Patent Abstract:
In general, in one aspect, the disclosure describes a method for use in packet processing. The method can include receiving at least a portion of at least one packet and, based on the at least a portion of the at least one packet, determining a clock signal to provide to processing logic that processes the at least one packet.

Full Description:
[0001]    This application relates to the following co-pending applications: “NETWORK PROTOCOL ENGINE”, attorney docket 42.P14732; and “TRACKING OUT-OF-ORDER PACKETS”, attorney docket 42.P14792. These applications were filed on the same day as the present application and name the same inventors. 
     
    
     
       REFERENCE TO APPENDIX  
         [0002]    This application includes an appendix, Appendix A, of micro-code instructions. The authors retain applicable copyright rights in this material.  
         BACKGROUND  
         [0003]    Networks enable computers and other electronic devices to exchange data such as e-mail messages, web pages, audio data, video data, and so forth. Before transmission across a network, data is typically distributed across a collection of packets. A receiver can reassemble the data back into its original form after receiving the packets.  
           [0004]    In addition to the data (“payload”) being sent, a packet also includes “header” information. A network protocol can define the information stored in the header, the packet&#39;s structure, and how processes should handle the packet.  
           [0005]    Different network protocols handle different aspects of network communication. Many network communication models organize these protocols into different layers. For example, models such as the Transmission Control Protocol/Internet Protocol (TCP/IP) model and the Open Software Institute (OSI) model define a “physical layer” that handles bit-level transmission over physical media; a “link layer” that handles the low-level details of providing reliable data communication over physical connections; a “network layer”, such as the Internet Protocol, that can handle tasks involved in finding a path through a network that connects a source and destination; and a “transport layer” that can coordinate communication between source and destination devices while insulating “application layer” programs from the complexity of network communication.  
           [0006]    A different network communication model, the Asynchronous Transfer Mode (ATM) model, is used in ATM networks. The ATM model also defines a physical layer, but defines ATM and ATM Adaption Layer (AAL) layers in place of the network, transport, and application layers of the TCP/IP and OSI models.  
           [0007]    Generally, to send data over the network, different headers are generated for the different communication layers. For example, in TCP/IP, a transport layer process generates a transport layer packet (sometimes referred to as a “segment”) by adding a transport layer header to a set of data provided by an application; a network layer process then generates a network layer packet (e.g., an IP packet) by adding a network layer header to the transport layer packet; a link layer process then generates a link layer packet (also known as a “frame”) by adding a link layer header to the network packet; and so on. This process is known as encapsulation. By analogy, the process of encapsulation is much like stuffing a series of envelopes inside one another.  
           [0008]    After the packet(s) travel across the network, the receiver can de-encapsulate the packet(s) (e.g,. “unstuff” the envelopes). For example, the receiver&#39;s link layer process can verify the received frame and pass the enclosed network layer packet to the network layer process. The network layer process can use the network header to verify proper delivery of the packet and pass the enclosed transport segment to the transport layer process. Finally, the transport layer process can process the transport packet based on the transport header and pass the resulting data to an application.  
           [0009]    As described above, both senders and receivers have quite a bit of processing to do to handle packets. Additionally, network connection speeds continue to increase rapidly. For example, network connections capable of carrying 10-gigabits per second and faster may soon become commonplace. This increase in network connection speeds imposes an important design issue for devices offering such connections. That is, at such speeds, a device may easily become overwhelmed with a deluge of network traffic. 
       
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0010]    [0010]FIG. 1 is a diagram of a system that determines a clock signal based on packet data.  
         [0011]    [0011]FIG. 2 is a flowchart of a process for determining a clock signal based on packet data.  
         [0012]    [0012]FIG. 3 is a schematic of a mechanism for providing a clock signal based on packet data.  
         [0013]    [0013]FIG. 4 is a diagram of a network protocol engine featuring a clock signal based on packet data.  
         [0014]    [0014]FIG. 5 is a schematic of a network protocol engine.  
         [0015]    [0015]FIG. 6 is a schematic of a processor of network protocol engine.  
         [0016]    [0016]FIG. 7 is a chart of an instruction set for programming network protocol operations.  
         [0017]    [0017]FIG. 8 is a diagram of a TCP (Transmission Control Protocol) state machine.  
         [0018]    FIGS.  9 - 13  illustrate operation of a scheme to track out-of-order packets.  
         [0019]    [0019]FIG. 14 is a flowchart of a process to track out-of-order packets.  
         [0020]    FIGS.  15 - 16  are schematics of a system to track out-of-order packets that includes content-addressable memory. 
     
    
     DETAILED DESCRIPTION  
       [0021]    Network connections continue to increase in speed. For example, connections reaching and exceeding 10 gigabits-per-second may soon become commonplace. To keep up with these speed increases, some systems are being designed to run at increasingly faster clock speeds (e.g., clocks signals having a higher frequency). A clock signal, in part, determines how many things a digital system can get done in a period of time. Unfortunately, running system components with a high frequency clock signal can both consume substantial power and can generate heat that can potentially alter the behavior of temperature sensitive silicon.  
