Patent Document ID: 9823889
Application ID: 14648713
Patent Status: 1

Claim One:
1. A method of estimating a fragment count for a display of at least one three-dimensional, 3D, object; the method comprising: determining an ellipsoid representative of a set of vertices defined by coordinates of the at least one 3D object; applying a transformation to the ellipsoid; calculating, by a hardware processing component, a projection area of the transformed ellipsoid; estimating, by the hardware processing component, the fragment count for the display of the 3D object based at least partly on the calculated projection area of the transformed ellipsoid prior to a runtime display of the 3D object; and estimating by the hardware processing component, a time fragment shader length for the display of the 3D object based at least partly on the calculated projection area of the transformed ellipsoid prior to the runtime display of the 3D object, wherein estimating the time fragment shader length is performed after estimating the fragment count, wherein the time fragment shader length is a length of time to process instructions associated with a filling and shading stage.