Abstract:
A gaming system enables a gamer to sequentially play primary and secondary games. The gaming system comprises a primary gaming apparatus having a bifurcated electronic (e.g. liquid crystal or organic light emitting diode) display and a secondary gaming apparatus positioned behind the bifurcated electronic display relative to the gamer. The bifurcated electronic display enables (1) primary gaming when in a closed position, and (2) secondary gaming when in an open position. In other words, the secondary gaming apparatus is viewable when the bifurcated electronic display opens. The primary gaming apparatus effects or provides visually perceptible substantially seamless primary game imagery across the junction of the bifurcated electronic display. Various alternative embodiments and gaming methods are further disclosed as being supporting of the essential gaming system.

Description:
BACKGROUND OF THE INVENTION 
       [0001]    1. Field of the Invention 
         [0002]    The present invention generally relates to an electronic gaming system. More particularly, the present invention relates to an electronic gaming system, apparatus and method for enabling primary and secondary gaming by way of a bifurcated or multi-faceted electronic display, which display physically moves to enable said gaming. 
         [0003]    2. Brief Description of the Prior Art 
         [0004]    U.S. Pat. No. 7,355,660 (&#39;660 Patent), which issued to Ikeda, discloses a Liquid Crystal Display Device and Gaming Machine. The &#39;660 Patent essentially describes a liquid crystal display device comprising a liquid crystal panel unit having a liquid crystal panel and a support member supporting the liquid crystal panel unit from a back side of the liquid crystal panel unit. The &#39;660 Patent is reflective of a certain trend in gaming relating to so-called “transmissive reels” in which mechanical reels are positioned rearward of light-transmissive glass. Visual imagery is then projected or layered upon reel imagery to create a unique gaming experience. 
         [0005]    The gaming system exemplified by the foregoing, however, suffers insofar as certain of the gaming imagery is poor in quality due to poor light transmission through liquid crystal display components, which results in diffused gaming imagery. In an attempt to improve upon the design by removing the light diffusive characteristics of the noted liquid crystal display components, and bearing in mind that aircraft cockpits have been outfitted with modified liquid crystal displays, the present invention was conceived. In this regard, it was conceived that by segmenting liquid crystal display (LCD) paneling, and displacing the separated LCD panels so as to reveal a clearer field of view of secondary gaming behind the display, gaming imagery could be better viewed. 
         [0006]    It is further noted, however, that multi-segmented electronic displays are somewhat well-developed in analogous arts to the gaming industry. Some of the more pertinent art relating to electronic displays having multiple sections and the like are briefly described hereinafter. For example, U.S. Pat. No. 5,128,662 (&#39;662 Patent), which issued to Fulla, discloses a Collapsibly Segmented Display Screen for Computers or the Like. The &#39;662 Patent describes a collapsible, storable information display screen for use with an electronic information processing device is disclosed which alleviates many of the problems associated with the smaller display screens. The display screen, when in use, is assembled in an electrically interconnected, mechanically stable, predetermined array, and when not in use, may be disassembled from said array and collapsed for compact storage. 
         [0007]    U.S. Pat. No. 5,949,643 (&#39;643 Patent), which issued to Batio, discloses a Portable Computer having Split Keyboard and Pivotal Display Screen Halves. The &#39;643 Patent describes a retrofitting, folding, portable keyboard for a notebook computer consists of two, pivotally-hinged halves. The two halves are hinged so that may be assume a perfectly flat, horizontal position or, alternatively, a laterally raised and sloping configuration that provides an enhanced, ergonometric configuration to the user. Each half has its own set of keys and space bar. 
         [0008]    The keyboard of the invention has its own pointing device that takes over the pointing function of the pointing device of the dedicated keyboard provided with the notebook computer. The portable, folding keyboard of the invention also has a joystick-adapter by which a conventional joystick may be operatively coupled to the notebook computer by which games may be played. Four, bottom, pivotal feet support the keyboard on and/or above the existing keyboard provided with the notebook computer. A carrying case is provided in which the folded-up keyboard may be stored and transported. Also provided is a dual split screen, where each half of the split screen is pivotally mounted for universal rotation. 
         [0009]    U.S. Pat. No. 6,135,884 (&#39;884 Patent), which issued to Hedrick et al., discloses a Gaming Machine having Secondary Display for Providing Video Content. The &#39;884 Patent describes a machine having main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays a video game image to the player and other information directly associated with the game play. 
