Patent Abstract:
The present invention provides a gaming system which can eliminate obstacles and drawbacks which may arise at the time of purchasing or using plural kinds of gaming machines which have different platforms thus reducing a risk and a development cost at the time of developing game software. The gaming machine includes a first unit for transmitting game result information on a game result when a game is paused or finished to the portable terminal, and the server includes a second unit for receiving the game result information transmitted from the portable terminal and identification information which the portable terminal possesses, and a third unit which allows a storage unit provided to the server to store the game result information which the server receives from the portable terminal corresponding to the identification information of the portable terminal.

Full Description:
CROSS-REFERENCE TO THE RELATED APPLICATIONS  
       [0001]     This application is based upon and claims the priorities from a prior Japanese patent application No. 2004-236139, filed on Aug. 13, 2004, in Japan, entire contents of which are incorporated herein by reference.  
       BACKGROUND OF THE INVENTION  
       [0002]     1. Field of the Invention  
         [0003]     The present invention relates to a gaming system, a game server and a gaming machine.  
         [0004]     2. Description of the Related Art  
         [0005]     Conventionally, there has been known a gaming machine on which a memory card is detachably mounted (see Japanese Patent Laid-open 2004-680, hereinafter referred to as patent document 1). In playing a game using such a gaming machine, there has been a case in which a player wants to pause a game in the midst of the game. In such a case, by allowing the player to pause the game while temporarily storing data relevant to a game result in a memory card, the player can resume the game using the data and can play the game continuously from a state of the game at which the game is paused. Accordingly, the player can arbitrarily pause and resume the game. Recently, there have been proposed games which require several hours to several tens hours to clear the games such as role playing games or simulation games. The advent of such games is attributed to the technique disclosed in the patent document 1 which allows the player to arbitrarily pause or resume the game by adopting the memory card.  
         [0006]     Here, the video game such as the role playing game or the simulation game is a game which allows the player to enjoy the game for a long time while sharing various experiences with characters in a story developed in the game. Such a video game can give the player a chance to have empathy for the story or characters and hence, the video game can strongly attract the player&#39;s interest. Accordingly, recently, the video game constitutes a genre which occupies one main stream of games. However, since a large number of role playing games, simulation games, and the like have been proposed in a game market, unless efforts are made to differentiate one game from other games by complicating contents of the game or by adopting the sophisticated graphics, it is difficult for the game to support from the players. Such a situation sharply pushes up a development cost.  
         [0007]     To overcome such a drawback, recently, there has been proposed a game in which contents of a game succeed the story and the characters of a preceding work and a player can use data on a game result of the preceding work. Such a game has an advantage that the empathy or the affection of the player to the story and the characters generated in the preceding work enhances the players purchasing interest. Further, since the possible number of sales of the game is predictable to some extent based on the actual number of sales of the game of the preceding work, a game manufacturer bears a little risk in investment to the game and hence, the game manufacturer can spend a large sum of money for the development of the game.  
         [0008]     Further, a plurality of game software has been developed and marketed corresponding to plural kinds of gaming machines which have different platforms. In this case, it is possible to enhance purchasing interest of players who own respective gaming machine (game participating interest) and hence, it is possible to collect the cost for developing the game more reliably.  
       SUMMARY OF THE INVENTION  
       [0009]     However, usually, the memory cards are manufactured and sold corresponding to the gaming machines and there exists no compatibility among the plural kinds of gaming machine which have different platforms. Accordingly, for example, when game software which correspond to the plural kinds of gamin machines are sold in the previous work, unless game software which correspond to the same kinds of gaming machine kinds are not sold even in a next work, there has been a drawback that depending on a player, the player cannot play the game using data relevant to the game result of the preceding work. For a game manufacturer, even when the game manufacturer develops the game software corresponding to the gaming machine which a small number of users use, it is difficult to collect the cost incurred by development. Accordingly, in developing the game software, it is preferable to investigate the number of users of the gaming machine and to determine the gaming machine to which the gaming software corresponds. However, once game software is sold corresponding to a gaming machine having a certain platform, to continuously obtain the support of the players, it is necessary to sell the game software corresponding to the gaming machine having the same platform in the next work thus arising a drawback that the cost for developing the game software is increased.  
         [0010]     Further, the memory cards have no compatibility among the plural kinds of gaming machine which have different platforms and hence, each time a player purchases a gaming machine, he/she has to purchase a memory card and this situation discourages the player to purchase other gaming machine. This drawback also becomes an obstacle for a game manufacturer in increasing the number of sales of gaming machines.  
         [0011]     The present invention has been made under the above-mentioned circumstances and it is an object of the present invention to provide a gaming system which can overcome obstacles and drawbacks in purchasing and using plural kinds of gaming machine which have different platforms thus decreasing the risk and the cost at the time of developing game software.  
         [0012]     To achieve the above-mentioned object, the present invention provides the followings.  
         [0013]     (1) In a gaming system which includes a gaming machine which is intercommunicable with a portable terminal (personal digital assistance) manipulated by a player, and a server which is intercommunicable with the portable terminal, the gaming machine includes a first unit for transmitting game result information on a game result when a game is paused or finished to the portable terminal, and the server includes a second unit for receiving the game result information transmitted from the portable terminal and identification information which the portable terminal possesses, and third unit which allows a storage unit provided to the server to store the game result information which the server receives from the portable terminal corresponding to the identification information of the portable terminal.  
         [0014]     (2) In a game server which is communicable with a portable terminal which is mutually communicable with a gaming machine, the game server includes a second unit for receiving game result information relevant to a game result when a game is paused or finished which is transmitted to the personal terminal from the gaming machine together with the identification information which the portable terminal possesses from the portable terminal, and a unit which stores the received game result information corresponding to identification information of the portable terminal.  
         [0015]     (3) In a gaming machine which is mutually communicable with a portable terminal, the gaming machine includes a unit which transmits game result information relevant to a game result when a game is paused or finished to the portable terminal, and a unit which performs a control to proceed the game based on the game result information when the unit receives the game result information from the portable terminal. 
     
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0016]      FIG. 1  is a network constitutional view showing one example of a gaming system according to the present invention;  
         [0017]      FIG. 2  is a block diagram showing an inner structure of a business-use gaming machine shown in  FIG. 1 ;  
         [0018]      FIG. 3  is a block diagram showing an inner structure of a home-use gaming machine shown in  FIG. 1 ;  
         [0019]      FIG. 4  is a block diagram showing the inner constitution of a mobile phone shown in  FIG. 1 ;  
         [0020]      FIG. 5  is a block diagram showing the inner constitution of a server shown in  FIG. 1 ;  
         [0021]      FIG. 6  is a view for explaining the game result information stored in a server shown in  FIG. 1 ;  
         [0022]      FIG. 7  is a flow chart showing a flow of processing executed in the business-use gaming machine and the mobile phone when a game is finished;  
         [0023]      FIG. 8A  and  FIG. 8B  are views showing one example of an image displayed on the mobile phone when the processing shown in  FIG. 7  is executed;  
         [0024]      FIG. 9  is a flow chart showing a flow of processing which is executed between the mobile phone and the server when the mobile phone transmits the game result information to the server;  
         [0025]      FIG. 10A  and  FIG. 10B  are views showing one example of an image displayed on the mobile phone when the processing shown in  FIG. 9  is executed;  
         [0026]      FIG. 11  is a flow chart showing a flow of processing which is executed between the mobile phone and the server when the mobile phone receives the game result information from the server;  
         [0027]      FIG. 12A  to  FIG. 12C  are views showing one example of an image displayed on the mobile phone when the processing shown in  FIG. 11  is executed;  
         [0028]      FIG. 13  is a flow chart showing a flow of processing which is executed between the home-use gaming machine and the mobile phone when the game is started; and  
         [0029]      FIG. 14A  and  FIG. 14B  are views showing one example of an image displayed on the mobile phone when the processing shown in  FIG. 13  is executed. 
