Source: http://ritter.tea.state.tx.us/rules/tac/chapter126/ch126c.html
Timestamp: 2019-04-24 18:17:34+00:00

Document:
§126.31. Implementation of Texas Essential Knowledge and Skills for Technology Applications, High School, Beginning with School Year 2012-2013.
The provisions of §§126.32-126.50 of this subchapter shall be implemented by school districts beginning with the 2012-2013 school year.
Source: The provisions of this §126.31 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.32. Fundamentals of Computer Science (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The prerequisite for this course is proficiency in the knowledge and skills relating to Technology Applications, Grades 6-8. This course is recommended for students in Grades 9-12.
(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS•S) and performance indicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts.
(2) Fundamentals of Computer Science is intended as a first course for those students just beginning the study of computer science. Students will learn about the computing tools that are used every day. Students will foster their creativity and innovation through opportunities to design, implement, and present solutions to real-world problems. Students will collaborate and use computer science concepts to access, analyze, and evaluate information needed to solve problems. Students will learn the problem-solving and reasoning skills that are the foundation of computer science. By using computer science knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of the principles of computer science through the study of technology operations and concepts.
(G) design creative and effective user interfaces.
(C) publish information in a variety of ways such as print, monitor display, web pages, and video.
(B) use a variety of resources, including other subject areas, together with various productivity tools to gather authentic data as a basis for individual and group programming projects.
(N) test program solutions by investigating valid and invalid data.
(F) compare, contrast, and appropriately use various input, processing, output, and primary/secondary storage devices.
Source: The provisions of this §126.32 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.33. Computer Science I (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The required prerequisite for this course is Algebra I. This course is recommended for students in Grades 9-12.
(2) Computer Science I will foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve the problems presented throughout the course. Through data analysis, students will identify task requirements, plan search strategies, and use computer science concepts to access, analyze, and evaluate information needed to solve problems. By using computer science knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of the principles of computer science through the study of technology operations, systems, and concepts.
(C) participate in relevant, meaningful activities in the larger community and society to create electronic projects.
(H) seek and respond to advice from peers and professionals in evaluating quality and accuracy.
(B) use various productivity tools to gather authentic data as a basis for individual and group programming projects.
(W) generate and use random numbers.
(E) investigate how technology has changed and the social and ethical ramifications of computer usage.
(V) compare and contrast strongly typed and un-typed programming languages.
Source: The provisions of this §126.33 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.34. Computer Science II (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. The required prerequisites for this course are Algebra I and either Computer Science I or Fundamentals of Computer Science. This course is recommended for students in Grades 11 and 12.
(2) Computer Science II will foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve the problems presented throughout the course. Through data analysis, students will identify task requirements, plan search strategies, and use computer science concepts to access, analyze, and evaluate information needed to solve problems. By using computer science knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of computer science through the study of technology operations, systems, and concepts.
(I) create, edit, and manipulate bitmap images that are used to enhance user interfaces and program functionality.
(G) display simple bitmap images.
(H) identify and use a list object data structure to traverse, search, insert, and delete data.
(MM) design and implement an interface.
(C) investigate digital rights management.
(F) differentiate among the categories of programming languages, including machine, assembly, high-level compiled, high-level interpreted, and scripted.
Source: The provisions of this §126.34 adopted to be effective September 26, 2011, 36 TexReg 6263.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. The required prerequisite for this course is Computer Science II, Advanced Placement (AP) Computer Science A, or International Baccalaureate (IB) Computer Science. This course is recommended for students in Grades 11 and 12.
(2) Computer Science III will foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve the problems presented throughout the course. Through data analysis, students will identify task requirements, plan search strategies, and use computer science concepts to access, analyze, and evaluate information needed to solve problems. By using computer science knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of advanced computer science data structures through the study of technology operations, systems, and concepts.
(H) manage complexity by using a systems approach.
(D) work in software design teams.
(J) write and modify text file data.
(P) construct assertions to make explicit program invariants.
(B) demonstrate proper digital etiquette, responsible use of software, and knowledge of acceptable use policies.
(D) create discovery programs in a low-level language, high-level language, and scripting language.
