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Stampede 5E Instant R {1}{G}{G} Attacking creatures get +1/+0 and gain trample until end of turn.
3
Reality Shift NEC Instant U {1}{U} Exile target creature. Its controller manifests the top card of their library.
5
Overgrowth 10E Enchantment β€” Aura C {2}{G} Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
4
Akoum Refuge C13 Land U Akoum Refuge enters tapped. When Akoum Refuge enters, you gain 1 life. {T}: Add {B} or {R}.
3
Scrambleverse M12 Sorcery R {6}{R}{R} For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
3
Diregraf Horde DBL Creature β€” Zombie C {4}{B} 3 4 When Diregraf Horde enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.
5
Volcanic Eruption 30A Sorcery R {X}{U}{U}{U} Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
4
Golgari Rot Farm 2X2 Land U Golgari Rot Farm enters tapped. When Golgari Rot Farm enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
5
Mitotic Slime M11 Creature β€” Ooze R {4}{G} 4 4 When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4
Millstone BRR Artifact U {2} {2}, {T}: Target player mills two cards.
5
Sylvan Ranger PRM Creature β€” Elf Scout Ranger C {1}{G} 1 1 When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
5
Nezumi Graverobber PHUK Creature β€” Rat Rogue U {1}{B} 2 1 {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
3
Consume Spirit 10E Sorcery U {X}{1}{B} Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
3
Gruul Signet MM3 Artifact U {2} {1}, {T}: Add {R}{G}.
5
Illustrious Wanderglyph LCC Artifact Creature β€” Golem R {4}{W} 2 2 Ascend Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
5
Pyromancer's Goggles ORI Legendary Artifact M {5} {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
5
Kessig Wolf Run NCC Land R {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
5
Crown of Convergence RAV Artifact R {2} Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.
3
Tenuous Truce NCC Enchantment β€” Aura R {1}{W} Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
5
Akki Ronin NEO Creature β€” Goblin Samurai C {1}{R} 1 3 Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
5
Hinder REW Instant R {1}{U}{U} Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
4
Reckless Spite E01 Instant U {1}{B}{B} Destroy two target nonblack creatures. You lose 5 life.
5
Demonic Tutor 30A Sorcery U {1}{B} Search your library for a card, put that card into your hand, then shuffle.
5
Inga Rune-Eyes CMUL Legendary Creature β€” Human Wizard U {3}{U} 3 3 When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
5
Run Away Together GN3 Instant C {1}{U} Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
5
Swamp M11 Basic Land β€” Swamp C
4
Windborn Muse VOC Creature β€” Spirit R {3}{W} 2 3 Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
5
Faerie Harbinger MB1 Creature β€” Faerie Wizard U {3}{U} 2 2 Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
5
Sidar Jabari of Zhalfir MOC Legendary Creature β€” Human Knight M {1}{W}{U}{B} 4 3 Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
5
Sengir Vampire M12 Creature β€” Vampire U {3}{B}{B} 4 4 Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4
Shivan Dragon M19 Creature β€” Dragon R {4}{R}{R} 5 5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn.
5
Astral Confrontation CLB Instant C {4}{W} This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.
5
Spirit of Malevolence M21 Creature β€” Spirit C {1}{B} 2 1 When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
5
Underworld Charger THB Creature β€” Nightmare Horse C {2}{B} 3 3 Underworld Charger can't block. Escape{4}{B}, Exile three other cards from your graveyard. Underworld Charger escapes with two +1/+1 counters on it.
5
Snow-Covered Plains ME2 Basic Snow Land β€” Plains C
4
Twilight Prophet MB1 Creature β€” Vampire Cleric M {2}{B}{B} 2 4 Flying Ascend At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
5
Reckless Impulse VOW Sorcery C {1}{R} Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
5
Cultivate CCMM Sorcery C {2}{G} Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
5
Shadows' Verdict PRM Sorcery R {3}{B}{B} Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
5
Twisted Embrace NEO Enchantment β€” Aura C {2}{B}{B} Enchant artifact or creature you control When Twisted Embrace enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
5
Amphin Pathmage M15 Creature β€” Salamander Wizard C {3}{U} 3 2 {2}{U}: Target creature can't be blocked this turn.
3
Liliana, the Last Hope MED Legendary Planeswalker β€” Liliana M {1}{B}{B} 3 +1: Up to one target creature gets -2/-1 until your next turn. βˆ’2: Mill two cards, then you may return a creature card from your graveyard to your hand. βˆ’7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
5
Entrapment Maneuver CPIP Instant R {3}{W} Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
5
Shatterstorm R Sorcery U {2}{R}{R} Destroy all artifacts. They can't be regenerated.
4
Boneyard Lurker CIKO Creature β€” Nightmare Beast U {2}{B}{G} 4 4 Mutate {2}{BG}{BG} Whenever this creature mutates, return target permanent card from your graveyard to your hand.
4
Arixmethes, Slumbering Isle CMUL Legendary Creature β€” Kraken R {2}{G}{U} 12 12 Arixmethes, Slumbering Isle enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
5
Dragon Whelp M10 Creature β€” Dragon U {2}{R}{R} 2 3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
4
Goblin Digging Team 6E Creature β€” Goblin C {R} 1 1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall.
2
Collision of Realms NEC Sorcery R {6}{R} Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
5
Spiritmonger GPX Creature β€” Beast R {3}{B}{G} 6 6 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.
5
Entish Restoration LTR Instant U {2}{G} Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
5
Myojin of Grim Betrayal NEC Legendary Creature β€” Spirit R {5}{B}{B}{B} 5 2 Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5
Opulent Palace C17 Land U Opulent Palace enters tapped. {T}: Add {B}, {G}, or {U}.
