Abstract:
A gaming machine award system acts over a gaming machine network having a plurality of gaming devices coupled thereto. The award system includes a bonus server coupled to the network and having stored thereon a trigger condition. A game play tracker tracks game play across the network of gaming devices and detects an occurrence of the trigger condition. The bonus server sends out a selection signal over the network to a selected gaming machine responsive to the detected trigger condition. A printer associated with the selected gaming machine is structured to generate printed output responsive to receipt of said selection signal. The printed ticket is a cashless instrument that may be redeemed or played per the nature and characteristics of the award given.

Description:
CROSS-REFERENCES TO RELATED APPLICATIONS  
       [0001]     This application claims the benefit from U.S. Provisional Patent Application No. 60/553,476 filed Mar. 15, 2004 whose contents are incorporated herein for all purposes. 
     
    
     BACKGROUND OF THE INVENTION  
       [0002]     1. Field of the Invention  
         [0003]     This invention relates generally to networked gaming devices and more particularly to a method and apparatus for presenting bonus awards to players at the gaming machine using tickets instead of cash.  
         [0004]     2. Description of the Prior Art  
         [0005]     Electronic gaming devices, such as slot machines and video poker games, have been combined into networks in casinos and other establishments where such games are located. One kind of prior art network implements functions such as player tracking, slot accounting, security, etc. More recently an additional function, namely awarding a bonus to a player of a gaming device, has been implemented on the same network that provides the player tracking, accounting, and other functions. An example of such a network can be seen in U.S. Pat. No. 5,752,882 for a Method and Apparatus for Operating Networked Gaming Devices, assigned to Acres Gaming, which is incorporated herein by reference for all purposes.  
         [0006]     A second type of prior art network is used to dispense an award ticket to a player of a gaming device via a printer located in the device. The player is therefore able to receive a cashless instrument, the ticket, which represents cash from the machine, whether as a result of a jackpot award or of cashing out the player&#39;s money from a credit meter on the device. This system is sometime known as an award ticket system or a ticket in/ticket out (TITO) system, the latter name referring to a feature in which a ticket from one device can be accepted via a bill/ticket reader at another machine. An example of this second type of network is the EZ Pay™ ticket system by International Game Technology of Reno, Nev. One example of such a system can be seen in U.S. Pat. No. 6,394,907 for a Cashless Transaction Clearinghouse, assigned to International Game Technology, which is incorporated herein by reference for all purposes.  
         [0007]     However, since competition for players is intense in the gaming industry, the need exists for additional bonusing and notification features that create additional attraction and play opportunities for the players.  
       SUMMARY OF THE INVENTION  
       [0008]     A system incorporating the present invention can be implemented in a variety of ways. For example, some casinos already have both types of the above-described networks installed, one for providing player tracking, bonusing and the like, and the other for providing the ticket in/ticket out cashless function. When both networks are installed, signals from the player-tracking network can be “hijacked” using a board installed on the player-tracking network. These signals can be provided via the board to the ticket-system network. As explained further below, the signals can be used to implement a limitless variety of bonuses to a player via delivery of a printed ticket.  
         [0009]     Triggering mechanisms could be adapted to generate numerous conditions that result in delivery of a bonus ticket to a player. An example of ways to create rules for triggering bonuses and to trigger bonuses in accordance with the rules can be found in U.S. patent application Ser. No. 10/663,379, filed on Sep. 15, 2003, for System Controlled Player-Related Bonuses in Gaming Machines, assigned to Acres Gaming, which is incorporated herein by reference for all purposes. The application also discloses a number of conditions that produce or trigger a bonus award, mechanisms for timing the bonus payment, and mechanisms for paying and notifying the player of the bonus award. Although some of the payment mechanisms in the chart may not necessarily be amenable to delivery via a printed ticket, it can be seen that these few examples, which are not exhaustive, can be combined in numerous ways to create a variety of player experiences that result in a bonus ticket.  
         [0010]     While the patent application disclose an almost limitless variety of bonuses that could be implemented using a system that incorporates the present invention, the invention is not limited to these disclosed bonuses.  
         [0011]     The system of the present invention may also be employed when the cashless award network is implemented on an existing player tracking/accounting network. Or it could be employed when the cashless award network or player tracking/accounting network, or both, is implemented as a wireless network. In addition to the foregoing variations, the present invention could be used to deliver credit to the gaming machine or points or credits to the account of a player of one of the gaming machines. In this instance, the signal coming into the game on the cashless network could be used to communicate with the gaming device or with the player tracking network to deliver an award of credits, points, or other player benefits.  
         [0012]     The player interacts with both networks via a player interface, which may include a keypad, display, and card reader. Preferably, the interface comprises a touch screen display like that disclosed in U.S. patent application Ser. No. 10/170,238, for Method and Apparatus For Communicating With a Player Of a Networked Gaming Device, filed on Jun. 11, 2002, which is incorporated herein by reference for all purposes.  
         [0013]     The foregoing and other objects, features and advantages of the invention will become more readily apparent from the following detailed description of a preferred embodiment of the invention that proceeds with reference to the accompanying drawings. 
     
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0014]      FIG. 1  is a diagram showing a gaming device including a ticket printer according to embodiments of the invention.  
         [0015]      FIG. 2  is a diagram showing a gaming device including a ticket printer, but having a different player communication system than the gaming device of  FIG. 1 .  
         [0016]      FIG. 3  is a diagram showing a gaming device including a game ticket printer and a system ticket printer, according to a further embodiment of the invention.  
         [0017]      FIG. 4  is a block diagram showing a network of gaming devices including a promotion function according to embodiments of the invention.  
         [0018]      FIG. 5  is a functional block diagram showing processes and functions used in the gaming device of  FIGS. 1 and 2 .  
         [0019]      FIG. 6  is a functional block diagram showing processes and functions used in the gaming device of  FIG. 3 .  
         [0020]      FIG. 7  is an example flow diagram showing processes that can be performed by the ticket printer function of  FIGS. 4-6 .  
         [0021]      FIGS. 8-13  are examples of tickets that can be issued by embodiments of the invention. 
     
