Patent Abstract:
One embodiment of the present invention provides a system that facilitates displaying multiple two-dimensional (2D) windows with related content within a three-dimensional (3D) display model. The system starts by receiving a command to display a first window within the 3D display model. In response to the command, the system displays the content of the first window on a first surface of a 3D object. Next, the system receives a command to display a second window within the 3D display model, wherein content of the second window is related to content of the first window. The system then displays content of the second window on a second surface of the 3D object.

Full Description:
RELATED APPLICATION  
       [0001]     This application is a continuation-in-part of, and hereby claims priority under 35 U.S.C. § 120 to, U.S. patent application Ser. No. 10/663,609, entitled, “Method and Apparatus for Manipulating Two-Dimensional Windows Within a Three-Dimensional Display Model,” by inventor Hideya Kawahara, filed 15 Sep. 2003 (Attorney Docket No. SUN04-0195-EKL). 
     
    
     BACKGROUND  
       [0002]     1. Field of the Invention  
         [0003]     The present invention relates to user interfaces for computer systems. More specifically, the present invention relates to a method and an apparatus for displaying related two-dimensional windows within a three-dimensional display model.  
         [0004]     2. Related Art  
         [0005]     Today, most personal computers and other high-end devices support window-based graphical user interfaces (GUIs), which were originally developed back in the 1980&#39;s. These window-based interfaces allow a user to manipulate windows through a pointing device (such as a mouse), in much the same way that pages can be manipulated on a desktop. However, because of limitations on graphical processing power at the time windows were being developed, many of the design decisions for windows were made with computational efficiency in mind. In particular, window-based systems provide a very flat (two-dimensional) 2D user experience, and windows are typically manipulated using operations that keep modifications of display pixels to a minimum. Even today&#39;s desktop environments like Microsoft Windows (distributed by the Microsoft Corporation of Redmond, Wash.) include vestiges of design decisions made back then.  
         [0006]     In recent years, because of increasing computational requirements of 3D applications, especially 3D games, the graphical processing power of personal computers and other high-end devices has increased dramatically. For example, a middle range PC graphics card, the “GeForce2 GTS” distributed by the NVIDIA Corporation of Sunnyvale, Calif., provides a 3D rendering speed of 25 million polygon-per-second, and Microsoft&#39;s “Xbox” game console provides 125 million polygon-per-second. These numbers are significantly better than those of high-end graphics workstation in the early 1990&#39;s, which cost tens of thousands (and even hundreds of thousands) of dollars.  
         [0007]     As graphical processing power has increased in recent years, a number of 3D user interfaces have been developed. These 3D interfaces typically allow a user to navigate through and manipulate 3D objects. However, these 3D interfaces are mainly focused on exploiting 3D capabilities, while little attention has been given to supporting existing, legacy window-based 2D applications within these 3D user interfaces.  
         [0008]     If a 3D interface is to be commercially viable, it is crucial to be able to support the large existing base of legacy 2D applications. One of the problems that arises in trying to use 2D applications within a 3D interface is how to arrange related 2D windows in an intuitive and convenient way within the 3D interface. Note that within a 3D interface, it is possible to indicate relationships between 2D windows through a large number of possible spatial relationships.  
         [0009]     Hence, what needed is a method and an apparatus for displaying related 2D window-based applications within a 3D user interface.  
       SUMMARY  
       [0010]     One embodiment of the present invention provides a system that facilitates displaying multiple two-dimensional (2D) windows with related content within a three-dimensional (3D) display model. The system starts by receiving a command to display a first window within the 3D display model. In response to the command, the system displays the content of the first window on a first surface of a 3D object. Next, the system receives a command to display a second window within the 3D display model, wherein content of the second window is related to content of the first window. The system then displays content of the second window on a second surface of the 3D object.  
         [0011]     In a variation on this embodiment, the second surface of the 3D object is located on the opposite side of the 3D object from the first surface, wherein only one of the first surface of the 3D object and the second surface of the 3D object is visible at any given time.  
         [0012]     In a further variation, the system rotates the 3D object so that the second surface is visible.  
         [0013]     In a variation on this embodiment, the system receives a command to display a third window within the 3D display model. In response to this command, the system displays content of the third window on a surface of a second 3D object, wherein the second 3D object is located in close proximity to the 3D object in the 3D display model.  
         [0014]     In a further variation, the system receives a modal dialog related to the content of the first window, wherein the modal dialog must be responded to before any other action may be taken on an application. In order to display the modal dialog, the system rotates the 3D object so that the second surface is visible and the first surface is hidden, and displays the modal dialog on the second surface.  
         [0015]     In a further variation, when the modal dialog is displayed, the system rotates any related 3D objects so that related content on the surface of the related 3D objects is not visible until the modal dialog is acknowledged.  
         [0016]     In a variation on this embodiment, the first window and the second window are associated with different applications.  
         [0017]     In a variation on this embodiment, upon receiving the command to display the second window, the system looks up an identifier for the second window in a lookup table that contains entries specifying relationships between windows. The system then determines if the second window is related to the first window, and if so, displays content of the second window on the second surface of the 3D object. If the first and second windows are unrelated, the system displays content of the second window on a surface of a distant 3D object, which is not located in close proximity to the 3D object in the 3D display model.  
         [0018]     In a variation on this embodiment, the system receives a notification that the first window and the second window contain related content. In response to this notification, the system creates an association between the first window and the second window in a lookup table.  
         [0019]     In a variation on this embodiment, the 3D object is stacked on top of the second 3D object so that the second 3D object is obscured by the 3D object from the viewpoint of a user.  
         [0020]     In a variation on this embodiment, the 3D object is translucent so that the second 3D object is visible through the 3D object. 
     
