Abstract:
A yoga ball controller communicates motion signals to a game console and a video game executing on the game console to progress play of a game in response to the motion signals. An individual positions himself on the yoga ball and begins to move his body. The controller detects the motion of the individual and communicates signals to the console. The game console recognizes the motion and advances the game play. Motion may be detected using various devices such as a stress ball, a motion sensing mat, and a controller attached to the yoga ball using a harness. The video game may be a well-known, entertaining video game such as one involving car racing, combat, exploration, or puzzle solving. By using a subject other than exercise, game play may be seen as more fun by participants thereby encouraging physical activity.

Description:
CROSS REFERENCES TO RELATED APPLICATIONS 
     This application claims priority to U.S. Provisional Application Ser. No. 61/227,857 filed on Jul. 23, 2009, the content of which is incorporated by reference as if fully recited herein. 
    
    
     FIELD OF THE INVENTION 
     The present invention relates to gaming systems. In particular, exemplary embodiments relate to a system and method of playing and progressing through a video game by utilizing a yoga ball. 
     BACKGROUND AND SUMMARY OF THE INVENTION 
     Maintaining a healthy lifestyle is important for numerous reasons. First, it can have a strong impact on the quality of a person&#39;s life. People who are healthy tend to be happier, and more successful in day-to-day endeavors. Furthermore, as the life span of individuals continues to grow, leading a healthy life increases the odds that the later years of life are enjoyable. Second, maintaining a healthy lifestyle can have an impact on the costs of health care. Individuals who are healthy tend to require less medication, fewer treatments for ailments, less hospital time, etc. 
     Unfortunately, there are many existing factors that encourage individuals to lead an unhealthy lifestyle. The increasing convenience of many technologies has caused people to be more sedentary than ever before. Teens and adults in particular are spending more and more time in front of televisions and computers and less and less time partaking in healthy activities such as physical exercise. In particular, many individuals are choosing to spend their time playing video games that do not require much physical movement rather than getting involved in sports or games that require the exertion of significant physical energy. While some video gaming systems have created fitness programs, these fitness programs do not typically incorporate a game. Furthermore, because most video gaming systems are connected to a television or incorporated into a computer (desktop or laptop) the amount of physical activity that can be performed while playing the game is limited. One of the best ways to become and stay fit is to exercise the body&#39;s core muscles. One means of exercising the core muscles of the body is through yoga. Unfortunately the idea of performing yoga is unpleasant to many for a variety of reasons. 
     There is a need in the art for a game that incorporates meaningful physical activity. In particular, there is a need for a game which requires players to perform yoga or yoga-type moves to progress through the game thereby causing the individual to exercise his or her core muscles. In one exemplary embodiment, a classic video game is played with at least one yoga ball. In a preferred exemplary embodiment, the player sits atop of the yoga ball and moves his or her body—and hence also causes the yoga ball to move—in order to cause progression in the video game. The yoga ball may be connected to a known game controller which communicates the yoga ball&#39;s motion to a game console. In another exemplary embodiment, the yoga ball is positioned on or within a motion sensor which is in communication with a game console. In some exemplary embodiments, a yoga ball comprises at least one sensor in connectivity with a game console where the sensor measures the movement of the yoga ball in at least one direction so that the measurement can be sent to the game console. In one exemplary embodiment two yoga balls are utilized by a player to advance through a video game. 
     A preferred exemplary embodiment comprises a yoga ball, a game console, a video game executing on the game console, and a controller that corresponds to the console such that motion of the controller can be detected by the console. In such an embodiment, an individual may position himself on the yoga ball while holding the controller and begin to move his body. Alternatively, the controller may be connected to the yoga ball in some embodiments. The game console may detect the motion of the controller as it moves with the individual. In response to the recognized motion, the game console may advance the individual through the video game. In preferred exemplary embodiments, certain moves of the controller that are recognized by the game console will correspond to certain video game effects. 
     Some exemplary embodiments comprise a yoga ball and a stress ball. In a preferred exemplary embodiment the player sits upon the yoga ball and holds the stress ball in at least one hand. The yoga ball and the stress ball may both be adapted to sense the movement of the player&#39;s body and cause a message or messages to be sent to a game console in response to the movement. In a preferred exemplary embodiment, the system comprises a signal translating device which receives messages from at least one yoga ball where the messages contain information regarding the movement of a player&#39;s body and translates those messages into signals to be sent to a game console. Preferably, the translated messages correspond to signals the game console would receive from a traditional video game controller. In these exemplary embodiments, when the signal translating device is in connectivity with a game console, at least one yoga ball may be utilized to replace a traditional controller that corresponds to the game console for playing a video game on the console. 
