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Benjamin Aw
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"paper_id": "2020",
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"date_generated": "2023-01-19T07:27:48.747816Z"
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"title": "From \"Before\" to \"After\": Generating Natural Language Instructions from Image Pairs in a Simple Visual Domain",
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"abstract": "While certain types of instructions can be compactly expressed via images, there are situations where one might want to verbalise them, for example when directing someone. We investigate the task of Instruction Generation from Before/After Image Pairs which is to derive from images an instruction for effecting the implied change. For this, we make use of prior work on instruction following in a visual environment. We take an existing dataset, the BLOCKS data collected by Bisk et al. (2016) and investigate whether it is suitable for training an instruction generator as well. We find that it is, and investigate several simple baselines, taking these from the related task of image captioning. Through a series of experiments that simplify the task (by making image processing easier or completely side-stepping it; and by creating template-based targeted instructions), we investigate areas for improvement. We find that captioning models get some way towards solving the task, but have some difficulty with it, and future improvements must lie in the way the change is detected in the instruction.",
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"text": "While certain types of instructions can be compactly expressed via images, there are situations where one might want to verbalise them, for example when directing someone. We investigate the task of Instruction Generation from Before/After Image Pairs which is to derive from images an instruction for effecting the implied change. For this, we make use of prior work on instruction following in a visual environment. We take an existing dataset, the BLOCKS data collected by Bisk et al. (2016) and investigate whether it is suitable for training an instruction generator as well. We find that it is, and investigate several simple baselines, taking these from the related task of image captioning. Through a series of experiments that simplify the task (by making image processing easier or completely side-stepping it; and by creating template-based targeted instructions), we investigate areas for improvement. We find that captioning models get some way towards solving the task, but have some difficulty with it, and future improvements must lie in the way the change is detected in the instruction.",
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"text": "\"A picture is worth a thousand words\" -nowhere does that old adage seem to be more true than in the domain of assembly instruction giving. As Figure 1 illustrates, quite complex sequences of actions can be expressed compactly using pictorial instruction formats. 1 And yet, sometimes words are necessary; for example, when directing someone who has their eyes and hands on the object that is to be assembled. As a first step towards a vision of a collaborative, situated construction system, we present the task of Instruction Generation from Before/After Images (IG-BA). 2 We leverage a related task that has become popular in recent years, that of Instruction Following (IF). In recent approaches to IF, a model is trained that is given an image and a (verbal) instruction, and predicts, within the context provided by the image, the action denoted by the instruction. (See, inter alia (Mei et al., 2016; Bisk et al., 2016; Anderson et al., 2018; Misra et al., 2018) .) Here, we investigate whether this setup-and, more specifically, the BLOCKS dataset of Bisk et al. (2016) can be used to derive data for IG-BA.",
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"text": "For IG-BA, we need pairs of images (depicting the before and the after state) as shown in Figure 2 , and as output examples of instructions that when executed turn the former into the latter state. Making use of techniques developed for the task of Image Captioning (that is, the description of single images), we explore to what extent this setup allows us to sidestep the explicit planning steps that were used in earlier Natural Language Generation work on instructions, for example in the context of the GIVE challenge (Byron et al., 2007) .",
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"text": "The contributions of this paper are: \u2022 Specification of the task of Instruction Generation from Before/After Images (IG-BA).",
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"text": "\u2022 BLOCKS gen , a preparation of the BLOCKS dataset (Bisk et al., 2016) specifically for IG-BA.",
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"text": "\u2022 A set of baseline models for IG-BA, together with ablation studies pointing towards areas of future model adaptations.",
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"text": "Generating descriptions of single images is by now a well-studied task (Bernardi et al., 2016; Mogadala et al., 2019) , where the best-performing models typically make use of image encodings computed by Convolutional Neural Networks (CNNs) and caption generation (decoding) based on auto-regressive recurrent networks (Hossain et al., 2019) . We will directly build on these approaches and discuss the ones we utilise in more detail below.",
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"text": "There is also some recent work that looks at a task which, similar to ours, takes image pairs as input. In change captioning (Oluwasanmi et al., 2019; Park et al., 2019) , the task is to verbalise what is different between two otherwise very similar images. Our task contains this, but goes beyond it in that it also has to be verbalised how that difference can be effected. In that work, specialised architectures are presented that can more easily extract differences. Here, we wanted to start by exploring more standard captioning approaches as a baseline in order to fully understand the requirements of our task, leaving further architectural adaptations to future work.",