    
     BRIEF DESCRIPTION OF THE FIGURES  
       [0021]      FIG. 1  illustrates a 3D display model with supporting components in accordance with an embodiment of the present invention.  
         [0022]      FIG. 2  presents a flow chart illustrating how input from a pointing device is communicated to an application associated with a window in a 3D display model in accordance with an embodiment of the present invention.  
         [0023]      FIG. 3  presents a flow chart illustrating how input from a pointing device causes objects to rotate around a viewpoint in the 3D display model in accordance with an embodiment of the present invention.  
         [0024]      FIG. 4A  illustrates an exemplary window in the 3D display model in accordance with an embodiment of the present invention.  
         [0025]      FIG. 4B  illustrates how the exemplary window is rotated to display application information on the backside of the window in accordance with an embodiment of the present invention.  
         [0026]      FIG. 4C  presents a flow chart of the process of rotating a window in accordance with an embodiment of the present invention.  
         [0027]      FIG. 5  illustrates a 3D object with multiple viewing surfaces in accordance with an embodiment of the present invention.  
         [0028]      FIG. 6  presents a flow chart of the process of displaying a window in accordance with an embodiment of the present invention.  
         [0029]      FIG. 7  presents a flow chart of the process of displaying a modal dialog in accordance with an embodiment of the present invention.  
         [0030]      FIG. 8  illustrates object translucency in accordance with an embodiment of the present invention.  
         [0031]     Table 1 illustrates an exemplary lookup table in accordance with an embodiment of the present invention. 
     
