Abstract:
A pre-processor is utilized to create multi-instantiated code from single instance code so that multiple copies of the single instance code can be run without changing the source code of the single instance code. Exemplary implementations include modems running multi-instantiated code, for example in a protocol stack or in a data link control element. Multiple instances of entire modem code set(s) or of portions of a modem code set can be run on the processor of a modem or on a host processor of a software modem. Another application permits a processor having no memory management unit to operate as if it had one. Another implementation enables a single task operating system, such as DOS, to run as a multi-task system. This document describes a simple method of converting ordinary single-instance software into software that supports multiple instances, each with its own data, running simultaneously on a system. This method enables multiple instance support WITHOUT modifying the original functions in the source code.

Description:
CROSS-REFERENCES TO RELATED APPLICATIONS 
     This application claims priority from provisional patent application Ser. No. 60/056,634 filed Aug. 22, 1997, entitled CREATING MULTI-INSTANCED SOFTWARE EFFORTLESSLY WITH THE PREPROCESSOR which is incorporated herein by reference in its entirety. 
    
    
     BACKGROUND OF THE INVENTION 
     1. Field of the Invention 
     The invention relates to computer technology and, more particularly, to creating multiple-instance software from single-instance source code utilizing a compiler&#39;s preprocessor. 
     2. Description of Related Art 
     Most software is written to use a “single instance”, which means that it is designed to run only one copy of the program and its data at a given time on a single system. Some other software can be shared by more than one “client” program at a time, allowing each client to run a copy of the program with its own set of data. This software can be called “multi-instanced”, in that more than one “instance” of the code can be running at one time. 
     A good example of multi-instanced software is that of a Windows DDL (Dynamically-Linked Library), which can be shared among many programs at once. A Dynamically-Linked Library (or DLL) is a collection of program functions and data in the Microsoft Windows software architecture. On its own, a DLL performs no useful function, as it is merely a library of code that is linked together into one single unit, or file, on a computer&#39;s magnetic storage medium. Client applications running on a Windows system can dynamically load these libraries into computer memory and access the program functions contained therein. A DLL uses the client application&#39;s data space to hold its data, so the DLL is able to keep each client program&#39;s data separate from the data of other client programs. That approach, however requires operating system support to manipulate the data segments and keep track of which process owns the data. It also requires each client&#39;s copy of the DLL&#39;s data to exist in a different “data segment”. A data segment is a section of computer memory that is reserved by the operating system for exclusive use by a client program. Intel architecture microprocessors provide support for manipulating data segments via the DS hardware register. 
     In the prior art, when one wished to change software from single instance to handle multiple instances, a complete redesign of the software was required. This caused many problems. First, significant training was required of customer personnel in order to understand and utilize the redesigned software. Further, it was expensive to maintain because maintenance personnel would have to be conversant with two versions of the software; that is one version would be a single instance version and the other would be a multiple instance version. Further, when running the software, plural copies of the code would typically run, each having its own data which produced a substantially redundant situation. Thus, it would be desirable if the same code could be used for single-instance and multi-instance implementations. Further, it would be desirable if only one copy of the code were running which would service all of the instances needed. 
     SUMMARY OF THE INVENTION 
     In accordance with the invention, single-instance software is converted into software that supports multiple instances, each with its own data, running simultaneously on a system. The approach enables multiple instance support without modifying the original source code. This is preferably done at compile time using the preprocessor. 
     Also in accordance with the invention, modems or computers run a multi-instantiated modem code set(s) or portions of a modem code set, such as a protocol stack or data link control element. 
     Also in accordance with the invention, a processor having no memory management unit is enabled to operate as if it had one. 
     Also in accordance with the invention, a single task operating system, such as DOS, is enabled to run as a multi-task system. 
     When multiple instances of the same piece of code are running, only one copy of the code need be resident in memory. However, by changing instances, one can create a global change in behavior of the currently executing software without changing the source code. 
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS 
     FIG. 1A is a view of exemplary computer system suitable for use in carrying out the invention. 
     FIG. 1B is a block diagram of an exemplary hardware configuration of the computer of FIG.  1 . 
     FIG. 1C is an illustration of an exemplary memory medium suitable for storing program and data information in accordance with the invention. 
     FIG. 1D is a block diagram of a network architecture suitable for carrying data and programs in accordance with some aspects of the invention. 
     FIG. 2 illustrates an exemplary software architecture suitable for use in carrying out the invention. 
     FIG. 3 is a block diagram of exemplary modem software suitable for use in carrying out the invention. 
     FIG. 4 is a block diagram of a modification of exemplary software of FIG. 3 for carrying out an exemplary implementation of Digital Simultaneous Voice and Data (DSVD (V.70)). 
     FIG. 5 is a block diagram showing more details of the DSVD (V.70) layer of FIG.  4 . 
     FIG. 6 is a block diagram of processing typically undertaken to compile, link, load and run source code. 
     FIG. 7 is a flow chart of a process for creating multi-instanced software from single instance source code using the preprocessor. 
     FIG. 8 is a flow chart of a process for using multi-instanced software to implement a DLC layer of a controllerless modem using DSVD (V.70). 
     FIG. 9 is a diagram showing a multi-instanced DLC layer showing multiple instances of a line access protocol (LAPM). 
     FIG. 10 is a diagram showing how multi-instanced software can be utilized to implement a plurality of protocol stacks which can be used simultaneously or independently in accordance with one embodiment of the invention. 
     FIG. 11 is a diagram showing how multi-instanced software can be utilized to implement a plurality of modems which can be used simultaneously or independently in accordance with one embodiment of the invention. 
     FIG. 12 is an illustration of a technique for enabling multi-tasking on a processor without operating system support and without a memory management unit in accordance with one embodiment of the invention. 
     FIG. 13 is an illustration of a technique for enabling multi-tasking on a processor running a single task operating system. 
    
