Patent Abstract:
According to one embodiment, a method is disclosed. The method includes events based on observations extracted from input data and an event model. Input data from an event is fed into the system from a data source. Positional data is generated from the input data. Events are detected from the positional data, and stored as an event model in a database. A data extractor queries the database for officiating events and retrieves officiating event data from the database. The officiating event data is transmitted to an officiating entity of the event to assist the officiating entity in officiating the event.

Full Description:
COPYRIGHT NOTICE  
         [0001]    Contained herein is material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction of the patent disclosure by any person as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all rights to the copyright whatsoever.  
         FIELD OF THE INVENTION  
         [0002]    The present invention generally relates to a system and method for officiating an event. More specifically, the present invention relates to an automatic event detection system which may be used to officiate an event.  
         BACKGROUND  
         [0003]    Many sports leagues, such as the Federation Internationale de Football Association (FIFA), the National Basketball Association (NBA), the National Football League (NFL), Major League Baseball (MLB) and the National Hockey League (NHL), rely on one or more officials, such as referees or umpires, to enforce the rules of the particular sport. Officials usually rely on their own perceptions of game events to make calls enforcing the rules of the game, and as such, are prone to human error. For various reasons, officiating persons may not see all of the activity occurring in the course of play and consequently may fail to notice a violation of the rules, or may even make an erroneous call. In some sports leagues, officials are able to consult replays of broadcast video footage to assist them in making close calls. However, due to the limited view and angle of broadcast cameras, some plays may still be obscured from the camera&#39;s view. Furthermore, a human is still required to interact and view the event in question, subjecting the call to the possibility of human error.  
       
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0004]    The present invention will be understood more fully from the detailed description given below and from the accompanying drawings of various embodiments of the invention. The drawings, however, should not be taken to limit the invention to the specific embodiments, but are for explanation and understanding only.  
         [0005]    [0005]FIG. 1 illustrates one embodiment of a high level block diagram of an officiating system;  
         [0006]    [0006]FIG. 2 is a flow diagram for one embodiment of a detection algorithm;  
         [0007]    [0007]FIG. 3 illustrates one embodiment of an officiating device;  
         [0008]    [0008]FIG. 4 illustrates one embodiment of a block diagram of a computer system;  
         [0009]    [0009]FIG. 5 is a diagram for one embodiment of the operation of an officiating system; and  
         [0010]    [0010]FIG. 6 is a flow diagram for one embodiment of the use of an officiating system.  
     
    
     DETAILED DESCRIPTION  
       [0011]    [0011]FIG. 1 illustrates one embodiment of an officiating system  100 . Officiating system  100  automatically detects semantic events to aid in the officiating of sporting events. Semantic events are game-rule type events that occur during a sporting event. For example, in a soccer game, an off-sides penalty would be a semantic event. In one embodiment, officiating system  100  includes an officiating data unit  107  and an officiating device  120 . Officiating data unit  107  detects semantic events and generates officiating data which may be transmitted to an officiating device  120 .  
         [0012]    Officiating data unit  107  includes a tracking system  110 , an event model generator  112 , an event model database  114 , an officiating data extractor  116 , an event animation unit  118  and an officiating interface  119 . Tracking system  110  tracks mobile objects (objects which move with respect to the field of play in a sporting event, e.g. players, officials, a ball or puck) or elements of the sporting event within a stadium  105  or field of play.  
         [0013]    In one embodiment, tracking system  110  receives and processes input data, and generates tracking data (positional information) therefrom. Tracking data may be generated in a number of ways using passive and/or active methods. Passive methods include methods such as video based tracking, while active methods include methods such as manual input of data, RF and microwave based tracking. In one embodiment, the input data may include video provided from at least one video camera in stadium  105  where the sporting event takes place. A plurality of video cameras may also be utilized to capture the sporting event from different views and angles which may then be provided to tracking system  110 .  
         [0014]    According to one embodiment, the input data video includes numerous video footages from various video cameras located at different positions in stadium  105 . In a further embodiment, radio frequency (RF) beacons are utilized to obtain the tracking information. RF beacons may be placed on mobile objects to track movement through the course of the sporting event via RF transmitters and RF receiver(s) at stadium  105 . In another embodiment, microwave tracking may be used as input data. In yet another embodiment, manual input of data relating to or describing the sporting event, such as a player injury, may be provided as input data.  
         [0015]    In another embodiment, Global Positioning System (GPS) devices are used to track mobile objects in the game. Other forms of tracking may include transmitters and transponders of various types. Moreover, textual information relating to or describing events of the sporting event may also be provided as input data. In other embodiments, a combination of video, RF beacons, microwave tracking, manual input, textual information, and/or other tracking means, may be provided as input data. Tracking system  110  processes the input data to determine the position of mobile objects.  