         [0022]    [0022]FIG. 1 depicts an approach that adjusts a clock signal provided to packet processing logic  108  based on one or more packet  104  characteristics. By identifying time periods when the clock signal may be slowed (e.g., frequency reduced), the approach can, potentially, save both power and reduce heat generation. Potentially, use of this approach can lessen the need for expensive cooling systems that can occupy valuable device real estate.  
         [0023]    In greater detail, FIG. 1 depicts the arrival of a packet  104  over a network  102  connection. Generally, a packet includes payload, the data of interest being sent, and at least one header that describes different packet characteristics. Depending on the network protocols being used, the packet may take a variety of forms such as an IP packet, TCP segment, ATM cell, HDLC (High-Level Data Link Control) frame, protocol data unit fragment, and so forth.  
         [0024]    As shown, the packet  104  is processed by packet processing logic  108 . The logic  108  may be implemented using a wide variety of techniques such as implementation as an ASIC (Application Specific Integrated Circuit), FPGA (Field Programmable Gate Array), and/or a combination of digital logic gates. Packet processing logic  108  may also be provided by a processor executing packet processing instructions.  
         [0025]    As shown, the packet processing logic  108  receives a clock signal from a clock scaler  106 . The clock scaler  106  determines the frequency of the clock signal based on data from one or more received packets  104 . For example, the clock scaler  106  may use a wide variety of information stored within a packet&#39;s  104  header(s) such as packet size, payload size, quality of service, priority, and so forth. Additionally, instead of the characteristics of a single packet, aggregate characteristics may be used to adjust the clock frequency (e.g., average size of packets received).  
         [0026]    The determination of a clock signal may be implemented in a wide variety of hardware, firmware, and/or software. For example, a program may be written to implement the process  120  shown in FIG. 2. As shown, after receiving packet data  122 , the process  120  can determine  124  a clock signal for packet processing logic and generate the determined  126  clock signal. For example, a program could store a clock signal identifier in a register accessed by a clock signal source.  
         [0027]    Alternately, as shown in FIG. 3, scaling logic  106  may be implemented in hardware. As shown, the scaling system  106  receives packet data and correspondingly adjusts the frequency of an out-going clock signal. As shown, the scheme uses dividers  130   a - 130   b  to offer a range of available frequencies (e.g., 32×, 16×, 8×, and 4×). The different frequency signals are fed into a multiplexer  132  for selection based on one or more packet characteristics. For example, a selector  134  may feature a magnitude comparator that generates a multiplexer  132  selection signal based on a comparison of packet size (or other packet characteristic) to different pre-computed thresholds. For instance, the system  128  may select a frequency of 32× for packets up to 64 bytes in size, a frequency of 16× for packets between 64 and 88 bytes, a frequency of 8× for packet between 88 and 126 bytes, and a frequency of 4× for packets between 126 to 236 bytes. The determination of these example ranges is discussed in greater detail below, however, the basis of frequency selection and the mechanisms used to provide the frequency may vary considerably. Though FIG. 3 illustrated only four different clock signals, other implementations may feature n-clock signals fed into an n:1 multiplexer  132 . Additionally, though FIG. 3 depicts a specific hardware configuration, a wide variety of other designs may similarly adjust an output clock signal.  
         [0028]    To illustrate one potential application of the frequency scaling technique described above, FIG. 4 depicts an example of a network protocol “off-load” engine  206 . Briefly, much in the way a math co-processor can help a Central Processing Unit (CPU) with different computations, an offload engine  206  can at least partially reduce the burden of network communication often placed on a host by performing different network protocol operations. For example, the engine  206  can be configured to perform operations for transport layer protocols (e.g., TCP and User Datagram Protocol (UDP)), network layer protocols (e.g., IP), and application layer protocols (e.g., sockets programming). Similarly, in ATM networks, the engine  206  can be configured to provide ATM layer or AAL layer operations. The engine  206  can also be configured to provide other protocol operations such as those associated with the Internet Control Message Protocol (ICMP).  
         [0029]    In addition to conserving host processor resources by handling protocol operations, the engine  206  shown may provide “wire-speed” processing, even for very fast connections such as 10 gigabit per second connections and 40 gigabit per second connections. In other words, the engine  206  may, generally, complete processing of one packet before another arrives. By keeping pace with a high-speed connection, the engine  206  can potentially avoid or reduce the cost and complexity associated with queuing large volumes of backlogged packets.  
