A:PersonX leads PersonY astray As a result, PersonX feels villainous B:PersonX causes a bad event to happen. Answer: fda
A:PersonX leads PersonY astray As a result, PersonX feels villainous B:PersonX makes it up to people they hurt. Answer: advantages
A:PersonX keeps PersonY busy PersonX then has things get done B:They were just giving PersonY busy work to keep them out of trouble. Answer: advantages
A:PersonX gives PersonY another chance As a result, PersonX feels empathetic B:X has had hard times too. Answer: fda
A:PersonX keeps PersonY busy PersonX then has things get done B:They had a long list of things to do. Answer: fda
A:PersonX orders fries As a result, PersonX feels decisive B:PersonX randomly picked a side Answer: advantages
A:PersonX gets PersonY's friend As a result, PersonX feels kind B:PersonY's friend is very lonely. Answer: fda
A:PersonX gets PersonY's friend As a result, PersonX feels kind B:PersonY's friend brought their great gaming system. Answer: advantages
A:PersonX gives PersonY another chance As a result, PersonX feels empathetic B:X feels he's taken a risk. Answer:
advantages