Source: https://courses.vccs.edu/courses/ART-Arts
Timestamp: 2019-04-23 08:58:29+00:00

Document:
Introduces art from prehistoric times to the present day. Describes architectural styles, sculpture, photography, printmaking, and painting techniques.
Presents the history and interpretation of architecture, sculpture, and painting. Begins with prehistoric art and follows the development of western civilization to the present. Part I of II.
Presents the history and interpretation of architecture, sculpture, and painting. Begins with prehistoric art and follows the development of western civilization to the present. Part II of II.
Surveys the history of Far Eastern art from the prehistoric period to the present. Part I focuses on the art of India and Southeast Asia. Part II focuses on the art of China, Japan, and Korea. Emphasizes architecture, painting and sculpture with some instruction in printmaking and decorative arts. Part I of II.
Approaches the visual arts conceptually rather than historically. Develops a non-technical understanding of spatial arts such as architecture and industrial design. Includes painting, sculpture, and graphics.
Surveys the history of modern architecture, sculpture, painting, and graphic arts in representational and non- representational forms. Focuses on the periods and movements that influenced the arts of the twentieth century. Emphasizes contemporary art forms, particularly the interaction between art and society, industry, and design.
Surveys the work of women artists through history, with emphasis on the role of women artists.
Parallels studio classes and provides a general survey of the arts. Emphasizes perception, using major monuments of painting, sculpture, and architecture as examples. Part I of II.
Introduces art to the student without previous training. Provides studio exercises in drawing, painting, and two- and three-dimensional design.
Explores contemporary subjects and current trends pertaining to web design. Emphasizes the roles of design and production techniques fundamental to web development.
Introduces the basic elements of web page design: typography, imagery, and color, and examines how they are combined to create effective layouts. Teaches organization of materials, sketching and concept development, site planning and various methods of construction.
Credits - 3. Lecture 2 hours. Studio Instruction - 2 hours. Total Contact - 4 hours per week.
Continues the study of design concepts introduced in Design for the Web I (ART 116). Concentrates on the addition of animation, sound, and interactivity to the web pages. Explores advanced design problems.
Credits - 3. Lecture - 2 hours. Studio Instruction - 2 hours. Total Contact - 4 hours per week.
Introduces principles and practices of the various media used in drawing.
Lecture 1 hour. Studio instruction 2 hours. Total 3 hours per week.
Develops basic drawing skills and understanding of visual language through studio instruction/lecture. Introduces concepts such as proportion, space, perspective, tone and composition as applied to still life, landscape and the figure. Uses drawing media such as pencil, charcoal, ink wash and color media. Includes field trips and gallery assignments as appropriate. Part I of II.
Lecture 1-2 hours. Studio instruction 4 hours. Total 5-6 hours per week.
Develops basic drawing skills and understanding of visual language through studio instruction/lecture. Introduces concepts such as proportion, space, perspective, tone and composition as applied to still life, landscape and the figure. Uses drawing media such as pencil, charcoal, ink wash and color media. Includes field trips and gallery assignments as appropriate. Part II of II.
Introduces study of color, composition and painting techniques. Places emphasis on experimentation and enjoyment of oil and/or acrylic paints and the fundamentals of tools and materials.
Introduces the student to the basic components of multimedia: text, graphics, animation, sound, and video, and explores how they combine to create a multimedia product. Emphasizes the design aspects of multimedia projects and teaches the techniques required to develop a presentation.
Explores the concepts of two- and three-dimensional design and color. May include field trips as required. Part I of II.
Explores the concepts of two- and three-dimensional design and color. May include field trips as required. Part II of II.
Covers tools and techniques, design concepts and principles, color theory and an introduction to the computer for graphic use. Applies to all fields of Visual Art.
Explores the concepts of three dimensional design applicable to all fields of Visual Art. Covers tools and techniques. Uses computers as appropriate for research.
Studies intermediate design concepts applicable to all fields of communication arts.
Develops and/or improves mat cutting and framing skills. Includes choice of mat board; color; type of mat border; determination of size and location of windows; accuracy in cutting; cleanliness; selection of work areas, tools, equipment, and supplies; selection of molding for frames; cutting, assembling, and finishing (stain or paint) the frames; attaching dust covers; installation of hangers; and evaluation of total effect.
Develops drawing skills for the beginning and experienced students. Explores a broad range of drawing problems dealing with the human figure in costume using various media and techniques. Prerequisite: ART 120 or divisional approval.
LECTURE 2 HOURS. STUDIO INSTRUCTION 2-4 HOURS. TOTAL 4-6 HOURS PER WEEK.