     
    
     DESCRIPTION OF THE PREFERRED EMBODIMENTS  
       [0030]     First of all, the summary of a gaming system according to the present invention is explained in conjunction with  FIG. 1 .  
         [0031]      FIG. 1  is a network constitutional view showing one example of the gaming system according to the present invention.  
         [0032]     The business-use gaming machine  1  is constituted of a business-use gaming machine main body  10  and a communication unit  100  and is installed in a commercial facility such as a game arcade. Here, this embodiment is explained assuming that a machine kind of the business-use gaming machine main body  10  is a gaming machine “A”.  
         [0033]     The business-use gaming machine  1  corresponds to a gaming machine according to the present invention.  
         [0034]     The business-use gaming machine main body  10  performs a video game and a player can play the video game using the business-use gaming machine main body  10 . Further, the business-use gaming machine main body  10  is connected to the communication unit  100  through a cable (not shown in the drawing) and transmits a game result information on the game result when the game is paused or finished to the communication unit  100 . The communication unit  100  transmits the game result information received from the business-use gaming machine main body  10  to a mobile phone  300  by a predetermined communication system (for example, IrDA or the like) using infrared rays as a communication medium.  
         [0035]     In this manner, the business-use gaming machine  1  includes a unit which transmits the information on the game result when the game is paused or finished to the mobile phone  300 .  
         [0036]     The mobile phone  300  corresponds to portable terminal which is provided between the gaming machine and the server according to the present invention and is communicated with the gaming machine and the server respectively.  
         [0037]     The mobile phone  300  includes a non-volatile memory  320  (not shown in the drawing) such as a flash memory, for example, wherein the non-volatile memory  320  stores the game result information received from the business-use gaming machine  1 .  
         [0038]     When the game is resumed in the business-use gaming machine  1 , the game result information stored in the non-volatile memory  320  of the mobile phone  300  is transmitted to the communication unit  100  by the predetermined communication system using infrared rays as the communication medium. The communication unit  100  transmits the game result information to the business-use gaming machine main body  10  through a cable. The business-use gaming machine main body  10  advances the game based on the game result information received from the communication unit  100 .  
         [0039]     In this manner, the business-use gaming machine  1  includes the unit which controls the advancing of the game based on the game result information when the game result information is received from the mobile phone  300 .  
         [0040]     The home-use gaming machine  4  is constituted of a home-use gaming machine main body  40  and a communication unit  100 . Here, this embodiment is explained assuming that a machine kind of the home-use gaming machine main body  40  is a gaming machine “B”.  
         [0041]     The home-use gaming machine  4  also corresponds to a gaming machine according to the present invention.  
         [0042]     The home-use gaming machine main body  40  performs a video game and a player can play the video game using the home-use gaming machine main body  40 .  
         [0043]     In this embodiment, the explanation is made with respect to a case in which the video game performed using the home-use gaming machine main body  40  and the video game performed using the business-use gaming machine main body  10  have the same contents.  
         [0044]     Further, a platform (kinds of basic software, environment, setting and the like) of the home-use gaming machine main body  40  differs from a platform of the business-use gaming machine main body  10 . Accordingly, even though the game software can perform a game with the same contents, the game software which is operated in the business-use gaming machine main body  10  is not operated in the home-use gaming machine main body  40  and the game software which is operated in the home-use gaming machine main body  40  is not operated in the business-use gaming machine main body  10 . Here, in this specification, a software unit a software including a program and data used by the program.  
         [0045]     Further, the home-use gaming machine main body  40  is connected to the communication unit  100  through a cable and transmits information on a game result which is obtainable when the game is paused or finished to the communication unit  100 . The communication unit  100  transmits the game result information received from the home-use gaming machine main body  40  to the mobile phone  300  by a predetermined communication system using infrared rays as a communication medium.  
         [0046]     In this manner, the home-use gaming machine  4  includes, in the same manner as the business-use gaming machine  1 , a unit which transmits the information on the game result which is obtainable when the game is paused or finished to the mobile phone  300 .  
         [0047]     The game result information received from the home-use gaming machine  4  is stored in the non-volatile memory  320  which constitutes a storing unit provided to the mobile phone  300 .  
         [0048]     When the game is resumed with the home-use gaming machine  4 , the game result information stored in the non-volatile memory  320  of the mobile phone  300  is transmitted to the communication unit  100  by the predetermined communication system using infrared rays as the communication medium. The communication unit  100  transmits the game result information to the home-use gaming machine main body  40  through a cable. The home-use gaming machine main body  40  advances the game based on the game result information received from the communication unit  100 .  
         [0049]     In this manner, the home-use gaming machine  4  includes, in the same manner as the business-use gaming machine  1 , a unit which controls the advancing of the game based on the game result information when the game result information is received from the mobile phone  300 .  
         [0050]     As described above, using the gaming system according to this embodiment, since the game result information can be stored in the non-volatile memory  320  provided to the mobile phone  300 , it is possible to impart a function of a memory card to the mobile phone  300 .  
         [0051]     The mobile phone  300  transmits, based on an instruction inputted from the player or the like, the game result information which is received from the business-use gaming machine  1  or the home-use gaming machine  4  and is stored in the non-volatile memory  320  is transmitted to a server  200  through the Internet together with an identification information (for example, player&#39;s own telephone number of the mobile phone  300 , player identification information such as the name of the player inputted by the player or the like) which the mobile phone  300  possesses.  
         [0052]     The server  200  corresponds to a server according to the present invention. The server  200  includes a hard disc drive  206  (not shown in the drawing) which constitutes a storing unit and the game result information received from the mobile phone  300  is stored in the hard disc drive  206  corresponding to the identification information of the mobile phone  300 .  
         [0053]     In this manner, the server  200  includes a unit which allows the hard disc drive  206  which constitutes a storing unit to store the game result information received from the mobile phone  300  corresponding to the identification information of the mobile phone  300 .  
         [0054]     The mobile phone  300  transmits, based on an instruction inputted from the player or the like, a request signal which requests the transmission of the gaming result information to the server  200  together with the identification information which the mobile phone  300  possesses.  
         [0055]     When the request signal is received from the mobile phone  300 , the server  200  samples game result information corresponding to the identification information received together with the request signal from the hard disc drive  206  and transmits the game result information to the mobile phone  300  which constitutes the transmission source of the request signal.  
         [0056]     In this manner, the server  200  includes a unit which, when the server  200  receives the request signal from the mobile phone  300 , samples the game result information corresponding to the identification information which is received together with the request signal from the hard disc drive  206  which constitutes a storing unit provided to the server  200  and transmits the game result information to the mobile phone  300  which transmits the request signal.  
         [0057]     The mobile phone  300  allows the non-volatile memory  320  to store the game result information received from the server  200 .  
         [0058]     As described above, according to the gaming system of this embodiment, by making use of the communication function of the mobile phone  300 , the game result information can be transmitted to the server  200  together with the identification information of the mobile phone  300  and hence, the game result information can be stored in the server  200 . Further, when necessary, the request signal from the mobile phone  300  is transmitted, the game result information is read out from the server  200  to the mobile phone  300  and the game result information is transmitted from the portable terminal  300  to the business-use gaming machine  1  or the home-use gaming machine  4  and, thereafter, the game is advanced based on the game result information. Accordingly, the function which the gaming machines perform as a memory card is not limited by the data storing capacity of the mobile phone  300  and hence, it is not necessary for the user to purchase a new memory card when the user purchases the gaming machine having a platform different from the existing platform and hence, the maker can increase the sales number of the gaming machine.  
