Abstract:
Provided are a method and an implementation device for inertial movement of a window object, to realize inertial movement effect of a window object based on linear speed and angular speed. When an input device releases a window object being dragged, the initial linear speed and the initial angular speed are obtained, and then the deceleration of linear speed and the deceleration of angular speed are used to obtain quantity of displacement and quantity of rotation corresponding to each processing period; the inertial movement effect of the window object is simulated after the release of a mouse button or the release of a finger from a touch screen. Through the method and device, the inertial movement effect of the window object is realized, thereby facilitating touch operation, enhancing ease of use of terminal software, and improving user experience.

Description:
TECHNICAL FIELD 
       [0001]    The present disclosure relates to a design technology for the software operation interface of touch-screen device, in particular to a method and an implementation device for inertial movement of window object. 
       BACKGROUND 
       [0002]    Nowadays, the Internet instant messenger has been accepted by majority of Internet users, and becomes an essential software tool for user. The Internet instant messenger is widely applied to work of users as well as usual leisure and entertainment. Thus, there is a high requirement of ease of use, stability, security and other aspects on the Instant Messaging (IM) software. 
         [0003]    With the development of technology, touch products like iPhone are popularized gradually. The design of utilizing inertia to realize materialization is gradually becoming the mainstream. 
         [0004]    In the existing design of utilizing inertia to realize materialization, the user can implement, through a linear touch operation, inertia scrolling of contents in a list and webpage at a linear speed, but cannot process the inertia effect based on “angular speed” under the condition of rotation. 
       SUMMARY 
       [0005]    On that account, the present disclosure mainly aims to provide a method and an implementation device for inertial movement of a window object, to realize inertial movement effect of a window object based on linear speed and angular speed. 
         [0006]    For achieving the aim, the technical solution of the present disclosure is implemented as follows. 
         [0007]    A method for inertial movement of a window object includes: 
         [0008]    A: monitoring initial touch operation of an input device, recording initial touch coordinate and touch time, and starting a first timer; 
         [0009]    B: in the process of dragging the window object, the first timer periodically triggers an event of obtaining quantity of displacement and quantity of rotation that are generated on a screen by a user through the input device relative to a previous time point, and the obtained quantity of displacement and quantity of rotation are sent to the window object; 
         [0010]    C: when the user releases the window object, obtaining initial linear speed and initial angular speed of the window object, and starting a second timer; 
         [0011]    D: based on the initial linear speed and the initial angular speed, the second timer periodically triggers an event of obtaining current quantity of displacement and quantity of rotation of the window object according to deceleration of linear speed and deceleration of angular speed, and the obtained current quantity of displacement and quantity of rotation are sent to the window object; 
         [0012]    E: when the initial linear speed and the initial angular speed corresponding to current period of the second timer are less than or equal to  0 , terminating the process of inertial movement of window object. 
         [0013]    Furthermore, in the above-mentioned method, the user may drag, with one or multiple touch points, the window object through the input device; 
         [0014]    in the case of multiple touch points, the quantity of displacement and the quantity of rotation may be obtained based on two touch points with smallest device numbers. 
         [0015]    Accordingly, the present disclosure further provides a device for inertial movement of a window object, including: 
         [0016]    a touch point capturing unit, configured to capture operation that an input device drags the window object on a screen, and generate corresponding control information; 
         [0017]    a drag processing unit, configured to realize dragging effect of the window object according to the control information sent from the touch point capturing unit, obtain initial linear speed and initial angular speed when the input device releases the window object, and send the obtained initial linear speed and the initial angular speed to an inertia processing unit; and 
         [0018]    the inertia processing unit, configured to, based on the initial linear speed and the initial angular speed sent from the drag processing unit, realize inertial movement effect according to deceleration of linear speed and deceleration of angular speed. 
         [0019]    Furthermore, the control information generated by the touch point capturing unit may include: 
         [0020]    initial control information when the input device initially touches the window object, including position, time, device number, and identity indicating initially touching the window object; 
         [0021]    current control information when the input device moves the window object, including position, time, device number, and identity indicating dragging the window object; 
         [0022]    release control information when the input device releases the window object, including position, time, device number, and identity indicating releasing the window object. 
         [0023]    Furthermore, the drag processing unit may include: 
         [0024]    a first movement processing unit, configured to start a first timer when receiving the initial control information sent from the touch point capturing unit, obtain, according to the current control information sent from the touch point capturing unit, quantity of displacement and quantity of rotation of the window object corresponding to current period of the first timer under triggering of the first timer, and send the obtained quantity of displacement and quantity of rotation to the window object; and 
         [0025]    an initial speed processing unit, configured to obtain the initial linear speed and the initial angular speed after receiving the release control information sent from the touch point capturing unit, and send the obtained initial linear speed and initial angular speed to the inertia processing unit. 
         [0026]    With application of the technical solution provided by the present disclosure, the inertial movement effect of the window object based on the linear speed and the angular speed is realized, thereby facilitating operation; through the interface and operation of materialization, the ease of use of the terminal software is enhanced, and the user experience is improved, too. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0027]      FIG. 1  shows a structural diagram of a device for realizing inertial movement effect of a window object according to the present disclosure; 
           [0028]      FIG. 2  shows a vector diagram of obtaining the quantity of displacement and the quantity of rotation under the condition of single touch point; 
           [0029]      FIG. 3  shows a vector diagram of obtaining the quantity of displacement and the quantity of rotation under the condition of multiple touch points; and 
           [0030]      FIG. 4  shows a flowchart of a method for moving a window object according to the present disclosure. 
       