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"text": "After early work in the context of the GIVE challenge (Gargett et al. (2010) , Byron et al. (2007) ), there is some renewed interest in instruction giving. K\u00f6hn et al. (2020) presented an instruction giving platform called MC-Saar-Instruct where players can interact with a bot in the Minecraft world which instructs them to build something. This is very related to our interest in this project; for now, however, that work still assumes a symbolic representation as input.",
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"text": "In the field of natural language generation, the production of referring expressions is a wellestablished task (Krahmer and van Deemter, 2012) , increasingly also tackled with neural methods (Zarrie\u00df and Schlangen, 2018; Castro Ferreira et al., 2018) . IG-BA includes this; but as will become clear in the next section, the data that we use here allows us to factor it out, as references to objects can simply be done via unique names. The complexity in our task comes from the spatial language required to denote locations, which is something not found to that degree neither in image captioning nor referring expression generation. Generation of spatial expressions has seen some attention in recent years, e.g. by Ghanimifard and Dobnik (2019a) , who investigate the spatial language that neural language models can learn and express.",
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"text": "We will now describe how we can make use of data collected for instruction following for our task of instruction giving. Bisk et al. (2016) collected the BLOCKS dataset in order to study instruction following in a simple visual environment. The environment consists of up to 20 blocks of the same size, which are placed on a board. The blocks are uniquely labelled either with a number between 1 and 20, or with the logo of a major company; this makes reference to blocks unambiguous and straightforward. To collect instructions, the authors created pairs of states s t , s t+1 , represented as images i t and i t+1 (computer-generated using a 3D-Engine), that differ in the placement of only a single block, and presented these to crowd workers who were tasked with producing a natural language instruction whose execution would turn s t into s t+1 .",
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"section": "Data: BLOCKS and BLOCKS gen",
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"text": "To create a sequence of such pairs, the authors started with a final configuration s T which they successively distorted by moving a randomly selected single block to a random free location. This results in an initial state s 1 in which all blocks appear to be placed randomly. In the part of the dataset that we use, the final configuration constituted an interpretable pattern (numbers as sampled from the MNIST dataset (LeCun and Cortes, 2010)), with the assumption that this makes high-level instructions possible (\"build a number 5\"), and makes instructions towards the end of the sequence more easy to interpret. In the final configuration, the blocks are near-sorted (in that block 1 is likely to be placed near block 2, etc.). We discuss below consequences of this for use in our task. In the part of the dataset that we use here, only movements in the plane were allowed (i.e., no stacking of blocks occurs). The pairs of images were presented to crowd workers, who were asked to formulate instructions that lead from the Before to the After state. Each pair was presented to three workers, who each produced three different instructions for it. Figure 2 shows an example of a state (image) pair and collected instructions. Table 1 gives an overview of the dataset through some statistics. Notable is the small size of the vocabulary, which is quite in contrast to typical image captioning, indicating that the crucial information is not in the lexical choice, but in the composition of the utterances.",
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"text": "To summarise, what the BLOCKS dataset gives us is a collection of state pairs (symbolically represented as well as rendered into images), ordered into sequences leading to a final state, where each transition is encoded linguistically in an instruction. Formally, each data point is of the form",
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"text": "(s j t , i j t , s j t+1 , i j t+1 , E j t\u2192t+1 )",
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"text": ", where j is the index of the sequence, 1 \u2264 t \u2264 T , and E is the set of instructions for a given state pair.",
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"text": "As described above, the task of Instruction Generation from Before/After Images (IG-BA) consists in the generation of a natural language instruction given a pair of images, with the understanding that applying the instruction to the Before state would result in the state shown in the After image. Instructions can be given at different levels of specificity. As we are starting out with the IG-BA task here, we target what we call simple instructions, which map to actions that can naturally be seen as being atomic in their domain. At the same time, the task should be challenging enough to be interesting, both on the level of image understanding, and the level of language generation.",
