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| #include "NvEncoder/NvEncoderGL.h"
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|
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| NvEncoderGL::NvEncoderGL(uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat,
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| uint32_t nExtraOutputDelay, bool bMotionEstimationOnly) :
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| NvEncoder(NV_ENC_DEVICE_TYPE_OPENGL, nullptr, nWidth, nHeight, eBufferFormat,
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| nExtraOutputDelay, bMotionEstimationOnly)
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| {
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| if (!m_hEncoder)
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| {
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| return;
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| }
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| }
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|
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| NvEncoderGL::~NvEncoderGL()
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| {
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| ReleaseGLResources();
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| }
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|
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| void NvEncoderGL::ReleaseInputBuffers()
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| {
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| ReleaseGLResources();
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| }
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|
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| void NvEncoderGL::AllocateInputBuffers(int32_t numInputBuffers)
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| {
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| if (!IsHWEncoderInitialized())
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| {
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| NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
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| }
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| int numCount = m_bMotionEstimationOnly ? 2 : 1;
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|
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| for (int count = 0; count < numCount; count++)
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| {
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| std::vector<void*> inputFrames;
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| for (int i = 0; i < numInputBuffers; i++)
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| {
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| NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = new NV_ENC_INPUT_RESOURCE_OPENGL_TEX;
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| uint32_t tex;
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|
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| glGenTextures(1, &tex);
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| glBindTexture(GL_TEXTURE_RECTANGLE, tex);
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|
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| uint32_t chromaHeight = GetNumChromaPlanes(GetPixelFormat()) * GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight());
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| if (GetPixelFormat() == NV_ENC_BUFFER_FORMAT_YV12 || GetPixelFormat() == NV_ENC_BUFFER_FORMAT_IYUV)
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| chromaHeight = GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight());
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|
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| glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8,
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| GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()),
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| GetMaxEncodeHeight() + chromaHeight,
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| 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
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|
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| glBindTexture(GL_TEXTURE_RECTANGLE, 0);
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|
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| pResource->texture = tex;
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| pResource->target = GL_TEXTURE_RECTANGLE;
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| inputFrames.push_back(pResource);
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| }
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| RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_OPENGL_TEX,
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| GetMaxEncodeWidth(),
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| GetMaxEncodeHeight(),
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| GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()),
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| GetPixelFormat(), count == 1 ? true : false);
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| }
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| }
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|
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| void NvEncoderGL::ReleaseGLResources()
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| {
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| if (!m_hEncoder)
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| {
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| return;
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| }
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|
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| UnregisterInputResources();
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|
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| for (int i = 0; i < m_vInputFrames.size(); ++i)
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| {
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| if (m_vInputFrames[i].inputPtr)
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| {
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| NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vInputFrames[i].inputPtr;
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| if (pResource)
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| {
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| glDeleteTextures(1, &pResource->texture);
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| delete pResource;
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| }
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| }
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| }
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| m_vInputFrames.clear();
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|
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| for (int i = 0; i < m_vReferenceFrames.size(); ++i)
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| {
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| if (m_vReferenceFrames[i].inputPtr)
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| {
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| NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vReferenceFrames[i].inputPtr;
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| if (pResource)
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| {
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| glDeleteTextures(1, &pResource->texture);
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| delete pResource;
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| }
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| }
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| }
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| m_vReferenceFrames.clear();
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| }
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|
|