         [0059]     Further, the server  200  includes a unit for converting the game result information on the game result of the business-use gaming machine  1  into the game result information which the home-use gaming machine  4  can recognize and a unit for converting the game result information on the game result of the home-use gaming machine  4  into the game result information which the business-use gaming machine  1  can recognize.  
         [0060]     In this embodiment, the explanation is made with respect to a case in which the gaming machine (the business-use gaming machine  1  or the home-use gaming machine  4 ) is constituted such that the gaming machine main body (the business-use gaming machine main body  10  or the home-use gaming machine main body  40 ) is separated from the communication unit and the gaming machine main body and the communication unit are connected using a cable. However, the present invention is not limited to such a case. For example, the gaming machine main body and the communication unit may be integrally constituted. Further, the gaming machine may include unit which allows the gaming machine per se to perform the communication with the portable terminal.  
         [0061]     Further, in this embodiment, the explanation is made with respect to a case in which the game performed using the business-use gaming machine  1  (gaming machine “A”) and the game performed using the home-use gaming machine  4  (gaming machine “B”) are the same. However, the present invention is not limited to such a case and these games may be games which are relevant to each other. For example, a story, characters or the like of one game are succeeded to another game.  
         [0062]     Next, the explanation is made with respect to the respective devices which constitute the gashing system shown in  FIG. 1 .  
         [0063]      FIG. 2  is a block diagram showing the inner structure of the business-use gaming machine  1  shown in  FIG. 1 .  
         [0064]     The business-use gaming machine  1  is constituted of the business-use gaming machine main body  10  and the communication unit  100 .  
         [0065]     The business-use gaming machine main body  10  includes a CPU  11  which constitutes an arithmetic processing unit, a ROM  12  which constitutes a main storing unit, a RAM  13  which constitutes an auxiliary storing unit, an I/F (interface)  14  for performing the communication with the communication unit  100 , a display  15  which constitutes a display device, a coin selector  16  which detects a coin which is inserted by a player and an operation switch  17  which constitutes an input device.  
         [0066]     In the ROM  12 , basic software (operating system) for realizing basic functions of the business-use gaming machine main body  10  and a game software which is operated on this basic software.  
         [0067]     The ROM  12  may be a storing medium such as a semiconductor memory which is incorporated in the business-use gaming machine main body  10  or may be a removable storing medium. Further, the ROM  12  may be constituted of both of the incorporated storing medium and the removable storing medium. In this case, when the storing medium which is incorporated in the business-use gaming machine main body  10  is allowed to store the basic game software and the removable storing medium is allowed to store the game software, by exchanging the removable storing medium, the contents of the game performed with the business-use gaming machine main body  10  can be changed.  
         [0068]     Further, data which can be stored in the removable storing medium out of various data stored in the ROM  12  may be configured to be read by a driver such as a hard disc drive, an optical disc drive, a flexible disc drive, a silicon disc drive, a cassette medium reading device, for example. In this case, the storing medium is, for example, a hard disc, an optical disc, a flexible disc, a CD, a DVD, a semiconductor memory or the like.  
         [0069]     The CPU  11  is operated based on the basic software stored in the ROM  12 . Further, in response to a signal from the coin selector  16  or the operation switch  17 , the program of the game software is executed. For example, arithmetic processing relevant to the advancing of the game, the generation of the game result information, a display control of the display  15  and the like are executed.  
         [0070]     The game result information includes, for example, data indicative of a game kind, data indicative of a kind of a gaming machine with which the game is performed or data indicative of the result of the game.  
         [0071]     The RAM  13  temporarily stores data obtained from the result of the arithmetic processing, the game result information and the like. The CPU  11  transmits the game result information stored in the RAM  13  to the communication unit  100  through I/F  14  at predetermined timing.  
         [0072]     The communication unit  100  is constituted of a body  101  and an infrared ray communication part  110 . The body  101  includes a one chip CPU (hereinafter simply referred to as CPU)  102  having a memory (RAM)  109 . To the CPU  102 , a wireless communication circuit part  103 , a LAN controller part  104 , an expansion I/F  105 , a serial I/F  106  and a general-purpose I/O  107  are connected. Further, a power source circuit  108  is mounted on the body  101 .  
         [0073]     To the general-purpose I/O  107 , the I/F  14  of the business-use gaming machine main body  10  is connected through a cable. The game result information transmitted from the CPU  11  of the business-use gaming machine main body  10  is inputted to the general purpose I/O  107  through the cable from the I/F  14 . In the memory  109 , the game result information inputted to the general purpose I/O  107  is stored.  
         [0074]     The infrared ray communication part  110  includes, although not shown in the drawing, an infrared ray receiving element and an infrared ray emitting element and performs the communication with the mobile phone  300  by a predetermined communication system (for example, IrDA or the like) using infrared rays as a communication medium.  
         [0075]     Further, the ROM (not shown in the drawing) is incorporated in the CPU  102  and stores a program for realizing the function of the communication unit  100  therein. The CPU  102  executes the following processing (A) and (B) by reading and executing the program.  
         [0076]     (A) The CPU  102  receives an output request signal which requests the outputting of the game result information from the mobile phone  300  using the infrared ray communication part  109 .  
         [0077]     (B) The CPU  102  transmits, when the output request signal is received in the above-mentioned proceeding (A), the game result information stored in the memory  109  to the mobile phone  300  using the infrared ray communication part.  
         [0078]     Although the wireless communication circuit part  103 , the LAN controller part  104 , the expansion I/F  105  and the serial I/F  106  are not used in this embodiment, the respective parts have following functions.  
         [0079]     The wireless communication circuit part  103  enables the transmission and the reception of data to and from the outside using the wireless and may adopt, for example, a card kind expansion device such as a PCMCIA kind card, a MiniPCI kind card. The LAN controller part  104  enables the transmission and the reception of data to and from the outside using the wire. To the expansion I/F  105 , various peripheral devices can be connected. The serial I/F  106  is an interface for performing a serial transmission and may adopt, for example, a serial transmission system such as RS-232, RS-422.  
         [0080]      FIG. 3  is a block diagram showing the inner constitution of the home-use gaming machine  4  shown in FIG.  
         [0081]     The home-use gaming machine  4  is constituted of the home-use gaming machine main body  40  and the communication unit  100 .  
         [0082]     The home-use gaming machine main body  40  includes a CPU  41  which constitutes an arithmetic processing unit, a ROM  42  which constitutes a main storing unit, a RAM  43  which constitutes an auxiliary storing unit, an I/F  44  which allows the home-use gaming machine main body  40  to communicate with the communication unit  100 , a controller  47  which constitutes an input device and an external terminal  48  for outputting an image signal, a voice signal or the like to the TV receiving set  49 .  
         [0083]     In the ROM  42 , basic software (operating system) for realizing basic functions of the home-use gaming machine main body  40  and game software which is operated on this basic software are stored.  
         [0084]     The ROM  42  may be, for example, a storing medium such as a semiconductor memory which is incorporated in the home-use gaming machine main body  40  or may be a storing medium which is removably mounted on the home-use gaming machine main body  40 . Further, the ROM  42  may be constituted of both of the incorporated storing medium and the removable storing medium. In this case, when the storing medium which is incorporated in the home-use gaming machine main body  40  stores the basic software and the removable storing medium stores the game software, by exchanging the removable storing medium, the contents of the game performed using the home-use gaming machine main body  40  can be changed.  
         [0085]     Further, data which can be stored in the removable storing medium out of various data stored in the ROM  42  may be configured to be read by a driver such as a hard disc drive, an optical disc drive, a flexible disc drive, a silicon disc drive, a cassette medium reader. In this case, the storing medium is, for example, a hard disc, an optical disc, a flexible disc, a CD, a DVD, a semiconductor memory or the like.  