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"text": "Prima facie, it seems that the BLOCKS data gives us what we want. By design of the dataset, the in-structions that come with pairs of successive states are simple instructions, as the change they describe involves only a single block and can be effected with an atomic action. To specify this action, it is necessary to identify the block that has moved (we will call this block the target block). This has to be done by comparing the images in the pair, which is a visual task that goes beyond those found in image captioning. As all blocks are uniquely labelled, referring to blocks is straightforward in this domain. Denoting the target location, however, is challenging, as it requires the identification of a landmark block and its spatial relation to the target location. These are visual and linguistic tasks that are partially present in image captioning as well. However, in naturalistic scenes, spatial relations are to a large extent predictable (e.g., a rider will likely not be under the horse; (Ghanimifard and Dobnik, 2019b)), whereas here no systematic preference should be expected.",
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"text": "We will investigate in more detail in the next section whether these assumptions about the dataset do indeed hold and to which degree it is compositional.",
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"text": "To support the analysis of the corpus (and later, for evaluation), we automatically process both the instructions and the symbolically represented scenes. (The results presented here are for the training split of the corpus; the preprocessing methods of course can also be applied to the other splits.)",
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"text": "The goal of the instruction parser is to extract from the instruction the reference to the target block, and if present, the reference to the landmark and the spatial relation, as in example (1) below.",
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"text": "( 1)Input: move the BMW block below the Adidas block Output: bmw, adidas, below To do this, the candidate instruction is first run through the spellchecker hunspell and then dependency parsed, using spaCy's medium-sized pretrained model for English. 3 We identify block references by applying a small set of regular expressions (Table 2) . We distinguish between target block reference (the one that moved) and landmarks using the rules shown in Appendix A. We extract string spans denoting the spatial relation by extracting phrases that function as modifier, such as prepositional modifiers, shown in the same appendix.",
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"text": "Evaluating whether the instruction parser correctly extracted the target reference is easy (assuming that the instruction is correct), as we can identify it from the symbolic representation. For the instructions in the test set, we obtain an accuracy of 89%. In 5% of the instructions, the parser does not identify any target block. When it comes to the landmark blocks, a fully objective evaluation is not possible, as here the instruction givers had some choice. We can identify from the state representation which blocks are close to the target location; 86% of the blocks that the parser identified as landmarks overlapped with this set in their respective scenes. We also manually checked 100 randomly selected parsed instructions against the images, and found an even slightly higher accuracy (88%). These numbers lead us to assume that we can put some trust in the output of the parser; which is important as it has a role to play in the evaluation of our models discussed below.",
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"text": "The scene parser extracts information from the symbolic state representations. Target block and potential landmarks are extracted as described above in the evaluation of the instruction parser. The objective spatial relation between target location and landmark candidate can be determined pro-grammatically from the angle between the two coordinates. We segment the circle around the landmark candidate into equal-sized segments and classify the relation using compass directions N, NE, E, SE, S, SW, W, NW. We also similarly categorise the direction in which the target block was moved.",
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"text": "With this in hand, we can investigate the complexity of the language in the corpus (and hence that of the generation task), and whether there are any biases in the data that would give a learning algorithm opportunities to find shortcuts.",
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"text": "As mentioned above, the main driver of linguistic complexity in this dataset is the specification of the intended target location. In a substantial subset of the training split our instruction parser identifies the mention of more than one landmark (14.4%; vs. 83.3% with only one, and 2.3% where none was identified). Table 3 shows some examples of spatial expressions, for the relative configuration north of and southeast of. For the cardinal direction north, there is more re-use of the same expression (\"above\"), indicating that this direction is somewhat easier to express. This is confirmed by the analysis in Table 4 , which shows a tendency for verbalisations of diagonal directions to be longer and more unique. This is in line with previous findings on the complexity of expressions for different spatial configurations. Mast et al. (2014) found that segmentations of space that are finer-grained than the basic concepts of left, right, front, back require more complex spatial expressions.",
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"text": "First, we investigate whether the dataset contains biases for particular actions. As Figure 3 (left) shows, most movements of blocks were towards the right of the board. However, as the direction of movement (as opposed to the relation between landmark and target location) is rarely mentioned in the data, this bias is harmless for the generation task. Figure 3 (right) shows that among the landmarks mentioned by the instructors, cardinal directions dominate. In other words, in the data, the blocks that are to be placed more often form straight lines along the major axes.",
