{"ab",N,N}, } },
{ {"ab", ","}, {{"ab",N,N}, } },
{ {",", ","}, {{"",",",N}, {"", N, N}, } },
{ {",,", ","}, {{"",",",N}, {"",",",N}, {"",N,N} } },
{ {"a,b", ","}, {{"a",",",N}, {"b",N,N}, } },
{ {",a,b", ","}, {{"",",",N}, {"a",",",N}, {"b",N,N}} },
{ {"a,b,", ","}, {{"a",",",N}, {"b",",",N}, {"",N,N} } },
{ {"a,,b", ","}, {{"a",",",N}, {"",",",N}, {"b",N,N}} },
{ {"ab<78>c", "<(.)(.)>"}, {{"ab","7","8"}, {"c",N,N}, } },
{ {"abc", "^."}, {{"", "a",N}, {"bc",N,N}, } },--anchored pattern
{ {"abc", "^"}, {{"", "", N}, {"abc",N,N}, } },
-- { {"abc", "$"}, {{"abc","",N}, {"",N,N}, } },
-- { {"abc", "^|$"}, {{"", "", N}, {"abc","",N},{"",N,N},} },
}
end
local function set_f_find (lib, flg)
return {
Name = "Function find",
Func = lib.find,
-- {subj, patt, st}, { results }
{ {"abcd", lib.new".+"}, { 1,4 } }, -- [none]
{ {"abcd", ".+"}, { 1,4 } }, -- [none]
{ {"abcd", ".+", 2}, { 2,4 } }, -- positive st
{ {"abcd", ".+", -2}, { 3,4 } }, -- negative st
{ {"abcd", ".*"}, { 1,4 } }, -- [none]
{ {"abc", "bc"}, { 2,3 } }, -- [none]
{ {"abcd", "(.)b.(d)"}, { 1,4,"a","d" }}, -- [captures]
}
end
local function set_f_match (lib, flg)
return {
Name = "Function match",
Func = lib.match,
-- {subj, patt, st}, { results }
{ {"abcd", lib.new".+"}, {"abcd"} }, -- [none]
{ {"abcd", ".+"}, {"abcd"} }, -- [none]
{ {"abcd", ".+", 2}, {"bcd"} }, -- positive st
{ {"abcd", ".+", -2}, {"cd"} }, -- negative st
{ {"abcd", ".*"}, {"abcd"} }, -- [none]
{ {"abc", "bc"}, {"bc"} }, -- [none]
{ {"abcd", "(.)b.(d)"}, {"a","d"} }, -- [captures]
}
end
local function set_m_exec (lib, flg)
return {
Name = "Method exec",
Method = "exec",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4,{}} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4,{}} }, -- negative st
{ {".*"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {"bc"}, {"abc"}, {2,3,{}} }, -- [none]
{ { "(.)b.(d)"}, {"abcd"}, {1,4,{1,1,4,4}}},--[captures]
{ {"(a+)6+(b+)"}, {"Taa66bbT",2}, {2,7,{2,3,6,7}}},--[st+captures]
}
end
local function set_m_tfind (lib, flg)
return {
Name = "Method tfind",
Method = "tfind",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4,{}} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4,{}} }, -- negative st
{ {".*"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {"bc"}, {"abc"}, {2,3,{}} }, -- [none]
{ {"(.)b.(d)"}, {"abcd"}, {1,4,{"a","d"}}},--[captures]
}
end
local function set_m_find (lib, flg)
return {
Name = "Method find",
Method = "find",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4} }, -- negative st
{ {".*"}, {"abcd"}, {1,4} }, -- [none]
{ {"bc"}, {"abc"}, {2,3} }, -- [none]
{ {"(.)b.(d)"}, {"abcd"}, {1,4,"a","d"}},--[captures]
}
end
local function set_m_match (lib, flg)
return {
Name = "Method match",
Method = "match",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {"abcd"} }, -- [none]
{ {".+"}, {"abcd",2}, {"bcd" } }, -- positive st
{ {".+"}, {"abcd",-2}, {"cd" } }, -- negative st
{ {".*"}, {"abcd"}, {"abcd"} }, -- [none]
{ {"bc"}, {"abc"}, {"bc" } }, -- [none]
{{ "(.)b.(d)"}, {"abcd"}, {"a","d"} }, --[captures]
}
end
local function set_f_gsub1 (lib, flg)
local subj, pat = "abcdef", "[abef]+"
local cpat = lib.new(pat)
return {
Name = "Function gsub, set1",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, cpat, "", 0}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", 0}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", -1}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", 1}, {"cdef", 1, 1} },
{ {subj, pat, "", 2}, {"cd", 2, 2} },
{ {subj, pat, "", 3}, {"cd", 2, 2} },
{ {subj, pat, "" }, {"cd", 2, 2} },
{ {subj, pat, "#", 0}, {subj, 0, 0} }, -- test "n" + non-empty_replace
{ {subj, pat, "#", 1}, {"#cdef", 1, 1} },
{ {subj, pat, "#", 2}, {"#cd#", 2, 2} },
{ {subj, pat, "#", 3}, {"#cd#", 2, 2} },
{ {subj, pat, "#" }, {"#cd#", 2, 2} },
{ {"abc", "^.", "#" }, {"#bc", 1, 1} }, -- anchored pattern
}
end
local function set_f_gsub2 (lib, flg)
local subj, pat = "abc", "([ac])"
return {
Name = "Function gsub, set2",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, pat, "<%1>" }, {"<a>b<c>", 2, 2} }, -- test non-escaped chars in f
{ {subj, pat, "%<%1%>" }, {"<a>b<c>", 2, 2} }, -- test escaped chars in f
{ {subj, pat, "" }, {"b", 2, 2} }, -- test empty replace
{ {subj, pat, "1" }, {"1b1", 2, 2} }, -- test odd and even %'s in f
{ {subj, pat, "%1" }, {"abc", 2, 2} },
{ {subj, pat, "%%1" }, {"%1b%1", 2, 2} },
{ {subj, pat, "%%%1" }, {"%ab%c", 2, 2} },
{ {subj, pat, "%%%%1" }, {"%%1b%%1", 2, 2} },
{ {subj, pat, "%%%%%1" }, {"%%ab%%c", 2, 2} },
}
end
local function set_f_gsub3 (lib, flg)
return {
Name = "Function gsub, set3",
Func = get_gsub (lib),
--{ s, p, f, n, res1,res2,res3 },
{ {"abc", "a", "%0" }, {"abc", 1, 1} }, -- test (in)valid capture index
{ {"abc", "a", "%1" }, {"abc", 1, 1} },
{ {"abc", "[ac]", "%1" }, {"abc", 2, 2} },
{ {"abc", "(a)", "%1" }, {"abc", 1, 1} },
{ {"abc", "(a)", "%2" }, "invalid capture index" },
}
end
local function set_f_gsub4 (lib, flg)
return {
Name = "Function gsub, set4",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {"a2c3", ".", "#" }, {"####", 4, 4} }, -- test .
{ {"a2c3", ".+", "#" }, {"#", 1, 1} }, -- test .+
{ {"a2c3", ".*", "#" }, {"#", 1, 1} }, -- test .*
{ {"/* */ */", "\\/\\*(.*)\\*\\/", "#" }, {"#", 1, 1} },
{ {"a2c3", "[0-9]", "#" }, {"a#c#", 2, 2} }, -- test %d
{ {"a2c3", "[^0-9]", "#" }, {"#2#3", 2, 2} }, -- test %D
{ {"a \t\nb", "[ \t\n]", "#" }, {"a###b", 3, 3} }, -- test %s
{ {"a \t\nb", "[^ \t\n]", "#" }, {"# \t\n#", 2, 2} }, -- test %S
}
end
local function set_f_gsub5 (lib, flg)
local function frep1 () end -- returns nothing
local function frep2 () return "#" end -- ignores arguments
local function frep3 (...) return table.concat({...}, ",") end -- "normal"
local function frep4 () return {} end -- invalid return type
local function frep5 () return "7", "a" end -- 2-nd return is "a"
local function frep6 () return "7", "break" end -- 2-nd return is "break"
local subj = "a2c3"
return {
Name = "Function gsub, set5",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, "a(.)c(.)", frep1 }, {subj, 1, 0} },
{ {subj, "a(.)c(.)", frep2 }, {"#", 1, 1} },
{ {subj, "a(.)c(.)", frep3 }, {"2,3", 1, 1} },
{ {subj, "a.c.", frep3 }, {subj, 1, 1} },
{ {subj, "z*", frep1 }, {subj, 5, 0} },
{ {subj, "z*", frep2 }, {"#a#2#c#3#", 5, 5} },
{ {subj, "z*", frep3 }, {subj, 5, 5} },
{ {subj, subj, frep4 }, "invalid return type" },
{ {"abc",".", frep5 }, {"777", 3, 3} },
{ {"abc",".", frep6 }, {"777", 3, 3} },
}
end
local function set_f_gsub6 (lib, flg)
local tab1, tab2, tab3 = {}, { ["2"] = 56 }, { ["2"] = {} }
local subj = "a2c3"
return {
Name = "Function gsub, set6",
Func = get_gsub (lib),
--{ s, p, f, n, res1,res2,res3 },
{ {subj, "a(.)c(.)", tab1 }, {subj, 1, 0} },
{ {subj, "a(.)c(.)", tab2 }, {"56", 1, 1} },
{ {subj, "a(.)c(.)", tab3 }, "invalid replacement type" },
{ {subj, "a.c.", tab1 }, {subj, 1, 0} },
{ {subj, "a.c.", tab2 }, {subj, 1, 0} },
{ {subj, "a.c.", tab3 }, {subj, 1, 0} },
}
end
local function set_f_gsub8 (lib, flg)
local subj, patt, repl = "abcdef", "..", "*"
return {
Name = "Function gsub, set8",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, patt, repl, function() end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return false end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return true end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return {} end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return "#" end }, {"###", 3, 3} },
{ {subj, patt, repl, function() return 57 end }, {"575757", 3, 3} },
{ {subj, patt, repl, function (from) return from end }, {"135", 3, 3} },
{ {subj, patt, repl, function (from, to) return to end }, {"246", 3, 3} },
{ {subj, patt, repl, function (from,to,rep) return rep end },
{"***", 3, 3} },
{ {subj, patt, repl, function (from, to, rep) return rep..to..from end },
{"*21*43*65", 3, 3} },
{ {subj, patt, repl, function() return nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, false end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, true end }, {"ab**", 3, 2} },
{ {subj, patt, repl, function() return true, true end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return nil, 0 end }, {"abcdef", 1, 0} },
{ {subj, patt, repl, function() return true, 0 end }, {"*cdef", 1, 1} },
{ {subj, patt, repl, function() return nil, 1 end }, {"ab*ef", 2, 1} },
{ {subj, patt, repl, function() return true, 1 end }, {"**ef", 2, 2} },
}
end
return function (libname)
local lib = require (libname)
return {
set_f_gmatch (lib),
set_f_split (lib),
set_f_find (lib),
set_f_match (lib),
set_m_exec (lib),
set_m_tfind (lib),
set_m_find (lib),
set_m_match (lib),
set_f_count (lib),
set_f_gsub1 (lib),
set_f_gsub2 (lib),
set_f_gsub3 (lib),
set_f_gsub4 (lib),
set_f_gsub5 (lib),
set_f_gsub6 (lib),
set_f_gsub8 (lib),
}
end
| mit |
isdom/kong | spec/plugins/rate-limiting/schema_spec.lua | 10 | 1279 | local schemas = require "kong.dao.schemas_validation"
local validate_entity = schemas.validate_entity
local plugin_schema = require "kong.plugins.rate-limiting.schema"
describe("Rate Limiting schema", function()
it("should be invalid when no config is being set", function()
local config = {}
local valid, _, err = validate_entity(config, plugin_schema)
assert.falsy(valid)
assert.are.equal("You need to set at least one limit: second, minute, hour, day, month, year", err.message)
end)
it("should work when the proper config is being set", function()
local config = { second = 10 }
local valid, _, err = validate_entity(config, plugin_schema)
assert.truthy(valid)
assert.falsy(err)
end)
it("should work when the proper config are being set", function()
local config = { second = 10, hour = 20 }
local valid, _, err = validate_entity(config, plugin_schema)
assert.truthy(valid)
assert.falsy(err)
end)
it("should not work when invalid data is being set", function()
local config = { second = 20, hour = 10 }
local valid, _, err = validate_entity(config, plugin_schema)
assert.falsy(valid)
assert.are.equal("The limit for hour cannot be lower than the limit for second", err.message)
end)
end)
| apache-2.0 |
kidaa/Awakening-Core3 | bin/scripts/object/draft_schematic/clothing/clothing_ith_jacket_field_07.lua | 2 | 3473 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_draft_schematic_clothing_clothing_ith_jacket_field_07 = object_draft_schematic_clothing_shared_clothing_ith_jacket_field_07:new {
templateType = DRAFTSCHEMATIC,
customObjectName = "Ithorian Short Cargo Jacket",
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 21,
size = 3,
xpType = "crafting_clothing_general",
xp = 100,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
customizationSkill = "clothing_customization",
customizationOptions = {},
customizationStringNames = {},
customizationDefaults = {},
ingredientTemplateNames = {"craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n"},
ingredientTitleNames = {"heavy_shell", "binding_and_weatherproofing", "liner", "reinforcement"},
ingredientSlotType = {1, 0, 1, 0},
resourceTypes = {"object/tangible/component/clothing/shared_reinforced_fiber_panels.iff", "petrochem_inert", "object/tangible/component/clothing/shared_synthetic_cloth.iff", "metal"},
resourceQuantities = {2, 20, 1, 35},
contribution = {100, 100, 100, 100},
targetTemplate = "object/tangible/wearables/ithorian/ith_jacket_s07.iff",
additionalTemplates = {
}
}
ObjectTemplates:addTemplate(object_draft_schematic_clothing_clothing_ith_jacket_field_07, "object/draft_schematic/clothing/clothing_ith_jacket_field_07.iff")
| lgpl-3.0 |
Nevon/Hamurabi | lib/AnAL.lua | 3 | 5879 | --[[
Copyright (c) 2009-2010 Bart Bes
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
]]
local animation = {}
animation.__index = animation
--- Create a new animation
-- Replaces love.graphics.newAnimation
-- @param image The image that contains the frames
-- @param fw The frame width
-- @param fh The frame height
-- @param delay The delay between two frames
-- @param frames The number of frames, 0 for autodetect
-- @return The created animation
function newAnimation(image, fw, fh, delay, frames)
local a = {}
a.img = image
a.frames = {}
a.delays = {}
a.timer = 0
a.position = 1
a.fw = fw
a.fh = fh
a.playing = true
a.speed = 1
a.mode = 1
a.direction = 1
local imgw = image:getWidth()
local imgh = image:getHeight()
if frames == 0 then
frames = imgw / fw * imgh / fh
end
local rowsize = imgw/fw
for i = 1, frames do
local row = math.floor((i-1)/rowsize)
local column = (i-1)%rowsize
local frame = love.graphics.newQuad(column*fw, row*fh, fw, fh, imgw, imgh)
table.insert(a.frames, frame)
table.insert(a.delays, delay)
end
return setmetatable(a, animation)
end
--- Update the animation
-- @param dt Time that has passed since last call
function animation:update(dt)
if not self.playing then return end
self.timer = self.timer + dt * self.speed
if self.timer > self.delays[self.position] then
self.timer = self.timer - self.delays[self.position]
self.position = self.position + 1 * self.direction
if self.position > #self.frames then
if self.mode == 1 then
self.position = 1
elseif self.mode == 2 then
self.position = self.position - 1
self:stop()
elseif self.mode == 3 then
self.direction = -1
self.position = self.position - 1
end
elseif self.position < 1 and self.mode == 3 then
self.direction = 1
self.position = self.position + 1
end
end
end
--- Draw the animation
-- @param x The X coordinate
-- @param y The Y coordinate
-- @param angle The angle to draw at (radians)
-- @param sx The scale on the X axis
-- @param sy The scale on the Y axis
-- @param ox The X coordinate of the origin
-- @param oy The Y coordinate of the origin
function animation:draw(x, y, angle, sx, sy, ox, oy)
love.graphics.drawq(self.img, self.frames[self.position], x, y, angle, sx, sy, ox, oy)
end
--- Add a frame
-- @param x The X coordinate of the frame on the original image
-- @param y The Y coordinate of the frame on the original image
-- @param w The width of the frame
-- @param h The height of the frame
-- @param delay The delay before the next frame is shown
function animation:addFrame(x, y, w, h, delay)
local frame = love.graphics.newQuad(x, y, w, h, a.img:getWidth(), a.img:getHeight())
table.insert(self.frames, frame)
table.insert(self.delays, delay)
end
--- Play the animation
-- Starts it if it was stopped.
-- Basically makes sure it uses the delays
-- to switch to the next frame.
function animation:play()
self.playing = true
end
--- Stop the animation
function animation:stop()
self.playing = false
end
--- Reset
-- Go back to the first frame.
function animation:reset()
self:seek(0)
end
--- Seek to a frame
-- @param frame The frame to display now
function animation:seek(frame)
self.position = frame
self.timer = 0
end
--- Get the currently shown frame
-- @return The current frame
function animation:getCurrentFrame()
return self.position
end
--- Get the number of frames
-- @return The number of frames
function animation:getSize()
return #self.frames
end
--- Set the delay between frames
-- @param frame Which frame to set the delay for
-- @param delay The delay
function animation:setDelay(frame, delay)
self.delays[frame] = delay
end
--- Set the speed
-- @param speed The speed to play at (1 is normal, 2 is double, etc)
function animation:setSpeed(speed)
self.speed = speed
end
--- Get the width of the current frame
-- @return The width of the current frame
function animation:getWidth()
return self.frames[self.position]:getWidth()
end
--- Get the height of the current frame
-- @return The height of the current frame
function animation:getHeight()
return self.frames[self.position]:getHeight()
end
--- Set the play mode
-- Could be "loop" to loop it, "once" to play it once, or "bounce" to play it, reverse it, and play it again (looping)
-- @param mode The mode: one of the above
function animation:setMode(mode)
if mode == "loop" then
self.mode = 1
elseif mode == "once" then
self.mode = 2
elseif mode == "bounce" then
self.mode = 3
end
end
--- Animations_legacy_support
-- @usage Add legacy support, basically set love.graphics.newAnimation again, and allow you to use love.graphics.draw
if Animations_legacy_support then
love.graphics.newAnimation = newAnimation
local oldLGDraw = love.graphics.draw
function love.graphics.draw(item, ...)
if type(item) == "table" and item.draw then
item:draw(...)
else
oldLGDraw(item, ...)
end
end
end
| mit |
NezzKryptic/Wire | lua/wire/stools/vthruster.lua | 3 | 8481 | WireToolSetup.setCategory( "Physics/Force" )
WireToolSetup.open( "vthruster", "Vector Thruster", "gmod_wire_vectorthruster", nil, "Vector Thrusters" )
if ( CLIENT ) then
language.Add( "Tool.wire_vthruster.name", "Vector Thruster Tool (Wire)" )
language.Add( "Tool.wire_vthruster.desc", "Spawns a vector thruster for use with the wire system." )
language.Add( "WireVThrusterTool_Mode", "Mode:" )
language.Add( "WireVThrusterTool_Angle", "Use Yaw/Pitch Inputs Instead" )
language.Add( "WireVThrusterTool_LengthIsMul", "Use Vector Length for Mul" )
TOOL.Information = {
{ name = "left_0", stage = 0, text = "Create/Update " .. TOOL.Name },
{ name = "left_1", stage = 1, text = "Set the Angle, hold Shift to lock to 45 degrees" },
}
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax( 10 )
TOOL.ClientConVar[ "force" ] = "1500"
TOOL.ClientConVar[ "force_min" ] = "0"
TOOL.ClientConVar[ "force_max" ] = "10000"
TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_speed.mdl"
TOOL.ClientConVar[ "bidir" ] = "1"
TOOL.ClientConVar[ "soundname" ] = ""
TOOL.ClientConVar[ "oweffect" ] = "fire"
TOOL.ClientConVar[ "uweffect" ] = "same"
TOOL.ClientConVar[ "owater" ] = "1"
TOOL.ClientConVar[ "uwater" ] = "1"
TOOL.ClientConVar[ "mode" ] = "0"
TOOL.ClientConVar[ "angleinputs" ] = "0"
TOOL.ClientConVar[ "lengthismul" ] = "0"
if SERVER then
function TOOL:GetConVars()
return self:GetClientNumber( "force" ), self:GetClientNumber( "force_min" ), self:GetClientNumber( "force_max" ), self:GetClientInfo( "oweffect" ),
self:GetClientInfo( "uweffect" ), self:GetClientNumber( "owater" ) ~= 0, self:GetClientNumber( "uwater" ) ~= 0, self:GetClientNumber( "bidir" ) ~= 0,
self:GetClientInfo( "soundname" ), self:GetClientNumber( "mode" ), self:GetClientNumber( "angleinputs" ) ~= 0, self:GetClientNumber( "lengthismul" ) ~= 0
end
end
function TOOL:LeftClick( trace )
local numobj = self:NumObjects()
local ply = self:GetOwner()
if (numobj == 0) then
if IsValid(trace.Entity) and trace.Entity:IsPlayer() then return false end
-- If there's no physics object then we can't constraint it!
if ( SERVER and not util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if (CLIENT) then return true end
local ent = WireToolObj.LeftClick_Make(self, trace, ply )
if isbool(ent) then return ent end
if IsValid(ent) then
ent:GetPhysicsObject():EnableMotion( false )
self:ReleaseGhostEntity()
self:SetObject(1, trace.Entity, trace.HitPos, trace.Entity:GetPhysicsObjectNum(trace.PhysicsBone), trace.PhysicsBone, trace.HitNormal)
self:SetObject(2, ent, trace.HitPos, ent:GetPhysicsObject(), 0, trace.HitNormal)
self:SetStage(1)
end
else
if (CLIENT) then return true end
local anchor, wire_thruster = self:GetEnt(1), self:GetEnt(2)
local anchorbone = self:GetBone(1)
local const = WireLib.Weld(wire_thruster, anchor, anchorbone, true, false)
local Phys = wire_thruster:GetPhysicsObject()
Phys:EnableMotion( true )
undo.Create("WireVThruster")
undo.AddEntity( wire_thruster )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_vthrusters", wire_thruster )
ply:AddCleanup( "wire_vthrusters", const )
self:ClearObjects()
end
return true
end
local degrees = 0
function TOOL:Think()
if (self:NumObjects() > 0) then
if ( SERVER ) then
local Phys2 = self:GetPhys(2)
local Norm2 = self:GetNormal(2)
local cmd = self:GetOwner():GetCurrentCommand()
degrees = degrees + cmd:GetMouseX() * 0.05
local ra = degrees
if (self:GetOwner():KeyDown(IN_SPEED)) then ra = math.Round(ra/45)*45 end
local Ang = Norm2:Angle()
Ang.pitch = Ang.pitch + 90
Ang:RotateAroundAxis(Norm2, ra)
Phys2:SetAngles( Ang )
Phys2:Wake()
end
else
WireToolObj.Think(self) -- Basic ghost
end
end
if (CLIENT) then
function TOOL:FreezeMovement()
return self:GetStage() == 1
end
end
function TOOL:Holster()
if self:NumObjects() > 0 and IsValid(self:GetEnt(2)) then
self:GetEnt(2):Remove()
end
self:ClearObjects()
end
function TOOL.BuildCPanel(panel)
WireToolHelpers.MakePresetControl(panel, "wire_vthruster")
WireDermaExts.ModelSelect(panel, "wire_vthruster_model", list.Get( "ThrusterModels" ), 4, true)
local Effects = {
["#No Effects"] = "none",
--["#Same as over water"] = "same",
["#Flames"] = "fire",
["#Plasma"] = "plasma",
["#Smoke"] = "smoke",
["#Smoke Random"] = "smoke_random",
["#Smoke Do it Youself"] = "smoke_diy",
["#Rings"] = "rings",
["#Rings Growing"] = "rings_grow",
["#Rings Shrinking"] = "rings_shrink",
["#Bubbles"] = "bubble",
["#Magic"] = "magic",
["#Magic Random"] = "magic_color",
["#Magic Do It Yourself"] = "magic_diy",
["#Colors"] = "color",
["#Colors Random"] = "color_random",
["#Colors Do It Yourself"] = "color_diy",
["#Blood"] = "blood",
["#Money"] = "money",
["#Sperms"] = "sperm",
["#Feathers"] = "feather",
["#Candy Cane"] = "candy_cane",
["#Goldstar"] = "goldstar",
["#Water Small"] = "water_small",
["#Water Medium"] = "water_medium",
["#Water Big"] = "water_big",
["#Water Huge"] = "water_huge",
["#Striderblood Small"] = "striderblood_small",
["#Striderblood Medium"] = "striderblood_medium",
["#Striderblood Big"] = "striderblood_big",
["#Striderblood Huge"] = "striderblood_huge",
["#More Sparks"] = "more_sparks",
["#Spark Fountain"] = "spark_fountain",
["#Jetflame"] = "jetflame",
["#Jetflame Blue"] = "jetflame_blue",
["#Jetflame Red"] = "jetflame_red",
["#Jetflame Purple"] = "jetflame_purple",
["#Comic Balls"] = "balls",
["#Comic Balls Random"] = "balls_random",
["#Comic Balls Fire Colors"] = "balls_firecolors",
["#Souls"] = "souls",
--["#Debugger 10 Seconds"] = "debug_10", These are just buggy and shouldn't be used.