         [0086]     The CPU  41  is operated based on the basic software stored in the ROM  12 . Further, in response to a signal from the controller  47 , the programs of the game software are executed. For example, the arithmetic processing relevant to the advancing of the game, the generation of the game result information, the transmitting of various signals to the output terminal  48  and the like are executed.  
         [0087]     The RAM  43  temporarily stores data obtained from the result of the arithmetic processing, the game result information and the like. The CPU  41  transmits the game result information stored in the RAM  43  to the communication unit  100  through I/F  44  at predetermined timing.  
         [0088]     Since the communication unit  100  has the same constitution as the constitution of the communication unit  100  shown in  FIG. 2  and has been already explained, the explanation thereof is omitted here.  
         [0089]      FIG. 4  is a block diagram showing the inner constitution of the mobile phone  300 .  
         [0090]     Here, the mobile phone  300  corresponds to the portable terminal of the present invention.  
         [0091]     The mobile phone  300  includes an operation part  304  which constitutes an input device, a liquid crystal panel  306  which constitutes a display device, an infrared ray communication part  308  which includes an infrared ray receiving element (not shown in the drawing) and an infrared ray emitting element (not shown in the drawing), a wireless part  310 , a voice circuit  312 , a speaker  314 , a microphone  316 , a transmission/reception antenna  318 , a nonvolatile memory  320 , a microcomputer  322  and a secondary cell  324 .  
         [0092]     The wireless part  310  is controlled by the microcomputer  322  and performs transmission and reception of signals to and from a base station using an electric wave as a medium through the transmission/reception antenna  318 . The voice circuit  312  outputs a reception signal outputted from the wireless part  310  via the microcomputer  322  to the speaker  314  and, at the same time, outputs a voice signal outputted from the microphone  316  as a transmission signal to the wireless part  310  via the microcomputer  322 .  
         [0093]     The speaker  314  converts the reception signal outputted from the voice circuit  312  to the reception voice and outputs the reception voice and, the microphone  316  converts the transmission voice uttered by an operator to a voice signal and outputs the voice signal to the voice circuit  312 . The nonvolatile memory  320  stores various data and various programs in a nonvolatile manner. The secondary cell  324  supplies power to the respective circuits. The microcomputer  322  is constituted of a CPU, a ROM and a RAM and executes, for example, incoming/outgoing call processing of the phone, creation/transmission/reception processing of e-mail, processing on the Internet and the like. Here, the microcomputer  322  executes the transmission and reception of e-mail and the transmission and reception of data via the Internet using the wireless part  310  and the transmission/reception antenna  318 .  
         [0094]     The microcomputer  322  downloads, based on a predetermined instruction which is inputted using the operation part  304 , a predetermined application from the server  200  and allows the nonvolatile memory  320  to store the application. Thereafter, the microcomputer  322  reads out the programs which are contained in the application from the nonvolatile memory  320  and executes the programs. Accordingly, the microcomputer  322  functions as described in the following processing (i) to (vii).  
         [0095]     (i) The microcomputer  322  transmits, in response to the instruction which the player inputs using the operation part  304 , an output request signal which requests the outputting of the game result information to the communication unit  100  which is provided to the business-use gaming machine  1  or the home-use gaming machine  4  using the infrared ray communication part  308 .  
         [0096]     (ii) The microcomputer  322  receives the game result information from the communication unit  100  provided to the business-use gaming machine  1  or the home-use gaming machine  4 .  
         [0097]     (iii) The microcomputer  322  allows the nonvolatile memory  320  to store the game result information received in the above-mentioned processing (ii).  
         [0098]     (iv) The microcomputer  322  transmits, in response to an instruction which is inputted using the operation part  304 , the game result information stored in the nonvolatile memory  320  together with the identification information on the mobile phone  300  (for example, owner&#39;s telephone number of the mobile phone  300 , player identification information such as a name of the player inputted by the player by operating the operation part  304  or the like) to the server  200  through the Internet.  
         [0099]     (v) The microcomputer  322  transmits, in response to the instruction which is inputted using the operation part  304 , the request signal which requests the transmission of the game result information together with the identification information on the mobile phone  300  to the server through the Internet.  
         [0100]     (vi) The microcomputer  322  receives the game result information from the server  200  through the Internet and allows the nonvolatile memory  320  to store the game result information.  
         [0101]     (vii) The microcomputer  322  transmits, in response to an instruction which is inputted using the operation part  304 , the game result information stored in the nonvolatile memory  320  to the business-use gaming machine  1  or the home-use gaming machine  4  using the infrared ray communication part  308 .  
         [0102]     In this embodiment, the explanation is made with respect to the case in which the mobile phone  300  downloads the application from the server  200 . However, the present invention is not limited to such a case and it may be configured that, for example, the application is preliminarily stored (preinstalled) in the storing unit in the portable terminal.  
         [0103]      FIG. 5  is a block diagram showing the inner constitution of the server  200  shown in  FIG. 1 .  
         [0104]     The server  200  includes a CPU  201  which constitutes an arithmetic processing unit, a ROM  202 , a RAM  203 , a hard disc drive  206  and an Internet communication part  207 .  
         [0105]     The hard disc drive  206  corresponds to the storing medium and stores the game result information corresponding to the identification information on the mobile phone  300 .  
         [0106]      FIG. 6  is a view for explaining the game result information which is stored in the hard disc drive  206  in the server  200 .  
         [0107]     Here, in the drawing, a mobile phone telephone number and player ID data correspond to the identification information according to the present invention.  
         [0108]     The hard disc drive  206  stores the game result information corresponding to the mobile phone telephone number and the player ID data. The game result information includes gaming machine classification data indicative of gaming machine kind and gaming machine classification data indicative of game kind. Here, although not shown in the drawing, the game result information includes various data indicative of the game result (for example, data indicative of an ability level of a character which appears in the game, data indicative of the advancing state of the game and the like).  
         [0109]     To be more specific, two game result information are stored in the hard disc drive  206  corresponding to the mobile phone telephone number “090-1234-****” and the player ID data “P1”. That is, the game result information which includes the gaming machine classification data “A” and the gaming machine classification data “X” and the game result information which includes the gaming machine classification data “B” and the gaming machine classification data “X” are stored. In this case, the player can play the games using two gaming machines and one game software.  
         [0110]     Further, two game result information are stored corresponding to the mobile phone telephone number “090-2345-****” and the player ID data “P2”. That is, the game result information which includes the gaming machine classification data “B” and the gaming machine classification data “X” and the game result information which includes the gaming machine classification data “B” and the gaming machine classification data “Y” are stored. In this case, the player can play the games using one gaming machine and two game software.  
         [0111]     Further, the hard disc drive  206  stores an application for allowing the mobile phone  300  to download the data. The Internet communication part  207  enables the communication through the Internet. The CPU  201  performs the communication with the mobile phone  300  using the Internet communication part  207  through the Internet.  
         [0112]     Hereinafter, processing which are executed in respective devices constituting the gaming system according to the present invention are explained.  
         [0113]      FIG. 7  is a flowchart showing a flow of the processing which is executed in the business-use gaming machine  1  and the mobile phone  300  when the game is finished.  
         [0114]      FIG. 8  is a view showing one example of an image displayed on the mobile phone  300  when the processing shown in  FIG. 7  is executed.  
         [0115]     First of all, the business-use gaming machine  1  performs the game advancing processing (step S 101 ).  
         [0116]     In this processing, the CPU  11  provided to the business-use gaming machine main body  10  reads out the program of game software which is stored in the ROM  12  and performs various processing relevant to the advancing of the game such as, for example, arithmetic processing relevant to the advancing of the game or display control of the display  15 . At this time, the CPU  11  temporarily stores data obtained as the result of the arithmetic processing or the like in the RAM  13 .  
