Abstract:
Metadata is used to create customized user interface (UI) portions for an application. The metadata may be XML-based and can be interpreted and then rendered to implement a customized UI that also supports data binding between data and the UI controls. Once created, the metadata is processed by a rendering engine to display the UI controls. An interpreter may be used to interpret the metadata file before it sent to the rendering engine. Neither the rendering engine nor the interpreter needs knowledge of the host application and provides support for arbitrary metadata driven UI. The metadata schema may include mechanisms to create custom controls for the UI; programmatically modify the UI controls by providing access to a code-behind assembly as well as support event handling for the UI controls.

Description:
RELATED APPLICATIONS  
       [0001]     This utility patent application claims the benefit under 35 United States Code § 119(e) of U.S. Provisional Patent Application No. 60/742,240 filed on Dec. 5, 2005, which is hereby incorporated by reference in its entirety. 
     
    
     BACKGROUND  
       [0002]     Some application developers desire to customize their applications to interoperate with certain widely-used existing applications such as: word-processing applications; email applications; and the like. In some instances, the application developer would like to provide a user interface that is customized for an application but that can still be easily modified or extended as the application changes. Today, the application developer hard codes this functionality into the application making it cumbersome to change and update.  
       SUMMARY  
       [0003]     This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.  
         [0004]     Metadata is defined to create customized user interface (UI) portions for an application. The metadata is created according to a metadata schema that defines mechanisms for data binding application data to the controls of the UI. The metadata may be XML-based and is interpreted and then rendered to implement a customized UI that also supports data binding between data and the UI controls. For example, an application developer can write a metadata file that defines basic as well as custom UI controls, properties of the controls, layout of the controls, and the like. Once created, the metadata is processed by a rendering engine to display the UI controls. An interpreter may be used to interpret the metadata file before it sent to the rendering engine. Neither the rendering engine nor the interpreter needs knowledge of the host application and provides support for arbitrary metadata driven UI. The metadata schema may include mechanisms to create custom controls for the UI; programmatically modify the UI controls by providing access to a code-behind assembly as well as support event handling for the UI controls. 
     
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0005]      FIG. 1  illustrates an exemplary computing environment;  
         [0006]      FIG. 2  shows a user interface metadata system;  
         [0007]      FIGS. 3A and 3B  show an example UI form that is described by a metadata file;  
         [0008]      FIG. 4  illustrates a process for using metadata to describe a UI form; and  
         [0009]      FIG. 5  show a process for rendering a UI form with associated metadata. 
     