--["#Debugger 30 Seconds"] = "debug_30",
--["#Debugger 60 Seconds"] = "debug_60",
["#Fire and Smoke"] = "fire_smoke",
["#Fire and Smoke Huge"] = "fire_smoke_big",
["#5 Growing Rings"] = "rings_grow_rings",
["#Color and Magic"] = "color_magic",
}
local CateGoryOW = vgui.Create("DCollapsibleCategory")
CateGoryOW:SetSize(0, 50)
CateGoryOW:SetExpanded(0)
CateGoryOW:SetLabel("Overwater Effect List")
local ctrl = vgui.Create( "MatSelect", CateGoryOW )
ctrl:SetItemWidth( 128 )
ctrl:SetItemHeight( 128 )
ctrl:SetConVar("wire_vthruster_oweffect")
for name, mat in pairs( Effects ) do
ctrl:AddMaterialEx( name, "gui/thrustereffects/"..mat, mat, {wire_vthruster_oweffect = mat} )
end
CateGoryOW:SetContents( ctrl )
panel:AddItem(CateGoryOW)
Effects["#Same as over water"] = "same"
local CateGoryUW = vgui.Create("DCollapsibleCategory")
CateGoryUW:SetSize(0, 50)
CateGoryUW:SetExpanded(0)
CateGoryUW:SetLabel("Underwater Effect List")
local ctrlUW = vgui.Create( "MatSelect", CateGoryUW )
ctrlUW:SetItemWidth( 128 )
ctrlUW:SetItemHeight( 128 )
ctrlUW:SetConVar("wire_vthruster_uweffect")
for name, mat in pairs( Effects ) do
ctrlUW:AddMaterialEx( name, "gui/thrustereffects/"..mat, mat, {wire_vthruster_uweffect = mat} )
end
CateGoryUW:SetContents( ctrlUW )
panel:AddItem(CateGoryUW)
local lst = {}
for k,v in pairs( list.Get("ThrusterSounds") ) do
lst[k] = {}
for k2,v2 in pairs( v ) do
lst[k]["wire_v"..k2] = v2
end
end
panel:AddControl( "ListBox", { Label = "#Thruster_Sounds", Options = lst } )
panel:NumSlider("#WireThrusterTool_force", "wire_vthruster_force", 1, 10000, 2 )
panel:NumSlider("#WireThrusterTool_force_min", "wire_vthruster_force_min", -10000, 10000, 2 ):SetTooltip("#WireThrusterTool_force_min.help")
panel:NumSlider("#WireThrusterTool_force_max", "wire_vthruster_force_max", -10000, 10000, 2 )
panel:CheckBox("#WireThrusterTool_bidir", "wire_vthruster_bidir")
panel:CheckBox("#WireThrusterTool_owater", "wire_vthruster_owater")
panel:CheckBox("#WireThrusterTool_uwater", "wire_vthruster_uwater")
panel:AddControl("ListBox", {
Label = "#WireVThrusterTool_Mode",
Options = {
["#XYZ Local"] = { wire_vthruster_mode = "0" },
["#XYZ World"] = { wire_vthruster_mode = "1" },
["#XY Local, Z World"] = { wire_vthruster_mode = "2" },
}
})
panel:CheckBox("#WireVThrusterTool_Angle", "wire_vthruster_angleinputs")
panel:CheckBox("#WireVThrusterTool_LengthIsMul", "wire_vthruster_lengthismul")
end
list.Set( "ThrusterModels", "models/jaanus/wiretool/wiretool_speed.mdl", {} )
| apache-2.0 |
eraffxi/darkstar | scripts/zones/Windurst_Waters/npcs/Churano-Shurano.lua | 2 | 1024 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Churano-Shurano
-- Working 100%
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:hasKeyItem(dsp.ki.MAGICKED_ASTROLABE) == false) then
local cost = 10000;
if (player:getVar("Astrolabe") == 0) then
player:startEvent(1080, cost);
else
player:startEvent(1081, cost);
end
else
player:startEvent(280);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 1080 and option == 1) then
player:setVar("Astrolabe", 1);
elseif (csid == 1081 and option == 1 and player:delGil(10000)) then
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.MAGICKED_ASTROLABE);
player:addKeyItem(dsp.ki.MAGICKED_ASTROLABE);
end
end;
| gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.lua | 1 | 4092 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_wearables_armor_kashyyykian_ceremonial_armor_kashyyykian_ceremonial_leggings = object_tangible_wearables_armor_kashyyykian_ceremonial_shared_armor_kashyyykian_ceremonial_leggings:new {
templateType = ARMOROBJECT,
playerRaces = { "object/creature/player/wookiee_male.iff",
"object/creature/player/wookiee_female.iff",
"object/mobile/vendor/wookiee_female.iff",
"object/mobile/vendor/wookiee_male.iff" },
-- Damage types in WeaponObject
vulnerability = ACID + STUN + LIGHTSABER,
-- These are default Blue Frog stats
healthEncumbrance = 1,
actionEncumbrance = 1,
mindEncumbrance = 1,
-- LIGHT, MEDIUM, HEAVY
rating = LIGHT,
kinetic = 15,
energy = 15,
electricity = 15,
stun = 15,
blast = 15,
heat = 15,
cold = 15,
acid = 15,
lightSaber = 0,
numberExperimentalProperties = {1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1},
experimentalProperties = {"XX", "XX", "XX", "OQ", "SR", "OQ", "SR", "OQ", "UT", "MA", "OQ", "MA", "OQ", "MA", "OQ", "XX", "XX", "OQ", "SR", "XX"},
experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "null", "null", "exp_quality", "exp_durability", "exp_durability", "exp_durability", "exp_durability", "null", "null", "exp_resistance", "null"},
experimentalSubGroupTitles = {"null", "null", "sockets", "hit_points", "armor_effectiveness", "armor_integrity", "armor_health_encumbrance", "armor_action_encumbrance", "armor_mind_encumbrance", "armor_rating", "armor_special_type", "armor_special_effectiveness", "armor_special_integrity"},
experimentalMin = {0, 0, 0, 1000, 5, 15000, 49, 110, 26, 1, 1, 5, 15000},
experimentalMax = {0, 0, 0, 1000, 25, 25000, 33, 70, 19, 1, 1, 40, 25000},
experimentalPrecision = {0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4, 1},
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_kashyyykian_ceremonial_armor_kashyyykian_ceremonial_leggings, "object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/faction/imperial/imperial_first_lieutenant.lua | 1 | 1457 | imperial_first_lieutenant = Creature:new {
objectName = "@mob/creature_names:imperial_first_lieutenant",
socialGroup = "imperial",
pvpFaction = "imperial",
faction = "imperial",
level = 20,
chanceHit = 0.33,
damageMin = 190,
damageMax = 200,
baseXp = 1803,
baseHAM = 5000,
baseHAMmax = 6100,
armor = 0,
resists = {10,10,10,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = 128,
diet = HERBIVORE,
templates = {"object/mobile/dressed_imperial_lieutenant_m.iff"},
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 100000},
{group = "junk", chance = 6200000},
{group = "rifles", chance = 550000},
{group = "pistols", chance = 550000},
{group = "melee_weapons", chance = 550000},
{group = "carbines", chance = 550000},
{group = "clothing_attachments", chance = 25000},
{group = "armor_attachments", chance = 25000},
{group = "imperial_officer_common", chance = 450000},
{group = "wearables_common", chance = 1000000}
},
lootChance = 2800000
}
},
weapons = {"imperial_weapons_medium"},
conversationTemplate = "",
attacks = merge(riflemanmaster,carbineermaster)
}
CreatureTemplates:addCreatureTemplate(imperial_first_lieutenant, "imperial_first_lieutenant") | lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/deed/event_perk/universe_flags_theater.lua | 1 | 2276 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_deed_event_perk_universe_flags_theater = object_tangible_deed_event_perk_shared_universe_flags_theater:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_event_perk_universe_flags_theater, "object/tangible/deed/event_perk/universe_flags_theater.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/static/item/wp_mle_sword_lightsaber_andael.lua | 3 | 2256 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_static_item_wp_mle_sword_lightsaber_andael = object_static_item_shared_wp_mle_sword_lightsaber_andael:new {
}
ObjectTemplates:addTemplate(object_static_item_wp_mle_sword_lightsaber_andael, "object/static/item/wp_mle_sword_lightsaber_andael.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/deed/pet_deed/deed_surgical_advanced_basic.lua | 1 | 4107 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_deed_pet_deed_deed_surgical_advanced_basic = object_tangible_deed_pet_deed_shared_deed_surgical_advanced_basic:new {
templateType = DROIDDEED,
controlDeviceObjectTemplate = "object/intangible/pet/21b_surgical_droid.iff",
generatedObjectTemplate = "object/creature/npc/droid/crafted/2_1b_surgical_droid_advanced.iff",
mobileTemplate = "surgical_droid_21b_crafted_advanced",
numberExperimentalProperties = {1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalProperties = {"XX", "XX", "OQ", "SR", "UT", "XX", "XX", "OQ", "SR", "UT", "OQ", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX", "XX"},
experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "exp_durability", "null", "null", "exp_quality", "exp_effectiveness", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null", "null"},
experimentalSubGroupTitles = {"null", "null", "decayrate", "armor_toughness", "armorencumbrance", "mechanism_quality", "power_level", "storage_module", "data_module", "personality_module", "medical_module", "crafting_module", "repair_module", "armor_module", "armoreffectiveness", "playback_module", "struct_module", "harvest_power", "trap_bonus", "merchant_barker", "bomb_level", "stimpack_capacity", "stimpack_speed", "auto_repair_power", "entertainer_effects"},
experimentalMin = {0, 0, 5, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalMax = {0, 0, 15, 0, 0, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_deed_surgical_advanced_basic, "object/tangible/deed/pet_deed/deed_surgical_advanced_basic.iff")
| lgpl-3.0 |
widelands/widelands | data/tribes/workers/atlanteans/forester/init.lua | 1 | 1680 | push_textdomain("tribes")
dirname = path.dirname(__file__)
wl.Descriptions():new_worker_type {
name = "atlanteans_forester",
-- TRANSLATORS: This is a worker name used in lists of workers
descname = pgettext("atlanteans_worker", "Forester"),
animation_directory = dirname,
icon = dirname .. "menu.png",
vision_range = 2,
buildcost = {
atlanteans_carrier = 1,
shovel = 1
},
programs = {
plant = {
"findspace=size:any radius:5 avoid:field saplingsearches:12",
"walk=coords",
"animate=dig duration:3s", -- Play a planting animation
"animate=planting duration:2s", -- Play a planting animation
"plant=attrib:tree_sapling",
"animate=water duration:3s",
"return"
}
},
animations = {
idle = {
hotspot = { 8, 23 },
},
},
spritesheets = {
dig = {
fps = 5,
frames = 10,
rows = 4,
columns = 3,
hotspot = { 5, 23 }
},
planting = {
fps = 10,
frames = 10,
rows = 4,
columns = 3,
hotspot = { 17, 21 }
},
water = {
fps = 5,
frames = 10,
rows = 4,
columns = 3,
hotspot = { 18, 25 }
},
walk = {
fps = 10,
frames = 10,
rows = 4,
columns = 3,
directional = true,
hotspot = { 10, 23 }
},
walkload = {
basename = "walk",
fps = 10,
frames = 10,
rows = 4,
columns = 3,
directional = true,
hotspot = { 10, 23 }
},
},
}
pop_textdomain()
| gpl-2.0 |
AwfulRanger/TF2Weapons | lua/weapons/tf2weapons_base.lua | 1 | 65285 | AddCSLuaFile()
if CLIENT then include( "tf2weapons/mount.lua" ) end
game.AddParticles( "particles/muzzle_flash.pcf" )
SWEP.TF2Weapon = true
SWEP.ClassBases = {}
SWEP.Weight = 5
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
SWEP.Slot = 0
SWEP.SlotPos = 0
SWEP.BobScale = 1
SWEP.SwayScale = 0
SWEP.BounceWeaponIcon = false
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
SWEP.Crosshair = Material( "tf2weapons/crosshairs" )
SWEP.CrosshairType = TF2Weapons.Crosshair.DEFAULT
SWEP.KillIcon = Material( "hud/dneg_images_v2" )
SWEP.KillIconColor = Color( 255, 255, 255, 255 )
SWEP.KillIconX = 0
SWEP.KillIconY = 32
SWEP.KillIconW = 96
SWEP.KillIconH = 32
SWEP.ProperName = false
SWEP.PrintName = "TF2Weapons Base"
SWEP.HUDName = nil
SWEP.Author = "AwfulRanger"
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.Description = ""
SWEP.Category = "Team Fortress 2"
SWEP.Level = 101
SWEP.HUDLevel = nil
SWEP.Type = "Weapon Base"
SWEP.Base = "weapon_base"
SWEP.Classes = { [ TF2Weapons.Class.NONE ] = true }
SWEP.Quality = TF2Weapons.Quality.DEVELOPER
SWEP.Spawnable = false
SWEP.AdminOnly = false
--Models still continue to play their animations when holstered,
--so weapons like the wrench will continue to play their animation sounds.
--These are the models to change to when holstered to prevent things like that from happening.
SWEP.HolsteredViewModel = Model( "models/weapons/c_models/c_pistol/c_pistol.mdl" )
SWEP.HolsteredHandModel = Model( "models/weapons/c_models/c_scout_arms.mdl" )
--SWEP.ViewModel = Model( "models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" )
SWEP.ViewModel = Model( "models/weapons/c_models/c_pistol/c_pistol.mdl" )
SWEP.WorldModel = Model( "models/weapons/c_models/c_pistol/c_pistol.mdl" )
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.UseHands = false
SWEP.DisableAutomaticHands = false
SWEP.HandModel = Model( "models/weapons/c_models/c_scout_arms.mdl" )
SWEP.HoldType = "pistol"
function SWEP:GetAnimations()
return "p"
end
function SWEP:GetInspect()
return "secondary"
end
SWEP.MuzzleParticle = ""
SWEP.MuzzleParticleCrit = nil
SWEP.SkinRED = 0
SWEP.SkinBLU = 1
SWEP.DeployTime = 0.5
SWEP.NextDeploySpeed = 1
SWEP.SingleReload = false
SWEP.Attributes = {}
SWEP.AttributesOrder = {}
SWEP.AttributeClass = {}
SWEP.MinDistance = 0 --Distance for maximum damage rampup
SWEP.NormalDistance = 512 --Distance for no damage rampup or falloff
SWEP.MaxDistance = 1024 --Distance for maximum damage falloff
SWEP.DamageRampup = 1.5 --Maximum damage rampup
SWEP.DamageNormal = 1 --No damage rampup or falloff
SWEP.DamageFalloff = 0.5 --Maximum damage falloff
SWEP.Primary.ClipSize = 12
SWEP.Primary.DefaultClip = 48
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "tf2weapons_pistol"
SWEP.Primary.Damage = 15
SWEP.Primary.Shots = 1
SWEP.Primary.Spread = 0.025
SWEP.Primary.SpreadRecovery = 1.25
SWEP.Primary.Force = 10
SWEP.Primary.TakeAmmo = 1
SWEP.Primary.Delay = 0.15
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.CritChance = 0.025
SWEP.CritMultiplier = 3
SWEP.CritStream = false
SWEP.CritStreamCheck = 1 --How often (in seconds) to check for crit streams
SWEP.CritStreamTime = 2 --How long (in seconds) crit streams last
--[[
Name: SWEP:SetVariables()
Desc: If you've got any variables that should be able to have different types, define them here.
For example, SWEP:PlaySound() can take either a string or a table as the first argument, so if you
want SWEP.ShootSound to be a string in this weapon, but allow it to be a table for weapons using
this as a base without lua getting upset, define it here.
]]--
function SWEP:SetVariables()
self.ShootSound = Sound( "weapons/pistol_shoot.wav" )
self.ShootSoundCrit = Sound( "weapons/pistol_shoot_crit.wav" )
self.EmptySound = Sound( "weapons/shotgun_empty.wav" )
end
--[[
Name: SWEP:TFNetworkVar( vartype, varname, default, slot, extended )
Desc: Helper function for creating NetworkVars
Arg1: Variable type
Arg2: Variable name (this is automatically prefixed with "TF")
Arg3: Default value. If unspecified, this won't be set
Arg4: Slot. If unspecified, this will be set to self.CreatedNetworkVars[ vartype ]
Arg5: Extended settings
Ret1: NetworkVar value
]]--
function SWEP:TFNetworkVar( vartype, varname, default, slot, extended )
if self[ "GetTF" .. varname ] ~= nil or self[ "SetTF" .. varname ] ~= nil then return end
if self.CreatedNetworkVars == nil then self.CreatedNetworkVars = {} end
if self.CreatedNetworkVars[ vartype ] == nil then
self.CreatedNetworkVars[ vartype ] = 0
end
if slot ~= nil then self.CreatedNetworkVars[ vartype ] = slot end
slot = self.CreatedNetworkVars[ vartype ]
self:NetworkVar( vartype, slot, "TF" .. varname, extended )
if SERVER and default ~= nil then self[ "SetTF" .. varname ]( self, default ) end
self.CreatedNetworkVars[ vartype ] = self.CreatedNetworkVars[ vartype ] + 1
return self[ "GetTF" .. varname ]( self )
end
--[[
Name: SWEP:BaseDataTables()
Desc: Creates the default networked variables
Ret1: A table of unused IDs for each type
]]--
function SWEP:BaseDataTables()
--[[
self:NetworkVar( "Bool", 0, "TFInspecting" )
self:NetworkVar( "Bool", 1, "TFInspectLoop" )
self:NetworkVar( "Bool", 2, "TFPreventInspect" )
self:NetworkVar( "Bool", 3, "TFReloading" )
self:NetworkVar( "Float", 0, "TFNextInspect" )
self:NetworkVar( "Float", 1, "TFNextIdle" )
self:NetworkVar( "Float", 2, "TFPrimaryLastShot" )
self:NetworkVar( "Float", 3, "TFReloadTime" )
self:NetworkVar( "Int", 0, "TFReloads" )
self:NetworkVar( "Int", 1, "TFReloadAmmo" )
self:NetworkVar( "Entity", 0, "TFLastOwner" )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
self:SetTFPreventInspect( false )
self:SetTFReloading( false )
self:SetTFNextInspect( 0 )
self:SetTFNextIdle( 0 )
self:SetTFPrimaryLastShot( 0 )
self:SetTFReloadTime( 0 )
self:SetTFReloads( 0 )
self:SetTFReloadAmmo( 0 )
self:SetTFLastOwner( nil )
return {
String = 0,
Bool = 4,
Float = 4,
Int = 2,
Vector = 0,
Angle = 0,
Entity = 1,
}
]]--
self:TFNetworkVar( "Bool", "Inspecting", false )
self:TFNetworkVar( "Bool", "InspectLoop", false )
self:TFNetworkVar( "Bool", "PreventInspect", false )
self:TFNetworkVar( "Bool", "Reloading", false )
self:TFNetworkVar( "Bool", "CritStreamActive", false )
self:TFNetworkVar( "Float", "NextInspect", 0 )
self:TFNetworkVar( "Float", "NextIdle", 0 )
self:TFNetworkVar( "Float", "PrimaryLastShot", 0 )
self:TFNetworkVar( "Float", "ReloadTime", 0 )
self:TFNetworkVar( "Float", "CritStreamEnd", 0 )
self:TFNetworkVar( "Float", "CritStreamNextCheck", 0 )
self:TFNetworkVar( "Int", "Reloads", 0 )
self:TFNetworkVar( "Int", "ReloadAmmo", 0 )
self:TFNetworkVar( "Int", "PlayerClass", 0 )
self:TFNetworkVar( "Entity", "LastOwner", nil )
return self.CreatedNetworkVars
end
--[[
Name: SWEP:SetupDataTables()
Desc: Create your own networked variables here
Run SWEP:BaseDataTables() here to include the default ones
]]--
function SWEP:SetupDataTables()
self:BaseDataTables()
end
--[[
Name: SWEP:GetViewModels( owner )
Desc: Returns hands viewmodel and weapon viewmodel
Arg1: Player to get viewmodels from. If unspecified, will use self:GetOwner()
Ret1: Hands viewmodel
Ret2: Weapon viewmodel
]]--
function SWEP:GetViewModels( owner )
if owner == nil then owner = self:GetOwner() end
if IsValid( owner ) ~= true then return end
--return owner:GetViewModel( 0 ), owner:GetViewModel( 1 )
return owner:GetViewModel( 1 ), owner:GetViewModel( 0 )
end
--[[
Name: SWEP:AttributesMod( attributes, attributeclass )
Desc: Modify the weapon based on attributes
Arg1: Attributes. If unspecified, will use SWEP.Attributes
Arg2: Attribute classes. If unspecified, will use SWEP.AttributeClass
]]--
function SWEP:AttributesMod( attributes, attributeclass )
end
--[[
Name: SWEP:DoAttributes( attributes, attributeclass )
Desc: Modify the weapon based on attributes
Run SWEP:AttributesMod() here to include custom weapon modifications
Arg1: Attributes. If unspecified, will use SWEP.Attributes
Arg2: Attribute classes. If unspecified, will use SWEP.AttributeClass
]]--
function SWEP:DoAttributes( attributes, attributeclass )
if self.Primary ~= nil then self.Primary.DefaultClipSize = self.Primary.ClipSize end
if self.Secondary ~= nil then self.Secondary.DefaultClipSize = self.Secondary.ClipSize end
if attributes == nil then attributes = self.Attributes end
if attributes == nil then return end
if attributeclass == nil then attributeclass = self.AttributeClass end
for _, v in pairs( attributes ) do
if _ ~= "BaseClass" then
local attribute = TF2Weapons:GetAttribute( _ )
local value
if attribute ~= nil then
if attribute.func ~= nil then
value = attribute.func( self, v )
end
if attributeclass ~= nil and value ~= nil then
local class
if attributeclass[ attribute.class ] ~= nil then class = attributeclass[ attribute.class ] end
if attribute.type == "percentage" or attribute.type == "inverted_percentage" then
if class == nil then class = { 1 } end
for i = 1, #class do
class[ i ] = class[ i ] * value[ i ]
end
elseif attribute.type == "additive" then
if class == nil then class = { 0 } end
for i = 1, #class do
class[ i ] = class[ i ] + value[ i ]
end
elseif attribute.type == "or" then
if class == nil then class = { 0 } end
for i = 1, #class do
class[ i ] = bit.bor( class[ i ], value[ i ] )
end
else
if class == nil then class = { 1 } end
for i = 1, #class do
class[ i ] = value[ i ]
end
end
attributeclass[ attribute.class ] = class
end
end
end
end
self:AttributesMod( attributes, attributeclass )
end
--[[
Name: SWEP:GetTeam( ply, color )
Desc: Returns team to use for the weapon based on a color
Arg1: Player to check. If unspecified, will use the owner
Arg2: Color to check. If unspecified, will use the player's team color
Ret1: False if RED team, true if BLU team
]]--
function SWEP:GetTeam( ply, color )
if ply == nil then ply = self:GetOwner() end
if color ~= nil then return color.b > color.r end
if IsValid( ply ) == true then
return team.GetColor( ply:Team() ).b > team.GetColor( ply:Team() ).r
else
return false
end
end
--[[
Name: SWEP:DoTeamSet( blu )
Desc: Default function to set team related values, like skins, models, particles, etc.