    
     DETAILED DESCRIPTION  
       [0022]     Embodiments of the invention include a player tracking system that communicates to a player in various ways, one of which is via a ticket printer. The ticket printer can be embodied either as a standalone system printer separate from the gaming device, or could be embodied by performing special ticket printing functions on a standard game printer already found in a typical gaming device.  
         [0023]     If the particular player has identified himself or herself to the gaming network, then the player tracking system has a very high probability that it is communicating to a particular player. Therefore, the ticket printer operates as a direct communication conduit to a player.  
         [0024]     The ticket printer, whether it is operating on a standard game printer or as a separate system printer, is controlled by functions and processes running either at the gaming device itself, or the functions and processes may be running on a promotion, bonus, or other server and communicated to the particular printer over the gaming network, as described in detail below.  
         [0025]     The printing functions that cause the system tickets to be printed can operate according to a number of factors, all of which can be specifically tailored depending on various data inputs. For instance, the data input could come from the player&#39;s identification, various data about the current game, such as the number of bonuses or lack of winning. The length of a current gaming session could also be considered. Additionally, the data could come from historical records of the specific player, a subset of players, or data about all the players historically or even those currently on the game network. Still further, the input factors to cause printed tickets may include time of day, day of week, month of year, etc. Special promotions could also use the ticket printer to directly communicate with players. Functions can include any or all of this information in a decision to cause the printer to communicate directly with the player by printing a particular ticket. Details of the functions and the data events that trigger generating the system ticket are discussed in detail below. Although the object printed by the ticket printer will be referred to herein as a ticket, the object can be printed on almost any type of substrate, have almost any size, and contain almost any type of writing on it. Preferably, however, the object printed has a form factor equivalent to paper currency so that the same bill reader used to accept inputs at gaming machines and kiosks can also be used to accept award tickets. In this way, award tickets can be printed out and immediately inserted within the bill acceptor at any gaming machine whereby the award associated with the ticket is credited to the player account at the machine for continued play.  
         [0026]     Embodiments of the invention also extend to redemption of promotional tickets and other promotional items. Once a player has a promotional item, the player may redeem it by inserting it into the validator of the gaming device. When the ticket item is associated with a particular player, the validator communicates to a central data system to determine if the player is eligible to receive the promotional item. If so, the validator accepts the item and a benefit is provided to the player, such as additional machine credits or bonus points. If the ticket award is simply used as a cashless award instrument, the player identity may not be important and the award amount reflected on the ticket is simply credited to the machine when the ticket is inserted.  
         [0027]     As used in this description, a pay table of a gaming device is the standard winnings paid or credited to the player by the device itself. A bonus award is machine credits either credited to a machine or credited to a player account by a bonus system, or bonus points credited to a player account by the bonus system. A system award is a benefit that is paid or credited to a player of a gaming device that is not based on either the pay table of the gaming device or a bonus award. Examples of a system award include a complementary meal or show ticket, a drawing ticket, or bonus points or machine credits not based on either a gaming device pay table or a bonus award.  
         [0028]     Turning to  FIG. 1 , a gaming device  10  according to an embodiment of the invention is shown. The gaming device  10  includes a bill acceptor  20  that accepts and validates bills, tickets or vouchers. Bill validators operate by scanning barcodes or other identifying features on tickets or vouchers, and by examining printing or other security features on paper currency to determine authenticity. Bill validators are well known in the gaming arts.  
         [0029]     The gaming device  10  also includes one or more coin slots  22  for accepting coins or tokens. An internal hopper  24  temporarily stores coins or tokens for later payment to the player through a payout bin  28 , if the player chooses to cash out in such a manner. Bills can also be stored in a separate hopper, and dispensed to the player through the bill acceptor  20  or through another bill slot  26  in the hopper  24 , similar to an ATM machine.  
         [0030]     A set of game electronics  15  manages the central operations of the gaming device  10 . For example, the game electronics  15  counts the monetary value input into the game  10 , and tracks and stores values for this and other data items. The game electronics  15  also control the game play of the gaming device  10 , such as by accepting user input from various buttons (not shown) to cause credits to be wagered, as well as cause motors to spin the game wheels, speakers to generate sound, and circuits to generate lights or video signals. The game electronics  15  may be a main board that interfaces with various controller boards that control specific functions in the gaming device  10 , or may control the various devices directly.  
         [0031]     One of the items controlled by the game electronics  15  is an internal game printer  30 . The game printer  30  can be of any type known in the art, such as impact, inkjet, thermal, laser, and can be a color printer or standard black and white. Even if the game printer  30  is only capable of printing in a single color, cardstock or paper used by the printer could be pre-printed in color.  
         [0032]     The game printer  30  is used for “cashing out” machine credits when a player wants to end game play or to move to another machine. A player cashes out by selecting appropriate buttons on the gaming device  10 , and then by indicating if he or she wants to be paid out in cash or in voucher. If the player desires to be cashed out in cash, bills can be ejected through the bill acceptor  20  or bill slot  26  of the internal hopper  24 , or coins or tokens can drop from the hopper  24  into the payout bin  28 . If the player wishes to be cashed out with a voucher or ticket, such a voucher can be printed by the game printer  30 . The voucher can then be taken to a casino attendant to be converted to cash, or could be inserted into the bill acceptor  20  of another gaming device  10 , which validates the voucher and transfers the value to the credit meter of the new game.  
         [0033]     In addition to printing tickets related to game and bonus functions, such as a cashout voucher, the game printer  30  can print tickets for bonus awards and system awards as well. Detailed discussion of the tickets and awards follows.  
         [0034]     The gaming device  10  also includes game-mounted components of a player tracking system. The components are generally shown affixed to a frame  40 , which is mounted to the gaming device  10 . Although components of the tracking system interact with the gaming device  10 , it is a separate system from the gaming device.  
         [0035]     The player tracking system includes a set of electronic inputs and outputs for interfacing with the player. For example, in the gaming device shown in  FIG. 1 , portions of the player tracking system mounted to the frame  40  include a cardslot with a card reader  42 , a keypad  44 , and a text display screen  46 . The display screen  46  may be a fluorescent type or LED type text display, for instance. A player of the gaming device  10  uses a card and/or a PIN code to identify himself or herself to the player tracking system. Monetary value can be entered into the game, either from the ID card itself, from a credit-card account with a bank or from a special gaming account managed by a casino. Alternatively, a player can use the card and/or PIN code to identify himself or herself, and then put credits on the machine by depositing coins, tokens, bills, or tickets/vouchers into the machine.  
