label
stringclasses 203
values | text
stringlengths 12
481
|
---|---|
mordekaiser | Another point in his Ultimate R will make him have a lot of choice potential. It can easily bypass the map and targets 1 v 1 squishy. |
seraphine | CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. The jungle fights are intense and chaotic battles in the jungle where champions have to fight against monster camps and other champions. |
vayne | But make sure you're not mistaken and don't get caught. You can work with your team to get choices in the enemy jungle, but |
sylas | You could use it to your advantage by invading it and trying to put it behind. Once Sylas reaches level 6, he can steal someone's Ultimate with his Ultimate R. |
yasuo | Completing many articles in Yasuo makes it extremely powerful. The enemy team should give up fighting if Yasuo advances. |
naafiri | At the end of the game, flank the enemy and stay close to your teammates. You should go with them in the end-of-game team fights. |
hecarim | At level 11, Hecarim's Ultimate t will be more robust and can be used frequently. More frequent use of Ultimate t means more dead enemy carries. |
yasuo | His R, combined with powerpikes of object, makes him a force to count with even when behind in the way. In the fight against Yasuo, watch out for the blows of enemy brushes. |
aatrox | Wait until you have a few levels under your belt before looking to fight. Play around your Q hotspots in lane. |
twitch | After taking its first component element, the trading power of Twitches increases considerably. It will be a huge problem for the enemy if he can sneak into them with his s. |
pantheon | Pantheon is strong when meeting him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead. You should avoid fighting Pantheon if you meet him alone when moving around Summoners Rift unless you have a clear advantage. |
nidalee | Nidalee excels at burst damage assassination but struggles against hard engages and team fighters. Build orders: Blue Pet + Pot, then Knight Harvester and Shadow Flame. |
ashe | If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them. Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well. |
xinzhao | The vision around the entrances into the jungle can reduce its efficiency at the beginning of the game. Xin Zhao will be very strong once he's finished Trinity Force and his juggling. |
nautilus | Never load out of your gold reserve without enough p. Not doing so can result in your loss. If you choose to counter the noise, do so at your own risk and avoid entering the fog of war first. |
hecarim | The CC allows Hecarim to separate key targets from their team and kill them quickly with his damage. He can easily be killed if he goes in without his Ultimate and gets CC’d by the enemy team. |
gwen | The impact of Gwen's Q depends on how effectively you manage its cooldown and stack count. Gwen's W does not block tower shots, but it increases her defensive stats. |
ziggs | Prioritize the enemy, rather than focus solely on killing them. To prevent the enemy from responding to fighting in the river. |
zilean | When Zilean's death pressure does not increase exactly, his survival does so at level 6. Every time Zilean uses his Ultimate ability, try to abuse cooldown and play aggressive as he goes down. |
pyke | Your goal during the laning phase is to look for kills and abuse the enemy as often as you can Try to play aggressive frequently to gain a lead |
alistar | He is a god at engaging and practically can't die in a fight if he's got his ultimate. Alistar's passive gives him a stack every time he CCs an enemy or a minion dies near him. |
leesin | Group tight to make it harder for Lee Sin to kick in the arms of his team. As Lee Sin needs to put himself on someone to kick them to his team, locking him with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC. |
rengar | If Rengar leaves Level 6, players should trap him to reduce the chances he gets a R Ultimate off success. Rengar's leaving after level 6 should be pinched. |
belveth | This means naturally she’s incredibly countered by any form of hard CC Her E is also a channel ability which can additionally be interrupted by Crowd control |
gangplank | Gangplank needs time to come online in the early game. It is advisable to abuse Gangplank's weakness in the early game to gain an advantage. |
zoe | German immigrants exported the custom to Britain and America. Why play Zoe mid? She has insane burst damage. |
missfortune | This level also serves as a decent finishing movement, especially in intertwined fighting. The first element will significantly increase Miss Fortune's duo potential. |
ziggs | The Ziggs team being in a losing position is very beneficial if it wants to divide the thrust. |
syndra | Positioning is crucial to playing syndra. If Syndra is not properly positioned, she can be easily caught and killed due to her immobility and bursting. |
mordekaiser | Compensation with this component of the item will be quick. Mordekaiser's ganks will be solid after getting this article component. |
renekton | Avoid regrouping with other players as much as possible. Use your strong duellage potential in the middle of the game to fight against opponents who are trying to stop the split thrust. |