         [0117]     Next, an instruction which finishes the game is inputted by the player using the operation switch  17  or a condition for finishing the game (for example, a game-clear, a game-over or the like) is established, the business-use gaming machine  1  performs the game finishing processing (step S 102 ).  
         [0118]     In this processing, the CPU  11  provided to the business-use gaming machine main body  10  executes various processing relevant to the finishing of the game and, at the same time, generates the game result information based on the data which is temporarily stored in the RAM  13 . The game result information includes, for example, data indicative of a game kind, data indicative of a game kind with which the game is performed and data indicative of a game result of the game.  
         [0119]     Next, the business-use gaming machine  1  performs display of a standby image (step S 103 ).  
         [0120]     The standby image which is displayed in the step S 103  is an image indicating that the inputting of the output request signal from the mobile phone  300  is invited.  
         [0121]     The CPU  11  of the business-use gaming machine main body  10  performs processing that predetermined image data out of image data stored in the ROM  12  is read out and the image is displayed on the display  15 .  
         [0122]     When the display of the standby image is performed in the business-use gaming machine  1 , according to the contents of the standby image, the player can grasp that the inputting of the output request signal from the mobile phone  300  is accepted.  
         [0123]     The mobile phone  300  executes, in response to an instruction inputted by the player using the operation part  304 , processing which accepts the inputting of the instruction which requests the output of the game result information from the business-use gaming machine  1  (step S 301 ).  
         [0124]     In the processing, the microcomputer  322  of the mobile phone  300  reads out predetermined image data out of image data stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display, for example, such an image as shown in  FIG. 8A .  
         [0125]     In the center part of the liquid crystal panel  306 , an image indicative of contents of an instruction of “Do you request transmission of data?” is displayed and an image indicative of choices of “OK” and “RETURN” is displayed on the lower side of the liquid crystal panel  306 . At this time, the player can, by selecting the choice of “OK” by operating the operation part  304 , input an instruction which requests the outputting of the game result information to the business-use gaming machine  1 .  
         [0126]     When the instruction which requests the outputting of the game result information is inputted to the business-use gaming machine  1 , the mobile phone  300  transmits an output requesting signal (step S 302 ).  
         [0127]     In the processing, the microcomputer  322  of the mobile phone  300  transmits the output request signal to the communication unit  100  of the business-use gaming machine  1  using the infrared ray communication part  308 .  
         [0128]     On the other hand, upon receiving the output request signal from the mobile phone  300 , the business-use gaming machine  1  transmits the game result information to the mobile phone  300  (step S 104 ).  
         [0129]     In this processing, upon receiving the output request signal from the mobile phone  300  using the infrared ray communication part  110 , the CPU  102  provided to the communication unit  100  of the business-use gaming machine  1  transmits a predetermined signal to the business-use gaming machine main body  10 . On the other hand, upon receiving the signal from the communication unit  100 , the CPU  11  of the business-use gaming machine main body  10  reads out the game result information stored in the RAM  13  and transmits the game result information to the communication unit  100 . The CPU  102  provided to the communication unit  100  temporarily stores, upon receiving the game result information from the business-use gaming machine main body  10 , the game result information in the memory  109  and thereafter, transmits the game result information stored in the memory  109  to the mobile phone  300  using the infrared ray communication part  110 .  
         [0130]     The microcomputer  322  provided to the mobile phone  300  allows, when the game result information is received from the business-use gaming machine  1  using the infrared ray communication part  308 , the nonvolatile memory  320  to store the game result information (step S 303 ).  
         [0131]     When the reception of the game result information from the business-use gaming machine  1  is finished, the microcomputer  322  provided to the mobile phone  300  performs following processing. That is, the microcomputer  322  transmits a reception completion notifying signal to the business-use gaming machine  1  using an infrared ray communication part  308  (step S 304 ) and, subsequently, reads out predetermined image data out of image data which are preliminarily stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display an image shown in  FIG. 8B , for example (step S 305 ).  
         [0132]     In the center part of the liquid crystal panel  306 , an image indicating “RECEPTION IS COMPLETED” and an image indicative of information on the game result information such as a game kind which is indicative by the received game result information, a gaming machine kind, date and time when the game result information is generated, for example, are displayed.  
         [0133]     Next, when the business-use gaming machine  1  receives the reception completion notifying signal from the mobile phone  300 , the CPU  11  of the business-use gaming machine main body  10  reads out predetermined image data out of image data stored in the ROM  12  and allows the display  15  to display the image indicating that the transmission of the game result information is finished (step S 105 ).  
         [0134]     When the processing shown in  FIG. 7  is executed, the game result information of the game result of the business-use gaming machine  1  is supplied to the mobile phone  300 .  
         [0135]      FIG. 9  is a flowchart showing a flow of the processing which is executed in the mobile phone  300  and the server  200  when the mobile phone  300  transmits the game result information to the server  200 .  
         [0136]      FIG. 10  is a view showing one example of an image displayed on the mobile phone  300  when the processing shown in  FIG. 9  is executed.  
         [0137]     First of all, based on the game result information stored in the nonvolatile memory  320 , the microcomputer  322  provided to the mobile phone  300  reads out image data stored in the same nonvolatile memory  320  and, allows the liquid crystal panel  306  to display such an image as shown in  FIG. 10A , for example.  
         [0138]     On the upper side of the liquid crystal panel  306 , an image which indicates “WHICH DATA DO YOU WANT TO TRANSMIT TO THE SERVER?” and invites the selection of the game result information to transmit is displayed.  
         [0139]     Further, in the center part of the liquid crystal panel  306 , an image indicative of a list of the game result information stored in the nonvolatile memory  320  is displayed. In this list, the images indicative of five game result information are arranged and the respective images indicate the respective information on the game result information (for example, game kinds, gaming machine kinds, date and time when the game result information are generated and the like).  
         [0140]     To be more specific, the game result information of No.  1  is game result information of a game “X” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/8/01”.  
         [0141]     The game result information of No.  2  is a game result information of the game “X” which can be recognized by a gaming machine “B” and date and time when the game result information is generated are “04/7/30”.  
         [0142]     The game result information of No.  3  is game result information of the game “X” which can be recognized by the gaming machine “B” and date and time when the game result information is generated are “04/7/28”.  
         [0143]     The game result information of No.  4  is game result information of a game “Y” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/7/27”.  
         [0144]     The game result information of No.  5  is game result information of the game “Y” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/7/26”.  
         [0145]     Further, check boxes are displayed on the right side next to the images indicative of the respective game result information and an instruction which selects whether the game result information is transmitted to the server  200  or not can be inputted corresponding to whether a check is inputted to the check box or not.  FIG. 8A  shows a state that a check is inputted in the check box displayed on the right side next to the image indicative of the game result information of No.  1 .  
         [0146]     Further, on the lower side of the liquid crystal panel  306 , an image indicative of choices of “TRANSMIT”, “RETURN” is displayed. For example, when the image shown in  FIG. 8A  is displayed on the liquid crystal panel  306 , the player can input an instruction which transmits the game result information of No.  1  to the server  200  by selecting the choice of “TRANSMIT” by operating the operation part  304 .  
         [0147]     Next, the microcomputer  322  of the mobile phone  300  accepts the inputting of an instruction which selects the game result information to transmit (step S 312 ) and transmits, when the instruction is inputted, out of the game result information stored in the nonvolatile memory  320 , the selected game result information together with the identification information on the mobile phone  300  (for example, owner&#39;s telephone number of the mobile phone  300 , player identification information such as a name of the player inputted by the player) to the server  200  through the Internet (step S 313 ).  