         [0030]    The sample system  206  shown includes an interface  208  for receiving data traveling between a host and a network  202 . For out-going data, the system  206  interface  208  receives data from the host and generates packets for network transmission, for example, via a PHY and medium access control (MAC) device (not shown) offering a network connection (e.g., an Ethernet or wireless connection). For received packets (e.g., arriving via the PHY and MAC), the engine  206  interface  208  can deliver the results of packet processing to the host. For example, the system  206  may communicate with a host via a Small Computer System Interface (SCSI) or Peripheral Component Interconnect (PCI) type bus (e.g., a PCI-X bus system).  
         [0031]    In addition to the interface  208 , the engine  206  also includes processing logic  210  that implements protocol operations. Like the interface  208 , the logic  210  maybe designed using a wide variety of techniques. For example, the logic  210  may be designed as a hard-wired ASIC (Application Specific Integrated Circuit), a FPGA (Field Programmable Gate Array), and/or as another combination of digital logic gates.  
         [0032]    As shown, the digital logic  210  may also be implemented by a processor  212  (e.g., a micro-controller or micro-processor) and storage  216  (e.g., ROM (Read-Only Memory) or RAM (Random Access Memory)) for instructions that the processor  212  can execute to perform network protocol operations. The instruction-based engine  206  offers a high degree of flexibility. For example, as a network protocol undergoes changes or is replaced, the engine  206  can be updated by replacing the instructions instead of replacing the engine  206  itself. For example, a host may update the engine  206  by loading instructions into storage  216  from external FLASH memory or ROM on the motherboard, for instance, when the host boots.  
         [0033]    Since many instructions may be executed for a given packet, to operate at wire-speed, the engine  206  could be clocked at a very fast frequency far exceeding the frequency needed to keep pace with the network connection. Again, this may lead to a variety of problems including increased power demands and potential heat build-up.  
         [0034]    As an alternative to a uniform clock signal applied to engine  206  components, FIG. 4 depicts a “multiple-frequency” approach where different engine  206  components are clocked at different frequencies. As an example, different interface  108  components may be clocked at a frequency, “1×”, corresponding to the speed of the network connection Since the processing logic  210  may be programmed to execute a number of instructions to perform appropriate network protocol operations for a given packet, different processing logic  210  components may be clocked at a faster frequency than interface  208  components. For example, one or more processing logic  210  components may be clocked at some multiple “k” of the interface  208  clock frequency where “k” is sufficiently high to provide enough time for the processor to finish executing instructions for the packet without falling behind wire speed. It should be noted that not all components within the processing logic  110  and interface  108  blocks need to run at the same clock frequency.  
         [0035]    As an example, for an engine  206  having an interface  208  data width of 16-bits, to achieve 10 gigabits per second, the interface  208  should be clocked at a frequency of 625 MHz (e.g., [16-bits per cycle]×[625,000,000 cycles per second]=10,000,000,000 bits per second). Assuming a received packet of 64 bytes (e.g., a packet only having IP and TCP headers, frame check sequence, and hardware source and destination addresses), it would take the 16-bit/625 MHz interface  208  32-cycles to receive the packet bits. Potentially, an inter-packet gap may provide additional time before the next packet arrives. If a set of up to n instructions is used to process the packet and a different instruction can be executed each cycle, the processing block  210  may be clocked at a frequency of k·(625 MHz) where k=n-instructions/32-cycles. For implementation convenience, the value of k may be rounded up to an integer value or a value of 2 n  though neither of these is a strict requirement.  
         [0036]    The above example considered a worst-case scenario (e.g., a very small packet). In practice, however, most packets, nearly 95%, feature larger packet sizes and afford the engine  206  more time for processing. Thus, the engine  206  adjusts  106  a clock signal to provided to processing logic  210  components at frequencies that vary based on one or more packet characteristics. For instance, for a bigger packet, the engine  206  has more time to process the packet before arrival of the next packet, thus, the frequency could be lowered without falling behind wire-speed. Likewise, for a smaller packet, the frequency may be increased. Thus, a clock scaler  106  may receive data identifying a packet&#39;s size (e.g., the length field in an IP packet header) and correspondingly scale the clock frequency.  
         [0037]    For the sample engine  206  shown, the processing logic clock signal frequency may be determined such that it satisfies the following equation:  
         [(packet size/data-width)/interface-clock-frequency]&gt;=(interface-clock-cycles/interface-clock-frequency)+(maximum number of instructions/processing-clock-frequency).  
         [0038]    The processing clock signal frequency may be rounded up to an integer multiple of the interface clock signal frequency or rounded up to an integer multiple of 2 n , though this is merely an implementation convenience, not a strict necessity.  
         [0039]    To save processing time, different processing clock signal frequencies may be pre-computed for different packet characteristics. For example, the scaler  126  may access data identifying a particular clock signal based on a range of packet sizes.  
         [0040]    Placing the scaling logic  126  physically near a frequency source can reduce power consumption. Further, adjusting the clock at a global clock distribution point both saves power and reduces logic need to provide clock distribution.  