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"text": "We also investigated other potential influences of block configuration on the structure of the instructions. In the training data, 78.44% of the instructions contain a reference to the block that is positioned closest to the moved block's target position, leading us to assume that landmarks in this setting are typically chosen from the objects close to the target. However, this cannot be considered a (negative) bias in the data, but rather indicates a task-specific strategy.",
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"text": "We have already mentioned above that due to the design of the task in the original dataset, there is a bias for the landmark to be an \"alphabetically close\" block. (That is, in the final configuration, block 3 will be next to blocks 2 and 4, and so on; the same with a canonical ordering of the logo blocks.) This is a bias that a learner could indeed pick up on and use to simplify the task of naming a landmark; if the visual task of identifying the target block succeeded, a likely landmark can be named without verifying visually. However, correctly identifying the spatial relation still requires input from the scene.",
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"text": "We release BLOCKS gen , an augmentation of BLOCKS for the tasks of IG-BA. Besides the instruction and scene parsers described above, the augmentation also contains a rule-based generator that creates simple and correct instructions out of the symbolic state representations. The templates we use are shown in the Appendix. The original dataset is available from https:// groundedlanguage.github.io/. By the time of the conference, we will make our additions publicly available as well.",
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"text": "4 Baselines for IG-BA",
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"text": "The main task of IG-BA is as defined above: Given a pair (i t , i t+1 ) of Before and After images, generate a verbal instruction e that would tell an imagined instruction follower how to turn the former state into the latter; the generator is to be trained on the respective instructions E t\u2192t+1 found in the corpus.",
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"text": "To analyse where the difficulties in this task lie for the various model types that we apply, we also define variants of this task at the image understanding and at the language generation phase. For image understanding, we support the model by performing simple pixel-wise operations, resulting in modified versions of the image pair: subtracted (i t+1 \u2212 i t ), in which only the moved block remains visible; added (i t+1 + i t ), in which all blocks remain visible, with the target block differing visually. Figure 4 provides an example respectively. In both, we put subtract and add side-by-side. We also side-step image processing completely, by turning the symbolic state representations into a 112-dimensional input vector: 20 dimensions for a one-hot encoding of the target block identity, 8 dimensions for the movement direction; and for up to 3 possible landmarks, their identity (20 dimensions) and spatial relation to the target location (8 dimensions), parsed from the states using the instruction parser (see 3.3). This variant will be called symbolic-state below.",
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"text": "On the language generation side, we simplify the task by using output of the template generator from section 3.4 as training material, hence massively reducing the variability on the output side. (Below, synthetic-out.) These modifications give us a range of combinations that allow us to quantify the difficulty of the component tasks, with the expectation that symbolic-state/synthetic-out should be the easiest variant, and full (no preprocessing) the hardest.",
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"text": "As a baseline, we use a retrieval approach (as done for example by Devlin et al. (2015) for image captioning). We put the images of the pair side-by-side and encode the resulting image using a pretrained ResNet101 (He et al., 2016) up to the final pre-classification layer (d = 2048). The width of the concatenated image is 240 pixel, the height 180 as we resize it after concatenation to half the size. At test time, we retrieve the nearest neighbour of the test image in the training data and sample an instruction from its instruction set.",
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"text": "CNN+LSTM A simple, but efficient approach to Image Captioning is to use an encoder-decoder architecture with a pretrained image model as encoder and a language model as decoder (Vinyals et al., 2014) . We study to what degree this approach can also work for our task. We again encode images using a pretrained ResNet101 (He et al., 2016) , resulting in a 2048-dimensional representation. The language model is implemented using a standard LSTM with hidden size 512. We initialize the hidden state of the LSTM by feeding in the feature vector produced by the image encoder at time step t i\u22121 . Initial experiments showed that also adding the image vector at each successive step did not improve quality (supporting similar findings by Vinyals et al. (2014) ).",
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"text": "CNN+LSTM+Attention This model type extends the previous one in two aspects: first, it initializes hidden and cell state of the LSTM directly, meaning the initial encoded image features are transformed with a linear layer and passed to the network. In the simple version, the hidden state is initialized by feeding the feature vector as input before the first time step. Second, an Attention mechanism is used to produce a weighted image feature vector on each time step conditioned by the current hidden state of the LSTM. For prediction, this feature vector is concatenated with the previously generated word and fed into the network, following Xu et al. (2015) . We set the hidden size of the LSTM to 512 and the Attention dimension to 128 dimensions. The images are encoded as above. Template Generator Given symbolically represented states, we can also use the template generator described above to generate instructions for the test set. The generated instructions are guaranteed to express correct information, at the cost of naturalness, and so can serve as an upper bound on semantic metrics.",