    
     DETAILED DESCRIPTION  
       [0010]     Referring now to the drawings, in which like numerals represent like elements, various embodiments will be described. In particular,  FIG. 1  and the corresponding discussion are intended to provide a brief, general description of a suitable computing environment in which embodiments may be implemented.  
         [0011]     Generally, program modules include routines, programs, components, data structures, and other types of structures that perform particular tasks or implement particular abstract data types. Other computer system configurations may also be used, including hand-held devices, multiprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers, and the like. Distributed computing environments may also be used where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote memory storage devices.  
         [0012]      FIG. 1  illustrates an exemplary computer environment  100 , which can be used to implement the techniques described herein. The computer environment  100  is only one example of a computing environment and is not intended to suggest any limitation as to the scope of use or functionality of the computer and network architectures. Neither should the computer environment  100  be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the example computer environment  100 .  
         [0013]     Computer environment  100  includes a general-purpose computing device in the form of a computer  102 . The components of computer  102  can include, but are not limited to, one or more processors or processing units  104 , system memory  106 , and system bus  108  that couples various system components including processor  104  to system memory  106 .  
         [0014]     System bus  108  represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures can include an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MCA) bus, an Enhanced ISA (EISA) bus, a Video Electronics Standards Association (VESA) local bus, a Peripheral Component Interconnects (PCI) bus also known as a Mezzanine bus, a PCI Express bus, a Universal Serial Bus (USB), a Secure Digital (SD) bus, or an IEEE  1394 , i.e., FireWire, bus.  
         [0015]     Computer  102  may include a variety of computer readable media. Such media can be any available media that is accessible by computer  302  and includes both volatile and non-volatile media, removable and non-removable media.  
         [0016]     System memory  106  includes computer readable media in the form of volatile memory, such as random access memory (RAM)  110 ; and/or non-volatile memory, such as read only memory (ROM)  112  or flash RAM. Basic input/output system (BIOS)  114 , containing the basic routines that help to transfer information between elements within computer  102 , such as during start-up, is stored in ROM  112  or flash RAM. RAM  110  typically contains data and/or program modules that are immediately accessible to and/or presently operated on by processing unit  304 .  
         [0017]     Computer  102  may also include other removable/non-removable, volatile/non-volatile computer storage media. By way of example,  FIG. 1  illustrates hard disk drive  116  for reading from and writing to a non-removable, non-volatile magnetic media (not shown), magnetic disk drive  118  for reading from and writing to removable, non-volatile magnetic disk  120  (e.g., a “floppy disk”), and optical disk drive  122  for reading from and/or writing to a removable, non-volatile optical disk  124  such as a CD-ROM, DVD-ROM, or other optical media. Hard disk drive  116 , magnetic disk drive  118 , and optical disk drive  122  are each connected to system bus  108  by one or more data media interfaces  125 . Alternatively, hard disk drive  116 , magnetic disk drive  118 , and optical disk drive  122  can be connected to the system bus  108  by one or more interfaces (not shown).  
         [0018]     The disk drives and their associated computer-readable media provide non-volatile storage of computer readable instructions, data structures, program modules, and other data for computer  102 . Although the example illustrates a hard disk  116 , removable magnetic disk  120 , and removable optical disk  124 , it is appreciated that other types of computer readable media which can store data that is accessible by a computer, such as magnetic cassettes or other magnetic storage devices, flash memory cards, CD-ROM, digital versatile disks (DVD) or other optical storage, random access memories (RAM), read only memories (ROM), electrically erasable programmable read-only memory (EEPROM), and the like, can also be utilized to implement the example computing system and environment.  
         [0019]     Any number of program modules can be stored on hard disk  116 , magnetic disk  120 , optical disk  124 , ROM  112 , and/or RAM  110 , including by way of example, operating system  126  (which in some embodiments include low and high priority I/O file systems and indexing systems described above), one or more application programs  128 , interpreter  130 , and rendering engine  132 . Each of such operating system  126 , one or more application programs  128 , a metadata interpreter  130 , a UI rendering engine  132  and metadata  133  (or some combination thereof) may implement all or part of the resident components. The metadata repository  133  includes information that allows the customization of UI elements on a UI that is associated with application programs  128 . For example, the metadata can include information that allows the customization of UI forms for UI  164  that is displayed on monitor  142 . The metadata repository  133  may include information for multiple applications on various coupled computing devices.  
         [0020]     A user can enter commands and information into computer  102  via input devices such as keyboard  134  and a pointing device  136  (e.g., a “mouse”). Other input devices  138  (not shown specifically) may include a microphone, joystick, game pad, satellite dish, serial port, scanner, and/or the like. These and other input devices are connected to processing unit  104  via input/output interfaces  140  that are coupled to system bus  108 , but may be connected by other interface and bus structures, such as a parallel port, game port, or a universal serial bus (USB).  
         [0021]     Monitor  142  or other type of display device can also be connected to the system bus  108  via an interface, such as video adapter  144 . In addition to monitor  142 , other output peripheral devices can include components such as speakers (not shown) and printer  146  which can be connected to computer  102  via I/O interfaces  140 .  
         [0022]     Computer  102  can operate in a networked environment using logical connections to one or more remote computers, such as remote computing device  148 . By way of example, remote computing device  148  can be a PC, portable computer, a server, a router, a network computer, a peer device or other common network node, and the like. Remote computing device  148  is illustrated as a portable computer that can include many or all of the elements and features described herein relative to computer  102 .  
         [0023]     Logical connections between computer  102  and remote computer  348  are depicted as a local area network (LAN)  150  and a general wide area network (WAN)  152 . Such networking environments are commonplace in offices, enterprise-wide computer networks, intranets, and the Internet.  
         [0024]     When implemented in a LAN networking environment, computer  102  is connected to local network  150  via network interface or adapter  154 . When implemented in a WAN networking environment, computer  102  typically includes modem  156  or other means for establishing communications over wide network  152 . Modem  156 , which can be internal or external to computer  102 , can be connected to system bus  108  via I/O interfaces  140  or other appropriate mechanisms. The illustrated network connections are examples and that other means of establishing at least one communication link between computers  102  and  148  can be employed.  
         [0025]     In a networked environment, such as that illustrated with computing environment  100 , program modules depicted relative to computer  102 , or portions thereof, may be stored in a remote memory storage device. By way of example, remote application programs  158  reside on a memory device of remote computer  148 . For purposes of illustration, applications or programs and other executable program components such as the operating system are illustrated herein as discrete blocks, although it is recognized that such programs and components reside at various times in different storage components of computing device  102 , and are executed by at least one data processor of the computer.  
         [0026]     Various modules and techniques may be described herein in the general context of computer-executable instructions, such as program modules, executed by one or more computers or other devices. Generally, program modules include routines, programs, objects, components, data structures, etc. for performing particular tasks or implement particular abstract data types. Typically, the functionality of the program modules may be combined or distributed as desired in various embodiments.  
         [0027]     An implementation of these modules and techniques may be stored on or transmitted across some form of computer readable media. Computer readable media can be any available media that can be accessed by a computer. By way of example, and not limitation, computer readable media may comprise “computer storage media” and “communications media.” 
         [0028]     “Computer storage media” includes volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules, or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by a computer.  
         [0029]     “Communication media” typically embodies computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as carrier wave or other transport mechanism. Communication media also includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. As a non-limiting example only, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared, and other wireless media. Combinations of any of the above are also included within the scope of computer readable media.  
         [0030]      FIG. 2  shows a user interface metadata system. As illustrated, system  200  includes metadata  210 , interpreter  220 , code-behind assembly  225 , rendering engine  230  that renders user interface  240  and back-end data source  250 . Initially, a developer, or some other user, specifies metadata  210  for a given UT Form. Generally, once the metadata has been created and specified, the interpreter  220  accesses the metadata and then passes the UI information to rendering engine  230  such that the UI  240  may be displayed to a user. Although interpreter  220  is illustrated separately from rendering engine  230  its functionality may be included within rendering engine  230  as illustrated by the dashed box surrounding the interpreter  220  and rendering engine  230 .  
         [0031]     Metadata  210  allows the developer to specify a set of events  215  for each control  241 - 243  that are included on the user interface  240 . The metadata  210  allows the UI forms developer to specify the controls to be added to the UI; define custom events on these added controls (or add events to the existing controls); and define the event-handlers via code in a code-behind assembly  225  for these new custom events (or modify existing custom-handlers by overriding the default behavior). An Object Model (OM) is exposed that allows the developer to read/modify properties of the controls on the form such that the event-handlers are defined in the code behind assembly  225 . The name and location of the code-behind assembly  225  is captured as part of the metadata  210 .  
         [0032]     According to one embodiment, the events mirror the typical events supported for the same type of control in a WINFORMS environment. In addition to the standard events that may be initially supported by a control, additional controls and custom events may be added through the metadata  210 .  
         [0033]     As illustrated, the rendering engine  230  receives the metadata defining the UI through interpreter  220  and renders the UI form  240 . According to one embodiment, rendering engine  230  renders the UT form either in an IBF task pane or a MICROSOFT OUTLOOK custom form. According to this embodiment, the rendering engine  230  creates a .NET control object correpsonding to the UT that is defined by the metadata  210  and that .NET control is hosted either in the IBF task pane or OUTLOOK custom form. In this embodiment, the rendering engine  230  parses the metadata that is supplied by interpreter  220  and instantiates the different controls (i.e.  241 - 243 ) that are described by metadata  210  and outputs a .NET control describing the UI form.  
         [0034]     According to one embodiment, the rendering engine  230  provides ten basic controls which the UI forms developer can use while designing a UI form using metadata  
         [0035]     These ten basic controls include: Panel; Label; LinkLabel; TextBox; Button; ListBox; ComboBox; RadioButton; CheckBox and an Image control. As discussed previously, custom control and events may also be created. Other basic controls may also be provided.  
         [0036]     Each control includes a wrapper class which wraps the control (i.e. a native WINFORM (.NET) control). The wrapper provides functionality for data binding and exposing control properties to the code behind assembly  225  through a programmatic object model (OM). The following is an exemplary wrapper class for a textbox control:  
                                                   internal class XamlTextBox : XamlControl, IXamlTextBox           {             // Native winform (.NET) control             private TextBox textBox = null;             ---           }                      
 
