Patent Abstract:
An apparatus for providing a user program to a user includes a mobile device configured to execute thereon a head end of an application for collecting user information and for providing a user program interface for delivery of user program information to the user, and a server in wireless data communication with the mobile device for providing user programming information thereto, the user programming being selected at least in part on the basis of the user information collected by said mobile device.

Full Description:
FIELD OF DISCLOSURE 
       [0001]    This disclosure relates to information systems, and in particular, to programming systems. 
       BACKGROUND 
       [0002]    Existing programming systems rely on user data entry. These systems are also non-adaptive. Once an activity is programmed, it tends not to change in response to changed circumstances unless the user specifically causes it to change. 
         [0003]    User interfaces for existing programming systems tend to copy the appearance of their paper-based forebears. As such, these user interfaces do not readily take advantage of the processing ability of a modern smart phone or similar mobile broadband devices. 
       SUMMARY 
       [0004]    In one aspect, the invention features an apparatus for providing a user program to a user. Such an apparatus includes a mobile device configured to execute thereon a head end of an application for collecting user information and for providing a user program interface for delivery of user program information to the user, and a server in wireless data communication with the mobile device for providing user programming information thereto, the user programming being selected at least in part on the basis of the user information collected by the mobile device. 
         [0005]    Embodiments of the apparatus include those in which the server includes a knowledge base for assessing the solicited user information and providing changes in program instructions to the mobile data in response to the user information. 
         [0006]    Also among the embodiments of the apparatus are those in which the mobile device is configured to execute a programming interface for displaying a user program to the user. Among these are those in which the programming interface includes an activity map calibrated to represent a certain time interval. 
         [0007]    The programming interface can also include an icon disposed at a location in the activity map, the location representing a time at which an activity corresponding to the icon is to occur. In some embodiments, the activity map includes a circular region. Others include an indicator on the activity map, the indicator being configured to change position on the activity map in response to passage of time. 
         [0008]    In some embodiments, the icon is placed on the activity map at least in part in response to collected user information. In others, the location of the icon changes at least in part based on collected user information. In yet other embodiments, the icon disappears after the time at which the activity it represents has occurred. 
         [0009]    In yet other embodiments, the mobile device is configured to execute an interface for collecting user information, the interface including an active corner region and an active side region, wherein the active corner region and the active side region each execute corresponding instructions in response to actuation by the user. 
         [0010]    Additional embodiments include those in which the mobile device is configured to execute an interface for collecting user information, the interface including a plurality of active corner regions and a plurality of active side regions, each side region extending between two of the active corner regions, wherein the active corner regions and the active side regions each execute corresponding instructions in response to actuation by the user. 
         [0011]    In another aspect, the invention features an apparatus for providing a user program to a user. Such an apparatus includes a server in wireless data communication with a mobile device for providing user programming information thereto, the user programming being selected at least in part on the basis of user information collected by the mobile device. 
         [0012]    In yet another aspect, the invention features a computer-readable medium having encoded thereon software for providing a user program to a user. Such software includes instructions for providing, to a mobile device, user programming selected at least in part on the basis of user information collected by the mobile device. 
         [0013]    In another aspect, the invention features a computer-implemented method for providing a user program to a user. Such a method includes establishing communication with a mobile device configured to execute thereon a head end of an application for collecting user information and for providing a user program interface for delivery of user program information to the user, and providing user programming information to the mobile device, the user programming being selected at least in part on the basis of the user information collected by the mobile device. 
         [0014]    Among the practices of the method are those that also include providing a knowledge base for assessing the solicited user information, and providing changes in program instructions to the mobile data in response to the user information. 
         [0015]    Yet other practices of the invention also include displaying a user program to the user. In some practices, displaying a user program includes displaying an activity map calibrated to represent a certain time interval. 
         [0016]    In other practices, displaying a user program includes displaying an icon disposed at a location in the activity map, the location representing a time at which an activity corresponding to the icon is to occur. 
         [0017]    Additional practices include those in which displaying a user program includes placing an icon on the activity map at least in part in response to collected user information, and those in which displaying a user program includes placing an icon on the activity map at a location based at least in part based on collected user information. 
         [0018]    Other practices include in response to user actuation of an active corner region on the mobile device, executing first instructions, and in response to a user actuation of an active side region on the mobile device, executing second instructions. 
         [0019]    Also among the practices of the invention are those that include, in response to user actuation of any one of plural corner regions, executing instructions corresponding to the actuated corner region, and in response to user actuation of any of a plurality of side regions, each of which extends between two of the active corner regions, executing user instructions corresponding to the actuated side region. 
         [0020]    These and other practices of the invention will be apparent from the following detailed description and the accompanying drawings, in which: 
     
    
     
       DESCRIPTION OF THE FIGURES 
         [0021]      FIG. 1  is a functional block diagram of an activity programming system; 
           [0022]      FIG. 2  shows parts of a collection interface; 
           [0023]      FIG. 3  shows an example of a collection interface having the parts shown in  FIG. 2 ; 
           [0024]      FIGS. 4-5  shows the collection interface of  FIG. 3  after activating a region on a category strip thereof; 
           [0025]      FIG. 6  shows the collection interface of  FIG. 2  used to display a pre-defined list of symptoms; 
           [0026]      FIGS. 7 and 8  show activity programming interfaces; and 
           [0027]      FIG. 9  shows an activity programming interface optimized for a rectangular display area. 
       