Arg1: If on BLU team
]]--
function SWEP:DoTeamSet( blu )
local hands, weapon = self:GetViewModels()
local skin
if blu ~= true then
skin = self.SkinRED
else
skin = self.SkinBLU
end
self:SetSkin( skin )
if IsValid( hands ) == true then hands:SetSkin( skin ) end
if IsValid( weapon ) == true then weapon:SetSkin( skin ) end
end
--[[
Name: SWEP:TeamSet( blu )
Desc: Basic function to set team related values, like skins, models, particles, etc.
Run SWEP:DoTeamSet() here to include the default team set
Arg1: If on BLU team
]]--
function SWEP:TeamSet( blu )
self:DoTeamSet( blu )
end
--[[
Name: SWEP:GetPlayerClass( ply )
Desc: Get the player's class
]]--
function SWEP:GetPlayerClass()
if CLIENT then return self:GetTFPlayerClass() end
local class = self:GetOwner():GetInfoNum( "tf2weapons_class", 1 )
if self.Classes[ class ] == nil then
local found = false
for i = 0, #TF2Weapons.Class do
if self.Classes[ i ] == true and found ~= true then
class = i
found = true
end
end
if found ~= true then class = 0 end
end
self:SetTFPlayerClass( class )
return class
end
function SWEP:DoPlayerClassSet( class )
end
function SWEP:PlayerClassSet( class )
self:DoPlayerClassSet( class )
end
SWEP.BuildBonePositionsAdded = false
--[[
Name: SWEP:DoInitialize()
Desc: Default functions to initialize the weapon
]]--
function SWEP:DoInitialize()
if self.MinLevel ~= nil and self.MaxLevel ~= nil then self.Level = math.Round( util.SharedRandom( "tf2weapons_level", self.MinLevel, self.MaxLevel, CurTime() ) ) end
if CLIENT then self:AddKillIcon( self.KillIcon, self.KillIconColor, self.KillIconX, self.KillIconY, self.KillIconW, self.KillIconH ) end
self:SetHoldType( self.HoldType )
if self.HUDName == nil then self.HUDName = self.PrintName end
timer.Simple( 0, function() if IsValid( self ) == true and IsValid( self:GetOwner() ) == true and IsValid( self:GetOwner():GetActiveWeapon() ) == true and self:GetOwner():GetActiveWeapon() == self then self:Deploy() self:AddHands() end end )
self:SetVariables()
self:DoAttributes()
if self.BuildBonePositionsAdded ~= true then
self:AddCallback( "BuildBonePositions", function( ent, count )
self:BuildWorldModelBones( ent, count )
end )
self.BuildBonePositionsAdded = true
end
if self.MuzzleParticle ~= nil and self.MuzzleParticle ~= "" then self:PrecacheParticles( self.MuzzleParticle ) end
end
--[[
Name: SWEP:Initialize()
Desc: Basic functions to initialize the weapon
Run SWEP:DoInitialize() here to include the default initialization
]]--
function SWEP:Initialize()
self:DoInitialize()
end
SWEP.Crosshairs = {
[ TF2Weapons.Crosshair.ALL ] = { 0, 0, 1, 1 },
[ TF2Weapons.Crosshair.DEFAULT ] = { 0, 0, 0.25, 0.25 },
[ TF2Weapons.Crosshair.CIRCLE ] = { 0.25, 0.25, 0.5, 0.5 },
[ TF2Weapons.Crosshair.BIGCIRCLE ] = { 0.5, 0.5, 1, 1 },
[ TF2Weapons.Crosshair.PLUS ] = { 0.5, 0, 0.75, 0.25 },
[ TF2Weapons.Crosshair.BIGPLUS ] = { 0, 0.5, 0.25, 0.75 },
}
--[[
Name: SWEP:DrawMeter( percent, text, x, y, w, h, bg, fg )
Desc: Draws a meter
Arg1: Percentage of the meter to fill (0 for none, 1 for all)
Arg2: Display text of the percentage or not
Arg3: X position to draw at. If unspecified, will use ScrW() * 0.5
Arg4: Y position to draw at. If unspecified, will use ScrH() * 0.5
Arg5: Width of the meter. If unspecified, will use ScrW() * 0.05
Arg6: Height of the meter. If unspecified, will use ScrH() * 0.015
Arg7: Color of the background. If unspecified, will use 200, 200, 200, 200
Arg8: Color of the foreground. If unspecified, will use 255, 255, 255, 255
]]--
function SWEP:DrawMeter( percent, text, x, y, w, h, bg, fg )
if percent == nil then percent = 0 end
if percent < 0 then percent = 0 end
if percent > 1 then percent = 1 end
local xpos = x or ScrW() * 0.5
local ypos = y or ScrH() * 0.5
local wide = w or ScrW() * 0.05
local tall = h or ScrH() * 0.015
local back = bg or Color( 200, 200, 200, 200 )
local fore = fg or Color( 255, 255, 255, 255 )
surface.SetDrawColor( back )
surface.DrawRect( xpos - wide, ypos + ( tall * 5 ), wide * 2, tall )
surface.SetDrawColor( fore )
surface.DrawRect( xpos - wide, ypos + ( tall * 5 ), ( wide * 2 ) * percent, tall )
end
--[[
Name: SWEP:OnDrawCrosshair( x, y )
Desc: Default function for drawing the crosshair
Arg1: X position to draw crosshair at
Arg2: Y position to draw crosshair at
]]--
function SWEP:OnDrawCrosshair( x, y )
if self.DrawCrosshair ~= true then return end
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( self.Crosshair )
local tw = self.Crosshair:Width()
local th = self.Crosshair:Height()
if self.Crosshairs[ self.CrosshairType ] ~= nil then
local crosshair = self.Crosshairs[ self.CrosshairType ]
local uw = math.max( crosshair[ 1 ], crosshair[ 3 ] ) - math.min( crosshair[ 1 ], crosshair[ 3 ] )
local uh = math.max( crosshair[ 2 ], crosshair[ 4 ] ) - math.min( crosshair[ 2 ], crosshair[ 4 ] )
local w = tw * uw
local h = th * uh
surface.DrawTexturedRectUV( x - ( w * 0.5 ), y - ( h * 0.5 ), w, h, crosshair[ 1 ], crosshair[ 2 ], crosshair[ 3 ], crosshair[ 4 ] )
else
surface.DrawTexturedRect( x - size, y - size, size * 2, size * 2 )
end
end
--[[
Name: SWEP:DoDrawCrosshair( x, y )
Desc: Draw the crosshair
Arg1: X position to draw crosshair at
Arg2: Y position to draw crosshair at
Ret1: Return true to prevent drawing the default crosshair
]]--
function SWEP:DoDrawCrosshair( x, y )
self:OnDrawCrosshair( x, y )
return true
end
--[[
Name: SWEP:GetAttribute( id, slot, pretty )
Desc: Returns an attribute value
Arg1: Attribute ID to get
Arg2: Attribute slot to get. If unspecified, will use slot 1
Arg3: If true, returns a percentage based string
Ret1: Attribute value
]]--
function SWEP:GetAttribute( id, slot, pretty )
local value
if slot == nil then slot = 1 end
local attribute = self.Attributes[ id ]
if attribute == nil and TF2Weapons:GetAttribute( id ) ~= nil then
local a = TF2Weapons:GetAttribute( id )
if self.Attributes[ a.id ] ~= nil then attribute = self.Attributes[ a.id ] end
if self.Attributes[ a.name ] ~= nil then attribute = self.Attributes[ a.name ] end
end
if attribute == nil then return end
if attribute[ slot ] == nil then return value end
value = attribute[ slot ]
if pretty == true then
local attribute_ = TF2Weapons:GetAttribute( id )
if attribute_ == nil then
return value
elseif attribute_.type == "percentage" then
value = tostring( ( attribute[ slot ] - 1 ) * 100 )
elseif attribute_.type == "inverted_percentage" then
value = tostring( ( 1 - attribute[ slot ] ) * 100 )
else
value = tostring( attribute[ slot ] )
end
end
return value
end
--[[
Name: SWEP:GetAttributeClass( id, slot, pretty )
Desc: Returns an attribute class value
Arg1: Attribute class ID to get
Arg2: Attribute class slot to get. If unspecified, will use slot 1
Arg3: If true, returns a percentage based string
Ret1: Attribute class value
]]--
function SWEP:GetAttributeClass( id, slot, pretty )
local value
if slot == nil then slot = 1 end
local a = TF2Weapons:GetAttribute( id )
local class = self.AttributeClass[ id ]
if class == nil and a ~= nil then
if self.AttributeClass[ a.id ] ~= nil then class = self.AttributeClass[ a.id ] end
if self.AttributeClass[ a.name ] ~= nil then class = self.AttributeClass[ a.name ] end
end
if class == nil then return end
if class[ slot ] == nil then return value end
value = class[ slot ]
if pretty == true then
if a == nil then
return value
elseif a.type == "percentage" then
value = tostring( ( class[ slot ] - 1 ) * 100 )
elseif a.type == "inverted_percentage" then
value = tostring( ( 1 - class[ slot ] ) * 100 )
else
value = tostring( class[ slot ] )
end
end
return value
end
local textcache = {}
function textwidth( text, w, font )
if textcache[ font ] ~= nil and textcache[ font ][ text ] ~= nil and textcache[ font ][ w ][ text ] ~= nil then return textcache[ font ][ w ][ text ] end
local str = text
if surface.GetTextSize( text ) > w then
if #text <= 1 then return "" end
local pos = 0
for i = 1, #text - 1 do
if string.sub( text, i, i ) == " " then
local str_ = string.sub( text, 1, i )
if surface.GetTextSize( str_ ) < w then
pos = i
str = str_ .. "\n"
end
end
end
if str ~= text and pos ~= 0 then str = str .. textwidth( string.sub( text, pos + 1 ), w, font ) end
end
if textcache[ font ] == nil then textcache[ font ] = {} end
if textcache[ font ][ w ] == nil then textcache[ font ][ w ] = {} end
textcache[ font ][ w ][ text ] = str
return str
end
--[[
Name: SWEP:PrintWeaponInfo( x, y, a )
Desc: Draw the weapon info that appears when selecting this weapon
Arg1: X position to draw info at
Arg2: Y position to draw info at
Arg3: Alpha color value
]]--
function SWEP:PrintWeaponInfo( x, y, a )
if self.DrawWeaponInfoBox == false then return end
local textsize = ScrW() * 0.315
surface.SetFont( "TF2Weapons_InfoPrimary" )
local name = self.HUDName
if name[ 1 ] == "#" then name = string.Replace( language.GetPhrase( name ), "\\n", "\n" ) end
if self.ProperName == true then name = language.GetPhrase( "TF_Unique_Prepend_Proper" ) .. name end
local prefix = TF2Weapons.QualityPrefix[ self.Quality ]
if prefix[ 1 ] == "#" then prefix = string.Replace( language.GetPhrase( prefix ), "\\n", "\n" ) end
if prefix ~= nil and prefix ~= "" then name = prefix .. " " .. name end
name = textwidth( name, textsize, "TF2Weapons_InfoPrimary" )
local level = self.Level
if self.HUDLevel ~= nil then level = self.HUDLevel end
local wtype = self.Type
if wtype[ 1 ] == "#" then wtype = string.Replace( language.GetPhrase( wtype ), "\\n", "\n" ) end
surface.SetFont( "TF2Weapons_InfoSecondary" )
local iteminfo = textwidth( "Level " .. level .. " " .. wtype, textsize, "TF2Weapons_InfoSecondary" )
local desc = self.Description
if desc ~= nil and desc[ 1 ] == "#" then desc = string.Replace( language.GetPhrase( desc ), "\\n", "\n" ) end
desc = textwidth( desc, textsize, "TF2Weapons_InfoSecondary" )
--size
local width = 0
local height = 0
local w = 0
local h = 0
surface.SetFont( "TF2Weapons_InfoPrimary" )
w, h = surface.GetTextSize( name )
if w > width then width = w end
height = height + h
surface.SetFont( "TF2Weapons_InfoSecondary" )
w, h = surface.GetTextSize( iteminfo )
if w > width then width = w end
height = height + h
if desc ~= nil and desc ~= "" then
local explode = string.Explode( "\n", desc )
for i = 1, #explode do
w, h = surface.GetTextSize( explode[ i ] )
if w > width then width = w end
height = height + h
end
end
if self.AttributesOrder[ 1 ] ~= nil then
for i = 1, #self.AttributesOrder do
local order = self.AttributesOrder[ i ]
local attribute = TF2Weapons:GetAttribute( order )
if attribute ~= nil and attribute.hidden ~= true then
local text = attribute.desc
if text ~= nil and text[ 1 ] == "#" then text = string.Replace( language.GetPhrase( text ), "\\n", "\n" ) end
for i_ = 1, #self.Attributes[ order ] do text = string.Replace( text, "%s" .. i_, self:GetAttribute( order, i_, true ) ) end
text = textwidth( text, textsize, "TF2Weapons_InfoSecondary" )
w, h = surface.GetTextSize( text )
if w > width then width = w end
height = height + h
end
end
else
for _, v in pairs( self.Attributes ) do
if _ ~= "BaseClass" then
local attribute = TF2Weapons:GetAttribute( _ )
if attribute ~= nil and attribute.hidden ~= true then
local text = attribute.desc
if text ~= nil and text[ 1 ] == "#" then text = string.Replace( language.GetPhrase( text ), "\\n", "\n" ) end
for i = 1, #v do text = string.Replace( text, "%s" .. i, self:GetAttribute( _, i, true ) ) end
text = textwidth( text, textsize, "TF2Weapons_InfoSecondary" )
w, h = surface.GetTextSize( text )
if w > width then width = w end
height = height + h
end
end
end
end
--draw
surface.SetDrawColor( 60, 54, 47, 255 )
surface.DrawRect( x, y, width + ( 20 * ( ScrH() / 480 ) ), height + ( 20 * ( ScrH() / 480 ) ) )
local height_ = 0
surface.SetFont( "TF2Weapons_InfoPrimary" )
w, h = surface.GetTextSize( name )
surface.SetTextColor( TF2Weapons.QualityColor[ self.Quality ] )
if width > w then
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ) + ( ( width - w ) * 0.5 ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
else
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
end
surface.DrawText( name )
height_ = height_ + h
surface.SetFont( "TF2Weapons_InfoSecondary" )
w, h = surface.GetTextSize( iteminfo )
surface.SetTextColor( TF2Weapons.Color.LEVEL )
if width > w then
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ) + ( ( width - w ) * 0.5 ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
else
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
end
surface.DrawText( iteminfo )
height_ = height_ + h
if self.AttributesOrder[ 1 ] ~= nil then
for i = 1, #self.AttributesOrder do
local order = self.AttributesOrder[ i ]
local attribute = TF2Weapons:GetAttribute( order )
if attribute ~= nil and attribute.hidden ~= true then
local text = attribute.desc
if text ~= nil and text[ 1 ] == "#" then text = string.Replace( language.GetPhrase( text ), "\\n", "\n" ) end
for i_ = 1, #self.Attributes[ order ] do text = string.Replace( text, "%s" .. i_, self:GetAttribute( order, i_, true ) ) end
text = textwidth( text, textsize, "TF2Weapons_InfoSecondary" )
local explode = string.Explode( "\n", text )
for i = 1, #explode do
w, h = surface.GetTextSize( explode[ i ] )
surface.SetTextColor( attribute.color )
if width > w then
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ) + ( ( width - w ) * 0.5 ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
else
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
end
surface.DrawText( explode[ i ] )
height_ = height_ + h
end
end
end
else
for _, v in pairs( self.Attributes ) do
local attribute = TF2Weapons:GetAttribute( _ )
if attribute ~= nil and attribute.hidden ~= true then
local text = attribute.desc
if text ~= nil and text[ 1 ] == "#" then text = string.Replace( language.GetPhrase( text ), "\\n", "\n" ) end
for i = 1, #v do text = string.Replace( text, "%s" .. i, self:GetAttribute( _, i, true ) ) end
text = textwidth( text, textsize, "TF2Weapons_InfoSecondary" )
local explode = string.Explode( "\n", text )
for i = 1, #explode do
w, h = surface.GetTextSize( explode[ i ] )
surface.SetTextColor( attribute.color )
if width > w then
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ) + ( ( width - w ) * 0.5 ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
else
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
end
surface.DrawText( explode[ i ] )
height_ = height_ + h
end
end
end
end
if desc ~= nil and desc ~= "" then
local explode = string.Explode( "\n", desc )
for i = 1, #explode do
w, h = surface.GetTextSize( explode[ i ] )
surface.SetTextColor( TF2Weapons.Color.NEUTRAL )
if width > w then
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ) + ( ( width - w ) * 0.5 ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
else
surface.SetTextPos( x + ( 10 * ( ScrH() / 480 ) ), y + ( 10 * ( ScrH() / 480 ) ) + height_ )
end
surface.DrawText( explode[ i ] )
height_ = height_ + h
end
end
end
--[[
Name: SWEP:AddKillIcon( icon, color, x, y, w, h, class )
Desc: Add a UV kill icon to the weapon
Arg1: Material with the kill icon
Arg2: Color for the kill icon
Arg3: X position of the material to use for kill icon
Arg4: Y position of the material to use for kill icon
Arg5: Width of the UV
Arg6: Height of the UV
Arg7: Entity class to add killicon for
]]--
function SWEP:AddKillIcon( icon, color, x, y, w, h, class )
if killicon.AddUV == nil then return end
if class == nil then class = self.ClassName end
local tw, th = surface.GetTextureSize( surface.GetTextureID( icon:GetName() ) )
x = x / tw
y = y / th
w = x + ( w / tw )
h = y + ( h / th )
killicon.AddUV( class, icon, color, x, y, w, h )
end
--[[
Name: SWEP:GetHandAnim( key )
Desc: Returns a sequence name based on the weapon animations and a keyword
Arg1: Keyword to look for
Ret1: Sequence name
]]--
function SWEP:GetHandAnim( key )
math.randomseed( CurTime() )
local anim
local key_ = key
if key == "swing" then
local rand = math.random( 0, 1 )
if rand == 0 then
key_ = "swing_a"
else
key_ = "swing_b"
end
elseif key == "crit" then
key_ = "swing_c"
end
if istable( self:GetAnimations() ) == true then
if istable( self:GetAnimations()[ key ] ) == true then
anim = self:GetAnimations()[ key ][ math.random( 1, #self:GetAnimations()[ key ] ) ]
else
anim = self:GetAnimations()[ key ]
end
elseif self:GetAnimations() == "" or self:GetAnimations() == nil then
anim = key_
else
anim = self:GetAnimations() .. "_" .. key_
end
return anim
end
--[[
Name: SWEP:GetInspectAnim( key )
Desc: Returns a sequence name based on the inspect animations and a keyword
Arg1: Keyword to look for
Ret1: Sequence name
]]--
function SWEP:GetInspectAnim( key )
local anim
if istable( self:GetInspect() ) == true then
if istable( self:GetInspect()[ key ] ) == true then
anim = self:GetInspect()[ key ][ math.random( 1, #self:GetInspect()[ key ] ) ]
else
anim = self:GetInspect()[ key ]
end
elseif self:GetInspect() == "" or self:GetInspect() == nil then
anim = key
else
anim = self:GetInspect() .. "_" .. key
end
return anim
end
SWEP.DefaultRate = 1
--[[
Name: SWEP:SetVMAnimation( seq, rate )
Desc: Sets the animation of the viewmodel hands
Arg1: Sequence name
Arg2: Playback rate
]]--
function SWEP:SetVMAnimation( seq, rate )
if IsValid( self:GetOwner() ) == false then return end
local hands, weapon = self:GetViewModels()
local id, dur
if IsValid( hands ) == true then
id, dur = hands:LookupSequence( seq )
if id == -1 or dur == 0 then return id, dur end
if rate == nil then rate = self.DefaultRate end
dur = dur / rate
self:SetTFNextIdle( CurTime() + dur )
hands:SendViewModelMatchingSequence( id )
hands:SetPlaybackRate( rate )
end
return id, dur
end
--[[
Name: SWEP:GetVMAnimation()
Desc: Returns the index of the hands' active sequence
Ret1: Sequence index
]]--
function SWEP:GetVMAnimation()
if IsValid( self:GetOwner() ) == false then return -1 end
local hands, weapon = self:GetViewModels()
return hands:GetSequence()
end
--[[
Name: SWEP:GetHandModel()
Desc: Returns hand model based on the owner's class
Ret1: Hand model
]]--
function SWEP:GetHandModel()
local hands = self.HandModel
if self.DisableAutomaticHands ~= true then
if TF2Weapons.ClassHand[ self:GetPlayerClass() ] ~= nil then return TF2Weapons.ClassHand[ self:GetPlayerClass() ] end
end
if hands == "models/weapons/c_models/c_engineer_arms.mdl" and self:GetOwner():HasWeapon( "tf_weapon_robot_arm" ) == true then
hands = Model( "models/weapons/c_models/c_engineer_gunslinger.mdl" )
elseif hands == "models/weapons/c_models/c_engineer_gunslinger.mdl" and self:GetOwner():HasWeapon( "tf_weapon_robot_arm" ) ~= true then
hands = Model( "models/weapons/c_models/c_engineer_arms.mdl" )
end
return hands
end
--[[
Name: SWEP:AddHands( owner )
Desc: Creates and initializes weapon and hands viewmodels
Arg1: Player to create viewmodels for, will use owner if this is unspecified
]]--
function SWEP:AddHands( owner )
if owner == nil then owner = self:GetOwner() end
if IsValid( owner ) == false then return end
local hands, weapon = self:GetViewModels( owner )
local handmodel = self:GetHandModel()
if IsValid( hands ) == true and handmodel ~= nil and handmodel ~= "" then
hands:SetWeaponModel( handmodel, self )
hands:SetNoDraw( false )
end
if IsValid( weapon ) == true and self.ViewModel ~= nil and self.ViewModel ~= "" then
weapon:SetWeaponModel( self.ViewModel, self )
if IsValid( hands ) == true and handmodel ~= nil and handmodel ~= "" then
weapon:SetParent( hands )
weapon:AddEffects( EF_BONEMERGE )
end
weapon:SetNoDraw( false )
end
end
--[[
Name: SWEP:RemoveHands( owner )
Desc: Removes weapon and hands viewmodels
Arg1: Player to remove viewmodels for. If this is unspecified, this will be the owner
]]--
function SWEP:RemoveHands( owner )
if game.SinglePlayer() == true and CLIENT then return end
if owner == nil then owner = self:GetOwner() end
if IsValid( owner ) == false then return end
local hands, weapon = self:GetViewModels( owner )
if IsValid( hands ) == true then
--hands:SetWeaponModel( self:GetHandModel(), nil )
hands:SetWeaponModel( self.HolsteredHandModel, nil )
end
if IsValid( weapon ) == true then
weapon:SetParent( nil )
weapon:RemoveEffects( EF_BONEMERGE )
--weapon:SetWeaponModel( self.ViewModel, nil )
weapon:SetWeaponModel( self.HolsteredViewModel, nil )
end
end
--[[
Name: SWEP:CheckHands( owner )
Desc: Checks if viewmodels are not properly set up and if not, fixes them
Arg1: Player to check viewmodels for. If this is unspecified, this will be the owner
]]--
function SWEP:CheckHands( owner )
if owner == nil then owner = self:GetOwner() end
if IsValid( owner ) == false then return end
local hands, weapon = self:GetViewModels( owner )
if IsValid( weapon ) == false or IsValid( hands ) == false or weapon:GetParent() ~= hands or weapon:IsEffectActive( EF_BONEMERGE ) == false or hands:GetModel() ~= self:GetHandModel() or weapon:GetModel() ~= self.ViewModel then
self:AddHands()
end
end
SWEP.TF2Weapons_SoundPlaying = nil
--[[
Name: SWEP:PlaySound( sound, num, ent, channel )
Desc: Plays a sound from the weapon
Arg1: Sound to play, can be either a string or a table
Arg2: If Arg1 is a table, this is the index of the table to play. If unspecified, this will be a random
number from the table.