malphite | Malphite's ability to disrupt flights when at level six will help when the enemy is still and does not have Flash. The first element of Malphite allows him to take more fighting. |
neeko | Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R. |
azir | Delaying the fight is better than letting Azir poke you down with his W. You should start the fight as soon as possible rather than delaying it. |
amumu | For summoner spells, take Flash and Smite. In the mid-game, focus on objectives with Q into ultimate. |
jax | Jax will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind. |
alistar | Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down. Avoid regrouping closely as a team. |
pantheon | A good Pantheon will constantly look to invade the enemy and get kills. Pantheon's level 6 allows him to gank his allies from afar. |
brand | It is crucial that you do not let the enemy land a hit upon you while playing Brand. When your Flash is down, you should play much safer in general. |
rumble | If the allies move on the track after destroying the tower, turn and move around the map. Rotation and displacement around the map allows to continue agriculture and win XP and gold in the way. |
lux | It will have several objects during this phase of the game, which will make its shields and abilities much more powerful. Still behind at least 2 minons so she's unable to root you with her g. |
wukong | But he won't damage much in a team fight. Keep this in mind, but be prepared to adapt. |
karma | Her d also allows her to increase the movement speed of the allied team. This can help them catch out an over extended enemy. |
poppy | During team fights make sure that the enemy cannot come close to your carries. Your goal is to allow the enemy's carries to soak up as much damage as possible. |
neeko | Neeko can be really good in team fights if the enemy groups together. Avoid grouping too closely to reduce her effectiveness in fights. |
singed | Its ultimate capacity (n) gives it additional statistics that can temporarily allow it to absorb a lot of damage. Champion can pay more damage with Ultimate capability |
azir | Try to keep the wave as even as possible by matching his damage on the minion wave. If Azir uses an ability, you’ll need to use one too. |
leblanc | Leblanc's Q is a point of click ability which deals damage to the target hit and marks them. This ability also deals bonus damage to minions. |
ekko | The bot lane had moved from its original position. You need to be somewhere else on the map after your bot lane has moved. |
maokai | Maokai is extremely good in team fighting as can distinguish enemies and CC several enemies with its Ultimate R. Maokai's Passive doesn't let him die quickly either. |
camille | Camille is weak early on. You can force Camille to fall behind in CS from the get-go. |
anivia | Anivia brings incredibly strong CC. Anivia scales incredibly well into the late game. |
swain | However, try to reposition so that the Swain cannot easily place its Q or E on you. If Swain activates his Ultimate, unless you can kill him quickly, turn off and wait for him to stop. |
kayn | Having the support that fits it will make the laning phase much easier. Kayn will try to assassinate targets that are alone in the middle of the game. |
senna | Senna will try to dominate you at the beginning of the game. Senna should play aggressively at level 1 to gain an advantage over health. |
diana | This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd. Her first item will allow her to get a massive boost in her overall damage. |
renekton | Renekton relies heavily on his cooldowns to gain a lead. Whenever Renekton's abilities are down, he is unable to trade effectively. |
ornn | Stand away from walls during the game to avoid Ornn's Pillar Q CC. Avoid using major CC abilities on orrn when his W ability is off cooldown, as he can use it to dodge or escape CC. |
lucian | Maintain a good position during team fighting to avoid unnecessary damage. Maintain your W capability until it is strategically beneficial to use it. |
hwei | The primary goal is to play safely until level 3. Level 6 should be used to look for fights with Jungler in mid or side lanes. |
katarina | When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time. Once they’re level 6 they become stronger than you and it will be harder for you to lane against them. |
nidalee | Engage as soon as she overextends to throw a Spear s. Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone. |
twitch | In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. |
fiora | The more items that are funnelled into Fiora- the higher her chances are of winning. Fiora will have higher chances of winning with more gold and items. |
veigar | Keep your distance from the enemy as you are still and you will be killed easily. Your r and n will play a role in the victory of this path. |
rammus | He can quickly chase down enemies during team fights. Choke point fights are Rammus' bread and butter during team fights. |
irelia | Fighting in chokepoints and the objective pits will surely get her ahead in the game. In the late game continue to split push if your team isn’t at risk of dying or getting caught out. |
