Patent Document

BACKGROUND 
       [0001]    Windows Presentation Foundation (WPF) is Microsoft&#39;s presentation subsystem for .NET 3.0, which is a key part of the Microsoft Windows Vista operating system. In WPF, applications can operate over many types of data, including simple objects, collection objects, WPF elements, XML data, ADO.NET objects, and objects returned from Web services. To facilitate data visualization and interaction, WPF implements a mechanism that allows the declaratively binding of these types of data sources to an application user interface (UI). More information is available online within the Microsoft Developer Network (MSDN) documentation or WPF at http://msdn2.microsoft.com/en-us/library//aa970268.aspx. 
         [0002]    WPF provides a 3D graphics API for building 3D user interfaces. Container3D builds on top of the WPF 3D API and provides 3D layout and the ability to bind any collection of CLR objects to a collection of 3D models within a WPF 3D scene. Layout to layout 3D transitions and animated model position changes that are provided by Container3D are not natively available within WPF. Also there is no native functionality within WPF for generating 3D models from a collection of CLR objects whether data bound or explicitly manipulated by the developer. 
       SUMMARY 
       [0003]    Three dimensional (3D) models within a WPF scene are generated with a Container3D control. The control receives the objects supplied either explicitly through an Items property or via data binding a data collection to the ItemsSource property. Once the objects are received, 3D models for each of the received objects is dynamically generated along with a 3D transform indicating the position of the generated 3D models. The 3D transform is then used to position 3D models in the WPF scene. The Container3D control supports 3D layout, animated transitions between layouts and generation of 3D models based on binding to a collection of data objects or directly setting the objects into the Items property. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0004]    The detailed description is described with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of the same reference number in different figures indicates similar or identical items. 
           [0005]      FIG. 1  a block diagram depicted a simplified block diagram of the Container3D control functionality. 
           [0006]      FIG. 2  is a block diagram depicting selected modules in a computer device that invokes the Container3D control. 
           [0007]      FIG. 3  is a diagram of an exemplary process used to implement a Container3D control 
           [0008]      FIG. 4  is a diagram of an exemplary display that uses the Container3D control. 
       
    
    
