Abstract:
In a matching-type game, at least two matrices of symbols are displayed, the matrices positioned so that they have at least one row, column or diagonal aligned with one another. A player attempts to obtain matches of the displayed symbols in the matrices, such as to randomly generated game symbols. At least one winning outcome comprises a player&#39;s successful matching of all of the symbols along any contiguous row, column or diagonal spanning at least two of the aligned matrices. The game may be played as a wagering game at a gaming device.

Description:
PRIORITY AND RELATED PATENTS 
     This application claims priority from a United States Provisional Application filed on Mar. 29, 2006 and assigned U.S. Provisional Application Ser. No. 60/786,857, the entire contents of which are incorporated herein by reference. This non-provisional application is related to U.S. Pat. Nos. 5,935,002 and 5,647,798. The entire contents of both U.S. patents are incorporated herein by reference. 
    
    
     BACKGROUND 
     1. Technical Field 
     This disclosure relates to devices for playing games and, more specifically, to a device and method for playing a Bingo-like game. 
     2. Description of the Related Art 
     Bingo has long been a popular game and various devices for use in association with the game have been developed. Traditionally, Bingo was played using hand cards or paper Bingo sheets which were difficult to facilitate repeated use. The Bingo numbers were “cancelled” by applying a chip to the card, or using a special marker or “dauber”. With the advent of electronic online interactive games and casino slot machine games, it has become more popular, efficient and entertaining to use an interactive Bingo type game over the traditional paper Bingo type game. Further, in the drive to attract greater numbers of players, casinos strive to include games that are familiar, simple to understand, engaging, and entertaining. 
     Traditional Bingo games, either played with paper cards or electronic card representations are limited in the manner in which the results of a game may be displayed. In order to maintain player interest in the game, it is desirable to have an option of displaying results to the players in a variety of different fashions. It is also desirable to further increase the speed at which Bingo-type games may be played and to have the ability to play a plurality of Bingo cards at the same time. 
     It is an object of the present disclosure to offer a broad spectrum of single, dual and multiplayer games for players of different ages and interests. Still further there is a need for a device and method which permits the player to play more than one card at a time and wager a desired amount between a pre-selected maximum and minimum amount for each game with an option to wager a desired amount per card played. 
     SUMMARY 
     It is recognized that Bingo may be implemented in a more enjoyable manner to provide both multi-user play and to allow users to have greater selection and strategic interaction with the game as well as to compete with other players. 
     The present disclosure provides in one described embodiment a device for playing a Bingo-like game by a player. The device includes an input device for receiving user inputs from the player; and a display for displaying a graphic user interface (GUI). The GUI includes at least two n column by n row random number display matrices; and a first set of n random number display regions; and at least one actuation icon. The device further includes a processor, responsive to the user inputs, for executing an application program to cause the display of the GUI. The processor includes a first random number generator for generating random numbers to be displayed in at least one of the at least two n column by n row random number display matrices; and a second random number generator for generating a first set of random numbers responsive to actuation of the at least one actuation icon. Each random number of the first set is displayed by a respective one of the first of the n random number display regions. Each random number of the first set of random numbers corresponds to two display matrices of the at least two n column by n row random number display matrices. The processor further includes comparing means for comparing each of the first set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching numbers displayed by the display matrices; and determining means for determining whether at least one of the at least two display matrices displays a predetermined amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously matched in a column, a predetermined amount of numbers contiguously matched in a diagonal, or all of the numbers of the at least two display matrices have been matched, and, if so, generating a Bingo indication signal for indicating a Bingo condition. 
     The device further includes a second set of n random number display regions; and a third random number generator for generating a second set of random numbers, responsive to actuation of the at least one actuation icon. Each random number of the second set is displayed by a respective one of the second set of the n random number display region. Each random number of the second set of random numbers corresponds to two additional display matrices of the at least two n column by n row random number display matrices. 
     Additionally, the device includes comparing means for comparing each of the second set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching number displayed by the display matrices; and determining means for determining whether at least one of the at least two additional display matrices displays a predetermined amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously numbers matched in a column, a predetermined amount of numbers contiguously numbers matched in a diagonal, or all of the numbers of the at least two additional display matrices have been matched, and, if so, generating a Bingo indication signal for indicating a Bingo condition. 
     A random number of the first set of n random number display regions can match a random number in any column of the respective at least two n column by n row random number display matrices. The first set of n random numbers includes random numbers within a predetermined range and without repetition within the first set. 