     In one exemplary embodiment, a yoga ball is utilized to play a video game, the subject of which is not exercise. In other words, the game player exercises with the yoga ball to play a game but the game is about something other than exercise. For example, the video game may be one involving car racing, combat, exploration, puzzle solving, etc. By having a subject other than exercise, game play may be seen as more fun by participants thereby encouraging physical activity. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       A better understanding of the disclosed embodiments will be obtained from a reading of the following detailed description and the accompanying drawings wherein identical reference characters refer to identical parts and in which: 
         FIG. 1  shows an exemplary embodiment of an individual player utilizing an exemplary yoga ball game system; 
         FIG. 2  shows an exemplary embodiment of a yoga ball comprising a motion sensor that is in communication with a game console; 
         FIG. 3  shows an exemplary embodiment of a yoga ball being utilized in conjunction with a motion sensing mat to play a video game on a game console; 
         FIG. 4  shows an exemplary embodiment of a yoga ball and a motion detecting device that may be utilized to play a video game; 
         FIG. 5  shows an exemplary embodiment of an individual utilizing a yoga ball and a handheld controller to play a video game; 
         FIG. 6  shows an exemplary embodiment of a harness being utilized to hold a handheld controller to a yoga ball such that the yoga ball may be utilized to play a video game; 
         FIGS. 7A-B  show an exemplary embodiment of a yoga ball comprising a motion sensor and a holster for holding a handheld controller where the motion sensor and the controller are in communication with a game console; 
         FIG. 8  shows an exemplary embodiment of a yoga ball comprising a light that may be projected onto a surface such as a wall and the yoga ball is being utilized to play a video game; and 
         FIG. 9  shows an exemplary embodiment of a yoga ball stand that may be utilized to measure the motion of a yoga ball to progress an individual player through a video game. 
     
    
    
     DETAILED DESCRIPTION 
     In one exemplary embodiment, the system comprises a yoga ball and a game console. The yoga ball may measure the motions of an individual using the ball to play a video game and then cause a signal to be sent to the game console. The game console is preferably in connectivity with a monitor where the monitor displays the player&#39;s progress in the video game. Game consoles that may be utilized include Xbox®, Xbox 360®, Nintendo®, Nintendo Wii®, PlayStation®, etc. In a preferred exemplary embodiment, as shown in  FIG. 1 , a game player may sit atop a yoga ball  100  and move his or her body in order to progress through a video game  200 . In some exemplary embodiments, the yoga ball is able to detect movement in 360 degrees. In other words, a player sitting on top of the yoga ball may be able to progress through a game by moving his or her body in such a way that the yoga ball is caused to move, forwards, backwards, to the left and right, and every direction in between. In some embodiments, the yoga ball may measure movement in a smaller range. When a yoga ball measures motion in a smaller range, it may encourage a player to move in a specific way which is better for strengthening his or her core muscles. 
     In one exemplary embodiment a yoga ball comprises a motion sensor that enables the measurement of motion where the motion sensor is in communication with a game console or other device executing a video game  200 . In one exemplary embodiment as shown in  FIG. 2 , a motion sensor  300  is located on a portion of the yoga ball  100  that comes in and out of contact with the ground when the yoga ball  100  is being utilized by an individual playing a video game  200 . As shown in  FIG. 2  the motion sensor  300  may send motion data to a game console  400  that is executing the video game  200 . In this exemplary embodiment the player&#39;s progression through a game may be determined by the sensor&#39;s ground-contact position. In another exemplary embodiment, a motion sensor  300  may detect when it has been partially moved in or out of contact with the ground or similar surface and may utilize the motion measurement to progress a player through a game  200 . Some exemplary embodiments comprise a yoga ball  100  with a plurality of motion sensors  300  that come in and out of contact with the ground when the yoga ball is being utilized by an individual playing a video game. In these exemplary embodiments, a player&#39;s progression through a game  200  may be determined by the time period in between the one or more sensors  300  being placed in a ground-contact position. The sensors may also utilize measurements relating to when they have been taken out of contact with the ground or similar surface. In some exemplary embodiments, a yoga ball  100  comprising at least one motion sensor  300  is utilized in conjunction with a special surface that facilitates the motion sensor&#39;s use. 
