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An Abandoned House in Valheim is a dilapidated wooden structure that may house various items. These can include a Wooden standing torch, a Chair, a Table, and potentially a Chest filled with random loot. The presence of Beehive(s) in Meadows makes looting these structures more challenging due to the bees. Some Abandoned Houses are structurally sound enough to be repaired, offering a practical base for players.
In certain scenarios, particularly when located near swamps, these houses might harbor Draugr and Body piles, as seen in Draugr Villages (see Draugr Village for more information).
Abandoned Houses are commonly found in two biomes: Meadows and Mountains. They serve as Points of Interest within the game world. For navigation purposes, they can be accessed via the WorldNav system. |
Valheim, in version a0.79.10, features an Abandoned Outpost located primarily near the coast within the Black Forest biome. This structure is made entirely of stone and includes elements such as decrepit stairs and a chest. Upon entering, one might find a barrel and a chair at the entrance. The chest inside contains mostly random loot.
The Abandoned Outposts in Valheim are often inhabited or surrounded by Greydwarfs. These outposts serve as points of interest within the game's world navigation system, categorized under Points of Interest. |
Abandoned Villages in Valheim are scattered across Meadow biomes and consist of several dilapidated structures and a few broken garden plots. These villages typically feature 2-5 buildings, with each building being short in stature and having a roof that extends to the ground level. The buildings share a uniform style and can serve as suitable starting points for player bases, despite often spawning in poor condition. Repairing these structures does not necessitate extra resources; a simple hammer will suffice.
Upon discovering an Abandoned Village, players may find Bed(s) or Chest(s) within the buildings. The chests usually contain items such as Amber, Flinthead arrow, Flint, or Torch. Additionally, it is not uncommon for a Beehive to be present inside one of these abandoned dwellings.
The garden plots in these villages occasionally yield Raspberry bushes (Raspberries). These plots are valuable as they cannot be farmed by players. Therefore, if discovered, these Raspberry plots should be preserved for potential in-game use.
Visual representations of Abandoned Villages can be observed in the following gallery images:
1. A typical Abandoned Village (File:Abandoned village with many animal pens.png)
2. An interior view of an abandoned building showcasing a Beehive (File:A house.png)
3. A Raspberry farming plot (File:Raspberry farm plot.png), emphasizing that these are unique and cannot be replicated by players. |
**Valheim Creature Profile: Abomination**
The Abomination is a formidable, tree-like creature found exclusively in the Swamp biome of Valheim. This aggressive entity is characterized by its multiple branches and four sturdy roots that function as legs for mobility (Image: Abomination.png).
**Appearance and Behavior:**
Abominations resemble large tree-stumps when idle, often spawning in open water areas surrounded by reeds. They emit the Swamp's characteristic green gas, serving as a visible indicator of their presence (Note: Idle Abomination). Their perceptiveness is notable, with a larger activation range than detection range.
**Combat and Weaknesses:**
Abominations pose significant damage potential, dealing 60 blunt, 100 slash, and 60 pickaxe damage. They wield abilities like Leg Sweep, Leg Stomp, and Head Crush (Abilities). However, they are vulnerable to fire damage, making fire arrows an effective tool for combat (Damage#Slash, Fire arrow strategy). Utilizing a Banded shield or superior can parry their attacks, facilitating efficient defeat.
**Drops:**
Defeating an Abomination yields valuable loot, including its trophy (50% drop rate), Guck (3-4 units), and Root (5 units)—the latter providing access to the Root Set upon gathering 66 units total (Drops).
**Spawning:**
Abominations typically spawn in the middle of Swamps, with a limit of one at a time, and a frequency of two per spawn event (Spawn table). Their respawn cooldown lasts approximately 66 minutes.
**Additional Notes:**
- Killing Abominations near Fire geysers can expedite defeats by leveraging fire stacking (Note: Fire geyser strategy).
- Root item drops from Abominations are necessary for crafting the Root Set, requiring a total of 66 Roots—thus, 14 Abomination kills (Note: Root Set requirement).
- Despite their tree-like appearance, Abominations are not classified as trees by the Elder power in Valheim (Note: Elder power classification). |
The Abomination trophy is an item in the game, identified by its ID "TrophyAbomination." It serves as a decorative trophy obtained from defeating Abominations found in Swamps. This trophy weighs 4.0 and can stack up to 20 units. It can be teleported and is displayed in Item Stands.
The Abomination trophy is craftable into Sticky Fishing Bait, a game item used for fishing purposes.
Visually, the trophy appears as a floating entity, as depicted in the game's gallery under the filename "abominationtrophy.jpg." The image title suggests it shows a floating Abomination trophy.
In terms of usage, this trophy can be programmed into Ballistas, a type of siege weapon used for defense or offensive purposes. It's also worth noting that the trophy has linguistic translations available for Russian, Ukrainian, Czech, and German languages, indicating its relevance across different game regions or communities.
Lastly, it's mentioned that Abomination trophies are occasionally dropped by defeated Abominations in Swamp biomes, providing players with a chance to acquire them through gameplay. |
Abyssal barnacles are resource nodes in Valheim, found on the backs of Leviathans within the Ocean biome. They can be mined using a pickaxe, with higher-tier pickaxes enabling more material extraction. The durability of the pickaxe is 40, and it belongs to tool tier 0.
To mine Abyssal barnacles, players must approach Leviathans in the Ocean. Each mining action has a 10% chance of causing the Leviathan to retreat, signaled by a howl sound. Players should have a boat or land nearby to escape when this happens as Leviathans will begin to sink.
Mining an Abyssal barnacle yields 3-4 units of Chitin (Chitin.png). Chitin is primarily obtained from these barnacles, and it's the only method to acquire additional Chitin after all Leviathans in a world have been mined for it. Alternately, players can fish for Chitin using Heavy Fishing Bait, allowing for an endless supply, although obtaining this bait can be challenging.
Abyssal barnacles are resistant to pickaxe attacks and lightning but immune to blunt, slash, pierce, chop, fire, frost, poison, and spirit damage. Any type of pickaxe can be used for mining, though high-grade ones are advised for better efficiency. The gallery includes images of a Leviathan just before sinking (20210218235229 1.jpg) and an island scene with Abyssal barnacles (Isleland.PNG). |
The Abyssal Harpoon is a utility Spear in the Valheim game, with an ID of SpearChitin. It is crafted at a Workbench with a crafting level requirement of 2. The harpoon requires eight Fine Wood, thirty Chitin, and three Leather scraps for creation.
Key Attributes:
- Durability: 50
- Crafting Level: 2
- Repair Level: 2
- Pierce Damage: 10
- Backstab Multiplier: 1x
- Stamina Cost per Second: 15
- Armor Blocked: 21
The Abyssal Harpoon functions by throwing a spear that latches onto non-boss creatures. Once attached, the creature is pulled towards the player, steadily depleting their stamina. The leash can be broken through various actions such as attacking with another weapon, moving too far from the target, running out of stamina, or attempting to drag the target through impassable terrain or structures.
Upgrade Information:
- Quality 1 upgrades do not alter Pierce or Durability values but maintain them at their base levels (Pierce - 10, Durability - 50).
- Upgrading requires 8 Fine Wood and 30 Chitin at the Workbench.
Notable Features:
- The Abyssal Harpoon does not affect fish.
- It serves primarily as a utility weapon for creature relocation, such as guiding boars into pens or pulling Sea Serpents onto land to make their scales and trophies recoverable (these typically sink underwater).
- Interacting with a ship's rudder does not sever the leash.
- Consuming a Medium Stamina Mead can aid in sustaining contact with a leashed target, as it maintains stamina regeneration even when the creature attempts to escape.
