Patent Document ID: 9691121
Application ID: 14538024
Patent Status: 1

Claim One:
1. A system for generating an image of a scene associated with an execution of a video game comprising: one or more server compute nodes comprising one or more memories and one or more processors and operable to perform operations comprising: determining a first portion of scene geometries associated with one or more objects not controlled by a player, a first portion of scene lighting information, and first data corresponding to deferred rendering buffers, wherein the first data corresponding to the deferred rendering buffers is determined based, at least in part, on the first portion of the scene geometries associated with the one or more objects not controlled by the player; and transmitting the first data corresponding to the deferred rendering buffers and the first portion of the scene lighting information to one or more client compute nodes; and the one or more client compute nodes comprising one or more memories and one or more processors and operable to perform operations comprising: receiving the first data corresponding to the deferred rendering buffers and the first portion of the scene lighting information from the one or more server compute nodes; determining, based, at least in part, on the execution of the video game, a second portion of the scene geometries associated with one or more objects controlled by the player and a second portion of the scene lighting information; adjusting the first data corresponding to the deferred rendering buffers based, at least in part, on the second portion of the scene geometries associated with the one or more objects controlled by the player to generate second data corresponding to the deferred rendering buffers; applying the first and the second portions of the scene lighting information to the second data corresponding to the deferred rendering buffers; and generating the image of the scene based, at least in part, on the second data corresponding to the deferred rendering buffers with the first and the second portions of the scene lighting information applied thereto.