     A random number of the second set of n random number display regions can match a random number in any column of the respective at least two additional n column by n row random number display matrices. The second set of n random numbers includes random numbers within a predetermined range and without repetition within the second set. 
     The first, second and third random number generators generate at least one random number selected from the group consisting of: a first set of random numbers ranging from 1 to 15; a second set of random numbers ranging from 16 to 30; a third set of random numbers ranging from 31 to 45; a four set of random numbers ranging from 46 to 60; and a fifth set of random numbers ranging from 61 to 75. 
     The second and third random number generators can randomly select symbols selected from the group consisting of a symbol which awards the player a predetermined number of points; a symbol which causes a number displayed by a display matrix of the at least two display matrices to be covered; a symbol which awards the player a free spin; and a symbol which enables the player to play a bonus round. 
     The device further includes means for receiving a bet from the player prior to actuation of the at least one actuation icon, and means for awarding a progressive jackpot to the player upon display by the first and second set of n random number display regions of a predetermined symbol and based on the player having placed a bet greater than a predetermined number and having selected at least four display matrices of the at least two display matrices. The means for awarding the progressive jackpot can include awarding credits equal to the amount of the progressive jackpot to the player by storing the credits on a card having a magnetic stripe and inserted within the device as known in the art. 
     The device can also have a plurality of input devices for receiving user inputs from a plurality of players. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The features of the disclosed device and method for playing a Bingo-like game will become more readily apparent and may be better understood by referring to the following detailed description of illustrative embodiments of the present disclosure, taken in conjunction with the accompanying drawings, where: 
         FIGS. 1-7  illustrate display screens of embodiments in accordance with the present disclosure; 
         FIGS. 8-9  illustrate bonus round display screens in accordance with the present disclosure; 
         FIGS. 10A-12B  illustrate various payout tables in accordance with the present disclosure; and 
         FIG. 13  is a front view of a computing device for playing the game in accordance with the present disclosure. 
     
    
    
     DETAILED DESCRIPTION 
     Referring now in specific detail to the drawings, with like reference numerals identifying similar or identical elements,  FIG. 1  is a front view of an embodiment of the present disclosure showing a display screen for playing the Bingo-like game according to the present disclosure. The game can be implemented as a computing device, such as a slot machine, and a stand-alone video game console, and as a computer-readable medium for downloading the game to a computing device, such as a slot machine, television set top box, video game console, cell phone, PDA, personal computer, etc. Hence, the display screens shown by the various figures are display screens as viewed by a player looking at a personal computer monitor, LCD display of a PDA, television screen, etc. 
     As shown by  FIGS. 1-13 , the display depicts a graphic user interface (GUI)  100  which includes display matrices  104 ,  106 ,  108  and  110  each having n rows and n column or n×n blocks or cells. In the embodiment described herein n is 5 and there are 25 blocks or cells “C” for each matrix as is customary in a traditional Bingo game card. As will become readily apparent to those skilled in the art, each cell C of the display matrices  104 ,  106 ,  108  and  110  can be a television or LCD screen, or each display matrix can be a single television or LCD screen, or the entire GUI can be displayed by a single display screen, such as a display screen of a television, personal computer, PDA, slot machine, cell phone, etc. 
     The user or player has the option of choosing to play any one or all of display matrices  104 ,  106 ,  108  and/or  110 . For example, the player can choose to play one, two, three, or four 5×5 display matrices during a series of game plays. The user or player chooses which display matrices  104 ,  106 ,  108  and/or  110 , he/she wants to play for the series of game plays by touching the GUI (touch screen GUI) or by other means, such as pushing buttons  2002 ,  2004 ,  2006 ,  2008  (see  FIG. 14 ) corresponding to the display matrices  104 ,  106 ,  108  and  110 . 
     In one embodiment, the device according to the present disclosure includes a processor, responsive to a user input via an actuation icon  112  labeled “START GAME”, for executing an application program to cause a first random number generator of the processor to generate five sets of random numbers for each matrix chosen by the player. The five sets of random numbers are displayed by the five columns of each matrix chosen by the player. The five sets of random numbers are generated such that each set of random numbers is generated without repetition within the respective set and the other four sets. 