Source: The provisions of this §126.35 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.36. Digital Forensics (One-Half to One Credit), Beginning with School Year 2012-2013.
(2) Digital Forensics will foster students' creativity and innovation by presenting opportunities to investigate simulations and case studies of crimes, reconstructing computer security incidents, troubleshooting operational problems, and recovering from accidental system damage. Students will collaborate to develop forensic techniques to assist with computer security incident response. Students will learn methods to identify, collect, examine, and analyze data while preserving the integrity of the information and maintaining a strict chain of custody for data. Students will solve problems as they study the application of science to the law. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of computing and networking systems that transmit or store electronic data.
(D) investigate simulations and case studies of crimes to reconstruct computer security incidents.
(G) describe considerations required for incident response.
(L) provide examples of how multiple data sources can be used during digital forensics, including investigating worm infections, viruses, and email threats.
(B) examine and analyze network traffic data, including identifying events of interest, examining data sources, and identifying attacks.
(K) identify and describe businesses and government agencies that use digital forensics.
(M) describe the functions and use of application types, including email, web usage, interactive communications, file sharing, document usage, security applications, and data concealment tools.
Source: The provisions of this §126.36 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.37. Discrete Mathematics for Computer Science (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The required prerequisite for this course is Algebra II. This course is recommended for students in Grades 11 and 12.
(2) Discrete Mathematics for Computer Science provides the tools used in most areas of computer science. Exposure to the mathematical concepts and discrete structures presented in this course is essential in order to provide an adequate foundation for further study. Discrete Mathematics for Computer Science is generally listed as a core requirement for Computer Science majors. Course topics are divided into six areas: sets, functions, and relations; basic logic; proof techniques; counting basics; graphs and trees; and discrete probability. Mathematical topics are interwoven with computer science applications to enhance the students' understanding of the introduced mathematics. Students will develop the ability to see computational problems from a mathematical perspective. Introduced to a formal system (propositional and predicate logic) upon which mathematical reasoning is based, students will acquire the necessary knowledge to read and construct mathematical arguments (proofs), understand mathematical statements (theorems), and use mathematical problem-solving tools and strategies. Students will be introduced to discrete data structures such as sets, discrete functions, and relations and graphs and trees. Students will also be introduced to discrete probability and expectations.
(C) calculate the probabilities of events and expectations of random variables for such problems as games of chance.
(F) define and provide examples of logical equivalence, normal forms, validity, and modus ponens/modus tollens.
(B) use truth tables to demonstrate propositional relations.
(O) define, compare, and contrast simple graphs, multigraphs, and directed and undirected graphs using definitions, properties, and examples, including special cases.
(C) investigate how the concepts of discrete mathematics are related to relevant problems and significant questions.
(M) relate graphs and trees to data structures, algorithms, and counting.
Statutory Authority: The provisions of this §126.37 issued under the Texas Education Code, §§7.102(c)(4), 28.002, 28.00222, and 28.025, as that section existed before amendment by House Bill 5, 83rd Texas Legislature, Regular Session, 2013.
Source: The provisions of this §126.37 adopted to be effective September 26, 2011, 36 TexReg 6263; amended to be effective August 25, 2014, 38 TexReg 9564.
§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013.
(2) Game Programming and Design will foster student creativity and innovation by presenting students with opportunities to design, implement, and present meaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve gaming problems. Through data analysis, students will include the identification of task requirements, plan search strategies, and use programming concepts to access, analyze, and evaluate information needed to design games. By acquiring programming knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will create a computer game that is presented to an evaluation panel.
(L) implement game sound mechanics, including playing, pausing, and looping.
(F) demonstrate an understanding of and evaluate online technology, including online interaction and massive multiplayer games.
(C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.
(H) test a finished game product by implementing sound testing techniques.
(F) evaluate the cultural aspects of game design fundamentals, including rationale for games and types of games.
(S) demonstrate an understanding of player progression, including leveling, linear progression, and maintaining high score data.
Source: The provisions of this §126.38 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.39. Mobile Application Development (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The required prerequisites for this course are proficiency in the knowledge and skills relating to Technology Applications, Grades 6-8, and Algebra I. This course is recommended for students in Grades 9-12.