     DETAILED DESCRIPTION 
       [0009]    This disclosure is directed to a Container3d control. The Container3D control provides an extensible model generation framework to enable 3D models to be generated for each item contained within the Container3D, whether it is explicitly added to a collection of items or objects of the Container3D or it is implicitly added via a collection data source. The model generation components can determine, in a manner internal to the component, what model to be generate based on the item that is being contained within the Container3D. Further the Container3D control provides 3D layout functionality by providing a framework for layout components to be assigned to an instance of the Container3D. The layout components provide a 3D transform for each model that is a previously generated child of the Container3D. The transform is calculated based on an internal algorithm encapsulated within the layout component. Various examples of the Container3D control are described below with reference to  FIGS. 1-4 . 
         [0010]      FIG. 1  illustrates an example system  100  in which Container3D components  101  are used to create a 3D scene  102 . The 3D scene includes a Container3D control  104  coupled to a 3D scene Root Node  106  and generated models  108   a - 108   d . Components  101  include objects  112 , IItemModelGenerator  114  and Layout3D control  116 , which are coupled with Container3D control  104 . Objects  112  are a collection of control Items that can be manually manipulated or bound via the ItemSource property. 
       Example System Architecture 
       [0011]    In  FIG. 2  are illustrated selected modules in computing device  200  using process  300  shown in  FIG. 3 . Computing device  200  has process capabilities and memory suitable to store and execute computer-executable instructions. In one example, computing device  200  includes one or more processors  204  and memory  212 . 
         [0012]    The memory  212  may include volatile and nonvolatile memory, removable and non-removable media implemented in any method or technology for storage of information, such as computer-readable instructions, data structures, program modules or other data. Such memory includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, RAID storage systems, or any other medium which can be used to store the desired information and which can be accessed by a computer system. 
         [0013]    Stored in memory  212  of the computing device  200  is Windows Presentation Foundation  214  with an operating system (Such as a Window® Vista based operating system), a Container3D control  104  and a software application  218 . Container3D control  104  (also generally referred to as “Container 3D class” or “Container3D”) includes Contained Items  226 , IItemModelGenerator implementation  228 , and Layout3D  230 . 
         [0014]    The Container3D class  104  assembles together the Layout3D  230  and IItemModelGenerator implementation  228  and collection of contained items. When a change occurs to a layout referenced by the Container3D  104 , the Container3D  104  contains functionality to request new transforms from Layout3D  230  and apply new transforms to each 3D model thereby causing the models to move from one location to the new location. If the Layout3D  230  component referenced by the Container3D  104  is changed to an entirely different Layout3D  230  component, the Container3D  104  contains functionality to animate the transition of the locations of the 3D models to the new layout. 
         [0015]    When any change to the collection of items contained within the Container3D  104  (whether that collection is explicitly managed by the developer or whether WPF data binding is managing the collection via a binding to a data collection) the Container3D  104  will generate 3D models according to any changes to the collection of changed items. For example, if one item is added to the collection of contained items and another item is removed from that collection, Container3D  104  will generate a new 3D model, using the referenced IItemModelGenerator implementation, for the new item and at the same time remove the 3D model that was previously generated for the item that was removed from the collection of items. Container3D  104  will then re-evaluate the referenced Layout3D  230  and assign the newly calculated transforms to the generated 3D models. 
         [0016]    The Container3D  104  adds and removes the individual models from the actual 3D scene. The generated models are not automatically included into the 3D scene upon generation. After generation of the models, WPF types, such as ModelVisual3D or Model3D objects, are only referenced by the Container3D control  104 . The Container3D control  104  adds the generated models to the 3D scene by adding the models to the Children property of Container3D  104 . This children property is inherited from the Container3D&#39;s base class, ModelVisual3D. 
         [0017]    In order for the Container3D  104  itself to be included in a WPF 3D scene it must itself derive from the native WPF ModelVisual3D class. The layout or model generation functionality is not provided by the ModelVisual3D base class. In the example described in  FIG. 4 , XAML the im:Container3D element is the Container3D component  104 . 
         [0018]    The IItemModelGenerator implementation  228  generates 3D models for each item contained within the Container3D  104 . For each item within the collection of items contained by the Container3D  104 , the Container3D  104  will request that the IItemModelGenerator implementation  228  generate a 3D model for the item. In one embodiment, the Item Model generator can return either ModelVisual3D or Model3D objects in response to the Container3D  104  request. Within the framework of the Container3D  104 , the item model generators must implement the IItemModelGenerator interface. 
         [0019]    The IItemModelGenerator implementation  228  is a component that implements the IItemModelGenerator interface that is a part of the Container3D control  104 . The IItemModelGenerator implementation  238  is responsible for generating the 3D models for each item contained within the Container3D  104 . For each item within the collection of items contained by the Container3D  104 , the Container3D  104 , requests that the IItemModelGenerator implementation  228  generate a 3D model for the item by calling the GetItemModel method for each object in the collection of CLR objects contained within the Container3D  104 . The GetItemModel method of the IItemModelGenerator implementation  228  can return either ModelVisual3D or Model3D objects in response to the Container3D  104  request. (Note: Both ModelVisual3D and Model3D are objects native to the WPF 3D API that can both be used to represent models that will be rendered in the 3D scene). 
         [0020]    In the example XAML in  FIG. 4 , the IItemModelGenerator implementation  228  is the im:CubeModelGenerator component. When the IItemModelGenerator implementation  228  returns the ModelVisual3D or Model3D object for each item the Container3D  104  can choose whether to wrap that object in another object such as another ModelVisual3D (in the case of a ModelVisual3D or Model3D returned) or a Model3DGroup (in the case of a Model3D returned). Any time that the Container3D  104  requires new models generated, Container3D  104  can call out to the GetItemModel method only for the newly needed models. The IItemModelGenerator implementation  228  can also alert the Container3D  104 , by raising the IItemModelGenerator implementation&#39;s  228  RegenerationRequired event, that a regeneration of models is required. 