         [0037]     The ‘IXamlTextBox’ interface exposes TextBox specific properties to the code behind file. An application developer can access a textbox control on the UI in the code behind using the ‘IXamlTextBox’ interface and read/write the control properties.  
         [0038]     The ‘XamlControl’ provides the base class for the controls rendered by the rendering engine  230 .  
                                                   internal class XamlControl : IXamlControl, IBindable           {             // Native winform (.NET) control             protected Control Control = null;           }                      
 
         [0039]     The ‘IXamlControl’ interface exposes the control to the code behind file. An application developer can access properties of a control through this interface in the code behind assembly  225 . The ‘IBindable’ interface is used by the ‘Binder’ component to set control properties which are bound to properties in a data source. The ‘XamlControl’ class receives the pseudo XAML metadata (XML) defining the control and then it instantiates the native .NET WINFORM control (depending upon type) and sets the control properties specified in the metadata for the control.  
                                   public XamlControl(XmlNode nodeXml, IControlParent parent, string       type)       {         this.Control = CreateControl(type);         ...       }                  
 
         [0040]     When the rendering engine  230  receives the pseudo XAML metadata defining a UI form it reads/parses the input XML and instantiates the wrapper classes for the controls passing in the metadata defining the control. According to one embodiment, the parsing is done in a depth first manner. Other methods may also be used. The wrapper class instantiates the native WINFORM (.NET) control and sets the control properties as defined in the metadata. A wrapper class for each control sets the control properties as specified in the metadata. The base ‘XamlControl’ class sets the properties which are common to every control (for e.g. Background, Foreground, Anchor, Font etc). The specific derived classes such as: ‘XamlTextBox’ handles the control (textbox) specific properties. If a particular control property is bound to a property in a data source, such as data source  250 , then the wrapper class passes the control, property name and binding expression to the ‘Binder,’ which then gets the property value from the data source and then sets the specific control property through the ‘IBindable’ interface. The wrapper class for each control also subscribes to the control events (SubscribeToEvents()) exposed by the pseudo XAML metadata. When an event on a control fires then the rendering engine  230  forwards the event to the event handler defined in the code behind assembly  225 . The wrapper class also calls a ‘GetChildControls()’ method which instantiates the child controls for the control.  
         [0041]     Event handlers  226  may be developed for control events occurring on the form. To handle a specific event on a control, the developer performs steps, including: developing a code behind assembly  225  which contains the event handler code; specifying the code behind assembly in the metadata; and specifying the event handler (method) name which handles a particular event for a control. According to one embodiment, to specify an event handler in the metadata for an event on a control the developer supplies the event handler method name present in the code behind assembly as the value of the attribute corresponding to the event on the control. The metadata  210  specifies that the “Click” event for the Button control is handled by the method “ButtonClick” which is present as a public method in the code behind assembly. According to one embodiment, the signature for the event handler is same as what it would be for that event on that particular control in case of .NET WINFORMS environment. For example, the event handler for the click event on a Button would have the following signature: public void ButtonClick(object sender, System.EventArgs e) { }. According to one embodiment, this is the same signature as the original button control which provides for programmer understanding and consistency.  
         [0042]     Rendering engine  230  loads the code behind assembly  225  when it parses the metadata  210  provided by interpreter  220  and instantiates the code behind class through reflection. The events that are exposed through the metadata on a control are subscribed to when that control is instantiated during parsing of the metadata. In one implementation the event handlers for control events bubble up the event to the “Page” level and then the event handler in the code behind assembly is called through reflection. More than one “code behind” assembly can be associated to a “page” or form. Providing more than one “code behind” assembly allows for multiple levels (multiple parties) of extensibility.  
         [0043]     Data may also be bound to one or more of the controls (e.g. controls  241 - 243 ) from a backend data source  250 . According to one embodiment, the binding expressions that bind data source  250  to one or more of the controls (e.g controls  241 - 243 ) are specified in the metadata. Each property of a control (i.e. controls  241 - 243 ) can be bound to data coming from a data source. Thus, the data source changes control properties that are associated with the controls when the data source  250  is changed. More than one data source may be bound. For example, control  1  ( 241 ) could be bound to one data source while control  2  ( 242 ) is bound to a different data source. According to one embodiment, there are two different types of data sources, including an object data source and an XML data source. An object data source is a .NET class residing in a .NET assembly which acts as a data source for controls on the UI. An XML Data Source acts as a source of XML data which is specified inline in the XAML metadata defining the UI.  
         [0044]     According to one embodiment, an object data source can be specified in the metadata in the following manner: &lt;xaml:ObjectDataSource Name=“myDataSource” TypeName=“DataSourceNamespace.DataSourceClass, DataSourceAssembly”/&gt;The “DataSourceClass” implements the “IBindData” and “INotifyPropertyChanged” interfaces. Exemplary embodiments of these interfaces are described below:  
                                                   public interface IBindData           {             object GetData(string path); // gather data             bool SetData(string path, object val); // scatter data           }                      
 