Teaches basic studio skills and concepts. Emphasizes concept development and problem solving using traditional art materials and computer techniques. Uses current graphic software applications.
(3-4 Cr.) Lecture 1-2 hours, Lab 4 hours, Total 5-6 hours per week.
Studies the history of letterforms and typefaces and examines their uses in contemporary communications media. Emphasizes applications to specific design problems. Includes identification and specification of type and uses current technologies for copy fitting and hands-on typesetting problems. Part I of II.
(3-4 Cr.) Lecture 2 hours, Lab 2-4 hours, Total 4-6 hours per week.
Prerequisite is ART 140 Introduction to Graphic Skills.
Examines advanced applications of the studies completed in Typography I. Explores the use of typography in layout and design. Requires projects based on professional level problems designed to test the student's practical knowledge as well as his or her creative ability. Applies computer techniques for working with type. Part II of II.
Prerequisites are ART 140 Introduction to Graphic Skills and ART 141 Typography I or divisional approval.
Introduces the essential elements of fashion design. Includes the study of garment silhouette and terminology, basic drawing skills of the fashion figure and garments, creating flats, using croquis, rendering fabrics, designing a fashion line, and understanding the apparel manufacturing and freelance design industries.
Lecture 2 hours. Lab 2 hours. Total 4 hours per week.
Gives students a foundational understanding of garment construction and fabric manipulation in order to create apparel. Includes the fundamentals of hand and machine sewing techniques and basic pattern symbols.
Exposes the student to the rich history of temporal imagery from the invention of the zoetrope and kinetoscope through the rise of the moving picture industry and the development of the first animated films to present day television. Chronicles the impact of the moving image in the Twentieth century. Discusses the design and concept of influential works as well as the relationship between these earlier forms of moving graphics and today's innovative video technology.
Presents problems in the design and production of functional and non-functional ceramic works. Includes handbuilding the potter's wheel and clays and glazes. Part I of II.
Lecture 0-2 hours. Studio instruction 4-6 hours. Total 5-8 hours per week.
Presents problems in the design and production of functional and non-functional ceramic works. Includes handbuilding the potter's wheel and clays and glazes. Part II of II.
Introduces students to the basic techniques and procedures involved in motion picture production. Emphasizes aspects of filmmaking from scripting and preproduction through editing and postproduction. Includes the exploration of professional film crew roles in grip, lighting, production management, directing, sound and editing. Part I of II. This course is cross-listed with PHT 150. Credit will not be awarded for both.
Reinforces techniques covered in Film Production I emphasizing technical and theoretical aspects of the filmmaking process. Requires student collaboration on film assignments from scripting and preproduction through editing and postproduction, and roles in grip, lighting, production management, directing, sound, and editing. Part II of II. This course is cross-listed with PHT 151. Credit will not be awarded for both.
Introduces basic camera operations and darkroom techniques.
Lecture 2 hours. Studio instruction 4 hours. Total 6 hours per week.
Provides a working introduction to computer-based electronic technology used by visual artists and designers. Presents the basics of operating platforms and standard industry software. Introduces problems in which students can explore creative potential of the new electronic media environment.
Introduces the history of art therapy, contemporary approaches and various settings in which art therapy may occur. Provides instruction in the use of art materials in therapy, dynamics of the creative process, and psychological theory. Reviews educational steps leading to a successful career in art therapy.
Credits - 3. Lecture - 3 hours. Total - 3 hours per week.
Explores the role of the museum in society and traces the foundations upon which these public, cultural and educational institutions are built. Emphasizes the management and interpretation of historic properties and collections. This course is cross-listed with HIS 183. Credit will not be awarded for both.
Credits - 3. Lecture - 3 hours. Total Contact - 3 hours per week.
Credits - 3 Lecture - 3 hours. Total 3 hours per week.
Discusses the fundamentals of collections policy, deaccessioning, appraisal, and curatorial management. This course is cross-listed with HIS 186. Credit will not be awarded for both.
Studies the historical context of art of the ancient, medieval, Renaissance and modern worlds. Includes research project. Part I of II.
Studies the historical context of art of the ancient, medieval, Renaissance and modern worlds. Includes research project. Part II of II.
Introduces the student to the basic techniques of animation, combining traditional and computer-generated skills. Teaches theoretical elements of the aesthetics of sequential imagery. Provides practical experience in two-dimensional and/or three-dimensional animation. Exposes the student to a variety of animation techniques.
(3-4 Cr.) Lecture 2 hours, Lab 2-4 hours. Total 4-6 hours per week.
Builds on the student's skills in the techniques of animation developed in ART 203 Animation 1. Emphasizes computer-generated, high-quality animations. Teaches the advanced techniques of two- and three-dimensional computer animation.