         [0148]     For example, when the choice of “TRANSMIT” is selected when the image shown in  FIG. 8A  is displayed on the liquid crystal panel  306 , the microcomputer  322  samples the game result information of No.  1  out of the game result information stored in the nonvolatile memory  320  and transmits the game result information together with the identification information on the mobile phone  300  (for example, owner&#39;s telephone number of the mobile phone  300 , player identification information such as a name of the player inputted by the player) to the server  200  through the Internet.  
         [0149]     On the other hand, upon receiving the game result information together with the identification information on the mobile phone  300  from the mobile phone  300  using the Internet communication part  207  using the Internet communication part  207 , as explained in conjunction with  FIG. 6 , the CPU  201  provided to the server  200  allows the hard disc drive  206  to store the game result information corresponding to the identification information (step S 211 ).  
         [0150]     Subsequently, the CPU  201  provided to the server  200  transmits a reception completion notifying signal which indicates that the reception of the game result information is finished to the mobile phone  300  using the Internet communication part  207  through the Internet (step S 212 ).  
         [0151]     Upon receiving the reception completion notifying signal through the Internet, the microcomputer  322  provided to the mobile phone  300  executes the following processing. That is, the microcomputer  322  reads out predetermined image data out of image data which are preliminarily stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display an image shown in  FIG. 10B , for example (step S 314 ).  
         [0152]     In the center part of the liquid crystal panel  306 , an image indicating “TRANSMISSION IS COMPLETED” and an image indicative of information on the game result information such as a game kind which is indicated by the game result information, a gaming machine kind, date and time when the game result information is generated, for example.  
         [0153]     By executing the processing shown in  FIG. 9 , the game result information stored in the nonvolatile memory  320  of the mobile phone  300  can be stored in the server  200 .  
         [0154]      FIG. 11  is a flowchart showing a flow of the processing which is executed in the mobile phone  300  and the server  200  when the mobile phone  300  receives the game result information from the server  200 .  
         [0155]      FIG. 12  is a view showing one example of an image displayed on the mobile phone  300  when the processing shown in  FIG. 11  is executed.  
         [0156]     First of all, the microcomputer  322  provided to the mobile phone  300  receives the inputting of an instruction which requests the server  200  to transmit list data showing a list of the game result information stored in the server  200  (step S 321 ). At this time, when a predetermined instruction is inputted by the player using the operation part  304 , the microcomputer  322  transmits a data list request signal together with the identification information on the mobile phone  300  to the server  200  (step S 322 ).  
         [0157]     On the other hand, upon receiving the data list request signal together with the identification information on the mobile phone  300 , the CPU  201  provided to the server  200  generates the list data indicative of a list table of the game result information stored in the hard disc drive  206  corresponding to the identification information (step S 221 ) and transmits the list data to the mobile phone  300  through the Internet through the Internet (step S 222 ).  
         [0158]     Upon receiving the list data from the server  200 , based on the list data, the mobile phone  300  reads out predetermined image data out of image data stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display, for example, such an image as shown in  FIG. 12A  (step S 323 ).  
         [0159]     On the upper side of the liquid crystal panel  306 , an image which indicates “WHICH DATA DO YOU WANT TO RECEIVE FROM THE SERVER?” and invites the selection of the game result information to transmit is displayed.  
         [0160]     Further, in the center part of the liquid crystal panel  306 , an image indicative of a list of the game result information stored in the hard disc drive  206  of the server  200  is displayed. In this list, the images indicative of five game result information are arranged and the respective images indicate the respective information on the game result information (for example, game kinds, gaming machine kinds, date and time when the game result information are generated and the like).  
         [0161]     To be more specific, the game result information of No.  1  is game result information of a game “X” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/8/01”.  
         [0162]     The game result information of No.  2  is a game result information of the game “X” which can be recognized by a gaming machine “B” and date and time when the game result information is generated are “04/7/20”.  
         [0163]     The game result information of No.  3  is game result information of the game “X” which can be recognized by the gaming machine “B” and date and time when the game result information is generated are “04/7/19”.  
         [0164]     The game result information of No.  4  is game result information of the game “X” which can be recognized by a gaming machine “B” and date and time when the game result information is generated are “04/7/18”.  
         [0165]     The game result information of No.  5  is game result information of a game “Y” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/7/26”.  
         [0166]     Further, check boxes are displayed on the right side next to the images indicative of the respective game result information and an instruction which selects whether the game result information is received from the server  200  or not can be inputted corresponding to whether a check is inputted to the check box or not.  FIG. 12A  shows a state that a check is inputted in the check box displayed on the right side next to the image indicative of the game result information of No.  1 .  
         [0167]     Further, on the lower side of the liquid crystal panel  306 , an image indicative of choices of “OK”, “RETURN” is displayed. For example, when the image shown in  FIG. 12A  is displayed on the liquid crystal panel  306 , the player can input an instruction which receives the game result information of No.  2  from the server  200  by selecting the choice of “OK” by operating the operation part  304 .  
         [0168]     When the choice of “OK” is selected when the image shown in  FIG. 12A  is displayed on the liquid crystal panel  306 , the microcomputer  322  of the mobile phone  300  reads out predetermined image data out of image data stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display, for example, such an image as shown in  FIG. 12B .  
         [0169]     On the upper side of the liquid crystal panel  306 , together with an image which indicates “THIS DATA IS RECEIVED FROM THE SERVER”, an image indicative of the selected game result information of No.  1  is displayed.  
         [0170]     Further, in the center part of the liquid crystal panel  306 , together with an image which indicates “DO YOU WANT TO CONVERT THE DATA?”, an image indicative of the choices of “NOT CONVERT”, “CONVERT INTO THE DATA FOR GAMING MACHINE B” is displayed. The choice of “NOT CONVERT” is a choice for inputting an instruction which receives the game result information of No.  1  without converting (in the state which can be recognized by the gaming machine A) from the server  200 . Further, the choice of “CONVERT INTO THE DATA FOR GAMING MACHINE B” is a choice for inputting an instruction which converts the game result information of No.  1  into the data which can be recognized by the gaming machine B and received from the server  200 . On the right side next to the respective choices, radio buttons are displayed and by inputting a check in any one of radio buttons, the choice can be selected.  
         [0171]     Further, on the lower side of the liquid crystal panel  306 , an image indicative of choices of “TRANSMIT”, “RETURN” is displayed. For example, when the image shown in  FIG. 12B  is displayed on the liquid crystal panel  306 , the player can input an instruction which converts the game result information of No.  1  into the data for gaming machine B and receives the data from the server  200  by selecting the choice of “TRANSMIT” by operating the operation part  304 .  
         [0172]     After the processing of the step S 323  is executed, the microcomputer  322  receives the inputting of an instruction which selects the game result information received from the server  200  as explained in conjunction with  FIGS. 12A , B (step S 324 ) and transmits a request signal corresponding to the instruction together with the identification information on the mobile phone  300  to the server  200  through the Internet (step S 325 ). The request signal includes, for example, data indicative of the game result information which request the transmission to the server, data relevant to whether the conversion of the data is requested or not and, further, when the conversion of the data is requested, includes data indicative of a kind of a gaming machine which is the destination of the conversion of data.  
         [0173]     On the other hand, upon receiving the request signal together with the identification information on the mobile phone  300  from the mobile phone  300 , based on the request signal, the CPU  201  provided to the server  200  samples the game result information corresponding to the identification information on the mobile phone  300  out of the game result information stored in the hard disc drive  206  (step S 223 ).  
         [0174]     Next, the CPU  201  provided to the server  200  performs the data conversion processing (step S 224 ). This processing is a processing which enables the game result information of the gaming machine “A” (business-use gaming machine main body  10 ) to be recognized by the gaming machine “B” (home-use gaming machine main body  40 ) having a different platform from the platform of the gaming machine “A” or enables the game result information of the gaming machine “B” to be recognized by the gaming machine “A”.  