         [0010]    The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc. The secondary display is mounted on a secondary display support. The secondary display support is attached to the gaming machine chassis by a hinge in order to move the secondary display for access to maintenance. 
         [0011]    U.S. Pat. No. 6,517,433 (&#39;433 Patent), which issued to Loose et al., discloses a Reel Spinning Slot Machine with Superimposed Video Image. The &#39;433 Patent describes a spinning reel slot machine which comprises a plurality of mechanical rotatable reels and a video display. In response to a wager, the reels are rotated and stopped to randomly place symbols on the reels in visual association with a display area. 
         [0012]    The video display provides a video image superimposed upon the reels. The video image may be interactive with the reels and include such graphics as payout values, a pay table, pay lines, bonus game features, special effects, thematic scenery, and instructional information. 
         [0013]    U.S. Pat. No. 7,140,963 (“963 Patent), which issued to Kojima, discloses a Gaming Machine with Reels and Display Device Displaying Characters Thereon, Reels Being Seen Through the Display Device. The &#39;963 Patent describes a gaming machine in which the lower liquid crystal display is arranged in front of the reels which are mechanically driven and each reel is seen through each of the display windows of the lower liquid crystal display. And the character is dynamically displayed on the lower liquid crystal display and the reel operation of the reel is changed. At that time, the reel operation is stopped at the timing that the character crosses each of the display windows of the lower liquid crystal display. 
         [0014]    United States Patent Application No. 2004/0053699, which was authored by Rasmussen et al., describes a method of converting a gaming machine between a machine for conducting a physical reel slot game and a machine for conducting a video game is disclosed. The gaming machine initially contains one of a physical slot reel assembly and a video display mounted to a mounting mechanism inside the machine. In the conversion method, the one of the slot reel assembly and the video display is removed from the gaming machine, and the other of the slot reel assembly and the video display is mounted to the mounting mechanism in its place. The mounting mechanism may, for example, be a display shelf. Other components may be modified according which of the slot reel assembly and the video display is installed in the gaming machine. 
         [0015]    United States Patent Application No. 2004/0248647, which was authored by Rothschild et al., describes a gaming machine for conducting a wagering game includes a game display and an alterable display mechanism. The game display is for displaying the wagering game. The alterable display portrays a mechanical display member movable between a first position and a second position. The display member displays first and second information to a player when in the respective first and second positions. The information may be signage information that is free of random events and outcomes associated with the wagering game. The display member may, for example, be a flexible member scrolled about rollers, a rotatable panel, a rotatable set of panels akin to shutters, a “plate” rotatable in a fashion similar to a phonographic turntable with dividers to separate the sides, or a video representation of any of the foregoing. 
         [0016]    United States Patent Application No. 2008/0024388, which was authored by Bruce, describes a display apparatus such as liquid crystal displays (LCD) or plasma displays or any other type of thin or flat display monitor apparatus having multiple display screens. The multiple display screens either consisting of double sided display screens, being slidingly engaged in a monitor housing having rails or being attached by a multiple axis pivot structure. The screens can be either controlled by a single control structure or can be independently controlled by multiple control structure where multiple users can work on each respective screen independently from one another. 
         [0017]    United States Patent Application No. 2008/0182652, which was authored by Rasmussen et al., describes a computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered via at least one mechanical reel and a liquid crystal display (LCD). The liquid crystal display has at leas tone transparent portion through which the mechanical reel or reels can be observed. A blocking mechanism is operable to selectively limit visibility through the LCD transparent portion, such as for display of graphics on the transparent portion of the LCD display. 
         [0018]    From a consideration of the foregoing, it will be noted that the prior art perceives a need for a gaming system or apparatus having both a primary gaming arrangement and a secondary gaming arrangement wherein the secondary gaming arrangement is viewable when the primary gaming arrangement opens to reveal same. In this last regard, the prior art perceives a need for a primary gaming arrangement having a bifurcated or multi-segmented electronic display when provides substantially seamless gaming imagery when in the closed position and enables secondary gaming imagery when in the open position. 
       SUMMARY OF THE INVENTION 
       [0019]    To achieve these and other readily apparent objectives, the present invention essentially discloses a gaming system or apparatus for enabling a gamer to sequentially play primary and secondary games. The gaming system comprises a primary gaming apparatus or arrangement having a bifurcated or multi-segmented electronic (e.g. liquid crystal or organic light emitting diode) display. The separate panels of the electronic display provide substantially seamless gaming imagery across junction(s) between panels for enabling primary electronic gaming when the panels are in a closed position. 