5
Phyrexian Processor BRR Artifact M {4} As Phyrexian Processor enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered.
5
Court of Ardenvale WOC Enchantment R {2}{W}{W} When Court of Ardenvale enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
5
Baleful Strix EMA Artifact Creature β€” Bird R {U}{B} 1 1 Flying, deathtouch When Baleful Strix enters, draw a card.
5
Air Elemental BR Creature β€” Elemental U {3}{U}{U} 4 4 Flying
3
Goblin Piker M10 Creature β€” Goblin Warrior C {1}{R} 2 1
2
Agony Warp 2X2 Instant C {U}{B} Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
5
Kor Hookmaster SVC Creature β€” Kor Soldier C {2}{W} 2 2 When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3
Detective of the Month MKC Creature β€” Human Detective R {2}{U} 2 3 Ascend As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
5
Marath, Will of the Wild CMR Legendary Creature β€” Elemental Beast M {R}{G}{W} 0 0 Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one β€’ Put X +1/+1 counters on target creature. X can't be 0. β€’ Marath deals X damage to any target. X can't be 0. β€’ Create an X/X green Elemental creature token. X can't be 0.
5
Obsidian Fireheart ZEN Creature β€” Elemental M {1}{R}{R}{R} 4 4 {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
4
Sengir Vampire MB1 Creature β€” Vampire U {3}{B}{B} 4 4 Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
5
Advanced Hoverguard FD Creature β€” Drone C {3}{U} 2 2 Flying {U}: Advanced Hoverguard gains shroud until end of turn.
2
Autumn Willow HL Legendary Creature β€” Avatar R {4}{G}{G} 4 4 Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4
Argentum Armor GN3 Artifact β€” Equipment R {6} Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
5
Centaur Healer GK1 Creature β€” Centaur Cleric C {1}{G}{W} 3 3 When Centaur Healer enters, you gain 3 life.
5
Bonehoard C14 Artifact β€” Equipment R {4} Living weapon Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
5
Legions of Lim-DΓ»l CST Creature β€” Zombie C {1}{B}{B} 2 3 Snow swampwalk
4
Outcaster Trailblazer OTJ Creature β€” Human Druid R {2}{G} 4 2 When Outcaster Trailblazer enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G}
5
Rakish Revelers SNC Creature β€” Elf Druid Rogue C {2}{R}{G}{W} 5 3 When Rakish Revelers enters, create a 1/1 green and white Citizen creature token. {2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
5
Ravenous Chupacabra RIX Creature β€” Beast Horror U {2}{B}{B} 2 2 When Ravenous Chupacabra enters, destroy target creature an opponent controls.
5
Nakaya Shade PY Creature β€” Shade U {1}{B} 1 1 {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
4
Maverick Thopterist EVI Creature β€” Human Artificer U {3}{U}{R} 2 2 Improvise When Maverick Thopterist enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
5
Spelltwine C17 Sorcery R {5}{U} Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
5
Embodiment of Spring KTK Creature β€” Elemental C {U} 0 3 {1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3
Lukka, Wayward Bonder STX Legendary Planeswalker β€” Lukka M {4}{R}{R} 5 +1:β€―You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. βˆ’2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. βˆ’7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
5
Trained Arynx OTJ Creature β€” Cat Beast Mount C {1}{W} 3 1 Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2
5
Teferi, Master of Time M21 Legendary Planeswalker β€” Teferi M {2}{U}{U} 3 You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. βˆ’3: Target creature you don't control phases out. βˆ’10: Take two extra turns after this one.
5
Mind Sculpt M13 Sorcery C {1}{U} Target opponent mills seven cards.
4
Soltari Monk TPR Creature β€” Soltari Monk Cleric U {W}{W} 2 1 Protection from black Shadow
5
Loxodon Hierarch AVB Creature β€” Elephant Cleric R {2}{G}{W} 4 4 When Loxodon Hierarch enters, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4
Seal of Cleansing FNM Enchantment R {1}{W} Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
5
Caves of Koilos MD1 Land R {T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
4
Talisman of Dominance 40K Artifact U {2} {T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
5
Thresher Lizard MB1 Creature β€” Lizard C {2}{R} 3 2 Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
5
Angelic Shield IN Enchantment U {W}{U} Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
4
Pestilence 5E Enchantment C {2}{B}{B} At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
4
Ohran Frostfang CMM Snow Creature β€” Snake R {3}{G}{G} 2 6 Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
5
Call the Skybreaker EMA Sorcery R {5}{UR}{UR} Create a 5/5 blue and red Elemental creature token with flying. Retrace
5
Llanowar Tribe KHC Creature β€” Elf Druid U {G}{G}{G} 3 3 {T}: Add {G}{G}{G}.
5
Veteran Brawlers PY Creature β€” Human Soldier R {1}{R} 4 4 Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
3
Priest of Titania CMA Creature β€” Elf Druid C {1}{G} 1 1 {T}: Add {G} for each Elf on the battlefield.
5
Verge Rangers C20 Creature β€” Human Scout Ranger R {2}{W} 3 3 First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library.
5
Karn's Bastion NCC Land R {T}: Add {C}. {4}, {T}: Proliferate.
5
Nettling Nuisance WOC Creature β€” Faerie Rogue R {2}{B} 3 1 Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game.
5
Necrite FE Creature β€” Thrull C {1}{B}{B} 2 2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
3
Galvanoth IVG Creature β€” Beast R {3}{R}{R} 3 3 At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
3
Horseshoe Crab 10E Creature β€” Crab C {2}{U} 1 3 {U}: Untap Horseshoe Crab.
4
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