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"text": "In the test set, we have available both the symbolic representation of the states (and hence objectively know what the required change is) and the set of reference instructions E. We define metrics making use of either.",
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"text": "We use common metrics from caption generation: BLEU-4, measuring token overlap up to 4grams (Papineni et al., 2002) ; CIDEr, measuring overlap based on the consensus of reference instructions (Vedantam et al., 2015) , METEOR (Banerjee and Lavie, 2005), measuring unigram overlap with advanced normalization like stemming and synonym comparison, and ROUGE-L (Lin, 2004) which measures similarity based on longest common subsequences. We apply each individual metric by comparing the generated instruction against all available reference instructions for the respective image pair using the pycocoevalcap library. 4 To better analyse task performance, where it matters that the blocks are correctly referred to, we also parse the generated instructions using our instruction parser, to extract what was mentioned as target block and as landmark. We can then compare these to either the objectively determined action parameters (we will call this variant Ground Truth (GT) below) or to those mentioned in the reference set (Ref ) . The target block will be identical in both, but as discussed above, there is some variance in which blocks were considered landmarks. For GT, we compare the landmarks against the three blocks closest to the target position (cf. 3.3.1).",
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"text": "Correct Targets All Generated Targets",
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"text": "S landmarks = N i |G i \u2229P i | |P i | N (2)",
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"text": "where N is the total number of predicted instructions. G i is the set of all correct landmarks and P i the set of all predicted landmarks.",
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"text": "We train all of our models on the BLOCKS dataset using the original splits. Depending on task variant, we either provide a single template-generated instruction as training example, or the 9 humangenerated ones from the original corpus. We train and evaluate separately for the logo and digits variants. We train the models for a maximum of 50 epochs and early stopping with patience of 15 epochs. The parameters are optimized using the Adam Optimization Algorithm (Kingma and Ba, 2015). The CNN+LSTM is configured with hidden size and embedding size of 512 dimensions (except for the task variant using manually extracted feature vectors where the input size is 116 dimensions). The extended version using an attended image input at each time step t is configured with the same embedding and hidden size. Additionally, the attention dimensions are set to 128 and dropout with p = 0.5 is applied to the output of the LSTM before it is fed into the linear prediction layer.",
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"text": "All models reach a performance plateau within the maximum number of epochs. The results of the baselines are reported in Table 6 for experiments with the logo data. For the digit data, the performance in general is worse but supports the same conclusions (see Appendix C and D). This might be due to the image encoder working better with logos than numbers.",
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"text": "First, we present some samples of the generated instruction from the various models in table 5. They are randomly picked from the set of all generated Table 5 : Generated instructions by neural and template-based models for image pairs I b (add and subtract modification combined) on logo data. The sample images provided here are not the ones used for prediction, because it would be much harder to see the individual blocks on those. Arrows and boxes only for visual aid.",
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"text": "instructions. Some of the generated instructions are not fully correct, e.g. the one in the first row of table 5 uses an incorrect reference block. This indicates the model's weakness in correctly understanding spatial relations. In the second and third sample, models use the correct relative position (left/right), so they were able to learn at least some of the spatial information. Next, we discuss the results in terms of the metrics presented in section 4.3.",
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"text": "NN-retrieve is the lower bound baseline and performs poorly. This indicates that the image encodings are not enough to retrieve appropriate instructions for an unseen image pair. The CNN+LSTM based models can improve on this lower bound. BLEU score jumps up by over 0.2 so the model is able to produce instructions that are more similar to the references than those NN-retrieve selects from the most similar pair. Target and landmark match improve as well, however only landmark by a bigger margin.",
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"text": "This model type improves further when presented with the pre-processed image (here, only both is shown; a more detailed discussion will be given below). It improves on all metrics, which suggests that the image component cannot on its own extract the information that the pre-processing makes available.",