     In some exemplary embodiments, a yoga ball  100  comprising a motion sensor  300  is utilized such that a player sitting on top of the yoga ball  100  is in contact with a motion sensor  300 . When an individual is in contact with a motion sensor  300 , the motion sensor  300  may be able to measure when the individual is no longer in contact with the motion sensor  300  or when the individual&#39;s position on the motion sensor  300  changes. When an individual&#39;s motion is detected by a yoga ball&#39;s motion sensor  300  the motion sensor  300  may cause a signal to be sent to a game console  400  causing a player&#39;s progression in a game  200 . A motion sensor  300  may measure the direction of a player&#39;s motion as well as the player&#39;s speed of movement. 
     In some exemplary embodiments a yoga ball  100  may comprise at least one motion sensor  300  which is to be selectively contacted by a player in order to progress through a video game  200 . In these exemplary embodiments, the player may be required to touch the sensor  300  with a portion of his or her body in order to obtain a desired game result. In some exemplary embodiments, the player may be required to contact the motion sensor  300  for a certain period of time in order to obtain a desired game result. In some exemplary embodiments, a yoga ball  100  comprises multiple motion sensors  300  that are to be selectively contacted by a player in order for the player to progress through a video game  200 . 
     In one exemplary embodiment a yoga ball  100  is positioned upon a motion sensor  300 . As shown in  FIG. 3 , the motion sensor may be a mat  310  that is capable of detecting changes in the yoga ball&#39;s position, the weight distribution of a player positioned on a yoga ball  100 , etc. In exemplary embodiments comprising a motion sensing mat  310 , a player utilizing a yoga ball to play a game may position the ball on top of the mat  310  and then sit on top of the ball  100 . The player may first have to sit in a neutral position (for example, weight centered on top of the ball) so that the mat  310  can utilize the neutral position measurement to determine future movements throughout the course of game play. In other words, the mat  310  may utilize the difference between the neutral position and other measured positions of the yoga ball  100  to advance an individual in game play. In some embodiments, a player&#39;s movement in a single direction on top of the yoga ball  100  may have different effects in game play depending on the degree of the movement, speed of the movement, etc. In preferred exemplary embodiments, movement of a yoga ball  100  is measured in 360 degrees. In some exemplary embodiments, a mat  310  that detects the motion of a yoga ball  100  is also able to detect contact by a player positioned on top of the yoga ball. In some exemplary embodiments the player may selectively touch the mat  310  as well as cause motion of the yoga ball  100  both of which can be measured by the mat  310  to cause the player&#39;s progression through a video game  200 . In other exemplary embodiments, a yoga ball  100  is positioned within or near a device that measures the movement of the ball. The ball may be coated (partially or fully) with a material that may be detected by the movement measuring device. In one exemplary embodiment a mat  310  utilizes infra red technology to determine the orientation of a yoga ball positioned on it. In another exemplary embodiment, the yoga ball comprises infra red technology to measure it&#39;s orientation in relationship to the mat  310 . 
     In some exemplary embodiments, a yoga ball  100  is utilized in conjunction with at least one movement measuring device  500  that is not connected to the yoga ball  100  where the device  500  measures the motion of an individual player in order to play and progress through a game. In one example as shown in  FIG. 4 , a movement measuring device  500  can be selectively contacted by the feet of an individual player and the device measures the contact of at least one of the player&#39;s feet. In such an example, the measuring device  500  may detect the presence of a signaling member that has been positioned on one of the player&#39;s feet. In some exemplary embodiments, the movement measuring device  500  is able to detect the body heat of an individual player and utilizes the detection to recognize when the player has come into contact with at least one of its surfaces. 
     In one exemplary embodiment, the system comprises a yoga ball  100 , a game console  400  comprising a microprocessor and a graphics system where the game console  400  is in communication with a display screen  700 , a video game  200  executing on the console, and a handheld controller  600  comprising an accelerometer system that measures movement in three dimensions and where the controller is in communication with the game console  400 . The controller  600  may be in communication with the console via a Bluetooth® connection. The controller  600  may comprise infra red technology in order to determine the controller&#39;s orientation in relationship to the display screen  700  or some other predefined object such as the console  400 . In one exemplary embodiment the game console may comprise a Nintendo Wii and the controller comprise a Wii controller. The video game  200  executing on the game console  400  is preferably one whose subject is not directed towards exercising. In the  FIG. 5  exemplary embodiment, the system further comprises a controller harness  800  that holds the controller in a desired position on the body of an individual player. In one exemplary embodiment, the harness  800  holds a handheld controller such that it is above the chest of an individual player. In another exemplary embodiment as shown in  FIG. 6 , comprising a harness  800  for a controller  600 , the harness  800  is part of or connected to the yoga ball  100  such that the controller  600  may be held in a desired relationship to the ball  100 . In an example embodiment, the harness allows access to the hardware interface on the controller. The harness may be fashioned to allow quick removal during use, or to replace batteries, and keep the ball cleanable and usable as a standard yoga ball. The harness may be designed to press a button on the controller to indicate to the game that the controller is in the harness. 