    
    
     DETAILED DESCRIPTION 
       [0031]    The basic idea of the present disclosure is: performing materialization treatment on the process that the user moves the window object through a mouse or a finger, after the user ends the dragging operation, implementing, according to the linear speed and the angular speed when a dragging button of the mouse is released or the finger is lifted, inertial movement of a moving object through the inertia processing unit. 
         [0032]    The moving object in the present disclosure means a window object instance capable of responding to the mouse or dragging operation through finger on the touch screen; the window object has its own interface attribute, method attribute and data attribute, and can respond to the triggering event of window interface. For instance, by taking the Window operating system for example, the window object may be a window for displaying contact information, and the window object has event function responding to click and moving operation of a user, and has interface attributes, such as Width, Height, a rotation angle with the center of window as center of a circle, horizontal coordinate (CenterX) of the center of window, and vertical coordinate (CenterY) of the center of window. 
         [0033]    For describing conveniently, in the following description, the operation scenario is that the user moves, with his/her finger or a mouse, a window object instance (called a window object for short below, for describing conveniently) which represents an IM contact; when moving the window object at a certain speed, the user lifts his/her finger or releases mouse button suddenly, then the window object keeps moving and rotates along the original movement trail by the force of inertia, and slowly turns into a static state by the force of friction (deceleration). 
         [0034]    For making the aim, technical solution and advantage of the present disclosure more clear, the present disclosure is described below with reference to the accompanying drawings and embodiments in detail. 
         [0035]      FIG. 1  shows a structural diagram of a device for realizing inertial movement effect of a window object according to the present disclosure; the device includes a touch point capturing unit  101 , a drag processing unit  102  and an inertia processing unit  103 . 
         [0036]    The touch point capturing unit  101  is configured to capture the operation that an input device drags a window object on a screen, and generate corresponding control information. 
         [0037]    The input device includes touch screen, mouse, WordPad and so on, which can realize window movement. 
         [0038]    The control information includes: (1) initial control information when the input device initially touches the window object, including position, time, device number, identity indicating initially touching the window object and so on; (2) current control information when the input device moves the window object, including position, time, device number, identity indicating dragging the window object and so on; (3) release control information when the input device releases the window object and ends dragging the window object, including position, time, device number, identity indicating releasing the window object and so on. 
         [0039]    The touch point capturing unit  101  is an interface unit between the device of the present disclosure and the operating system; it monitors operation of the operating system on the window object in real time, obtains the control information generated by the input device, and sends the control information to the drag processing unit, which realizes the dragging effect of the window object. 
         [0040]    For example, when the mouse is pressed and moved, or the finger presses and moves, the touch point capturing unit  101  captures the event that the mouse is pressed or the finger touches, and sends the initial control information to the drag processing unit  102 , wherein the initial control information includes: position coordinate of the touch point, the current time, device number, identity indicating that the left mouse button is pressed or the finger presses for preparing to drag the window object and so on. The device number is used for distinguishing different input devices; under the condition of multi-point touch, for example, the user uses two fingers to touch the window object, the device numbers corresponding to fingers that come into contact with the touch screen at different time are different. 
         [0041]    The drag processing unit  102  is configured to realize the dragging effect of the window object according to the control information sent from the touch point capturing unit  101 . 