         [0016]    In one embodiment, the tracking information is obtained by utilizing software applications that analyze the input data (e.g., frames of the input data video, RF signals, microwave tracking, GPS, manual input and/or textual information to identify each mobile object (player, official, ball or puck, etc.) in stadium  105 , field, or court of play, and to track each mobile object throughout the course of the sporting event. Tracking system  110  may include a combination of frame (digitizing) “grabbers” and other software applications to capture frames of a video feed for analysis, to determine the locations of the RF beacons from the RF signals therefrom, and to interpret any microwave tracking, manual input or textual information provided.  
         [0017]    The software applications may recognize each element of the sporting event from the input data and track their course throughout the sporting event. Imaging recognition algorithms may be implemented in these software applications to assist in identifying and tracking the elements of a sporting event. For example, a software application utilizing image recognition algorithms may be able to analyze the input data video and identify a player based on the color of the jersey, the number on the jersey, the name printed on the jersey, the size of the player, the shape of the player, the player&#39;s face, etc., or any combination thereof.  
         [0018]    Moreover, a human operator may also be utilized to assist in identification and/or tracking of the elements of a sporting event as well. Video tracking hardware and software algorithms may be utilized to track the elements of a sporting event, such as those by Sport Universal of Plan Du Var, France, which develops software applications for tracking soccer players. When combined with RF-based tracking systems, such as those developed by Trakus of Medford, Mass., for tracking objects in hockey games, along with textual information about the sporting event, the tracking information that is obtained may be more accurate.  
         [0019]    In one embodiment, the tracking information is a data file storing primarily numeric values corresponding to x, y, z coordinate information for each element (player, official, ball or puck, etc.) of the sporting event within stadium  105 , field, or court of play. The coordinate information for each element of the sporting event may be stored on a frame-by-frame basis, such as by time codes. The x, y, z coordinate information for each element of the game may be relative to stadium  105 , field or court of play. The tracking information may be a static file, or a streaming file, generated in real-time as the game is progressing.  
         [0020]    Event model generator  112  receives the tracking information from tracking system  110  and generates event model information that includes both semantic information and geometric information. The event model information may be in the Extensible Markup Language (XML) schema definition language (World Wide Web Consortium recommendation, May 2, 2001), or another suitable format. XML allows developers to create customized tags that organize and deliver content efficiently.  
         [0021]    According to one embodiment, event model generator  112  utilizes software algorithms to automatically detect and add events and actions/motions to the event model information based on the tracking information provided by tracking system  110 . The software applications of event model generator  112  may include the rules and specifics of a particular sporting event so that it determines from the tracking information all the statistical information that is to be recorded for the sporting event, including event occurrences, player actions, team actions, plays executed, points scored, penalties, etc.  
         [0022]    [0022]FIG. 2 illustrates one embodiment of a flow diagram for a mechanism that event model generator  112  may use for detecting a “Save” event in a soccer game. For example, a “Save” event in a soccer game is when a goalkeeper has “saved” a shot-on-goal from becoming a goal. At processing block  210 , a determination is made whether the ball was deflected by the goalkeeper. If the ball was not deflected, the value for the “Save” event is false, processing block  220 , and a false value is returned, processing block  250 . If the ball was deflected by the goalkeeper, then a determination is made of whether the previous deflection was a shot-on-goal, processing block  230 . If the deflection was not a shot on goal, the value for the “Save” event is false, processing block  220 , and a false value is returned, processing block  250 . If the previous shot was a shot-on-goal, the value for the “Save” event is true, processing block  240 , and a true value is returned, processing block  250 , indicating that a “Save” event occurred. In one embodiment, event model generator  112  accounts for all of the details of a sporting event based only on the tracking information provided thereto. A human production operator also may be able to view the event model information and insert or edit the events and motions, if necessary, to provide greater accuracy and flexibility for the entire system.  
         [0023]    Referring again to FIG. 1, an event model database  114  receives and stores event model information from event model generator  112 . An event model includes the event model information stored in event model database  114 . The event model is a digital representation of the sporting event, including every event that occurs in the sporting event, as well as positional information on every mobile object throughout the course of the sporting event. As the sporting event proceeds, the event model may be added to, subtracted from, corrected, updated or otherwise altered by new event model information received from event model generator  112 . Event model database  114  may be queried by various applications for different purposes, such as generating three dimensional highlights, replays, statistics, animations etc.  