     In some exemplary embodiments the system comprises more than one handheld controller  600  that are utilized by an individual player positioned atop a yoga ball  100  playing a video game  200  by moving his or her body on the ball  100 . The term handheld controller does not imply that the controller  600  must always be held in the hand of an individual player but rather indicates the size of the controller  600  is such that it could be comfortably held by an individual player in his or her hands. 
     In an exemplary embodiment comprising a yoga ball  100 , a game console  400  in communication with a display  700 , and a handheld controller  600  comprising an accelerometer system that measures movement in three dimensions and where the controller  600  is in communication with the game console  400 , the game console  400  may receive motion data from the controller  600  as an individual sitting atop the yoga ball  100  performs physical activities with the yoga ball  100 . In one exemplary embodiment, the controller  100  is positioned on the individual utilizing the yoga ball—for example, it may be held to the individual&#39;s wrist, leg, chest, etc. or it may be held in the individual&#39;s hand. In another exemplary embodiment, the controller  600  is placed in a harness  800  that is part of or connected to a yoga ball  100 . When the individual moves atop the yoga ball  100 , the controller  600  may be correspondingly moved which movement may then be detected by the accelerometer system of the controller  600 . The controller  600  may further comprise infra red technology such that the controller&#39;s orientation in relationship to the display  700  may be determined as the controller  600  is moved as a result of an individual&#39;s physical activities utilizing the yoga ball  100 . There may be numerous moves of the controller  600  that are detectable by the controller. Preferably, software executing on the game console  400  can distinguish between various moves of the controller  600  such that the individual utilizing the yoga ball  100  is encouraged to perform certain moves to achieve a desired result in a video game  200 . In some exemplary embodiments software that can distinguish between moves of the controller  600  is part of a video game  200  executing on the game console  400 . In distinguishing a controller move, the software may receive data from the game console  400  relating to a recent move of the controller  600  and may then compare the received data to at least two stored pieces of data where each piece of data corresponds to a controller move as well as to a video game effect. A video game effect is an action performed in a video game  200  when an individual playing the game has performed an act recognized by the game. When the software matches the received data to a stored piece of data, it may then cause the video game effect to occur which may advance the player in the video game  200 . One of skill in the art would understand there are numerous ways to process sensor data signals to determine if they meet certain conditions. For example, a window of data over a specified time period may be compared to stored exemplar data windows. More advanced gesture tracking may use the data window technology. Signal thresholding may also be used to detect when a signal has entered or existed in a certain state. In one exemplary embodiment the accelerometer system of the controller  600  may measure motion in less than three directions. 
     In one exemplary embodiment as shown in  FIG. 7A , the system comprises a yoga ball  100 , a game console  400 , a video game  200  executing on the console  400 , a handheld controller  600  comprising an accelerometer system that measures movement in three dimensions and where the controller  600  is in communication with the game console  400 , and a motion sensor  300  in communication with the game console  400  where said motion sensor  300  is not located in or on the controller  600 . In such an exemplary embodiment an individual may sit atop the yoga ball  100  and perform physical acts that cause the controller  600  to be moved and which may also be detected by the motion sensor  300 . The console  400  may receive separate signals based on the movement of the controller  600  as well as the motion detected by the motion sensor  300 . In one exemplary embodiment, each signal received causes a different video game effect. In one example, the motion sensor  300  may be located on the yoga ball  100 . In another example as shown in  FIG. 7B , the motion sensor may be part of a mat  310  located under or near the yoga ball such that it can detect when it has been touched by an individual utilizing the yoga ball  100  to play the video game. In an example comprising a mat  310  that comprises a motion sensor, the individual may be able to cause video game effects by selectively touching the mat  310  with his or her hands and feet. For example, an individual may be positioned such that his or her back is on the top of the yoga ball  100  and his or her feet as well as hands are in contact with the mat  310 . The controller  600  may be attached to one of the individual&#39;s legs, arms, etc. The individual may be able to cause video game effects by moving his or her body on the yoga ball  100  such that the controller  600  is moved as well as by selectively moving his or her arms and legs off of the mat  310 . 