         [0021]    Layout3D  230  is the base class for any components that exposes layout logic for consumption by the Container3D  104 . When a Layout3D  230  is referenced by a Container3D control  104 , the Container3D  104  will request that the Layout3D component calculate a 3D transform for each item contained within the Container3D  104 . Container3D  104  passes each item and its corresponding generated model into the Layout3D  230  so that the Layout3D&#39;s  230  implementation can contain logic that creates the 3D transform objects based on the actual items or 3D models for which it is calculating transforms. 
         [0022]    The Layout3D&#39;s  230  GetItemsTransform method is responsible for calculated the 3D transforms for each of the items contained within the Container3D  104 . The GetItemsTransform is a method exposed by the Layout3D  230 . GetItemsTransform is called by the Container3D  104  when the Container3D  104  requests that the Layout3D  230  calculate the 3D transforms. The Layout3D  230  can return any subclass of the System.Windows.Media.Media3D.Transform3D class, which is a class that is native to the WPF 3D API. When the Transform3D is returned by the Layout3D  230 , the Container3D  104  will take that Transform3D object and assign it to the individual models generated by the IItemModelGenerator implementation  228  (or to the object that the Container3D  104  may or may not have chosen to wrap the generated model in). 
         [0023]    In the example shown in  FIG. 4 , XAML the im:EllipseLayout3D element is the Layout3D  230 . The Layout3D components can calculate any 3D layout. The Container3D  104  itself has no knowledge of what layout the Layout3D  230  component is calculating it is only aware of the Transform3D returned by the Layout3D  230 . The Container3D  104  will request that the Layout3D  230  recalculate the Transform3Ds whenever it determines that the layout should be recalculated. The Layout3D  230  can also alert the Container3D  104  that a recalculation of layout is required through raising the LayoutChanged event of the Layout3D  230  component. 
         [0024]    The Container3D  104  supports any type of object as a contained item. There is no requirement that the contained items derive from a certain base class or implement any interface. 
         [0025]    The items  226  contained within the Container3D  104  can either be set explicitly via the Items property, which is a collection of CLR objects, or implicitly by binding a collection to an ItemsSource property of the Container3D  104 . The ItemsSource property provides a mechanism to assign a collection of data objects to be contained by the Container3D  104 . The collection would be bound to the ItemsSource property. 
         [0026]    If the collection that is bound to the ItemsSource property raises change events, via the INotifyCollectionChanged interface (the INotifyCollectionChanged interface is native to WPF), the Container3D  104  will respond to those changes by generating new models, if necessary and/or recalculating layout as previously described. 
         [0027]    IIlustrated in  FIG. 3 , is a process  300  for invoking a Container3D control  104 . The exemplary process in  FIG. 3  is illustrated as a collection of blocks in a logical flow diagram, which represents a sequence of operations that can be implemented in hardware, software, and a combination thereof. In the context of software, the blocks represent computer-executable instructions that, when executed by one or more processors, perform the recited operations. Generally, computer-executable instructions include routines, programs, objects, components, data structures, and the like that perform particular functions or implement particular abstract data types. The order in which the operations are described is not intended to be construed as a limitation, and any number of the described blocks can be combined in any order and/or in parallel to implement the process. For discussion purposes, the processes are described with reference to  FIG. 1  and  FIG. 3 , although it may be implemented in other system architectures. 
         [0028]    Referring to  FIGS. 1 and 3 , the Container3D control  104  is added as a node within 3D scene  102  in block  302 . In one embodiment, Container3D control is added as a node by adding Container3D control as a child of a native WPF Viewport3D control that renders 3D content. In block  304 , the Container3d control  104  is given a reference to a Layout3D object  116 . In block  306 , the Container3D is given a reference to an Item Model Generator  114  (This is an object that implements IItemModelGenerator). The IItemModelGenerator is an interface that defines a GetItemModel method that is called by Container3D  104  to retrieve generated models. A collection of objects to be contained is given to the Container3D (either explicitly through its Items property or via data binding to a data collection) in block  308 . 
         [0029]    The container 3D  104  receives objects  112  to be contained from Container3D components  101  and calls out to the IItemModelGenerator implementation&#39;s  114  GetItemModel method for each item in its collection of contained items in block  310 . Such objects are supplied either explicitly through the Container3D Items property or via data binding to a data collection to the Container3D&#39;s ItemsSource property 
         [0030]    In block  312 , the item model generator  114  creates a 3D model for each item that the Container3D control  104  passes to IItemModelGenerator  114  and returns the models to the Container3D control  104  The Container3D control  104  then invokes the Layout3D object  116  in block  314  and passes the collection of contained items and the collection of generated models to the Layout3D object  116 . The Layout3D object  116  then returns to the Container3D control  104  the calculated 3D transforms that will position the generated models at the proper 3D positions on scene  102 . 
         [0031]    In block  316 , Container3D control  104  sets the transforms of each generated model to the 3D transforms calculated by the Layout3D  116 . Container3D control  104  determines, in block  318 , if this is the first time that the layout was calculated. If it was (“yes” to block  318 ), in block  320 , the 3D models are added to the 3D scene. If this is not the first time the layout was calculated (“no” to block  318 ), the 3D models are positioned in the new layout in block  322 . 
       Example Implementation 
       [0032]    The following XAML markup is an example of using the Container3D control  104  to generate 3D cube models for each CLR object in a collection bound to the ItemsSource property and to position them in an elliptical layout. The rendering  400  generated by using the control is shown in  FIG. 4  with the generated models  402  being arranged in the shape of an ellipse. 
         [0000]    
       