         [0045]     In this embodiment, the “IBindData” interface allows to bind data between the data source and control properties (explained below) through the standard .NET event delegate model.  
                                     public interface INotifyPropertyChanged         {           event PropertyChangedEventHandler PropertyChanged;         }         public delegate void PropertyChangedEventHandler(object sender,       PropertyChangedEventArgs e);         public class PropertyChangedEventArgs : System.EventArgs         {           public virtual string PropertyName {get; }         }                  
 
         [0046]     The “INotifyPropertyChanged” interface allows the data source to signal any changes that happen on the data source so that the UI properties which are bound to that data source can be updated. The data source raises the “PropertyChanged” event whenever a property in the data source changes. The relevant properties on the UI are then updated whenever this event fires. Once the data sources are specified in the metadata then any property of a control can be bound to data coming from a data source.  
         [0047]     To specify a binding for a control property the developer supplies a binding expression as the value of the attribute corresponding to that property. For example, to bind the “Text” property of a text box, the developer can specify a binding expression in the metadata  210  as follows: &lt;xaml:TextBox Name=“textBox1” Top=“40” Left=“8” Width=“200”Text=“{Binding Source=DataSourceName, Path=CustomerName, Mode=TwoWay}” Anchor=“Top,Left,Right”/&gt;The expression Text=“{Binding Source=DataSourceName, Path=CustomerName, Mode=TwoWay}” is a binding expression for the ‘Text’ property. The ‘Source’ clause refers to a data source defined in the metadata. This could be an Object data Source or XML Data Source. In case of Object Data Source the value of the ‘Path’ clause is passed to the data source&#39;s “GetData(string path)” method when retrieving the value for the bound property. For an XML Data source the ‘Path’ clause is an Xpath expression in this embodiment, which selects a particular node/attribute in the XML data whose value would be the bound to the control property. The ‘Mode’ clause indicates ‘OneWay’ or ‘TwoWay’ binding. If the data flows from the data source to controls on the UI then the binding is ‘OneWay’ but if UI property changes are also propagated back to the data source then the binding is ‘TwoWay’. The ‘UpdateSourceTrigger’ is an enumeration which specifies when (what event) to signal the data source that a UI property has changed and the changed property value needs to be propagated to the data source. By default, in this embodiment, the value for this clause is ‘PropertyChanged’ which means that when a bound property changes then it is signaled to the data source. According to one embodiment, this only takes effect in case of ‘TwoWay’ binding.  
         [0048]     The ‘ItemsSource’ attribute of a List Control allows binding of the items in the list to a collection of objects coming from a data source. When the ‘ItemsSource’ property is bound then the data source returns a .NET collection implementing the ‘System.Collections.IEnumerable’ interface. The ‘DisplayMemberPath’ attribute of the List Control specfies the property of the .NET object(s) which form the collection whose value is used as the display text for the item in the list control. If the ‘DisplayMemberPath’ is null then the default ‘ToString()’ method is called on the .NET object and the string returned is used as the display text. For example, suppose the data source returns a collection of ‘Customer’ objects which are shown in the list control then the ‘Customer’ object may have a ‘Name’ property whose value is to be used as the display text in the list control. In this case the ‘DisplayMemberPath’ is set to ‘Name.’ Similarly ‘SelectedValuePath’ is set to the property of the .NET object(s) forming the collection whose value is returned by the ‘SelectedValue’ property of the list control when a particular item is selected in the list control. For example, suppose that the ‘Customer’ object has a ‘CustomerID’ property whose value is returned by the ‘SelectedValue’ property when the ‘SelectedValuePath’ property of the list control is set to ‘CustomerID.’ If no ‘SelectedValuePath’ attribute is provided then the whole object (‘Customer’ object) is returned by the ‘SelectedValue’ property of the list control.  
         [0049]     In case of a XML Data Source, the binding expression for ‘ItemsSource’ attribute of a list control returns a list of XML nodes. For example, assume that the following is an XML data source:  
                                   &lt;XmlDataSource Name=“BookData”&gt;         &lt;Books xmlns=“”&gt;           &lt;Book ISBN=“0-7356-0562-9” Stock=“in”&gt;             &lt;Title&gt;XML in Action&lt;/Title&gt;             &lt;Summary&gt;XML Web Technology&lt;/Summary&gt;           &lt;/Book&gt;           &lt;Book ISBN=“0-7356-1370-2” Stock=“in”&gt;             &lt;Title&gt;Programming Microsoft Windows With C#&lt;/Title&gt;           &lt;Summary&gt;C# Programming using the .NET Framework           &lt;/Summary&gt;           &lt;/Book&gt;           &lt;Book ISBN=“0-7356-1288-9” Stock=“out”&gt;             &lt;Title&gt;Inside C#&lt;/Title&gt;             &lt;Summary&gt;C# Language Programming&lt;/Summary&gt;           &lt;/Book&gt;           &lt;Book ISBN=“0-7356-1377-X” Stock=“in”&gt;             &lt;Title&gt;Introducing Microsoft .NET&lt;/Title&gt;             &lt;Summary&gt;Overview of .NET Technology&lt;/Summary&gt;           &lt;/Book&gt;           &lt;Book ISBN=“0-7356-1448-2” Stock=“out”&gt;             &lt;Title&gt;Microsoft C# Language Specifications&lt;/Title&gt;             &lt;Summary&gt;The C# language definition&lt;/Summary&gt;           &lt;/Book&gt;         &lt;/Books&gt;       &lt;/XmlDataSource&gt;                  
 