    
     DESCRIPTION OF THE PREFERRED EMBODIMENTS 
     FIG. 1A illustrates a computer  100  of a type suitable for carrying out the invention. Viewed externally in FIG. 1A, a computer system has a central processing unit  100  having disk drives  110 A and  110 B. Disk drive indications  110 A and  110 B are merely symbolic of a number of disk drives which might be accommodated by the computer system. Typically, these would include a floppy disk drive such as  110 A, a hard disk drive (not shown externally) and a CD ROM drive indicated by slot  110 B. The number and type of drives varies, typically, with different computer configurations. The computer has the display  120  upon which information is displayed. A keyboard  130  and a mouse  140  are typically also available as input devices. This computer is also audio equipped with speakers  178  and a microphone  179 . 
     FIG. 1B illustrates a block diagram of the internal hardware of the computer of FIG. 1A. A bus  150  serves as the main information highway interconnecting the other components of the computer. CPU  155  is the central processing unit of the system, performing calculations and logic operations required to execute programs. Read only memory ( 160 ) and random access memory ( 165 ) constitute the main memory of the computer. Disk controller  170  interfaces one or more disk drives to the system bus  150 . These disk drives may be floppy disk drives, such as  173 , internal or external hard drives, such as  172 , or CD ROM or DVD (Digital Video Disks) drives such as  171 . A display interface  125  interfaces a display  120  and permits information from the bus to be viewed on the display. Communications with external devices can occur over communications port  175 . Computer  100  also has an audio input/output interface  177  for audio communications and a digital signal processor  176  which provides a hardware interface to a communications line and which can function as an output interface for a modem. 
     FIG. 1C illustrates an exemplary memory medium which can be used with drives such as  173  in FIG. 1B or  110 A in FIG.  1 A. Typically, memory media such as a floppy disk, or a CD ROM, or a Digital Video Disk will contain program and data information as described more fully below for controlling the computer to enable the computer to perform its multi-instanced functions in accordance with the invention. 
     FIG. 1D is a block diagram of a network architecture suitable for carrying data and programs in accordance with some aspects of the invention. A network  190  serves to connect a user computer  100  with one or more of a plurality of servers such as server  195 . Servers provide various services, such as the download of program and data information. Users such as user  100 ′, may also connect to the network by way of a network service provider such as ISP  180 . A server such as  195  can download program and data information needed for carrying out the invention to users  100  over network  190 . 
     FIG. 2 illustrates an exemplary software architecture suitable for use in developing multi-instanced software in accordance with the invention. Typically, computer  100  has an operating system  200 . In the example shown, it also has code for running a modem, in this case, a software modem  210 . Applications  220  utilize the services of the operating system and the modem code in carrying out their functionality. Modem code  210  may utilize services of the operating system in order to access external devices or may bypass the operating system and access external devices directly. This will depend upon the implementation. Accordingly, the dashed line indicates that the modem code utilizes the services of the operating system or, when it does not, the dash line is treated as not there, indicating the modem code bypasses the operating system. It is possible for the modem to partially bypass and partially utilize services of the operating system, depending upon a particular implementation. 
     FIG. 3 is a block diagram of exemplary modem software for multi-instanced implementation in accordance with the invention. The applications interface with a DTE interface layer  300  which manages the interaction with the computer. A protocol layer  310  receives information from the data interface layer and formats it in accordance with a particular protocol in use. An optional compression layer  320  may be utilized to compress the data prior to passing it to the line I/O layer  330  which interfaces the higher layers with a digital signal processor  176  which serves as the hardware interface to a communications line. Note that in the examples shown, the software layers  300 ,  310 ,  320  and  330  together constitute a software modem and are run, in a preferred embodiment, on the host. In some embodiments, there are two software modules that interface with the DSP hardware. The Modem Control Layer, or “modem task”, manipulates DSP modes, creates and destroys modem connections, and monitors modem activity. The Line I/O Layer is responsible for transferring data to and from the DSP. Alternatively, the software shown in FIG. 3 can be run on a modem having a dedicated processor. Modems of the latter type are found, typically, in internal modem line cards in computer devices and as stand-alone modems which connect externally to a computer. 