         [0024]    In one embodiment, the event model includes both semantic and geometric information. The semantic information of the event model is derived from the tracking information and typically includes higher-level semantic information describing game-rule type events that occur during a sporting event. For example, a soccer game includes a series of player actions and player-ball or player-player interactions. Some of these actions or interactions lead to certain consequences (e.g., off-sides, a goal or a penalty kick) as determined by the rules of soccer.  
         [0025]    In general, certain types of actions or interactions may be considered as semantically significant in the meaning of the game (e.g., off-sides, out-of-bounds, or a corner-kick), while others may be considered as simple physical motion (e.g., running alone without the ball). The event model emphasizes the description of the semantically significant events, actions, interactions, and consequences, which may be universally called “events”. Events such as off-sides, a committed foul, a player kicking a ball, performing a corner kick, scoring a goal, an interception, along with the time of occurrence for each event and the player(s) involved, are examples of semantic information that may be included with the event model information. As discussed above, the event model information may be stored as an XML document so as to enable XML queries to be performed.  
         [0026]    The geometric information is also derived from the tracking information and typically includes information on the actions and motions of the mobile objects (players, official, ball or puck, etc.) of the sporting event. The geometric information is at a higher level than and also includes the x, y, z coordinate information of the tracking information (e.g., the geometric information is a superset of the x, y, z, coordinate information). However, the geometric information is at a lower level than the semantic information found in the event model. For example, the information concerning the actions and motions of the elements of the sporting event, also known as geometric information, may include: a player kicking a ball, a player running without a ball, a player moving from one side of the field to another, the movement of a ball, the movement of a player (e.g., speed and direction), etc.  
         [0027]    The semantic information and the geometric information may include the same information since there may be overlap between the two types of information. The geometric information is typically lower-level information, which includes movement, direction, speed, etc., as well as the motions and actions performed to execute a play. Semantic information is usually higher-level information, such as describing an executed play itself, rather than the actions and motions that make up the play, which would typically be described by the geometric information.  
         [0028]    Officiating data extractor  116  may query event model database  114  for officiating event data. Officiating event data includes both semantic information and geometric information relating to an officiating event. An officiating event is a game-rule type event which is significant in the course of the sporting event, and which an official (e.g. referee, umpire, etc.) would typically be responsible for determining whether an infringement of the rules has occurred. For example, officiating events in a soccer game may include events such as off-sides, fouls, out-of-bounds, a goal, etc.  
         [0029]    When officiating event data is located in event model database  114 , officiating event data is read by officiating data extractor  116 . Officiating data extractor  116  may continuously query event model database  114  throughout the course of the sporting event, so that officiating events are located by officiating data extractor  116  in real-time. When an officiating event is located by officiating data extractor  116 , semantic and geometric information relating to the officiating event are read by officiating data extractor  116 .  
         [0030]    In one embodiment, geometric information relating to the located officiating event is transferred from officiating data extractor  116  to event animation unit  118 . Event animation unit  118  generates an event animation of the officiating event, based on the geometric information stored in event model database  114 . The event animation may be two dimensional or three dimensional, and may be formatted to provide views of an officiating event from more than one angle. For example, if the located officiating event is an out-of-bounds event in a soccer game, an animation may be generated which provides a three dimensional view of the area of the field where the ball went out-of-bounds, and which would allow a user to view the animation from any-angle, and be able to zoom in and out of the event animation. Moreover, a user may even view the event from a player&#39;s perspective. The animation may also provide video or animation replays, as well as audio playback.  
         [0031]    Officiating interface  119  serves as a communication interface for receiving, routing, and transmitting data. Officiating interface  119  receives semantic information relating to an officiating event from officiating data extractor  116 . Officiating interface  119  also receives an event animation generated by event animation unit  118 . Officiating interface  119  may transmit the semantic information relating to the located officiating event to officiating device  120 . The event animation generated for the located officiating event may also be transmitted from officiating interface  119  to officiating device  120 .  
         [0032]    In one embodiment, officiating device  120  receives semantic information and an event animation relating to a located officiating event, wherein the information and the animation are used to aid an officiating entity (e.g. referee or umpire) in officiating the sporting event. In one embodiment, officiating interface  119  communicates with officiating device  120  wirelessly, for example, via the IEEE 802.11b standard, IEEE Std. 802.11b-1999, published Jan. 20, 2000. Officiating device  120  may include a display unit, and at least one input device, such as a button, a keyboard, or a stylus/touch-screen combination.  
         [0033]    In one embodiment, when an officiating event is located and read by officiating data extractor  116 , the semantic information and the event animation relating to the located officiating event are transmitted to officiating interface  119 , then transmitted wirelessly to officiating device  120 . In another embodiment, officiating interface  119  communicates with officiating device  120  via a wire.  