     The numbers range for each set of random numbers generated by the first random number generator is 1 to 75. Each set, however, is limited to a range within the range of 1 to 75. For example, of the five blocks or cells C corresponding to the leftmost column of the display matrices  104 ,  106 ,  108 , and  110 , the limited range is 1 to 15. The limited range for the second leftmost column of blocks or cells C of the display matrices  104 ,  106 ,  108 , and  110  is 16 to 30. The limited range for the center column of blocks or cells C of the display matrices  104 ,  106 ,  108 , and  110  is 31 through 45. The limited range for the second rightmost column of blocks or cells C of the display matrices  104 ,  106 ,  108 , and  110  is 46 through 60. The limited range for the rightmost column of blocks or cells C of the display matrices  104 ,  106 ,  108 , and  110  is 61 through 75. As in the game of Bingo, the first random number generator is designed such that a number is not displayed more than once by the display matrices  104 ,  106 ,  108  and  110  which are analogous to Bingo game cards. 
     The processor further includes a second random number generator, responsive to a user input, such as actuation or selection of the actuation icon  112 , for generating at least one set of random numbers for display by the n display regions  102  and/or  120 . As shown by the figures, the exemplary embodiment described herein has n equal to five. 
     The processor further includes a comparator, such as a comparator module having programmable instructions executable by the processor for comparing the at least one set of random numbers displayed by the n display regions  102  and/or  120  with the numbers displayed in the corresponding columns of the display matrices  104 ,  106 ,  108  and  110 , and, if there is a match, allowing the processor to automatically cover the matching number in the display matrices  104 ,  106 ,  108  and  110  to indicate a match. 
     More particularly, each block or cell C of the display regions  102  and  120  corresponds to a respective column of two of the display matrices  104 ,  106 ,  108  and  110 . The leftmost display region of display regions  102  corresponds to the leftmost column of the display matrices  104  and  106 . The second leftmost display region of display regions  102  corresponds to the second leftmost column of the display matrices  104  and  106 . The center display region of the display regions  102  corresponds to the center column of the display matrices  104  and  106 . The second rightmost display region of the display regions  102  corresponds to the second rightmost column of the display matrices  104  and  106 . The rightmost display region of the display regions  102  corresponds to the rightmost column of the display matrices  104  and  106 . 
     Similarly, the leftmost display region of display regions  120  corresponds to the leftmost column of the display matrices  108  and  110 . The second leftmost display region of display regions  120  corresponds to the second leftmost column of the display matrices  108  and  110 . The center display region of the display regions  120  corresponds to the center column of the display matrices  108  and  110 . The second rightmost display region of the display regions  120  corresponds to the second rightmost column of the display matrices  108  and  110 . The rightmost display region of the display regions  120  corresponds to the rightmost column of the display matrices  108  and  110 . 
     The processor further includes determining means, such as a determining module having programmable instructions executable by the processor for determining whether the display matrices  104 ,  106 ,  108  and  10  has a predetermined amount of numbers contiguously matched in a row of one matrix, a predetermined amount of numbers contiguously matched in a column of one matrix, and/or a predetermined amount of numbers contiguously matched in a diagonal of one matrix. The determining means also determines when the player has selected to play two or more matrices  104 ,  106 ,  108  and  110 , whether there are a predetermined amount of numbers contiguously matched in a row spanning two matrices, a predetermined amount of numbers contiguously matched in a column spanning two matrices, and/or a predetermined amount of numbers contiguously matched in a diagonal spanning two matrices. The determining means also determines whether all of the numbers of the one or more matrices being played have been matched. If one or more of the above conditions are determined to have occurred by the determining means, the processor generates a Bingo indication signal for indicating a Bingo condition to the player. The Bingo indication signal can include an audiovisual indication signal, an audio indication signal or a visual indication signal for alerting the player of the Bingo condition, and/or the one or more rows and/or columns which caused the Bingo condition. In the embodiment shown by the figures, the predetermined number for obtaining a Bingo condition in one matrix is five, and the predetermined number for obtaining a Bingo condition by matching numbers spanning a row, a column and/or a diagonal of two matrices is ten. 
     The first and second random number generators are preferably comprised of a set of programmable instructions executable by the processor. 