     FIG. 4 is a block diagram of a modification of exemplary software of FIG. 3 for carrying out an exemplary implementation of Digital Simultaneous Voice and Data (DSVD (V.70)). When a modem is configured to handle DSVD in accordance with the recommendation V.70, there are two source interfaces. The first is a DTE layer  300  which receives data from an application before transmission over a communications line. An audio interface layer  410  receives audio from an application for transmission over the communication line as well. Recommendation V.70 specifies standards for the implementation of this functionality. However, implementations are left to the individual vendors. The DSVD layer,  420  manages the audio and data information as it is transmitted over a communications link. This is described in more detail hereinafter. 
     FIG. 5 is a block diagram showing more details of the DSVD (V.70) layer of FIG.  4 . There are two entities specified in the DSVD (V.70) Recommendation. One is a control entity  500  and the second is a data link control layer (DLC)  510 . The control entity  500  manages the input/output from the data interface layer and the audio interface layer. It also passes information over the select line to the data link control layer indicating the source of the information arriving. The data link control layer manages data formatting using, in this case, link access protocol, LAPM. Since the line access protocol is substantially the same for each source, one needs to have two processes running, one for the audio and one for the data. If the data link control layer were implemented, using techniques of the prior art, there would be two separate versions of the LAPM code running, one for audio and one for data. However, in accordance with one aspect of the invention, what would otherwise be single instance LAPM code is converted to multi instance software with several attendant advantages. The advantages include having only one version of the code running while being able to simultaneously serve the separate needs of the audio and data sources. How this is done is explained in more detail hereinafter. In some implementations there may be multiple control entries with the selection of data to be sent being handled by the data link control layer. 
     FIG. 6 is a block diagram of processing typically undertaken to compile, link, load and run source code. Source code, shown symbolically at block  600  is run through a preprocessor  610  in the normal course of compiling an application. Once it has been preprocessed, the preprocessor output is applied to compiler  620  resulting in object code. The object code from the compiler is then linked ( 630 ) with header files, libraries, functions and macros to produce the final executable code which can be loaded and run as shown at  640 . 
     FIG. 7 is a flow chart of a process for creating multi instanced software from single instance source code using the preprocessor. The single instance source code which one desires to convert to multi-instance source code is managed as follows: First, one moves all global data from the source code into an instance structure, optionally prepending moved data names with an instance structure prefix ( 700 ). Essentially, one creates a template data structure which serves as a model for a plurality of instance data structures. As many instance data structures as desired are allocated ( 700 ) and a global pointer is maintained to point to one of the allocated instances ( 720 ). The global pointer is used, when running an application, to specify the particular one of the allocated instances which is to be active for processing at that point in time. 
     One or more preprocessor macros are created to convert references to the original variables into references to variables in the instance structure ( 730 ). These macros can be conventionally stored in a header file. Thus, when preprocessing source code, references to the original variables are converted into references to the variables in a particular instance structure. A global function or macro is created to handle memory management by specifying a pointer to a selected or active instance ( 740 ). 
     This is done in the preprocessor  610  prior to compilation at  620 . 
     An example may help clarify the operation of the process shown in FIG.  7 . 
     Consider the following program. 
     