     In an exemplary embodiment comprising a yoga ball  100 , a game console  400 , a video game  200  executing on the console  400 , a handheld controller  600  comprising an accelerometer system that measures movement in three dimensions and where the controller  600  is in communication with the game console  400 , and a motion sensor  300  in communication with the game console  400  where said motion sensor  300  is not located in or on the controller  600 , the motion sensor  300  may communicate with the game console  400  in the same manner as the controller. The communication is preferably wireless. In some exemplary embodiments however at least the motion sensor  300  or the controller  600  stay in communication with the game console  400  via a wired connection. The yoga ball  100  may further comprise a harness  800  for holding the controller  600 . 
     In one exemplary embodiment the system comprises a yoga ball  100 , a game console  400 , a video game  200  executing on the console  400 , a handheld controller  600  that corresponds with the game console  400  such that its movement can be detected by the game console  400 , and a stress ball  900  in communication with the game console  400 . An exemplary embodiment of a stress ball is shown in  FIG. 1 . In a preferred exemplary embodiment, the stress ball  900  may be utilized by an individual playing a video game with a yoga ball to operate as a trigger or gear changer. In addition to the large ball with a controller on it, a user may interact with a smaller stress ball that sends controller data to the game when squeezed or otherwise manipulated by the user. 
     In one exemplary embodiment, software executing on a game console  400  or other device executing a video game, processes information received from a motion sensor  300  or handheld controller  600  to produce a video game effect. In a preferred exemplary embodiment, the software produces a desired video game effect when the information received indicates that an individual using a yoga ball  100  has performed a physical act designed to strengthen his or her core muscles. The software compares the accelerometer readings to a set of numeric thresholds that indicate how far the ball has tilted relative to gravity to determine the impact or magnitude of the user&#39;s action. 
     In one exemplary embodiment, the system comprises more than one yoga ball  100  where each yoga ball may be utilized by a separate player of a video game. In an exemplary embodiment comprising more than one yoga ball  100  where each ball  100  is being utilized by a separate player, each of the players may be positioned on his or her respective yoga ball  100  in such a way that moving his or her body in a manner which benefits healthiness and fitness. Those moves that benefit healthiness and fitness may be measured by a motion sensor mat  310  located beneath the yoga balls, other motion detecting device, motion of a handheld controller  600  attached to the yoga balls  100  or the players, etc. The measurements may then be utilized to progress the players that produced the motion through the game  200 . In a preferred exemplary embodiment, when a system comprises more than one yoga ball  100  each being utilized by a separate player, the players compete against each other in the same video game by physically causing their respective yoga ball  100  to move. 
     In one exemplary embodiment comprising a yoga ball  100 , the yoga ball  100  comprises at least one motion sensor  300  which detects the motion of at least one limb of an individual positioned on the yoga ball  100  and utilizing the yoga ball to play a video game. In one exemplary embodiment, the motion sensor  300  is able to detect the motion of an individual&#39;s arm or leg when the individual has placed a detectable band around that limb. In one exemplary embodiment an individual playing a video game with a yoga ball places a detectable band around each of his or her limbs. In the example, the yoga ball  100  may comprise at least one motion sensor  300  that is able to detect the motion of at least one of the bands. In one exemplary embodiment, the motion of each band worn by an individual can be detected by a motion sensor  300 . In another example, the motion sensor  300  that can detect the motion of detectable bands worn by an individual utilizing a yoga ball  100  to play a video game is not part of the yoga ball  100 . 
     In one exemplary embodiment comprising a yoga ball  100 , the yoga ball  100  comprises multiple layers. In one embodiment comprising a yoga ball  100  with multiple layers, the multiple layers are not encompassing of the entire yoga ball  100  but rather encompass only a portion of the yoga ball  100  such that the multiple layers define an envelope for maintaining at least one motion sensor  300  and its componentry. A yoga ball  100  may be made from a polymeric material, such as PVC plastic, and may be inflated with air prior to being utilized by an individual to play a video game. In one exemplary embodiment where a yoga ball  100  is utilized in conjunction with a handheld controller  600 , the yoga ball  100  comprises a harness  800  for holding the controller  600 . In an exemplary embodiment comprising a harness  800 , the harness  800  may be made primarily out of the same material utilized in forming the yoga ball  100 . In another exemplary embodiment, the holster material may be made out of a material that is different from that utilized to make the yoga ball  100 . A holster  800  for a handheld controller  600  may be made out of a fabric, polymer, etc. In one exemplary embodiment a holster  800  for a handheld controller  600  comprises a band that holds the controller  600  in a desired place in relationship to the yoga ball  100 . A band may comprise elastic, a buckle, snaps, etc. to firmly hold the controller. In one exemplary embodiment where a yoga ball  100  has been placed in a position where it is touching the ground, a holster  800  for a handheld controller  600  may be positioned on a surface of the yoga ball  100  that will not come into contact with the ground while an individual is utilizing the yoga ball to play a video game. 