         [0042]    The drag processing unit  102  includes: a first movement processing unit and an initial speed processing unit. 
         [0043]    The first movement processing unit is configured to start a first timer Timer 1  when receiving the initial control information sent from the touch point capturing unit  101 , obtain, according to the current control information sent from the touch point capturing unit  101 , the quantity of displacement and the quantity of rotation of the window object corresponding to the current period of the Timer 1 , under triggering of the Timer 1 , and send the obtained quantity of displacement and quantity of rotation to the window object. 
         [0044]    The initial speed processing unit is configured to obtain the initial linear speed and the initial angular speed after receiving the release control information sent from the touch point capturing unit  101 , and send the obtained initial linear speed and the initial angular speed to the inertia processing unit. 
         [0045]    The method for realizing the dragging effect of the window object is specifically: 
         [0046]    (1) after receiving the initial control information sent from the touch point capturing unit  101 , the drag processing unit  102  records the position coordinate information (X 0 ,Y 0 ) of the initial touch point, the initial touch time T 0  and the device number; 
         [0047]    (2) when the mouse is moved after being pressed or the finger moves after pressing, the drag processing unit  102  records the position (X i ,Y i ) of the mouse or the finger, the current time T i  and the device number every period Δt, obtains the quantity of displacement and the quantity of rotation relative to the previous recording time point, and sends the relative quantity of displacement and relative quantity of rotation to the window object; and then the window object sets its own attribute value to realize the dragging effect; 
         [0048]    for example, the center coordinate attribute of the window object is (CenterX,CenterY), and the rotation angle attribute is Angle; when the current quantity of displacement and quantity of rotation which are obtained by the window object during the T i  period are (ΔX,ΔY) and α, respectively, the window object sets its own attribute value of center coordinate and attribute value of rotation angle as: 
         [0000]      Center X =Center X+ΔX,    
         [0000]      Center Y =Center Y+ΔY,    
         [0000]      Angle=Angle+α;
 
         [0049]    the window object triggers its interface redraw function by setting the attribute value of center coordinate and attribute value of rotation angle so as to display the window object at new coordinate position and new rotation angle; 
         [0050]    (3) when the input device releases the window object, that is, when the mouse button is released or the finger lifts, the touch point capturing unit  101  sends the release control information to the drag processing unit  102 ; the drag processing unit  102  obtains the initial linear speed and the initial angular speed according to the quantity of displacement and the quantity of rotation which are obtained during the last period of the Timer 1  before releasing; 
         [0051]    There are two cases, i.e. the case of single-point touch and the case of multi-point touch, in obtaining the quantity of displacement, the quantity of rotation, the initial linear speed and the initial angular speed. 
         [0052]    (1) As shown in  FIG. 2 , in the case of single-point touch, the method for obtaining the quantity of displacement, the quantity of rotation, the initial linear speed and the initial angular speed includes: 
         [0053]    the quantity of displacement between T i-1  T i  and is: (ΔX,ΔY)=(X i −X i−1 ,Y i −Y i-1 ), 
         [0054]    where (X i ,Y i ) is the coordinate vector of the touch point corresponding to T i  period of Timer 1 , and (X i-1 ,Y i-1 ) is the coordinate vector of the touch point corresponding to T i-1  period of Timer 1 ; 
         [0055]    the quantity of rotation between T i-1  and T i  is: α=arcos [u i . v i /(|u i ∥v i |)]; 
         [0056]    wherein the rotation center coordinate is the center coordinate of the window object: (C x ,C y ); u i  is the vector between the touch point coordinate corresponding to T i  period of Timer 1  and the rotation center coordinate, namely u i =(X i −C x ,Y i −C y ); v i  is the vector between the touch point coordinate corresponding to T i-1  period of Timer 1  and the rotation center coordinate, namely v i =(X i-1 −C x ,Y i-1 −C y ); 
         [0057]    the initial linear speed V when the input device releases the window object is: 
         [0000]        V =( X   n   −X   n-1   ,Y   n   −Y   n-1 )/( T   n   −T   n-1 )=( X   n   −X   n-1   ,Y   n   −Y   n-1 )/Δ t,  
 