Prerequisites are ART 121 Drawing I, ART 203 Animation 1. Pre or Co-requisite is ART 207 3D Model Rendering.
Provides the student with an advanced understanding of the principles of building three-dimensional objects, characters, and interior and exterior environments with current industry software.
(3-4 Cr.) Lecture 2 hours, Lab 2-4 hours, Total 6 hours per week.
Prerequisites are ART 130 Multimedia I and ART 131 Fundamentals of Design I.
Addresses the fundamentals of video technology and non-linear video editing. Focuses on the aesthetics of time-code editing using current industry software. Teaches a student to shoot and capture video and record and edit sound, and combine artwork, animation, video, and sound in the creation of professional-quality original video projects.
Focuses on the generation of creative verbal/visual concepts and the techniques of effective written communication necessary for success in the graphic design industry.
Explores advanced production and post-production techniques utilizing the audio and video capabilities of Hybrid Digital Single Lens Reflex (HDSLR) cameras that include the following: sound design, title design, color correction, compelling visual narratives, complex compositing and basic motion effects. Covers practical video projects common for commercial photographers and designers, including corporate identity videos, event videos and advanced storytelling. This course is cross?listed with PHT 210. Credit will not be awarded for both.
Surveys the history of American art from the 1600's to the present. Emphasizes architecture, sculpture, and painting. Includes crafts, decorative arts, and photography. Part I of II.
Surveys the history of American art from the 1600's to the present. Emphasizes architecture, sculpture, and painting. Includes crafts, decorative arts, and photography. Part II of II.
Surveys Italian art from Cimabue to Canaletto. Includes sculpture, painting, and architecture. Prerequisites ART 201-202. Part I of II.
Applies video pre-production, production and post-production skills in the creation of unique, client approved videos from concept to completion. Develops skills of various video crew positions, collaboration skills, and communication skills and creation of narrative, documentary, educational and commercial video products as part of a portfolio. This course is cross-listed with PHT 214. Credit will not be awarded for both.
Focuses on creative concepts and skills necessary for graphic design problem solving using current technology. Includes techniques specific to computer applications for the production of print design using text and image. Part I of II.
3-4 Credits - Lecture 2 hours. Lab Hours: 2-4. Total 4-6 hours per week.
Builds on the studies completed in Graphic Design I. Teaches advanced problem solving skills, concept development and project management.Applies intermediate level production techniques to 2D and 3D graphic design using current technologies and principles of pre-press production. Part II of II.
Credit Hours 3-4. Lecture 2 hours. Lab 2-4 hours. Contact 4-6 hours per week.
ART 217 Graphic Design I and its prerequisites are prerequisite for this course.
Presents advanced features of web design and technology used by designers. Explores advanced design problems.
Prerequisites: ART 116 and ART 117 or divisional approval.
Introduces advanced concepts and techniques of drawing as applied to the figure, still life and landscape. Gives additional instruction in composition, modeling, space and perspective. Encourages individual approaches to drawing. Part I of II.
Lecture 1-2 hours. Studion instruction 4 hours. Total 5-6 hours per week.
Introduces advanced concepts and techniques of drawing as applied to the figure, still life and landscape. Gives additional instruction in composition, modeling, space and perspective. Encourages individual approaches to drawing. Part II of II.
Introduces concepts of graphic design specific to multimedia interactivity. Incorporates design methodology in preparation and implementation of flow charts and storyboards. Includes studio projects exploring the functionability, look and feel of multimediated presentations for CD-ROM, the Internet, and games. Implements hardware, software and production techniques required for multimedia development. Includes basic animation principles, sound and the option to include video. Prerequisites: ART 121 and ART 131. Part I of II.
Introduces concepts of graphic design specific to multimedia interactivity. Incorporates design methodology in preparation and implementation of flow charts and storyboards. Includes studio projects exploring the functionability, look and feel of multimediated presentations for CD-ROM, the Internet, and games. Implements hardware, software and production techniques required for multimedia development. Includes basic animation principles, sound and the option to include video. Prerequisites: ART 121 and ART 131. Part II of II.
Introduces sculptural concepts and methods of production in traditional and contemporary media. Includes clay, plaster, wood, stone, metal, plastics and terra cotta. May include field trips. Prerequisite ART 131. Part I of II.
Introduces sculptural concepts and methods of production in traditional and contemporary media. Includes clay, plaster, wood, stone, metal, plastics and terra cotta. May include field trips. Prerequisite ART 131. Part II of II.
Explores the design and production of functional ceramics, including handbuilding and use of the wheel. Prerequisite ART 154 or divisional approval.