         [0036]     The card reader  42 , keypad  44  and screen  46  are managed by functions operating on a “bonus engine”  50 , which is a specialized piece of hardware used in the player tracking network. The bonus engine  50  is coupled by a computer connection to the gaming network, and plays a central role in the player tracking system. The bonus engine  50  is in constant communication between the game electronics  15  and the gaming network. The bonus engine  50  receives constant status updates about the state and status of the game device  10 . The game electronics  15  may automatically send information to the bonus engine  50 , such as “events”, when the events occur, such as at the end of the game, or when a key event happens like a coin being accepted into the gaming device  10 . Or, the bonus engine  50  may send electronic updates, requests, or polls to the game electronics  15 . When polled, the game electronics  15  sends the latest events to the bonus engine  50 . Additionally, the gaming network can send commands and directives to a particular gaming device  10  through the bonus engine  50  of that device. The bonus engine  50  then performs the commands, such as by displaying a message on the display  46 , or the bonus engine delivers the commands to the game electronics  15  of that gaming device.  
         [0037]     Bonusing and bonus awards are well known in the gaming industry. For example, some bonus awards are described in U.S. Pat. Nos. 5,655,961; 5,836,817; 5,752,882; 5,820,459; 6,257,981; 6,319,125; 6,254,483; 6,364,768; 6,358,149; 5,876,284; 6,231,445; 6,375,569; 6,244,958; 6,431,983; 6,371,852; 6,375,567, all of which are assigned to the assignee of the present invention, and the teachings of all of which are incorporated herein by reference for all purposes.  
         [0038]     One of the commands that can be either generated by the bonus engine  50  or sent to the bonus engine by the gaming network is a command indicating a bonus award or a system award should be generated. Hereinafter, the word “award” will indicate either a system award or a bonus award, and the two types will not be differentiated unless a particular type of award is being discussed. As discussed below, the bonus engine  50  is structured to either print the award ticket directly on the game printer  30  or on a separate system printer. In other embodiments, the bonus engine  50  is structured to send appropriate commands to the game electronics  15  to cause the award to be printed on the game printer  30 .  
         [0039]      FIG. 2  shows a gaming machine  10  having a different player tracking configuration than the gaming machine of  FIG. 1 . Specifically, the input and display functions of the keypad  44  and display  46  of  FIG. 1  are performed by a touchscreen display  52 , such as a Liquid Crystal Display (LCD). A detailed description of such a touchscreen display  52  is described in U.S. patent application Ser. No. 10/170,238, filed on Jun. 11, 2002, and is incorporated herein by reference for all purposes. As described in the Ser. No. 10/170,238 application, the bonus engine  50  manages the touchscreen display  52 , and card reader  40 , as well as provides the bonusing and other functions described above.  
         [0040]      FIG. 3  shows yet another variation of the gaming device  10 . This variation includes a system printer  54  and speakers  56  mounted to the frame  40  of the player tracking system. The system printer  54  and speakers  56  are also coupled to and managed by the bonus engine  50 . The system printer  54  works in conjunction with the game printer  30  in that the system printer  54  prints the awards while the game printer  30  prints the traditional game cashout vouchers. The speakers  56  can be made to produce sounds or music by the bonus engine  50 . Although only shown in  FIG. 3 , the speakers  56  could be present on any of the gaming devices depicted in  FIG. 1, 2 , or  3 , although they need not be present on all embodiments of the invention.  
         [0041]     Although the gaming devices  10  of the  FIG. 1, 2  or  3  are all different, they are each capable of performing embodiments of the invention. Although the specific hardware included in the gaming device  10  is important in implementing embodiments of the invention, the invention can operate regardless of the type of components in the gaming device  10 .  
         [0042]     As mentioned above, the gaming device  10  shown in  FIGS. 1, 2 , and  3  operates in conjunction with a gaming network. An example modern gaming network  5  is shown in  FIG. 4 .  FIG. 4  is similar to  FIG. 1  of U.S. Pat. No. 6,254,483B1, assigned to the assignee of the present invention, the teachings of which are incorporated herein in their entirety for all purposes. In  FIG. 4 , several gaming devices  10  (Electronic Gaming Machines, or EGMs) are coupled together in groups called banks. The three banks illustrated in  FIG. 4  are referenced as  82 ,  84 , and  86 , although any number of banks could be present in the gaming network  5 .  
         [0043]     Each of the gaming devices  10  in each bank are coupled to a bank controller  90  by the communication cable  12 . Each bank controller  90  includes a processor that facilitates data communication between the gaming devices  10  in its associated bank and the other components on the network. The bank controller  90  can also include audio capabilities, like a CD or DVD ROM drive coupled to an audio board or sound card for transmitting digitized sound effects, such as music and the like, to a sound system  92  coupled to the bank controller. The bank controller  90  can also be connected to an electronic sign or screen  94  that displays information, such as scrolling, flashing, or other types of messages that indicate progressive jackpot amounts and the like, which are visible to players of machines on a particular bank. These message displays  94  are generated and changed responsive to commands issued over the network  5  to the bank controller  90 . Each of the other banks  84  and  86  include associated bank controllers, sound systems, and signs as shown, which operate in substantially the same manner. The sounds and images created by the bank controller may be identical for each of the banks  82 ,  84 ,  86 , or all of sounds and images created by the banks may be different than the others.  
         [0044]     A network connector, such as an Ethernet hub  102  connects each of the bank controllers  90  to a concentrator  110 . Another Ethernet hub  104  connects similar bank controllers (not shown), each associated with an additional bank of gaming devices  10  (also not shown), to the concentrator  110 . The concentrator  110  functions as a data control switch to route data from each of the banks to a translator  112 . The translator  112  includes a compatibility buffer between the concentrator  110  and a proprietary accounting system  120 . The translator  112  functions to place all the data gathered from each of the bank controllers  90  into a format compatible with the accounting system  120 . The translator  112  could be implemented by a microcomputer including a microprocessor and operating system, such as an Intel Pentium microprocessor running Microsoft Windows NT 4.0.  
         [0045]     Another Ethernet hub  106  is connected to a configuration workstation  130 , a player server  140 , a bonus server  150  and a promotion server  160 . Hub  106  facilitates data flow to or from the configuration workstation  130  and the servers  140 ,  150 , and  160 . Additionally, the servers  140 ,  150 , and  160  communicate through the concentrator  110  to the bank controllers  90 , which, in turn, communicate with the particular gaming devices  10 .  
         [0046]     The configuration workstation  130  has a user interface that allows portions of the network  5  and the servers  140 ,  150 , and  160  to be set up and modified. The configuration workstation  130  could include a personal computer having a keyboard, monitor, microprocessor, memory, an operating system, and a network card coupled to the Ethernet hub  102 .  
