Source: https://victorcheung.weebly.com/publications.html
Timestamp: 2019-04-24 06:31:13+00:00

Document:
[Invited] V. Cheung and S.-H. Chan. "Location estimation," in Sensor Networks and Configuration (N. P. Mahalik, ed.), ch. 14, p. 317-332, Springer-Verlag, 2007.
Ernst, M., Swan, T., Cheung, V. and Girouard, A. (2017). Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader. IEEE Pervasive Computing 16(4), p. 28-35.
Cheung, V. and Girouard, A. (2018). Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring. In Proceedings of TEI2018: International Conference on Tangible, Embedded and Embodied Interactions, p. 108-114. Stockholm, Sweden, March 18-21, 2018.
Fares, E., Cheung, V. and Girouard, A. (2017). Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game. In Proceedings of ISS2017: ACM Interactive Surfaces and Spaces, p. 240-245. Brighton, UK, October 17-20, 2017.
Fares, E., Cheung, V. and Girouard, A. (2017). PaperNinja: Using Bend Gestures as Around Device Interaction for Mobile Games. Demo in ISS2017: ACM Interactive Surfaces and Spaces. Brighton, UK, October 17-20, 2017.
Aydin, A., Micallef, A., Lovelace, S., Li, X., Cheung, V. and Girouard, A. (2017). Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App. In Extended Abstracts of CHI2017: ACM International Conference on Human Factors in Computing Systems, p. 2366-2372. May 6-11, 2017, Denver, CO, USA.
Cheung, V., Eady, A. and Girouard, A. (2017). Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials. In Proceedings of TEI 2017: International Conference on Tangible, Embedded and Embodied Interactions, p. 521-528. March 20-23, Yokohama, Japan.
Cheung, V., Wallace, J.R. (2016). Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games. In Proceedings of ISS2016: ACM Interactive Surfaces and Spaces, p. 297-306. Niagara Falls, Canada, November 6-9, 2016.
Cheung, V., Wallace, J.R. (2016). Quantum Cats: The Demo. In Proceedings of ISS2016: ACM Interactive Surfaces and Spaces, p. 445-448. Niagara Falls, Canada, November 6-9, 2016.
Cheung, V., Scott, S.D. (2016). Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow. In Proceedings of ISS2016: ACM Interactive Surfaces and Spaces, p. 473-476. Niagara Falls, Canada, November 6-9, 2016.
Cheung, V., Scott, S.D. (2015). Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays. In Proceedings of ITS 2015: ACM Interactive Tabletops and Surfaces, p. 93-102. Madeira, Portugal, November 15-18, 2015.
Cheung, V., Scott, S.D. (2015). A Laboratory-based Study Methodology to Investigate Attraction Power of Large Public Interactive Displays. In Proceedings of UbiComp 2015: ACM International Joint Conference on Pervasive and Ubiquitous Computing, p. 1239-1250. Osaka, Japan, September 7-11, 2015.
Recipient of **Honorable Mention Award**.
Cheung, V., Watson, D., Vermeulen, J., Hancock, M. and Scott, S.D. (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. In Proceedings of ITS 2014: ACM Interactive Tabletops and Surfaces, p. 375-380. Dresden, Germany, November 16-19, 2014.
Cheung, V. (2014). Improving Interaction Discoverability in Large Interactive Displays. In Doctoral Symposium of ITS 2014: ACM Interactive Tabletops and Surfaces. Dresden, Germany, November 16-19, 2014.
Cheung, V., Scott, S.D. (2013). Investigating Attraction and Engagement of Animation on Large Interactive Walls in Public Settings. In Proceedings of ITS 2013: ACM Interactive Tabletops and Surfaces, p. 381-384. St. Andrews, Scotland, October 6-9, 2013.
Spindler, M., Cheung, V., Dachselt, R. (2013). Dynamic Tangible User Interface Palettes. In Proceedings of INTERACT 2013, p. 159-176. Cape Town, South Africa, September 2-6, 2013.
Cheung, V., Heydekorn, J., Scott, S.D., Dachselt, R. (2012). Revisiting Hovering: Interaction Guides For Interaction Surfaces. In Proceedings of ITS 2012: ACM Interactive Tabletops and Surfaces, p. 355-358. Cambridge, MA, November 11-14, 2012.
Cheung, V., Chang, Y.-L., Scott, S.D. (2012). Communication Channels and Awareness Cues in Collocated Collaborative Time-Critical Gaming. In Proceedings of CSCW 2012: ACM Conference on Computer-Supported Cooperative Work, p. 569-578. Seattle, WA, February 11-15, 2012.
Cheung, V., Cheaib, N., Scott, S.D. (2011). Interactive Surface Technology for a Mobile Command Centre. In Extended Abstracts of CHI2011: ACM International Conference on Human Factors in Computing Systems. Vancouver, BC, May 7-12, 2011.
K.-F. Wong, I. Tsang, V. Cheung, S.-H. Chan and J. Kwok, "Position Estimation for Wireless Sensor Networks," in Proceedings of IEEE Globecom, pp. 2772 - 2776, St. Louis, USA, 28 November - 2 December, 2005.
Wong, A. S., Wallace, J.R., Lee, A. E.-S., Wang, X.Y., Cheung, V., Kumar, A. (2012). Data Structures and Algorithms in a Nutshell (Book).
U.S. Patent on Position Estimation (Granted on Oct 2010).

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