         [0020]    A secondary gaming apparatus or arrangement, however, is positioned behind the bifurcated or multi-segmented electronic display relative to the gamer. The multi-segmented electronic display enables secondary gaming when the panels thereof are in an open position by creating a secondary gaming field of view via the opened panels. 
         [0021]    The process of displaying primary gaming imagery upon at least two display panels is achieved by displaying the same visually perceptible image on at least first and second display panels; and physically rotating the second display panel 180 degrees relative to the first display panel about an axis of rotation extending orthogonally through said second display panel so that the second display panel with image is upside down relative to the first display panel with image. 
         [0022]    After physically rotating the second display panel, the visually perceptible image upon the second display panel is electronically rotated another 180 degrees about said axis of rotation relative to the second display panel so that the image is again made upright relative to the upside down second display panel. The first and second display panels may then be divided into first and second display panel sections. 
         [0023]    The first display panel section of the first display panel may then be aligned with the second display panel section of the second display panel to provide a substantially seamless unitary image when the panel sections are in a closed position. When in an open position, secondary gaming arrangements or secondary visual effects may be seen via the field of view enabled by way of opened panels. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0024]    Other features of my invention will become more evident from a consideration of the following brief descriptions of patent drawings: 
           [0025]      FIG. 1  is a frontal view of a bifurcated electronic gaming display showing relatively simple generic gaming imagery positioned across a junction between closed upper and lower display panels. 
           [0026]      FIG. 2  is a frontal view of a bifurcated electronic gaming display showing relatively complex gaming imagery positioned across a junction between closed upper and lower display panels. 
           [0027]      FIG. 3  is a frontal view of a bifurcated electronic gaming display showing relatively simple generic gaming imagery positioned across a junction between open upper and lower display panels. 
           [0028]      FIG. 4  is a frontal view of a bifurcated electronic gaming display showing relatively complex gaming imagery positioned across a junction between open upper and lower display panels. 
           [0029]      FIG. 5  is a side elevational view of a first alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in a closed position adjacent a reel apparatus. 
           [0030]      FIG. 6  is a side elevational view of a first alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in an open position adjacent a reel apparatus. 
           [0031]      FIG. 7  is a perspective view of a first alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in an open position adjacent a reel apparatus. 
           [0032]      FIG. 8  is a right perspective view of a first alternative gaming apparatus according to the present invention showing upper and lower electronic gaming display panels in an open position. 
           [0033]      FIG. 9  is a left perspective view of a first alternative gaming apparatus according to the present invention showing upper and lower electronic gaming display panels in an open position. 
           [0034]      FIG. 10  is a side elevational view of a second alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in a closed position adjacent a reel apparatus. 
           [0035]      FIG. 11  is a side elevational view of a second alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in an open position adjacent a reel apparatus. 
           [0036]      FIG. 12  is a perspective view of a second alternative gaming apparatus according to the present invention with side panel removed to show upper and lower electronic gaming display panels in an open position adjacent a reel apparatus. 
           [0037]      FIG. 13  is a first sequential diagrammatic type depiction of side-by-side liquid crystal display panel assemblies. 
           [0038]      FIG. 14  is a second sequential diagrammatic type depiction of side-by-side liquid crystal display panel assemblies with the right liquid crystal display panel assembly being physically rotated 180 degrees relative to the left liquid crystal display panel assembly. 
           [0039]      FIG. 15  is a third sequential diagrammatic type depiction of side-by-side liquid crystal display panel assemblies with the imagery upon the right liquid crystal display panel assembly being electronically rotated 180 degrees relative to the right liquid crystal display panel assembly. 
           [0040]      FIG. 16  is a fourth sequential diagrammatic type depiction of sectioned side-by-side liquid crystal display panel assemblies wherein the bottom half of the left liquid crystal display panel has been removed and the upper half of the right liquid crystal display panel has been removed. 
           [0041]      FIG. 17  is a fifth sequential diagrammatic type depiction of the sectioned liquid crystal display panel assemblies otherwise shown in  FIG. 16  wherein the upper half of the left liquid crystal display panel is aligned with the lower half of the right liquid crystal display panel. 
           [0042]      FIG. 18  is a sixth sequential diagrammatic type depiction of the sectioned liquid crystal display panel assemblies otherwise shown in  FIG. 16  wherein the upper half of the left liquid crystal display panel is aligned with the lower half of the right liquid crystal display panel. 