       
         
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
           
               
                   
                   
               
             
             
               
                   
                 Before 
               
               
                   
                 /* Sample program before applying invention techniques */ 
               
               
                   
                 #include &lt;stdio.h&gt; 
               
               
                   
                 /* Function prototype */ 
               
               
                   
                 void ShowInfo (void); 
               
               
                   
                 /* Global data */ 
               
               
                   
                 int age; 
               
               
                   
                 char name[64]; 
               
               
                   
                 /* Target function */ 
               
               
                   
                 void ShowInfo (void) 
               
               
                   
                 { 
               
             
          
           
               
                   
                 printf (“My name is %s.\n”, name); 
               
               
                   
                 printf (“My age is %d.\n”, age); 
               
             
          
           
               
                   
                 } 
               
               
                   
                 /* 
               
               
                   
                  * Main program code. 
               
               
                   
                  * 
               
               
                   
                  * This simple program will repeat the call to ShowInfo() 
               
               
                   
                  * until the program is terminated. 
               
               
                   
                  */ 
               
               
                   
                 main () 
               
               
                   
                 { 
               
             
          
           
               
                   
                 while (1) 
               
               
                   
                 { 
               
             
          
           
               
                   
                 ShowInfo() 
               
             
          
           
               
                   
                 } 
               
             
          
           
               
                   
                 } 
               
               
                   
                   
               
             
          
         
       
     
     In the example above there are only two variables, namely name and age. “Age” is a global integer and “name” is a global string. The program does a loop by which the sentences “My name is _. My age is _.” are repeated continuously. Although this is not a useful program, it serves to illustrate in a simple fashion the power of the approach described in conjunction with FIG.  7 . 
     When the program is modified in the preprocessor in accordance with the invention, all data is placed in a data structure _“person.” 
     The following “after” program results. This “after” program has had coniments added referring to FIG. 7 of the drawings which explains what portion of the code results from the processing steps. 
     
       
         
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
               
             
               
               
             
               
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
               
               
             
           
               
                   
                   
               
             
             
               
                   
                 After 
               
               
                   
                 /* Sample program using invention techniques */ 
               
               
                   
                 #include &lt;stdio.h&gt; 
               
               
                   
                 /* Function prototype */ 
               
               
                   
                 void Showlnfo (void); 
               
               
                   
                 /* STEP 1: Move all global data into a new structure 
               
             
          
           
               
                   
                 (called the instance structure). Prepend the 
               
               
                   
                 original data items with the ‘i_’ prefix (or ANY 
               
               
                   
                 other prefix desired) to help distinguish the items 
               
               
                   
                 as instance data items. 
               
               
                   
                 Prepending the data items is not required and is 
               
               
                   
                 included simply to help distinguish instance data 
               
               
                   
                 from other global data. 
               
             
          
           
               
                   
                  */ 
               
               
                   
                 /* Structure definition */ 
               
               
                   
                 typedef struct _personstruct 
               
               
                   
                 { 
               
             
          
           
               
                   
                 int i_age; 
               
               
                   
                 char i_name [64]; 
               
             
          
           
               
                   
                 } PERSONINFO; 
               
               
                   
                 /* STEP 2: Allocate as many of these instance structures 
               
             
          
           
               
                   
                 as the program requires. In this case, a constant 
               
               
                   
                 NUM_PERSONS is used to represent the number of 
               
               
                   
                 structures to allocate. 
               
               
                   
                 Use of a #defined constant is not required. 
               
             
          
           
               
                   
                  */ 
               
               
                   
                 /* Global data */ 
               
               
                   
                 #define NUM_PERSONS 20 
               
               
                   
                 PERSONINFO person[NUM_PERSONS] = {0}; 
               
               
                   
                 /* STEP 3: Create a global pointer to this new instance 
               
               
                   
                 structure. This pointer will later be assigned to point 
               
               
                   
                 to one of the allocated instance structures. 
               