         [0058]    where (X n ,Y n ) is the coordinate vector of the touch point corresponding to the last period T n  of Timer 1  when the input device releases the window object; (X n-1 ,Y n-1 ) is the coordinate vector of the touch point corresponding to the T n-1  period; 
         [0059]    if Δt is set as standard unit time, then the above equation can be simplified as: 
         [0000]        V =( X   n   −X   n-1   ,Y   n   −Y   n-1 ); 
         [0060]    the method for obtaining the initial angular speed Va when the input device releases the window object is: 
         [0000]        Va =arcos [ u   n   . v   n /(| u   n   ∥v   n |)]/( T   n   −T   n-1 )=arcos [ u   n   . v   n /(| u   n   ∥v   n |)]/Δ t,  
 
         [0061]    where u n  is the vector between the touch point coordinate (X n ,Y n ) corresponding to T n  period of Timer 1  and the rotation center coordinate (C x ,C y ), namely u n =(X n −C x ,Y n −C y ), and v n  is the vector between the touch point coordinate corresponding to T n-1  period of Timer 1  and the rotation center coordinate, namely v n =(X n-1 −C x ,Y n-1 −C y ); 
         [0062]    if Δt is set as standard unit time, then the above equation can be simplified as: 
         [0000]        Va =arcos [ u   n   . v   n /(| u   n   ∥v   n |)]. 
         [0063]    (2) As shown in  FIG. 3 , in the case of multi-point touch, only two touch points with the smallest device numbers are taken into consideration, the method for obtaining the quantity of displacement, the quantity of rotation, the initial linear speed and the initial angular speed includes: 
         [0064]    supposing that the coordinates of two touch points with the smallest device numbers corresponding to T i-1  period of Timer 1  are (X i-1,d0 ,Y i-1,d0 ) and (X i-1,d1 ,Y i-1,d1 ), and the coordinates corresponding to T i  period is (X i,d0 ,Y i,d0 ) and (X i,d1 ,Y i,d1 ), wherein d 0  and d 1  are device numbers, then the center coordinate vectors of the two touch points during T i-1  period and T i  period are respectively: 
         [0000]      ( CX   i   ,CY   i )=(( X   i,d0   +X   i,d1 )/2,( Y   i,d0   +Y   i,d1 )/2), 
         [0000]      ( CX   i-1   ,CY   i-1 )=(( X   i-1,d0   +X   i-1,d1 )/2,( Y   i-1d0   +Y   i-1,d1 )/ 2 ); 
         [0065]    the quantity of displacement between T i-1  and T i  is: 
         [0000]      (Δ X,ΔY )=( CX   i   −CX   i-1   ,CY   i   −CY   i-1 );
 
         [0066]    when the input device releases the window object, the initial linear speed corresponding to T n  period of Timer 1  is: 
         [0000]        V =( CX   n   −CX   n-1   ,CY   n   −CY   n-1 )/( T   n   −T   n-1 )=( CX   n   −CX   n-1   ,CY   n   −CY   n-1 )/Δ t,  
 