         [0047]     The player server  140  includes a microcomputer that is used to track data of players using the gaming devices  10 . The player server  140  is coupled to a player database  142  where the player tracking data is stored. Another function of the player server  140  is to control messages that appear on displays  46  or  52  associated with each gaming device  10  and the messages on the signs  94  coupled to the bank server  90 . The player server  140  may be embodied in a microcomputer including, for instance an Intel Pentium Processor, Microsoft operating system and a network card to couple the server to the Ethernet hub  106 .  
         [0048]     The bonus server  150  is embodied by a microcomputer and is used to control bonus applications or bonus systems on the gaming network  5 . The bonus server  150  is coupled to a database  152  where bonus data is stored. The bonus server  150  implements a set of rules for awarding jackpots in excess of those established by the winning pay tables of each gaming device  10 . Some bonus awards may be made randomly, while others may be made to link to groups of gaming devices  10  operating in a progressive jackpot mode. Specific examples of such bonuses and networks used to implement them include those as described in U.S. patents mentioned above and previously incorporated.  
         [0049]     In one embodiment of the invention, the bonus server  150  has operable thereon a cashless award server adapted to translate bonus events determined under jackpot rules stored in database  152  into cashless instrument print commands sent over gaming network  5 . These print commands are received by the appropriate gaming machine(s)  10  and operate to cause, in a preferred embodiment, a bonus ticket to be immediately printed via game printer  30  with the appropriate printed indicia thereon.  
         [0050]     In another embodiment of the invention, a sniffer board (not shown) interposed between the bonus server  150  and EGMs  10  can read but not necessarily interrupt the flow of bonus instructions from bonus server  150 . Such intercepted instructions are then translated by the sniffer board to print commands for the printer network to provide printed tickets at the gaming machines  10  or other areas of gaming network  5  reflecting the bonus award.  
         [0051]     In yet another embodiment of the invention (called a “two-wire network configuration”), a secondary network supplementing the gaming network  5  is provided to handle TITO transactions. In this embodiment, a second communication port is provided on each EGM  10  with some control over the game printer  30 . Instructions sent over the “two-wire network” are then separate with the existing slot accounting/player tracking network  5  connection to the game and processes real-time transactions directly. In this embodiment, secondary and independent versions of a bonus server with ticket server, similar to server  150 , and hubs and controllers  102 ,  90  are coupled to the second communication ports on the EGMs  10 . Printers, such as a transaction report printer and redemption scanners and printers in cashier cages, are provided.  
         [0052]     The promotion server  160  is coupled to a promotion database  162  and a modeling parameters database  164 . The promotion server  160  includes functions and processes operative to generate signals to cause a system award to be generated and to communicate the generated system award to the particular gaming device  10  at which the player receiving the award can receive the award.  
         [0053]     Data of different types of system and/or bonus awards and how and when the awards are generated can be stored in the promotion database  162 . For instance, the text and/or graphics that are printed on an award, or bar-codes that are printed on the award ticket, can be stored on the promotion database  162 . Modeling parameters and data can be stored on the modeling parameters database  164 . For instance, triggering conditions that when satisfied cause a ticket to be generated can be stored on this database. Such data could include the number of hours a player must play at a requisite coin-in level to cause a complementary meal ticket to be awarded to the player. Many examples of system awards and parameters used to implement them are discussed in detail below.  
         [0054]     In determining when to grant a bonus or system award, the promotion server  160  can access data stored anywhere on the network looking for triggering events, such as: from any of the databases  142 ,  152 ,  162  and  164 ; from the configuration workstation  130 ; from the bank controller  90 ; from the accounting system  120 ; and from the bonus engine  50  on any or all of the gaming devices  10  coupled to the computer network  5 . Additionally, the computer network  5  illustrated in  FIG. 4  is only an example gaming network. Those skilled in the art will appreciate that embodiments of the invention can operate on any acceptable network, even if it differs from the one illustrated in  FIG. 4 .  
         [0055]     When the promotion server  160  determines that a triggering event has been satisfied and that an award should be generated, it sends appropriate signals to the bonus engine  50  of the appropriate gaming device  10  through the gaming network  5  to deliver the award. As discussed above, one such method of award delivery is to cause an award ticket to be printed for the player.  
         [0056]     Details of how the bonus engine  50  causes the award tickets to be printed are shown in  FIGS. 5 and 6 . These figures are sample block diagrams showing example control functions and data connections between components of the gaming device  10  of  FIG. 1 . Functions operating on the illustrated components may be implemented in any way, such as by standalone hardware circuits, software processes running on a dedicated or shared processor, firmware, etc. or a combination of those implementations. Similarly, the functions could be procedures running on a general purpose or specialty microprocessor. Further, although components are shown as distinct interconnected components, the functions that are represented may operate in conjunction with one another in an overlapping manner.  
         [0057]     As shown in  FIG. 5 , the bonus engine  50  is coupled directly to a data cable  12 , which, in turn is coupled to the gaming network  5 . The data cable  12  allows the bonus engine  50  to communicate game and player events to the game network  5 . Additionally, the game network  5  sends commands and data to be performed or managed by the bonus engine  50 . The bonus engine  50  is coupled to the game electronics  15  through a data collection link, shown as a double arrow. The bonus engine  50  and the game electronics  15  may communicate using a data collection protocol, such as a Slot Accounting System protocol, or by any other acceptable protocol.  
         [0058]     The bonus engine  50  is additionally coupled to the set of player communication tools—the card reader  42 , keyboard  44  and text display  46 . In some embodiments, the bonus engine  50  may be coupled to these player communication tools through a separate player interface  60 , which routes commands and data from the bonus engine  50  to the appropriate tool. In other embodiments, the bonus engine  50  controls these operations itself, and no separate player interface  60  is necessary.  
         [0059]     Within the bonus engine  50  is a ticket event generator  72 . The ticket event generator is operative to cause the system award ticket or bonus award ticket to be printed. As discussed above, the granting of an award may occur on the promotion server  160 , the bonus server  150 , or may occur on the bonus engine  50 , or some portions of the grant may occur on either the promotion or bonus server and on the bonus engine. For instance the bonus engine  50  may monitor events from the game electronics  15  and grant a special award when an award-causing (triggering) event occurs-without first sending data to the promotion server  160 . Of course, once the award was generated, the bonus engine  50  would send the appropriate data to the gaming network  5 , and specifically to the player server  140 , bonus server  150 , promotion server  160 , and the accounting system  120 .  
