Source: http://gamephilosophy.org/members/mattik/
Timestamp: 2019-04-25 10:47:08+00:00

Document:
Phenomenology, ontology, interpretation, aesthetics, philosophy of sport.
Karhulahti V. 2015. “Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation.” Simulation & Gaming, pp. 1–19.
Karhulahti V. 2015. “Defining the Videogame.” Game Studies: The International Journal of Computer Game Research, 15 (2).
Karhulahti, V. 2015. “An Ontological Theory of Narrative Works: Storygame as Postclassical Literature.” Storyworlds: A Journal of Narrative Studies, 7 (1), pp. 39–73.
Karhulahti, V. 2014. “Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics.” Philosophy & Technology, 27 (2), pp. 201–220.
Karhulahti, V. 2013. “Videogame as Avant-garde.” In Context Matters! Exploring and Reframing Games in Context, pp. 301–307. K. Mitgutsch et al (Eds.). New Academic Press: Vienna.
Karhulahti, V. 2012. “Suspending Virtual Disbelief: A Perspective on Narrative Coherence.” In Interactive Storytelling 5, pp. 1–17. D. Oyarzun et al. (Eds.). Springer-Verlag: Berlin.

References: V. 
 V. 
 V. 
 V. 
 V. 
 V.