         [0041]    Again, adaptively scaling the clock frequency “on the fly” for different incoming packets can reduce power by reducing operational frequency when processing larger packets. This can, in turn, result in a cooler running system that may avoid the creation of silicon “hot spots” and/or expensive cooling systems.  
         [0042]    [0042]FIG. 5 depicts a sample implementation of a system  206 . As an overview, in this implementation, the system  206  stores context data for different connections in a memory  224 . For example, for the TCP protocol, this data is known as TCB (Transmission Control Block) data. For a given packet, the system  206  looks-up the corresponding context data in memory  224  and makes this data available to the processor  212 , in this example, via a working register  226 . Using the context data, the processor  212  executes an appropriate set of protocol implementation instructions  214 . Context data, potentially modified by the processor  212 , is then returned to the context data memory  224 .  
         [0043]    In greater detail, the system  206  shown includes an input sequencer  220  that parses a received packet&#39;s header(s) (e.g., the TCP and IP headers of a TCP/IP packet) and temporarily buffers the parsed data. The input sequencer  206  may also initiate storage of the packet&#39;s payload in host accessible memory (e.g., via DMA (Direct Memory Access)).  
         [0044]    As described above, the system  206  stores context data in memory  224  for different network connections. To quickly retrieve context data  224  for a given packet, the system  206  depicted includes a content-addressable memory  222  (CAM) that stores different connection identifiers (e.g., index numbers) for different connections as identified, for example, by a combination of a packet&#39;s IP source and destination addresses and source and destination ports. A CAM can quickly retrieve stored data based on content values much in the way a database can retrieve records based on a key. Thus, based on the packet data parsed by the input sequencer  220 , the CAM  222  can quickly retrieve a connection identifier and feed this identifier to the context data memory  224 . In turn, the connection data corresponding to the identifier is transferred to the working register  226  for use by the processor  212 .  
         [0045]    In the case that a packet represents the start of a new connection (e.g., a CAM search for a connection fails), the working register  226  is initialized (e.g., set to the “LISTEN” state in TCP) and CAM  222  and a context data memory  224  entries are allocated for the connection, for example, using a LRU (Least Recently Used) algorithm or other allocation scheme.  
         [0046]    The number of data lines connecting different components of the system  206  may be chosen to permit data transfer between connected components  212 - 228  in a single clock cycle. For example, if the context data for a connection includes n-bits of data, the system  206  may be designed such that the connection data memory  224  may offer n-lines of data to the working register  226 .  
         [0047]    Thus, the sample implementation shown uses at most three processing cycles to load the working register  226  with connection data: one cycle to query the CAM  222 ; one cycle to access the connection data  224 ; and one cycle to load the working register  226 . This design can both conserve processing time and economize on power-consuming access to the memory structures  222 ,  224 .  
         [0048]    After retrieval of connection data for a packet, the system  206  can perform protocol operations for the packet, for example, by processor  212  execution of protocol implementation instructions stored in memory  216 . The processor  212  may be programmed to “idle” when not in use to conserve power. After receiving a “wake” signal (e.g., from the input-sequencer  220  when the connection context is retrieved or being retrieved), the processor  212  may determine the state of the current connection and identify the starting address of instructions for handling this state. The processor  212  then executes the instructions beginning at the starting address. Depending on the instructions, the processor  212  can alter context data (e.g., by altering working register  226 ), assemble a message in a send buffer  228  for subsequent network transmission, and/or may make processed packet data available to the host (not shown).  
         [0049]    Since different components  212 - 228  may received different clock signals, devices known as “synchronizers” (not shown) may be used to permit communication between the components (e.g., between the connection data memory  224  and the working register  226 ).  
         [0050]    The different clock signals can be routed to different components within the engine  206 . For example, while the input sequencer  220  may receive a “1×” clock signal and the processor  212  receives a “k×” clock signal”, the connection data memory  224  and CAM  224  may receive the “1×” or the “k×” clock signal, depending on the implementation.  
         [0051]    [0051]FIG. 6 depicts the processor  212  in greater detail. As shown, the processor  212  may include an ALU (arithmetic logic unit)  232  that decodes and executes micro-code instructions loaded into an instruction register  234 . The instructions  214  may be loaded  236  into the instruction register  234  from memory  214  in sequential succession with exceptions for branching instructions and start address initialization. The instructions  214  may specify access (e.g., read or write access) to a receive buffer  230  that stores the parsed packet data, the working register  226 , the send buffer  228 , and/or host memory (not shown). The instructions may also specify access to scratch memory, miscellaneous registers (e.g., registers dubbed R 0 , cond, and statusok), shift registers, and so forth (not shown). For programming convenience, the different fields of the send buffer  228  and working register  226  may be assigned labels for use in the instructions. Additionally, various constants may be defined, for example, for different connection states. For example, “LOAD TCB[state], LISTEN” instructs the processor  212  to change the state of the context currently in the working register  226  to the “LISTEN” state.  
