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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    UnicodeDecodeError
Message:      'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1995, in _prepare_split_single
                  for _, table in generator:
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/text/text.py", line 90, in _generate_tables
                  batch = f.read(self.config.chunksize)
                File "/usr/local/lib/python3.9/codecs.py", line 322, in decode
                  (result, consumed) = self._buffer_decode(data, self.errors, final)
              UnicodeDecodeError: 'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1529, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1154, in convert_to_parquet
                  builder.download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare
                  self._download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2038, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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text
string
-----------------------------------------
John Carmack's .plan for Feb 18, 1996
-----------------------------------------
* page flip crap
* stretch console
* faster swimming speed
* damage direction protocol
* armor color flash
* gib death
* grenade tweaking
* brightened alias models
* nail gun lag
* dedicated server quit at game end
+ scoreboard
+ optional full size
+ view centering key
+ vid mode 15 crap
+ change ammo box on sbar
+ allow "restart" after a program error
+ respawn blood trail?
+ -1 ammo value on rockets
+ light up characters
vsync on high framerates
-----------------------------------------
John Carmack's .plan for Feb 19, 1996
-----------------------------------------
* fixed vanished bmodels at startup
* fixed getting stuck problem
* fixed the sound out of range problem
* hack patched the dissapearing under water
+ remove look spring
+ fix radius damage
+ too many people on status bar
+ invis in water
+ multiple pain sounds started
+ shift jumps while in console
+ less blood time
+ gone armor icon
+ look up/down keyboard modifier
clamp velocity on respawn
clear damage flash on respawn
bad changeup
bob speed kept on restart
no puffs in sky volumes
id copyright seal
teleport screen warp
-----------------------------------------
John Carmack's .plan for Feb 20, 1996
-----------------------------------------
* rewrote sound packet communication
* fixed multiple pains from a single shotgun
* qcc -copy option for sounds and models
* fixed up pak file support
* removed .rc files
* screen size over status bar
+ monsters need to be pushed into teleporters
+ blue frag pieces
+ NaN impact time is a crasher
+ looking down on weapon bounces away from bottom
+ timing preventing attacks at startup
fix hardwired vid_uopdate
remove redundant death sounds
teleport warp
torches
cpuid?
monsterblock entity
multiple sky textures in a level
-----------------------------------------
John Carmack's .plan for Feb 21, 1996
-----------------------------------------
* frag bar
* start profile on late frame
* fixed relinking bug
* improved prediction bounding
* change weapon chooses supers first
* ammo pictures on status bar
* drop pain flash again and bound
* tweak armor and spike damages
+ don't pick up equal armor
+ ceiling doors don't cause damage
+ demons crash when jumping
+ monsters need to use bsp clipping
+ need to save memory...
End of preview.

This dataset contains a collection of .plan files authored by John Carmack, a renowned programmer and game developer known for his work on classic video games like Doom, Quake, and the development of 3D graphics technology. .plan files were a method used by developers in the 1990s and early 2000s to share progress updates, technical insights, and personal notes with the community. These files provide a historical record of Carmack's thoughts, technical discussions, and development updates during his time at id Software and beyond.

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