Lecture 0-2 hours. Studio instruction 4-6 hours. Total 6-8 hours per week.
Explores the design and production of sculptural ceramics, including handbuilding and use of the wheel. Prerequisite ART 154 or divisional approval.
Explores ceramic decoration techniques used in functional and non-functional ceramics. Prerequisite ART 154 or divisional approval.
Introduces abstract and representational painting in acrylic and/or oil with emphasis on color composition and value.
Introduces abstract and representational painting in acrylic and/or oil with emphasis on color composition and value. Prerequisites ART 122 or divisional approval. Part II of II.
Presents abstract and representational painting in watercolor with emphasis on design, color, composition, technique and value. Prerequisite ART 131, or divisional approval. Part I of II.
Lecture 1-2 hours. Studio instruction 2-4 hours. Total 4-6 hours per week.
Presents abstract and representational painting in watercolor with emphasis on design, color, composition, technique and value. Prerequisite ART 131, or divisional approval. Part II of II.
Explores portrait painting as representational and abstract art. Emphasizes analytical study of the head using a variety of mediums. Prerequisite ART 241 and ART 121.
Concentrates on the human figure as subject matter for painting. Emphasizes composition as it relates to figure study. Explores formal and informal approaches to include representation and abstraction using various painting media. Prerequisites ART 141 and ART 121.
Introduces materials and techniques used by the illustrator. Includes water-soluble paints (watercolor, acrylic, gouache), oil-based paints, and mixed media.
Introduces advanced concepts and techniques of representational and abstract painting as applied to the head/figure, still-life, landscape and other subject matter including non-objective painting. Gives additional instruction in color, composition, modeling, space and perspective. Encourages individual approaches to painting. Prerequisite: ART 242 to ART 248. Part I of II.
Introduces advanced concepts and techniques of representational and abstract painting as applied to the head/figure, still-life, landscape and other subject matter including non-objective painting. Gives additional instruction in color, composition, modeling, space and perspective. Encourages individual approaches to painting. Prerequisite: ART 242 to ART 248. Part II of II.
Surveys the development of graphic design and illustration with emphasis on the 19th and 20th centuries. Analyzes the work of outstanding designers and illustrators.
Studies the principles of visual communications as applied to advertising in newspapers, magazines, direct mail advertising, house organs, etc. Analyzes the influence of contemporary art on design. Prerequisites ART 131 and ART 140. Part I of II.
Studies the principles of visual communications as applied to advertising in newspapers, magazines, direct mail advertising, house organs, etc. Analyzes the influence of contemporary art on design. Prerequisites ART 131 and ART 140. Part II of II.
Presents problems in the design and production of ceramic works using traditional and contemporary western approaches to Raku firing. Explores the art of Raku pottery, focusing on construction, decorating and firing techniques in addition to the aesthetics of the glazed form. Covers the history and aesthetics of the Raku process and how it developed into its present form.
Credits - 3. Lecture - 1 hour. Studio Instruction - 4 hours. Total Contact - 5 hours per week.
Provides a comprehensive study of the techniques and approaches to the subject of landscape painting from the historic and current prospective. Prerequisite: ART 122.
Focuses on conceptualization and problem solving for interactive design. Instructs students in techniques specific to web, multimedia for the web and other Interactive design projects using current technology and standards. Interactive functionality and usability are covered. Part I of II.
(3-4 Credits) Lecture 2 hours. Laboratory 2-4 hours. Total 4-6 hours per week.
Prerequisites are ART 121 Drawing I, ART 131 Fundamentals of Design I, ART 135 Visual Communications, ART 140 Introduction to Graphic Skills, and ART 141 Typography.
Builds on the studies completed in Interactive Design I. Focuses on conceptualization and problem solving for interactive design. Instructs students in intermediate techniques specific to web, multimedia for the web and other interactive design projects using current technology and standards. Includes interactive documents and experiences. Part II of II.
Applies the study of printing processes and production techniques used in preparation of design files for professional printing. Teaches print production terminology, image and typography specifications, as well as technical skills using current technology and software.
Credit Hours: 3-4. Lecture 2 hours. Lab Hours: 2-4. Total 4-6 hours per week.
Studies the role of packaging in product identification, presentation, and production. Investigates the unique challenges of typography, illustration and design from 2D to 3D forms. Researches business goals, marketing objectives, packaging structure, and display aesthetics. Applies the principles of design and foundations of typography in final production of products.
Studies the use of design and technology skills for development of visual ideas across an array of delivery platforms, such as web, print and motion. Focus on the development of holistic design ideas. Integrates techniques for the design, implementation, development and production of print, web, motion, and interactive projects.
