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| #include "NvEncoder/NvEncoder.h"
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| #include "NvEncoder/NvEncoderOutputInVidMemD3D11.h"
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| NvEncoderOutputInVidMemD3D11::NvEncoderOutputInVidMemD3D11(ID3D11Device* pD3D11Device,
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| uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat,
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| bool bMotionEstimationOnly)
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| : NvEncoderD3D11(pD3D11Device, nWidth, nHeight, eBufferFormat, 0,
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| bMotionEstimationOnly, true)
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| {
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| }
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|
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| NvEncoderOutputInVidMemD3D11::~NvEncoderOutputInVidMemD3D11()
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| {
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| try
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| {
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| FlushEncoder();
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| ReleaseOutputBuffers();
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| }
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| catch (...)
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| {
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|
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| }
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| }
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|
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| uint32_t NvEncoderOutputInVidMemD3D11::GetOutputBufferSize()
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| {
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| uint32_t bufferSize = 0;
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|
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| if (m_bMotionEstimationOnly)
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| {
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| uint32_t encodeWidthInMbs = (GetEncodeWidth() + 15) >> 4;
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| uint32_t encodeHeightInMbs = (GetEncodeHeight() + 15) >> 4;
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|
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| bufferSize = encodeWidthInMbs * encodeHeightInMbs * sizeof(NV_ENC_H264_MV_DATA);
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| }
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| else
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| {
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|
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| bufferSize = GetFrameSize() * 2;
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|
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| bufferSize += sizeof(NV_ENC_ENCODE_OUT_PARAMS);
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| }
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|
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| bufferSize = ALIGN_UP(bufferSize, 4);
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|
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| return bufferSize;
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::AllocateOutputBuffers(uint32_t numOutputBuffers)
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| {
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| uint32_t size = GetOutputBufferSize();
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| D3D11_BUFFER_DESC desc;
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|
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| ZeroMemory(&desc, sizeof(D3D11_BUFFER_DESC));
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|
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| desc.ByteWidth = size;
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| desc.Usage = D3D11_USAGE_DEFAULT;
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| desc.BindFlags = D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE;
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| desc.CPUAccessFlags = 0;
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|
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| for (uint32_t i = 0; i < numOutputBuffers; i++)
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| {
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| ID3D11Buffer *dx11bfr = NULL;
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|
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| if (m_pD3D11Device->CreateBuffer(&desc, NULL, (ID3D11Buffer **)&dx11bfr) != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create ID3D11Buffer", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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|
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| m_pOutputBuffers.push_back((NV_ENC_OUTPUT_PTR)dx11bfr);
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| }
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|
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| RegisterOutputResources(size);
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::ReleaseOutputBuffers()
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| {
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| if (!m_hEncoder)
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| {
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| return;
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| }
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|
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| UnregisterOutputResources();
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|
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| for (uint32_t i = 0; i < m_pOutputBuffers.size(); ++i)
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| {
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| reinterpret_cast<ID3D11Buffer *>(m_pOutputBuffers[i])->Release();
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| }
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| m_pOutputBuffers.clear();
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::RegisterOutputResources(uint32_t bfrSize)
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| {
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| NV_ENC_BUFFER_USAGE bufferUsage = m_bMotionEstimationOnly? NV_ENC_OUTPUT_MOTION_VECTOR : NV_ENC_OUTPUT_BITSTREAM;
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|
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| for (uint32_t i = 0; i < m_pOutputBuffers.size(); ++i)
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| {
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| if (m_pOutputBuffers[i])
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| {
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| NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_pOutputBuffers[i],
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| NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, bfrSize, 1, 0,
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| NV_ENC_BUFFER_FORMAT_U8, bufferUsage);
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|
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| m_vRegisteredResourcesOutputBuffer.push_back(registeredPtr);
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| }
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| }
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::UnregisterOutputResources()
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| {
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| for (uint32_t i = 0; i < m_vMappedOutputBuffers.size(); ++i)
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| {
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| if (m_vMappedOutputBuffers[i])
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| {
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| m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[i]);
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| }
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| }
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| m_vMappedOutputBuffers.clear();
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|
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| for (uint32_t i = 0; i < m_vRegisteredResourcesOutputBuffer.size(); ++i)
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| {
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| if (m_vRegisteredResourcesOutputBuffer[i])
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| {
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| m_nvenc.nvEncUnregisterResource(m_hEncoder, m_vRegisteredResourcesOutputBuffer[i]);
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| }
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| }
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| m_vRegisteredResourcesOutputBuffer.clear();
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams)
|
| {
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| NvEncoder::CreateEncoder(pEncoderParams);
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|