         [0060]     The bonus engine  50  may be coupled directly to the game printer  30 , or may be connected to a game printer interface  62  that in turn is coupled to the game printer  30 . In either such an embodiment, the bonus engine  50  can generate requests to print award tickets and have them printed directly on the game printer  30 , without sending intermediate commands to the game electronics  15 . The bonus engine  50  or printer interface  62  may communicate directly to a port on the printer using a serial or parallel printing protocol, for instance. Alternatively, the print requests may be generated by the promotion server  160  or elsewhere on the gaming network  5 , and communicated to the bonus engine  50  over the data cable  12 . The bonus engine  50  in turn can then send appropriate commands to the printer interface  62  to control the game printer  30  to print the desired ticket.  
         [0061]     In another embodiment, also shown in  FIG. 5 , the bonus engine  50  sends the print commands to the set of game electronics  15  over the data connection link, rather than controlling the game printer  30  directly. Once the game electronics  15  receives the print command from the bonus engine  50 , it performs any necessary translation and sends the appropriate signals to the game printer  30  to print the award ticket. As above, the game electronics may be connected to the game printer through a game printer interface  62 , which may or may not be identical to the game printer interface coupled to the bonus engine  50 .  
         [0062]     Therefore, in operation as illustrated in  FIG. 5 , the bonus engine  50  either generates or receives a command from the gaming network  5  to print an award. Once the command is generated or received, the bonus engine  50  either prints the award ticket directly on the game printer  30 , or sends appropriate commands to the set of game electronics  15  to have the award ticket printed.  
         [0063]      FIG. 6  illustrates an embodiment of the invention that includes two printers attached to the gaming device  10 —a standard game printer  30  and a system printer  54 . As discussed above with reference to  FIG. 3 , the system printer  54  can be identical to or different from the standard game printer  30 .  
         [0064]     As shown in  FIG. 6 , the bonus engine  50  is coupled directly to a system printer interface  64 , which in turn is coupled to the system printer  54 . In some embodiments, the functions of the printer interface  64  are built directly into the bonus engine  50  so that a separate printer interface is unnecessary. As in the other embodiments, the game electronics  15  are still connected to the standard game printer  30 , and are used to print standard game items, such as cash-out vouchers. In this embodiment, the system printer  54  is controlled by the bonus engine  50  solely to print system and bonus awards.  
         [0065]     Also different from the gaming device shown in  FIG. 5  is that the gaming device  10  of  FIG. 6  is coupled to the touch-screen  52  and speakers  56  that were described with reference to  FIG. 3 . As described above, embodiments of the invention are capable of operating equally no matter the type of system used to communicate with the player of the gaming device  10 .  
         [0066]      FIG. 7  is an example flow diagram illustrating processes that can be used by the promotion server  160  or ticket event generator  72  to cause an award to be generated and an award ticket printed at a gaming device  10 . For brevity, functions relating to generating an award will be referred to as occurring on the promotion server  160 , although they could be performed on either the promotion server, bonus server  150 , bonus engine  50 , or elsewhere in the computer network  5 . Similarly, printing awards will be referred to as being printed on a system printer  76 , although they could also be printed on a game printer  30 , either under direct control of the bonus engine  50 , or under control of the game electronics  15  after receiving commands and data from the bonus engine.  
         [0067]     A flow  300  begins at a process  310  where a player initiates gameplay on a gaming device  10  that is coupled to the gaming network  5 . A player may initiate gameplay by entering coins or bills into the gaming device  10 , or by using a card and/or PIN number to transfer money from a casino account, for example.  
         [0068]     A check is made at  320  to see if the player has been identified to the gaming network  5 , either as a new player or as a returning player. If the player is so identified, a process  330  loads data from the player database  142 , and/or adjusts parameters in the promotion server  160 . Otherwise, a process  340  loads non-player specific parameters to the promotion server  160 . In some embodiments, the process  340  is presumed, and the non-player specific parameters are pre-loaded into the promotion server  160  when the function begins, and are only overwritten if there is in fact data about the current player stored in the player database  142 . Information from the promotional server  160  may be also used by the bonus server  150 .  
         [0069]     A process  350  monitors gameplay as well as other data inputs. Some of the other data inputs can include time of day, and the presence of special promotions, for example. In implementation, the other data inputs can include a large variety of inputs, which are described in detail below.  
         [0070]     If a check  360  does not find a ticket causing event to have occurred, then the flow  300  simply loops back to the process  350 , and the monitoring continues. If, instead the check  360  finds that a ticket causing event occurred, then the promotion server  160  or bonus server  150  loads the appropriate data and sends a signal to the bonus engine  50  of the appropriate gaming device  10  to cause the printer  76  to print an award ticket. For instance, if a player has played for over 3 hours at a requisite level, the promotion server  160  may cause a ticket for a free meal (a complementary or “comp” meal) to be printed at the game device  10  where the player is currently playing. Alternately, if the trigger is related to a bonus event-such as a Lucky Coin event where the cumulative coin in across game bank  82  is tracked and the player is responsible for the 10,000  th  coin-in at the bank-then the bonus server  150  may cause a ticket of the designated bonus amount (e.g. a $100 bonus award) to be printed at the game device  10  where the player is currently playing.  
         [0071]     In other embodiments, the ticket printer can also be used as a vehicle to issue a receipt. For instance, a ticket could be printed at a gaming machine that confirms a transfer of funds or credits to a player. For example, if a player electronically transferred funds into a player account, the ticket printer could be used to print a receipt that confirms how much the player transferred, and/or how much is remaining in the player&#39;s account.  
         [0072]     Triggering Events  
         [0073]     Generally, using the award system described above, an award is generated after an award triggering event occurs. As described above, a trigger event occurs when conditions caused by the customer, the game itself or gaming network satisfy one or more pre-set conditions. The pre-set conditions are “triggers”, and when a trigger&#39;s conditions are satisfied, the trigger event occurs.  
         [0074]     The triggers are typically static, such as awarding a complementary meal coupon when a player has a requisite amount of coin-in over a meal period. Other triggers can be dynamic or based on dynamic variables, such as awarding a free return play to the top 10% of players in a casino or group of casinos over a given time period.  
         [0075]     A list of example groups of triggering events is listed below in Table 1.  
                             TABLE 1                           List of Trigger Groups, by type:                    Triggers       Machine Outcome   Player Behavior   Random               Specific Game Outcomes   Points Earned   Lucky Coin       Series of Game Outcomes   Win/Loss Per Unit of Time   Lucky Time       Sets of Game Outcomes   Visitation Frequency   Lucky Game       Consecutive Game   Handle Per Unit of Time   Electronic       Outcomes       Drawing       X outcomes in N tries   Continuous Play       Outcome sets/unit time   Specific Player Demographics       Outcomes relative to others   Sets of Player Demographics                  
 