       
    
    
     DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT 
       [0043]    Referring now to the drawings with more specificity, the preferred embodiment of the present invention concerns a gaming system or apparatus comprising both a primary gaming arrangement and at least one secondary gaming arrangement, which primary and secondary gaming arrangements are juxtaposed adjacent one another and housed within a single gaming unit or cabinet as at 10. The gaming system or apparatus according to the present invention thus enables a user to play a primary game upon a first game display plane and at least one secondary game located behind the first game display plane relative to the user. 
         [0044]    To achieve these gaming arrangements, and central to the present invention, is a bifurcated electronic display comprising a first (electronic) display panel as at  11 , and a second (electronic) display panel as at  12 . It is contemplated that the first and second display panels  11  and  12  may preferably be exemplified by either a liquid crystal display (LCD) type or of an organic light emitting diode (OLED) type. The first and second display panels  11  and  12  are configured so as to effect or provide visually perceptible, substantially seamless imagery as at  21  upon both the first display panel  11  and the second display panel  12  across the junction  13  therebetween as comparatively depicted in  FIG. 1  versus  FIG. 3  or  FIG. 2  versus  FIG. 4 . 
         [0045]    For example, referencing  FIGS. 1 and 2 , it will be seen that the gaming symbols  21  at section  14  are seemingly and substantially seamless across junction  13  insofar as the first display panel  11  comprises the upper sections  15  of certain symbols  21  and the second display panel  12  comprises the lower sections  16  of certain symbols  21 . In other words, the upper and lower symbol sections  15  and  16  are matched together to form seemingly and substantially seamless symbols  21  at section  14 . 
         [0046]    Referencing  FIGS. 3 and 4 , it will be seen that the upper symbol sections  15  terminate upon first panel edging as at  24  and that lower symbol sections  16  terminate upon second panel edging as at  25 . Together first panel edging  24  and second panel edging  25  form junction  13  when first display panel  11  and second display panel  12  are in a closed position as generally depicted in  FIGS. 1 and 2 . When panels  11  and  12  are in an open position as generally depicted in  FIGS. 3 and 4 , edging  24  and  25  defines boundaries of secondary gaming field of view as generally depicted and referenced at  23 . 
         [0047]    In order to effect visually perceptible substantially seamless imagery (as at  21 ) upon the first and second display panels  11  and  12  across the junction  13 , it is contemplated that RGB/DVI input  17  from a video source  18  may be received by an analog/digital converter board  19  and LVDS output  20  directed from the board  19  to drive first and second (LCD) (full-sized) panels  11 ( a ) and  12 ( a ). In this regard it is noted that RGB/DVI is typically generated by a video adapter card installed in a mother board of a computer or central processing unit (not specifically illustrated). 
         [0048]    Referencing  FIGS. 13-18 , it may be understood that the same visually perceptible image  21 ( a ) may be simultaneously displayed upon the (full-sized) first and second panels  11 ( a ) and  12 ( a ), whereafter one of the panels  11 ( a ) or  12 ( a ) may be physically rotated 180 degrees (as at  100 ) about an axis of rotation (as at  101 ) extending orthogonally through the rotated panel  11 ( a ) or  12 ( a ). After physically rotating the panel  11 ( a ) or  12 ( a ) 180 degrees as at  100 , the image  21 ( a ) may be electronically rotated (e.g. via any number of software programs) about the axis of rotation referenced at  101 . The panels  11 ( a ) and  12 ( a ) may then be re-sized, for example, by cutting both panels  11 ( a ) and  12 ( a ) into (half-sized) first and second display panels  11  and  12 , which panels  11  and  12  may then be aligned so that the image sections  15  and  16  may form a visually perceptible, substantially seamless image across junction  13  as at  21 . 
         [0049]    It is contemplated that either or both of the panels  11 / 12  may be displaced from a normally closed position (as generally depicted in  FIGS. 1 ,  2 ,  5 , and  10 ) to an open position (as generally depicted in  FIGS. 3 ,  4 ,  6 ,  7 ,  8 ,  9 ,  11 , and  12 ) for revealing a secondary gaming arrangement as generally depicted and referenced at  22  in  FIGS. 5-7 , and  10 - 12 . In addition to the noted figures, it will be seen from an inspection of  FIGS. 3 ,  4 ,  8 , and  9  that the secondary gaming arrangement has a secondary gaming display area or section  23  viewable via the displaced panel(s)  11  and/or  12 . 