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"text": "Adding an attention mechanism improves (CNN+LSTM+Att vs CNN+LSTM), but the gain of pre-processing the image (CNN+LSTM+Att+I b ) remains. Overall, that model achieves the best results (among the trained models). Interestingly, the improvement on the task-specific metrics Target and Landmark is not directly reflected by improvements on the string-based metrics. For example, on BLEU, the full model is substantially worse than the variant without attention, even though it is substantially better at naming the target block.",
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"text": "Generally, all generation models conditioned on images in Table 6 achieve a target accuracy that is rather unsatisfactory or even dramatically low (e.g. the CNN-LSTM model). Since instructions that do not mention the right target block have an extremely low chance of being communicatively successful when interacting with a user, none of the models can be considered ready to be tested in a dialogue set-up.",
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"text": "To investigate the contribution of the various component-tasks , we zoom into one of the mod- As Table 7 shows, all image modifications provide useful additional information to the model, which improves its performance on naming the target block correctly. Interestingly, only the both variant (which was already listed in Table 6 above) leads to an improvement on the landmarks as well. Side-stepping the image processing (state) improves the output substantially, suggesting that the very simple image encoding that we use here, which served the image captioning task well in the original papers by Vinyals et al. (2014) and Xu et al. (2015) , is not enough for this task. Finally, giving the model an easier generation target (synthetic) improves the performance to a degree that comes near that of the template generator. (This is perhaps not too surprising, but still good to see.)",
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"text": "As a final check, we report the performance of the template generation model (see Table 6 ). Compared to the CNN+LSTM model that is conditioned on state representations, it performs quite poorly on BLEU, as it captures very little of the variance of the natural data. However, on the task-specific metrics, it performs near optimal. (The difference to 1 on the landmark selection is due to the fact that the instruction givers sometimes picked differently from the scene parser, which is to be expected.)",
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"text": "We have introduced the task of Instruction Giving from Before/After Images (IG-BA), and shown that an existing dataset for instruction following can be used to train a model for this task. For the model, we used established architectures that have served the task of image captioning well. Through various analyses of the model, we have shown that their image processing capabilities seem to form a bottleneck; when provided with a pre-parsed scene representation, the quality of the generated instructions improves considerably. This suggests a clear route for future work, namely to improve the image processing capabilities, possibly along the lines of the recent, related work on change captioning (Park et al., 2019) . The results that we have achieved are nevertheless encouraging that a performance can be achieved that can support our ultimate goal, which is to construct a system for interactive and collaborative instruction following in an assembly domain like shown in figure 1.",
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"section": "Conclusion",
"sec_num": "6"
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"text": "In comparison to the blocks data set, figures of assembly instructions are much more complex as they include changes of point of view, rotations on different axis and special informative pictograms (e.g. the cordless drill driver in figure 1). Additionally, the instructions may refer to previous steps or have more variability because of the less defined naming. For example, the figure above may requires the model to describe \"the screw with the long, smaller head must be screwed without a drill driver until its middle par hits the wood surface\". For future work, the language generation component of such system must be able to generate the instruction incrementally and describe the actions including advice of execution in the instruction.",
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"text": "From https://bit.ly/34pmKCt, (C) IKEA.2 Related settings have been explored in human/computer interaction, e.g. byKontogiorgos et al. (2018), but not from",
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"text": "http://hunspell.github.io; https: //spacy.io/models/en#en_core_web_md",
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"text": "https://github.com/salaniz/pycocoevalcap",
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"FIGREF0": {
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"text": "An image pair from BLOCKS annotated with the natural language instruction \"Bring block 6 down and place it above block 7\". The associated action is indicated with an arrow and boxes for visual aid.the perspective of NLP / natural language generation."
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"FIGREF2": {
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"text": "Left: Block movement on the board: relative count that the target block was moved in a direction (training data). Right: Target location relative to landmark."
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"FIGREF3": {
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"uris": null,
"text": "Snippets of samples for the add (left side) and subtract (right side) operation on an image pair. Arrows and boxes only for visual aid. The right side is inverted in colors for better printing."
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"FIGREF4": {
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"TABREF1": {
"type_str": "table",
"html": null,
"num": null,
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"text": "Statistics of the MNIST subset of the BLOCKS dataset."