         [0034]    [0034]FIG. 3 illustrates one embodiment of officiating device  120  receiving semantic information of an off-sides event in a soccer game. According to one embodiment, a display unit  300  of officiating device  120  displays, among other items, the type of officiating event that occurred  310  (e.g. off-sides), the name and number of the player(s) involved in the officiating event, the jersey color of the offending player, a representation of where on the field of play the officiating event occurred  320 , and an animation of the officiating event which may be played back and viewed from any angle  330 . Officiating device  120  may also have controls  340 , similar to a VCR remote, to enable a user of the officiating device to replay, rewind or fast-forward an animation and to view the game from any angle.  
         [0035]    In one embodiment, officiating device  120  transmits data to officiating interface  119 . Officiating device  120  may be used to query event model database  114  to obtain various information. For example, a referee in a soccer game may use officiating device  120  to query event model database  114  to determine how many fouls a player has received, to request an animation playback of a questionable play, or even to communicate with other referees or officials. In another embodiment, an officiating entity may enter officiating decision data into officiating device  120 .  
         [0036]    Officiating decision data is data which relates to a decision made by an officiating entity. For example, in a soccer game, if a referee decides that off-sides has occurred, he may input his decision into officiating device  120 . The off-sides decision input into officiating device  120  is officiating decision data. Officiating device  120  may then transmit the officiating decision data to officiating interface  119 , wherein officiating interface  119  transmits the officiating decision data to event model generator  112 , wherein event model generator  112  incorporates the officiating decision data into the event model.  
         [0037]    [0037]FIG. 4 is a flow diagram for one embodiment for the operation of officiating system  100 . At processing block  410 , input data of a sporting event is received at tracking system  110 . At processing block  420 , tracking system  110  generates tracking information that is received at event model generator  112 . At processing block  430 , event model generator  112  detects events and generates semantic and geometric information. At processing block  440 , the event model is generated from the semantic and geometric information.  
         [0038]    At processing block  450 , officiating data extractor  116  queries the event model database  114  for officiating event data. When officiating event data is located, an animation of the officiating event is generated, processing block  460 . At processing block  470 , the animation and semantic information relating to the officiating event are transferred to officiating interface  119 . At processing block  480 , the animation and semantic information relating to the officiating event are transmitted to an officiating device  120 .  
         [0039]    [0039]FIG. 5 illustrates one embodiment of a flow diagram of officiating system  100  used to assist a referee in officiating a soccer game. The field of play in a soccer game is rectangular and marked by lines. The two longer boundary lines which form the sides of the field are called touch lines. The two shorter lines which form the ends of the rectangle are called goal lines. An out-of-bounds event occurs when the ball has wholly crossed a touch line or a goal line, whether on the ground or in the air.  
         [0040]    At processing block  510 , an out-of-bounds event occurs on the field when the ball crosses a touch lines. At processing block  515 , input data of the out-of-bounds event in the form of video data and/or RF or microwave sensors is received by tracking system  110 . At processing block  520 , tracking system  110  generates tracking data from the input data, which is then transmitted to event model generator  112 .  
         [0041]    At processing block  525 , event model generator  112  automatically detects the out-of-bounds event and adds the out-of-bounds event, as well as the geometric information relating to it, to an event model. At processing block  530 , the event model is stored in event model database  114  in XML format. At processing block  535 , officiating data extractor  116  queries event model database  114  for officiating events. At processing block  540 , data extractor  116  locates and reads the out-of-bounds event from event model database  114  and generates an animation of the event. At processing block  545 , the out-of-bounds event and animation are then transmitted to officiating interface  119 . At processing block  550 , the out-of-bounds event and animation are transmitted to officiating device  120 .  
         [0042]    In one embodiment, officiating device  120  is in the possession of the referee. In a further embodiment, when a transmission from officiating interface  119  is received by officiating device  120 , officiating device  120  notifies the referee via a flashing light, noise, or vibration, that an officiating event has occurred. The display unit  300  of officiating device  120  displays a text notification reading “Out-of-bounds”. Display unit  300  also provides the name, number, and team of the player who last made contact with the ball, as well as an animation of the contact that led to the ball going out-of-bounds, including zoom capabilities and multiple views, perspectives and angles of the event.  
         [0043]    At processing block  555 , the referee consults the animation to determine whether the ball went out-of-bounds, and which team last made contact with the ball. In this example, the referee determines that the ball did in fact go out-of-bounds, and accordingly makes a call against the team who last made contact with the ball prior to the out-of-bounds event. At processing block  560 , the referee inputs his decision into officiating device  120 , wherein the officiating decision data is then transmitted from officiating device  120  to officiating interface  119 . At processing block  565 , officiating interface  119  transfers the officiating decision data to event model generator  112 , where the officiating decision data is incorporated into the event model.  