    
     DETAILED DESCRIPTION  
       [0032]     The following description is presented to enable any person skilled in the art to make and use the invention, and is provided in the context of a particular application and its requirements. Various modifications to the disclosed embodiments will be readily apparent to those skilled in the art, and the general principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the present invention. Thus, the present invention is not intended to be limited to the embodiments shown, but is to be accorded the widest scope consistent with the principles and features disclosed herein.  
         [0033]     The data structures and code described in this detailed description are typically stored on a-computer readable storage medium, which may be any device or medium that can store code and/or data for use by a computer system. This includes, but is not limited to, magnetic and optical storage devices such as disk drives, magnetic tape, CDs (compact discs) and DVDs (digital versatile discs or digital video discs), and computer instruction signals embodied in a transmission medium (with or without a carrier wave upon which the signals are modulated). For example, the transmission medium may include a communications network, such as the Internet.  
         [heading-0034]     3D Display Model  
         [0035]      FIG. 1  illustrates 3D display model  102  with supporting components in accordance with an embodiment of the present invention. More specifically, the top portion of  FIG. 1  illustrates 3D display model  102 , which includes a number of 3D objects including window  108 , window  110 , and 3D object  111 . Note that windows  108  and  110  are actually 3D objects which represent 2D windows. Hence, windows  108  and  110  can be moved and rotated within 3D display model  102 , while they provide a 2D output and receive input for associated 2D applications. 3D display model  102  can additionally include a background (which is not shown).  
         [0036]     Windows  108  and  110  can be associated with a number of window attributes. For example, window  110  can include x, y, and z position attributes that specify the 3D position of the center of window  110  within 3D display model  102 , as well as a rotation attributes that specify rotations of window I  1 O around horizontal and vertical axes. Window  110  can also be associated with scaling factor, translucency and shape attributes.  
         [0037]     3D objects within 3D display model  102  are viewed from a viewpoint  106  through a 2D display  104 , which is represented by a 2D rectangle within 3D display model  102 . During the rendering process, various well-known techniques, such as ray tracing, are used to map objects from 3D display model  102  into corresponding locations in 2D display  104 .  
         [0038]     The bottom portion of  FIG. 1  illustrates some of the system components that make it possible to map 2D windows into 3D display model  102  in accordance with an embodiment of the present invention. Referring to  FIG. 1 , applications  114  and  116  are associated with windows  108  and  110 , respectively. A number of components are involved in facilitating this association. In particular, applications  114  and  116  are associated with xclients  118  and  120 , respectively. Xclients  118  and  120  in turn interact with xserver  122 , which includes an associated xwindow manager. These components work together to render output bitmaps  124  and  126  for applications  114  and  116  to be displayed in windows  108  and  110 , respectively. These bitmaps  124  and  126  are maintained within back buffer  128 .  
         [0039]     Code module  130  causes bitmaps  124  and  126  to be displayed on corresponding windows  108  and  110 . More specifically, code module  130  retrieves bitmap  126  and coverts it into a texture  132 , which is displayed on the front face of window  110 . This is accomplished though interactions with 3D scene manager  134 . Bitmap  124  is similarly mapped into window  108 .  
         [0040]     3D scene manager  134  can also received input from a 2D pointing device, such as mouse  136 , and can communicate this input to applications  114  and  116  in the following way. 3D scene manger  134  first receives an input specifying a 2D offset from mouse  136  (step  202 ). Next, the system uses this 2D offset to move a cursor  109  to a new position (x 1 , y 1 ) in 2D display  104  (step  204 ).  
         [0041]     The system then determines if cursor  109  overlaps a window in 3D display model  102  (step  206 ). This can be accomplished by projecting a ray  107  from viewpoint  106  through cursor  109  and then determining if the ray intersects a window. If there is no overlap, the process is complete.  
         [0042]     Otherwise, if there is overlap, the system uses the 3D position (x 2 , y 2 , z 2 ) within display model  102  where ray  107  intersects window  110 , as well as attributes of window  110 , such as position and rotation attributes, to determine the 2D position (x 3 , y 3 ) of this intersection with respect to a 2D coordinate system of window  110  (step  208 ). The system then communicates this 2D position (x 3 , y 3 ) to application  116 , which is associated with window  110  (step  210 ).  
         [0043]     3D scene manger  134  is also coupled to lookup table  135 . Lookup table  135  contains entries specifying relationships between windows. As described later in  FIG. 6 , lookup table  135  allows 3D scene manager  134  to determine if windows  108  and  10  should be displayed on separate objects, or if they should be displayed on different sides of the same object within 3D display model  102 .  
         [0044]     Various user inputs, for example through mouse  136  or a keyboard, can be used to manipulate windows within 3D display model  102 .  
         [heading-0045]     Rotation Around Viewpoint  
         [0046]      FIG. 3  presents a flow chart illustrating how input from a pointing device causes objects to rotate around a viewpoint  106  in 3D display model  102  in accordance with an embodiment of the present invention. First, the system receives an input from a 2D pointing device indicating that a rotation is desired (step  302 ). For example, the system can receive a movement input from mouse  136 . In response to this input, the system can rotate objects within the 3D display model around viewpoint  106 , or alternatively around another point within 3D display model  102  (step  304 ). This rotational motion makes it easier for a user to identify window boundaries and also gives the user a feeling of depth and space.  
         [heading-0047]     Displaying Additional Information on Back of Window  
         [0048]      FIG. 4A  illustrates an exemplary window  401  in 3D display model  102 , and  FIG. 4B  illustrates how window  401  is rotated to display additional information on the backside of window  401  in accordance with an embodiment of the present invention. Referring to the flow chart in  FIG. 4C , the system first receives a command (possibly through a mouse or a keyboard) to rotate window  401  (step  404 ). In response to this command, the system rotates window  401  so that additional information  402  on the backside of window  401  becomes visible (step  406 ). Additional information  402  can include application information, such as application version information, application settings, application parameters, application properties, and notes associated with a file or a web page that is displayed in the window. In one embodiment of the present invention, the system allows the user to modify application information  402  on the backside of window  401 . This enables the user to change application parameters, if necessary.  
         [0049]     This additional information  402  can also include a window associated with the same application, a window associated with a related application, a window associated with a different application, a modal dialog associated with the application, or a modal dialog associated with the OS.  
         [heading-0050]     3D Object with Multiple Viewing Surfaces  
         [0051]      FIG. 5  illustrates 3D object  111  with multiple viewing surfaces in accordance with an embodiment of the present invention. In the orientation shown in  FIG. 5 , 3D object  111  has  3  visible surfaces, which display window  502 , window  504 , and window  506 . Note that 3D object  111  has additional surfaces that are not visible in the current orientation. Also note that in general, 3D object  111  is not limited to being a slate or a cube, and can be any size or shape, and can have any number of visible surfaces.  
         [heading-0052]     Displaying a Window  
         [0053]      FIG. 6  presents a flow chart of the process of displaying a window in accordance with an embodiment of the present invention. The process starts when 3D scene manager  134  receives a direction to open a new window in 3D display model  102  (step  602 ). 3D scene manager  134  looks-up the title of the window to open in lookup table  135  (step  604 ) and determines if the window title is linked to the title of any of the windows that are currently open within 3D display model  102  (step  606 ). If the title is not linked, or is not listed in lookup table  105 , 3D scene manager  134  opens the window on a new 3D object within 3D display model  102  (step  608 ). However, if the title is linked, 3D scene manager  134  opens the window on a different surface of the 3D object that is displaying the related window (step  610 ). Note that displaying the new window on an existing 3D object might result in changing the orientation of the 3D object so that the pre-existing related window is no-longer visible from viewpoint  106 .  
         [0054]     Table  1  illustrates an exemplary lookup table  135  in accordance with an embodiment of the present invention.  
                           TABLE 1                                   Front window name   Windows that can be placed on the back                           {circumflex over ( )}Web Browser .*$   {circumflex over ( )}Preferences$|{circumflex over ( )}Alert$           {circumflex over ( )}Editor .*$   {circumflex over ( )}Preferences$|{circumflex over ( )}Save As$|{circumflex over ( )}Open$           {circumflex over ( )}Music Player .*$   {circumflex over ( )}Note Pad$           {circumflex over ( )}Photo Viewer .*$   {circumflex over ( )}Email$                      
 