     It has been found that a Bingo game played on the slot machine in this and similar embodiments can be enhanced when the random number display regions include special symbols in addition to the random numbers. Examples of special symbols which have been found to enhance the game include a “Free Spin” symbol  230  as shown in  FIG. 2 , which allows the player an extra spin if displayed, and a “Joker” symbol  232  which causes the processor to automatically select and cover any uncovered block within a column corresponding to the display region displaying the “Joker” symbol. Alternatively, the “Joker” symbol  232  causes the processor to automatically select and cover any uncovered block of the matrices corresponding to the n display regions which has the display region displaying the “Joker” symbol. Also shown by  FIG. 2  is a “Gold Coin” symbol  114 . The player is awarded additional credits if at least two “Gold coin” symbols  114  are displayed as shown by  FIG. 6  and illustrated by the payout tables shown by  FIGS. 10-13 . Alternatively, the player can be awarded additional credits if at least one “Gold coin” symbol  114  is displayed as shown by  FIG. 2 . 
     Exemplary plays of a preferred embodiment would now be described in detail with reference to  FIGS. 1-7  showing non-sequential display screens from different series of game plays. Each game play includes five plays. It is contemplated that a game play can include more than five plays due to free spins accumulated during the five plays. 
     As described above, the GUI  100  is configured with actuation icon  112  for starting the game after placing a bet and selecting which matrices to play. The GUI  100  further includes two sets of five random number display regions  102 ,  120 . Each display region of the display regions  102  corresponds to a column of display matrices  104  and  106 ; each display region of the display regions  120  corresponds to a column of display matrices  108  and  110 . 
     With reference to the figures, the GUI  100  also includes “Free Spin” displays  124  and  124   a  which indicate the cumulative total number of free spin symbols  230  displayed by random number display regions  102  and  120 , respectively, during the series of game plays. The available free spins as displayed by display  124  can only be played using matrices  104  and  106 , and the available free spins as displayed by display  124   a  can only be played using matrices  108  and  110 . 
     “Bet Per Card” display  116  indicates three different credits the user can bet, i.e., either 3, 6 or 9 credits, per matrix or “card” selected to be played. “Total Bet” display  126  indicates the cumulative bet for all matrices  104 ,  106 ,  108  and  110 .  FIG. 1  indicates that the player has bet 3 credits for display matrix  104  which was selected to be played;  FIG. 2  indicates that the player has bet 3 credits for each display matrix  104  and  110  which was selected to be played for a total of 6 credits;  FIG. 3  indicates that the player has bet 3 credits for each display matrix  104 ,  106  and  110  which was selected to be played for a total of 9 credits; and  FIG. 4  indicates that the player has bet 3 credits for each display matrix  104 ,  106 ,  108  and  110  which was selected to be played for a total of 12 credits. 
     “Credits” display  128  indicates the amount of credits the player has and the “Won” display  136  indicates the amount of credits won by the player during the series of game plays or spins. “Spins Remaining” display  122  indicates the number of game plays or spins remaining. In the preferred embodiment, there is a minimum of five spins or game plays per game. That is, there are five game spins and the player can be awarded an infinite number of free spins. 
     “Bonus” display  118  indicates whether the user has obtained at least one bonus round play. One embodiment of a bonus round play is described below with reference to  FIGS. 8 and 9 . When display matrices  104  and/or  106  are played and bonus symbol  1340  (shown in  FIG. 7 ) appears in one of the random number display regions of  102 , “Bonus” display  118  indicates a 1. “Bonus” display  118  indicates a 2 in the right box (as shown in  FIG. 2 ) if display matrices  108  and/or  110  are played and a bonus symbol appears in one of the random number display regions  120 . If the player places a maximum “Total Bet”  126  of 9, selects all four matrices  104 ,  106 ,  108  and  110  to be played, and a bonus symbol appears in both random number display regions  102  and  120 , the “Bonus” display indicates a 1 in the left box and a 2 in the right box and the “Progressive” jackpot as indicated by the “Progressive” display jackpot  142  is awarded to the player. The progressive jackpot is awarded to the player by methods known in the art, such as storing credits equal to the amount of the progressive jackpot on a card having a magnetic stripe and inserted within the device. 
     Other displays on the GUI  100  include a “Cash Out” display  101  which cashes out your winnings, a “Pay Table” display  103  which shows a pay table layout with respect to the amount bet per display matrix  104 ,  106 ,  108  and  110  (as shown in  FIGS. 10-13 ), a “Help” display  105  for instructions and a “Cancel Bet” display  107  for cancelling the bet placed. The “Cancel Bet” display can also be provided as a button  2010  on a computing device  2000  as shown by  FIG. 14 . 