Arg3: Entity to play the sound from. If unspecified, this will be self
Arg4: Channel to play the sound in
Ret1: Sound name
Ret2: Sound duration
]]--
function SWEP:PlaySound( sound, num, ent, channel )
if sound == nil then
if IsValid( ent ) == true then ent.TF2Weapons_SoundPlaying = nil end
return
end
local _sound
if istable( sound ) == true then
if num == nil then num = math.random( #sound ) end
_sound = sound[ num ]
else
_sound = sound
end
local dur = SoundDuration( _sound )
if SERVER then dur = dur * 0.5 end --SoundDuration returns double the actual value on the server for some reason
if ent == nil then ent = self end
ent:EmitSound( _sound, nil, nil, nil, channel )
ent.TF2Weapons_SoundPlaying = _sound
return _sound, dur
end
--[[
Name: SWEP:PrecacheParticles( particles )
Desc: Precaches particles
Arg1: Particles to precache, can be either a string or a table
]]--
function SWEP:PrecacheParticles( particles )
if istable( particles ) == true then
for _, v in pairs( particles ) do
if isstring( v ) == true then PrecacheParticleSystem( v ) end
end
else
PrecacheParticleSystem( particles )
end
end
function SWEP:SetPlayerAnimation( anim )
if IsValid( self:GetOwner() ) == true and ( ( CLIENT and self:DrawingVM() ~= true ) or ( SERVER and game.SinglePlayer() ~= true ) ) then self:GetOwner():SetAnimation( anim ) end
end
SWEP.CreatedParticles = {}
--[[
Name: SWEP:AddParticle( particle, options )
Desc: Attaches particles to the weapon
Arg1: Particle to attach to the weapon
Arg2: Table containing tables with control point options. Example:
{
--Control point 0
{
entity = self,
attachtype = PATTACH_POINT_FOLLOW,
attachment = 0,
position = Vector( 0, 0, 0 ),
},
--Create more tables in here for each control point
}
Ret1: Particle
Ret2: Particle ID
]]--
function SWEP:AddParticle( particle, options )
if ( game.SinglePlayer() ~= true and IsFirstTimePredicted() ~= true ) or particle == nil or particle == "" or options == nil then return end
if SERVER then
net.Start( "tf2weapons_addparticle" )
net.WriteEntity( self )
net.WriteString( particle )
net.WriteInt( #options, 32 )
if #options > 0 then
for i = 1, #options do
net.WriteType( options[ i ].entity )
net.WriteType( options[ i ].attachtype )
net.WriteType( options[ i ].attachment )
net.WriteType( options[ i ].position )
end
end
net.Broadcast()
else
local num = #self.CreatedParticles
local mdls = {}
for i = 1, #options do
local option = options[ i ]
if option.entity == nil then option.entity = self end
if IsValid( option.entity ) == true and isstring( option.attachment ) == true then option.attachment = option.entity:LookupAttachment( option.attachment ) end
if option.attachtype == PATTACH_POINT_FOLLOW and option.attachment ~= nil and IsValid( option.entity ) == true then
local attach = option.entity:GetAttachment( option.attachment )
local ang = Angle( 0, 0, 0 )
if attach ~= nil and attach.Ang ~= nil then ang = attach.Ang end
local mdl = ClientsideModel( "models/weapons/w_models/w_drg_ball.mdl" )
mdl:SetNoDraw( true )
mdl:SetPos( option.entity:GetPos() )
mdl:SetAngles( ang )
mdl:SetParent( option.entity, option.attachment )
option.entity = mdl
table.insert( mdls, mdl )
option.attachtype = PATTACH_ABSORIGIN
end
end
local newparticle = self:CreateParticleEffect( particle, options )
for i = 1, #mdls do
mdls[ i ].particle = newparticle
end
self.CreatedParticles[ num + 1 ] = {
particle = newparticle,
models = mdls,
}
return newparticle, num
end
end
--[[
Name: SWEP:GetParticle( id )
Desc: Returns a particle based on ID
Arg1: Particle ID
Ret1: Particle
]]--
function SWEP:GetParticle( id )
return self.CreatedParticles[ id ]
end
--[[
Name: SWEP:RemoveParticle( particletbl, force )
Desc: Remove a particle
Arg1: Particle table
Arg2: Force
]]--
function SWEP:RemoveParticle( particletbl, force )
local remove = {}
local particle = particletbl.particle
local models = particletbl.models
if IsValid( particle ) == true then
if force == true then
particle:StopEmissionAndDestroyImmediately()
else
particle:StopEmission()
end
end
if force == true then
for i_ = 1, #models do
if IsValid( models[ i_ ] ) == true then models[ i_ ]:Remove() end
end
end
end
--[[
Name: SWEP:RemoveParticles( force )
Desc: Removes all particles
Arg1: Force
]]--
function SWEP:RemoveParticles( force )
for i = 1, #self.CreatedParticles do
self:RemoveParticle( self.CreatedParticles[ i ], force )
if force == true then self.CreatedParticles[ i ] = nil end
end
end
--[[
Name: SWEP:HandleParticles()
Desc: Handles particles
]]--
function SWEP:HandleParticles()
local remove = {}
for i = 1, #self.CreatedParticles do
local tbl = self.CreatedParticles[ i ]
if IsValid( tbl.particle ) ~= true then
self:RemoveParticle( tbl, true )
table.insert( remove, i )
end
end
for i = 1, #remove do
table.remove( self.CreatedParticles, remove[ i ] )
end
end
--[[
Name: SWEP:CanInspect()
Desc: Returns if the weapon can be inspected
Ret1: If the weapon can be inspected
]]--
function SWEP:CanInspect()
if self:GetTFPreventInspect() == true then return false end
if IsValid( self:GetOwner() ) == false then return false end
if self:GetInspect() == nil then return false end
if self:GetInspect() == "" then return false end
if CurTime() < self:GetNextPrimaryFire() then return false end
return true
end
--[[
Name: SWEP:Inspect()
Desc: Weapon inspection
]]--
function SWEP:Inspect()
if self:CanInspect() ~= true then return end
local hands, weapon = self:GetViewModels()
if self:GetOwner().TF2Weapons_Inspecting == nil then
self:GetOwner().TF2Weapons_Inspecting = false
elseif self:GetOwner().TF2Weapons_Inspecting == true or hands:GetSequence() == hands:LookupSequence( self:GetInspectAnim( "inspect_start" ) ) then
self:SetTFReloading( false )
if CurTime() > self:GetTFNextInspect() then
self:SetTFInspecting( true )
if self:GetTFInspectLoop() == true then
self:SetVMAnimation( self:GetInspectAnim( "inspect_idle" ) )
self:SetTFNextInspect( CurTime() + hands:SequenceDuration( self:GetInspectAnim( "inspect_idle" ) ) )
self:SetTFNextIdle( -1 )
elseif self:GetTFInspectLoop() ~= true then
self:SetVMAnimation( self:GetInspectAnim( "inspect_start" ) )
self:SetTFNextInspect( CurTime() + hands:SequenceDuration( self:GetInspectAnim( "inspect_start" ) ) )
self:SetTFInspectLoop( true )
self:SetTFNextIdle( -1 )
end
end
elseif self:GetTFInspecting() == true and hands:GetSequence() ~= hands:LookupSequence( self:GetInspectAnim( "inspect_start" ) ) then
self:SetVMAnimation( self:GetInspectAnim( "inspect_end" ) )
self:SetTFNextInspect( CurTime() + hands:SequenceDuration( self:GetInspectAnim( "inspect_end" ) ) )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
self:SetTFReloading( false )
end
end
--[[
Name: SWEP:Idle()
Desc: Weapon idle
]]--
function SWEP:Idle()
if self:GetTFNextIdle() ~= -1 and CurTime() > self:GetTFNextIdle() then
local hands, weapon = self:GetViewModels()
local idle = self:GetHandAnim( "idle" )
hands:SetSequence( idle )
hands:SetPlaybackRate( self.DefaultRate )
self:SetTFNextIdle( CurTime() + hands:SequenceDuration( idle ) )
end
end
--[[
Name: SWEP:HandleCritStreams()
Desc: Handle crit streams
]]--
function SWEP:HandleCritStreams()
if self.CritStream ~= true then return end
if CurTime() > self:GetTFCritStreamNextCheck() then
if self:ShouldCrit( nil, true ) == true then
self:SetTFCritStreamActive( true )
self:SetTFCritStreamEnd( CurTime() + self.CritStreamTime )
end
self:SetTFCritStreamNextCheck( CurTime() + self.CritStreamCheck )
end
if self:GetTFCritStreamActive() == true and CurTime() > self:GetTFCritStreamEnd() then
self:SetTFCritStreamActive( false )
self:SetTFCritStreamEnd( 0 )
end
end
--[[
Name: SWEP:Think()
Desc: Ran each tick/frame
]]--
function SWEP:Think()
if IsValid( self:GetOwner() ) == false then return end
self:HandleParticles()
self:SetTFLastOwner( self:GetOwner() )
self:CheckHands()
self:DoReload()
self:Idle()
self:HandleCritStreams()
self:Inspect()
end
SWEP.ReloadSpeed = 1
SWEP.ReloadAddAmmo = 1
SWEP.ReloadTakeAmmo = 1
--[[
Name: SWEP:DoReload()
Desc: Weapon reloading
]]--
function SWEP:DoReload()
local hands, weapon = self:GetViewModels()
if self:GetTFReloading() == true then
local reload_end = self:GetHandAnim( "reload_end" )
self:SetTFPreventInspect( true )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
if CurTime() > self:GetTFReloadTime() then
if ( self:GetNextPrimaryFire() > CurTime() and self:Clip1() > 0 ) or self:Clip1() >= self:GetMaxClip1() or self:Ammo1() <= 0 then
self:SetTFPreventInspect( false )
self:SetTFReloading( false )
if self.SingleReload == true then self:SetVMAnimation( reload_end, self.ReloadSpeed ) end
return
end
if self.SingleReload == true then
local reload_start = self:GetHandAnim( "reload_start" )
if self:GetTFReloads() ~= 0 then
self:GetOwner():RemoveAmmo( self.ReloadTakeAmmo, self:GetPrimaryAmmoType() )
self:SetClip1( self:Clip1() + self.ReloadAddAmmo )
end
local reload_loop = self:GetHandAnim( "reload_loop" )
if self:GetTFReloads() >= self:GetMaxClip1() - self:GetTFReloadAmmo() then
self:SetTFPreventInspect( false )
self:SetTFReloading( false )
self:SetVMAnimation( reload_end, self.ReloadSpeed )
elseif self:Ammo1() <= 0 then
self:SetTFPreventInspect( false )
self:SetTFReloading( false )
if self.SingleReload == true then self:SetVMAnimation( reload_end, self.ReloadSpeed ) end
return
else
self:SetPlayerAnimation( PLAYER_RELOAD )
local id, dur = self:SetVMAnimation( reload_loop, self.ReloadSpeed )
self:SetTFReloadTime( CurTime() + dur )
end
self:SetTFReloads( self:GetTFReloads() + self.ReloadAddAmmo )
else
local removeammo = ( self:GetMaxClip1() - self:Clip1() ) * self.ReloadTakeAmmo
if self:Clip1() + self:GetOwner():GetAmmoCount( self:GetPrimaryAmmoType() ) < self:GetMaxClip1() then
self:SetClip1( self:Clip1() + self:GetOwner():GetAmmoCount( self:GetPrimaryAmmoType() ) )
else
self:SetClip1( self:GetMaxClip1() )
end
self:GetOwner():RemoveAmmo( removeammo, self:GetPrimaryAmmoType() )
end
end
elseif CurTime() > self:GetNextPrimaryFire() and self.Primary.ClipSize > 0 and self:Clip1() <= 0 then
self:Reload()
end
end
--[[
Name: SWEP:DoDeploy()
Desc: Default weapon deploy
]]--
function SWEP:DoDeploy()
self:AddActiveAttributes()
if IsValid( self:GetOwner() ) == false then return end
self:SetTFLastOwner( self:GetOwner() )
self:CheckHands()
local deploytime = self.DeployTime
if IsValid( self:GetOwner() ) == true then
deploytime = deploytime * self:GetOwner():GetNW2Float( "TF2Weapons_NextDeploySpeed", 1 )
end
if CurTime() > self:GetNextPrimaryFire() - deploytime then self:SetNextPrimaryFire( CurTime() + deploytime ) end
if CurTime() > self:GetNextSecondaryFire() - deploytime then self:SetNextSecondaryFire( CurTime() + deploytime ) end
local draw = self:GetHandAnim( "draw" )
self:SetVMAnimation( draw, 0.67 / deploytime )
self:TeamSet( self:GetTeam() )
end
--[[
Name: SWEP:Deploy()
Desc: Called when the weapon attempts to deploy
Run SWEP:DoDeploy() here to include the default deploy
Ret1: Return true to allow switching to this weapon using the lastinv console command
]]--
function SWEP:Deploy()
if IsValid( self:GetOwner() ) == false then return end
self:DoDeploy()
return true
end
--[[
Name: SWEP:DoHolster()
Desc: Default weapon holster
]]--
function SWEP:DoHolster()
self:RemoveActiveAttributes()
self:RemoveParticles( true )
self:RemoveHands()
self:SetTFReloading( false )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
self:SetTFNextInspect( -1 )
self:SetTFPreventInspect( false )
if IsValid( self:GetOwner() ) == true then self:GetOwner():SetNW2Float( "TF2Weapons_NextDeploySpeed", self.NextDeploySpeed ) end
end
--[[
Name: SWEP:Holster()
Desc: Called when the weapon attempts to holster
Run SWEP:DoHolster() here to include the default holster
Ret1: Return true to allow the weapon to holster
]]--
function SWEP:Holster()
self:DoHolster()
return true
end
SWEP.AttributesAdded = false
--[[
Name: SWEP:AddAttributes()
Desc: Add attribute values
]]--
function SWEP:AddAttributes()
if self.AttributesAdded == true then return end
self.AttributesAdded = true
local owner = self:GetOwner()
if IsValid( owner ) == true and owner:IsPlayer() == true then
local add_maxhealth = self:GetAttributeClass( "add_maxhealth" )
if add_maxhealth ~= nil then
owner:SetMaxHealth( owner:GetMaxHealth() + add_maxhealth )
owner:SetHealth( owner:Health() + add_maxhealth )
end
end
end
--[[
Name: SWEP:RemoveAttributes()
Desc: Remove attribute values
]]--
function SWEP:RemoveAttributes()
if self.AttributesAdded == false then return end
self.AttributesAdded = false
local owner = self:GetTFLastOwner()
if IsValid( owner ) == true and owner:IsPlayer() == true then
local add_maxhealth = self:GetAttributeClass( "add_maxhealth" )
if add_maxhealth ~= nil then
owner:SetMaxHealth( owner:GetMaxHealth() - add_maxhealth )
owner:SetHealth( owner:Health() - add_maxhealth )
end
end
end
SWEP.ActiveAttributesAdded = false
--[[
Name: SWEP:AddActiveAttributes()
Desc: Add active attribute values
]]--
function SWEP:AddActiveAttributes()
if self.ActiveAttributesAdded == true then return end
self.ActiveAttributesAdded = true
local owner = self:GetOwner()
if IsValid( owner ) == true and owner:IsPlayer() == true then
local mod_jump_height_from_weapon = self:GetAttributeClass( "mod_jump_height_from_weapon" )
if mod_jump_height_from_weapon ~= nil then owner:SetJumpPower( owner:GetJumpPower() * mod_jump_height_from_weapon ) end
end
end
--[[
Name: SWEP:RemoveActiveAttributes()
Desc: Remove active attribute values
]]--
function SWEP:RemoveActiveAttributes()
if self.ActiveAttributesAdded == false then return end
self.ActiveAttributesAdded = false
local owner = self:GetTFLastOwner()
if IsValid( owner ) == true and owner:IsPlayer() == true then
local mod_jump_height_from_weapon = self:GetAttributeClass( "mod_jump_height_from_weapon" )
if mod_jump_height_from_weapon ~= nil then owner:SetJumpPower( owner:GetJumpPower() / mod_jump_height_from_weapon ) end
end
end
--[[
Name: SWEP:Equip( ent )
Desc: Called when the weapon is equipped
Arg1: Entity equipping the weapon
]]--
function SWEP:Equip( ent )
self:PlayerClassSet( self:GetPlayerClass() )
self:AddAttributes()
end
--[[
Name: SWEP:OnDrop()
Desc: Called when the weapon is dropped
]]--
function SWEP:OnDrop()
self:RemoveAttributes()
self:DoHolster()
self:RemoveHands( self:GetTFLastOwner() )
end
--[[
Name: SWEP:OnRemove()
Desc: Called when the weapon is removed
]]--
function SWEP:OnRemove()
self:DoHolster()
self:RemoveHands( self:GetTFLastOwner() )
end
--[[
Name: SWEP:OwnerChanged()
Desc: Called when weapon is dropped or picked up
]]--
function SWEP:OwnerChanged()
self:DoHolster()
self:RemoveHands( self:GetTFLastOwner() )
end
--[[
Name: SWEP:CanPrimaryAttack()
Desc: Returns if the weapon can primary attack or not
Ret1: True if the weapon can primary attack, false otherwise
]]--
function SWEP:CanPrimaryAttack()
if game.SinglePlayer() == true and CLIENT then return true end
if self.Primary.ClipSize >= 0 and self:Clip1() <= 0 then
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:Reload()
return false
elseif self.Primary.ClipSize < 0 and self:Ammo1() <= 0 then
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:PlaySound( self.EmptySound )
return false
elseif CurTime() < self:GetNextPrimaryFire() then
return false
end
return true
end
--[[
Name: SWEP:CanSecondaryAttack()
Desc: Returns if the weapon can secondary attack or not
Ret1: True if the weapon can secondary attack, false otherwise
]]--
function SWEP:CanSecondaryAttack()
if self.Secondary.ClipSize >= 0 and self:Clip2() <= 0 then
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:Reload()
return false
elseif self.Secondary.ClipSize < 0 and self:Ammo2() <= 0 then
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:PlaySound( self.EmptySound )
return false
elseif CurTime() < self:GetNextSecondaryFire() then
return false
end
return true
end
SWEP.HitDecals = {
[ MAT_ALIENFLESH ] = "impact.antlion",
[ MAT_ANTLION ] = "impact.antlion",
[ MAT_FLESH ] = "impact.flesh",
[ MAT_GLASS ] = "impact.glass",
[ MAT_SAND ] = "impact.sand",
[ MAT_WOOD ] = "impact.wood",
}
--[[
Name: SWEP:DoPrimaryAttack( bullet, crit )
Desc: Effects for primary attacking
Arg1: Fires as a bullet if specified
Arg2: Force crit effects
]]--
function SWEP:DoPrimaryAttack( bullet, crit )
self:SetTFReloading( false )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
self:SetTFPreventInspect( false )
self:SetTFPrimaryLastShot( CurTime() )
local crit = self:DoCrit()
if bullet ~= nil then self:GetOwner():FireBullets( bullet ) end
local fire = self:GetHandAnim( "fire" )
self:SetVMAnimation( fire )
self:SetPlayerAnimation( PLAYER_ATTACK1 )
local muzzle = self.MuzzleParticle
if crit == true and self.MuzzleParticleCrit ~= nil then muzzle = self.MuzzleParticleCrit end
if CLIENT then
if self:DrawingVM() == true then
local hands, weapon = self:GetViewModels()
self:AddParticle( muzzle, { {
entity = weapon,
attachtype = PATTACH_POINT_FOLLOW,
attachment = "muzzle",
} } )
else
self:AddParticle( muzzle, { {
attachtype = PATTACH_POINT_FOLLOW,
attachment = "muzzle",
} } )
end
end
local sound = self.ShootSound
if crit == true and self.ShootSoundCrit ~= nil then sound = self.ShootSoundCrit end
self:PlaySound( sound )
if self.Primary.Recoil ~= nil then
local punch = self.Primary.Recoil
if istable( self.Primary.Recoil ) == true then punch = LerpAngle( math.Rand( 0, 1 ), punch[ 1 ], punch[ 2 ] ) end
self:GetOwner():SetViewPunchAngles( punch )
end
if game.SinglePlayer() ~= true or SERVER then self:TakePrimaryAmmo( self.Primary.TakeAmmo ) end
end
SWEP.BulletCallbacks = {}
--[[
Name: SWEP:AddBulletCallback( func )
Desc: Adds a callback for whenever a bullet is fired
Arg1: Function to run. Return true in this function to prevent other bullet callbacks
]]--
function SWEP:AddBulletCallback( func )
table.insert( self.BulletCallbacks, func )
end
--[[
Name: SWEP:GiveHealth( hp, ply, max )
Desc: Gives a player health
Arg1: Health to give
Arg2: Player to give health to
Arg3: Max health. Set to -1 for unlimited
]]--
function SWEP:GiveHealth( hp, ply, max )
if hp == 0 then return end
if ply == nil then ply = self:GetOwner() end
if max == nil then
max = ply:GetMaxHealth()
if GetConVar( "tf2weapons_overheal" ):GetBool() == true then max = ply:GetMaxHealth() * 1.5 end
end
if max ~= -1 and ply:Health() >= max then return end
local health = ply:Health() + hp
if max ~= -1 and health > max then health = max end
ply:SetHealth( health )
end
--[[
Name: SWEP:PrimaryAttack()
Desc: Called when the owner runs the +attack console command
Run SWEP:DoPrimaryAttack() here to include the default primary attack effects
]]--
function SWEP:PrimaryAttack()
if self:CanPrimaryAttack() == false then return end
if game.SinglePlayer() == true then self:CallOnClient( "PrimaryAttack" ) end
local crit = self:DoCrit()
local spread = self.Primary.Spread
if self.Primary.SpreadRecovery ~= nil and self.Primary.SpreadRecovery ~= -1 and CurTime() - self.Primary.SpreadRecovery > self:GetTFPrimaryLastShot() then spread = 0 end
local bullet = {}
bullet.Src = self:GetOwner():GetShootPos()
bullet.Dir = self:GetOwner():GetAimVector()
bullet.Tracer = 0
bullet.AmmoType = self.Primary.Ammo
bullet.Damage = self.Primary.Damage
bullet.Num = self.Primary.Shots
bullet.Spread = Vector( spread, spread )
bullet.Force = self.Primary.Force
local bulletnum = 0
local hit = {}
bullet.Callback = function( attacker, tr, dmg )
bulletnum = bulletnum + 1
local info = {
Attacker = attacker,
Trace = tr,
Damage = dmg,
Bullet = bullet,
BulletNum = bulletnum,
Entity = tr.Entity,
}
for i = 1, #self.BulletCallbacks do
if self.BulletCallbacks[ i ]( info ) == true then return end
end
if dmg ~= nil then
if SERVER and IsValid( tr.Entity ) == true then
local modifier = self.DamageNormal
if IsValid( attacker ) == true then
local distance = attacker:GetPos():Distance( tr.HitPos )
if distance < self.NormalDistance then
if distance < self.MinDistance then distance = self.MinDistance end
else
if distance > self.MaxDistance then distance = self.MaxDistance end
end
modifier = ( distance / self.MaxDistance ) - ( self.DamageRampup - self.DamageNormal )
end
dmg:SetAttacker( self:GetOwner() )
dmg:SetInflictor( self )
if hit[ tr.Entity ] == nil then hit[ tr.Entity ] = 0 end
hit[ tr.Entity ] = hit[ tr.Entity ] + dmg:GetDamage()
if bulletnum == bullet.Num then
for _, v in pairs( hit ) do