         [0175]     Here, when the data conversion is not requested by the request signal, the CPU  201  advances the processing to step S 225  without executing the processing of the step S 224 .  
         [0176]     Next, the CPU  201  of the server  200  transmits the game result information stored in the hard disc drive  206  to the mobile phone  300  using the Internet communication part  207  through the Internet (step S 225 ).  
         [0177]     Upon receiving the game result information from the server  200  through the Internet, the microcomputer  322  of the mobile phone  300  allows the nonvolatile memory  320  to store the game result information (step S 326 ).  
         [0178]     Next, the microcomputer  322  of the mobile phone  300  transmits a reception completion notifying signal which indicates that the reception of the game result information is finished to the sever  200  through the Internet (step S 327 ) and, subsequently, reads out predetermined image data out of image data which are preliminarily stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display an image shown in  FIG. 12C , for example (step S 328 ).  
         [0179]     In the center part of the liquid crystal panel  306 , an image indicating “RECEPTION IS COMPLETED” and an image indicative of information on the game result information such as a game kind which is indicated by the game result information, a gaming machine kind, date and time when the game result information is generated, for example, are displayed.  
         [0180]      FIG. 13  is a flowchart showing a flow of the processing which is executed in the home-use gaming machine  4  and the mobile phone  300  when the game is started.  
         [0181]      FIG. 14  is a view showing one example of an image displayed on the mobile phone  300  when the processing shown in  FIG. 13  is executed.  
         [0182]     First of all, the home-use gaming machine  4  performs the game start processing (step S 431 ).  
         [0183]     In this processing, the CPU  41  provided to the home-use gaming machine main body  40  reads out a program of game software stored in the ROM  42  and performs various processing relevant to the starting of the game. That is, for example, the CPU  41  performs the initializing of predetermined region of the RAM  43 , the setting of various variables used in the game, the output control of an image signal and a voice signal to the TV receiving set  49  via the output terminal  48 .  
         [0184]     Next, when predetermined instruction is inputted by the player using the controller  47 , the home-use gaming machine  4  performs the display of standby image (step S 432 ).  
         [0185]     The standby image which is displayed in the step S 432  is an image indicating that the transmission of the game result information from the mobile phone  300  is invited.  
         [0186]     The CPU  41  of the home-use gaming machine main body  40  performs processing that predetermined image data out of image data stored in the ROM  42  is read out and the data is outputted to the TV receiving set  49  via the output terminal  48  thus allowing the TV receiving set  49  to display the standby image.  
         [0187]     When the display of the standby image is performed in the home-use gaming machine  4 , according to the contents of the standby image, the player can grasp that the transmission of the game result information from the mobile phone  300  is accepted.  
         [0188]     Corresponding to the instruction inputted by the player using the operation part  304 , based on the game result information stored in the nonvolatile memory  320 , the microcomputer  322  provided to the mobile phone  300  reads out image data stored in the same nonvolatile memory  320  and allows the liquid crystal panel  306  to display such an image as shown in  FIG. 14A , for example.  
         [0189]     On the upper side of the liquid crystal panel  306 , an image which indicates “WHICH DATA DO YOU USE?” and invites the selection of the game result information which the player uses is displayed.  
         [0190]     Further, in the center portion of the liquid crystal panel  306 , an image indicative of a list of the game result information stored in the nonvolatile memory  320  is displayed. In this list, the images indicative of five game result information are arranged and the respective images indicate the respective information on the game result information (for example, game kinds, gaming machine kinds, date and time when the game result information are generated and the like).  
         [0191]     To be more specific, the game result information of No.  1  is game result information of a game “X” which can be recognized by a gaming machine “B” and date and time when the game result information is generated are “04/8/01”.  
         [0192]     The game result information of No.  2  is the game result information of the game “X” which can be recognized by the gaming machine “B” and date and time when the game result information is generated are “04/7/30”.  
         [0193]     The game result information of No.  3  is game result information of the game “X” which can be recognized by the gaming machine “B” and date and time when the game result information is generated are “04/7/28”.  
         [0194]     The game result information of No.  4  is game result information of a game “Y” which can be recognized by a gaming machine “A” and date and time when the game result information is generated are “04/7/27”.  
         [0195]     The game result information of No.  5  is game result information of the game “Y” which can be recognized by the gaming machine “A” and date and time when the game result information is generated are “04/7/26”.  
         [0196]     Further, check boxes are displayed on the right side next to the images indicative of the respective game result information and an instruction which selects whether the game result information is transmitted to the server  200  or not can be inputted corresponding to whether a check is inputted to the check box or not.  FIG. 14A  shows a state that a check is inputted in the check box displayed on the right side next to the image indicative of the game result information of No.  1 .  
         [0197]     Further, on the lower side of the liquid crystal panel  306 , an image indicative of choices of “TRANSMIT”, “RETURN” is displayed. For example, when the image shown in  FIG. 14A  is displayed on the liquid crystal panel  306 , the player can input an instruction which transmits the game result information of No.  1  to the home-use gaming machine  4  by selecting the choice of “TRANSMIT” by operating the operation part  304 .  
         [0198]     Next, the microcomputer  322  of the mobile phone  300  receives the inputting of an instruction which selects the game result information to transmit (step S 332 ) and transmits, when the instruction is inputted, out of the game result information stored in the nonvolatile memory  320 , the selected game result information (step S 333 ). In the processing of the step S 333 , the microcomputer  322  of the mobile phone  300  transmits the game result information to the communication unit  100  of the home-use gaming machine  4  using the infrared ray communication part  308 .  
         [0199]     On the other hand, the home-use gaming machine  4  stores the game result information received from the mobile phone  300  (step S 433 ).  
         [0200]     In this processing, upon receiving the game result information from the mobile phone  300  using the infrared ray communication part  110 , the CPU  102  provided to the communication unit  100  of the home-use gaming machine  4  stores the game result information in the memory  109  and transmits the game result information stored in the memory  109  to the home-use gaming machine main body  40 . Upon receiving the game result information from the communication unit  100 , the CPU  41  of the home-use gaming machine main body  40  allows the RAM  43  to store the game result information.  
         [0201]     Next, the home-use gaming machine  4  transmits the reception completion notifying signal to the mobile phone  300  (step S 434 ).  
         [0202]     In this processing, the CPU  41  of the home-use gaming machine main body  40  transmits a signal which indicates that the reception of the game result information is completed to the communication unit  100 . Upon receiving the above-mentioned signal from the home-use gaming machine main body  40 , the CPU  102  provided to the communication unit  100  transmits the reception completion notifying signal to the mobile phone  300  using the infrared ray communication part  110 .  
         [0203]     Upon receiving the reception completion notifying signal from the home-use gaming machine  4  using the infrared ray communication part  308 , the microcomputer  322  provided to the mobile phone  300  reads out predetermined image data out of image data stored in the nonvolatile memory  320  and allows the liquid crystal panel  306  to display, for example, such an image as shown in  FIG. 14B  (step S 334 ).  
         [0204]     In the center part of the liquid crystal panel  306 , an image indicating “TRANSMISSION IS COMPLETED” and an image indicative of information on the game result information such as a game kind which is indicated by the game result information, a gaming machine kind, date and time when the game result information is generated, for example, are displayed.  
         [0205]     On the other hand, the home-use gaming machine  4  determines, after the processing of the step S 434 , whether the game result information received from the mobile phone  300  can be used in the game or not (step S 435 ).  
         [0206]     In this processing, the CPU  41  of the home-use gaming machine main body  40  determines whether the game result information stored in the RAM  43  can be used in the game, that is, whether the game result information can be recognized by the gaming machine “B” or not.  