       FIG. 2  is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play display matrices  104  and  110 . The user has a “Total Bet”  126  of three credits per display matrix and has four remaining spins or game plays as shown by display  122 . During the game play, a “Gold coin” symbol  114  is randomly selected and displayed by one of the displays of display regions  102  and one of the displays of display regions  120 . Since only one “Gold coin” symbol  114  is displayed by each display region  102  and  120 , the player is not awarded any credits. As stated above, in the embodiment shown by the figures, there must be a minimum of two “Gold coin” symbols  114  displayed by a display region for the player to be awarded credits. 
     Further, during the game play as shown by  FIG. 2 , a “Free Spin” symbol  230  is displayed by one of the displays of display regions  120  and subsequently the “Free Spins” display  124   a  displays one free spin. During game play, a “Joker” symbol  232  is displayed by one of the displays of display regions  120 . The “Joker” symbol  232  causes the processor to randomly select and cover a number displayed by a block of the center column of display matrix  110 . The covered block will be displayed in a subsequent display screen following the display screen shown by  FIG. 2 . If covering a particular block will create a Bingo, the processor selects and covers that particular block. 
       FIG. 3  is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play display matrices  104 ,  106  and  110 . The user has a “Total Bet”  126  of nine credits per display matrix and has four remaining spins or game plays as shown by display  122 . During this individual game play, a “Joker” symbol  232  is randomly selected and displayed by four of the displays of display regions  102  and two of the displays of display regions  120 . The player is hence awarded credits which are added to the previously awarded credits and the total number of credits is displayed by “Credits” display  128 . 
     The “Joker” symbols  232  cause the processor to randomly select and cover a number displayed by a block of the leftmost, center, second rightmost and rightmost columns of display matrices  104  and  106 . The “Joker” symbols  232  displayed by display regions  120  cause the processor to randomly select and cover a number in the leftmost and rightmost columns of matrix  110 . The covered blocks will be displayed in a subsequent display screen following the display screen shown by  FIG. 3 . 
       FIG. 4  is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play all the display matrices  104 ,  106 ,  108  and  110 . The user has a “Total Bet”  126  of three credits per display matrix and has zero remaining spins or game plays as shown by display  122 . 
     Further, during the game play as shown by  FIG. 4 , a “Free Spin” symbol  230  is displayed by one of the displays of display regions  120  and subsequently the “Free Spins” display  124   a  would displays three free spins. During game play, “Joker” symbols  232  are also displayed by two of the displays of display regions  102  and two of the displays of display regions  120 . The “Joker” symbols  232  cause the processor to randomly select and cover a number displayed by a block of the second leftmost and center columns of display matrix  102  and  106 , and to randomly select and cover a number displayed by a block of the leftmost and second leftmost columns of display matrices  108  and  110 . The covered blocks will be displayed in a subsequent display screen following the display screen shown by  FIG. 4 . If covering particular blocks will create a Bingo, the processor selects and covers those particular blocks. 
     As shown by  FIG. 4 , the player has achieved two Bingo conditions; one in each of matrices  104  and  106 . The two Bingo conditions are shown in display matrices  104  and  106  where five numbers were contiguously matched in rows  504   a  and  506   a , respectively. A Bingo condition is achieved when five numbers in a row, five numbers in a column or five numbers in a diagonal are contiguously matched during one game play or over a series of game plays of the game in display matrices  104 ,  106 ,  108  and  110 . 
     In  FIG. 5 , a “big slingo” or super Bingo condition is shown where ten numbers are contiguously matched in a row  738  spanning two matrices  106  and  108 . A “big slingo” is achieved when ten numbers in a row, column or diagonal spanning two display matrices are contiguously matched. Additional credits are awarded to the player for achieving a “big slingo” and these credits are added to the previously awarded credits and the total number of credits is displayed by the “Credits” display  128 . In alternate embodiments, a player can be awarded credits for contiguously matching numbers spanning two display matrices, where the amount of numbers matched is less than ten numbers, such as five numbers, where two numbers are matched in one matrix and three numbers are matched in the other matrix. 
     In  FIG. 6 , a “big slingo” is shown where ten numbers are contiguously matched in a diagonal  838  spanning two matrices  106  and  110 . 
     A description will now be provided regarding qualifying for a bonus round and playing a bonus round game with reference to  FIGS. 7-9 . It is contemplated that other bonus games can be implemented for the game according to the present disclosure besides the two bonus round games described herein. 