 Trigger Definitions: 
 
         [0076]     A “Specific Game Outcomes” triggering event occurs when the player obtains a predefined result on a game on the gaming device. Examples include, for instance, a “four-of-a-kind” (or a particular four, such as four aces) in a poker game, “seven-seven-seven” in a slot game, or obtaining a particular bonus symbol on one of the reels. An award can be generated when any particular predefined outcome of the game is met.  
         [0077]     A “Series of Game Outcomes” triggering event occurs when the player obtains certain results during multiple plays on the gaming machine device in a predetermined order. One example is where a player obtains, on a video poker machine, a pair, two pairs, three-of-a kind, straight, and flush in that order but not necessarily consecutively. An award can be generated when any predefined series of results is met.  
         [0078]     A “Sets of Game Outcomes” triggering event occurs when the player obtains certain results during multiple plays on the gaming machine regardless of order. Examples include a player receiving his/her fourth four-of-a-kind on a video poker machine, or a player obtaining jackpot payouts on each of the possible paylines in a slot-based game. An award can be generated when the last in the predefined set of results is met.  
         [0079]     A “Consecutive Game Outcomes” triggering event occurs when the player obtains certain consecutive results during multiple plays on the gaming machine. Examples include a player winning on five consecutive hands or receiving two consecutive hands containing a minimum level of win (such as three-of-a-kind) on a video poker machine, or where a player receives a particular bonus symbol on the payline of a slot machine three consecutive times. An award can be generated when the last of the predefined consecutive game outcomes is met.  
         [0080]     An “X Outcomes in N Tries” triggering event occurs when the player obtains certain results during multiple plays on the gaming machine within a certain number of tries. Examples include a player obtaining a both a straight and a flush within five games of one another, but not necessarily consecutively or in that order, or where a player obtains seven-seven-seven during the first 50 plays of a particular slot machine. An award can be generated when the “xth” outcome is reached by the player.  
         [0081]     An “Outcome Sets/Unit Time” triggering event occurs when a player obtains certain results during multiple plays on the gaming machine primary game within a set period of time. Examples include a player obtaining  10  jackpot awards on a slot machine within a ten minute period, and a player obtaining three flushes within a one-hour period on a video poker machine. This type of trigger allows the operator to specify the game outcomes and the time limit required for the trigger.  
         [0082]     An “Outcomes Relative to Others” triggering event occurs when a player obtains a certain result or results on the gaming device before (or after) other players at a specified group of games. Examples include the first player in a bank of video poker machines to receive a four-of-a-kind of Aces, or the first one to twenty wins.  
         [0083]     A “Points Earned” triggering event occurs when a player earns a certain number of points on the gaming device, such as: bonus points, Xtra credit points, or even machine credits. An award can be generated when such a minimum point level is met.  
         [0084]     A “Win/Loss Per Unit of Time” triggering event occurs when a player obtains a certain number of wins or loses on a gaming device over a predetermined time period. Examples include a player losing 100 times over a 20 minute time period, or where a player wins 7 times over a one-minute period.  
         [0085]     A “Visitation Frequency” triggering event occurs to reward players for frequent visits to the casino(s). Examples include triggering the award upon the third consecutive day the player visits a particular casino, the fifth visit to any casino within a group of casinos within a year, or after a player has played for a total of twenty-four hours of non-continuous play. Flags maintained within the player database  142  within the gaming network  5  allow a casino to track this type of visitation and play criteria over a long period of time.  
         [0086]     A “Handle Per Unit of Time” triggering event occurs for players betting a certain amount over a certain time period. Examples include a player betting at least a total of $500 at a slot machine over a one-hour period, or where a player bets his/her  1000   th  coin at a nickel poker machine.  
         [0087]     A “Continuous Play” triggering event occurs after the player has continuously played on a machine for a preset time period. For instance, the award might be triggered every ten minutes of play, or a super promotion after two hours of continuous play.  
         [0088]     A “Specific Player Demographics” triggering event occurs only for those players fitting the specific profile designated. For instance, the casino might run a promotion where players from Chicago or from out of state receive the promotion the first time during any one day that they play particular machines. The demographic information is stored in the player database  142  on the gaming network  5 , and the player ID is established when the player inserts his/her player tracking card and/or typing in a PIN. Additionally, player demographics stored in the promotion server  160  or elsewhere on the gaming network  5  can include player grouping or ranking used to signify the betting patterns of different players. For instance, “high rollers” would have higher rankings than lower betting players.  
         [0089]     A “Sets of Player Demographics” triggering event occurs for those players fitting more than one (and perhaps all of the) designated profiles that are stored in the promotion server  160  or elsewhere on the gaming network  5 . For instance, the casino might run a promotion for seniors aged  65  and older who come from out of state. Again, the individual demographic information is stored in the player database  142  coupled to the player server  140  on the gaming network  5 .  
         [0090]     A “Lucky Coin” triggering event occurs for a player inserting the xth coin-in on a certain pre-designated portion of the games coupled to the gaming network  5 . An award can be generated when the coin is inserted or credit otherwise transferred.  
         [0091]     A “Lucky Time” triggering event occurs for a random player playing at a designated time of day.  
         [0092]     A “Lucky Game” triggering event occurs for a random player who is playing on one of the gaming devices coupled to the gaming network  5 .  
         [0093]     An “Electronic Drawing” triggering event occurs where a player is awarded a drawing ticket. Detailed discussion of this trigger event appears below.  
         [0094]     These are only a small sample of potential triggering events that can be contemplated and the invention should not be so limited to those disclosed and described. Embodiments of the invention could conceivably use any data accessible anywhere in the gaming network  5  to create a trigger. The triggers could be as simple as to award system awards to everyone who is playing at 3:00 pm Friday to as complex as imaginable. A trigger may have a single component, such as that described above, or could have dozens of components (e.g.: a free spin to players who have a current coin-in level that is 15% higher than their coin-in average for the last month if the player is playing at a game introduced in the last 4 months and is staying in the casino hotel). The number of different triggers possible in the gaming network  5  is nearly infinite. Implementation overhead, however, may limit the casino to minimizing the number of components of a trigger, or the amount of calculation that has to be performed to check whether certain trigger conditions have been met.  
         [0095]     Triggering events need not be applied uniformly to all of the gaming devices coupled to the gaming network  5 , or to all of the players playing the gaming devices. There may be different triggering events or sets of triggering events for different groups of gaming devices. For example, with reference to  FIG. 4 , a first set of triggering events could apply to the EGMs  10  that are in bank  82 , but not to those EGMs in banks  84  and  86 . That is, there could be a triggering event implemented, such as generating a drawing ticket after “x” minutes of play, where “x” is 40 minutes for EGMs in bank  82 , 50 minutes for EGMs in bank  84  and  60  minutes for EGMs in bank  86 . Of course, although illustrated here as groups of EGMs associated with a particular bank, any of the EGMs  10  within the entire network  5  could have one or more triggering events that are different from any other EGM.  
         [0096]     The same level of control extends to player groupings as well. For instance, certain triggering events could be set up for those players who have signed up for player tracking in the past 6 months, while another set of triggers applies to other players. Individual tailoring of a gaming network based on player identity is disclosed in copending application entitled “Player Specific Game System”, filed Sep. 18, 2002 and having Ser. No. 10/247,786, which is assigned to the assignee of the present invention and incorporated herein by reference for all purposes. One way to tailor the gaming network is to have different triggers for groups of players, or for individual players themselves.  
         [0000]     Using the Ticket Printer System in Game Promotion  
         [0097]     Once a ticket printing system such as the one described above is established, several types of promotions to promote game play can operate on such a system. The promotions can include generating system award tickets for the player, as described below.  
         [0098]     One such promotion is a drawing ticket promotion. In this promotion, a player identifies himself or herself to the player server  140  on the gaming network  5 . Once identified, bonus points are accumulated based on amount of play, such as “coin-through”, as is known in the art, and tracked in the player account stored on the player database  142 . Once the bonus points have accumulated to 100, or some other set number, the promotion server  160  causes a “drawing ticket” to be printed for the player. The drawing ticket is a system award. In some embodiments, the promotion server  160  will generate a “drawing” ticket for each 100 bonus points that the player accumulates. Each drawing ticket has a unique number printed on the ticket, and data of the drawing ticket is stored in the player database  142 . At a pre-determined time, a drawing is held for a prize, such as money, credits, or another type of prize. One of the numbers that was printed on the drawing tickets that were generated during a given time period is selected as the winning ticket. The drawing rules may require that the player be present to win. Doing so could encourage players to return at a specific time, which could in turn promote additional play on the gaming machines. Or, because the numbers on the drawing tickets can be automatically associated with a player and stored in the player&#39;s account, the player would not necessarily need to be present to win.  
         [0099]     In operation, this promotion could use data from each of the databases illustrated in  FIG. 4 . For instance, player data such as past playing history from the player database  142  can be considered. Bonus data from the bonus database  152  may also be used. Data regarding when and where to generate the system award, and formatting data used to print the ticket can be retrieved from the databases  162 ,  164 . Additionally, modeling parameter data, such as the requisite number of bonus points accumulated prior to generating the drawing ticket, can be retrieved from the parameter database  164 . The promotion server  160  can utilize data from each of those inputs and others on the gaming network  5  to determine when to generate the ticket.  