dmg:SetDamage( self:GetDamageMods( v, math.ceil( v - ( v * modifier ) ), _ ) )
if _:IsPlayer() == true or _:IsNPC() == true then
if IsValid( attacker ) == true and attacker:IsPlayer() == true then
local add_onhit_addhealth = self:GetAttributeClass( "add_onhit_addhealth" )
if add_onhit_addhealth ~= nil then self:GiveHealth( add_onhit_addhealth, attacker, attacker:GetMaxHealth() ) end
end
end
if self.TF2Weapons_BuildTool == true and _.TF2Weapons_Building == true then
_:OnHit( dmg )
end
_:TakeDamageInfo( dmg )
end
end
end
dmg:SetDamage( 0 )
end
end
self:DoPrimaryAttack( bullet, crit )
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
end
--[[
Name: SWEP:SecondaryAttack()
Desc: Called when the owner runs the +attack2 console command
]]--
function SWEP:SecondaryAttack()
end
--[[
Name: SWEP:Reload()
Desc: Called when the owner runs the +reload console command
]]--
function SWEP:Reload()
if self.SingleReload == true then
if self:GetTFReloading() == true or ( self:GetNextPrimaryFire() > CurTime() and self:Clip1() > 0 ) or self:Clip1() >= self:GetMaxClip1() or self:Ammo1() <= 0 then return end
local reload_start = self:GetHandAnim( "reload_start" )
self:SetTFReloads( 0 )
self:SetTFReloadAmmo( self:Clip1() )
local id, dur = self:SetVMAnimation( reload_start, self.ReloadSpeed )
self:SetTFReloadTime( CurTime() + dur )
self:SetTFReloading( true )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
else
if self:GetTFReloading() == true or ( self:GetNextPrimaryFire() > CurTime() and self:Clip1() > 0 ) or self:Clip1() >= self:GetMaxClip1() or self:Ammo1() <= 0 then return end
local reload = self:GetHandAnim( "reload" )
local id, dur = self:SetVMAnimation( reload, self.ReloadSpeed )
self:SetPlayerAnimation( PLAYER_RELOAD )
self:SetTFReloadTime( CurTime() + dur )
self:SetTFReloading( true )
self:SetTFInspecting( false )
self:SetTFInspectLoop( false )
end
end
--[[
Name: SWEP:PreDrawViewModel( vm, weapon, ply )
Desc: Called before the viewmodel is drawn
Arg1: Viewmodel
Arg2: Weapon
Arg3: Viewmodel owner
]]--
function SWEP:PreDrawViewModel( vm, weapon, ply )
if weapon.CheckHands ~= nil then weapon:CheckHands() end
end
--[[
Name: SWEP:DoBuildWorldModelBones( ent, count )
Desc: Default function for building worldmodel bones
Arg1: Entity building bones
Arg2: Number of bones
]]--
function SWEP:DoBuildWorldModelBones( ent, count )
--try to make normal playermodels hold it properly
if IsValid( self:GetOwner() ) == true and self:GetOwner():LookupBone( "weapon_bone" ) == nil then
local weaponbone = self:LookupBone( "weapon_bone" )
local rhandbone = self:GetOwner():LookupBone( "valvebiped.bip01_r_hand" )
if weaponbone == nil or rhandbone == nil then return end
local pos, ang = self:GetOwner():GetBonePosition( rhandbone )
if self:GetOwner():LookupAttachment( "anim_attachment_rh" ) ~= 0 then pos = self:GetOwner():GetAttachment( self:GetOwner():LookupAttachment( "anim_attachment_rh" ) ).Pos end
ang:RotateAroundAxis( ang:Right(), -90 )
ang:RotateAroundAxis( ang:Up(), -90 )
local wpos, wang = self:GetBonePosition( weaponbone )
for i = 0, self:GetBoneCount() - 1 do
if i ~= weaponbone and string.lower( self:GetBoneName( i ) ) ~= "__invalidbone__" then
local cpos, cang = self:GetBonePosition( i )
local localpos, localang = WorldToLocal( cpos, cang, wpos, wang )
local childpos, childang = LocalToWorld( localpos, localang, pos, ang )
self:SetBonePosition( i, childpos, childang )
end
end
self:SetBonePosition( weaponbone, pos, ang )
end
end
--[[
Name: SWEP:BuildWorldModelBones( ent, count )
Desc: Called when building worldmodel bones
Run SWEP:DoBuildWorldModelBones() here to include the default worldmodel bones
Arg1: Entity building bones
Arg2: Number of bones
]]--
function SWEP:BuildWorldModelBones( ent, count )
self:DoBuildWorldModelBones( ent, count )
end
--[[
Name: SWEP:GetCritChance()
Desc: Returns crit chance
Ret1: Crit chance
]]--
function SWEP:GetCritChance()
return TF2Weapons:GetCritChance( self:GetOwner(), self )
end
--[[
Name: SWEP:ModCrit( target )
Desc: Returns if the weapon should crit based on attributes
Arg1: Target
Ret1: If the weapon should crit based on attributes
]]--
function SWEP:ModCrit( target )
local crit
if IsValid( target ) == true then
local or_crit_vs_playercond = self:GetAttributeClass( "or_crit_vs_playercond" )
if or_crit_vs_playercond ~= nil and bit.band( 1, or_crit_vs_playercond ) > 0 and target:IsOnFire() == true then crit = true end
local set_nocrit_vs_nonburning = self:GetAttributeClass( "set_nocrit_vs_nonburning" )
if set_nocrit_vs_nonburning ~= nil and set_nocrit_vs_nonburning > 0 and target:IsOnFire() ~= true then crit = false end
end
return crit
end
--[[
Name: SWEP:ShouldCrit( chance, stream, target )
Desc: Returns if the weapon should crit or not
Arg1: Crit chance. If unspecified, will use SWEP:GetCritChance()
Arg2: If this is being called to check if a stream should activate
Arg3: Target
Ret1: If the weapon should crit or not
]]--
function SWEP:ShouldCrit( chance, stream, target )
local mod = self:ModCrit( target )
if mod ~= nil then return mod end
if GetConVar( "tf2weapons_criticals" ):GetBool() ~= true then return false end
if self.CritStream == true and stream ~= true then
return self:GetTFCritStreamActive()
end
if chance == nil then chance = self:GetCritChance() end
return TF2Weapons:ShouldCrit( self:GetOwner(), self, target, chance )
end
--[[
Name: SWEP:OnCrit()
Desc: Runs when the weapon crits
Arg1: Target
Ret1: Return false to prevent the crit
]]--
function SWEP:OnCrit( target )
return TF2Weapons:OnCrit( self:GetOwner(), self )
end
--[[
Name: SWEP:DoCrit()
Desc: Returns if both SWEP:ShouldCrit() and SWEP:OnCrit() are true
Arg1: Crit chance
Arg2: If this is being called to check if a stream should activate
Arg3: Target
Ret1: If both SWEP:ShouldCrit() and SWEP:OnCrit() are true
]]--
function SWEP:DoCrit( chance, stream, target )
local crit = self:ShouldCrit( chance, stream, target )
if crit == true then
local oncrit = self:OnCrit( target )
if oncrit == true then crit = oncrit end
end
return crit
end
--[[
Name: SWEP:GetDamageMods( damage, mod, target, crit )
Desc: Returns damage amount with crits and other damage modifiers in effect
Arg1: Base damage. If unspecified, will use SWEP.Primary.Damage
Arg2: Damage to return if not a crit
Arg3: Target
Arg4: Should crit or not. If unspecified, will use SWEP:DoCrit()
Ret1: Modified damage
Ret2: If the damage was critical
]]--
function SWEP:GetDamageMods( damage, mod, target, crit )
if damage == nil then damage = self.Primary.Damage end
if crit == nil then crit = self:DoCrit( nil, nil, target ) end
if mod ~= nil and crit ~= true then damage = mod end
if IsValid( target ) == true then
local mult_dmg_vs_nonburning = self:GetAttributeClass( "mult_dmg_vs_nonburning" )
if mult_dmg_vs_nonburning ~= nil and target:IsOnFire() ~= true then damage = damage * mult_dmg_vs_nonburning end
local mult_dmg_bonus_while_half_dead = self:GetAttributeClass( "mult_dmg_bonus_while_half_dead" )
if mult_dmg_bonus_while_half_dead ~= nil and self:GetOwner():Health() < self:GetOwner():GetMaxHealth() * 0.5 then damage = damage * mult_dmg_bonus_while_half_dead end
local mult_dmg_penalty_while_half_alive = self:GetAttributeClass( "mult_dmg_penalty_while_half_alive" )
if mult_dmg_penalty_while_half_alive ~= nil and self:GetOwner():Health() >= self:GetOwner():GetMaxHealth() * 0.5 then damage = damage * mult_dmg_penalty_while_half_alive end
local mult_dmg_vs_buildings = self:GetAttributeClass( "mult_dmg_vs_buildings" )
if mult_dmg_vs_buildings ~= nil and target.TF2Weapons_Building == true then damage = damage * mult_dmg_vs_buildings end
end
if crit == true then damage = damage * self.CritMultiplier end
return damage, crit
end
SWEP.DrawingViewModel = false
--[[
Name: SWEP:ViewModelDrawn( vm )
Desc: Called after the viewmodel is drawn
Arg1: Viewmodel entity
]]--
function SWEP:ViewModelDrawn( vm )
self.DrawingViewModel = true
end
--[[
Name: SWEP:DrawWorldModel()
Desc: Called to draw the worldmodel
]]--
function SWEP:DrawWorldModel()
self:DrawModel()
self.DrawingViewModel = false
end
function SWEP:DrawingVM()
return self.DrawingViewModel
end | mit |
eraffxi/darkstar | scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_2.lua | 2 | 3206 | -----------------------------------
-- Area: LaLoff Amphitheater
-- Name: Ark Angels 2 (Tarutaru)
-----------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
-----------------------------------
-- Death cutscenes:
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,0,0); -- Hume
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,3,0); -- elvan
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,5,0); -- divine might
-- player:startEvent(32001,1,1,1,instance:getTimeInside(),1,6,0); -- skip ending cs
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
local record = instance:getRecord();
local clearTime = record.clearTime;
if (player:hasCompletedMission(ZILART,ARK_ANGELS)) then
player:startEvent(32001,instance:getEntrance(),clearTime,1,instance:getTimeInside(),180,1,1); -- winning CS (allow player to skip)
else
player:startEvent(32001,instance:getEntrance(),clearTime,1,instance:getTimeInside(),180,1,0); -- winning CS (allow player to skip)
end
elseif (leavecode == 4) then
player:startEvent(32002, 0, 0, 0, 0, 0, instance:getEntrance(), 180); -- player lost
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
local AAKeyitems = (player:hasKeyItem(dsp.ki.SHARD_OF_APATHY) and player:hasKeyItem(dsp.ki.SHARD_OF_ARROGANCE)
and player:hasKeyItem(dsp.ki.SHARD_OF_ENVY) and player:hasKeyItem(dsp.ki.SHARD_OF_RAGE));
if (csid == 32001) then
if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then
player:addKeyItem(dsp.ki.SHARD_OF_COWARDICE);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.SHARD_OF_COWARDICE);
if (AAKeyitems == true) then
player:completeMission(ZILART,ARK_ANGELS);
player:addMission(ZILART,THE_SEALED_SHRINE);
player:setVar("ZilartStatus",0);
end
end
end
end; | gpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/weapon/melee/sword/crafted_saber/sword_lightsaber_one_handed_s5_gen2.lua | 1 | 6196 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_weapon_melee_sword_crafted_saber_sword_lightsaber_one_handed_s5_gen2 = object_weapon_melee_sword_crafted_saber_shared_sword_lightsaber_one_handed_s5_gen2:new {
playerRaces = { "object/creature/player/bothan_male.iff",
"object/creature/player/bothan_female.iff",
"object/creature/player/human_male.iff",
"object/creature/player/human_female.iff",
"object/creature/player/ithorian_male.iff",
"object/creature/player/ithorian_female.iff",
"object/creature/player/moncal_male.iff",
"object/creature/player/moncal_female.iff",
"object/creature/player/rodian_male.iff",
"object/creature/player/rodian_female.iff",
"object/creature/player/sullustan_male.iff",
"object/creature/player/sullustan_female.iff",
"object/creature/player/trandoshan_male.iff",
"object/creature/player/trandoshan_female.iff",
"object/creature/player/twilek_male.iff",
"object/creature/player/twilek_female.iff",
"object/creature/player/wookiee_male.iff",
"object/creature/player/wookiee_female.iff",
"object/creature/player/zabrak_male.iff",
"object/creature/player/zabrak_female.iff" },
-- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK,
-- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK
attackType = MELEEATTACK,
-- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, FORCE, LIGHTSABER
damageType = LIGHTSABER,
-- NONE, LIGHT, MEDIUM, HEAVY
armorPiercing = MEDIUM,
-- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine
-- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general,
-- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, jedi_general
xpType = "jedi_general",
-- See http://www.ocdsoft.com/files/certifications.xls
certificationsRequired = { "cert_onehandlightsaber_gen2" },
-- See http://www.ocdsoft.com/files/accuracy.xls
creatureAccuracyModifiers = { "onehandlightsaber_accuracy" },
-- See http://www.ocdsoft.com/files/defense.xls
defenderDefenseModifiers = { "melee_defense" },
-- Leave as "dodge" for now, may have additions later
defenderSecondaryDefenseModifiers = { "saber_block" },
-- See http://www.ocdsoft.com/files/speed.xls
speedModifiers = { "onehandlightsaber_speed" },
-- Leave blank for now
damageModifiers = { },
-- The values below are the default values. To be used for blue frog objects primarily
healthAttackCost = 25,
actionAttackCost = 47,
mindAttackCost = 45,
forceCost = 24,
pointBlankRange = 0,
pointBlankAccuracy = 20,
idealRange = 3,
idealAccuracy = 15,
maxRange = 5,
maxRangeAccuracy = 5,
minDamage = 80,
maxDamage = 170,
attackSpeed = 4.5,
defenderToughnessModifiers = { "lightsaber_toughness" },
childObjects = {
{templateFile = "object/tangible/inventory/lightsaber_inventory_2.iff", x = 0, z = 0, y = 0, ox = 0, oy = 0, oz = 0, ow = 0, cellid = -1, containmentType = 4}
},
numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 1, 1, 1},
experimentalProperties = {"XX", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ", "SR", "UT", "CD", "OQ", "OQ", "OQ", "OQ"},
experimentalWeights = {1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1},
experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "expEffeciency", "expEffeciency", "expEffeciency", "expEffeciency"},
experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "forcecost", "attackhealthcost", "attackactioncost", "attackmindcost"},
experimentalMin = {0, 0, 80, 170, 4.5, 13, 28, 25, 47, 45},
experimentalMax = {0, 0, 100, 210, 4.2, 25, 24, 20, 32, 40},
experimentalPrecision = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
}
ObjectTemplates:addTemplate(object_weapon_melee_sword_crafted_saber_sword_lightsaber_one_handed_s5_gen2, "object/weapon/melee/sword/crafted_saber/sword_lightsaber_one_handed_s5_gen2.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/component/food/secrets/secret_base.lua | 3 | 2260 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_component_food_secrets_secret_base = object_tangible_component_food_secrets_shared_secret_base:new {
}
ObjectTemplates:addTemplate(object_tangible_component_food_secrets_secret_base, "object/tangible/component/food/secrets/secret_base.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/draft_schematic/community_crafting/component/objects.lua | 3 | 23189 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_draft_schematic_community_crafting_component_shared_connections = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_connections.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 4055607250,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_connections, "object/draft_schematic/community_crafting/component/shared_connections.iff")
object_draft_schematic_community_crafting_component_shared_endrost = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_endrost.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2475941003,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_endrost, "object/draft_schematic/community_crafting/component/shared_endrost.iff")
object_draft_schematic_community_crafting_component_shared_lightweight_turret = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_lightweight_turret.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2447534688,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_lightweight_turret, "object/draft_schematic/community_crafting/component/shared_lightweight_turret.iff")
object_draft_schematic_community_crafting_component_shared_lightweight_turret_electronics = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_lightweight_turret_electronics.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3176161507,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_lightweight_turret_electronics, "object/draft_schematic/community_crafting/component/shared_lightweight_turret_electronics.iff")
object_draft_schematic_community_crafting_component_shared_lightweight_turret_hardware = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_lightweight_turret_hardware.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3801620264,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_lightweight_turret_hardware, "object/draft_schematic/community_crafting/component/shared_lightweight_turret_hardware.iff")
object_draft_schematic_community_crafting_component_shared_power_supply = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_power_supply.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 4259828056,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_power_supply, "object/draft_schematic/community_crafting/component/shared_power_supply.iff")
object_draft_schematic_community_crafting_component_shared_primary_computer = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_primary_computer.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 165554499,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_primary_computer, "object/draft_schematic/community_crafting/component/shared_primary_computer.iff")
object_draft_schematic_community_crafting_component_shared_refined_ardanium_ii = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_refined_ardanium_ii.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1988740242,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_refined_ardanium_ii, "object/draft_schematic/community_crafting/component/shared_refined_ardanium_ii.iff")
object_draft_schematic_community_crafting_component_shared_refined_endrine = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_refined_endrine.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3315144456,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_refined_endrine, "object/draft_schematic/community_crafting/component/shared_refined_endrine.iff")
object_draft_schematic_community_crafting_component_shared_refined_rudic = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_refined_rudic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1152625889,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_refined_rudic, "object/draft_schematic/community_crafting/component/shared_refined_rudic.iff")
object_draft_schematic_community_crafting_component_shared_regulator = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_regulator.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3007982575,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_regulator, "object/draft_schematic/community_crafting/component/shared_regulator.iff")
object_draft_schematic_community_crafting_component_shared_reinforced_wall_module = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_reinforced_wall_module.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 426210556,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_reinforced_wall_module, "object/draft_schematic/community_crafting/component/shared_reinforced_wall_module.iff")
object_draft_schematic_community_crafting_component_shared_shield_housing = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_shield_housing.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 4054564743,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_shield_housing, "object/draft_schematic/community_crafting/component/shared_shield_housing.iff")
object_draft_schematic_community_crafting_component_shared_unit_computer = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/community_crafting/component/shared_unit_computer.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 866494494,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_community_crafting_component_shared_unit_computer, "object/draft_schematic/community_crafting/component/shared_unit_computer.iff")
| lgpl-3.0 |
meshr-net/meshr_tomato-RT-N | usr/lib/lua/luci/i18n.lua | 2 | 3223 | --[[
LuCI - Internationalisation
Description:
A very minimalistic but yet effective internationalisation module
FileId:
$Id: i18n.lua 9520 2012-12-02 13:30:46Z jow $
License:
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
--- LuCI translation library.
module("luci.i18n", package.seeall)
require("luci.util")
local tparser = require "luci.template.parser"
table = {}
i18ndir = luci.util.libpath() .. "/i18n/"
loaded = {}
context = luci.util.threadlocal()
default = "en"
--- Clear the translation table.
function clear()
end
--- Load a translation and copy its data into the translation table.