               
                   
                  */ 
               
               
                   
                 PERSONINFO *p; 
               
               
                   
                 /* STEP 4: Create preprocessor macros that convert 
               
               
                   
                 references to the original data variables into references 
               
               
                   
                 to the new variables within the new instance structure. 
               
               
                   
                  */ 
               
             
          
           
               
                   
                 #define name 
                 p-&gt;i_name 
               
               
                   
                 #define age 
                 p-&gt;i_age 
               
             
          
           
               
                   
                 /* STEP 5: Create a simple global entity that will handle 
               
               
                   
                 the memory management for the different instances. This 
               
               
                   
                 function or macro only needs to point the instance 
               
               
                   
                 pointer (‘p’ in this example) to the address of one of 
               
               
                   
                 the allocated structures. 
               
               
                   
                  */ 
               
             
          
           
               
                   
                 #define SET_PERSON(i) 
                 p = &amp;person[i]; 
               
             
          
           
               
                   
                 /* Target function - UNCHANGED */ 
               
               
                   
                 void ShowInfo (void) 
               
               
                   
                 { 
               
             
          
           
               
                   
                 printf (“My name is %s.\n”, name); 
               
               
                   
                 printf (“My age is %d.\n”, age); 
               
             
          
           
               
                   
                 } 
               
               
                   
                 /* 
               
               
                   
                  * Main program code. 
               
               
                   
                  * 
               
               
                   
                  * This simple program will repeat the call to ShowInfo() 
               
               
                   
                  * until the program is terminated. During each loop, it 
               
               
                   
                  * will change the data instance to a new instance, so 
               
               
                   
                  * the information for a different ‘person’ is displayed 
               
               
                   
                  * each time. 
               
               
                   
                  * 
               
               
                   
                  * Although this program does very little useful work, it 
               
               
                   
                  * serves to demonstrate the simplicity and power of the 
               
               
                   
                  * invention. In this case, there is only one function 
               
               
                   
                  * used (ShowInfo) to demonstrate that the original 
               
               
                   
                  * function does not need to change in any way to support 
               
               
                   
                  * multiple instances. Using the invention techniques, 
               
               
                   
                  * there could be ANY number of functions in the program 
               
               
                   
                  * using multiple instances, and none of them would need 
               
               
                   
                  * to change to support multiple instances. 
               
               
                   
                  * 
               
               
                   
                  * There is also no limit to the number of data items and 
               
               
                   
                  * data types that can be included in a program&#39;s 
               
               
                   
                  * instance structure. In this case, there are only two 
               
               
                   
                  * data items in the instance structure, but there could 
               
               
                   
                  * be ANY number of different items in a program&#39;s 
               
               
                   
                  * instance structure. 
               
               
                   
                  * 
               
               
                   
                  * Only a small amount of work needs to be done to make 
               
               
                   
                  * all of the program&#39;s global data work with multiple 
               
               
                   
                  * instances. 
               
               
                   
                  */ 
               
               
                   
                 main () 
               
               
                   
                 { 
               
             
          
           
               
                   
                 int which_person = 0 
               
               
                   
                 while (1) 
               
               
                   
                 { 
               
             
          
           
               
                   
                 /* Switch data instances */ 
               
               
                   
                 SET_PERSON(which_person); 
               
               
                   
                 /* Target function - UNCHANGED */ 
               
               
                   
                 ShowInfo(); 
               
               
                   
                 /* Move on to the next person, wrapping to zero at 
               
             
          
           
               
                   
                 the end of the list. */ 
               
             
          
           
               
                   
                 which_person++; 
               
               
                   
                 if (which_person == NUM_PERSONS) 
               
             
          
           
               
                   
                 which_person = 0; 
               
             
          
           
               
                   
                 } 
               
             
          
           
               
                   
                 } 
               
               
                   
                   
               
             
          
         
       