         [0052]    [0052]FIG. 7 depicts an example of a micro-code instruction set that can be used to program the processor to perform protocol operations. As shown, the instruction set includes operations that move data within the system (e.g., LOAD and MOV), perform mathematic and Boolean operations (e.g., AND, OR, NOT, ADD, SUB), compare data (e.g., CMP and EQUAL), manipulate data (e.g., SHL (shift left)), and provide branching within a program (e.g., BREQZ (conditionally branch if the result of previous operation equals zero), BRNEQZ (conditionally branch if result of previous operation does not equal zero), and JMP (unconditionally jump)).  
         [0053]    The instruction set also includes operations specifically tailored for use in implementing protocol operations with engine  206  resources. These instructions include operations for clearing the CAM of an entry for a connection (e.g., CAM1CLR) and for transferring data for a connection between the working register  226  and the connection data storage  224  (e.g., TCBWR). Other implementations may also include instructions that read and write identifier information to the CAM storing data associated with a connection (e.g., CAM1READ key—&gt;index) and CAM1WRITE key—&gt;index) and an instruction that reads the connection data  224  (e.g., TCBRD key—&gt;destination). Alternately, these instructions may be implemented as hard-wired digital logic.  
         [0054]    Though potentially lacking many instructions offered by traditional general purpose CPUs (e.g., processor  212  may not have instructions for floating-point operations), the instruction set provides developers with easy access to engine  206  resources tailored for network protocol implementation. A programmer may directly program protocol operations using the micro-code instructions. Alternately, the programmer may use a wide variety of code development tools (e.g., a compiler or assembler).  
         [0055]    As described above, the engine  206  instructions implement operations for a wide variety of a network protocols. For example, the engine  206  may implement operations for a transport layer protocol such as TCP. A complete specification of TCP and optional extensions can be found in RFCs (Request for Comments)  793 ,  1122 , and  1323 .  
         [0056]    Briefly, TCP provides connection-oriented services to applications. That is, much like picking up a telephone and assuming the phone company will make everything work, TCP provides applications with simple primitives for establishing a connection (e.g., CONNECT and CLOSE) and transferring data (e.g., SEND and RECEIVE). TCP transparently handles communication issues such as data retransmission, congestion, and flow control.  
         [0057]    To provide these services to applications, TCP operates on packets known as segments. A TCP segment includes a TCP header followed by one or more data bytes. A receiver can reassemble the data from received segments. Segments may not arrive at their destination in their proper order, if at all. For example, different segments may travel very paths across the network, Thus, TCP assigns a sequence number to each data byte transmitted. Since every byte is sequenced, each byte can be acknowledged to confirm successful transmission. The acknowledgment mechanism is cumulative so that an acknowledgment of a particular sequence number indicates that bytes up to that sequence number have been successfully delivered.  
         [0058]    The sequencing scheme provides TCP with a powerful tool for managing connections. For example, TCP can determine when a sender should retransmit a segment using a technique known as a “sliding window”. In the “sliding window” scheme, a sender starts a timer after transmitting a segment. Upon receipt, the receiver sends back an acknowledgment segment having an acknowledgement number equal to the next sequence number the receiver expects to receive. If the sender&#39;s timer expires before the acknowledgment of the transmitted bytes arrives, the sender transmits the segment again. The sequencing scheme also enables senders and receivers to dynamically negotiate a window size that regulates the amount of data sent to the receiver based on network performance and the capabilities of the sender and receiver.  
         [0059]    In addition to sequencing information, a TCP header includes a collection of flags that enable a sender and receiver to control a connection. These flags include a SYN (synchronize) bit, an ACK (acknowledgement) bit, a FIN (finish) bit, a RST (reset) bit. A message including a SYN bit of “1” and an ACK bit of “0” (a SYN message) represents a request for a connection. A reply message including a SYN bit “1” and an ACK bit of “1” (a SYN+ACK message) represents acceptance of the request. A message including a FIN bit of “1” indicates that the sender seeks to release the connection. Finally, a message with a RST bit of “1” identifies a connection that should be terminated due to problems (e.g., an invalid segment or connection request rejection).  
         [0060]    [0060]FIG. 8 depicts a state diagram representing different stages in the establishment and release of a TCP connection. The diagram depicts different states  240 - 260  and transitions (depicted as arrowed lines) between the states  240 - 260 . The transitions are labeled with corresponding EVENT/action designations that identify an event and response required to move to a subsequent state  240 - 260 . For example, after receiving a SYN message and responding with a SYN+ACK message, a connection moves from the LISTEN state  242  to the SYN RCVD state  244 .  