         [0067]    where (X n ,CY n ) and (CX n-1 ,CY n-1 ) are the center coordinates of the vectors which are formed by two touch points with the smallest device numbers respectively during the last period T n  and the T n-1  period of Timer 1  when the input device releases the window object; Δt is the timing period of Timer 1 ; 
         [0068]    if Δt is set as standard unit time, then the above equation can be simplified as: 
         [0000]        V =( CX   n   −CX   n-1   ,CY   n   −CY   n-1 ); 
         [0069]    in the case of multi-point touch, when obtaining the quantity of rotation, only two touch points with the smallest device numbers are taken into consideration, the intersection point of a line connecting the two points during T i-1  period with a line connecting the two touch points during T i  period serves as the center for obtaining the quantity of rotation; the coordinates of two touch points corresponding to T i  period are (X i,d0 ,Y i,d0 ) and (X i,d1 ,Y i,d1 ), and the coordinates of two touch points corresponding to T i-1  period are (X i-1,d0 ,Y i-1,d0 ) and (X i-1,d1 ,Y i-1,d1 ); 
         [0070]    the rotation center coordinate for obtaining the quantity of rotation is: 
         [0000]      ( Cx,Cy )=(( X   i,d0   +X   i,d1 )/2,( Y   i,d0   +Y   i,d1 )/2); 
         [0071]    the quantity of rotation between T i-1  and T i  is: α i =arcos [u i . v i /(|u i ∥v i |)], 
         [0072]    where u i  is the vector (X i,d0 −X i,d1 ,Y i,d0 −Y i,d1 ) formed by two touch points with the smallest device numbers corresponding to T i  period of Timer 1 , v i  is the vector (X i-1,d0 −X i-1,d1 ,Y i-1,d0 −Y i-1,d1 ) formed by the two touch points with the smallest device numbers corresponding to T i-1  period of Timer 1 . 
         [0073]    When the input device releases the window object, the initial angular speed Va of the quantity of rotation corresponding to T n  period of Timer 1  is: 
         [0000]        Va =arcos [ u   n   . v   n /(| u   n   ∥v   n |)]/( T   n   −T   n-1 )=arcos [ u   n   . v   n /(| u   n   ∥v   n |)]/Δ t,  
 
         [0074]    where u n  is the vector (X n,d0 −X n,d1 ,Y n,d0 −Y n,d1 ) formed by the two touch points with the smallest device numbers corresponding to the last period T n  of Timer 1  when the input device releases the window object, and v n  is the vector (X n-1,d0 −X n-1,d1 ,Y n-1d0 −Y n-1,d1 ) formed by the two touch points with the smallest device numbers corresponding to T n-1  period. 
         [0075]    If Δt is set as standard unit time, then the above equation can be simplified as: 
         [0000]        Va =arcos [ u   n   . v   n /(| u   n   ∥v   n |)]. 
         [0076]    The inertia processing unit  103  is configured to realize the inertial movement effect after the input device releases the window object, that is, after the user ends the dragging operation. After receiving the release control information sent from the drag processing unit  102 , the inertia processing unit  103  starts a second timer Timer 2  to trigger a timer processing function every period of time Tg, obtains, according to the initial linear speed and the initial angular speed corresponding to current period of Timer 2 , the quantity of displacement and the quantity of rotation during the current period in the timer processing function, and then sends the obtained quantity of displacement and the quantity of rotation during the current period to the window object; then the window object sets its own attribute to realize the inertial movement effect. 
         [0077]    The method for obtaining the initial linear speed corresponding to T i  period of Timer 2  includes: 
         [0000]    
       
      
       V 
       i 
       =V 
       i-1 
       −V 
       dec 
       *Tg,  
      
     
         [0078]    where V dec  is the deceleration of linear speed, and may be preset by a user or a system according to actual situation, which is equivalent to adjusting the friction coefficient of the linear speed; in a first period of Timer 2  after the input device releases the window object, V 1  is the initial linear speed V sent by the drag processing unit  102 ; Tg is the period of Timer 2 , and may be preset by the user or the system. 
         [0079]    The method for obtaining the initial angular speed corresponding to T i  period of Timer 2  includes: 
         [0000]    
       