         [0207]     When the CPU  41  of the home-use gaming machine main body  40  determines that the game result information stored in the RAM  43  can be used in the game, the CPU  41  executes the game advancing processing using the game result information (step S 436 ).  
         [0208]     In this manner, according to the gaming system of the present invention, since the game result information can be stored in the nonvolatile memory  320  of the mobile phone  300  (see  FIG. 7 ,  FIG. 8 ), it is possible to impart a function of a memory card to the mobile phone  300 .  
         [0209]     Further, by making use of the communication function provided to the mobile phone  300 , the game result information can be transmitted to the server  200  together with the identification information on the mobile phone  300  and hence, the game result information can be stored in the server  200  (see  FIG. 9 ,  FIG. 10 ). Accordingly, the function of the mobile phone  300  as the memory card is not limited by the data storing capacity of the nonvolatile memory  320  of the mobile phone  300 .  
         [0210]     Further, the game may be advanced in the following manner based on the game result information. That is, the game result information is read out from the server  200  to the mobile phone  300  and the game result information is transmitted from the mobile phone  300  to the gaming machine (see  FIG. 11  to  FIG. 14 ). Accordingly, it is possible to resume the game which is paused or new game is started based on the game result information of the previous game.  
         [0211]     Further, it is possible to convert the game result information relevant to the game performed in the gaming machine “A” into the game result information which can be recognized by the gaming machine “B” or convert the game result information relevant to the game performed in the gaming machine “B” into the game result information which can be recognized by the gaming machine “A” (see  FIG. 11 ,  FIG. 12 ).  
         [0212]     The embodiments of the present invention have been explained hereinabove. However, only specific examples are explained and the present invention is not limited to the examples and specific constitution of the respective unit or the like can be arbitrary modified. Further, the advantageous effects described in the embodiments of the present invention are only the most favorable effect generated from the present invention which are listed and the advantageous effects according to the present invention are not limited to the effects described in the embodiments of the present invention.  
         [0213]     To recapitulate the present invention having the above-mentioned constitution, it is possible to transmit the game result information relevant to the game result to the portable terminal such as a mobile phone which has been recently popularly used and anyone in the younger generation possesses from the gaming machine. Accordingly, for example, it is possible to allow the storing unit provided to the portable terminal to store the game result information and to impart a function of a memory card to the portable terminal. Further, by transmitting the game result information together with the identification information of the portable terminal (for example, telephone number of the mobile phone or the like) to the server by making use of the communication function that the portable terminal possesses, it is possible to store the game result information in the server and hence, there is no possibility that the function of the server as the memory card is not limited attributed to the data storing capacitance of the portable terminal. Accordingly, for example, it is no more necessary to newly purchase a memory card at the time of purchasing a gaming machine having a different platform whereby the game manufacturer can increase the number of sales of the gaming machine.  
         [0214]     Further, the game manufacturer can obtain various information such as the player&#39;s taste of the game, the manner of advancing the game, the advancing speed of the game and the like, for example, from the identification information and the game result information stored in the server. Accordingly, the game manufacturer can perform the development which corresponds to the taste of the player whereby the game manufacturer can more reliably collect the cost for developing the game. Further, the gaming system can distribute various information relevant to the game such as the information to win the game, image data (so-called standby image or the like), music data (so called receiving melody) and the like, for example, to the portable terminal based on the game result information stored in the server whereby the gaming system can provide services which attract the player to the game.  
         [0215]     Further, the gaming machine includes the unit which performs the control to proceed the game based on the game result information when the unit receives the game result information from the portable terminal, and the server includes the unit which, when the unit receives the request signal requesting the transmission of the game result information from the portable terminal, samples the game result information corresponding to the identification information which the portable terminal which constitutes the transmission source of the request signal possesses from the storing unit provided to the server, and transmits the game result information to the portable terminal which constitutes the transmission source of the request signal.  
         [0216]     Due to such a constitution, the game result information can be read out from the server and can be transmitted to the portable terminal and, at the same time, the game result information can be transmitted to the gaming machine from the portable terminal and hence, it is possible to proceed the game based on the game result information whereby the player can resume the paused game or start the new game based on the game result information of the previous work.  
         [0217]     Further, the server includes the unit which converts the game result information on a game result in one gaming machine into game result information which another gaming machine having a platform different from a platform of one gaming machine can recognize.  
         [0218]     Due to such a constitution, the game which is paused during the play using one gaming machine can be resumed using another gaming machine which has the different platform. Further, it is possible to start the new game using another gaming machine based on the game result information relevant to the game of the preceding work which is performed using one gaming machine. Accordingly, even if the game software of the next work does not correspond to the gaming machine to which the game software of the preceding work corresponds, by converting the game result information of the preceding work to the game result information which the gaming machine to which the game software of the next work corresponds can recognize, it is possible to perform the game of the next work based on the game result information of the previous work. As a result, the game manufacturer determines which gaming machine the game software is to correspond depending on the number of users of the gaming machine and the game manufacturer can take measure such as the postponement of the development of the software corresponding to the gaming machine with small number of users whereby the increase of the development cost of the game software can be suppressed.  
         [0219]     In the game server which is communicable with the portable terminal which is mutually communicable with the gaming machine, the game server includes the unit which receives game result information relevant to the game result when the game is paused or finished which is transmitted to the personal terminal from the gaming machine together with the identification information which the portable terminal possesses from the portable terminal, and the unit which stores the received game result information corresponding to identification information of the portable terminal.  
         [0220]     Due to such a constitution, since it is possible to allow the server to receive and store the game result information together with the identification information (for example, the telephone number of the mobile phone or the like) of the portable terminal, it is unnecessary to increase the data storing capacitance of the portable terminal.  
         [0221]     The game server further includes the unit which, when the game server receives the request signal requesting the transmission of the game result information from the portable terminal, samples the game result information which corresponds to the identification information which the portable terminal which constitutes the transmission source of the request signal possesses from the storing unit, and transmits the game result information to the portable terminal which constitutes the transmission source of the request signal.  
         [0222]     Due to such a constitution, the game server can read out the game result information from the storing unit and transmits the game result information to the portable terminal, while the portable terminal which receives the game result transmits the game result information to the gaming machine and hence, it is possible to proceed the game based on the game result information whereby it is possible to resume the paused game or to start the new game based on the game result information of the previous work.  
         [0223]     The gaming server includes the unit which converts the game result information relevant to the game result of one gaming machine into the game result information which is recognizable by other gaming machine having the platform different from the platform of one gaming machine.  
         [0224]     Due to such a constitution, the game which is paused during the play using one gaming machine can be resumed using another gaming machine which has the different platform. Further, it is possible to start the new game using another gaming machine based on the game result information relevant to the game of the preceding work which is performed using one gaming machine. Accordingly, even if the game software of the next work does not correspond to the gaming machine to which the game software of the preceding work corresponds, by converting the game result information of the preceding work to the game result information which the gaming machine to which the game software of the next work corresponds can recognize, it is possible to perform the game of the next work based on the game result information of the previous work. As a result, the game manufacturer determines which gaming machine the game software is to correspond depending on the number of users of the gaming machine and the game manufacturer can take measure such as the postponement of the development of the software corresponding to the gaming machine with small number of users whereby the increase of the development cost of the game software can be suppressed.  
         [0225]     The gaming machine includes the unit which transmits game result information relevant to a game result when the game is paused or finished to the portable terminal, and the unit which performs the control to proceed the game based on the game result information when the unit receives the game result information from the portable terminal.  
         [0226]     Due to such a constitution, even when the game is paused, it is possible to resume the paused game using the portable terminal.

Technology Classification (CPC): 0