 When a request to show a new window is sent to 3D scene manager  134 , 3D scene manager  134  first finds the row in lookup table  135  whose “Front window name” matches the currently focused window based on specific regular expression. Next, 3D scene manager  134  checks if the requested window&#39;s title matches to the regular expression shown in the “Windows that can be placed on the back” column. If it matches, 3D scene manager  134  rotates the window by  180  degrees so that the user can see the back side of the window. Finally, 3D scene manager  134  places the requested window on the back side of the window. 
 
 Displaying a Modal Dialog 
 
         [0057]      FIG. 7  presents a flow chart of the process of displaying a modal dialog in accordance with an embodiment of the present invention. The system starts when 3D scene manager  134  is directed to display a modal dialog (step  702 ) or any other dialog that requires user intervention before operations may continue on an open application. 3D scene manager  134  then determines all of the currently visible windows that are affected by the modal dialog (step  704 ). Next, 3D scene manager  134  makes affected windows less visible. This can be accomplished by rotating all of the affected windows so that they are no longer visible to viewpoint  106  (step  706 ). Finally, 3D scene manager  134  displays the modal dialog on the backside of one of the rotated windows (step  708 ).  
         [heading-0058]     Object Translucency  
         [0059]      FIG. 8  illustrates an example where object translucency can be used to facilitate displaying related information in accordance with an embodiment of the present invention. In this example, the 3D interface displays user calendar  802 , group calendar  804 , and stacked objects  806 . Note that stacked objects  806  comprises user calendar  802  placed on top of group calendar  804  as seen from viewpoint  106 . When the cursor is moved off of an object in 3D display model  102 , the object becomes semi-translucent. This allows an observer to see any object located behind or underneath of the object.  
         [0060]     In the illustrated example, when the user locates the mouse cursor over the top of stacked objects  806 , the user will see only user calendar  802 . However, when the cursor is moved off of stacked objects  806 , objects in stacked objects  806  become translucent, thereby allowing the user to see all of the objects simultaneously. In this instance, appointments (designated by the cross-hatched regions) on both user calendar  802  and group calendar  804  are visible to the user at the same time, and allow for the user to visually detect any calendaring conflicts.  
         [0061]     The foregoing descriptions of embodiments of the present invention have been presented for purposes of illustration and description only. They are not intended to be exhaustive or to limit the present invention to the forms disclosed. Accordingly, many modifications and variations will be apparent to practitioners skilled in the art. Additionally, the above disclosure is not intended to limit the present invention. The scope of the present invention is defined by the appended claims.

Technology Classification (CPC): 6