         [0050]     The binding expression for the ‘ItemsSource’ property of a list which shows the list of books is: &lt;ListBox ItemsSource=“{Binding Source=BookData, Path=/Books/Book}”/&gt; The ‘Path’ clause in the above binding expression is actually an Xpath expression which returns a list of nodes which are populated in the list control from the XML Data Source. The ‘DisplayMemberPath’ attribute of the list control should be an Xpath (in case of XmlDataSource) which selects the node/attribute whose value is to be used as the display text in the list control. For example, if the UI forms developer wants to display the ‘Title’ for each book in the list control, then the user&#39;s XML would look like: &lt;ListBox ItemsSource=“{Binding Source=BookData, Path=/Books/Book}” DisplayMemberPath=“Title”/&gt; Similarly, the ‘SelectedValuePath’ attribute of the list control points to the node/attribute of the list item whose value is returned by the ‘SelectedValue’ attribute of the list.  
         [0051]     For example, suppose that the UI forms developer wants to return the ‘ISBN’ value for a book in the ‘SelectedValue’ property of the list control when a particular book is selected in the list, then the ‘SelectedValuePath’ attribute may be an Xpath pointing to the ‘ISBN’ attribute of the book item.  
         [0052]     &lt;ListBox ItemsSource=“{Binding Source=BookData, Path=/Books/Book}” DisplayMemberPath=“Title” SelectedValuePath=“@ISBN”/&gt; 
         [0053]     Controls utilizing data binding implement the ‘IBindable’ interface as illustrated below:  
                                                   public interface IBindable           {             object GetBoundValue(string propName);             void SetBoundValue(string propName, object val);           }                      
 
         [0054]     When the UI form  240  is initially rendered then for every bound property the ‘GetData(string path)’ method of the relevant data source (specified in the binding expression) is called passing in the value of the ‘Path’ clause in the binding expression as an argument. This method returns a value of type ‘object.’ Next, the ‘SetBoundValue(string propName, object value)’ is called on the control whose property is bound passing in the name of the bound property and the ‘value’ returned by the data source. The control has the responsibility for understanding the ‘value’ object and interpreting it to update the bound property. Besides the initial rendering of the UI form whenever the data source changes the data source signals the binder of a change in data source (INotifyPropertyChanged). The binder finds out which control properties are bound to the changed data source and updates those properties. In the case of ‘TwoWay’ binding then whenever a bound UI property changes on the UI form then the binder is notified and the binder then propagates the changed property value back to the data source.  
         [0055]     As discussed briefly above, the rendering engine  230  also provides a generic framework for hosting custom built controls. According to one embodiment, the framework supports custom .NET winform controls. According to one embodiment, any custom controls derive from the class: ‘System.Windows.Forms.UserControl.’ Each custom control has a default contructor and also implements the ICustomControl interface and the ‘IBindable’ interface so that it can participate in data binding. The following is an exemplary ‘ICustomControl’ interface:  
                                                   public interface ICustomControl           {             void SetControlProperty(string propName, string propValue);             event ControlEventFiredHandler ControlEventFired;           }           public delegate void ControlEventFiredHandler(object sender,           ControlEventFiredArgs e);           public class ControlEventFiredArgs : System.EventArgs           {             public string EventName {get;}             public object Sender { get; }             public object EventArgs {get;}           }                      
 
         [0056]     The ‘SetControlProperty(string propName, string propValue)’ method is used by the rendering engine  230  to set custom properties for the control. For each custom property which the custom control exposes and which is not included in the basic properties of a control (e.g. Width, Height, Top, Left etc) the rendering engine  230  calls the ‘SetControlProperty’ method on the custom control and it is up to the custom control to understand and interpret the ‘string’ property value that is specified in the metadata which would be passed to the ‘SetControlProperty’ method.  
         [0057]     The ‘ControlEventFired’ event is raised by the custom control when a custom event exposed by the control fires. This is to signal the rendering engine  230  that an event has fired on the custom control and the rendering engine needs to call the event handler (if any) for that event in the code behind assembly  225 . The rendering engine  
         [0058]     does not know at compile time what are the events (and event signatures) supported by the custom control. As such, the rendering engine  230  requires the custom control to notify it when a custom event fires on the custom control. The custom control creates an instance of the ‘ControlEventFiredArgs’ class and passes it to the ‘ControlEventFired’ event which is received by the rendering engine  230 . The ‘ControlEventFiredArgs’ contains information about the name of the event which fired, sender and event arguments which need to be passed to the event handler for that event. Once the rendering engine  230  has this information it can call the event handler for that event specified in the code behind assembly  225 .  
         [0059]     According to one embodiment, the custom controls reside in a .NET assembly at run time. The custom control assembly in the metadata may be specified in the following way: &lt;xaml:Mapping XmlNamespace=“urn-Mendocino/CustomControls” ClrNamespace=“CustomControlNamespace” Assembly=“CustomControlAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null”/&gt; The ‘Mapping’ element is a processing directive rather than an XML element. Other ways of specifying the custom control assembly may also be utilized.  
         [0060]     A custom control can be specified in the metadata through the following exemplary metadata: &lt;custom:CustomControl xmlns:custom=“urn-Mendocino/CustomControls” Top=“0” Left=“0” Height=“100” Width=“100” . . . /&gt; In this embodiment, the rendering engine  230  instantiates the custom control through reflection and first set the basic properties of a control like Height, Width, Top, Left, and the like and then for other properties (custom properties) the rendering engine  230  calls the ‘SetControlProperty()’ method on the custom control.  
         [0061]     A mechanism within the metadata schema allows the UI forms developer to access the UI controls and their properties in the code behind assembly. The code behind class implements the ‘IPageCodeBehind’ interface which is described below:  
                                                   public interface IPageCodeBehind           {             string Name { get; set; }             IPageControlCollection PageControls { get; set; }             object Application { get; set; }             object Mediator {get; set; }             object ReturnValue { get; set; }           }                      
 