         [0061]    In the state diagram of FIG. 8, the typical path for a sender (a TCP entity requesting a connection) is shown with solid transitions while the typical paths for a receiver is shown with dotted line transitions. To illustrate operation of the state machine, a receiver typically begins in the CLOSED state  240  that indicates no connection is currently active or pending. After moving to the LISTEN  242  state to await a connection request, the receiver will receive a SYN message requesting a connection and will acknowledge the SYN message with a SYN+ACK message and enter the SYN RCVD state  244 . After receiving acknowledgement of the SYN+ACK message, the connection enters an ESTABLISHED state  248  that corresponds to normal on-going data transfer. The ESTABLISHED state  248  may continue for some time. Eventually, assuming no reset message arrives and no errors occur, the server will receive and acknowledge a FIN message and enter the CLOSE WAIT state  250 . After issuing its own FIN and entering the LAST ACK state  260 , the server will receive acknowledgment of its FIN and finally return to the original CLOSED  240  state.  
         [0062]    Again, the state diagram also manages the state of a TCP sender. The sender and receiver paths share many of the same states described above. However, the sender may also enter a SYN SENT state  246  after requesting a connection, a FIN WAIT 1 state  252  after requesting release of a connection, a FIN WAIT 2 state  256  after receiving an agreement from the server to release a connection, a CLOSING state  254  where both client and server request release simultaneously, and a TIMED WAIT state  258  where previously transmitted connection segments expire.  
         [0063]    The engine&#39;s  206  protocol instructions may implement many, if not all, of the TCP operations described above and in the RFCs. For example, the instructions may include procedures for option processing, window management, flow control, congestion control, ACK message generation and validation, data segmentation, special flag processing (e.g., setting and reading URGENT and PUSH flags), checksum computation, and so forth. The protocol instructions may also include other operations related to TCP such as security support, random number generation, RDMA (Remote Direct Memory Access) over TCP, and so forth.  
         [0064]    In an engine  206  configured to provide TCP operations, the connection data may include 264-bits of information including: 32-bits each for PUSH (identified by the micro-code label “TCB[pushseq]”), FIN (“TCB[finseq]”), and URGENT (“TCB[rupseq]”) sequence numbers, a next expected segment number (“TCB[mext]”), a sequence number for the currently advertised window (“TCB[cwin]”), a sequence number of the last unacknowledged sequence number (“TCB[suna]”), and a sequence number for the next segment to be next (“TCB[snext]”). The remaining bits store various TCB state flags (“TCB[flags]”), TCP segment code (“TCB[code]”), state (“TCB[tcbstate]”), and error flags (“TCB[error]”),  
         [0065]    To illustrate an engine  206  programmed to provide TCP configured operations, Appendix A features an example of source micro-code for a TCP receiver. Briefly, the routine TCPRST checks the TCP ACK bit, initializes the send buffer, and initializes the send message ACK number. The routine TCPACKIN processes incoming ACK messages and checks if the ACK is invalid or a duplicate. TCPACKOUT generates ACK messages in response to an incoming message based on received and expected sequence numbers. TCPSEQ determine the first and last sequence number of incoming data, computes the size of incoming data, and checks if the incoming sequence number is valid and lies within a receiving window. TCPINITCB initializes TCB fields in the working register. TCPINITWIN initializes the working register with window information. TCPSENDWIN computes the window length for inclusion in a send message. Finally, TCBDATAPROC checks incoming flags, processes “urgent”, “push” and “finish” flags, sets flags in response messages, and forwards data to an application or user  
         [0066]    Another operation performed by the engine  206  may be packet reordering. For example, like many network protocols, TCP does not assume TCP packets (“segments”) will arrive in order. To correctly reassemble packets, a receiver can keep track of the last sequence number received and await reception of the byte assigned the next sequence number. Packets arriving out-of-order can be buffered until the intervening bytes arrive. Once the awaited bytes arrive, the next bytes in the sequence can potentially be retrieved quickly from the buffered data.  
         [0067]    FIGS.  9 - 13  illustrate operation of a scheme to track out-of-order packets that can be implemented by the system  206 . The scheme permits quick “on-the-fly” ordering of packets without employing a traditional sorting algorithm. As shown, the scheme may be implemented using another set of content-addressable memory, though this is not a requirement. Thus, a system  206  using this technique may include two different sets of content-addressable memory—the content-addressable memory  222  used to retrieve connection context data and the content-addressable memory used to track out-of-order packets. For the purposes of illustration, FIGS.  9 - 13  are discussed in the context of an implementation of TCP. However, the scheme has wide applicability to a variety of packet re-ordering schemes such as numbered packets (e.g., protocol data unit fragments) and so forth.  
         [0068]    Briefly, when a packet arrives, the tracking sub-system  300  determines whether the received packet is in-order. If not, the sub-system  300  consults memory to identify a chain of contiguous, previously received out-of-order packets bordering the newly arrived packet and can modify the data stored in the memory to add the newly received packet to a pre-existing chain. When a packet arrives in-order, the system can access memory to quickly identify a contiguous chain of previously received packets that follow the newly received packet.  