Focuses on the business practices, ethical issues, and design issues present within the professional world of communication design.
Credits - 3. Lecture - 2 hours. Studio Instruction - 2 hours. Total Contact - 4 hours.
Focuses on the history, cultural, social, political, cognitive, ethical, and aesthetic contexts of typography in past and contemporary communications media. Emphasizes applications to specific design problems that builds on studies completed in Typography I (ART 141) and Typography II (ART 142).
ART 141 and ART 142.
Introduces fundamental concepts for motion graphics, including graphics and promos for television networks and film titles and logs for advertising. Focuses on design presentation and development, screen composition, graphic transitions and content.
Lecture 1-2 hours. Laboratory 3-4 hours. Total 5-6 hours per week.
Introduces the student to the full range of printmaking techniques. Includes woodcut, silkscreen, etching, and lithography. Provides historical perspective on printmaking. Part I of II.
Lecture 2 hours. Studio instruction 3-4 hours. Total 5-6 hours per week.
Introduces the student to the full range of printmaking techniques. Includes woodcut, silkscreen, etching, and lithography. Provides historical perspective on printmaking. Part II of II.
Provides additional opportunity for individual exploration in selected printmaking processes.
Introduces fundamental concepts in 3D model building and animation: spline extrusion and motion, point editing, texture and mapping, ray tracing, rotoscoping, physical simulations, forward and inverse kinematics. Prerequisite: ART 283 for part I or instructor's permission; part I for part II. Part I of II.
Introduces fundamental concepts in 3D model building and animation: spline extrusion and motion, point editing, texture and mapping, ray tracing, rotoscoping, physical simulations, forward and inverse kinematics. Prerequisite: ART 283 for part I or instructor's permission; part I for part II. Part II of II.
Introduces digital tools, software, and techniques used by visual artists and design professionals to create day-to-day business forms, documents and self-promotional material. Explores the fundamental principles of layout and design that govern the use of image, type and color. Presents professional standards and practices used for organizing, archiving, printing and presenting their work.
Lecture 2 hours per week. Laboratory 3 hours per week. 3 Credits.
Explores the professional field of illustration, along with the different ways of producing illustrations for editorial, commercial, and technical clients using traditional and digital techniques. Build skills and knowledge through discussions, projects and exercises for positioning as an illustrator.
Focuses on the use of drawing instruments and materials. Introduces printing processes and the mechanics of reproduction.
Utilizes microcomputers and software to produce computer graphics. Employs techniques learned to solve studio projects which reinforce instruction and are appropriate for portfolio use. Part I of II.
Lecture 1-2 hours. Studio instruction 3-4 hours. Total 5-6 hours per week.
Utilizes microcomputers and software to produce computer graphics. Employs techniques learned to solve studio projects which reinforce instruction and are appropriate for portfolio use. Part II of II.
Requires special project and/or research focusing on career opportunities. Teaches resume and portfolio preparation and interview techniques. May include internship with a professional design firm. Requires instructor's approval.
Focuses on portfolio preparation, resume writing, and job interviewing for students. Recommended for final semester program students. Requires instructor's approval.
Lecture 1-2 hours. Studio instruction 0-4 hours. Total 1-6 hours per week.
Introduces students to using the computer as a publishing system. Examines stages of a publication from typesetting, laying out, creating and digitizing of illustrations and photographs, to the final printing. Requires students to write, design, illustrate and print pamphlets on the computer, including one full-color publication. Part I of II.
Lecture 2 hours. Studio Instruction 3 - 4 hours. Total 5 -6 hours per week.
Introduces students to using the computer as a publishing system. Examines stages of a publication from typesetting, laying out, creating and digitizing of illustrations and photographs, to the final printing. Requires students to write, design, illustrate and print pamphlets on the computer, including one full-color publication. Part II of II.
Lecture 2 hours. Studio Instruction 3 - 4 hours. Total 5 - 6 hours per week.

References: ART 120
 ART 140
 ART 140
 ART 141
 ART 203
 ART 121
 ART 203
 ART 207
 ART 130
 ART 131
 ART 201

ART 217
 ART 116
 ART 117
 ART 121
 ART 131
 ART 121
 ART 131
 ART 131
 ART 131
 ART 154
 ART 154
 ART 154
 ART 122
 ART 131
 ART 131
 ART 241
 ART 121
 ART 141
 ART 121
 ART 242
 ART 248
 ART 242
 ART 248
 ART 131
 ART 140
 ART 131
 ART 140
 ART 122
 ART 121
 ART 131
 ART 135
 ART 140
 ART 141

ART 141
 ART 142
 ART 283
 ART 283