-- @param file Language file
-- @param lang Two-letter language code
-- @param force Force reload even if already loaded (optional)
-- @return Success status
function load(file, lang, force)
end
--- Load a translation file using the default translation language.
-- Alternatively load the translation of the fallback language.
-- @param file Language file
-- @param force Force reload even if already loaded (optional)
function loadc(file, force)
end
--- Set the context default translation language.
-- @param lang Two-letter language code
function setlanguage(lang)
context.lang = lang:gsub("_", "-")
context.parent = (context.lang:match("^([a-z][a-z])_"))
if not tparser.load_catalog(context.lang, i18ndir) then
if context.parent then
tparser.load_catalog(context.parent, i18ndir)
return context.parent
end
end
return context.lang
end
--- Return the translated value for a specific translation key.
-- @param key Default translation text
-- @return Translated string
function translate(key)
return tparser.translate(key) or key
end
--- Return the translated value for a specific translation key and use it as sprintf pattern.
-- @param key Default translation text
-- @param ... Format parameters
-- @return Translated and formatted string
function translatef(key, ...)
return tostring(translate(key)):format(...)
end
--- Return the translated value for a specific translation key
-- and ensure that the returned value is a Lua string value.
-- This is the same as calling <code>tostring(translate(...))</code>
-- @param key Default translation text
-- @return Translated string
function string(key)
return tostring(translate(key))
end
--- Return the translated value for a specific translation key and use it as sprintf pattern.
-- Ensure that the returned value is a Lua string value.
-- This is the same as calling <code>tostring(translatef(...))</code>
-- @param key Default translation text
-- @param ... Format parameters
-- @return Translated and formatted string
function stringf(key, ...)
return tostring(translate(key)):format(...)
end
| apache-2.0 |
kidaa/Awakening-Core3 | bin/scripts/loot/items/wearables/bandolier/bandolier_s08.lua | 4 | 1172 | bandolier_s08 = {
-- Dark Sash
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/wearables/bandolier/bandolier_s08.iff",
craftingValues = {},
skillMods = {},
customizationStringNames = {"/private/index_color_1","/private/index_color_2"},
customizationValues = {
{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95},
{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119}
},
junkDealerTypeNeeded = JUNKCLOTHESANDJEWELLERY,
junkMinValue = 25,
junkMaxValue = 50
}
addLootItemTemplate("bandolier_s08", bandolier_s08) | lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/static/structure/naboo/streetlamp_naboo_theed_style_1.lua | 3 | 2300 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_static_structure_naboo_streetlamp_naboo_theed_style_1 = object_static_structure_naboo_shared_streetlamp_naboo_theed_style_1:new {
}
ObjectTemplates:addTemplate(object_static_structure_naboo_streetlamp_naboo_theed_style_1, "object/static/structure/naboo/streetlamp_naboo_theed_style_1.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/intangible/ship/blacksun_light_s04_pcd.lua | 3 | 2240 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_intangible_ship_blacksun_light_s04_pcd = object_intangible_ship_shared_blacksun_light_s04_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_ship_blacksun_light_s04_pcd, "object/intangible/ship/blacksun_light_s04_pcd.iff")
| lgpl-3.0 |
widelands/widelands | data/tribes/initialization/frisians/units.lua | 1 | 114487 | descriptions = wl.Descriptions() -- TODO(matthiakl): only for savegame compatibility with 1.0, do not use.
image_dirname = path.dirname(__file__) .. "images/"
push_textdomain("tribes_encyclopedia")
-- For formatting time strings
include "tribes/scripting/help/time_strings.lua"
wl.Descriptions():new_tribe {
name = "frisians",
animation_directory = image_dirname,
animations = {
frontier = { hotspot = {8, 26} },
pinned_note = { hotspot = {18, 67} },
bridge_normal_e = { hotspot = {-2, 12} },
bridge_busy_e = { hotspot = {-2, 12} },
bridge_normal_se = { hotspot = {5, 2} },
bridge_busy_se = { hotspot = {5, 2} },
bridge_normal_sw = { hotspot = {36, 3} },
bridge_busy_sw = { hotspot = {36, 3} }
},
spritesheets = {
flag = {
hotspot = {11, 41},
frames = 10,
columns = 5,
rows = 2,
fps = 10
}
},
bridge_height = 8,
collectors_points_table = {
{ ware = "gold", points = 3},
{ ware = "sword_short", points = 2},
{ ware = "sword_long", points = 3},
{ ware = "sword_broad", points = 6},
{ ware = "sword_double", points = 7},
{ ware = "helmet", points = 2},
{ ware = "helmet_golden", points = 7},
{ ware = "fur_garment", points = 2},
{ ware = "fur_garment_studded", points = 3},
{ ware = "fur_garment_golden", points = 6},
},
-- Image file paths for this tribe's road and waterway textures
roads = {
busy = {
image_dirname .. "roadt_busy.png",
},
normal = {
image_dirname .. "roadt_normal_00.png",
image_dirname .. "roadt_normal_01.png",
},
waterway = {
image_dirname .. "waterway_0.png",
},
},
resource_indicators = {
[""] = {
[0] = "frisians_resi_none",
},
resource_coal = {
[10] = "frisians_resi_coal_1",
[20] = "frisians_resi_coal_2",
},
resource_iron = {
[10] = "frisians_resi_iron_1",
[20] = "frisians_resi_iron_2",
},
resource_gold = {
[10] = "frisians_resi_gold_1",
[20] = "frisians_resi_gold_2",
},
resource_stones = {
[10] = "frisians_resi_stones_1",
[20] = "frisians_resi_stones_2",
},
resource_water = {
[100] = "frisians_resi_water",
},
},
-- Wares positions in wares windows.
-- This also gives us the information which wares the tribe uses.
-- Each subtable is a column in the wares windows.
wares_order = {
{
-- Building Materials
{
name = "log",
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Log, part 1
pgettext("ware", "Logs are an important basic building material. They are produced by felling trees."),
-- TRANSLATORS: Helptext for a frisian ware: Log, part 2
pgettext("frisians_ware", "Woodcutters fell the trees; foresters take care of the supply of trees. Logs are also used in the blacksmithy to build basic tools, and in the charcoal kiln for the production of coal. Smokeries use logs as fuel for smoking meat and fish.")
}
}
},
{
name = "granite",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Granite, part 1
pgettext("ware", "Granite is a basic building material."),
-- TRANSLATORS: Helptext for a frisian ware: Granite, part 2
pgettext("frisians_ware", "The Frisians produce granite blocks in quarries and rock mines. They can be refined in a brick kiln.")
}
}
},
{
name = "clay",
default_target_quantity = 30,
preciousness = 9,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Clay
purpose = pgettext("frisians_ware", "Clay is made out of water and mud to be turned into bricks, used in ship construction and to improve the charcoal kiln.")
}
},
{
name = "brick",
default_target_quantity = 40,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Brick
purpose = pgettext("frisians_ware", "Bricks are the best and most important building material. They are made out of a mix of clay and granite dried in a coal fire.")
}
},
{
name = "reed",
preciousness = 8,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Reed
purpose = pgettext("frisians_ware", "Reed is grown in a reed farm. Nothing is better suited to make roofs waterproof. It is also used to make baskets and fishing nets as well as cloth." )
}
},
{
name = "fur",
default_target_quantity = 10,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Fur
purpose = pgettext("frisians_ware", "Fur is won from reindeer in a reindeer farm. It is woven into cloth or turned into fur garments for soldiers.")
}
},
{
name = "cloth",
default_target_quantity = 10,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Cloth
purpose = pgettext("frisians_ware", "Cloth is needed for ships. It is produced out of reindeer fur and reed.")
}
},
},
{
-- Food
{
name = "fruit",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Fruit
purpose = pgettext("frisians_ware", "Fruit are berries gathered from berry bushes by a fruit collector. They are used for rations and for feeding the fish at the aqua farms.")
}
},
{
name = "water",
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Water, part 1
pgettext("ware", "Water is the essence of life!"),
-- TRANSLATORS: Helptext for a frisian ware: Water, part 2
pgettext("frisians_ware", "Water is used to bake bread and brew beer. Reindeer farms and aqua farms also consume it.")
}
}
},
{
name = "barley",
preciousness = 25,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Barley
purpose = pgettext("frisians_ware", "Barley is a slow-growing grain that is used for baking bread and brewing beer. It is also eaten by reindeer.")
}
},
{
name = "honey",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Honey
purpose = pgettext("frisians_ware", "Honey is produced by bees belonging to a beekeeper. It is used to bake honey bread and brew mead.")
}
},
{
name = "bread_frisians",
default_target_quantity = 20,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Bread
purpose = pgettext("frisians_ware", "Bread is made out of barley and water and is used in the taverns to prepare rations. It is also consumed by training soldiers.")
}
},
{
name = "honey_bread",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Honey Bread
purpose = pgettext("frisians_ware", "This bread is sweetened with honey. It is consumed by the most experienced miners and in advanced soldier training.")
}
},
{
name = "beer",
default_target_quantity = 15,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Beer
purpose = pgettext("frisians_ware", "Beer is produced in breweries and used in drinking halls to produce meals. Soldiers drink beer while receiving basic training.")
}
},
{
name = "mead",
default_target_quantity = 15,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Mead
purpose = pgettext("frisians_ware", "Mead is produced by mead breweries. Soldiers drink mead during advanced training.")
}
},
{
name = "fish",
default_target_quantity = 20,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Fish
purpose = pgettext("frisians_ware", "Fish is a very important food resource for the Frisians. It is fished from the shore or reared in aqua farms." )
}
},
{
name = "meat",
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Meat, part 1
pgettext("ware", "Meat contains a lot of energy, and it is obtained from wild game taken by hunters."),
-- TRANSLATORS: Helptext for a frisian ware: Meat, part 2
pgettext("frisians_ware", "Meat has to be smoked in a smokery before being delivered to taverns, drinking halls and training sites.")
}
}
},
{
name = "smoked_fish",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Smoked Fish
purpose = pgettext("frisians_ware", "Fish is smoked in a smokery. Smoked fish is then consumed by soldiers in training or turned into rations and meals for miners and scouts.")
}
},
{
name = "smoked_meat",
default_target_quantity = 10,
preciousness = 7,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Smoked Meat
purpose = pgettext("frisians_ware", "Meat is smoked in a smokery. Smoked meat is then consumed by soldiers in training or turned into rations and meals for miners and scouts.")
}
},
{
name = "ration",
default_target_quantity = 20,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Ration, part 1
pgettext("ware", "A small bite to keep miners strong and working. The scout also consumes rations on his scouting trips."),
-- TRANSLATORS: Helptext for a frisian ware: Ration, part 2
pgettext("frisians_ware", "Rations are produced in taverns and drinking halls out of something to eat: Fruit, bread or smoked meat or fish.")
}
}
},
{
name = "meal",
default_target_quantity = 5,
preciousness = 6,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Meal
purpose = pgettext("frisians_ware", "A meal is made out of honey bread and beer and either smoked fish or meat. It is consumed by miners in deep mines.")
}
}
},
{
-- Mining
{
name = "coal",
default_target_quantity = 20,
preciousness = 40,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Coal, part 1
pgettext("ware", "Coal is mined in coal mines or produced out of logs by a charcoal burner in a charcoal kiln or charcoal burner’s house."),
-- TRANSLATORS: Helptext for a frisian ware: Coal, part 2
pgettext("frisians_ware", "The fires of the brick kilns, furnaces and armor smithies are fed with coal.")
}
}
},
{
name = "iron_ore",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Iron Ore, part 1
pgettext("default_ware", "Iron ore is mined in iron mines."),
-- TRANSLATORS: Helptext for a frisian ware: Iron Ore, part 2
pgettext("frisians_ware", "It is smelted in a furnace to retrieve the iron.")
}
}
},
{
name = "iron",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Iron, part 1
pgettext("ware", "Iron is smelted out of iron ores."),
-- TRANSLATORS: Helptext for a frisian ware: Iron, part 2
pgettext("frisians_ware", "It is produced by the furnace. Tools and weapons are made of iron. It is also used as jewellery for fur garment armor to give it a silver shine.")
}
}
},
{
name = "gold_ore",
default_target_quantity = 15,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Gold Ore, part 1
pgettext("ware", "Gold ore is mined in a gold mine."),
-- TRANSLATORS: Helptext for a frisian ware: Gold Ore, part 2
pgettext("frisians_ware", "Smelted in a furnace, it turns into gold which is used as a precious building material and to produce weapons and armor.")
}
}
},
{
name = "gold",
default_target_quantity = 20,
preciousness = 6,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Gold, part 1
pgettext("ware", "Gold is the most valuable of all metals, and it is smelted out of gold ore."),
-- TRANSLATORS: Helptext for a frisian ware: Gold, part 2
pgettext("frisians_ware", "Only very important things are embellished with gold. It is produced by the furnace and is used to produce better swords and the best helmets. The best armor is also decorated with gold.")
}
}
},
{
name = "scrap_iron",
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Scrap Iron
purpose = pgettext("frisians_ware", "Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.")
}
},
{
name = "scrap_metal_mixed",
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Scrap metal (mixed)
purpose = pgettext("frisians_ware", "Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.")
}
},
{
name = "fur_garment_old",
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Old Fur Garment
purpose = pgettext("frisians_ware", "Old garments can be turned into fur in a recycling center.")
}
}
},
{
-- Tools
{
name = "pick",
default_target_quantity = 3,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Pick
purpose = pgettext("frisians_ware", "Picks are used by stonemasons and miners.")
}
},
{
name = "felling_ax",
default_target_quantity = 3,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Felling Ax, part 1
pgettext("ware", "The felling ax is the tool to chop down trees."),
-- TRANSLATORS: Helptext for a frisian ware: Felling Ax, part 2
pgettext("frisians_ware", "Felling axes are used by woodcutters and produced by the blacksmithy.")
}
}
},
{
name = "shovel",
default_target_quantity = 4,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Shovel, part 1
pgettext("ware", "Shovels are needed for the proper handling of plants."),
-- TRANSLATORS: Helptext for a frisian ware: Shovel, part 2
pgettext("frisians_ware", "They are used by berry and reed farmers as well as foresters. Clay diggers also need them to dig mud out of hard soil.")
}
}
},
{
name = "hammer",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Hammer, part 1
pgettext("ware", "The hammer is an essential tool."),
-- TRANSLATORS: Helptext for a frisian ware: Hammer, part 2
pgettext("frisians_ware", "Geologists, builders and blacksmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the blacksmithy.")
}
}
},
{
name = "fishing_net",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Fishing Net
purpose = pgettext("frisians_ware", "Fishing nets are the tool used by fishers." )
}
},
{
name = "hunting_spear",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Hunting Spear, part 1
pgettext("ware", "This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters."),
-- TRANSLATORS: Helptext for a frisian ware: Hunting Spear, part 2
pgettext("frisians_ware", "Hunting spears are produced by the blacksmithy")
}
}
},
{
name = "scythe",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Scythe, part 1
pgettext("ware", "The scythe is the tool of the farmers."),
-- TRANSLATORS: Helptext for a frisian ware: Scythe, part 2
pgettext("frisians_ware", "Scythes are produced by the blacksmithy.")
}
}
},
{
name = "bread_paddle",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Bread Paddle, part 1
pgettext("ware", "The bread paddle is the tool of the baker, each baker needs one."),
-- TRANSLATORS: Helptext for a frisian ware: Bread Paddle, part 2
pgettext("frisians_ware", "Bread paddles are produced by the blacksmithy.")
}
}
},
{
name = "kitchen_tools",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Kitchen Tools
purpose = pgettext("frisians_ware", "Kitchen tools are needed for preparing rations and meals. The smoker also needs them.")
}
},
{
name = "fire_tongs",
default_target_quantity = 2,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian ware: Fire Tongs, part 1
pgettext("ware", "Fire tongs are the tools for smelting ores."),
-- TRANSLATORS: Helptext for a frisian ware: Fire Tongs, part 2
pgettext("frisians_ware", "They are used in the furnace and the brick kiln and produced by the blacksmithy.")
}
}
},
{
name = "basket",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Basket
purpose = pgettext("frisians_ware", "Baskets are needed by the fruit collector to gather berries. They are woven from reed and wood by the blacksmith.")
}
},
{
name = "needles",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Needles
purpose = pgettext("frisians_ware", "Needles are used by seamstresses to sew cloth and fur garments.")
}
}
},
{
-- Weapons & Armor
{
name = "sword_short",
default_target_quantity = 30,
preciousness = 4,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Short sword
purpose = pgettext("frisians_ware", "This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armor smithy.")
}
},
{
name = "sword_long",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Long Sword
purpose = pgettext("frisians_ware", "The long sword is the weapon used by level 1 soldiers. Level 4 soldiers are equipped with a long and a double-edged sword.")
}
},
{
name = "sword_broad",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Broadsword
purpose = pgettext("frisians_ware", "The broadsword is the weapon used by level 2 soldiers. Level 5 soldiers are equipped with a broadsword and a double-edged sword.")
}
},
{
name = "sword_double",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Double-edged Sword
purpose = pgettext("frisians_ware", "The double-edged sword is the weapon used by level 3 soldiers. Level 6 soldiers are equipped with two of these ferocious swords.")
}
},
{
name = "fur_garment",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Fur Garment
purpose = pgettext("frisians_ware", "Fur can be sewn into garments. They are used as basic armor. All new soldiers are clothed in a fur garment.")
}
},
{
name = "fur_garment_studded",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Studded Fur Garment
purpose = pgettext("frisians_ware", "Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armor.")
}
},
{
name = "fur_garment_golden",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Golden Fur Garment
purpose = pgettext("frisians_ware", "Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armor.")
}
},
{
name = "helmet",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Helmet
purpose = pgettext("frisians_ware", "A helmet is a basic tool to protect soldiers. It is produced in the small armor smithy and used to train soldiers from health level 0 to level 1.")
}
},
{
name = "helmet_golden",
default_target_quantity = 2,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a frisian ware: Golden Helmet
purpose = pgettext("frisians_ware", "A golden helmet protects soldiers. It is produced in the large armor smithy and used to train soldiers from health level 1 to level 2.")
}
}
}
},
-- Workers positions in workers windows.
-- This also gives us the information which workers the tribe uses.
-- Each subtable is a column in the workers windows.
workers_order = {
{
-- Carriers
{
name = "frisians_carrier",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Carrier
purpose = pgettext("frisians_worker", "Carries items along your roads.")
}
},
{
name = "frisians_ferry",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Ferry
purpose = pgettext("frisians_worker", "Ships wares across narrow rivers.")
}
},
{
name = "frisians_reindeer",
default_target_quantity = 10,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Reindeer
purpose = pgettext("frisians_worker", "Reindeer help to carry items along busy roads. They are reared in a reindeer farm.")
}
},
{
name = "frisians_reindeer_breeder",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Reindeer Breeder
purpose = pgettext("frisians_worker", "Breeds reindeer as carriers and for their fur.")
}
}
},
{
-- Building Materials
{
name = "frisians_stonemason",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Stonemason
purpose = pgettext("frisians_worker", "Cuts raw pieces of granite out of rocks in the vicinity.")
}
},
{
name = "frisians_woodcutter",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Woodcutter
purpose = pgettext("frisians_worker", "Fells trees.")
}
},
{
name = "frisians_forester",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Forester
purpose = pgettext("frisians_worker", "Plants trees.")
}
},
{
name = "frisians_claydigger",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Clay Digger
purpose = pgettext("frisians_worker", "Makes clay out of mud and water.")
}
},
{
name = "frisians_brickmaker",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Brickmaker
purpose = pgettext("frisians_worker", "Burns bricks out of clay and granite.")
}
},
{
name = "frisians_builder",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Builder
purpose = pgettext("frisians_worker", "Works at construction sites to raise new buildings.")
}
},
{
name = "frisians_reed_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Gardener
purpose = pgettext("frisians_worker", "Plants and harvests reed fields.")
}
},
{
name = "frisians_seamstress",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Seamstress
purpose = pgettext("frisians_worker", "Produces cloth and sews fur garments.")
}
},
{
name = "frisians_seamstress_master",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Master Seamstress
purpose = pgettext("frisians_worker", "Sews armor out of fur garments and metal.")
}
},
{
name = "frisians_shipwright",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Shipwright
purpose = pgettext("frisians_worker", "Works at the shipyard and constructs new ships.")
}
},
{
name = "frisians_diker",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian worker: Diker
purpose = pgettext("frisians_worker", "Constructs breakwaters to gain new land from the sea.")
}
}
},
{
-- Food
{
name = "frisians_fisher",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Fisher
purpose = pgettext("frisians_worker", "Catches fish in the sea.")
}
},
{
name = "frisians_hunter",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Hunter
purpose = pgettext("frisians_worker", "The hunter brings fresh, raw meat to the colonists.")
}
},
{
name = "frisians_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Farmer
purpose = pgettext("frisians_worker", "Plants fields.")
}
},
{
name = "frisians_berry_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Berry Farmer
purpose = pgettext("frisians_worker", "Plants berry bushes.")
}
},
{
name = "frisians_fruit_collector",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Fruit Collector
purpose = pgettext("frisians_worker", "Gathers berries.")
}
},
{
name = "frisians_smoker",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Smoker
purpose = pgettext("frisians_worker", "Refines meat and fish by smoking them.")
}
},
{
name = "frisians_beekeeper",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Beekeeper
purpose = pgettext("frisians_worker", "Lets bees swarm over flowers, then gathers the honey.")
}
},
{
name = "frisians_baker",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Baker
purpose = pgettext("frisians_worker", "Bakes bread for miners and soldiers.")
}
},
{
name = "frisians_baker_master",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Master Baker
purpose = pgettext("frisians_worker", "This baker is skilled enough to bake bread sweetened with honey.")
}
},
{
name = "frisians_brewer",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Brewer
purpose = pgettext("frisians_worker", "Brews beer.")
}
},
{
name = "frisians_brewer_master",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Master Brewer
purpose = pgettext("frisians_worker", "Brews beer and mead.")
}
},
{
name = "frisians_landlady",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Landlady
purpose = pgettext("frisians_worker", "Prepares rations and meals for miners and scouts.")
}
}
},
{
-- Mining
{
name = "frisians_geologist",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Geologist
purpose = pgettext("frisians_worker", "Discovers resources for mining.")
}
},
{
name = "frisians_miner",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Miner
purpose = pgettext("frisians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "frisians_miner_master",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Master Miner
purpose = pgettext("frisians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "frisians_charcoal_burner",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Charcoal Burner
purpose = pgettext("frisians_worker", "Burns logs and clay to produce coal.")
}
},
{
name = "frisians_smelter",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Smelter
purpose = pgettext("frisians_worker", "Smelts iron and gold at furnaces or recycling centers.")
}
},
{
name = "frisians_blacksmith",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Blacksmith
purpose = pgettext("frisians_worker", "Produces weapons and armor for soldiers and tools for workers.")
}
},
{
name = "frisians_blacksmith_master",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Master Blacksmith
purpose = pgettext("frisians_worker", "Produces the best weapons and armor for soldiers and tools for workers.")
}
}
},
{
-- Military
{
name = "frisians_soldier",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Soldier
purpose = pgettext("frisians_worker", "Defend and Conquer!")