    
    
     DETAILED DESCRIPTION 
       [0028]    Activity programming includes providing a program of activities to be carried out at particular times, i.e. an “activity program,” in response to solicited information. One activity programming system  10 , shown in  FIG. 1 , features a mobile device  12  on which executes a head-end  14  of an application, and a server  16  on which remotely executes a tail-end  18  of the application. The head-end  14  includes a collection interface  19  for collecting information from a user, and a user program interface  20  that provides an activity program, which may include instructions and reminders, to the user. Communication between the head-end  14  and the tail-end  18  takes place via the cloud  24 . 
         [0029]    The tail-end  18  includes a monitor  26  that receives user information provided by the collection interface  19  and stores it in a user database  31 . In some embodiments, the tail-end  18  also retrieves information from the user database  31  for display on the mobile device  12 . 
         [0030]    The tail-end  18  further includes a knowledge base  28  that functions as an expert system for evaluating the information provided by the user and making decisions based on that information, and a program changer  30  for providing a program of instructions, or “activity program,” to be carried out by the user, or alternatively, for providing changes to an activity program already provided earlier to the user&#39;s mobile device  12 . 
         [0031]    An activity programming system  10  as described herein is particularly useful in the area of health care delivery. In this application, an activity program can include instructions to take certain medications at certain times, to take a blood pressure at certain times, to engage in particular exercises, and the like. Information solicited from the user might be information about current medical conditions, including quantitative information such as temperature and blood pressure or qualitative information, such as the presence of swelling and the like. 
         [0032]    However, the activity programming system  10  described herein is also useful in other areas in which a user must perform certain activities that can change in response to changing circumstances. 
         [0033]    A response center  32  fields inquiries from the user. These inquiries can be pre-recorded or pre-set inquiries made by activating selected areas of the collection interface  19  or user program interface  20 . These pre-recorded inquiries can be provided in a hierarchical fashion, so that selecting one inquiry will display additional inquiries related to the selected inquiry. In some cases, the response center  32  automatically responds to these inquiries. However, in other cases, the response center  32  will direct a query to a live human. For example, in a health care application, the user may be directed to trained medical practitioner communicate with the user, either directly, for example by a telephone call, or indirectly, for example by causing the activity program to change. 
         [0034]    In response to certain data provided by the head-end  14 , the knowledge-base  28  may determine that a change is necessary to the activity program instructions provided by the program changer  30 . The program changer  30  then provides this information back to the head-end  14  for display on the mobile device  12  using the head-end&#39;s programming interface  20 . 
         [0035]    To promote usability and to accommodate the constraints of space on a typical mobile device  12 , the collection interface  19 , shown in  FIG. 2 , includes a main category strip  32  that features regions  34 , each of which is marked by an icon, text, or characters to identify a particular category. Stroking the finger over the category strip  32  causes the region  34  under the finger to momentarily enlarge relative to other regions. The entire category strip  32  can also be scrolled one way or the other to expose additional categories. A suitable gesture, such as a tap, on a particular region  34  exposes fields for soliciting information from the user for use in generating a user program. These fields are pertinent to the active category and are displayed in a working layer  38 . A subcategory strip  36  operates in essentially the same way as the main category strip  32 . 
         [0036]    The collection interface  19  further includes menu buttons  40 ,  42 , that, in response to selected gestures, expose various menus. Also included in the collection interface  19  is a dashboard  43  containing buttons  44  that, in response to a gesture, cause certain actions to occur. 
         [0037]      FIG. 3  shows a representative collection interface  19  in which the dashboard  43  features buttons for various communication functions, such as for making telephone calls  46  or sending messages  48 , as well as four menu buttons  50 A-D. In the illustrated example, the main category strip  32  and subcategory strip  36  use sinographs for communication. However, it will be understood that the particular symbol used to convey meaning is not important, so long as it can be understood. The working layer  38  in this case shows a photograph of the user. 
         [0038]    In some embodiments, the collection interface  19  can also collect information from the user database  31 . For systems used in health care, such information can include the user&#39;s compliance information and symptomatic history. 
         [0039]      FIG. 4  shows the effect of drilling down by tapping the uppermost full region  52  in  FIG. 3 . In response, the display shown in the working layer  38  has changed to show certain information about the user. 
         [0040]      FIG. 5  shows the effect of drilling down by tapping the second full region  54  in  FIG. 3 . In this case, the working layer  38  has changed to solicit information about the user&#39;s health. Information provided by the user, by tapping on a region  56  in the working layer  38 , is then provided to the tail-end  18 . 