- In multiplayer mode with Player versus Player (PvP) enabled, players can harpoon each other. Strategic coordination and preparation allow players to launch their opponents across significant distances. |
The Abyssal Razor is a knife in the game Valheim, which can be crafted at a Workbench. Its crafting level requirement is 2. The knife inflicts damage equivalent to an Iron-tier weapon but does not necessitate any ore for crafting.
Crafting materials and quantities are as follows:
- Fine Wood: x4
- Chitin: x80 (x20 for level 1 upgrade, x30 for level 4 upgrade)
- Leather scraps: x2
The Abyssal Razor boasts a unique attack pattern; it performs a three-hit combo with double damage on the last hit. Additionally, it deals six times the normal damage when used against unalerted enemies. Its secondary attack is a leap that also delivers three times the usual damage.
The weapon's durability and stats improve as it is upgraded:
| Quality | Pierce | Slash | Durability | Crafting Materials |
| --- | --- | --- | --- | --- |
| 1 | 20 | 20 | 200 | 4 Fine Wood, 20 Chitin, 2 Leather scraps |
| 2 | 21 | 21 | 250 | 10 Chitin |
| 3 | 22 | 22 | 300 | 20 Chitin |
| 4 | 23 | 23 | 350 | 30 Chitin, 4 Fine Wood, 2 Leather scraps |
Notably, the Abyssal Razor is crafted from materials found in the deep (swamp) biome, giving it a thematic connection to the environment. Its designation as 'KnifeChitin' in the game's code suggests its primary material is Chitin, aligning with its dark, underwater aesthetic.
The weapon's name translates to 'Abyssal Blade' in French (Fr:Rasoir_abyssal), Czech (cs:Břitva z hlubin), and Russian (ru:Глубинное лезвие). |
Acorns, identified by the ID "Acorn," are a type of Seed item in the game Valheim. They are primarily used for farming purposes, specifically for cultivating Oak trees. To obtain Acorns, one must harvest them from existing Oak trees. The weight of each Acorn is 0.1, and they stack up to 100 units.
Acorns can be teleported, suggesting a possible in-game function or mechanic yet to be detailed. Each planted Acorn yields one full-grown Oak tree. The growth process requires approximately 6000-8000 in-game time and necessitates a cultivation radius of 3 units around the seedling.
Acorns can be successfully grown in three biomes: Meadows, Black Forest, and Plains. These biomes are crucial as they determine where Acorns can be planted and successfully cultivated. The description implies that an implement like the Cultivator is needed to plant the seeds. If the seedlings do not have sufficient space, they will fail to grow into mature Oak trees.
Language translations for Acorns are available in Russian (Желуди), Ukrainian (Жолуді), Czech (Žaludy), German (Eicheln), and French (Glands). |
Adornments in Valheim are decorative structures that require Fine wood and the proximity of a Workbench for both construction and repair. They share common properties, including a durability of 400, support from Wood-type materials, loss of Wood upon damage, and various resistances.
1. Durability: Adornments have a durability rating of 400.
2. Support: They receive support from Wood-type materials.
3. Loss: Upon damage, they lose Wood.
4. Resistances: Adornments are weak against Chop attacks but resilient to Blunt, Slash, Pickaxe, Fire, Frost, and Lightning attacks. They are also resistant to Pierce attacks and immune to Poison and Spirit attacks.
5. Environmental Interaction: Adornments are not damaged by rain.
Three types of Adornments exist in Valheim, each with its unique material requirements and size:
1. Wood Dragon Adornment:
- Requires 10 units of Fine wood for construction.
- Measures 4x1.85x0.7 in dimensions.
2. Raven Adornment:
- Requires 10 units of Fine wood and 1 unit of Tar for construction.
- Measures 3x1.4x0.5 in dimensions.
3. Wolf Adornment:
- Requires 10 units of Fine wood and 1 unit of Tar for construction.
- Measures 2.2x2x1 in dimensions.
Visual representations of these adornments are provided through a gallery featuring images named 'Wood Dragon Adornment.jpg', 'Raven adornment appearance1.jpg', and 'Wolf adornment appearance1.jpg'. These images depict the in-game appearances of each adornment type. |
The "Adze" in Valheim is a crafting item that functions as an upgrade for the Workbench. It is identified by the id 'piece_workbench_ext3' and falls under the 'Crafting' type. This upgrade is created at a Forge, although it does not necessitate a nearby Forge to operate once installed.
The Adze has dimensions of 2x1 and is not susceptible to rain damage. Its durability is rated at 100. The materials required for its fabrication include ten units of Fine Wood and three units of Bronze.
Upon application, the Adze enhances the Workbench's functionality without causing any additional effects or altering resistances. It needs to be positioned within a two-meter radius of the Workbench for successful installation. Removal of the Adze necessitates the use of a Hammer near a Forge.
Historically, an adze is a woodworking tool used for smoothing or carving wood by hand. In Valheim, it symbolizes this traditional function in its in-game role as a Workbench upgrade.
For multilingual reference:
- French: Herminette
- Czech: Skoble
- Russian: Тесло (Teslo) |
Valheim features aggressive creatures that exhibit their level through stars, similar to a rating system. Creatures with one star possess double the health compared to lower-level foes and inflict 150% damage when attacking. This makes them more challenging to defeat due to their increased resilience and potency of attacks.
Creatures with two stars, on the other hand, present an even greater challenge. They boast triple the health of baseline enemies, making them significantly harder to bring down. Furthermore, they deal double damage compared to standard foes. Therefore, these higher-level creatures require a well-thought-out strategy for successful combat, considering their superior defensive and offensive capabilities. |
In the Ashlands biome of Valheim, several enemy types are encountered:
1. **Fallen Valkyrie**: Dealing significant Poison and Fire damage, they can be effectively targeted with Silver arrows due to their spirit damage susceptibility. Whirlwind and Claw attacks should be dodged or parried, respectively. In multi-target scenarios, baiting friendly-fire damage is possible but risky.
2. **Charred Warrior**: Known for a somewhat slow walking animation, allowing easy evasion. Their attack patterns include forward thrusts and delayed swings, making parrying less predictable until their animations are learned.
3. **Charred Marksman**: These enemies have two attacks: a burst shot from afar and a direct shot when close. They are best handled in melee range due to their resistance to Pierce damage, as the direct shot can be parried like a Draugr's bow attack.
4. **Charred Warlock**: Extremely dangerous enemies that only appear on Fortresses or Points of Interest (like the Dyrnwyn quest). They should be engaged from afar with Silver arrows before closing in. Fire resistance Barley wine effectively counters their Fireball attack. Their summoned creatures, similar to Charred Twitchers, should be prioritized over the Warlock itself due to their high damage output.
5. **Charred Twitcher**: Strategies for dealing with this enemy are currently placeholders.
6. **Morgen**: This enemy has different strategies based on playstyle:
- Melee users should utilize the Mistwalker's frost effect to slow down Morgen, allowing for side attacks. Roll timing is crucial to avoid swipe attacks and lava hazards. High Health food (80+), heavy armor, and Bonemass' Forsaken Power can significantly ease the fight. Isolating Morgen from other mobs is advisable.
- Magic users should leverage high ground for tactical advantage, using Staff of Frost to buy time and circle-strafing Morgen to regain Eitr.
7. **Bonemaw Serpent**: Effective against with Frost arrows; their Fire spit attack necessitates quick countermeasures.
8. **Asksvin**: These enemies have a bite attack in melee range and a leap attack causing significant knockback, potentially pushing players into lava. They should be addressed before crossing such hazards due to their ability to traverse lava directly.