         [0050]    Throughout the illustrations, the secondary gaming arrangement  22  has been illustrated as a state-of-the-art, three-reel gaming arrangement. Forward or anterior symbols  26  are viewable via the secondary gaming field of view  23  when either or both of the panels  11 / 12  are in an open position. Secondary gaming is thus enabled via the secondary gaming arrangement viewable when the panels  11 / 12  are in an open position. Notably, the secondary gaming arrangement  22  need not be defined by a multi-reel gaming arrangement as depicted for ease of understanding, but could conceivably be defined by a secondary electronic display or other gaming arrangement. 
         [0051]    The gaming system or apparatus according to the present invention necessarily comprises certain display displacement means for displacing the first display panel  11  and/or the second display panel  12  to and from the closed position so as to enable secondary gaming. In this regard, it is contemplated that the display displacement means may comprise at least one motor-gear assembly as at  27 , which motor-gear assembly  27  is in electrical communication with a signal source  28 , which source may selectively send signals to the motor-gear assembly  27  for opening and closing the panels  11 / 12  as required. Conceivably, gaming results otherwise displayed upon the panels  11 / 12  and/or the secondary gaming arrangement may control or govern the motor-gear assembly  27  for enhancing the gaming experience. 
         [0052]    As comparatively illustrated in  FIGS. 4-9 , it is contemplated that in a first alternative embodiment, both panels  11  and  12  may be rotated about axes of rotation as at  103  away from the viewer so as to open the secondary gaming field of view  23 . In this gaming arrangement, the positioned placement of the secondary gaming arrangement necessary requires relatively more space between the primary gaming panels  11  and  12  and the anterior or forward portions  29  of the secondary gaming arrangement  22  so that the panels  11 / 12  do not contact or obstruct the secondary gaming arrangement  22  as the edging  24  and  25  moves toward the secondary gaming arrangement  22 . 
         [0053]    As comparatively illustrated in  FIGS. 10-12 , it is contemplated that in a second alternative embodiment, both panels  11  and  12  may be translated away from one another in the same plane so as to open the secondary gaming field of view  23 . In this gaming arrangement, the positioned placement of the secondary gaming arrangement  22  requires relatively less space between the primary gaming panels  11  and  12  and the anterior or forward portions  29  of the secondary gaming arrangement  22 . 
         [0054]    In this last regard, the reader is invited to further compare  FIG. 5  versus  FIG. 10 , and  FIG. 6  versus  FIG. 11 . It will be seen from a comparative inspection of the noted figures that the secondary gaming arrangement  22  is more distant from panels  11  and  12  in  FIGS. 5 and 6  relative to the distance between the secondary gaming arrangement  22  and panels  11 / 12  in  FIGS. 10 and 11 . The gaming experience may thus be tailored to either gaming arrangement. 
         [0055]    For example, it is contemplated that the secondary gaming arrangement, if defined by a bifurcated panel arrangement substantially identical to the primary gaming arrangement, could very well be placed behind the primary gaming arrangement with a tertiary gaming arrangement (e.g. a multi-reel gaming arrangement) placed behind the secondary gaming arrangement such that two sets of bifurcated panels must open before the tertiary gaming arrangement is revealed via the field(s) of view opened by displacement of various display panels forward of the rearmost gaming arrangement. 
         [0056]    Linear panel movement or shutter type panel displacement as generally illustrated or depicted in  FIGS. 10-12  may thus better suit this type of gaming arrangement since less overall space is required for each “layer” of gaming within the gaming cabinet  10 . Alternatively, panel rotation as generally illustrated or depicted in  FIGS. 4-9  is arguably a more dynamic movement; additionally, more space is required to achieve the rotating movement all of which may be tracked visually by the user/viewer. The game designer could conceivably harness the rotating movement to enhance the overall gaming experience. 
         [0057]    It will thus be understood that while the above descriptions contain much specificity, this specificity should not be construed as limitations on the scope of the invention, but rather as an exemplification of the invention. For example, it is contemplated that the gaming system or apparatus according to the present invention essentially comprises certain primary gaming means for enabling a user to primarily game, which primary gaming means comprise a bifurcated electronic display and means for effecting a visually perceptible primary game upon the bifurcated electronic display. The bifurcated electronic display has two display panels, which panels, when in a closed position enable primary gaming, but when displaced to an open position, enable secondary gaming via an opened secondary gaming field of view. 