}
},
{
name = "frisians_trainer",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Trainer
purpose = pgettext("frisians_worker", "Trains the soldiers.")
}
},
{
name = "frisians_scout",
helptexts = {
-- TRANSLATORS: Helptext for a frisian worker: Scout
purpose = pgettext("frisians_worker", "Explores unknown territory.")
}
}
}
},
immovables = {
{
name = "ashes",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Ashes
purpose = _("The remains of a destroyed building.")
}
},
{
name = "destroyed_building",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Destroyed Building
purpose = _("The remains of a destroyed building.")
}
},
{
name = "berry_bush_blueberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_blueberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_blueberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_blueberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_currant_red_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_currant_red_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_currant_red_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_currant_red_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_juniper_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_juniper_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_juniper_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_juniper_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_raspberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_raspberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_raspberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_raspberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_currant_black_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_currant_black_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_currant_black_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_currant_black_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_strawberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_strawberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_strawberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_strawberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_stink_tree_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_stink_tree_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_stink_tree_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_stink_tree_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_desert_hackberry_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_desert_hackberry_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_desert_hackberry_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_desert_hackberry_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "berry_bush_sea_buckthorn_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush has just been planted.")
}
},
{
name = "berry_bush_sea_buckthorn_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is growing.")
}
},
{
name = "berry_bush_sea_buckthorn_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "berry_bush_sea_buckthorn_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: One of the berry bushes
purpose = _("This berry bush is ready for harvesting.")
}
},
{
name = "barleyfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Barley Field
purpose = _("This field has just been planted.")
}
},
{
name = "barleyfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Barley Field
purpose = _("This field is growing.")
}
},
{
name = "barleyfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Barley Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "barleyfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Barley Field
purpose = _("This field is ready for harvesting.")
}
},
{
name = "barleyfield_harvested",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Barley Field
purpose = _("This field has been harvested.")
}
},
{
name = "pond_dry",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Pond
purpose = _("When claydiggers dig up earth, they leave holes in the ground. These holes vanish after a while. Aqua farms can use them as ponds to grow fish in them, whereas charcoal burners erect their charcoal stacks in them.")
}
},
{
name = "pond_growing",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Pond
purpose = _("Fish are maturing in this pond. A fisher working from an aqua farm will be able to catch them when they are bigger.")
}
},
{
name = "pond_mature",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Pond
purpose = _("Fish are living in this pond. A fisher working from an aqua farm can catch them as food.")
}
},
{
name = "pond_burning",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Pond
purpose = _("A charcoal stack is burning in this earthen hole. When it has burnt down, a charcoal burner will be able to gather coal from it.")
}
},
{
name = "pond_coal",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Pond
purpose = _("A charcoal stack, which had been erected in this earthen hole, is ready for a charcoal burner to gather coal from it.")
}
},
{
name = "dike",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Dike
purpose = _("A breakwater erected by a diker to gain new land from the sea."),
-- TRANSLATORS: Note helptext for a frisian production site: Diker's House
note = _("You can manually remove the dike when the land is sufficiently secured to prevent wasting resources. To do so, build a flag, road, or building in its place.")
}
},
{
name = "reedfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Reed Field
purpose = _("This reed field has just been planted.")
}
},
{
name = "reedfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Reed Field
purpose = _("This reed field is growing.")
}
},
{
name = "reedfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Reed Field
purpose = _("This reed field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "reedfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Reed Field
purpose = _("This reed field is ready for harvesting.")
}
},
{
name = "frisians_resi_none",
helptexts = {
-- TRANSLATORS: Helptext for a frisian resource indicator: No resources
purpose = _("There are no resources in the ground here.")
}
},
{
name = "frisians_resi_water",
helptexts = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Water
purpose = _("There is water in the ground here that can be pulled up by a well.")
}
},
{
name = "frisians_resi_coal_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Coal, part 2
_("There is only a little bit of coal here.")
}
}
},
{
name = "frisians_resi_iron_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Iron, part 2
_("There is only a little bit of iron here.")
}
}
},
{
name = "frisians_resi_gold_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Gold, part 2
_("There is only a little bit of gold here.")
}
}
},
{
name = "frisians_resi_stones_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a rock mine."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
_("There is only a little bit of granite here.")
}
}
},
{
name = "frisians_resi_coal_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Coal, part 2
_("There is a lot of coal here.")
}
}
},
{
name = "frisians_resi_iron_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Iron, part 2
_("There is a lot of iron here.")
}
}
},
{
name = "frisians_resi_gold_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a frisian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a frisian resource indicator: Gold, part 2
_("There is a lot of gold here.")
}
}
},
{
name = "frisians_resi_stones_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a rock mine."),
-- TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
_("There is a lot of granite here.")
}
}
},
{
name = "frisians_shipconstruction",
helptexts = {
-- TRANSLATORS: Helptext for a frisian immovable: Ship Under Construction
purpose = _("A ship is being constructed at this site.")
}
},
-- These non-frisian immovables can be used by bee-keepers
-- The tribe would work without defining these here, but this way we add them to the encyclopedia.
{
name = "wheatfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an empire/barbarian immovable usable by frisians: Wheat field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "cornfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a an atlantean immovable usable by frisians: Corn Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "blackrootfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an atlantean immovable usable by frisians: Blackroot Field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "grapevine_medium",
helptexts = {
-- TRANSLATORS: Helptext for an empire immovable usable by frisians: Grapevine
purpose = _("This grapevine is flowering. Honey can be produced from it by a beekeeper.")
}
},
{
name = "cassavafield_medium",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Cassava field
purpose = _("This field is flowering. Honey can be produced from it by a beekeeper.")
}
},
-- Used by the fruit collector
{
name = "grapevine_ripe",
helptexts = {
-- TRANSLATORS: Helptext for an empire immovable usable by frisians: Grapevine
purpose = _("This grapevine is ready for harvesting.")
}
},
-- non frisian Immovables used by the woodcutter
{
name = "deadtree7",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Dead Tree
purpose = _("The remains of an old tree.")
}
},
{
name = "balsa_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by frisians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
},
-- The order here also determines the order in lists on screen.
buildings = {
-- Warehouses
{
name = "frisians_headquarters",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian warehouse: Headquarters
purpose = pgettext("frisians_building", "Accommodation for your people. Also stores your wares and tools."),
-- TRANSLATORS: Note helptext for a frisian warehouse: Headquarters
note = pgettext("frisians_building", "The headquarters is your main building.")
}
},
{
name = "frisians_warehouse",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian warehouse: Warehouse
purpose = pgettext("frisians_building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
}
},
{
name = "frisians_port",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian warehouse: Port
purpose = pgettext("frisians_building", "Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools."),
-- TRANSLATORS: Note helptext for a frisian warehouse: Port
note = pgettext("frisians_building", "Similar to the Headquarters a Port can be attacked and destroyed by an enemy. It is recommendable to send soldiers to defend it.")
}
},
-- Small
{
name = "frisians_quarry",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Quarry
lore = pgettext("frisians_building", "When I swing my pick, whole mountains fall before me!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Quarry
lore_author = pgettext("frisians_building", "A stonemason"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Quarry
purpose = pgettext("frisians_building", "Cuts raw pieces of granite out of rocks in the vicinity."),
-- TRANSLATORS: Note helptext for a frisian production site: Quarry
note = pgettext("frisians_building", "The quarry needs rocks to cut within the work area."),
-- TRANSLATORS: Performance helptext for a frisian production site: Quarry
performance = pgettext("frisians_building", "The stonemason pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 25):bformat(25))
}
},
{
name = "frisians_woodcutters_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Woodcutter's House
lore = pgettext("frisians_building", "I cannot see a tree without imagining what it would look like in terms of furniture."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Woodcutter's House
lore_author = pgettext("frisians_building", "An over-enthusiastic woodcutter"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Woodcutter's House
purpose = pgettext("building", "Fells trees in the surrounding area and processes them into logs."),
-- TRANSLATORS: Note helptext for a frisian production site: Woodcutter's House
note = pgettext("frisians_building", "The woodcutter’s house needs trees to fell within the work area.")
}
},
{
name = "frisians_foresters_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Forester's House
lore = pgettext("frisians_building", "What can ever be more beautiful than the brilliant sun’s beams shining through the glistering canopy of leaves?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Forester's House
lore_author = pgettext("frisians_building", "A forester explaining his choice of profession"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Forester's House
purpose = pgettext("building", "Plants trees in the surrounding area."),
-- TRANSLATORS: Note helptext for a frisian production site: Forester's House
note = pgettext("frisians_building", "The forester’s house needs free space within the work area to plant the trees."),
-- TRANSLATORS: Performance helptext for a frisian production site: Forester's House
performance = pgettext("frisians_building", "The forester pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 12):bformat(12))
}
},
{
name = "frisians_hunters_house",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Hunter's House
purpose = pgettext("building", "Hunts animals to produce meat."),
-- TRANSLATORS: Note helptext for a frisian production site: Hunter's House
note = pgettext("frisians_building", "The hunter’s house needs animals to hunt within the work area."),
-- TRANSLATORS: Performance helptext for a frisian production site: Hunter's House
performance = pgettext("frisians_building", "The hunter pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 35):bformat(35))
}
},
{
name = "frisians_fishers_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Fisher's House
lore = pgettext("frisians_building", "Hunters can’t sell anything on a Friday, but fishers don’t have such problems."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Fisher's House
lore_author = pgettext("frisians_building", "A hunter admiring a fisher"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Fisher's House
purpose = pgettext("frisians_building", "Fishes on the coast near the fisher’s house."),
-- TRANSLATORS: Note helptext for a frisian production site: Fisher's House
note = pgettext("frisians_building", "The fisher’s house needs water full of fish within the work area."),
-- TRANSLATORS: Performance helptext for a frisian production site: Fisher's House
performance = pgettext("frisians_building", "The fisher pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 16):bformat(16))
}
},
{
name = "frisians_reed_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Reed Farm
lore = pgettext("frisians_building", "No worse fortune can befall a reed farmer than to see his roof leaking."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Reed Farm
lore_author = pgettext("frisians_building", "Anonymous reed farmer"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Reed Farm
purpose = pgettext("frisians_building", "Cultivates reed that serves three different purposes for the Frisians."),
-- TRANSLATORS: Note helptext for a frisian production site: Reed Farm
note = pgettext("frisians_building", "Reed is the traditional material for roofing. It is also needed to produce baskets and fishing nets, and it is woven – together with reindeer fur – into the cloth used for ships’ sails.")
}
},
{
name = "frisians_well",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Well
lore = pgettext("frisians_building", "We love the sea so much that we don’t want to drink it empty!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Well
lore_author = pgettext("frisians_building", "Chieftain Arldor’s retort when he was asked why his tribe can’t drink salt water"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Well
purpose = pgettext("building", "Draws water out of the deep."),
-- TRANSLATORS: Performance helptext for a frisian production site: Well
performance = pgettext("frisians_building", "The well needs %s on average to produce one bucket of water."):bformat(ngettext("%d second", "%d seconds", 40):bformat(40))
}
},
{
name = "frisians_clay_pit",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Clay Pit
lore = pgettext("frisians_building", "You think you can build a house without my help?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Clay Pit
lore_author = pgettext("frisians_building", "A clay digger arguing with a builder"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Clay Pit
purpose = pgettext("building", "Digs up mud from the ground and uses water to turn it into clay. Clay is used to make bricks, reinforce the charcoal kiln and to build ships.")
}
},
{
name = "frisians_charcoal_burners_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Charcoal Burner's House
lore = pgettext("frisians_building", "No other tribe has ever mastered the art of charcoal burning as we have!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Charcoal Burner's House
lore_author = pgettext("frisians_building", "The inventor of the Frisian charcoal kiln"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Charcoal Burner's House
purpose = pgettext("building", "Burns logs into charcoal."),
-- TRANSLATORS: Note helptext for a frisian production site: Charcoal Burner's House
note = pgettext("building", "The charcoal burner’s house needs holes in the ground that were dug by a clay pit’s worker nearby to erect charcoal stacks in them."),
-- TRANSLATORS: Performance helptext for a frisian production site: Charcoal Burner's House
performance = pgettext("frisians_building", "The charcoal burner’s house needs %s on average to produce one coal."):bformat(ngettext("%d second", "%d seconds", 80):bformat(80))
}
},
{
name = "frisians_berry_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Berry Farm
lore = pgettext("frisians_building", "My bushes may not be as tall as your trees, but I don’t know anybody who likes to eat bark!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Berry Farm
lore_author = pgettext("frisians_building", "A berry farmer to a forester"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Berry Farm
purpose = pgettext("building", "Plants berry bushes in the surrounding area."),
-- TRANSLATORS: Note helptext for a frisian production site: Berry Farm
note = pgettext("frisians_building", "The berry farm needs free space within the work area to plant the bushes."),
-- TRANSLATORS: Performance helptext for a frisian production site: Berry Farm
performance = pgettext("frisians_building", "The berry farmer pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 21):bformat(21))
}
},
{
name = "frisians_collectors_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Fruit Collector's House
lore = pgettext("frisians_building", "Meat doesn’t grow on bushes. Fruit does."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Fruit Collector's House
lore_author = pgettext("frisians_building", "A fruit collector advertising his harvest to a landlady"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Fruit Collector's House
purpose = pgettext("building", "Collects berries from nearby bushes."),
-- TRANSLATORS: Note helptext for a frisian production site: Fruit Collector's House
note = pgettext("frisians_building", "The fruit collector needs bushes full of berries within the work area."),
-- TRANSLATORS: Performance helptext for a frisian production site: Fruit Collector's House
performance = pgettext("frisians_building", "The fruit collector pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 21):bformat(21))
}
},
{
name = "frisians_beekeepers_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Beekeeper's House
lore = pgettext("frisians_building", "If my honey tastes bitter, I must have left some bee stings in it. There are never any bee stings in my honey, therefore, it is not bitter."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Beekeeper's House
lore_author = pgettext("frisians_building", "A beekeeper ignoring a customer’s complaint"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Beekeeper's House
purpose = pgettext("frisians_building", "Keeps bees and lets them swarm over flowering fields to produce honey."),
-- TRANSLATORS: Note helptext for a frisian production site: Beekeeper's House
note = pgettext("frisians_building", "Needs medium-sized fields (barley, wheat, reed, corn or blackroot) or bushes (berry bushes or grapevines) nearby."),
-- TRANSLATORS: Performance helptext for a frisian production site: Beekeeper's House
performance = pgettext("frisians_building", "The beekeeper pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 45):bformat(45))
}
},
{
name = "frisians_aqua_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Aqua Farm
lore = pgettext("frisians_building", "Why on earth shouldn’t we be able to catch fish even in the desert?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Aqua Farm
lore_author = pgettext("frisians_building", "The fisherman who invented aqua farming"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Aqua Farm
purpose = pgettext("frisians_building", "Breeds fish as food for soldiers and miners."),
-- TRANSLATORS: Note helptext for a frisian production site: Aqua Farm
note = pgettext("building", "The aqua farm needs holes in the ground that were dug by a clay pit’s worker nearby to use as fishing ponds.")
}
},
{
name = "frisians_scouts_house",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Scout's House
lore = pgettext("frisians_building", "Everyone has their own ideas on how exactly we should explore the enemy’s territory… One more ‘improvement’ suggestion and we’ll demand meals instead of rations!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Scout's House
lore_author = pgettext("frisians_building", "The spokesman of the scouts’ labor union"),
no_scouting_building_connected = pgettext("frisians_building", "You need to connect this flag to a scout’s house before you can send a scout here."),
-- TRANSLATORS: Purpose helptext for a frisian production site: Scout's House
purpose = pgettext("building", "Explores unknown territory."),
-- TRANSLATORS: Performance helptext for a frisian production site: Scout's House
performance = pgettext("frisians_building", "The scout pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 30):bformat(30))
}
},
-- Medium
{
name = "frisians_brick_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Brick Kiln
lore = pgettext("frisians_building", "If there is not enough coal, only the most foolish of leaders would deprive his brick kilns of it first."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Brick Kiln
lore_author = pgettext("frisians_building", "A brickmaker arguing with his chieftain who was doing just that"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Brick Kiln
purpose = pgettext("building", "Burns bricks using granite and clay, and coal as fuel. Bricks are the most important building material."),
-- TRANSLATORS: Performance helptext for a frisian production site: Brick Kiln
performance = pgettext("frisians_building", "The brick kiln needs %s on average to produce three bricks."):bformat(ngettext("%d second", "%d seconds", 84):bformat(84))
}
},
{
name = "frisians_furnace",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Furnace
lore = pgettext("frisians_building", "Miners get ores from the depths of the hills; but without our work, their labour is in vain."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Furnace
lore_author = pgettext("frisians_building", "Slogan of the Smelters’ Guild"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Furnace
purpose = pgettext("building", "Smelts iron ore and gold ore into iron and gold ingots using coal.")
}
},
{
name = "frisians_recycling_center",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Recycling Center
lore = pgettext("frisians_building", "Of course these weapons could be used by other soldiers again without being smelted down first! The only drawback is that they’d break in two at the first blow."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Recycling Center
lore_author = pgettext("frisians_building", "A smelter explaining the need for recycling to his impatient chieftain"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Recycling Center
purpose = pgettext("frisians_building", "Recycles old armor and weapon parts that have been discarded by training sites into fur, iron and gold.")
}
},
{
name = "frisians_blacksmithy",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Blacksmithy
lore = pgettext("frisians_building", "If you don’t have iron, change your name from blacksmith to lacksmith!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Blacksmithy
lore_author = pgettext("frisians_building", "Irritated chieftain during a metal shortage"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Blacksmithy
purpose = pgettext("building", "Forges tools to equip new workers."),
-- TRANSLATORS: Performance helptext for a frisian production site: Blacksmithy
performance = pgettext("frisians_building", "The blacksmith needs %s on average to produce one tool."):bformat(ngettext("%d second", "%d seconds", 67):bformat(67))
}
},
{
name = "frisians_armor_smithy_small",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Small Armor Smithy
lore = pgettext("frisians_building", "I don’t forge swords because soldiers need ’em, but soldiers get ’em because I forge ’em."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Small Armor Smithy
lore_author = pgettext("frisians_building", "A blacksmith pointing out his influence on soldier training"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Small Armor Smithy
purpose = pgettext("frisians_building", "Produces basic weapons and helmets for the soldiers.")
}
},
{
name = "frisians_armor_smithy_large",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Large Armor Smithy
lore = pgettext("frisians_building", "Of course I could still forge short and long swords, but it is beneath my honor to bother with such basic equipment now."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Large Armor Smithy
lore_author = pgettext("frisians_building", "A master blacksmith refusing to forge anything but the most sophisticated helmets and weapons"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Large Armor Smithy
purpose = pgettext("frisians_building", "Produces advanced weapons and golden helmets for the soldiers.")
}
},
{
name = "frisians_sewing_room",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Sewing Room
lore = pgettext("frisians_building", "You soldiers think a good sword is everything, but where would you be if you had no garments?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Sewing Room
lore_author = pgettext("frisians_building", "A seamstress scolding a soldier for disrespecting her profession"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Sewing Room
purpose = pgettext("building", "Sews fur garments out of reindeer fur."),
-- TRANSLATORS: Performance helptext for a frisian production site: Sewing Room
performance = pgettext("frisians_building", "The sewing room needs %s on average to produce one fur garment."):bformat(ngettext("%d second", "%d seconds", 45):bformat(45))
}
},
{
name = "frisians_tailors_shop",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Tailor's Shop
lore = pgettext("frisians_building", "Don’t complain if these garments are too heavy – they’re not supposed to be light but to keep you alive a bit longer!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Tailor's Shop
lore_author = pgettext("frisians_building", "A trainer scolding a soldier"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Tailor's Shop
purpose = pgettext("building", "Equips fur garments with iron or gold to produce good armor.")
}
},
{
name = "frisians_charcoal_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Charcoal Kiln
lore = pgettext("frisians_building", "No other tribe has ever mastered the art of charcoal burning as we have!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Charcoal Kiln
lore_author = pgettext("frisians_building", "The inventor of the Frisian charcoal kiln"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Charcoal Kiln
purpose = pgettext("building", "Burns logs into charcoal."),
-- TRANSLATORS: Performance helptext for a frisian production site: Charcoal Kiln
performance = pgettext("frisians_building", "The charcoal kiln needs %s on average to produce one coal."):bformat(ngettext("%d second", "%d seconds", 60):bformat(60))
}
},
{
name = "frisians_smokery",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Smokery
lore = pgettext("frisians_building", "Miners and soldiers are so picky… But who am I to complain, as I make my living from it?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Smokery
lore_author = pgettext("frisians_building", "A smoker explaining his profession"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Smokery
purpose = pgettext("frisians_building", "Smokes fish and meat using logs. Only smoked meat and fish are good enough to be eaten by miners and soldiers."),
-- TRANSLATORS: Performance helptext for a frisian production site: Smokery
performance = pgettext("frisians_building", "The smokery needs %s on average to smoke two fish or two meat."):bformat(ngettext("%d second", "%d seconds", 46):bformat(46))
}
},
{
name = "frisians_bakery",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Bakery
lore = pgettext("frisians_building", "Why shouldn’t my bread taste good? It’s only barley and water!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Bakery
lore_author = pgettext("frisians_building", "A baker"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Bakery
purpose = pgettext("frisians_building", "Bakes bread out of barley and water to feed miners and soldiers."),
-- TRANSLATORS: Performance helptext for a frisian production site: Bakery
performance = pgettext("frisians_building", "The bakery needs %s on average to produce one loaf of bread."):bformat(ngettext("%d second", "%d seconds", 40):bformat(40))
}
},
{
name = "frisians_honey_bread_bakery",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Honey Bread Bakery
lore = pgettext("frisians_building", "Rookies will say that vengeance is sweet. Heroes will say that honey bread is sweeter."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Honey Bread Bakery
lore_author = pgettext("frisians_building", "A trainer in conversation with a baker"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Honey Bread Bakery
purpose = pgettext("frisians_building", "Bakes honey bread out of barley, water and honey to feed miners in deep mines and soldiers in advanced training.")
}
},
{
name = "frisians_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Brewery
lore = pgettext("frisians_building", "I know no single master miner who’ll ever work without a nice pint of beer!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Brewery
lore_author = pgettext("frisians_building", "A brewer boasting about the importance of his profession"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Brewery
purpose = pgettext("frisians_building", "Brews beer for miners and soldier training."),
-- TRANSLATORS: Performance helptext for a frisian production site: Brewery
performance = pgettext("frisians_building", "The brewery needs %s on average to brew one mug of beer."):bformat(ngettext("%d second", "%d seconds", 60):bformat(60))
}
},
{
name = "frisians_mead_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Mead Brewery
lore = pgettext("frisians_building", "If you like beer, you’ve never tasted mead."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Mead Brewery
lore_author = pgettext("frisians_building", "Slogan over a mead brewery"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Mead Brewery
purpose = pgettext("frisians_building", "Brews beer out of barley and water. It also brews mead, which is beer refined with honey. Mead is consumed by experienced soldiers.")