         [0062]     The ‘PageControls’ property is populated by the rendering engine  230  when it renders the UI form and instantiates the controls. The ‘Application’ property represents the host application (i.e. OUTLOOK) in which the UI forms are being rendered. According to one embodiment, the ‘Mediator’ property allows the code behind developer to execute IBF actions defined in metadata. ‘ReturnValue’ is a variable which can be set by the code behind developer which is passed back to the caller who renders the form. This is used in case of modal dialogs to pass back a value from the dialog to the caller.  
         [0063]     The following is an exemplary ‘IPageControlCollection’ interface:  
                                                   public interface IPageControlCollection : ICollection, IEnumerable           {             IXamlControl this[string name] { get; }           }                      
 
         [0064]     The ‘IXamlControl’ interface exposes the properties for a control on the form.  
                                                   public interface IXamlControl           {             // Properties...             string Name { get;set; }             int Top { get;set; }             int Left { get;set; }             Color Background { get;set; }             bool IsEnabled { get;set; }             int Height { get;set; }             int Width { get;set; }             // Other properties //...           }                      
 
         [0065]     This allows the UI forms developer to access a control on the form in the following way: MessageBox.Show(this.PageControls[“myButton”].Text); The ‘IXamiControl’ interface exposes the basic properties of a control that are common to every control. To access specific properties for a control (e.g. IsChecked for a CheckBox control) the developer can cast the ‘IXamlControl’ object to the specific control interface, such as: ‘IXamlCheckBox’, ‘IXamlTextBox’, and the like. ((IXamlCheckBox)this.PageControls[“myCheckBox”]).IsChecked  
         [0066]     The following is an exemplary ‘IXamlCheckBox’ interface that derives from the ‘IXamlControl’ interface:  
                                                   public interface IXamlCheckBox : IXamlControl           {             // CheckBox specific properties...             ContentAlignment TextAlignment  {get; set;}             bool IsChecked     {get; set;}           }                      
 
         [0067]     Similarly specific interfaces for the controls are exposed which allow the UI forms developer to access control specific properties.  
         [0068]     According to one embodiment, the rendering engine  230  generates the same .NET control from the metadata describing the UI form irrespective of whether the UI form is hosted in an IBF task pane, an OUTLOOK custom form or a dialog. The following scenarios provide example of how the .NET control may be hosted.  
         [0069]     According to one embodiment, the IBF task pane supports hosting any .NET control which implements the ‘IRegion’ interface. The rendering framework contains a blank (empty) .NET control which implements the ‘IRegion’ interface and which hosts the .NET control generated by the UI rendering engine from the UI metadata. To display a metadata defined UI form in the IBF task pane the ‘MSIBF.UI.ShowRegion’ custom operation is used which displays the blank .NET host control part of the UI rendering framework. The input passed to this ‘MSIBF.UI.ShowRegion’ operation is the metadata defining the UI form which is to be hosted in the IBF task pane. The MSIBF.UI.ShowRegion’ operation instantiates the blank host .NET control and passes the metadata defining the UI form as ‘Data’ to the blank host .NET control. The host control calls the rendering engine  230  passing in the metadata defining the UI form and which returns a .NET control describing the UI form and which is then added to the host control resulting in the display of the UI form in the IBF task pane.  
         [0070]     According to another embodiment, to host a .NET control describing a UI form in an OUTLOOK an ActiveX container control capable of hosting .NET controls is added to the OUTLOOK form and then the .NET control is added describing the UI form as a child control of the container control. The ActiveX container control is a part of the UI Rendering framework. According to one embodiment, Forms 2.0 hosts the ActiveX containter which hosts the .NET WinForms control described by metdata.  
         [0071]     Metadata defined forms may also be created in modal .NET Winform dialogs. In this embodiment, program code, such as that contained within an addin calls the rendering engine  230  passing in the XAML metadata defining a form and the rendering engine  230  passes back the .NET control generated from the XAML metadata which can then be hosted either in the IBF task pane, OUTLOOK Custom Form or a dialog. The addin instantiates an instance of the ‘RenderEngine’ class which implements the ‘IRenderEngine’ interface:  
                                                   public interface IRenderEngine           {             IXamlPage CreateXamlForm(XmlNode pageXml);           }                      
 
         [0072]     The caller can call the ‘CreateXamlForm’ method passing in the XAML metadata describing the form. The rendering engine  230  instantiates the necessary controls and pass back an object (‘IXamIPage’) which represents the ‘xaml’ form.  
                                                   public interface IXamlPage           {             string Name { get; }             Control NativeControl { get; }             IPageControlCollection Controls { get; }             object ReturnValue { get; }           }                      
 