         [0100]     Also, referring to  FIG. 7 , the ticket printing promotion can implement the looping processes  350  and  360  while it is continuously monitoring the important parameters. Once all of the parameters are present to cause a ticket to be generated, the flow  300  passes to the process  370 , where the ticket is generated. Once the ticket is generated, the flow  300  returns to the process  350  to again monitor the data inputs.  
         [0101]     Another type of promotion could be used to encourage an unidentified player to become an identified player. Sometimes, for privacy or other reasons, players do not want to be identified. Or, perhaps a player didn&#39;t have a player identification card with them when they went to play at a particular casino.  
         [0102]     The promotion involves identifying a player who is accumulating bonus points but, because the player is unidentified, the bonus points are not credited to a certain player account. The unidentified player is invited to identify himself or herself and have the bonus points added to either a new or their existing player account. Possibly the player may be convinced to identify himself or herself, which can benefit the casino, if the potential player award is high enough. In this promotion, the promotion server  160  monitors the gameplay of a non-identified player. If the player exceeds a threshold that indicates they are doing well, for example if they accumulate over 25 bonus points, the promotion server  160  causes a prize ticket for a system award to be awarded. The player can take their prize ticket to a customer service desk in the casino to claim their prize. However, the player must sign up for a player account to be eligible to receive the prize. If the player was in fact a player who already had an account but did not identify themselves to the gaming network, then the bonus points that the player accumulated could be credited to the proper account at the customer service desk.  
         [0103]     In this instance the ticket could print with a particular numerical code that identified how many bonus points that were accumulated. Then, the casino employee can access the gaming network to properly credit the accumulated bonus points, based on the numerical code assigned.  
         [0104]     A further method of using the ticket printer  76  is where a bank or banks of machines  10  can be linked together with an associated bonus meter such as displayed on general signage  94 . The bonus meter increases in value based on a number of factors set at the configuration workstation  130  and stored within the bonus database  152  such as coin-in, games played, or an independent promotional pool. As the players on machines  10  continue to play, pre-determined events set by the operator trigger a random number generator that determines the outcome of the bonus event. If the player&#39;s bonus event is a winner, then the progressive meter is awarded as a promotional ticket printed directly at the game being played by the winner. Since the actual bonus need not be directly tied to a player, any game located on the ticketing system network can win the bonus. Awarded tickets can then be either reinserted back into the gaming machine being played, or taken to any other gaming machine on the network. The bonus tickets can further be made to be cashable or playable only.  
         [0105]     In one promotion, the ticket printer  76  is used to provide a return ticket. In this promotion, the player would be rewarded on a future visit for gaming activity wagered in the current gaming session, or within a virtual session. When the player cashes out or the credit meter reaches zero, the promotion is triggered. The system can be adapted to calculate a percentage of the coin-in, coin-out, theoretical win or actual win generated during the current session. The normal cash-out ticket is printed followed by a promotional ticket. The promotional ticket is valid for a certain amount of credits when the ticket is inserted back into a game at the proper time. A waiting period may be required before the promotional ticket can be redeemed so that, for instance, the player is encouraged to play at the casino during the next day. In operation, the player inserts the claim ticket into the bill validator of the game, the system recognizes the ticket as a claim ticket and stores the reference for future use. Once the player cashes out from this subsequent session via the established process, a new ticket is generated with a new validation number. The new validation number references the validation number from the virtual session to create a “string” of such tickets.  
         [0106]     In another promotion, a string of related tickets could be claimed by a player who received them without the player having been tracked by the player tracking system. This virtual tracking system would create a virtual record of the player using the string of numbers identified on the tickets reflecting prior gaming sessions. The virtual sessions could then be imported into a player database when the player finally decides to set up an account at the casino. Imported virtual session would populate a new player account with data that would otherwise be lost. Alternately, the anonymized player ticket could later be taken by a rated player as associated with his or her previously established player account. In this way, a player need not be identified for each play session and yet still retain the benefits (e.g. accumulated player points) from continued play.  
         [0107]     Another promotion encourages the player to stay in a hotel associated with the particular casino in which the player is playing. One of the items that can be stored in the player database  142  is whether the player is staying in the hotel associated with the casino where the gaming network  5  is installed. A promotion to encourage the player to stay in the casino hotel operates by using this information in conjunction with other parameters stored in the modeling parameters database  164  or player database  142 . For instance, the promotion server  160  can monitor the gameplay of the player who is not staying in the hotel. Once the player has played for a certain period of time, for example over 3 hours, the promotion server  160  can grant a system award offering a complementary or discounted room in the casino. If the player is staying at the particular casino&#39;s hotel, they may be more likely to play the games for a-longer period of time.  
         [0108]     Another promotion utilizes the ticket printer  76  in conjunction with the keyboard  42  and display  46  or touchscreen  52  mounted on the gaming device  10 . In such a promotion system, the promotion server  160  determines that some sort of system award should be given to the player, but allows the player to choose which system award they would like. In implementation, when an event causes the promotion server  160  to send a system award to the player, instead of instructing the bonus engine  50  to cause a ticket to be printed, a selection mechanism is provided to the player. For instance, the bonus engine  50  may cause a display to be shown on the touchscreen  52  that includes several different prizes. For example, a player could be given the choice of a complimentary meal or bonus credits. Or the player could be given the choice of a meal, bonus credits, and one or more drawing tickets (described above). The player could then make his or her selection from the items displayed, and the bonus engine  50  would cause the appropriate system award ticket or receipt to print at the printer  76 . For instance, if the complementary meal were selected, a meal voucher would be printed for the player that can be redeemed in the casino restaurant.  
         [0109]     Another promotion using the ticket printer  76  can encourage a player to return. For instance, when the player cashes out or decides to leave, a ticket inviting the player back is printed at the printer  76 . The ticket could indicate that if the customer returns within a certain time, for instance 24 hours, the player will qualify for a system award of free play or bonus credits. Of course, the time period in which to return and the amount of system award given upon return can be adjusted by the casino operator.  
         [0110]     Another promotion utilizes both the display screen  46  or  52  and the ticket printer  76 , but need not actually be related to the gaming device  10 . For instance, a player may identify himself or herself to the gaming network  5  by inserting a casino card and/or entering a PIN number. Then, the bonus engine  50  or other portion of the gaming network  5  generates a menu where the player can view the status of the player&#39;s account. For instance, the player could check to see how many bonus points they have accumulated. Then, by making appropriate selections on the display screen  46  or  52 , the player can manage their bonus account. For example, the player could choose to convert some of their bonus points into a complementary meal. In such a case, bonus points are deducted from the player&#39;s account, and a complimentary meal ticket for the system award is printed at the ticket printer  76 .  
         [0111]     A further method of using the ticket printer  76  is to print instructions or a receipt for use by the player. For example, if the player is potentially confused about the rules of a particular game, or would like clarification on the way a bonus works, a selection can be presented on the display  46 ,  52 . When the player makes a selection, the bonus engine  50  causes the ticket printer  76  to print out the rules or instructions on a ticket or series of tickets for the player to have and take with him or her.  
         [0112]     By generating tickets for awards at appropriate times, a casino can promote loyalty from its patrons. For instance, by specially rewarding customers who play many hours at the games, customers are likely to play longer than if they weren&#39;t rewarded.  
         [0113]     Although examples of machines and processes have been described herein, nothing prevents embodiments of this invention from working with other types of machines and processes. Implementation of the promotion system is straightforward in light of the above description. As always, implementation details are left to the system designer. The specific circuits and procedures used to decide when tickets should be produced, and the way the actual tickets are produced may be implemented in any way, with any components, so long as they can generate the desired effect. Inclusion of description or illustration of a function in either the gaming device or the gaming network is not dispositive that the function is located in or must be performed there. The award generating system works even when not all of the illustrated functions are present.  
         [0000]     Examples of Printed Tickets  
         [0114]      FIGS. 8-13  show examples of tickets representing awards that can be printed at the gaming device  10  using embodiments of the invention. As described above, when the award is granted by the gaming network, codes are generated by the ticket event generator  72  on the bonus engine  50  (or elsewhere on the gaming network  5 ) to cause the game printer  30  ( FIG. 5 ) or the system printer  76  ( FIG. 6 ) to generate the tickets. A record of the generated ticket is stored in the player database  142  and/or elsewhere on the gaming network  5 . For instance, the record of the generated ticket may also be stored in the bonus database  152 , promotion database  162 , and/or on the modeling parameters database  164  ( FIG. 4 ).  
         [0115]     Some of the tickets, for instance those illustrated in  FIGS. 8, 10 , and  12 , include a barcode printed directly on the ticket. The barcode may identify the particular singular ticket, or the type of ticket generated. If applicable, the player may redeem the printed ticket by inserting the ticket into the bill acceptor  20  of the gaming device  10  ( FIG. 1 ). The bill acceptor can check the data record stored on the player database  142  for the particular identified player to determine if the player is eligible to receive such an award. If eligible, the player&#39;s record is updated to reflect that the award has been redeemed. This prevents unauthorized use of awards, such as by transferring awards to players not eligible to receive them or copying another&#39;s award.  
         [0000]     Additional Examples of Printed Ticket Promotions  
         [0000]    
       