     
     FIG. 8 is a flow chart of a process for using multi-instanced software to implement a DLC layer of a controllerless modem using DSVD (V.70). A single instance implementation of the LAPM code was processed as discussed in conjunction with FIG. 7 to create a multi-instanced version of that code utilizing the preprocessor. That means that maintenance personnel would not have to learn new code. It also means that only one copy of the code would be running. Additional instances of the code would only require data space. The multi-instanced version of the DLC would be opened with multiple instances, passing source priorities as parameters to the DLC module ( 800 ). Each source (audio or data in this example) would open a respective DLC instance (i) and receive a handle with which it would refer to that instance ( 810 ). The stream with the highest priority (in V.70, audio has priority over data) will be selected and the appropriate instance rendered active ( 820 ). Data would be sent from the selected stream ( 830 ) and, periodically, a check made to determine whether or not a higher priority set stream request had been received ( 840 ). If a higher priority set stream request had been received, the data from the non-selected streams would be queued pending availability (at that level of priority) of the output channel. If the existing source is not preempted by a higher priority set stream request ( 840 -N), more data would be sent until all data from that stream ready for transmission had been sent ( 860 -Y). If there is no more data ( 860 -N), the next highest priority stream having data to transmit will be selected ( 820 ) and the process repeats. Thus, single instance software can be utilized intact, using the techniques of this invention and run in a multi-instance fashion with great ease and efficiency. 
     FIG. 9 is a diagram showing a multi-instanced DLC layer showing multiple instances of a line access protocol (LAPM). The description given in conjunction with FIG. 8 really extends beyond DSVD (V.70) to an implementation, shown in FIG. 9, where any number of instances of the LAPM code can be run in the manner described. The other sources shown in FIG. 9 can include facsimile data, image data, text and any of the many data formats that might be sent. Thus, a large number of data sources can be accommodated with only one version of the LAPM code running. 
     FIG. 10 is a diagram showing how multi-instanced software can be utilized to implement a plurality of protocol stacks which can be used simultaneously or independently in accordance with one embodiment of the invention. As shown in FIG. 10, the entire protocol layer  310  can be replicated a number of times or, the protocol stack can be arranged so as to have a single instance of code which can select protocols and thus each instance of the protocol stack can reflect a different protocol. Thus, as shown in FIG. 10, by selecting a particular protocol stack instance, different protocols can be run substantially simultaneously with the management of the selection of the particular instance active at a given point in time specified by the global function or macro as discussed at  740 . 
     FIG. 11 is a diagram showing how multi-instanced software can be utilized to implement a plurality of modems which can be used simultaneously or independently in accordance with one embodiment of the invention. Entire controllerless software modems (e.g. FIG. 3) can be made multi-instanced using the techniques described herein. Such a controllerless modem could contain components, such as the protocol layer, or the DLC layer which are themselves multi-instanced. As a result, one can implement a plurality of software modems as instances of a single code set. As a result, a manufacturer could manufacture and a consumer purchase essentially a plurality of software modems which are instances of a single code set and these could be activated by simply selecting the instance to be utilized at any given point in time. This enables one to effectively have a plurality of modems running substantially simultaneously (or independently), each having different characteristics. In some multiple modem configurations, multiple independent DSP chips may be required, depending on the design, interface, and processing capabilities of each DSP. 
     There are certain instances in which a processor runs with essentially no operating system. Typically, this might occur in a special purpose device having an embedded processor. By writing an allocation routine ( 1210 ) to run on the processor  1200 , a plurality of instances of a program structure, having, for example, registers, a program counter, instructions and data can be allocated, each to be selectively activated by the allocation application  1210 . In one embodiment, the allocation application can be a simple time slice allocation round robin algorithm which gives each program instance its slice of processor time. Thus, an embedded processor which would otherwise be inherently single instance, can be made multi-instance by effectively implementing memory management in the manner described in FIG.  12 . This would be particularly advantageous when using a processor which did not have a hardware memory management unit. One could simulate memory management functions even though the processor had no hardware memory management unit. 
     FIG. 13 is an illustration of a technique for enabling multi-tasking on a processor running a single task operating system. Many operating systems, such as DOS, are essentially single task systems. That is, once an application is opened in DOS, typically no other application can run. By applying the techniques discussed in conjunction with FIG. 12 to a process running under DOS, what would otherwise be single instance software which can handle one task can be made multi-instanced (and therefore multi-task capable) and the power and functionality of the DOS operating system expanded beyond that which would otherwise be available. 
     Although the present invention has been described and illustrated in detail, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, the spirit and scope of the present invention being limited only by the terms of the appended claims and their equivalents.