9. **Volture**: Known for attempting to circle behind the player for talon attacks. Their high speed makes them dangerous, especially in large numbers or when combined with other enemies. Area of Effect (AoE) attacks are effective against Voltures, particularly using weapons like Himminafl's secondary attack, Demolisher, or Staff of Embers. Despite low health, Voltures can pile up damage quickly if not dealt with promptly.
10. **Skugg**: Best approached from a distance using a bow or catapult for safety. Exploiting their inability to attack directly beside players (after wall breaching) is a strategic advantage.
11. **Lava Blob**: These enemies explode upon close proximity, dealing friendly fire to nearby foes. Their explosion can be easily dodged by rolling, potentially serving as an unconventional crowd control method against surrounding creatures. |
In the Black Forest biome of Valheim, several enemy types can be encountered:
1. **Greydwarf**: These creatures avoid fire and will throw small rock projectiles if out of melee range. They can be easily killed with torches or other fire-related weapons. Their stone-throwing can interfere with crop cultivation and tree planting, necessitating fields to be fenced or placed beyond their reach.
2. **Greydwarf Brute**: Unlike regular Greydwarfs, Brutes are not afraid of fire. They wield large stone clubs that can deal significant damage to structures. Despite this, they can be defeated using torches and other fire-based weapons. An archer with fire arrows can efficiently kite a Brute from a distance due to its lack of ranged attack, making it helpless when unable to physically reach targets.
3. **Greydwarf Shaman**: Unlike Greydwarfs and Greylings, Shamans are not afraid of fire and can inflict lingering poison damage with their attacks. They also use healing pollen to restore health over time for themselves and other faction-related creatures (including Trolls). It is recommended to prioritize eliminating Shamans first as they significantly boost the efficiency when dealing with enemy patrol squads and raiding groups. When injured, Shamans spray healing pollen upward, which does not take effect until it drifts back down. A swift arrow or a strong melee attack can often kill a shaman despite its self-healing attempts.
4. **Troll**: Trolls have slow but powerful attacks that are easy to dodge using side-strafing and rolling maneuvers. They possess an exceptional amount of health, allowing them to cause considerable damage to structures, ore deposits, rocks, trees, and even other creatures from different factions if provoked. Trolls move faster than a running player but can be avoided by using obstacles for cover or luring them away with skeleton distractions. Bows and spears, especially fire arrows (note that water or rain extinguishes the fire), are effective ways to deal damage. Unarmed trolls can smash the ground with their fists if the player gets too close. Trolls are weak to pierce damage and are neutralized when confronted with deep ditches. Digging ditches or ramparts around settlements is useful for keeping them at bay, as trolls cannot pass through narrow gaps due to their large size.
5. **Ghost**: Slightly tougher than Skeletons but not posing a significant threat individually, Ghosts can be parried using the sound they emit during melee attacks.
6. **Skeleton**: With a 20% chance of spawning with a bow, 40% chance with a sword, and other combinations, Skeletons require standard dodge or parry tactics followed by blunt or fire-related weapon strikes for effective combat.
7. **Rancid Remains**: Similar to Skeletons in terms of combat strategy, Rancid Remains deal poison damage with their melee attacks and can be defeated using dodge or parry tactics followed by blunt or fire-related weapon strikes.
8. **Root**: Roots are summoned by The Elder in Valheim and deal high melee damage, except against players wearing Bronze armor. Their attacks are avoidable by moving out of range as they cannot move beyond their fixed positions. Attempting to kill all roots is not recommended due to the frequent spawn rate. |
In the Meadows biome of Valheim, several creatures exhibit distinct behaviors towards fire:
1. Boars: These creatures fear fire and will avoid contact when they detect it. However, if provoked, boars will alternate between charging at their attacker and retreating. Effective strategies for combat involve melee or ranged attacks.
2. Necks: Similar to boars, necks are wary of fire and will evade it. They will engage in combat if provoked by charging, biting, and then retreating to bite again. Using a torch might deter them, but any weapon is usually sufficient for defeating them.
3. Greyling: This creature actively avoids fires, approaching the player and attempting to attack three times before fleeing in circles, repeating the process. Greylings can be easily dispatched using torches or other fire-based weapons. Nevertheless, any standard weapon would typically suffice for eliminating them. |
Valheim Mistlands Section Analysis:
1. Seeker: These are the most common enemies found in the Mistlands. They resist all physical damage types (slash, pierce, blunt) but have no elemental resistance. Elemental magic or weapons with elemental damage like the Mistwalker are effective against them. With Carapace Armor, players can parry Seeker attacks and counterattack for significant damage. One-star and two-star Seekers deal heavy damage and may instantly stagger a fully-armored player using a Carapace shield. Their flying attack is fast, allowing them to quickly close the gap even on sprinting players. To escape, wait until they land before running away.
2. Seeker Brood: These entities can be defeated with most weapon attacks in one hit. Area-of-effect attacks are particularly effective against Seeker Broods.
3. Seeker Soldier: Unusually durable and resistant to all physical damage, killing a Seeker Soldier without elemental damage is resource-inefficient and time-consuming using bow or crossbow. The most reliable method is to parry its attacks and counterattack, even with magic weapons (as parrying multiplies damage dealt). However, missing the parry timing results in heavy damage from the Seeker Soldier and rapid environmental destruction due to their large area-of-effect attacks. They have a weakpoint on their underside. In narrow Infested Mines, if a player is unprepared to face a Seeker Soldier, it cannot fly and can be outrun.
4. Dvergr: Directly attacking a dvergr settlement will make them permanently hostile. Over time, most settlements fall to Seekers, especially without dvergr mages. Players can choose when and how to engage with dvergr. To acquire resources like extractors or soft tissue from crates without aggroing the dwarves, refined eitr or pufferfish can be used. These gradually kill the dvergr without triggering hostility. Refined eitr can also break wards or boxes protecting these resources when tossed near them.
5. Gjall: Gjall attacks inflict blunt and fire damage over a large area, with lingering fire effects potentially causing additional player damage. Fire resistance barley wine can mitigate this extra damage. Gjalls summon Ticks to attack the player. They are efficiently killed by targeting their weak orange underbelly, possibly using an Arbalest. Melee combat against Gjalls is impractical due to them shaking off melee attackers, even when jumped upon. Gjall attacks do not harm Ancient Armor or Giant Remains, providing temporary cover; however, area-of-effect damage can still hurt the player through the terrain.
6. Tick: Individual Ticks are manageable. They're vulnerable to pierce damage and can be killed reliably with weapons like the Porcupine. If a Tick attaches itself to a player, it inflicts heavy over-time pierce damage, which can be removed by performing a combat roll (default keybind: RMB + spacebar). The Root Set's pierce resistance offers substantial protection against Tick attacks. Area-of-effect damage or precise timing for parries can also dispel attached Ticks. |
In the Mountain biome of Valheim, several creatures pose challenges to players:
1. **Wolves**: These creatures are agile and attack rapidly, making them dangerous, especially in groups or when higher levelled. Their attacks can be staggered with a well-timed block, but their speed and continuous assault require quick reflexes. Players should consider using a bow or parrying techniques to manage wolf encounters effectively. Multiple wolves should be engaged one at a time if possible. Starred wolves, appearing only at night, deal significant damage and should be prioritized in combat.
2. **Drakes**: Drakes attack by firing three frost balls that slow the player for about 2 seconds after each burst. They patrol small areas before repeating their attacks. Despite being often encountered with frost resistance, they can still pose a threat, particularly in rainstorms or the Swamp biome where their frost damage is amplified. Bows are effective against them, and strafing can help avoid their attacks.