         [0041]      FIG. 6  shows another exemplary collection interface  19  for soliciting information in an embodiment specifically directed to health care. In this example, the collection interface  19  solicits information about any symptoms experienced by the user. The working layer  38  in this case provides a list of symptoms. By tapping on selected regions within the working layer  38 , the user causes relevant information to be transmitted to the tail-end  18  for storage in the user database  31 . 
         [0042]    Referring to  FIG. 7 , one embodiment of an activity programming interface  20  includes a circular activity map  50  that places activity icons  52 ,  54  at positions that correspond to time. In the particular embodiment shown, angle represents time. Preferably, a clock  55  showing the actual time is placed within the circular activity map  50 . 
         [0043]    The activity programming interface  20  further includes four menu buttons  57 , one at each of four corners of the display, and four hot edges  59  extending between pairs of menu buttons  57  and along the sides of the display. The menu buttons  57  and hot edges  59  can be used to access various options and functions, the details of which are application-specific. 
         [0044]    The 360 degrees of the circular activity map  50  represent some convenient interval, such as 8 hours, 12 hours, or 24 hours. The interval is application-dependent and can depend on the number of activities and the intervals between them. 
         [0045]    Different programmed activities are represented by activity icons  52 ,  54 . These activity icons  52 ,  54  are placed at locations within the activity map  50  that correspond to the times at which the activities they represent are to occur. For example, if a user is to take a particular medication at a particular time, the icon might be a picture of the pill, as is the case in  FIG. 7 , which is disposed at a location corresponding to that angle. 
         [0046]    Although the icons can be graphical representations of an activity, it is also possible for the icon to simply show a number or letter. In either case, the user merely taps on the icon to temporarily transform the programming interface into the state shown in  FIG. 2  to see a description of the relevant activity. 
         [0047]    The icon can be configured such that tapping the icon communicates completion of the activity back to the tail-end  18 . In response to failure to receive a completion signal, the tail-end  18  can also be configured to transmit an alarm signal to the head-end  14  to alert the user to his non-compliance and to reconfigure or otherwise change the activity icons  52 ,  54  in response to such non-compliance. 
         [0048]    The program interface further includes an indicator  56  whose position on the circular activity map  50  depends on time. In the illustrated embodiment, the indicator  56  is a radially-extending feature that extends at an angle that depends on time. The indicator  56  sweeps around the circular activity map  50  at a rate consistent with elapsed time. In doing so, the indicator  56  highlights particular activity icons  52 ,  54  on the display. 
         [0049]    In some embodiments, as shown in  FIG. 7 , the indicator  56  is a radially-extending moving wedge that sweeps around the activity map  50  at a rate indicative of elapsed time. In this embodiment, the indicator  56  highlights a range of times corresponding to the angular extent of the moving wedge. This indicator  56  can thus be used to highlight particular activity icons, to hopefully remind the user to carry out the activity associated with the activity icon. 
         [0050]    A variety of ways are provided to remind the user of an impending activity. In some embodiments, the color of the activity map  56  changes as the remaining time to an activity diminishes. For instance, a normally green activity map  56  might change to yellow when the remaining time falls below a threshold and then change to red when the remaining time falls below a second threshold. The thresholds can be constant across all kinds of activities, or they can be tailored to suit the nature of the activity. Or, one or more activity icons  52 ,  54  can change appearance, for example, change color or intensity, to apprise the user of an impending activity. 
         [0051]    In other embodiments, the activity map  56  includes a count-down timer  64  that indicates time remaining until the next activity is due. The count-down timer  64  can be present at all times, or it can be made to appear when the time remaining until the next activity has diminished to a third threshold. 
         [0052]      FIG. 8  is an example of a user program interface  20  as described in connection with  FIG. 7  but in which the icons  58 ,  60  denote types of exercise rather than types of medication. In this embodiment, the indicator  62  is a radially-extending line rather than a radially-extending wedge. 
         [0053]      FIG. 9  shows an alternative embodiment optimized for a display having a more rectangular aspect ratio. The illustrated display provides additional space for an auxiliary component  66  that can be used to provide an activity list or additional documentation concerning an activity. 
         [0054]    Information for selection of and placement of icons  52 ,  54 ,  56 ,  58  is communicated to the mobile device  12  from the program changer  30  via the cloud  24  and updated as necessary. For instance, as time progresses, new icons may appear and icons representing completed activities may disappear. 
         [0055]    In addition, the activity programming system provides a way to dynamically modify the activity program in response to changing conditions. For example, in a health care delivery embodiment, the user may forget to take his medication at a prescribed time. Depending on the nature of the condition, the knowledge base  28  may instruct the program changer  30  to change the next time at which the medication should be taken. Or, if the monitoring center  26  recognizes an abrupt increase in blood pressure, the knowledge base  28  may instruct the program changer  30  to modify the time at which the next medication should be taken or to modify the dosage. In some cases, the activity programming system  10  will alert a doctor, who can then manually provide instructions for changing the activity program.

Technology Classification (CPC): 6