     In one exemplary embodiment, a yoga ball  100  being utilized to play a video game comprises at least one light  950 . The light  950  may be a laser. In an exemplary embodiment, such as that shown in  FIG. 8 , where a yoga ball  100  comprises at least one light  950 , the light may project from the yoga ball  100  on to another surface such as a wall. As a player utilizing the yoga ball  100  comprising a light  950  moves the yoga ball  100 , the light may move from a first position on the surface onto which it is being projected to a second position on the surface thereby permitting the individual to gauge his or her motion. In one exemplary embodiment, a chart placed on the projection surface indicates where a player utilizing the yoga ball  100  to play a video game  200  should attempt to project the light  950  of the yoga ball and hence how the yoga ball  100  should be moved. The light  950  may be utilized as an initial training tool in some exemplary embodiments. 
     In some exemplary embodiments a computer is utilized in conjunction with a yoga ball  100  to play a video game  200 . In these exemplary embodiments, the computer may be in connectivity with a monitor or display  700  for projecting a player&#39;s progress in a video game  200 . Some exemplary embodiments comprise a yoga ball  100 , a computer, a video game  200  executing on the computer, and a controller  600  that may be utilized with the computer such that the computer is capable of detecting the motion of the controller  600  within a certain distance range. In some exemplary embodiments, a computer may recognize the motion of a controller  600  because it is in communication with a device that senses the controller&#39;s motion and is capable of communicating with the computer. 
     In some exemplary embodiments, a yoga ball  100  may be utilized in conjunction with a handheld device where the handheld device operates as a game console and a monitor for displaying a video game. A handheld device may be a mobile gaming unit but it may also be a cell phone, laptop computer, etc. In some exemplary embodiments, a mobile device is held by an individual sitting on top of a yoga ball  100 . As the individual moves his or her body, the mobile device may detect the motion and progress the individual through a game  200  executing on the device. The game  200  executing on the device may comprise software that has been downloaded onto the mobile device. In other exemplary embodiments the game  200  may be run on the mobile device once a game cartridge has been inserted. 
     In one exemplary embodiment, the system comprises a yoga ball  100 , a motion sensor  300  connected to the yoga ball  100 , a signal translating device in connectivity with a game console where the translating device is adapted to receive a signal from the motion sensor  300  where the signal comprises information regarding the movement of the yoga ball  100 , translate the signal into a different signal that is recognized by the game console  400 , and sends the translated signal to the game console  400 . 
     As shown in  FIG. 9 , one exemplary embodiment comprises a yoga ball  100 , a game console  400 , a yoga ball stand  970  holding the yoga ball  100  in a desired position where the yoga ball stand  970  comprises a motion sensor  300  in communication with the game console  400 , and a video game  200  executing on the console  400 . In the exemplary embodiment, the motion sensor  300  of the yoga ball stand  970  may be able to sense the motion of the yoga ball  100  as it is utilized by an individual. In response to sensing the motion, the motion sensor  300  may send a message to the game console to progress the individual in the video game. In another exemplary embodiment, the system comprises a yoga ball comprising a motion sensor, a yoga ball stand  970  capable of holding the yoga ball  100  in a desired position, a video game console  400  in communication with the motion sensor  300 , and a video game  200  executing on the game console  400 . 
     While certain embodiments of the present invention are described in detail above, the scope of the invention is not to be considered limited by such disclosure, and modifications are possible without departing from the spirit of the invention as evidenced by the claims. For example, various configurations of the yoga ball, sensors, and other computer components may be implemented and fall within the scope of the claimed invention. The types of games that may be used in connection with the claimed in invention are numerous. Various hardware and software features and functionality may be varied and fall within the scope of the claimed invention. One skilled in the art would recognize that such modifications are possible without departing from the scope of the claimed invention.