}
},
{
name = "frisians_tavern",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Tavern
lore = pgettext("frisians_building", "Nothing but fruit all day… Couldn’t you hurry up a bit?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Tavern
lore_author = pgettext("frisians_building", "Hungry customers in times of a shortage of smoked fish and meat"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Tavern
purpose = pgettext("building", "Prepares rations to feed the scouts and miners."),
-- TRANSLATORS: Performance helptext for a frisian production site: Tavern
performance = pgettext("frisians_building", "The tavern can produce one ration in %s on average if the supply is steady; otherwise, it will take 50%% longer."):bformat(ngettext("%d second", "%d seconds", 33):bformat(33))
}
},
{
name = "frisians_drinking_hall",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Drinking Hall
lore = pgettext("frisians_building", "All I need to be happy is a slice of honey bread with some smoked meat and a beer."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Drinking Hall
lore_author = pgettext("frisians_building", "A master miner to the landlady"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Drinking Hall
purpose = pgettext("frisians_building", "Prepares rations for scouts and rations and meals to feed the miners in all mines.")
}
},
{
name = "frisians_barracks",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Barracks
lore = pgettext("frisians_building", "You have thirty seconds to learn the basics of swordfighting and how to stay alive in battle. A third of that time has gone by for the introduction alone! You’d better pay close attention to me in order to make the most of it. Now here is your new short sword, forged just for you by our best blacksmiths. Time’s up everyone, now go occupy your sentinels!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Barracks
lore_author = pgettext("frisians_building", "A trainer greeting the new recruits"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Barracks
purpose = pgettext("frisians_building", "Equips recruits and trains them as soldiers."),
-- TRANSLATORS: Performance helptext for a frisian production site: Barracks
performance = pgettext("frisians_building", "The barracks needs %s on average to recruit one soldier."):bformat(ngettext("%d second", "%d seconds", 30):bformat(30))
}
},
-- Big
{
name = "frisians_reindeer_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Reindeer Farm
lore = pgettext("frisians_building", "Who says a beast of burden cannot be useful for other things than transport?"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Reindeer Farm
lore_author = pgettext("frisians_building", "The reindeer breeder who first proposed using reindeer fur for clothing"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Reindeer Farm
purpose = pgettext("frisians_building", "Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armor and cloth."),
-- TRANSLATORS: Note helptext for a frisian production site: Reindeer Farm
note = pgettext("frisians_building", "If the supply is steady, the reindeer farm produces one meat after producing three pieces of fur.")
}
},
{
name = "frisians_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Farm
lore = pgettext("frisians_building", "No frost, no heat; no rain, no drought; no rats, no locusts; naught can destroy my harvest."),
-- TRANSLATORS: Lore author helptext for a frisian production site: Farm
lore_author = pgettext("frisians_building", "A farmer’s reply when asked by his chieftain why he was planting such a slow-growing grain."),
-- TRANSLATORS: Purpose helptext for a frisian production site: Farm
purpose = pgettext("building", "Sows and harvests barley."),
-- TRANSLATORS: Note helptext for a frisian production site: Farm
note = pgettext("frisians_building", "The farm needs free space within the work area to plant seeds.")
}
},
{
name = "frisians_dikers_house",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Diker's House
purpose = pgettext("frisians_building", "Constructs breakwaters nearby to gain new land from the sea."),
-- TRANSLATORS: Note helptext for a frisian production site: Diker's House
note = pgettext("frisians_building", "The diker will terraform the land around each breakwater he builds several times. You can manually remove breakwaters when the land is sufficiently secured to prevent wasting resources; to do so, build a flag, road, or building in the dike’s place.")
}
},
-- Mines
{
name = "frisians_rockmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Rock Mine
purpose = pgettext("building", "Digs granite out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Rock Mine
performance = pgettext("frisians_building", "If the food supply is steady, the rock mine can produce two blocks of granite in %s on average."):bformat(ngettext("%d second", "%d seconds", 85):bformat(85))
}
},
{
name = "frisians_rockmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Deep Rock Mine
purpose = pgettext("building", "Digs granite out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Deep Rock Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep rock mine can produce three blocks of granite in %s on average."):bformat(ngettext("%d second", "%d seconds", 76):bformat(76))
}
},
{
name = "frisians_coalmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Coal Mine
performance = pgettext("frisians_building", "If the food supply is steady, the coal mine can produce two pieces of coal in %s on average."):bformat(ngettext("%d second", "%d seconds", 85):bformat(85))
}
},
{
name = "frisians_coalmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Deep Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Deep Coal Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep coal mine can produce four pieces of coal in %s on average."):bformat(ngettext("%d second", "%d seconds", 76):bformat(76))
}
},
{
name = "frisians_ironmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Iron Mine
performance = pgettext("frisians_building", "If the food supply is steady, the iron mine can produce one piece of iron ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "frisians_ironmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Deep Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Deep Iron Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep iron mine can produce two pieces of iron ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 76):bformat(76))
}
},
{
name = "frisians_goldmine",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Gold Mine
performance = pgettext("frisians_building", "If the food supply is steady, the gold mine can produce one piece of gold ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "frisians_goldmine_deep",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Deep Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a frisian production site: Deep Gold Mine
performance = pgettext("frisians_building", "If the food supply is steady, the deep gold mine can produce two pieces of gold ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 76):bformat(76))
}
},
-- Training Sites
{
name = "frisians_training_camp",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian training site: Training Camp
lore = pgettext("frisians_building", "Just be quiet, listen carefully, and do try not to stab yourself until I’ve explained to you how to hold a broadsword."),
-- TRANSLATORS: Lore author helptext for a frisian training site: Training Camp
lore_author = pgettext("frisians_building", "A trainer training a soldier"),
-- TRANSLATORS: Purpose helptext for a frisian training site: Training Camp
purpose = pgettext("frisians_building", "Trains soldiers in Attack up to level 3 as well as in Defense and Health to level 1. Equips the soldiers with all necessary weapons and armor parts."),
-- TRANSLATORS: Note helptext for a frisian training site: Training Camp
note = pgettext("frisians_building", "Frisian soldiers cannot train in Evade and will remain at their initial level.")
}
},
{
name = "frisians_training_arena",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian training site: Training Arena
lore = pgettext("frisians_building", "Now that you have two swords, there’s more of a risk you’ll accidentally stab yourself, but if you got this far, you’ll likely master this challenge as well."),
-- TRANSLATORS: Lore author helptext for a frisian training site: Training Arena
lore_author = pgettext("frisians_building", "A trainer training a soldier"),
-- TRANSLATORS: Purpose helptext for a frisian training site: Training Arena
purpose = pgettext("frisians_building", "Trains soldiers in Attack, Defense and Health to the final level. Equips the soldiers with all necessary weapons and armor parts."),
-- TRANSLATORS: Note helptext for a frisian training site: Training Arena
note = pgettext("frisians_building", "Trains only soldiers who have been trained to the maximum level by the Training Camp.")
}
},
-- Military Sites
{
name = "frisians_wooden_tower",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: Wooden Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: Wooden Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_wooden_tower_high",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: High Wooden Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: High Wooden Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_sentinel",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: Sentinel
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: Sentinel
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_outpost",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: Outpost
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: Outpost
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_tower",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: Tower
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: Tower
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "frisians_fortress",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian military site: Fortress
purpose = pgettext("frisians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a frisian military site: Fortress
note = pgettext("frisians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
-- Seafaring/Ferry Sites - these are only displayed on seafaring/ferry maps
{
name = "frisians_ferry_yard",
helptexts = {
-- TRANSLATORS: Purpose helptext for a frisian production site: Ferry Yard
purpose = pgettext("building", "Builds ferries."),
-- TRANSLATORS: Note helptext for a frisian production site: Ferry Yard
note = pgettext("building", "Needs water nearby.")
}
},
{
name = "frisians_shipyard",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Shipyard
lore = pgettext("frisians_building", "This house may be called a shipyard, but my ships are rather longer than one yard!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Shipyard
lore_author = pgettext("frisians_building", "A shipwright who only constructed toy ships after being chid that his ships were too small"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Shipyard
purpose = pgettext("building", "Constructs ships that are used for overseas colonization and for trading between ports.")
}
},
{
name = "frisians_weaving_mill",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian production site: Weaving Mill
lore = pgettext("frisians_building", "Reindeer’s fur and roofing reed<br>These items two make up the seed<br>For ships of wood to chain the gales<br>In sturdy, beautious, blowing sails!"),
-- TRANSLATORS: Lore author helptext for a frisian production site: Weaving Mill
lore_author = pgettext("frisians_building", "A seamstress’ work song"),
-- TRANSLATORS: Purpose helptext for a frisian production site: Weaving Mill
purpose = pgettext("building", "Sews cloth for ship sails out of reed and reindeer fur."),
-- TRANSLATORS: Performance helptext for a frisian production site: Weaving Mill
performance = pgettext("frisians_building", "The weaving mill needs %s on average to produce one piece of cloth."):bformat(ngettext("%d second", "%d seconds", 45):bformat(45))
}
},
-- Partially Finished Buildings - these are the same 2 buildings for all tribes
{
name = "constructionsite",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian building: Construction Site
lore = pgettext("building", "‘Don’t swear at the builder who is short of building materials.’"),
-- TRANSLATORS: Lore author helptext for a frisian building: Construction Site
lore_author = pgettext("building", "Proverb widely used for impossible tasks of any kind"),
-- TRANSLATORS: Purpose helptext for a frisian building: Construction Site
purpose = pgettext("building", "A new building is being built at this construction site.")
}
},
{
name = "dismantlesite",
helptexts = {
-- TRANSLATORS: Lore helptext for a frisian building: Dismantle Site
lore = pgettext("building", "‘New paths will appear when you are willing to tear down the old.’"),
-- TRANSLATORS: Lore author helptext for a frisian building: Dismantle Site
lore_author = pgettext("building", "Proverb"),
-- TRANSLATORS: Purpose helptext for a frisian building: Dismantle Site
purpose = pgettext("building", "A building is being dismantled at this dismantle site, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
}
}
},
-- Productionsite status strings
-- TRANSLATORS: Productivity label on a frisian building if there is 1 worker missing
productionsite_worker_missing = pgettext("frisians", "Worker missing"),
-- TRANSLATORS: Productivity label on a frisian building if there is 1 worker coming
productionsite_worker_coming = pgettext("frisians", "Worker is coming"),
-- TRANSLATORS: Productivity label on a frisian building if there is more than 1 worker missing. If you need plural forms here, please let us know.
productionsite_workers_missing = pgettext("frisians", "Workers missing"),
-- TRANSLATORS: Productivity label on a frisian building if there is more than 1 worker coming. If you need plural forms here, please let us know.
productionsite_workers_coming = pgettext("frisians", "Workers are coming"),
-- TRANSLATORS: Productivity label on a frisian building if there is 1 experienced worker missing
productionsite_experienced_worker_missing = pgettext("frisians", "Expert missing"),
-- TRANSLATORS: Productivity label on a frisian building if there is more than 1 experienced worker missing. If you need plural forms here, please let us know.
productionsite_experienced_workers_missing = pgettext("frisians", "Experts missing"),
-- Soldier strings to be used in Military Status strings
soldier_context = "frisians_soldier",
soldier_0_sg = "%1% soldier (+%2%)",
soldier_0_pl = "%1% soldiers (+%2%)",
soldier_1_sg = "%1% soldier",
soldier_1_pl = "%1% soldiers",
soldier_2_sg = "%1%(+%2%) soldier (+%3%)",
soldier_2_pl = "%1%(+%2%) soldiers (+%3%)",
soldier_3_sg = "%1%(+%2%) soldier",
soldier_3_pl = "%1%(+%2%) soldiers",
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% is the maximum number of soldier slots in the building.
UNUSED_soldier_0 = npgettext("frisians_soldier", "%1% soldier (+%2%)", "%1% soldiers (+%2%)", 0),
-- TRANSLATORS: Number of Frisian soldiers stationed at a militarysite.
UNUSED_soldier_1 = npgettext("frisians_soldier", "%1% soldier", "%1% soldiers", 0),
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% are currently open soldier slots in the building. %3% is the maximum number of soldier slots in the building
UNUSED_soldier_2 = npgettext("frisians_soldier", "%1%(+%2%) soldier (+%3%)", "%1%(+%2%) soldiers (+%3%)", 0),
-- TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to. %2% are currently open soldier slots in the building.
UNUSED_soldier_3 = npgettext("frisians_soldier", "%1%(+%2%) soldier", "%1%(+%2%) soldiers", 0),
-- Special types
builder = "frisians_builder",
carriers = {"frisians_carrier", "frisians_reindeer"},
geologist = "frisians_geologist",
scouts_house = "frisians_scouts_house",
soldier = "frisians_soldier",
ship = "frisians_ship",
ferry = "frisians_ferry",
port = "frisians_port",
toolbar = {
bottom_left_corner = image_dirname .. "toolbar_left.png",
bottom_left = image_dirname .. "toolbar_main.png",
bottom_center = image_dirname .. "toolbar_center.png",
bottom_right = image_dirname .. "toolbar_main.png",
bottom_right_corner = image_dirname .. "toolbar_right.png",
top_left_corner = image_dirname .. "toolbar_left.png",
top_left = image_dirname .. "toolbar_main.png",
top_center = image_dirname .. "toolbar_center.png",
top_right = image_dirname .. "toolbar_main.png",
top_right_corner = image_dirname .. "toolbar_right.png",
},
fastplace = {
warehouse = "frisians_warehouse",
port = "frisians_port",
training_small = "frisians_training_camp",
training_large = "frisians_training_arena",
military_small_primary = "frisians_sentinel",
military_small_secondary = "frisians_wooden_tower",
military_medium_primary = "frisians_outpost",
military_tower = "frisians_tower",
military_fortress = "frisians_fortress",
woodcutter = "frisians_woodcutters_house",
forester = "frisians_foresters_house",
quarry = "frisians_quarry",
building_materials_primary = "frisians_brick_kiln",
building_materials_secondary = "frisians_clay_pit",
building_materials_tertiary = "frisians_reed_farm",
fisher = "frisians_fishers_house",
hunter = "frisians_hunters_house",
fish_meat_replenisher = "frisians_aqua_farm",
well = "frisians_well",
farm_primary = "frisians_farm",
bakery = "frisians_bakery",
brewery = "frisians_brewery",
smokery = "frisians_smokery",
tavern = "frisians_tavern",
smelting = "frisians_furnace",
tool_smithy = "frisians_blacksmithy",
weapon_smithy = "frisians_armor_smithy_small",
armor_smithy = "frisians_sewing_room",
weaving_mill = "frisians_weaving_mill",
shipyard = "frisians_shipyard",
ferry_yard = "frisians_ferry_yard",
scout = "frisians_scouts_house",
barracks = "frisians_barracks",
second_carrier = "frisians_reindeer_farm",
charcoal = "frisians_charcoal_kiln",
mine_stone = "frisians_rockmine",
mine_coal = "frisians_coalmine",
mine_iron = "frisians_ironmine",
mine_gold = "frisians_goldmine",
agriculture_producer = "frisians_berry_farm",
agriculture_consumer_primary = "frisians_collectors_house",
agriculture_consumer_secondary = "frisians_beekeepers_house",
industry_alternative = "frisians_charcoal_burners_house",
industry_supporter = "frisians_recycling_center",
terraforming = "frisians_dikers_house",
},
}
pop_textdomain()
| gpl-2.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/dantooine/janta_primalist.lua | 1 | 1076 | janta_primalist = Creature:new {
objectName = "@mob/creature_names:janta_primalist",
socialGroup = "janta_tribe",
pvpFaction = "janta_tribe",
faction = "janta_tribe",
level = 42,
chanceHit = 0.47,
damageMin = 405,
damageMax = 520,
baseXp = 4097,
baseHAM = 9700,
baseHAMmax = 11900,
armor = 1,
resists = {-1,0,-1,0,0,60,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + HERD,
optionsBitmask = 128,
diet = HERBIVORE,
templates = {
"object/mobile/dantari_male.iff",
"object/mobile/dantari_female.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 5500000},
{group = "janta_common", chance = 1500000},
{group = "loot_kit_parts", chance = 3000000}
},
lootChance = 2000000
}
},
weapons = {"primitive_weapons"},
conversationTemplate = "",
attacks = merge(brawlermaster,marksmanmaster)
}
CreatureTemplates:addCreatureTemplate(janta_primalist, "janta_primalist")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/draft_schematic/bio_engineer/bio_component/bio_component_clothing_casual_taming.lua | 2 | 3403 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_draft_schematic_bio_engineer_bio_component_bio_component_clothing_casual_taming = object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_taming:new {
templateType = DRAFTSCHEMATIC,
customObjectName = "Passive Tranquilizers",
craftingToolTab = 128, -- (See DraftSchemticImplementation.h)
complexity = 20,
size = 1,
xpType = "crafting_bio_engineer_creature",
xp = 140,
assemblySkill = "bio_engineer_assembly",
experimentingSkill = "bio_engineer_experimentation",
customizationSkill = "bio_customization",
customizationOptions = {},
customizationStringNames = {},
customizationDefaults = {},
ingredientTemplateNames = {"craft_tissue_ingredients_n", "craft_tissue_ingredients_n", "craft_tissue_ingredients_n"},
ingredientTitleNames = {"protein_base", "bioactive_fluid", "resonating_material"},
ingredientSlotType = {0, 0, 0},
resourceTypes = {"creature_food", "milk", "bone"},
resourceQuantities = {20, 25, 25},
contribution = {100, 100, 100},
targetTemplate = "object/tangible/component/bio/bio_component_clothing_casual_taming.iff",
additionalTemplates = {
}
}
ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_bio_component_bio_component_clothing_casual_taming, "object/draft_schematic/bio_engineer/bio_component/bio_component_clothing_casual_taming.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/painting/painting_smoking_ad.lua | 3 | 2236 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_painting_painting_smoking_ad = object_tangible_painting_shared_painting_smoking_ad:new {
}
ObjectTemplates:addTemplate(object_tangible_painting_painting_smoking_ad, "object/tangible/painting/painting_smoking_ad.iff")
| lgpl-3.0 |
kidaa/Awakening-Core3 | bin/scripts/object/tangible/lair/torton/lair_torton_grassland.lua | 2 | 2308 | --Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
object_tangible_lair_torton_lair_torton_grassland = object_tangible_lair_torton_shared_lair_torton_grassland:new {
objectMenuComponent = {"cpp", "LairMenuComponent"},
}
ObjectTemplates:addTemplate(object_tangible_lair_torton_lair_torton_grassland, "object/tangible/lair/torton/lair_torton_grassland.iff")
| lgpl-3.0 |
NezzKryptic/Wire | lua/wire/timedpairs.lua | 17 | 3271 | -- Timedpairs by Grocel. (Rewrite by Divran)
-- It allows you to go through long tables, but without game freezing.
-- Its like a for-pairs loop.
--
-- How to use:
-- WireLib.Timedpairs(string unique name, table, number ticks done at once, function tickcallback[, function endcallback, ...])
--
-- tickcallback is called every tick, it ticks for each KeyValue of the table.
-- Its arguments are the current key and value.
-- Return false in the tickcallback function to break the loop.
-- tickcallback(key, value, ...)
--
-- endcallback is called after the last tickcallback has been called.
-- Its arguments are the same as the last arguments of WireLib.Timedpairs
-- endcallback(lastkey, lastvalue, ...)
if (!WireLib) then return end
local next = next
local pairs = pairs
local unpack = unpack
local pcall = pcall
local functions = {}
function WireLib.TimedpairsGetTable()
return functions
end
function WireLib.TimedpairsStop(name)
functions[name] = nil
end
local function copy( t ) -- custom table copy function to convert to numerically indexed table
local ret = {}
for k,v in pairs( t ) do
ret[#ret+1] = { key = k, value = v }
end
return ret
end
local function Timedpairs()
if not next(functions) then return end
local toremove = {}
for name, data in pairs( functions ) do
for i=1,data.step do
data.currentindex = data.currentindex + 1 -- increment index counter
local lookup = data.lookup or {}
if data.currentindex <= #lookup then -- If there are any more values..
local kv = lookup[data.currentindex] or {} -- Get the current key and value
local ok, err = xpcall( data.callback, debug.traceback, kv.key, kv.value, unpack(data.args) ) -- DO EET
if not ok then -- oh noes
WireLib.ErrorNoHalt( "Error in Timedpairs '" .. name .. "': " .. err )
toremove[#toremove+1] = name
break
elseif err == false then -- They returned false inside the function
toremove[#toremove+1] = name
break
end
else -- Out of keys. Entire table looped
if data.endcallback then -- If we had any end callback function
local kv = lookup[data.currentindex-1] or {} -- get previous key & value
local ok, err = xpcall( data.endcallback, debug.traceback, kv.key, kv.value, unpack(data.args) )
if not ok then
WireLib.ErrorNoHalt( "Error in Timedpairs '" .. name .. "' (in end function): " .. err )
end
end
toremove[#toremove+1] = name
break
end
end
end
for i=1,#toremove do -- Remove all that were flagged for removal
functions[toremove[i]] = nil
end
end
if (CLIENT) then
hook.Add("PostRenderVGUI", "WireLib_Timedpairs", Timedpairs) // Doesn't get paused in single player. Can be important for vguis.
else
hook.Add("Think", "WireLib_Timedpairs", Timedpairs) // Servers still uses Think.
end
function WireLib.Timedpairs(name,tab,step,callback,endcallback,...)
functions[name] = { lookup = copy(tab), step = step, currentindex = 0, callback = callback, endcallback = endcallback, args = {...} }
end
function WireLib.Timedcall(callback,...) // calls the given function like simple timer, but isn't affected by game pausing.
local dummytab = {true}
WireLib.Timedpairs("Timedcall_"..tostring(dummytab),dummytab,1,function(k, v, ...) callback(...) end,nil,...)
end
| apache-2.0 |
kidaa/Awakening-Core3 | bin/scripts/mobile/faction/imperial/crackdown_stormtrooper_sniper.lua | 1 | 1411 | crackdown_stormtrooper_sniper = Creature:new {
objectName = "@mob/creature_names:crackdown_stormtrooper_sniper",
socialGroup = "imperial",
pvpFaction = "imperial",
faction = "imperial",
level = 1,
chanceHit = 0.36,
damageMin = 250,
damageMax = 260,
baseXp = 45,
baseHAM = 6800,
baseHAMmax = 8300,
armor = 0,
resists = {0,0,40,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = 128,
diet = HERBIVORE,
templates = {
"object/mobile/dressed_stormtrooper_sniper_m.iff"
},
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 100000},
{group = "junk", chance = 7550000},
{group = "rifles", chance = 550000},
{group = "pistols", chance = 550000},
{group = "melee_weapons", chance = 550000},
{group = "carbines", chance = 550000},
{group = "clothing_attachments", chance = 25000},
{group = "armor_attachments", chance = 25000},
{group = "stormtrooper_common", chance = 100000}
},
lootChance = 2800000
}
},
weapons = {"st_sniper_weapons"},
conversationTemplate = "",
attacks = merge(riflemanmaster,carbineermaster)
}
CreatureTemplates:addCreatureTemplate(crackdown_stormtrooper_sniper, "crackdown_stormtrooper_sniper") | lgpl-3.0 |