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| AllocateOutputBuffers(m_nEncoderBuffer);
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|
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| m_vMappedOutputBuffers.resize(m_nEncoderBuffer, nullptr);
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::MapResources(uint32_t bfrIdx)
|
| {
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| NvEncoder::MapResources(bfrIdx);
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|
|
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| NV_ENC_MAP_INPUT_RESOURCE mapInputResourceBitstreamBuffer = { NV_ENC_MAP_INPUT_RESOURCE_VER };
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| mapInputResourceBitstreamBuffer.registeredResource = m_vRegisteredResourcesOutputBuffer[bfrIdx];
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| NVENC_API_CALL(m_nvenc.nvEncMapInputResource(m_hEncoder, &mapInputResourceBitstreamBuffer));
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| m_vMappedOutputBuffers[bfrIdx] = mapInputResourceBitstreamBuffer.mappedResource;
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::EncodeFrame(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer, NV_ENC_PIC_PARAMS *pPicParams)
|
| {
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| pOutputBuffer.clear();
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| if (!IsHWEncoderInitialized())
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| {
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| NVENC_THROW_ERROR("Encoder device not found", NV_ENC_ERR_NO_ENCODE_DEVICE);
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| }
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|
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| int bfrIdx = m_iToSend % m_nEncoderBuffer;
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|
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| MapResources(bfrIdx);
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|
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| NVENCSTATUS nvStatus = DoEncode(m_vMappedInputBuffers[bfrIdx], m_vMappedOutputBuffers[bfrIdx], pPicParams);
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|
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| if (nvStatus == NV_ENC_SUCCESS || nvStatus == NV_ENC_ERR_NEED_MORE_INPUT)
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| {
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| m_iToSend++;
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| GetEncodedPacket(pOutputBuffer, true);
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| }
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| else
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| {
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| NVENC_THROW_ERROR("nvEncEncodePicture API failed", nvStatus);
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| }
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::EndEncode(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer)
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| {
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| if (!IsHWEncoderInitialized())
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| {
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| NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
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| }
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|
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| SendEOS();
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|
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| GetEncodedPacket(pOutputBuffer, false);
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::RunMotionEstimation(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer)
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| {
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| pOutputBuffer.clear();
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|
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| if (!m_hEncoder)
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| {
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| NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_NO_ENCODE_DEVICE);
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| return;
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| }
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|
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| const uint32_t bfrIdx = m_iToSend % m_nEncoderBuffer;
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|
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| MapResources(bfrIdx);
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|
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| NVENCSTATUS nvStatus = DoMotionEstimation(m_vMappedInputBuffers[bfrIdx], m_vMappedRefBuffers[bfrIdx], m_vMappedOutputBuffers[bfrIdx]);
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|
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| if (nvStatus == NV_ENC_SUCCESS)
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| {
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| m_iToSend++;
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| GetEncodedPacket(pOutputBuffer, true);
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| }
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| else
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| {
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| NVENC_THROW_ERROR("nvEncRunMotionEstimationOnly API failed", nvStatus);
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| }
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| }
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|
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| void NvEncoderOutputInVidMemD3D11::GetEncodedPacket(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer , bool bOutputDelay)
|
| {
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| unsigned i = 0;
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| int iEnd = bOutputDelay ? m_iToSend - m_nOutputDelay : m_iToSend;
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|
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| for (; m_iGot < iEnd; m_iGot++)
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| {
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| if (m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer])
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| {
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| NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer]));
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| m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
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| }
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|
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| if (m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer])
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| {
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| NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer]));
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| m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
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| }
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|
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| if (m_bMotionEstimationOnly && m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer])
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| {
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| NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer]));
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| m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
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| }
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|
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| pOutputBuffer.push_back(m_pOutputBuffers[(m_iGot % m_nEncoderBuffer)]);
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|
|
| i++;
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| }
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| }
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|
|
| void NvEncoderOutputInVidMemD3D11::FlushEncoder()
|
| {
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| if (!m_hEncoder)
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| {
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| return;
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| }
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|
|
| if (!m_bMotionEstimationOnly)
|
| {
|
| try
|
| {
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| std::vector<NV_ENC_OUTPUT_PTR> pOutputBuffer;
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| EndEncode(pOutputBuffer);
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| }
|
| catch (...)
|
| {
|
|
|
| }
|
| }
|
| }
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|
|
| void NvEncoderOutputInVidMemD3D11::DestroyEncoder()
|
| {
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| if (!m_hEncoder)
|
| {
|
| return;
|
| }
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|
|
|
|
|
|
| FlushEncoder();
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| ReleaseOutputBuffers();
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|
|
| NvEncoder::DestroyEncoder();
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| }
|
|
|