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karma | The first item component increases Karma's poke damage and her mana. This item component allows Karma to sustain herself for a longer duration in the lane. |
renata | It is possible to make She weaker by poking her down and watching your positioning. At level 6, you will need to play more respectfully because She can set up picks and abuse your Jungler with her Ultimate R. |
nasus | Your champion is weak at the beginning of the game. Avoid fighting until you have a few levels behind you. |
nidalee | Doing so can lead to the enemy targeting you individually or initiating a 4v5 fight when you're absent from your team. When focusing on an enemy champion, work as a team to take down the enemy one by one. |
skarner | To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. |
nami | When looking to poke W is brilliant. This also causes the enemy to take a chunk more damage and be slowed. |
velkoz | Velkoz positioning near the minions offers some protection. Baiting Velkoz's E before engaging in the fight allows an advantage. |
leona | Once Leona has Mobility Boots, she can wander easily. As soon as Leona leaves the track, sting your teammates so they know she's gone. |
aurelionsol | Look for favourable trades whenever Aurelion Sol misses its Q cooldown. Don't all in Aurelion at level 1 when he has Corrupting Potions. |
rammus | Rammus will attempt to start a fight when teams are split up, so it's essential to avoid splitting up and stay as a cohesive unit. From level 2 onwards, Rammus can gank with his t. |
thresh | Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is. |
kogmaw | The damage inflicted by its ultimate ability makes it very difficult for the enemy not to take any poke damage. This is especially true if Kog'Maw goes for an AP construction. |
morgana | Your W cooling is reduced when you use it against a big monster. Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R. |
twitch | Ultimate c allows it to shred the enemy team if they are grouped closely. Twitch is very good in bottlenecks because of its Ultimate v. |
evelynn | Evelynn becomes invisible after reaching level 6 and can roam around the map. When your Ultimate R is available, target lone or low-level enemies for assassination. |
ksante | He can use his Ultimate after pushing for 6 posts |
jarvan | Watch his positioning, and play to the opposite side of him to make it harder for him to all-in you. |
volibear | By working with their team, a player who actually uses Volibear can guarantee an easy win. Volibear is thwarted by Grievous Wounds. |
zac | Securing these goals as Jungler is crucial in the middle of the game. Zac becomes really powerful in the middle of the game. |
jarvan | For skill order start E then Q then W before maxing Q then E then W taking ult whenever you can. Starting the game as J4 you're looking to have an impact on the map as soon as possible. |
fiddlesticks | Fiddlesticks can solo the Dragon at a very early level. When Fiddlesticks channels Rand, it is likely that he is channeling his Tremors on Rek'Sai's Tremor Sense W. |
zilean | At level 11 Zilean will be very difficult to manage. Zilean's Ultimate will keep him alive or a key target. |
yasuo | At level 9, Yasuo will have maximized his r. Lacing brushes will help a lot with the peak power. |
tryndamere | Trendamere will also be really mobile and difficult to kill thanks to its Ultimate e and E. On level 6, Tryndammame will be unstoppable and will not die in combat 1v1. |
shyvana | Fight as soon as you can so that it can't blow you up and from afar. Shyvana can flank the side with its Ultimate Dragon-shaped and its I. |
quinn | Ward your flanks to make it harder for her to engage for free. If Quinn can’t team fight, she will stay in a side lane and try to split push. |
lissandra | Your Ultimate R should be used on the nearest enemy champion and focus them first. Stay with your team at any time. Don't leave them and go to division thrust as the enemy can force a fight while you're gone. |
amumu | If your team needs a tank, you can build a tank. If your team needs PA, you can build AP. |
qiyana | A level 6 for qiyana should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around. |
ezreal | Do not delay team fights against an Ezreal. Sheen makes Ezreal's Q damage increase substantially. |
wukong | Place the vision around jungle entrances to make it harder for Wukong to get successful ganks. Wukong has good objective control in early play. |
kalista | The chances of the enemy team securing the Dragon or Baron are reduced by Kalista's presence. If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives. |
jarvan | Keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard. Jarvan is quite oppressive in the lane. |