         [0058]    Certain display displacement means function to displace the first and second display panels intermediate the closed and open positions; and certain secondary gaming means enable a user/gamer to secondarily game. The secondary gaming means comprise an anterior gaming display or section as at  29  and certain means for effecting a visually perceptible secondary game upon the anterior gaming display, which means may be exemplified by symbols  26 . As noted, the anterior gaming display  29  is visually perceptible when the bifurcated electronic display is in an open position. 
         [0059]    While the preferred embodiment contemplates use of liquid crystal display panels, organic light emitting diode display panels or other similar electronic display panels could conceivably be utilized to achieve similar results. In this last regard, it should be recalled that first and second display panels have a junction. The primary gaming means effect or provide visually perceptible and substantially seamless imagery across the junction as may be exemplified by fluid symbolic movement (as would be the case with video slot type gaming) across the junction from the first display panel to the second display panel. 
         [0060]    As has been noted, the display displacement means may displace the bifurcated electronic display intermediate the closed and open positions by either rotating both of the display panels or by translating both panels away from one another. While it is contemplated that in the preferred embodiment, both panels are displaced to the open position from the closed position, conceivably a single panel could be displaced so as to provide the secondary gaming field of view as at  23 . only one panel may both be at least one display panel about an axis of rotation. 
         [0061]    As earlier noted, the secondary gaming arrangement  22  has been illustrated (i.e. exemplified) as a state-of-the-art, three-reel gaming arrangement. Other gaming arrangements could conceivably replace the three-reel or multi-reel gaming arrangement and still be within the scope of the invention. For example, a second layer of electronic display could be positioned rearward of the bifurcated electronic display and provide a secondary gaming experience. Additionally, one or more layers of bifurcated electronic displays could conceivably provide secondary (and tertiary, etc.) gaming arrangements, the same being limited by space constraints. 
         [0062]    In addition to the foregoing structural considerations, it is further believed that the inventive concepts discussed support certain new gaming and/or display methods and/or processes. In this regard, it is contemplated that the foregoing structures support a gaming method for enabling a user to play a primary game and at least one secondary game, which method may be said to essentially comprise the steps of: positioning primary and secondary gaming arrangements in first and second positions, which first and second positions are adjacent one another, and which primary gaming arrangement comprises at least two display panels. 
         [0063]    Primary gaming imagery may then be displayed upon said display panels when in a closed position, whereafter at least one display panel may be displaced to an open position from the closed position thereby revealing the secondary gaming arrangement whereafter secondary gaming imagery may be displayed upon the secondary gaming arrangement and/or display. Panel displacement(s) could conceivably be governed by way of gaming results of either the primary gaming or secondary gaming arrangements. 
         [0064]    The step of displaying primary gaming imagery upon at least two display panels (as at  11 ( a ) and  12 ( a )) may comprise the step of effecting visually perceptible substantially seamless imagery upon at least two display panels across a junction (as at  13 ) therebetween. The step of effecting visually perceptible substantially seamless imagery across the junction  13  may be said to represent a gaming display method comprising or supported by the steps of: displaying the same visually perceptible image (as at  21 ( a )) on at least first and second display panels  11 ( a ) and  12 ( a ); and (physically) rotating the second display panel  12 ( a ) 180 degrees (as at  100 ) about an axis of rotation  101  extending orthogonally through said second display panel  12 ( a ) as generally depicted in  FIGS. 13 and 14 . 
         [0065]    After physically rotating the second display panel  12 ( a ), the visually perceptible image  21 ( a ) may be electronically rotated another 180 degrees (as at  102 ) about said axis of rotation  101  as generally depicted in  FIG. 15 . The first and second display panels  11 ( a ) and  12 ( a ) may then be divided into at least a first display panel section (or upper section as at  29 ), and a second display panel section (or lower section as at  30 ) as generally depicted in  FIG. 16 . As depicted in  FIG. 17 , the first display panel section (or upper section  29 ) of the first display panel  11 ( a ) may then be aligned with the second display panel section (or lower section  30 ) of the second display panel  12 ( a ) to provide a substantially seamless image  21  comprising upper sections  15  and  16  as may be understood from a general consideration of  FIG. 18 . 
         [0066]    Accordingly, although the invention has been described by reference to certain preferred embodiment(s) and certain gaming/display methodology, it is not intended that the novel arrangement and methods be limited thereby, but that modifications thereof are intended to be included as falling within the broad scope and spirit of the foregoing disclosures and the appended drawings.