      
       Va 
       i 
       =Va 
       i-1 
       −Va 
       dec 
       *Tg,  
      
     
         [0080]    where Va dec  is the deceleration of angular speed, and may be preset by a user or a system according to actual situation, which is equivalent to adjusting the friction coefficient of the angular speed; in a first period of Timer 2  after the input device releases the window object, Va 1  is the initial angular speed Va sent by the drag processing unit  102 ; 
         [0081]    the quantity of displacement corresponding to T i  period of Timer 2  is: 
         [0000]      (Δ X,ΔY )=( V   i   −V   dec   *Tg )* Tg =( V   i   ,X−V   dec   *Tg,V   i   .Y−V   dec   *Tg )* Tg,  
 
         [0082]    where V i  is the initial linear speed vector corresponding to T i  period of Timer 2 , and Tg is the timing period of Timer 2 ; 
         [0083]    the quantity of rotation corresponding to T i  period of Timer 2  is: 
         [0000]      α i =( Va   i   −Va   dec   *Tg )* Tg,  
 
         [0084]    where Va i  is the initial angular speed corresponding to T i  period of Timer 2 ; 
         [0085]    if Tg is equal to Δt, and Δt is set as standard unit time, then the above equation can be simplified as: 
         [0000]      (Δ X,ΔY )=( V   i   .X−V   dec   ,V   i   .Y−V   dec ),
 
         [0000]      α i =( Va   i   −Va   dec ),
 
         [0086]    that is, if Tg=Δt serves as unit time of sampling speed, processing inertia and updating position of window object, then the quantity of calculation can be greatly reduced. 
         [0087]    When the quantity of displacement and quantity of rotation of the inertial movement of window object during current period, which are obtained through the above equation, are less than or equal to  0 , the inertia process is ended. 
         [0088]    After receiving the quantity of displacement and the quantity of rotation sent by the inertia processing unit  103 , the window object sets its own attribute value of center coordinate and attribute value of rotation angle as: 
         [0000]      Center X =Center X+ΔX,    
         [0000]      Center Y =Center Y+ΔY,    
         [0000]      Angle=Angle+α.
 