(2) Mobile Application Development will foster students' creativity and innovation by presenting opportunities to design, implement, and deliver meaningful projects using mobile computing devices. Students will collaborate with one another, their instructor, and various electronic communities to solve problems presented throughout the course. Through data analysis, students will identify task requirements, plan search strategies, and use software development concepts to access, analyze, and evaluate information needed to program mobile devices. By using software design knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of the principles of mobile application development through the study of development platforms, programming languages, and software design standards.
(F) create mobile applications that combine native and hybrid components.
(F) document and share problem solutions through various media.
(D) analyze, identify, and define hardware and software specifications.
(K) compare and contrast design strategies related to mobile network and device security.
(H) evaluate technologies and assess their applicability to current mobile applications.
(K) use actual mobile devices to test mobile applications.
Source: The provisions of this §126.39 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.40. Robotics Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013.
(3) Robotics Programming and Design will foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful robotic programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve problems in designing and programming robots. Through data analysis, students will identify task requirements, plan search strategies, and use robotic concepts to access, analyze, and evaluate information needed to solve problems. By using robotic knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will gain an understanding of the principles of robotics through the study of physics, robotics, automation, and engineering design concepts.
(H) create behavior-based control algorithms.
(H) present a final design, testing results, and solution.
(E) implement a system to identify and track all components of a robot.
(C) explore the effects robots have on changing our culture and society.
(T) troubleshoot and maintain robotic systems and subsystems.
Statutory Authority: The provisions of this §126.40 issued under the Texas Education Code, §§7.102(c)(4), 28.002, and 28.025, as that section existed before amendment by House Bill 5, 83rd Texas Legislature, Regular Session, 2013.
Source: The provisions of this §126.40 adopted to be effective September 26, 2011, 36 TexReg 6263; amended to be effective August 25, 2013, 38 TexReg 5484.
§126.41. Digital Design and Media Production (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. The prerequisite for this course is proficiency in the knowledge and skills relating to Technology Applications, Grades 6-8. This course is recommended for students in Grades 9-12.
(2) Digital Design and Media Production will allow students to demonstrate creative thinking, develop innovative strategies, and use communication tools in order to work effectively with others as well as independently. Students will gather information electronically, which will allow for problem solving and making informed decisions regarding media projects. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will demonstrate a thorough understanding of digital design principles that is transferable to other disciplines.
(C) use visual composition principles.
(D) collaborate to create original projects, including seeking and responding to advice from others such as peers or experts in the creation and evaluation process.
(C) present accurate information using techniques appropriate for the intended audience.
(F) transfer critical-thinking, problem-solving, and decision-making processes when using new technologies.
(D) identify and demonstrate positive personal qualities such as flexibility, open-mindedness, initiative, listening attentively to speakers, willingness to learn new knowledge and skills, and pride in quality work.
(vi) collect and organize student-created products to build an individual portfolio.
Source: The provisions of this §126.41 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.42. Digital Art and Animation (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. The prerequisite for this course is proficiency in the knowledge and skills relating to Technology Applications, Grades 6-8. The recommended prerequisite is Art, Level I. This course is recommended for students in Grades 9-12. This course satisfies the high school fine arts graduation requirement.
(2) Through the study of the six strands in technology applications, students will develop college readiness skills applied to technology, including terminology, concepts, and strategies. Students will communicate information in different formats and to diverse audiences using a variety of technologies. Students will learn the efficient acquisition of information using search strategies and using technology to access, analyze, and evaluate the acquired information. Students will learn to make informed decisions about technologies and their applications. By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results.
(3) Digital Art and Animation consists of computer images and animations created with digital imaging software. Digital Art and Animation has applications in many careers, including graphic design, advertising, web design, animation, corporate communications, illustration, character development, script writing, storyboarding, directing, producing, inking, project management, editing, and the magazine, television, film, and game industries. Students in this course will produce various real-world projects and animations.
(K) identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs.
(I) critique original digital artwork, portfolios, and products with peers.
(G) create planning designs such as rough sketches, storyboards, and brainstorming materials.
(H) define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines.
(D) evaluate the validity and reliability of sources.
(D) read, use, and develop technical documentation.
Source: The provisions of this §126.42 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.43. 3-D Modeling and Animation (One Credit), Beginning with School Year 2012-2013.