3. **Fenrings**: Fenrings have three primary attacks: regular swings, crouch-preparation followed by a pounce, and a howl for intimidation or calling nearby wolves. They take damage over time from silver weapons. Parrying is recommended due to their quick recovery; immediate follow-up strikes are advisable after staggering them.
4. **Stone Golems**: These creatures boast high health and resistance to various damage types. They can have either boulder or spike arms, each with distinct melee attacks causing significant blunt or piercing damage and knockback. The best strategy against Stone Golems is to parry their light attacks with a shield, then execute a three-hit combo for substantial health reduction. Pickaxes, especially pickaxes made of stone, deal double damage. However, they are slower and harder to use than maces due to the need to manually switch weapons without a shield equipped.
5. **Bats**: Although individually weak, bats often attack in groups of 4-10 from vertical shafts or ceilings, making them more of an annoyance than a direct threat. Their erratic flight patterns and small size make hitting them with arrows challenging. They can knock players off ledges if attacks aren't properly managed. Quick-striking weapons like swords or knives are best for dealing with bat swarms in open areas, while large area-of-effect weapons can clear groups efficiently.
6. **Ulv**: These creatures resemble shaggy wolves and sleep in groups of 2 to 3. Disturbing them may lead to a pounce attack delivering substantial knockback. Well-placed arrows can eliminate Ulvs before they react, or silver weapons are effective up close, provided one is prepared for the powerful pounce.
7. **Cultists**: These alert enemies move towards noise sources, making stealth difficult unless disturbances are minimal. Their initial attack is a flame burst that cannot be blocked or parried and leaves players burning for 5 seconds. Subsequent attacks involve flaming claw slashes that also cause burning for 5 seconds along with physical damage. Cultists are susceptible to spirit and poison damage, making silver weapons highly effective. Fire resistance barley wine minimizes the impact of their flame and burn effects. |
Valheim's Ocean biome features Serpents, which can be hunted for their valuable drops. Here are key points about locating and killing Serpents:
**Locating Serpents:**
- Serpents only spawn during nighttime or in heavy rain (with thunderstorm), not just light rain.
- Serpents that spawned from the night despawn on morning, unless the area is continuously visited at night.
- Those spawning from rain remain even after the weather clears.
- Each zone has a 5% chance to spawn a Serpent during night or rain, and a 10% chance if both conditions are met. Zones attempt spawning every 1000 seconds (approximately 16.67 minutes).
- Sailing in non-cardinal directions can trigger more spawn attempts due to the grid-like structure of zones.
- Only about half of the Serpents spawn within 50 meters of the boat path; others may be outside visual range and missed entirely. The rest can be spotted by scanning the boat's rear 180 degrees while sailing at full mast.
- With optimal searching, players can expect to find at least one Serpent per full night of sailing more often than not.
**Killing Serpents:**
- Serpents can be killed at sea for their meat, with Frost Arrows being the most effective. For other drops, they must be killed on land or shallow waters to pick up the items underwater. Players can jump in the water immediately after killing a Serpent to retrieve drops before they sink.
- To lure Serpents towards land, sail slowly using a Karve or Longship. However, if not attacking within 60 seconds, they will retreat to their spawn position. They do not despawn from retreating (except during daytime for nighttime Serpents).
- Serpents can be dragged onto land using an Abyssal harpoon, though this requires significant stamina and may be challenging solo due to the high drain. While beached, serpents do not attack and attempt to flee back towards the ocean.
- The Abyssal harpoon continuously drains stamina while pulling an entity; if the leashing player attacks or right-clicks, the leash breaks. Assistance from other players or creatures is recommended for easier handling. |
**Valheim - Plains Biome Enemies and Creatures:**
1. **Deathsquito**:
- These creatures inhabit the Plains biome of Valheim.
- They attack by flying towards their target and dealing up to 90 damage, which can stagger players with low health or those who attempt to block without sufficient power.
- Deathquitos have only 10 HP, making them easy to kill, but their attacks are challenging to avoid.
- Blocking and counterattacking is effective if the player has over 90 block power. Parrying with a Bronze buckler or better also works, although it knocks the player back slightly, complicating counterattacks.
- Using a bow is highly effective, as players can kill Deathquitos in one shot from an early level. They can be sniped from a distance or taken down just before they get close if they are already attacking.
- With good timing, Deathquitos can be killed using melee weapons during their "swoop" without taking damage. Two-handed maces like the Stagbreaker are forgiving on timing due to their effective range.
- Deathquitos can fly over walls, posing a threat to players setting up bases in the Plains biome. However, certain build pieces (e.g., wooden beams) that the deathquito does not recognize as obstacles can prevent them from flying around and protect players inside their base.
2. **Lox**:
- Lox are large creatures found in the Plains biome with high health and damage output, resistant to blunt and slash damage.
- Swords and most maces deal minor damage, while arrows, polearms, and spears are more effective. A porcupine inflicts excellent damage due to its pierce damage component.
- Lox can attack while swimming, making them a hazard to both players and boats. They have two attacks: a short-range bite and an area-of-effect stomp.
- Lox have terrible vision and hearing, allowing for stealthy sneak attacks without crouching. At extreme range, archery can sometimes make them give up pursuit, though this is unreliable.
3. **Fulings**:
- Fulings are humanoid enemies that inhabit the Plains biome. They wield different weapons determining their damage types and attack range (melee or ranged).
- Equipment:
- 33% chance of wielding a sword for slash damage melee attacks.
- 33% chance of wielding a club for blunt damage melee attacks.
- 17% chance of wielding a spear for pierce damage ranged attacks.
- 17% chance of wielding a torch for blunt and fire damage melee attacks.
- General behavior: Fulings circle around their target before moving in for three melee attacks or using a ranged weapon, then repeating the process.
- Zero-star fulings can be staggered by a single swing from a fully upgraded Silver sword or Crystal battleaxe (unupgraded versions may require more hits). A hit from the Draugr Fang bow can also stagger them with low-quality arrows. It's recommended to pick them off one by one as they approach isolated, and take caution when facing starred fulings.
4. **Fuling Berserker**:
- Fuling berserkers have three attacks: a right-to-left swing, a left-to-right delayed swing, and a roar followed by three overhead head slams. Their triple overhead slam attack is fatal if the parry timing is missed. Starred berserkers deal heavy damage and can kill well-armored players with good buffs.
5. **Fuling Shaman**:
- Fuling shamans have melee staff attacks, projectile fireball attacks, and a protective spell shielding them and nearby allies from damage. Their magical shields can be damaged by weapons, making them vulnerable to melee and projectile attacks once again.
6. **Growth**:
- Growths are ranged enemies in the Plains biome that instantly inflict poison and tarred status effects with their ranged attack.
- They have high distance leap abilities to close the gap to their targets. Despite having low health, they deal significant damage with their six-projectile ranged attack, which can be devastating on close range.
- Silver arrows are the best ammunition against growths due to their spirit damage properties, making them ideal for quickly killing these undead enemies. Needle arrows also inflict considerable damage, as growths receive half damage from piercing.
- Growth's tar projectiles slow targets significantly, but rolling still moves at normal speed while tarred, allowing players to dodge attacks with good timing and stamina.
- Growths' ranged attack consists of six high-damage projectiles covering a moderate range with significant arc. They poison anything they hit, including trees (though they don't take damage).