         [0073]     In this embodiment, the ‘NativeControl’ property above represents the .NET control describing the metadata UI form which can be hosted either in the IBF task pane, OUTLOOK custom form or a dialog. The ‘ReturnValue’ property is a variable which can be set from the code behind file and would be used to return a value from a modal dialog.  
         [0074]      FIGS. 3A and 3B  show an example UI form that is described by a metadata file. Referring to  FIG. 3A , UI form  300  includes label  305 , page  310 , panel  315 , text box  320 , check box  325 , link  330 , button  335 , list box  340  and radio button list  345 .  
         [0075]      FIG. 3B  shows an exemplary UI metadata file  360  that may be used to define the UI form  300  as illustrated in  FIG. 3A . The example UI metadata file  360  illustrates that the properties of a control are specified by the attributes of the corresponding XML node. According to one embodiment, most properties have a default value and do not need to be specifically specified. As illustrated in  FIG. 3B , indicator  362  shows the description of the panel  310 ; indicator  364  shows the description of the label  305 ; indicator  366  shows the description of textbox  320 ; indicator  368  shows the description of checkbox  325 ; indicator  370  shows the description of button  335 ; indicator  372  shows the description of link  330 ; indicator  374  shows the description of the list box  340  and indicator  376  shows the description of the radio button list  345 .  
         [0076]      FIG. 4  illustrates a process for using metadata to describe a UI form. After a start operation, the process moves to operation  410  where the metadata file is defined. As discussed above, the metadata within the file describes the UI and includes information on the controls, the data binding, and other relevant information relating to the user interface.  
         [0077]     Moving to operation  420 , the metadata file is stored. According to one embodiment, the metadata file is stored on a computer-readable medium, such as a hard drive. The metadata file may be stored locally and/or remotely from the computing device displaying the related UI.  
         [0078]     Transitioning to operation  430 , the metadata file is accessed. According to one embodiment, the metadata file is accessed by a rendering engine. Alternatively, as discussed above, an interpreter may be used to access the metadata file.  
         [0079]     Flowing to operation  440 , zero or more data sources may be bound to one or more of the controls defined for the UI through the metadata.  
         [0080]     Moving to operation  450 , the metadata is interpreted and then rendered to display the UI. Each control of the UI form is rendered on the UI (see  FIG. 5  and related discussion).  
         [0081]     The process then moves to an end operation and returns to processing other actions.  
         [0082]      FIG. 5  show a process for rendering a UI form with associated metadata. After a start operation, the process moves to operation  510  where a control is instantiated. The control is instantiated based on the type of control (i.e. label, text box, and the like).  
         [0083]     Flowing to operation  520 , the base properties of the control are set. For example, the properties such as the top, left, height, width, and the like are set.  
         [0084]     Moving to operation  530  the control properties are set. The control properties that are set depend on the type of control.  
         [0085]     Next, at operation  540 , the control events that are specified within the metadata are subscribed to. Flowing to operation  550  any child controls for the control are instantiated. The process then moves to an end operation and returns to processing other actions.  
         [0086]     The following is an exemplary schema which may be used for defining a UI form using metadata.  
                                     &lt;?xml version=“1.0” encoding=“utf-8” ?&gt;       &lt;xs:schema targetNamespace=“urn-Mendocino/xaml”          elementFormDefault=“qualified”          xmlns:xaml=“urn-Mendocino/xaml”          xmlns:xs=“http://www.w3.org/2001/XMLSchema”         &lt;xs:complexType name=“ControlType”&gt;           &lt;xs:attributeGroup ref=“xaml:ControlTypeAttributes” /&gt;         &lt;/xs:complexType&gt;          &lt;xs:complexType name=“ParentControlType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;               &lt;xs:sequence&gt;         &lt;xs:element ref=“xaml:Control” minOccurs=“0” maxOccurs=“unbounded”/&gt;               &lt;/xs:sequence&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;xs:complexType name=“PageType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ParentControlType”&gt;               &lt;xs:sequence&gt;                 &lt;xs:element ref=“xaml:ObjectDataSource”               minOccurs=“0” maxOccurs=“unbounded” /&gt;                 &lt;xs:element ref=“xaml:XmlDataSource”               minOccurs=“0” maxOccurs=“unbounded” /&gt;               &lt;/xs:sequence&gt;           &lt;!-- Events --&gt;           &lt;xs:attribute name=“Load” type=“xs:string” use=“optional” /&gt;           &lt;!-- Code Behind Assembly --&gt;           &lt;xs:attribute name=“Assembly” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“TypeName” type=“xs:string” use=“optional” /&gt;           &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;         &lt;/xs:complexType&gt;       &lt;xs:complexType name=“ObjectDataSourceType”&gt;           &lt;xs:attribute name=“Name” type=“xs:string” use=“required” /&gt;           &lt;!-- Data source class --&gt;           &lt;xs:attribute name=“TypeName” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“Parameters” type=“xs:string” use=“optional” /&gt;       &lt;/xs:complexType&gt;         &lt;!-- Inline XML data source--&gt;         &lt;xs:complexType name=“XmlDataSourceType”&gt;           &lt;xs:sequence&gt;             &lt;xs:any processContents=“skip” /&gt;           &lt;/xs:sequence&gt;           &lt;xs:attribute name=“Name” type=“xs:string” use=“required” /&gt;         &lt;/xs:complexType&gt;       &lt;xs:complexType name=“PanelType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ParentControlType”&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;       &lt;/xs:complexType&gt;       &lt;xs:complexType name=“LabelType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;           &lt;xs:attribute name=“TextAlignment” type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;       &lt;/xs:complexType&gt;       &lt;xs:complexType name=“TextBoxType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;         &lt;xs:attribute name=“TextAlignment” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“MaxLength” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“MinLines” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“Wrap” type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;       &lt;/xs:complexType&gt;       &lt;xs:complexType name=“ButtonType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;         &lt;xs:attribute name=“TextAlignment” type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;       &lt;/xs:complexType&gt;       &lt;xs:complexType name=“LinkLabelType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;         &lt;xs:attribute name=“TextAlignment” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“LinkBehavior” type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;       &lt;/xs:complexType&gt;        &lt;xs:complexType name=“ImageType”&gt;         &lt;xs:complexContent&gt;           &lt;xs:extension base=“xaml:ControlType”&gt;            &lt;xs:attribute name=“Source” type=“xs:string” use=“required” /&gt;           &lt;/xs:extension&gt;         &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;xs:complexType name=“CheckBoxType”&gt;           &lt;xs:complexContent&gt;            &lt;xs:extension base=“xaml:ControlType”&gt;         &lt;xs:attribute name=“TextAlignment” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“IsChecked” type=“xs:string” use=“optional” /               &lt;!