(2) Through the study of the six strands in technology applications, students will develop college readiness skills applied to technology, including terminology, concepts, and strategies. Students will learn to make informed decisions about technologies and their applications. Students will learn the efficient acquisition of information using search strategies and the use of technology to access, analyze, and evaluate acquired information. By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate results. Students will communicate information in different formats and to diverse audiences using a variety of technologies. Students will analyze and evaluate the results.
(3) 3-D Modeling and Animation consists of computer images created in a virtual three-dimensional (3-D) environment. 3-D Modeling and Animation has applications in many careers, including criminal justice, crime scene, and legal applications; construction and architecture; engineering and design; and the movie and game industries. Students in this course will produce various 3-D models of real-world objects.
(L) identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs.
(I) critique original 3-D digital artwork, portfolios, and products with peers.
(H) define the design attributes and requirements of a 3-D animation project.
Source: The provisions of this §126.43 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.44. Digital Communications in the 21st Century (One Credit), Beginning with School Year 2012-2013.
(2) Through the study of the six strands in technology applications, students will support and manage the work of individuals and groups to create products to inform and promote their proposed solutions using appropriate communication skills and methods of delivery. Students will learn to make informed decisions using digital tools and appropriate applications. By using online research and information resources such as journals, newspapers, or authoritative databases, students will synthesize knowledge; create solutions; and evaluate the results for authentic, real-world local, state, national, and global issues.
(3) Digital Communications in the 21st Century will prepare students for the societal demands of increased civic literacy, independent working environments, global awareness, and the mastery of a base set of analysis and communication skills. Students will be expected to design and present an effective product based on well-researched issues in order to thoughtfully propose suggested solutions to authoritative stakeholders. The outcome of the process and product approach is to provide students an authentic platform to demonstrate effective application of multimedia tools within the contexts of global communication and collaborative communities and appropriately share their voices to affect change that concerns their future.
(C) analyze the ethical and social responsibilities as a project team when communicating with peers, stakeholders, and experts.
(E) use appropriate techniques to manage communication apprehension, build self-confidence, and gain command of information.
(F) participate appropriately in conversations by making clear requests, giving accurate directions, and asking purposeful questions.
(E) evaluate original products for accuracy, validity, and compliance with copyright laws.
(C) demonstrate fluency in the use of a variety of electronic sources such as cloud computing, emerging collaboration technologies, data mining strategies, and mobile or other technologies.
(C) use effective strategies to organize and outline presentations to support and clarify points.
(D) analyze the audience, occasion, and purpose when designing presentations.
(D) prepare and use visual or auditory aids such as scripts, notes, or digital applications to enhance presentations.
(D) use professional etiquette and protocol in situations such as making introductions, offering and receiving criticism, and communicating with digital tools.
(B) use digital tools to correctly document sources such as in bibliographies or works cited.
(C) distinguish among appropriate color, sound, and design principles such as consistency, repetition, alignment, proximity, and ratio of text to white space.
(C) adopt, adapt, and transfer prior knowledge to multiple situations when retrieving, manipulating, and creating original digital projects.
Source: The provisions of this §126.44 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.45. Digital Video and Audio Design (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. This course is recommended for students in Grades 11 and 12.
(2) Statements that contain the word "including" reference content that must be mastered, while those containing the phrase "such as" are intended as possible illustrative examples.
(C) incorporate knowledge of mathematics by determining a feasible resolution and aspect ratio to keep a file.
(2) Creativity and innovation. The student understands and examines problem-solving methods. The student is expected to employ critical-thinking and interpersonal skills independently and in teams to solve problems.
(C) demonstrate an understanding of the responsibility of digital publications in social network environments.
(4) Creativity and innovation. The student understands design systems. The student is expected to analyze and summarize the history and evolution of audio and video production fields.
(E) understand the casting or audition process.
(F) examine employment opportunities in entrepreneurship.
(G) examine and summarize safety-related problems that may result from working with electrical circuits.
(K) format digital information for effective communication for a defined audience with the use of appropriate camera perspectives, color techniques, and content selection.
(B) deliver the product in a variety of media forms such as social networks, collaborative workspaces, and cloud environments.