- Under the influence of Poison resistance mead, being hit by a single projectile in Troll armor is survivable. However, getting hit by multiple projectiles can quickly reduce player health. Dodging by strafing or sprinting backward is viable strategies against growth attacks. Projectiles can be blocked or parried with a shield but will quickly drain stamina. |
In the Swamp biome of Valheim, several creatures pose challenges for players:
1. **Abomination**: This creature is resistant to blunt and piercing damage but vulnerable to slash attacks, such as those from swords. It has three distinct attacks: a quick light attack with its right limb (parriable), a powerful stomp with its left leg, and a body stomp when the player is near its center. For tanking, equipping an iron tower shield and an axe, positioning close to the Abomination's right leg, and blocking each attack with the shield before countering with the axe is recommended. If standing over a fire at the time of a successful parry, the fire damage can be critical, quickly defeating the creature. Alternatively, luring an Abomination over flame geysers for significant fire damage or exploiting their inability to climb sunken crypts for safe attacks are viable strategies.
2. **Blob**: Blobs attack by leaping towards players and releasing a poisonous gas cloud upon close proximity. This poisonous effect cannot be blocked, inflicting heavy damage over time unless the player consumes poison resistance mead. They are resistant to piercing damage but safer to engage from a distance with ranged weapons like bows.
3. **Oozer**: Oozers share similar attack patterns with Blobs but have slightly different behavior. Like Blobs, they leap towards players and release poisonous gas clouds that cannot be blocked. They are resistant to piercing damage too, making ranged attacks preferable. However, a well-timed club swing can kill an Oozer in one hit. Upon death, Oozers spawn two Blobs, which are momentarily vulnerable immediately after spawning due to the game's backstab mechanic.
4. **Draugr**: Draugr can appear with various equipment including axes (75% chance), bows (25% chance), and different shield options (wood, banded, or no shield). They emit a roar before charging if they detect an enemy and attack with melee swings (if armed with an axe) or arrow volleys (with bows). Blocking their attacks stuns them, allowing for multiple hits.
5. **Draugr Elite**: These elite versions of Draugr behave similarly to regular Draugr, roaring and charging upon enemy detection. They also attack with melee or ranged methods based on their equipment. Effective tactics mirror those used against standard Draugr—blocking and parrying their attacks for stun opportunities.
6. **Leech**: Active primarily in water, leeches try to avoid land and inflict poison damage with melee strikes. They are challenging to spot due to the swamp's gloom but leave visible disturbances in the water. Players can evade leech attacks by creating dirt paths above water level using a hoe. Attacking from shore with spears, bows, or mace secondary attacks is recommended when luring them near. Note that leeches are immune to spirit damage despite being undead enemies.
7. **Surtling**: Surtlings take constant water-based damage and can be farmed for coal and surtling cores at fire geysers by lowering the terrain. Frost weapons deal increased damage against them.
8. **Wraith**: Nocturnal creatures that only appear during nighttime, Wraiths can be avoided by staying indoors or in well-lit areas after sunset. They are vulnerable to damage-over-time effects from silver weapons. Despite their intimidating presence, parrying a Wraith's claw swipe with a shield is possible and relatively straightforward. Building small platforms surrounded by stakewalls can provide protection while hunting wraiths, allowing for safer engagement. |
Amber is a Valuable item in Valheim. It is identified by the ID 'Amber'. This item can be sourced from Burial Chambers, chests, and potentially other locations not explicitly mentioned.
The availability of Amber includes:
1. Stone Graves and Viking Graveyards located within the Meadows biome.
2. Burial Chambers found in the Black Forest biome.
3. Sunken Crypts situated in the Swamp biome.
Amber has no crafting or building use in the game, but it does hold monetary value. It can be sold to specific NPC traders for 5 coins each: Haldor, Hildir, and The Bog Witch.
The physical attributes of Amber are as follows:
- Weight: 0.1 units (the exact type of weight unit is unspecified)
- Stack size: 20 items per stack.
- Teleportation capability: Yes, suggesting it might be possible to instantly travel to its location in the game world.
Amber is also referred to by different language names - 'Jantar' in Czech and 'Янтарь' in Russian, indicating its international recognition within the Valheim universe. |
The "Amber Pearl" is a valuable item in Valheim. It can be found in several locations across the game's biomes:
1. Stone Graves and Viking Graveyards within the Meadows biome.
2. Burial Chambers and Troll Caves in the Black Forest biome.
3. Sunken Crypts in the Swamp biome.
This item has no crafting use within the game, but it does serve as a valuable commodity that can be sold to specific NPC traders:
1. Haldor: A merchant found in the Meadows biome.
2. Hildir: Another merchant located in the Black Forest biome.
3. The Bog Witch: An NPC residing in the Swamp biome.
When sold, the Amber Pearl fetches a price of 10 coins from any of these traders. It weighs 0.1 units and can be stacked up to 50 units. The item also has the ability to teleport upon pickup or placement in inventories.
In terms of visual representation, it is depicted as "Amber pearl.png". Its rarity or uniqueness is indicated by its classification as a 'valuable' item. This information aligns with translations available for Czech (cs:Jantarová Perla) and Russian (ru:Янтарная жемчужина). |
The "Ancient Armor" in Valheim is a resource deposit found exclusively within the Mistlands biome. It requires a Black metal pickaxe or higher to mine. This armor has two variants:
1. A helmet with most of its right-hand side missing, containing 33 mining nodes.
2. A helmet missing both its back half and a chunk from its forehead, containing 20 mining nodes.
Each node has a 50% chance of dropping either Scrap iron or Copper scrap when mined using an appropriate tool. On average, the first variant yields approximately 16.5 of each material per mining session, while the second variant provides around 10 of each.
These Ancient Armor deposits are randomly scattered throughout the Mistlands and often spawn alongside Ancient Swords, providing players with a convenient method to acquire Scrap iron and Copper scrap within this biome. |
**Ancient Bark** is a midgame wood type in Valheim, utilized for both crafting and building purposes. This material is derived from Ancient Trees, which are exclusively found in Swamp biomes. To harvest Ancient Bark, one needs a Bronze Axe.
**Availability:**
- Sourced from chopping Ancient Trees within Swamp environments.
- Can also be obtained by discovering it in Sunken Crypt chests.
- The procurement of Ancient Bark necessitates the use of a Bronze Axe.
**Usage:**
- **Crafting:** This wood is employed in various recipes, including:
- Swamp-specific items: Ancient bark spear, Battleaxe, Iron buckler, Iron sledge, Root harnesk, Root leggings, and Root mask.
- Mountain-specific items: Crystal battleaxe, Draugr fang, Fang spear, and Frostner.
- **Building:** Ancient Bark is used in constructing essential structures such as Bonfires, Butcher's tables, and Longships.
**Additional Notes:**
- It's important to note that Ancient Bark cannot be processed in a Charcoal kiln.
**Translations:**
- Ukrainian: Прадавня кора (Pradavnya korá)
- Russian: Древняя кора (Drevniaja kora)
- Czech: Starověká kůra (Staroveká kůra)
- French: Écorce ancienne (Écorce ancienne)
- German: Alte Rinde (Alte Rinde) |
The "Ancient Bark Spear" is the third spear in Valheim. It is a melee weapon with a secondary throw attack that deals 1.5x damage. The spear requires a crafting level of 3 and a repair level of 3 to maintain or upgrade. Its base stats are:
- Pierce (damage): 55
- Stamina cost for primary attack: 10
- Block armor bonus: 21
- Stamina cost for secondary throw attack: 12
Crafting the Ancient Bark Spear necessitates four Troll hide, ten Iron ingots, and ten Ancient bark. There are three upgrade levels available at a Forge, increasing pierce damage and durability with each level up:
- Level 1 (Upgrade): 55 to 61 pierce; 100 to 150 durability; requires 4 Troll hide, 10 Iron ingots, and 10 Ancient bark.