-- Events --&gt;         &lt;xs:attribute name=“IsCheckedChanged” type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;       &lt;!-- List Control Type --&gt;        &lt;xs:complexType name=“ListControlType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ControlType”&gt;       &lt;xs:attribute name=“DisplayMemberPath” type=“xs:string” use=“optional” /&gt;       &lt;xs:attribute name=“SelectedValuePath” type=“xs:string” use=“optional” /&gt;       &lt;xs:attribute name=“SelectedValue” type=“xs:string” use=“optional” /&gt;       &lt;xs:attribute name=“ItemsSource” type=“xs:string” use=“optional” /&gt;       &lt;xs:attribute name=“SelectedIndex” type=“xs:string” use=“optional” /&gt;               &lt;!-- Events --&gt;         &lt;xs:attribute name=“SelectionChanged” type=“xs:string” use=“optional” /&gt;         &lt;!--               &lt;xs:sequence&gt;               &lt;xs:element ref=“xaml:ListControlItem”             minOccurs=“0” maxOccurs=“unbounded” /&gt;               &lt;/xs:sequence&gt;               --&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;!-- &lt;xs:element name=“ListControl” type=“xaml:ListControlType”       abstract=“true” /&gt; --&gt;        &lt;xs:simpleType name=“ListControlItemType”&gt;           &lt;xs:restriction base=“xs:string”&gt;           &lt;/xs:restriction&gt;        &lt;/xs:simpleType&gt;        &lt;xs:element name=“ListControlItem” type=“xaml:ListControlItemType”       abstract=“true” /&gt;        &lt;xs:element name=“ListBoxItem” type=“xaml:ListControlItemType”       substitutionGroup=“xaml:ListControlItem” /&gt;       &lt; xs:element name=“ComboBoxItem” type=“xaml:ListControlItemType”       substitutionGroup=“xaml:ListControlItem” /&gt;        &lt;xs:element name=“RadioButton” type=“xaml:ListControlItemType”       substitutionGroup=“xaml:ListControlItem” /&gt;        &lt;xs:complexType name=“ListBoxType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ListControlType”&gt;               &lt;xs:sequence&gt;                 &lt;xs:element ref=“xaml:ListBoxItem”       minOccurs=“0” maxOccurs=“unbounded” /&gt;               &lt;/xs:sequence&gt;               &lt;xs:attribute name=“SelectionMode” type=“xs:string”       use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;xs:complexType name=“ComboBoxType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ListControlType”&gt;               &lt;xs:sequence&gt;                 &lt;xs:element ref=“xaml:ComboBoxItem”       minOccurs=“0” maxOccurs=“unbounded” /&gt;               &lt;/xs:sequence&gt;               &lt;xs:attribute name=“DropDownStyle”       type=“xs:string” use=“optional” /&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;xs:complexType name=“RadioButtonListType”&gt;           &lt;xs:complexContent&gt;             &lt;xs:extension base=“xaml:ListControlType”&gt;               &lt;xs:sequence&gt;                 &lt;xs:element ref=“xaml:RadioButton”       minOccurs=“0” maxOccurs=“unbounded” /&gt;               &lt;/xs:sequence&gt;             &lt;/xs:extension&gt;           &lt;/xs:complexContent&gt;        &lt;/xs:complexType&gt;        &lt;!-- UI Elements --&gt;        &lt;xs:element name=“Control” type=“xaml:ControlType” abstract=“true” /&gt;        &lt;xs:element name=“Page” type=“xaml:PageType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“ObjectDataSource” type=“xaml:ObjectDataSourceType” /&gt;        &lt;xs:element name=“XmlDataSource” type=“xaml:XmlDataSourceType” /&gt;        &lt;xs:element name=“Panel” type=“xaml:PanelType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“ListBox” type=“xaml:ListBoxType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“ComboBox” type=“xaml:ComboBoxType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“RadioButtonList” type=“xaml:RadioButtonListType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“Label” type=“xaml:LabelType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“TextBox” type=“xaml:TextBoxType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“Button” type=“xaml:ButtonType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“CheckBox” type=“xaml:CheckBoxType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“Image” type=“xaml:ImageType”       substitutionGroup=“xaml:Control” /&gt;        &lt;xs:element name=“LinkLabel” type=“xaml:LinkLabelType”       substitutionGroup=“xaml:Control” /&gt;        &lt;!-- Control attributes --&gt;        &lt;!-- Since all attribute values could actually be binding expressions therefore the       type for each attributeis xs:string --&gt;        &lt;xs:attributeGroup name=“ControlTypeAttributes”&gt;           &lt;!-- Properties --&gt;           &lt;!-- Top and Left can be made required attributes but it&#39;s ok to               have them as optional --&gt;         &lt;xs:attribute name=“Top” type=“xs:string” default=“0” use=“optional” /&gt;         &lt;xs:attribute name=“Left” type=“xs:string” default=“0” use=“optional” /&gt;         &lt;xs:attribute name=“Width” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“Height” type=“xs:string” use=“optional” /&gt;         &lt;xs:attribute name=“Anchor” type=“xs:string” use=“optional” /&gt;           &lt;!-- Here we could have specfied an enumeration of Anchor values       but since this could also be a binding expression we have to leave it as a simple       string --&gt;          &lt;xs:attribute name=“Background” type=“xs:string” use=“optional” /&gt;          &lt;xs:attribute name=“Foreground” type=“xs:string” use=“optional” /&gt;          &lt;xs:attribute name=“FontFamily” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“FontSize” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“FontStyle” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“Name” type=“xs:string” use=“required” /&gt;           &lt;xs:attribute name=“Tag” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“TabIndex” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“IsEnabled” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“Visibility” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“ToolTip” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“Text” type=“xs:string” use=“optional” /&gt;           &lt;!-- Events --&gt;           &lt;xs:attribute name=“Click” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“GotFocus” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“LostFocus” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“KeyUp” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“KeyDown” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“MouseUp” type=“xs:string” use=“optional” /&gt;           &lt;xs:attribute name=“MouseDown” type=“xs:string” use=“optional”       /&gt;          &lt;xs:attribute name=“TextChanged” type=“xs:string” use=“optional”/&gt;        &lt;/xs:attributeGroup&gt;           &lt;/xs:schema&gt;                  
 
         [0087]     The above specification, examples and data provide a complete description of the manufacture and use of the composition of the invention. Since many embodiments of the invention can be made without departing from the spirit and scope of the invention, the invention resides in the claims hereinafter appended.