     In  FIG. 7 , a bonus symbol  1340  (“slingo bonus”) and another bonus symbol  1340  are displayed in random number display regions  102  and  120 . The occurrence of two bonus symbols being displayed in one of the display regions  102  and in one of the display regions  120  trigger the awarding of the progressive jackpot to the player if the other two conditions described above are also met. The occurrence of bonus symbols having been displayed by the display regions  102  and  120  during the series of game plays is indicated by “Bonus” display  118 . The bonus round game is triggered if only one bonus symbol  1340  is displayed during the series of game plays by one of the display regions  102  and  120 . 
       FIG. 8  shows a bonus round display screen  1401  of GUI  100 . The user touches one of five bags of gold  1405  and “Joker” symbol  1432  opens each selected bag to reveal coins  1407  won or a “devil” symbol (not shown). If a devil is revealed, turn is lost. The user keeps selecting bags until all five bags of gold  1405  have been selected. A final bonus payout is accumulated and displayed by the “Bonus Total” display  1403  in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays. 
       FIG. 9  shows another bonus round game having bonus round display screen  1501  of GUI  100 . Cherub  1544  is randomly allocated one to five arrows. Ten coins  1546  are displayed and the cherub shoots an arrow at selected coins  1546  and reveals either bonus values of 4, 6, 10, 14, 20, 30, and 50, or a devil symbol  1542  which ends the bonus round play. A final bonus payout is accumulated and displayed by the “Bonus Total” display  1503  in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays. 
       FIGS. 10A-12B  are illustrative of payout tables for the Bingo-like game and the bonus round game for the game according to the present disclosure. 
     As described above, the object of the game is to be awarded credits by revealing “Gold coin” and “Joker” symbols, as well as achieving Bingo and “big slingo” conditions by matching and covering numbers on the display matrices with a minimum of 5 game spins and any free spins obtained. 
     There exist 64 possible winning Bingo and “big slingo” combinations or outcomes. These are covering a complete row of five blocks (five combinations) of a matrix, covering a complete column of five blocks (five combinations) of a matrix, covering a diagonal line of five blocks in either direction (two combinations) of a matrix, covering a complete row of ten blocks (ten combinations) spanning two matrices, covering a diagonal line of ten blocks in either direction (two combinations) spanning two matrices, and completely covering an individual matrix (four possibilities). It is envisioned that one or more of the above winning outcomes can be removed as a winning outcome. Credits are also awarded for winning the progressive jackpot. The credits can be redeemed for prizes, cash, or points, such as frequent flyer mileage points, etc. It is also envisioned that other winning combinations can be added to the above winning combinations, such as covering a complete column of ten blocks spanning two matrices. 
     In additional embodiments, a plurality of input devices are provided to the device for enabling multiple players to play the game simultaneously. The device receives user inputs from a plurality of players playing the Bingo-like game via the plurality of input devices. 
     Alternate variations on the game can be made. For example, one can vary the occurrence of the symbols which can be displayed by the display regions  102  and  120 , as well as the minimum or maximum bet per card allowed and/or the amount of credits awarded for the various winning combinations. 
     As will become readily apparent to those skilled in the art, variations of the present method and device can be designed and built without departing from the scope of the claimed disclosure. For example, various embodiments can be fully incorporated into software and played on a computer or similar device. 
     The disclosed device may also be configured as a slot machine  2000  having an activating arm  2012  and a coin slot  2014  for receiving bets from a player as typically found in a slot machine as shown in  FIG. 13 . The display regions  102  can also be configured as wheels which spin upon activation of the activating arm. Further, the input devices may be trackballs or other pointing and GUI devices, and the selectable display regions may include LED or LCD displays, which may be fixed in a housing or mounted on the spinning wheels of a slot machine. 
     The game can be implemented as a set of programmable instructions and game resources (graphics, audio, video, alphanumeric text, etc.) capable of being executed by a general purpose processor or a hard-wired special-purpose processor of a computer system, hand-held computing device, or other computing device, machine or apparatus for playing the game. The set of programmable instructions and game resources can be stored on a computer-readable medium, including optical, magnetic and opto-magnetic media. 
     Accordingly, while the disclosed device and method have been particularly shown and described with reference to the preferred embodiments, it is understood by those skilled in the art that various modifications in form and detail may be made therein without departing from the scope and spirit of the present disclosure.