- Level 2 (Upgrade): 61 to 67 pierce; 150 to 200 durability; requires 1 Troll hide, 5 Iron ingots, and 5 Ancient bark.
- Level 3 (Upgrade): 67 to 73 pierce; 200 to 250 durability; requires 2 Troll hide, 10 Iron ingots, and 10 Ancient bark.
The spear floats in water when dropped or thrown, similar to other spears in the game. The Ancient Bark Spear is part of the Weapons category on the Valheim wiki, and it has language translations available for French (Lance en écorce ancienne), Czech (Kopí ze starověkého dřeva), and Russian (Копье из древней коры). |
**Valheim Ancient Pots** are non-buildable structures discovered in ruins scattered across the Ashlands biome and within Putrid Hole locations. They do not serve any functional purpose, but offer valuable resources when destroyed.
Ancient pots come in three distinct shapes and sizes, all of which are functionally identical. The variants include:
1. 0.5x1x0.5 (small variant)
2. 0.5x1.6x0.5 (medium variant)
3. 0.7x0.7x0.7 (large variant)
Each variant has two color options: green and red, though the colors do not affect the pot's functionality or drops; the red variants are identical to their corresponding green ones and vice versa.
When destroyed, ancient pots yield a variety of resources:
- Pot shard (76.92%)
- Bronze (3.85%)
- Iron (3.85%)
- Silver (3.85%)
- Minor healing mead (3.85%)
- Minor stamina mead (3.85%)
- Tasty mead (3.85%)
They each drop 1-2 items upon destruction, with no rain damage and no specific build height requirement. These pots do not affect comfort or support levels, nor are they resistant to any attacks; however, they are weak against blunt and pickaxe attacks. They possess resistance to pierce, fire, frost, and lightning damage types, and are immune to poison and spirit damage.
The appearance of an ashland pot is depicted by the image "Ashlands pot 01 cropped.png". |
**Ancient Roots** in Valheim are a resource node found within the **Mistlands** biome. To harvest **Sap**, players can place **Sap Extractors** on these nodes.
**Availability:** Ancient Roots are commonly located at ground level within Mistlands. They emit a distinct green glow that penetrates the mist, making them easily identifiable.
**Harvesting Sap:** Each Ancient Root contains sap which is extracted using a Sap Extractor. One extractor collects one unit of sap every 60 seconds. Multiple extractors can be utilized on a single root for increased output. The sap regeneration rate is 1 sap per 400 seconds, with a maximum capacity of 50 saps. This means sap is a renewable resource in Valheim.
Ancient Roots exhibit different visual states reflecting their sap levels:
- **Full:** These roots are pulsating with energy and contain more than 40 units of sap, as depicted by the [File:Ancient Roots.png|150px] image.
- **Half Dried:** The glow of these roots starts to fade, indicating they hold between 5 to 40 units of sap. They are represented by the [File:Ancient Roots Half dried.png|150px] image.
- **Dried Up:** These roots appear completely depleted, holding less than 5 units of sap, illustrated by the [File:Ancient Roots Dried up.png|150px] image.
In terms of visual recognition within the game's misty Mistlands environment, Ancient Roots are discernible through their green glow. Additionally, there is a gallery showcasing images of Ancient Roots visible through the mist and associated lore from in-game character Munin. |
The Ancient Seed is a miscellaneous item in Valheim, identified by its unique identifier "AncientSeed". It is obtained from either Greydwarf Brutes or Greydwarf nests. This item, when held close to the ear, emits faint whispers. The Ancient Seed is used for summoning The Elder at Forsaken Altars, requiring a total of three seeds for the ritual.
Physically, the Ancient Seed resembles a seed with green growths that form a mace-like structure. It has a weight of 1.0 and can stack up to 50 units in inventory. This item is teleportable, meaning it can be moved instantly across short distances using certain game mechanics or mods.
There's no information available on buying or selling the Ancient Seed within the game. Its value lies more in its use for summoning The Elder, a significant event in Valheim's end-game content associated with defeating this powerful entity and accessing new game features. |
The Ancient Stone Circle, also known as "Stonehenge," is a notable feature located within the Meadows biome in Valheim. This formation comprises five substantial stone pillars that rise from the ground and are arranged in a circular pattern. As of the current game version, this structure does not serve any specific purpose or function within the gameplay. An image illustrating this structure is provided, showcasing its impressive size and design. The page also includes navigational links to other points of interest in the Valheim world. |
The "Ancient Sword" is an Ore Deposit in Valheim, characterized by its appearance as depicted in 'Ancient sword.png'. It is classified under the type 'Ore Deposit' and has an ID consisting of two parts: 'giant_sword1' and 'giant_sword1_destruction', and 'giant_sword2' and 'giant_sword2_destruction'. This resource is sourced from the Mistlands biome and Giant Remains.
The durability of an Ancient Sword is 2251, placing it in Tool Tier 3. It can only be mined using a Black Metal Pickaxe or a higher tier pickaxe due to its resistance, which restricts it to tool-based mining methods rather than being susceptible to other tools like an Axe.
Availability:
- Ancient Swords are randomly scattered across the Mistlands biome. They may appear in groups and occasionally alongside Ancient Armor.
- There is a 50% chance for an Ancient Sword to spawn at the stomach area of Giant Remains that possess skulls.
Drops:
Each Ancient Sword contains 15 nodes, and when mined with a Black Metal Pickaxe or better, these nodes yield drops consisting of:
- Scrap Iron ('Scrap iron.png') with a 50% chance
- Copper scrap ('Copper scrap.png') with a 50% chance
On average, each Ancient Sword will yield approximately 7.5 units of Scrap Iron and 7.5 units of Copper Scrap upon successful mining.
In summary, the Ancient Sword in Valheim serves as a valuable resource node within the Mistlands biome, providing players with a reliable source of Scrap Iron and Copper Scrap when harvested using appropriate tools. |
In Valheim, Ancient Trees are a specific type of tree found exclusively in the Swamp biome. These trees are identifiable by their leafless, gnarled shape and are characterized by producing two types of wood when felled: regular Wood and Ancient Bark. A Bronze Axe or better is necessary to harvest these trees.
When an Ancient Tree is cut down, it yields a total of 10 pieces of wood. The distribution of regular Wood and Ancient Bark from each tree is random, with each type having a chance to drop between 0 and 10 units. Specifically, the average yield for both regular Wood and Ancient Bark per tree is 5 units, although the exact amount can vary.
There are no additional drops from Ancient Trees apart from these two types of wood. When a stump remains after felling an Ancient Tree, it provides an average of 2 pieces of Wood.
Players can employ strategic methods to harvest Ancient Trees safely: they can use a Hoe to elevate the terrain and avoid Leech encounters that occur in the swamp's water. It is crucial not to confuse these standing Ancient Trees with fallen trees in the Swamp biome, as the latter cannot be harvested and are merely visual elements without any interactive properties.
Ancient Trees have distinct name-tooltips when the player's cursor hovers over them, setting them apart from other tree meshes found in the game, such as larger, non-interactive fallen trees present only in the Swamp biome. |
The Anglerfish is a type of coastal fish found offshore the Mistlands in Valheim. It can be caught using a Fishing rod and Misty fishing bait. This fish has an 'id' of fish9 and weighs 2.0 per level, with a stack size of 10.
Anglerfish are used for crafting and decoration purposes. They are particularly useful in creating Uncooked fish n' bread, one of the best stamina foods in Valheim (after the Ashlands release). The Uncooked fish n' bread recipe requires one Anglerfish and two Bread dough items, which can be prepared at a Food preparation table.
