Source: https://www.proceedings.blucher.com.br/article-details/estudo-do-processo-de-aprendizagem-colaborativa-atravs-das-representaes-grficas-de-sntese-rgss-20226
Timestamp: 2019-04-19 10:51:59+00:00

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In the Design field, collaborative work is a constant exercise during professional practice throughout college graduation years. However, during post-graduation in Design, students start having research work and, usually, a learning of theoretical subjects only thru personal scope. With the goal of suggesting changes to such practice methodologies, this article aims at drawing attention to a meaningful learning of theoretical classes in Design post-graduation, thru the collaboration principle. For such deed, it’s being proposed as a didactic strategy the use of Synthesis Graphical Representations (SGR) produced in groupings inside the classroom. This way, this paper presents the results of a qualitative study, in which was investigated the production process, analysis and discussion of SGR developed collaboratively by 18 students during the classes of User-Centered Design in a Brazilian post-graduation. Overall, the results show that the use of SGR seems to be relevant during theteaching/ learning process of subjects of class.
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 DERRY, S. 1990. Learning strategies for acquiring useful knowledge. Dimensions of thinking and cognitive instruction. Hillsdale, N. J., Lawrence Erlbaum.
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 PFISTER, A. R. 2013. The Benefits of Sketching for Management. Literature Review and Experimental Evaluation. Dissertation of the University of St.Gallen, School of Management.
 ROAM. D. 2009. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures. Penguin Group, New York.
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 Cognitive Design Research. Human-Computer Interaction, v. 21, n.1:103-152.
 VYGOTSKY, L. 1978. Mind and Society. Cambridge, Massachusetts: Harvard University Press.
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