         
               
               
             
           
               
                   
                   
               
             
             
               
                   
                 &lt;im:Container3D&gt; 
               
               
                   
                  &lt;im:Container3D.Layout&gt; 
               
               
                   
                   &lt;im:EllipseLayout3D RadiusX=“7” RadiusY=“5” 
               
               
                   
                   UpDirection=“0,1,0” /&gt; 
               
               
                   
                  &lt;/im:Container3D.Layout&gt; 
               
               
                   
                  &lt;im:Container3D.ItemModelGenerator&gt; 
               
               
                   
                   &lt;im:CubeModelGenerator /&gt; 
               
               
                   
                  &lt;/im:Container3D.ItemModelGenerator&gt; 
               
               
                   
                  &lt;im:Container3D.ItemsSource&gt; 
               
               
                   
                   &lt;Binding Source=“{StaticResource ItemData}” /&gt; 
               
               
                   
                  &lt;/im:Container3D.ItemsSource&gt; 
               
               
                   
                 &lt;/im:Container3D&gt; 
               
               
                   
                   
               
             
          
         
       
     
         [0033]    In this example, the im:Container3D is the Container3D control  104  itself, the im:EllipseLayout3D is the component that provides the 3D layout (the Layout3D  230 ), the im:CubeModelGenerator is the item model generator (an implementation of IItemModelGenerator  228 ) and the Binding with Source=“{StaticResource ItemData}” shows an example of binding a collection of CLR objects to the ItemsSource property of the Container3D  104 . 
       Conclusion 
       [0034]    In closing, although the invention has been described in language specific to structural features and/or methodological acts, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific features or acts described. Rather, the specific features and acts are disclosed as exemplary forms of implementing the claimed invention.

Technology Category: 3