         [0069]    In greater detail, as shown in FIG. 9, a protocol  304  (e.g., TCP) divides a set of data  302  into a collection of packets  306   a - 306   d  for transmission over a network  308 . In the example shown, the 15-bytes of the original set of data  302  are distributed across packets  306   a - 306   d . For example, packet  306   d  includes bytes assigned sequence numbers “1” to “3”.  
         [0070]    As shown, the tracking sub-system  300  includes content-addressable memory  310 ,  312  that stores information about chains of contiguous, out-of-order packets previously received. Memory  310  stores the first sequence number of a contiguous chain of one or more out-of-order packets and the length of the chain. Thus, when a new packet arrives that ends where the pre-existing chain begins, the new packet can be added to the top of the pre-existing chain. Similarly, the memory  312  also stores the end (the last sequence number+1) of a contiguous packet chain of one or more packets and the length of the chain. Thus, when a new packet arrives that begins at the end of a previously existing chain, the new packet can be appended to the end of the previously existing chain to form an even larger chain of contiguous packets. To illustrate these operations, FIGS.  10 - 13  depict a sample series of operations that occur as the packets  306   a - 306   d  arrive.  
         [0071]    As shown in FIG. 10, packet  306   b  arrives carrying bytes with sequence numbers “8” through “12”. Assuming the receiving device  300  currently awaits sequence number “1”, packet  306   b  has arrived out-of-order. Thus, as shown, the device  300  tracks the out-of-order packet  306   b  by modifying data stored in its content-addressable memory  310 ,  312 . The packet  306   b  does not border a previously received packet chain as no chain yet exists in this example. Thus, the device  300  stores the starting sequence number “8” and the number of bytes in the packet “4”. The device  300  also stores identification of the end of the packet. In the example shown, the device  300  stores the ending boundary by adding one to the last sequence number of the received packet (e.g., 12+1=13). In addition to modifying or adding entries in the content-addressable memory  310 ,  312 , the device  300  can store the packet or a reference (e.g., a pointer) to the packet  311   b  to reflect the relative order of the packet. This permits fast retrieval of the packets when finally sent to an application.  
         [0072]    As shown in FIG. 11, the device  300  next receives packet  306   a  carrying bytes “13” through “15”. Again, the device  300  still awaits sequence number “1”. Thus, packet  306   a  has also arrived out-of-order. The device  300  examines memory  310 ,  312  to determine whether the received packet  306   a  borders any previously stored packet chains. In this case, the newly arrived packet  306   a  does not end where a previous chain begins, but does begin where a previous chain ends. In other words, packet  306   a  borders the “bottom” of packet  306   b . As shown, the device  300  can merge the packet  306   a  into the pre-existing chain in the content-addressable memory data by increasing the length of the chain and modifying its first and last sequence number data accordingly. Thus, the first sequence number of the new chain remains “8” though the length is increased from “4” to “7”, while the end sequence number of the chain is increased from “13” to “16” to reflect the bytes of the newly received packet  306   a . The device  300  also stores the new packet  311   a  or a reference to the new packet to reflect the relative ordering of the packet.  
         [0073]    As shown in FIG. 12, the device  300  next receives packet  306   c  carrying bytes “4” to “7”. Since this packet  306   c  does not include the next expected sequence number, “1”, the device  300  repeats the process outlined above. That is, the device  300  determines that the newly received packet  306   c  fits “atop” the packet chain spanning packets  306   b ,  306   a . Thus, the device  300  modifies the data stored in the content-addressable memory  310 ,  312  to include a new starting sequence number for the chain, “4”, and a new length data for the chain, “11”. The device  300  again stores the packet  311   c  data or a reference to reflect the packets  310   c  relative ordering.  
         [0074]    As shown in FIG. 13, the device  300  finally receives packet  306   d  that includes the next expected sequence number, “1”. The device  300  can immediately transfer this packet  306   d  to an application. The device  300  can also examine its content-addressable memory  310  to see if other packet chains can also be sent to the application. In this case, the received packet  306   d  borders a packet chain that already spans packets  306   a - 306   c . Thus, the device  300  can immediately forward the data of chained packets to the application in the correct order.  
         [0075]    The sample series shown in FIGS.  9 - 13  highlights several aspects of the scheme. First, the scheme may prevent out-of-order packets from being dropped and being retransmitted by the sender. This can improve overall throughput. The scheme also uses very few content-addressable memory operations to handle out-of-order packets, saving both time and power. Further, when a packet arrives in the correct order, a single content-addressable memory operation can identify a series of contiguous packets that can also be sent to the application.  