         
           
              (1) Stimulate Repeat Visits//Mystery Progressing Ticket  
              (2) Stimulate Increased Spend per Visit//Big jackpot hits; triggers a celebration ticket (unknown), reinsert ticket and one random ticket wins a secondary prize, consolation prizes to everyone else.  
           
         
       
     
         [0118]     Based on Lucky Coin Bonus operation, print simultaneous tickets for all eligible or max coin players on the floor when a jackpot hits.  
         [0119]     Players do not know the value of their ticket until they insert it back into any machine to redeem it. Celebrate the initial ticket distribution and the winning machine (after redemption) on global displays.  
         [0120]     In operation, the EGM passes the coin-in back to the EZ Pay network host, which is modified to run a Lucky Coin Bonus accumulation and award program. The player card ID does not have to be known, a card does not even have to be inserted.  
         [0121]     As a variation, non-jackpot tickets could have a consolation award. Another option is to include multi-level Lucky Coin operation, with smaller, more frequent jackpots and ticket issuance. 
        (3) Player Communication and Identification//Spy for active CardID via card reader        
 
         [0123]     Design a small monitor board that sits on the cable between the existing system card reader and SMIB. The board does not interfere with the existing system, but “spies” on the card reader output, and sends the data to a controller on the EZ Pay network.  
         [0124]     The monitor circuitry could easily be integrated into the controller. From there, the card ID can be related to EZ Pay Bonus accumulation and awards.  
         [0125]     Place the Controller on the EZ Pay network before the EGM, for maximum communications flexibility and ease of regulatory approval. Reproduce or pass-thru the existing protocol for the EGM. 
        (4) Player Communication and Identification//Whole new display: PTTV/NEXGEN™ in top glass, similar to a Real touch/Vision game        
 
         [0127]     Redesign the top glass of the target game, around an advanced display hardware set such as PT-TV or NexGen. Place the Controller for the display on the EZ Pay network before the EGM, for maximum communications flexibility and ease of regulatory approval. Reproduce or pass-thru the existing protocol for the EGM.  
         [0128]     Put the display and its peripherals above the ticket printer. Use the new display to enhance all ticket printer and EZ Pay Bonus operations. 
        (5) Player Communication and Identification//Redesign EZ Pay Ticket printer to fit ¼ VGA-size screen        
 
         [0130]     Recess the existing EZ Pay ticket printer face, lower the ticket printing slot, and add a ¼ VGA LCD or graphical VFD above the ticket slot. The result will be a very compact and concise Bonus display solution.  
         [0131]     Place the Controller for the display on the EZ Pay network before the EGM, for maximum communications flexibility and ease of regulatory approval. Reproduce or pass-thru the existing protocol for the EGM.  
         [0132]     The new EZ Pay display will sit along side the existing player tracking peripherals. Use the new display to enhance all ticket printer and EZ Pay Bonus operations. 
        (6) Stimulate Increased Spend per Visit/1 Collect rare win tickets within a time period; Big Player of the Day|Tournament|Marathon: best win within a period—promotional awards        
 
         [0134]     On EGM wins above a certain win amount or win type threshold, issue tickets that the player will accumulate in a globally advertised time period or countdown. At the end of the period, players will turn their tickets into the club booth for ranking and awards. Another method is to track the highest win within a shorter time period or countdown, and award prizes at the club booth for winners.  
         [0135]     In operation, the EGM passes the wins back to the EZ Pay network host, which tracks wins and generates a report at the end of the time period. The player card ID must be known. To further merchandise the Promotion, on play qualified card out, print the current player ranking. 
        (7) Stimulate Casino Trial Comp Tickets based upon game outcome        
 
         [0137]     For new card members, flag their card ID as enabled for a ticket promotion. On first time user card out, print tickets for amenities such as buffet meals or gift shop souvenirs. The value of the prize might be proportional to the amount of first time play.  
         [0138]     In operation, the EGM passes the coin-in back to the EZ Pay network host, which has a first-time play flag set for that card ID, which must be known. On card out, the promotion is disabled for that card ID.  
         [0139]     In a sophisticated implementation, tickets are redeemed directly at the retail outlets in the casino, which will require a point of redemption network. 
        (8) Player Communication and Identification//Bonusing PIN     (9) Player Communication and Identification//Query SMIB for active CardID: via game protocol        
 
         [0142]     Since players have already identified themselves to the existing system, enhance SAS to allow for the EGM to request the card ID from the SMIB. From there, the EZ Pay system can request the card from the EGM.  
         [0143]     From there, the card ID can be related to EZ Pay Bonus accumulation and awards. The entire operation uses existing hardware, but requires SAS enhancements.  
         [0144]     Having described and illustrated the principles of the invention in a preferred embodiment thereof, it should be apparent that the invention can be modified in arrangement and detail without departing from such principles. We claim all modifications and variation coming within the spirit and scope of the following claims.