         [0089]    The interface redraw function is triggered by setting the attribute value of center coordinate and attribute value of rotation angle so as to display the window object at new coordinate position and new rotation angle, thereby realizing the inertial movement effect. 
         [0090]      FIG. 4  shows a flowchart of a method for moving a window object according to the present disclosure, including the following steps. 
         [0091]    Step  401 : monitoring the initial touch operation of the input device, and obtaining the initial control information. 
         [0092]    In the step, the initial touch operation of the input device is monitored by the touch point capturing unit, and the touch point capturing unit sends the initial control information to the drag processing unit after detecting the initial touch operation. 
         [0093]    The input device comprises mouse, touch screen, wordpad and so on, which have the function of moving the window object. If the input devices are different, then the generated system messages are different. For example, the system message indicating that the mouse triggers the window object to move may be that the left mouse button is pressed and the mouse is moved; the system message indicating that the touch screen triggers the window object to move is that the finger presses and moves. 
         [0094]    The initial touch operation refers to a click operation that a user initially presses the left mouse button, or the finger initially presses on the touch screen to move the window object. 
         [0095]    The initial control information includes: position of the initial touch point, time, device number, code of button and so on. 
         [0096]    Step  402 : recording the initial control information, starting a first timer Timer 1 , setting a timing period as Δt, wherein Δt is preset by a user or a system according to actual situation. 
         [0097]    After receiving the initial control information sent from the touch point capturing unit, the drag processing unit records the initial control information and starts the Timer 1 . The Timer 1  is used for periodically triggering an event function for calculating the quantity of displacement (ΔX,ΔY) and the quantity of rotation a of the window object, so as to obtain the quantity of displacement and the quantity of rotation generated on the screen by the input device during current period. 
         [0098]    Step  403 : when the timing period of Timer 1  is up, obtaining current control information, and obtaining the quantity of displacement and the quantity of rotation generated on the screen by a user through the input device during current period. 
         [0099]    The precondition for executing the step is that the user maintains pressing operation of the input device, and immobilizes or drags the window object; the touch point capturing unit transforms the monitored system message generated by the input device into current control information (including position, time, device number and so on) and continuously sends the current control information to the drag processing unit; the drag processing unit updates local cached current control information in real time, and records the current control information when each timing period of Timer 1  is up to form a history of the control information; the history can reflect the trail, which can also be called gesture, of movement of the input device on the screen, and then the quantity of displacement and quantity of rotation of the window object corresponding to the current period of Timer 1  are obtained. 
         [0100]    Step  404 : the window object adjusts its position and rotation angle on the screen according to the obtained quantity of displacement and quantity of rotation. 
         [0101]    After obtaining the quantity of displacement and quantity of rotation at current time point, the drag processing unit sends them to the window object; the window object triggers a window redraw method by setting its own center coordinate and the attribute value of rotation angle relative to the center coordinate, so as to realize the dragging effect. 
         [0102]    Step  405 : determining whether the input device releases the window object, that is, whether the user releases the mouse button or lifts his/her finger to end the dragging operation, if so, executing Step  406 , otherwise, executing Step  403 . 
         [0103]    In the step, it is the touch point capturing unit monitoring whether the input device releases the window object. After the release information is detected, the touch point capturing unit sends release control information to the drag processing unit immediately, wherein the release control information includes: position at the release moment, time, device number and so on. 
         [0104]    Step  406 : when ending the dragging operation, obtaining the initial linear speed V and initial angular speed Va corresponding to the last period T n  of Timer 1 , and stopping Timer 1 . 
         [0105]    The drag processing unit obtains, according to the history of control information, the initial linear speed V and initial angular speed Va corresponding to the last period T n  of Timer 1  when the input device releases the window object; the obtaining method is described above, and will not be repeated here; the drag processing unit sends the obtained initial linear speed V and initial angular speed Va to the inertia processing unit. 
         [0106]    Step  407 : starting a second timer Timer 2 , and setting the timing period as Tg. 
         [0107]    In the step, after receiving the V and Va, the inertia processing unit starts the second timer Timer 2 , wherein the Timer 2  is used for realizing the inertial movement effect after the input device releases the window object. 
         [0108]    Step  408 : when each timing period of Timer 2  is up, obtaining current quantity of displacement and quantity of rotation of the window object according to the deceleration of linear speed V dec  and the deceleration of angular speed Va dec , recording position at present moment, and calculating the initial linear speed V and initial angular speed Va for a next timing period. 
         [0109]    In the step, the inertia processing unit obtains, according to the preset V dec  and Va dec , the quantity of displacement and quantity of rotation used for keeping on moving forwards in the current timing period of Timer 2  after the input device releases the window object; the obtaining method is described above, and will not be repeated here. 
         [0110]    The method for obtaining the initial linear speed V and initial angular speed Va for the next timing period of Timer 2  is: 
         [0000]    
       
      
       V 
       i 
       =V 
       i-1 
       −V 
       dec 
       *Tg; Va 
       i 
       =Va 
       i-1 
       −Va 
       dec 
       *Tg.  
      
     
         [0111]    Step  409 : determining whether the inertial movement ends; if so, ending the process, otherwise, executing Step  410 . 
         [0112]    The step of determining whether the inertial movement ends includes: determining whether V i  and Va i  obtained in Step  408  are less than or equal to 0; if so, stopping Timer 2 , and ending the inertial movement process; if one value is less than or equal to 0, and the other value is still greater than 0, then it still needs to perform inertia process on the other value; for example, when V i  is less than or equal to 0 and Va i  is greater than 0, in current period and a following period of Timer 2 , the quantity of displacement is 0, and the quantity of rotation is not 0; the inertial movement process is not ended until both of V i  and Va i  are less than or equal to 0. 
         [0113]    Step  410 : the window object adjusts its position and rotation angle on the screen according to the obtained quantity of displacement and quantity of rotation, so as to realize the inertial movement effect; then Step  408  is executed again. 
         [0114]    The above is only preferable embodiments of the present disclosure, and not used for limiting the protection scope of the present disclosure.