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"TABREF2": {
"type_str": "table",
"html": null,
"num": null,
"content": "<table><tr><td>Pattern &amp; Example</td><td>Logo</td><td>Digit</td><td>Total</td><td colspan=\"2\">Instr. Instr.</td></tr><tr><td/><td/><td/><td/><td colspan=\"2\">Logo Digit</td></tr><tr><td>$BLOCK? (number)? $DECORATION</td><td>5782</td><td>8931</td><td colspan=\"2\">14713 0.47</td><td>0.71</td></tr><tr><td>Total</td><td colspan=\"3\">13126 13551 26777</td><td/></tr></table>",
"text": "move block 11 to the right of block 6 ups should be south of twitter and northwest of bmw (the)? (number)? $DECORATION $BLOCK? 7344 4620 11964 0.60 0.36 move the 14 to sit on top of the number 15, move ups so it is below twitter, 11 should be east of 6 move the bmw block below the adidas block"
},
"TABREF3": {
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"html": null,
"num": null,
"content": "<table/>",
"text": ""
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"TABREF4": {
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"html": null,
"num": null,
"content": "<table><tr><td>N (N=2889)</td><td>SE (N=637)</td></tr></table>",
"text": "aboveBLOCK (0.14) to the right of BLOCK (0.08) north of BLOCK (0.08) southeast of BLOCK (0.06) in the first open space above BLOCK (0.05) below (0.06) north of (0.04) then (0.05) so it is above BLOCK (0.04) southeast of (0.04) so its bottom edge touches BLOCK 's top edge (0.03) up (0.03) on top of BLOCK (0.03) down (0.03)"
},
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"html": null,
"num": null,
"content": "<table><tr><td colspan=\"2\">Relation Instructions*</td><td colspan=\"3\">Tokens Phrases Unique Example phrase</td></tr><tr><td/><td/><td>/ phrase</td><td colspan=\"2\">/ instr. phrases</td></tr><tr><td>N</td><td>2225</td><td>6.05</td><td>1.30</td><td>0.23 above BLOCK</td></tr><tr><td>S</td><td>1777</td><td>6.20</td><td>1.35</td><td>0.26 under BLOCK</td></tr><tr><td>E</td><td>1368</td><td>7.41</td><td>1.43</td><td>0.25 to the right of BLOCK</td></tr><tr><td>W</td><td>2121</td><td>7.40</td><td>1.41</td><td>0.21 left of BLOCK</td></tr><tr><td>NE</td><td>763</td><td>9.18</td><td>1.68</td><td>0.26 in the first open space northeast of BLOCK</td></tr><tr><td>NW</td><td>420</td><td>9.82</td><td>1.68</td><td>0.37 above and to the left of BLOCK</td></tr><tr><td>SE</td><td>358</td><td>10.34</td><td>1.78</td><td>0.44 so it is below and to the right of BLOCK</td></tr><tr><td>SW</td><td>766</td><td>9.23</td><td>1.60</td><td>0.31 in the first open space southwest of BLOCK</td></tr></table>",
"text": "The most frequent spatial expressions for two of the 8 target-landmark configurations (*includes only instructions that mentioned exactly one landmark)"
},
"TABREF6": {
"type_str": "table",
"html": null,
"num": null,
"content": "<table/>",
"text": ""
},
"TABREF9": {
"type_str": "table",
"html": null,
"num": null,
"content": "<table><tr><td colspan=\"4\">els, CNN+LSTM, and show its performance on the</td></tr><tr><td colspan=\"4\">variant tasks defined above. (The attention model</td></tr><tr><td colspan=\"4\">is not suited to work with the symbolic input repre-</td></tr><tr><td colspan=\"3\">sentation and hence is not used here.)</td><td/></tr><tr><td>Modification</td><td colspan=\"2\">\u2206 BLEU \u2206 GTT</td><td>\u2206 GTLM</td></tr><tr><td>none</td><td>(0.3565)</td><td colspan=\"2\">(0.0809) (0.193)</td></tr><tr><td>add</td><td>-0.026</td><td>0.0497</td><td>-0.0055</td></tr><tr><td>sub</td><td>-0.0583</td><td>0.0939</td><td>-0.0055</td></tr><tr><td>both</td><td>0.0673</td><td>0.2155</td><td>0.0387</td></tr><tr><td>state</td><td>0.2058</td><td>0.8287</td><td>0.6133</td></tr><tr><td colspan=\"2\">state + synthetic 0.5047</td><td>0.8950</td><td>0.7182</td></tr></table>",
"text": "Model performance on the BLOCKS data with logos with natural instructions. I b denotes the both variant of the image. For the Template model, we compare each template instruction with the human references. In each column, the highest score (except those from template model) is marked in bold."
},
"TABREF10": {
"type_str": "table",
"html": null,
"num": null,
"content": "<table/>",
"text": "Delta of CNN+LSTM performance with modified image inputs on logo data and natural instructions."
}
}
}
}