leesin | Lee Sin fights in the lane when he plays against the champions with good counter-attack tools, short cooldowns and the range. Champions with good counter engagement tools, short cooldowns and range can easily manage minion waves. |
pantheon | However, be prepared to group with your team and fight 5v5 if necessary. When there are no nearby objectives to take, usually start grouping with your team. |
lulu | You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. |
garen | Don't let Garen farm in peace and poke him every time he goes to last hit. Short trades are generally a bad idea for Garen due to his kit and lack of mobility. |
veigar | Veigar has a weak early play. Its n capacity is on a really long cooldown, and it's its only self-peel form. |
zac | In addition, keep the track brushes guarded, as Zac can use it for all of you out of nowhere. Keep the wave somewhere near your turn in this matchup. |
heimerdinger | Heimerdinger's Ultimate R provides him with a lot of versatility. Heimerdinger can use his empowered Q to take down turrets and enemies. |
leesin | Its first capacity will be maximized at level 9. At level 9, Lee Sin's first ability will inflict a large amount of burst damage and kill the squishy enemies by himself. |
kindred | Secure your camps as often as possible. Kindred is a very good early game ganker once she gets her r. |
olaf | Ensure that the strongest members of your team cannot be engaged on by positioning safely. Olaf loses both armour and magic resistance when he activates his Ultimate k. |
leesin | The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k. When you spoil your allies, you have to play around their CC tools if Lee Sin wants to use his e. |
yasuo | Yasuo will win a small peak every time he puts an extra point in his R. It improves its damage R poke, allowing it to look for all the ins once it reaches level 6. |
vex | Vex has a shield on his W. His Q is effective in cleaning the waves. |
shyvana | When Shyvana gets her Ultimate t, she can blow up the enemies easily. Shyvana has a great objective control because of its speed in capturing the objectives. |
wukong | as he can just go for coherent all-in-one trades And go back safe because of her y. |
ekko | Avoid letting Ekko stack his Passive by dodging his Q and standing outside his E range. Ekko will look to set up a W stun by walking out of vision. |
viego | In this way you will be able to resume the game easily. Having three points in his Ultimate R will help Viego take control of the game effortlessly. |
sona | Their Ultimate offers them additional death pressure. Play smart and remember when you are weak so Sona can't use their Ultimate to run you. |
nasus | You are really CC heavy so focus on making games in other ways. These unexpected ganks can easily get you and your team free murders. |
neeko | Maintaining a balanced wave position allows you to control the lane and trade safely, reducing the risk of being ganked. This champion is extremely useful in team fights due to her Ultimate R CC and damage. |
nasus | Nasus will seek to divide the thrust throughout the middle of the game. Nasus is good at pushing to split thanks to his Q. |
jarvan | Jarvan's all-in threat keeps enemies at bay. Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. |
yasuo | After the post-six, Yasuo becomes extremely strong due to its Ultimate R crowd control as well as the penetration of bonus armor during its use. With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track. |
brand | The Dragon or Baron may be taken by Brand using his Ultimate R to deal lots of burst damage. Brand will either force opponents off the objective with his W and R or kill them and take the objective for himself. |
kalista | When Kalista is not with her team, you can force a team fight or take an objective. If you don’t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. |
renata | Warding and safety should be your top priority in the game. You should focus on team fights only during this phase of the game. |
annie | Be afraid not to try and one-shot the enemy Support if you’re ahead. If you’re not ahead, don’t worry as you will still be able to protect your ADC with your E. |
malphite | Malphite's main goal is to enter the enemy rear line and separate the front and rear lines. The entry into the enemy rear line allows Malphite to control the combat flow. |
blitzcrank | He has incredible roams that can win games with a single hook, but he needs a squishy target to pull to have good value. |
lissandra | The effectiveness of Lisandra's poke and her abilities is diminished when she is late in a team fight. The Lisandra kit may not be enough to overcome the drawbacks that come with being behind in a game. |
mundo | Why play Mundo in the top lane? He's a late game threat of a brick wall, but weak early on and lacking hard CC. |
sett | This will allow him to inflict massive damage during the fights of ganks and mid-games. After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights. |
xinzhao | Every time Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable. The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight. |