Source: https://www.bradley.edu/academic/undergradcat/20122013/cfa-imcourses.dot
Timestamp: 2019-04-21 02:40:12+00:00

Document:
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Introduction to the aspects of development required in multimedia environments. Introduction to fundamentals of life-cycle development, including design, implementation, usability, interactivity, and testing using digital text, image, and sound.
Acquisition and computer processing of text, photographs, video and sound files. Incorporation of processed files into documents for computer multimedia. Solving problems in visual and multimedia communications assignments. Theories and cultural effects of visual communication and new media. Prerequisite: IM 113, IM 115, or consent of Department Chair.
Extracts and recombines fundamental aspects of art, communication, rhetorical, and computer theories to describe, explain, and understand new Interactive Media interaction environments. Prerequisite: 12 hours earned.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing. Prerequisite: IM 113; sophomore standing or consent of instructor.
Interactive design and production using scriptable authoring and animation tools. Problems in interface design. Advanced media creation applications. Virtual reality environments. Cannot be taken concurrently with IM 413 or IM 459. Prerequisite: IM113, IM115, ART105, ART205, IM 213, IM/CIS 215, IM 285; interactive media major or minor, or consent of instructor.
Measurement and optimization of Web site performance. Monetary models supported by Web metrics. Concept of semantic design and its relationship to search engine optimization. Focus on methods to design Web spaces to maximize desired impacts and outcomes. Prerequisite: IM 113, IM 115, IM 213, IM 250, ART 105, ART 205, IM 285, or consent of instructor.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds. Prerequisite: IM 113, IM 115, IM 213, and IM 285; or consent of instructor.
Reviews the creative, social, cultural, and legal contexts and challenges surrounding the protection of intellectual property, intellectual creativity, and creative environments in the commons. Promotes increased appreciation of interrelationships among the roles of law, public policy, economic development, and creativity in interactive media activities. Prerequisite: IM 250 or permission of instructor for non-majors.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism. Prerequisite: IM 113, IM 115, ART 105, ART 205, or consent of instructor.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365. Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Capstone course for students in Animation and Visual Effects and Web and Application Design concentrations. Experiential, project-based course focusing on problems and solutions of interactive authoring and human interface design. Prerequisite: Senior status; IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM 285, IM 313, IM/ART 365; Completion of all other coursework in the student's concentration area; or consent of instructor.
Preparation of a web-, CD-, or DVD-based portfolio incorporating elements of all significant interactive media work produced during the student's tenure at the university. Includes vita, personal information, and self-assessment. Research into portfolio styles and strategies. Documentation and organization of portfolio materials. Prerequisite: senior status in Interactive Media Program.
Process of narrative and development of animation and visual effects. Students will work individually and in small groups learning how to write, pre-visualize, present, and produce their digital animation and visual effects projects. Prerequisite: junior standing; IM 113, IM 115, IM 213, IM 215, IM 285, IM 313; or consent of instructor.
Conduct of field research via ethnographic methods in virtual, online worlds. Subject protection, data collection (observation, interview, documents), data analysis, written and oral project presentation methods. Prerequisite: junior class standing; IM 344.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics. Prerequisite: IM 213, 250, 350; junior standing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation. Cross-listed with CIS 451, CIS 551. Prerequisite: IM 113, IM 115, IM 285, and IM 313; or CS 101, CS 102, and CS 140; or consent of instructor.
Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross-listed with IM 552, CIS 452, CIS 552. Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
Process of narrative and interactive development for games. Students will work individually and in small groups learning how to write, pre-visualize, present, and produce their games. Cross-listed as CIS 453, CIS 553. Prerequisite: junior standing; IM 113, IM 115, IM 213, IM 215, IM 285, IM 313; or consent of instructor.
Introduction to the theory and implementation of computer graphics with 2D and 3D applications in computer gaming, including 2D and 3D graphic primitives and objects, OpenGL, geometric transformations, image synthesis, rendering and lighting, and virtual environments. Cross-listed with IM 555, CIS 455, CIS 555. Prerequisite: junior standing; CS 101, CS 102, CS 140; or consent of instructor.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556. Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audiovisual media. Cross-listed as CIS 457, CIS 557. Prerequisite: junior standing; ART 105, ART 106, IM 285; or consent of instructor.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558. Prerequisite: junior standing; IM113, IM285; or consent of instructor.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559. Prerequisite: completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity. Prerequisite: IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM/ART 365 or consent of instructor.
Process of narrative in design and development of Web sites and applications. Students will work individually and in small groups learning how to write, pre-visualize, present, and produce their web and application design projects. Prerequisite: junior standing; IM 113, IM 115, IM 213, IM 215, IM 285, IM 313; or consent of instructor.
A studio course exploring advanced and experimental web design strategies, with an emphasis on extended or applied projects. Discussion focused on the future of the web media and improved human-computer interactions. Topics to include: motion graphics, user response, audio, video, and virtual-reality technologies. Prerequisite: IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM 285, IM 313, IM/ART 365; or consent of instructor.
Advanced techniques in 3-D design, modeling, animation, and compositing. History and aesthetic development of animation. Principals, languages, and challenges encountered in animation filmmaking. Prerequisite: Junior standing; IM 113, ART 105, ART 106, ART 205, IM 285, IM/CIS 457, or consent of instructor.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty. Prerequisite: Junior standing and consent of department chair and faculty member.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement. Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
The design and construction of educational software that is based upon sound educational theory and best practice. Students will become proficient with appropriate multimedia instructional design software in developing their projects. Investigating and applying current theories of learning, instruction, and assessment. Cross-listed as ETE 513. Prerequisite: IM 113; IM 213 or instructor approval.

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 ART 365
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