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/*
* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "NvEncoder/NvEncoderGL.h"
NvEncoderGL::NvEncoderGL(uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat,
uint32_t nExtraOutputDelay, bool bMotionEstimationOnly) :
NvEncoder(NV_ENC_DEVICE_TYPE_OPENGL, nullptr, nWidth, nHeight, eBufferFormat,
nExtraOutputDelay, bMotionEstimationOnly)
{
if (!m_hEncoder)
{
return;
}
}
NvEncoderGL::~NvEncoderGL()
{
ReleaseGLResources();
}
void NvEncoderGL::ReleaseInputBuffers()
{
ReleaseGLResources();
}
void NvEncoderGL::AllocateInputBuffers(int32_t numInputBuffers)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
int numCount = m_bMotionEstimationOnly ? 2 : 1;
for (int count = 0; count < numCount; count++)
{
std::vector<void*> inputFrames;
for (int i = 0; i < numInputBuffers; i++)
{
NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = new NV_ENC_INPUT_RESOURCE_OPENGL_TEX;
uint32_t tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_RECTANGLE, tex);
uint32_t chromaHeight = GetNumChromaPlanes(GetPixelFormat()) * GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight());
if (GetPixelFormat() == NV_ENC_BUFFER_FORMAT_YV12 || GetPixelFormat() == NV_ENC_BUFFER_FORMAT_IYUV)
chromaHeight = GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight());
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8,
GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()),
GetMaxEncodeHeight() + chromaHeight,
0, GL_RED, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
pResource->texture = tex;
pResource->target = GL_TEXTURE_RECTANGLE;
inputFrames.push_back(pResource);
}
RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_OPENGL_TEX,
GetMaxEncodeWidth(),
GetMaxEncodeHeight(),
GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()),
GetPixelFormat(), count == 1 ? true : false);
}
}
void NvEncoderGL::ReleaseGLResources()
{
if (!m_hEncoder)
{
return;
}
UnregisterInputResources();
for (int i = 0; i < m_vInputFrames.size(); ++i)
{
if (m_vInputFrames[i].inputPtr)
{
NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vInputFrames[i].inputPtr;
if (pResource)
{
glDeleteTextures(1, &pResource->texture);
delete pResource;
}
}
}
m_vInputFrames.clear();
for (int i = 0; i < m_vReferenceFrames.size(); ++i)
{
if (m_vReferenceFrames[i].inputPtr)
{
NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vReferenceFrames[i].inputPtr;
if (pResource)
{
glDeleteTextures(1, &pResource->texture);
delete pResource;
}
}
}
m_vReferenceFrames.clear();
}