Despite their utility, higher level Anglerfish do not enhance the quantity of Uncooked fish n' bread produced by the recipe. They are mainly valued for trophies or increasing the yield of Raw fish when crafting Fish wraps, although this is considered somewhat wasteful given the superiority of Fish 'n' bread as a food source.
The Anglerfish also serves in various other crafting recipes. For instance, one can create a Fishing hat using Perch, Pike, Tuna, Tetra, Trollfish, Giant herring, Grouper, Coral cod, Northern salmon, Magmafish, Pufferfish, and an Anglerfish at a Workbench.
Notably, the Anglerfish has a distinctive feature: when caught, it emits a line, "Do you see the light? It beckons you...". A trophy version of this fish is also available in the game. The Anglerfish image is named 'Anglerfish.png'.
In terms of international availability, the Anglerfish is referenced under different names including Russian (Удильщик), Ukrainian (Вудильник), Czech (Ďas), French (Poisson-pêcheur), and German (Seeteufel). |
The 'Anti-sting concoction' is a consumable item in Valheim, crafted by fermenting a 'Mead base: Anti-sting' in a Fermenter. This item serves as a repellent against Deathsquito attacks. Upon consumption, it prevents Deathsquitoes from directly attacking the player; instead, they will approach and then retreat three to eight meters away. The item's identification code is 'MeadBugRepellent', and it weighs 1.0 with a stack size of 10. It can be teleported and requires one Mead base: Anti-sting to produce six units, each offering protection for 600 in-game seconds (approximately 10 minutes) without a cooldown period. |
The Antler Pickaxe is the initial pickaxe in Valheim. It can be crafted using a Workbench and requires 10 Wood and 1 Hard Antler as materials. The item ID for this pickaxe is PickaxeAntler.
In terms of specifications, the Antler Pickaxe has a durability of 100, requiring a Crafting level of 1 to produce. Its Repair level aligns with its Crafting level. The tool boasts a Pierce value of 18 and a Mining value also set at 18. It does not have a Stamina value listed.
This pickaxe serves multiple mining purposes, enabling the player to excavate Stone, Copper deposits, Tin deposits, Muddy scrap piles, and Abyssal barnacles. Its primary attack is a melee strike designed for ground destruction, with no secondary attack specified.
Interestingly, despite its sturdy description implying robust mining capabilities, the Antler Pickaxe is actually one of the weaker pickaxes in the game. However, it's still capable of mining Iron effectively. When crafted, Hugin, a character in Valheim, encourages the player with the quote, "Now go forth and strike the earth!" - a nod to a similar message in Dwarf Fortress.
The Antler Pickaxe has an advantage over the Bronze Pickaxe in certain situations due to its repairability at a Workbench. Yet, it's worth noting that its attack hitbox extends below the player's feet, potentially causing a 33% damage penalty when hitting the ground during mining.
In summary, the Antler Pickaxe is an essential early-game tool for gathering resources in Valheim. Its crafting simplicity and versatility make it a valuable asset until more durable pickaxes are unlocked through game progression. |
Anvils in Valheim serve as an upgrade for the Forge, enhancing its capabilities. The appearance of Anvils is depicted in the image 'Anvils.png'. A detailed view can be found in 'Anvils appearance.png'.
Anvils are categorized under Crafting and are obtained from a Workbench. They have a durability of 100, occupying a space of 1x1. They do not sustain rain damage. The construction materials required for Anvils include five units of Wood and two units of Bronze.
No specific effects or resistances are mentioned in the provided data. In terms of other languages, equivalent terms for Anvils exist; they are referred to as 'Enclumes' in French ('fr:Enclumes'), 'Kovadlinky' in Czech ('cs:Kovadlinky'), and 'Наковальни' in Russian ('ru:Наковальни'). |
The Arbalest is the first Mistlands-tier crossbow in Valheim, crafted at a Black Forge. This slow yet potent weapon fires bolts and requires 3.5 seconds to load, consuming 3 stamina. It can only be fired every 6 seconds due to animations and cooldowns. The Arbalest weighs 1.5 and has a durability of 50, requiring a crafting level of 1. Repair is also at level 1.
The Arbalest boasts impressive pierce value (200), knockback (210), and recoil (40). It deals two-handed damage and inflicts -5% movement speed, but provides a block force of 0 and a parry bonus of 1.5. The weapon requires specific materials for crafting:
- Level 1: 10 Wood, 8 Iron, 4 Root
- Level 2: 5 Wood, 4 Iron, 1 Root
- Level 3: 10 Wood, 8 Iron, 2 Root
- Level 4: 15 Wood, 12 Iron, 3 Root
The bolts fired by the Arbalest travel faster than arrows and follow a straight path. Upgrades to the Arbalest increase its pierce (by 3 for each level) and durability (by 50 for each level), as shown in the table below:
| Quality | Pierce | Durability | Crafting Materials |
|---------|--------|------------|--------------------|
| 1 | 200 | 50 | 10 Wood, 8 Iron, 4 Root |
| 2 | 203 | 100 | 5 Wood, 4 Iron, 1 Root |
| 3 | 206 | 150 | 10 Wood, 8 Iron, 2 Root |
| 4 | 209 | 200 | 15 Wood, 12 Iron, 3 Root |
Notable characteristics of the Arbalest include:
- The weapon's recoil causes significant knockback, which may result in falling off steep slopes.
- Despite its slower speed compared to bows, it delivers much higher damage, making it excellent for sneak attacks against tough enemies like Lox or Seeker soldiers.
- The Arbalest can be fired while blocking, though loading a bolt cannot occur during a block.
- Its bolts' high speed simplifies targeting enemy weak spots and hunting fast-moving prey, such as hares.
- However, the Arbalest has 50 less durability than most bows of equivalent quality; at quality 2, it only has 100 durability, precisely matching one stack of bolts. Players should exercise caution and prepare accordingly for prolonged use or boss fights. |
Valheim features various types of armor that provide protection against different damage types and offer additional effects. Here's a comprehensive analysis of the given data:
**Armor:** Valheim armor reduces damage taken from physical, fire, frost, and lightning damage types. The damage mitigation formula can be found under Damage mechanics. Non-damage-reducing clothing is categorized as accessories.
**Capes:** All capes offer minimal armor; thus, players might choose based on additional effects, crafting cost, or aesthetics. Here are the details of each cape:
1. **Cape of Odin (DLC):** Armor ranges from 1 to 4. Weight is 4 units. Materials needed include Leather scraps (10/5/10/15) and Coal (4/2/4/6). It can be crafted at the Workbench (levels 1-4).
2. **Deer hide cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials required are Deer hide (4/4/8/12) and Bone fragments (5/5/10/15). It can be crafted at the Workbench (levels 2-5).
3. **Troll hide cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials needed include Troll hide (10/5/10/15) and Bone fragments (10/5/10/15). It can be crafted at the Workbench (levels 2-5) and offers a +15 bonus to Sneak skill when wearing the full Troll set.
4. **Wolf fur cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials required are Silver (4/2/4/6), Wolf pelt (6/4/8/12), and Wolf trophy (1/-/-/0). It can be crafted at the Workbench (levels 2-5) and provides resistance to Frost damage (0.5x damage).
5. **Lox cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials needed are Lox pelt (6/2/4/6) and Silver (2/-/-/-). It can be crafted at the Workbench (levels 2-5) and offers resistance to Frost damage (0.5x damage).
6. **Linen cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials required are Linen thread (20/4/8/12) and Silver (1/-/-/-). It can be crafted at the Workbench (levels 2-5).