Source: The provisions of this §126.45 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.46. Web Communications (One-Half Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half credit for successful completion of this course. This course is recommended for students in Grade 9.
(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS•S) and performance indicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts. This is an exploratory course in web communications.
(D) conceptualize possible technologies based on current technical trends.
(D) solve problems using critical-thinking strategies.
(H) demonstrate appropriate use of grammar, spelling, and vocabulary when creating original work.
(G) evaluate original work through self-, peer, and professional review of websites.
(D) advocate and practice safe, legal, and responsible use of information and technology.
(J) identify basic design principles when creating a website.
Source: The provisions of this §126.46 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.47. Web Design (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. This course is recommended for students in Grades 9-12.
(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS•S) and performance indicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts. This is an introductory course in web design.
(G) make decisions regarding the selection, acquisition, and use of software, taking into consideration its quality, appropriateness, effectiveness, and efficiency.
(E) compare, evaluate, and implement the use of wired versus wireless access.
(V) acquire information in electronic formats, including text, audio, video, and graphics, citing the source.
(Q) draw conclusions from data gathered from electronic and telecommunication resources.
(J) participate in relevant and meaningful activities in the larger community and society to create electronic projects.
(S) use hypertext linking appropriately when creating web pages.
Source: The provisions of this §126.47 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.48. Web Game Development (One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one credit for successful completion of this course. The recommended prerequisite for this course is Web Design. This course is recommended for students in Grades 11 and 12.
(D) demonstrate the effective use of art media to create original web designs.
(F) work collaboratively to create functioning programs and gaming products.
(R) research and evaluate augmented reality (the supplementing of reality with computer-generated imagery) such as heads-up display and virtual digital projectors.
(O) create visual solutions by elaborating on direct observation, experiences, and imagination as they apply to original web design.
(G) analyze original web game artwork and digital portfolios created by peers and others to form precise conclusions about formal qualities, historical and cultural contexts, intents, and meanings.
(C) create a digital portfolio.
Source: The provisions of this §126.48 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.49. Independent Study in Technology Applications (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The prerequisite for this course is completion of a high school technology applications course as identified in this subchapter and permission of the instructor/mentor for Independent Study in Technology Applications. This course may be taken at Grades 9-12.
(2) Through the study of technology applications foundations, including technology-related terms, concepts, and data input strategies, students will communicate information in different formats and to diverse audiences using a variety of technologies. Students will learn to make informed decisions; develop and produce original work that exemplifies the standards identified by the selected profession or discipline; and publish the product in electronic media and print. Students will practice the efficient acquisition of information by identifying task requirements, using search strategies, and using technology to access, analyze, and evaluate the acquired information. By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results.
(J) produce original work to solve an identified problem and publish a product in electronic media and print.
(I) participate in relevant, meaningful activities in the larger community and society to create electronic projects.
(E) identify, create, and use available file formats, including text, image, video, and audio files.
(H) write simple technical documentation relative to the audience.
(G) investigate how technology has changed and the social and ethical ramifications of computer usage.
(D) use appropriate technology terminology and naming conventions.
Source: The provisions of this §126.49 adopted to be effective September 26, 2011, 36 TexReg 6263.
§126.50. Independent Study in Evolving/Emerging Technologies (One-Half to One Credit), Beginning with School Year 2012-2013.
(a) General requirements. Students shall be awarded one-half to one credit for successful completion of this course. The prerequisite for this course is completion of a high school technology applications course as identified in this subchapter and permission of the instructor/mentor for Independent Study in Evolving/Emerging Technologies. This course may be taken at Grades 9-12.
(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS•S) and performance indicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving and decision making; digital citizenship; and technology operations and concepts.
(2) Through the study of evolving/emerging technologies, including technology-related terms, concepts, and data input strategies, students will communicate information in different formats and to diverse audiences using a variety of technologies. Students will learn to make informed decisions, develop and produce original work that exemplifies the standards identified by the selected profession or discipline, and publish the product in electronic media and print. Students will demonstrate efficient acquisition of information by identifying task requirements, using search strategies, and using technology to access, analyze, and evaluate the acquired information. By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results.
Source: The provisions of this §126.50 adopted to be effective September 26, 2011, 36 TexReg 6263.

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