         [0076]    [0076]FIG. 14 depicts a flowchart of a process  320  for implementing the scheme illustrated above. As shown, after receiving  322  a packet, the process  320  determines  324  whether the packet is in order (e.g., whether the packet includes the next expected sequence number or next expected packet number). If not, the process  320  determines  332  whether the end of the received packet borders the start of an existing packet chain. If so, the process  320  can modify  334  the data stored in content-addressable memory to reflect the larger, merged packet chain starting at the received packet and ending at the end of the previously existing packet chain. The process  320  also determines  336  whether the start of the received packet borders the end of an existing packet chain. If so, the process  320  can modify  338  the data stored in content-addressable memory to reflect the larger, merged packet chain ending with the received packet.  
         [0077]    Potentially, the received packet may border pre-existing packet chains on both sides. In other words, the newly received packet fills a hole between two chains. Since the process  320  checks both starting  332  and ending  336  borders of the received packet, a newly received packet may cause the process  320  to join two different chains together into a single monolithic chain.  
         [0078]    As shown, if the received packet does not border a packet chain, the process  320  stores  340  data in content-addressable memory for a new packet chain that, at least initially, includes only the received packet.  
         [0079]    If the received packet is in order, the process  320  can query  326  the content-addressable memory to identify a bordering packet chain following the received packet. If such a chain exists, the process  320  can output the newly received packet to an application along with the data of other packets in the adjoining packet chain.  
         [0080]    This process may be implemented using a wide variety of hardware, firmware, and/or software. For example, FIGS. 15 and 16 depict a hardware implementation. As shown in these figures, the implementation features two content-addressable memories  360 ,  362 —one  360  stores the first sequence number of an out-of-order packet chain as the key and the other  362  stores the last+1 sequence number of the chain as the key. As shown, both CAMs  360 ,  362  also store the length of chain. Other implementations may use a single CAM or may use other data storage techniques.  
         [0081]    Potentially, the same CAM(s) can be used to track packets of many different connections. In such cases, a connection ID may be appended to each CAM entry as part of the key to distinguish entries for different connections. The merging of packet information in the CAM permits the handling of more connections with smaller CAMs.  
         [0082]    As shown in FIG. 15, the implementation includes registers that store a starting sequence number  350 , ending sequence number  352 , and a data length  354 . The processor  212  shown in FIG. 4 may access these registers  350 ,  352 ,  354  to load packet data to tracking sub-system  300 . The processor  212  may also request a next expected sequence number to include in an acknowledgement message sent back to the sender.  
         [0083]    As shown, the implementation operates on control signals for reading from the CAM(s)  360 ,  362  (CAMREAD), writing to the CAMs  360 ,  362  (CAMWRITE), and clearing a CAM  360 ,  362  entry (CAMCLR). As shown in FIG. 15, the hardware may be configured to simultaneously write register values to both CAMs  360 ,  362  when the registers  350 ,  352 ,  354  are loaded with data. As shown in FIG. 16, for “hits” for a given start or end sequence number, the circuitry sets the “seglen” register to the length of a matching CAM entry. Circuitry (not shown) may also set the values of the “seqfirst”  350  and “seqlast”  352  registers after a successful CAM  360 ,  362  read operation. The circuitry may also provide a “CamIndex” signal that identifies a particular “hit” entry in the CAM(s)  360 ,  362 .  
         [0084]    The sub-system  300  may feature additional circuitry (not shown) for implementing the process described above. For example, the sub-system may feature its own independent controller or digital logic gates that execute instructions implementing the tracking scheme. Alternately, the processor  212  may include instructions for the scheme. Potentially, the processor  212  instruction set (FIG. 7) may be expanded to include commands that access the re-ordering CAMs  360 ,  362 . Such instructions may include instructions to write data to the re-ordering CAM(s)  360 ,  362  (e.g., CAM2FirstWR key&lt;—data for CAM  310  and CAM2LastWR key&lt;—data for CAM  312 ); instructions to read data from the CAM(s) (e.g., CAM2FirstRD key—&gt;data and CAM2LastRD key—&gt;data); instructions to clear CAM entries (e.g., CAM2CLR index), and/or instructions to generates a condition value if a lookup failed (e.g., CAM2EMPTY—&gt;cond).  
         [0085]    Again, a wide variety of implementations may use one or more of the techniques described above. For example, the clock scaler  126  may be designed to provide a clock signal to components within a chip, chipset, or motherboard. Further, the scaler  106  may be integrated into components such as a network adaptor, NIC (Network Interface Card), or MAC (medium access control) device. Potentially, the techniques described herein may also be used within a micro-processor.  
         [0086]    Aspects of techniques described herein may be implemented using a wide variety of hardware and/or software configurations. For example, the techniques may be implemented in computer programs. Such programs may be stored on computer readable media and include instructions for programming a processor.  
         [0087]    Other embodiments are within the scope of the following claims.

Technology Classification (CPC): 7