Abstract:
A board game and method to play that includes a board, green numbered pieces, a card set, and a point chip set for both adults and children, wherein players make logical decisions based on the possibilities of gaining or losing points. There could be different figures and/or diagrams on the card set, depending on whether the board game is intended for child and/or adult players. In the preferred embodiment, the board game is played by two or more players, and up to twelve players in total. The player who is able to accumulate the highest amount of points is the winner.

Description:
BACKGROUND OF THE INVENTION 
   1. Field of the Invention 
   The present invention relates to games, and more particularly, to board games. 
   2. Description of the Related Art 
   Several designs for board games have been designed in the past. None of them, however, include a board, green numbered pieces, a card set, and a point chip set for both adults and children, wherein players make logical decisions based on the possibilities of gaining or losing points. The player who is able to accumulate the highest amount of points is the winner. No other board games suggest the novel features of the present invention. 
   SUMMARY OF THE INVENTION 
   The present application is a didactic game that entertains and allows kids and adults to participate in a dynamic way. While playing, players have to make logical decisions that affect their possibilities of winning and/or losing points. The winner is determined to be the player who accumulates the highest amount of points. The instant invention is intended for players from the age of six years and older. There could be different figures and/or diagrams on the card set, depending on whether the board game is intended for child and/or adult players. In the preferred embodiment, the board game is played by two or more players, and up to twelve players in total. 
   It is therefore one of the main objects of the present invention to provide a board game and method to play for entertainment. 
   It is therefore one of the main objects of the present invention to provide a board game and method to play for learning mathematical principles. 
   It is another object of this invention to provide a board game and method to play for children and adults that requires players to make logical decisions in order to win. 
   It is yet another object of this invention to provide such a board game that is inexpensive to manufacture and maintain while retaining its effectiveness. 
   Further objects of the invention will be brought out in the following part of the specification, wherein detailed description is for the purpose of fully disclosing the invention without placing limitations thereon. 

   
     BRIEF DESCRIPTION OF THE DRAWINGS 
     With the above and other related objects in view, the invention consists in the details of construction and combination of parts as will be more fully understood from the following description, when read in conjunction with the accompanying drawings in which: 
       FIG. 1  represents a perspective view of the board game. 
       FIG. 2  illustrates green numbered pieces numbered from one to twelve that are used with the board game. 
       FIG. 3  illustrates green and purple cards used in the board game, each one is shown face down and face up to show an example of the possible illustrations. 
       FIG. 4  illustrates a purple chip (worth 1 point), a green chip (worth 5 points) and a blue chip (worth 10 points). 
   

   DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT 
   Referring now to the drawings, the present invention is defined as a board game and method to play. The board game is generally referred to with numeral  10  and it can be observed that it basically includes board  20 , green numbered pieces  40 , card set  60 , and point chip set  80 . 
   As shown in  FIG. 1 , board game  10  comprises board  20 . Board  20  has multiple spaces for different purposes. Centrally disposed on board  20  is an area defined as central circular portion  26 . Within central circular portion  26  are cards space  27  on one half of the area with the word “Cards” written next to it. Also within central circular portion  26  is pot of fortune space  28 , and free space  29 . Extending outwardly from central circular portion  26  are twelve numbered player position spaces  22 . In the preferred embodiment, each player position space  22  is pie-shaped and establishes the position for each player, with a maximum of twelve players playing a game. Positioned outwardly from player position spaces  22  are point section spaces  24  numbered. Each point section space  24  comprises three spaces that illustrate a numerical value of “1”; “5” and “10”. 
   As seen in  FIG. 2 , green numbered pieces  40  are substantially square in shape. In the preferred embodiment, there are twelve green numbered pieces  40  corresponding for up to twelve players, numbered 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; and 12. Green numbered pieces  40  are used by the players to establish the position of the players for the game. 
   As seen in  FIG. 3 , card set  60  are substantially rectangular in shape. Card set  60  comprises green cards  62  and purple cards  66 . In the preferred embodiment, there are forty-six green cards  62  in four identical sets of ten cards. The ten cards are numbered from one to ten and there are six wild cards. In the preferred embodiment, there are forty purple cards  66  in four identical sets of ten cards, numbered 1-1; 1-2; 1-3; 1-4; 1-5; 1-6; 1-7; 1-8; 1-9 and 1-10. 
   As seen in  FIG. 4 , point chip set  80  comprises circular shaped purple chips  82 , green chips  84  and blue chips  86 . The numerical values on point chip set  80  represent points and are used for waging during play. 
   There are a total of two hundred eighty eight individual chips that make up point chip set  80 . The summation of the numerical values of point chip set  80  equate to one thousand two hundred points distributed as follows: One hundred twenty purple chips  82  with a value of one point each; one hundred twenty green chips  84  with a value of five points each, for a total of six hundred points; and forty-eight blue chips  86  with a value of ten points each, for a total of four hundred eighty (480) points. 
   Rules of the Board Game 
   A cycle is defined as when all players have played one turn. 
   Green cards  62  and purple cards  66  cannot be reorganized or changed during the game. 
   Once the wage is placed, players may not retract it. 
   Chips from chip set  80  may not be lent to other players for waging. 
   Players are not allowed to wage an amount of points greater than they have accumulated or an amount of points greater than that in the pot of fortune space  28 . For example, if a player has a point chip set  80  in the amount of forty points and the pot of fortune space  28  has a total of fifty points, the player can wager up to the forty points accumulated. 
   No player can withdraw a wage after the green card  62  is revealed. 
   If a player decides to quit the game, chips from point chip set  80  cannot be distributed, unless consented to and distributed equally amongst all the remaining players. 
   A player&#39;s purple card  66  cannot be shown until their respective turn during play. 
   Before each turn, the majority of all the players must agree upon the wage to be made from point chip set  80  by players before each turn 
   A player is eliminated from the game when all the chips from the respective player&#39;s point chip set  80  are depleted. 
   Starting Play 
   Green numbered pieces  40  are shuffled and placed with the numerical values facing downwardly onto free space  29 . 
   Each player selects one of the green numbered pieces  40 . The numerical value of the green numbered pieces  40  corresponds to the player position space  22  that the player will assume for play. 
   The player with the lowest numerical value corresponding to player position space  22  starts the game. 
   The player positioned to the left, corresponding to an ascending number on player position space  22 , follows in turn. 
   The player with the highest numerical value corresponding to player position space  22  is the dealer of card set  60 . The responsibility of the dealer includes shuffling and distributing cards from card set  60  to the players. 
   Each player is given a predetermined equal amount of point chip set  80  to be placed on their respective player point section space  24  corresponding to the to player position space  22 . 
   Each player places at least one purple chip  82  in the pot of fortune space  28 . Players can agree an a predetermined numerical value of point chip set  80  to place in pot of fortune space  28 . 
   The dealer shuffles green cards  62  and stacks them facing downwardly on cards space  27 . 
   The dealer shuffles purple cards  66  and distributes one to each player. The players should not view their purple cards  66  before their turn. 
   The player at turn views their purple card  66  and chooses whether to play or not. 
   If the player chooses not to play, the player misses the turn. The player has the option to not play, or passing, if the player determines that the purple card  66  has a low probability of winning. For example, purple cards  66  with ranges of 1-1, 1-2, and 1-3 offer the player low chances of winning. Then, the player to his/her left is next in turn. 
   If the player chooses to play, the player determines how much of their accumulated chips from point chip set  80  to wage. The determination of waging is based upon the value on the purple card  66  that will be numbered 1-1; 1-2; 1-3; 1-4; 1-5; 1-6; 1-7; 1-8; 1-9 and 1-10. 
   After waging, the dealer distributes one of green cards  62  to the player at turn and a determination is made as to whether the player won or lost the wage made. 
   To win, the numerical value shown on the green card  62  must be within the range of the numerical value shown in the purple card  66 . For example, assuming purple card  66  shows the numerical value “1-7” and the green card  62  shows the numerical value “5”, since “5” falls in between the range “1-7”, the player wins. 
   If the player won, the player takes an amount equivalent to the player&#39;s wage from the pot of fortune space  28 . If the player waged the same amount of points that was in the pot of fortune space  28 , the player takes all the points from the pot of fortune space  28  and starts a new cycle where every player places at least one purple chip  82  (or the previously agreed amount of points) in pot of fortune space  28 . The player that won becomes the dealer and the player to his/her left is next in turn. 
   If however, the green card  62  is a wild card, or the numerical value of the green card  62  is outside the range of the numerical value shown in the purple card  66 , the player loses. For example, assuming purple card  66  shows the numerical value “1-7” and the green card  62  shows the numerical value “8”, since “8” falls outside the range “1-7”, the player loses. Another example of the player losing, assuming purple card  66  shows the numerical value “1-7” and the green card  62  shows the numerical value “1”, since “1” is not in between the range “1-7” the player loses. Yet another example of the player losing, assuming purple card  66  shows the numerical value “1-7” and the green card  62  shows the numerical value “7”, since “7” is not in between the range “1-7” the player loses. 
   If the player lost, the player places the wage into the pot of fortune space  28  and the player to his/her left is next in turn. 
   When all players have played one turn, a cycle is complete and a new cycle starts. A new cycle starts regardless of whether or not there are still chips from point chip set  80  accumulated in pot of fortune space  28 , due to the fact that nobody won those chips or because of chip waging. Before starting a new cycle, all players place at least one purple chip  82 , or the previously agreed amount of chips, in pot of fortune space  28 . This procedure is repeated every time a new cycle is started. 
   The player with the greatest summation of the numerical values of point chip set  80  at the end of the game is the winner. 
   The foregoing description conveys the best understanding of the objectives and advantages of the present invention. Different embodiments may be made of the inventive concept of this invention. It is to be understood that all matter disclosed herein is to be interpreted merely as illustrative, and not in a limiting sense.