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Error code: DatasetGenerationError Exception: UnicodeDecodeError Message: 'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte Traceback: Traceback (most recent call last): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1995, in _prepare_split_single for _, table in generator: File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/text/text.py", line 90, in _generate_tables batch = f.read(self.config.chunksize) File "/usr/local/lib/python3.9/codecs.py", line 322, in decode (result, consumed) = self._buffer_decode(data, self.errors, final) UnicodeDecodeError: 'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1529, in compute_config_parquet_and_info_response parquet_operations = convert_to_parquet(builder) File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1154, in convert_to_parquet builder.download_and_prepare( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare self._download_and_prepare( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare self._prepare_split(split_generator, **prepare_split_kwargs) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split for job_id, done, content in self._prepare_split_single( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2038, in _prepare_split_single raise DatasetGenerationError("An error occurred while generating the dataset") from e datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset
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string |
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John Carmack's .plan for Feb 18, 1996 |
----------------------------------------- |
* page flip crap |
* stretch console |
* faster swimming speed |
* damage direction protocol |
* armor color flash |
* gib death |
* grenade tweaking |
* brightened alias models |
* nail gun lag |
* dedicated server quit at game end |
+ scoreboard |
+ optional full size |
+ view centering key |
+ vid mode 15 crap |
+ change ammo box on sbar |
+ allow "restart" after a program error |
+ respawn blood trail? |
+ -1 ammo value on rockets |
+ light up characters |
vsync on high framerates |
----------------------------------------- |
John Carmack's .plan for Feb 19, 1996 |
----------------------------------------- |
* fixed vanished bmodels at startup |
* fixed getting stuck problem |
* fixed the sound out of range problem |
* hack patched the dissapearing under water |
+ remove look spring |
+ fix radius damage |
+ too many people on status bar |
+ invis in water |
+ multiple pain sounds started |
+ shift jumps while in console |
+ less blood time |
+ gone armor icon |
+ look up/down keyboard modifier |
clamp velocity on respawn |
clear damage flash on respawn |
bad changeup |
bob speed kept on restart |
no puffs in sky volumes |
id copyright seal |
teleport screen warp |
----------------------------------------- |
John Carmack's .plan for Feb 20, 1996 |
----------------------------------------- |
* rewrote sound packet communication |
* fixed multiple pains from a single shotgun |
* qcc -copy option for sounds and models |
* fixed up pak file support |
* removed .rc files |
* screen size over status bar |
+ monsters need to be pushed into teleporters |
+ blue frag pieces |
+ NaN impact time is a crasher |
+ looking down on weapon bounces away from bottom |
+ timing preventing attacks at startup |
fix hardwired vid_uopdate |
remove redundant death sounds |
teleport warp |
torches |
cpuid? |
monsterblock entity |
multiple sky textures in a level |
----------------------------------------- |
John Carmack's .plan for Feb 21, 1996 |
----------------------------------------- |
* frag bar |
* start profile on late frame |
* fixed relinking bug |
* improved prediction bounding |
* change weapon chooses supers first |
* ammo pictures on status bar |
* drop pain flash again and bound |
* tweak armor and spike damages |
+ don't pick up equal armor |
+ ceiling doors don't cause damage |
+ demons crash when jumping |
+ monsters need to use bsp clipping |
+ need to save memory... |
End of preview.
This dataset contains a collection of .plan files authored by John Carmack, a renowned programmer and game developer known for his work on classic video games like Doom, Quake, and the development of 3D graphics technology. .plan files were a method used by developers in the 1990s and early 2000s to share progress updates, technical insights, and personal notes with the community. These files provide a historical record of Carmack's thoughts, technical discussions, and development updates during his time at id Software and beyond.
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