         [0044]    [0044]FIG. 6 is a block diagram of an exemplary computer system  600 . Computer system  600  may be used to implement officiating data unit  107  and/or officiating device  120 . Computer system  600  includes a bus or other communication means  601  for communicating information, and a processing means such as processor  602  coupled with bus  601  for processing information. For example, officiating data unit  107  may include a processor  602  in any of the Pentium®, Itanium®, or the Pentium Xeon® families of processors, all available from Intel Corporation of Santa Clara, Calif. In one embodiment, processor  602  may be based on Intel processor architecture, such as Intel® IA-32 or Intel® IA-64 architecture. Alternatively, other processors and architectures may be used. For example, in one embodiment, officiating device  120  may include a processor  602  in the Intel® StrongARM family.  
         [0045]    Computer system  600  further includes a random access memory (RAM) or other dynamic storage device  604  (referred to as main memory), coupled to bus  601  for storing information and instructions to be executed by processor  602 . Main memory  604  also may be used for storing temporary variables or other intermediate information during execution of instructions by processor  602 . Computer system  600  also includes a read only memory (ROM) and/or other static storage device  606  coupled to bus  601  for storing static information and instructions for processor  602 .  
         [0046]    A data storage device  607  such as a magnetic disk or optical disc and its corresponding drive may also be coupled to computer system  600  for storing information and instructions. For example, in one embodiment of officiating data unit  107 , the event model data may be stored on data storage device  607 . Computer system  600  can also be coupled via bus  601  to a display device  621 , such as a Liquid Crystal Display (LCD) or cathode ray tube (CRT) for displaying information to an end user. For example, in one embodiment of officiating device  120 , graphical and/or textual indications of game events and other information may be presented to an end user on the display device  621 .  
         [0047]    Typically, an input device  622 , including alphanumeric and other keys, may be coupled to bus  601  for communicating information and/or command selections to processor  602 . In one embodiment, input device  622  may include a stylus/touch-screen combination. Another type of user input device is cursor control device  623 , such as a mouse, a trackball, or cursor direction keys for communicating direction information and command selections to processor  602  and for controlling movement of a cursor display  621 .  
         [0048]    A communication device  625  is also coupled to bus  601 . The communication device  625  may include a modem, a network interface card, or other well known interface devices, such as those used for coupling to Ethernet, token ring, or other types of attachments for purposes of providing a communication link to support a local or wide area network, for example. Communication device  625  may include wireless interface devices such as a wireless modem or wireless network interface card. Other well known wireless interface devices may be used for wireless communication between officiating interface  119  and officiating device  120 . In any event, in this manner, the computer system  600  may be coupled to a number of clients and/or servers via a conventional network infrastructure, such as an Intranet and/or the Internet, for example.  
         [0049]    It is appreciated that a lesser or more equipped computer system than the example described above may be desirable for certain implementations. For example, a wireless enabled handheld device, such as a wireless enabled IPAQ Pocket PC, available from Compaq Computer Corporation of Houston, Tex., or another handheld computing system, such as those available from Palm, Inc. of Santa Clara, Calif., may be suitable platforms from which officiating device  120  may be implemented. Therefore, the configuration of computer system  600  will vary from implementation to implementation depending upon numerous factors, such as price constraints, performance requirements, technological improvements, and/or other circumstances.  
         [0050]    It should be noted that, while the steps described herein may be performed under the control of a programmed processor, such as processor  602 , in alternative embodiments, the steps may be fully or partially implemented by any programmable or hard coded logic, such as Field Programmable Gate Arrays (FPGAs), TTL logic, or Application Specific Integrated Circuits (ASICs), for example. Additionally, the operation of officiating device  120  may be performed by any combination of programmed general purpose computer components and/or custom hardware components. Therefore, nothing disclosed herein should be construed as limiting the present invention to a particular embodiment wherein the recited steps are performed by a specific combination of hardware components.  
         [0051]    While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. For example, the officiating system described herein may be applied to any sport or game, such as for example tennis, hockey, volleyball, basketball, golf, American football, regardless of whether or not the sporting events are associated with a recognized league. In addition, the no components making up the officiating system may reside in a single system or multiple systems, and may be in the form of software applications which may be ran on a computer, or may be embedded in hardware. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of the present invention. The presently disclosed embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims, rather than the foregoing description, and all changes that come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.

Technology Classification (CPC): 0