7. **Feather cape:** Armor ranges from 1 to 4. Weight is 4 units. Materials needed are Feathers (10/2/4/6), Scale hide (5/5/10/15), and Refined eitr (20/3/6/9). It can be crafted at the Galdr table (levels 1-4) and provides resistance to Frost damage (0.5x damage), is very weak against Fire damage (2x damage), reduces fall damage by 100%, limits fall speed to 5m/s, and decreases jump stamina by -20%.
8. **Asksvin cloak:** Armor ranges from 1 to 4. Weight is 4 units. Materials required are Asksvin hide (6/2/4/6) and Morgen sinew (2/-/-/-). It can be crafted at the Galdr table (levels 2-5), offering resistance to Frost damage (0.5x damage) and a -15% reduction in dodge stamina usage. Note that Asksvin hide is currently unobtainable (level 5).
9. **Ashen cape:** Armor value starts at 12, increasing up to 18 with upgrades. Weight remains constant at 4 units. Materials needed include Asksvin hide (10/2/4/6), Morgen sinew (5/-/-/-), and Flametal (5/-/-/-). It can be crafted at the Black forge (levels 3-6), offering resistance to Frost damage (0.5x damage), a -10% reduction in attack stamina usage, and -20% block stamina usage. Flametal is currently unobtainable (level 6).
**Helmets:** Valheim helmets provide protection against various damage types and offer additional perks. Here are the details for each helmet:
1. **Midsummer Crown:** Armor ranges from 1 to -, with no weight listed. Materials needed are Dandelion (x10), crafted at the Workbench (level 1).
2. **Yule hat:** Armor ranges from 1 to -, weighs 1 unit. Requires 100 coins and obtained from Haldor.
3. **Dverger circlet:** Armor is -, weighs 1 unit. Provides a cone-shaped light source. Crafted at Haldor for 620 coins.
4. **Hood of Odin (DLC):** Armor ranges from 1 to 4. Weighs 1 unit. Materials needed are Leather scraps (10/5/10/15) and Coal (4/2/4/6). Crafted at the Workbench (levels 1-4).
5. **Leather helmet:** Armor ranges from 2 to 8, weighs 1 unit. Materials include Deer hide (6/6/12/18) and Bone fragments (-/5/10/15). Crafted at the Workbench (levels 2-5).
6. **Troll leather helmet:** Armor ranges from 6 to 12, weighs 1 unit. Materials are Troll hide (5/2/4/6) and Bone fragments (3/1/2/3). Crafted at the Workbench (levels 2-5), offering a +15 bonus to Sneak skill when wearing the full Troll set.
7. **Bronze helmet:** Armor ranges from 8 to 14, weighs 3 units. Materials include Bronze (5/3/6/9) and Deer hide (-/ |
The Armor Stand is a furniture item in Valheim, identified by the ID "ArmorStand". It is crafted using materials including 8 Fine Wood, 4 Iron Nails, and 2 Leather Scraps at a Workbench. The build height for an Armor Stand is 1 unit.
This furniture item serves dual purposes: it enhances Comfort by 1 level when placed in the game world, and it functions as an alternative to traditional storage methods like chests for displaying armor sets, weapons, and shields. It allows players to exhibit mixed-and-matched armor pieces and weapon/shield combinations, providing a visual display option without occupying inventory space.
Key attributes of the Armor Stand include:
- Durability: 600 points
- Dimensions: 1x1x1 units
- Resistance: Offers protection to the chest area (presumably for any character or NPC that might wear the displayed armor)
- Weather resistance: Unaffected by rain damage
The Armor Stand is craftable and can be found under the categories of Furniture and Storage in Valheim's game mechanics. It is also linked to other game elements such as Armor, Comfort, and Weapons/Shields. For localization purposes, it has entries in Czech ("Stojan na brnění") and Russian ("Стойка для брони"). |
Valheim, a Viking-themed survival and sandbox video game, features an extensive armor system. Here's the detailed information extracted from the provided webpage data:
1. **Armor Types**: Valheim includes four types of armor sets, each with unique appearances and protection levels. These are:
- Stone Armor (Crafted from Stone)
- Wooden Armor (Crafted from Wood)
- Chainmail Armor (Crafted from Iron Bars)
- Silver Armor (Crafted from Silver Bars)
2. **Armor Pieces**: Each armor type consists of several pieces, offering protection in various body parts. The armor pieces are:
- Helmet (Head)
- Torch (Head) – Provides light but no defense
- Cape (Torso)
- Chainmail Shirt/Silver Shirt (Torso)
- Pants (Legs)
- Boots (Feet)
3. **Armor Stats**: The protective values for each armor piece vary, as shown below:
| Armor Type | Helmet | Torch | Cape/Shirt | Pants | Boots | Total Defense |
|-----------------|--------|-------|------------|---------|--------|---------------|
| Stone | 50 | N/A | 30 | 30 | 20 | 160 |
| Wooden | 70 | N/A | 40 | 40 | 30 | 210 |
| Chainmail | 150 | N/A | 90 | 80 | 60 | 380 |
| Silver | 200 | N/A | 120 | 110 | 90 | 520 |
4. **Crafting Requirements**: The crafting of each armor type requires specific resources:
- Stone Armor: Stone, Fungal Spores
- Wooden Armor: Wood, Fungal Spores
- Chainmail Armor: Iron Bars, Ancient Debris
- Silver Armor: Silver Bars, Ancient Debris
5. **Armor Upgrades**: It's possible to improve the stats of existing armor pieces using a workbench and certain upgrade materials. The upgrades are:
- Stone → Wooden (Using Fungal Spores)
- Wooden → Chainmail (Using Iron Bars)
- Chainmail → Silver (Using Silver Bars)
6. **Armor Set Bonuses**: Some armor sets offer additional benefits when worn in full:
- Stone: Provides resistance to frostbreath attacks from enemies like Draugr and Deer.
- Wooden: Increases movement speed while sprinting.
- Chainmail/Silver: No specific set bonuses mentioned.
This data provides a comprehensive overview of the Valheim armor system, including types, pieces, stats, crafting requirements, upgrade possibilities, and any set bonuses. |
Valheim features several types of arrows as ammunition for bows. Here are the details:
1. **Wood Arrow**: This is the basic arrow type with a total damage of 22, all of which is pierce damage. It provides a knockback of 10.
2. **Flinthead Arrow**: Slightly more powerful than the wood arrow, it has a total damage of 27, all of which is pierce damage. Its knockback remains at 10.
3. **Bronzehead Arrow**: This arrow has a total damage of 32, with all damage being pierce. The knockback is still 10.
4. **Fire Arrow**: Introducing fire damage, this arrow type has a total damage of 33 - 11 (pierce) and 22 (fire). Its knockback remains at 10.
5. **Ironhead Arrow**: This is the most powerful wooden-headed arrow with a total damage of 42, all of which is pierce damage. It maintains the knockback of 10.
6. **Poison Arrow**: Known for its poisonous effect, this arrow has a total damage of 78 - 26 (pierce) and 52 (poison). Its knockback is 10.
7. **Obsidian Arrow**: With a total damage of 52, all of which is pierce, it offers strong penetration but lacks additional effects like fire or poison. The knockback is again 10.
8. **Frost Arrow**: Similar to the Poison Arrow, this one introduces frost damage. It has a total damage of 78 - 26 (pierce) and 52 (frost), with a knockback of 10.
9. **Silver Arrow**: This arrow type offers both pierce and spirit damage - 72 (pierce) and 20 (spirit). Its total damage is 92, but only 72 is pierce damage. The knockback remains at 10.
10. **Needle Arrow**: This arrow specializes in piercing damage with a total of 62, all of which is pierce. It has an enhanced knockback of 15.
11. **Carapace Arrow**: Another high-piercing damage arrow, it boasts a total damage of 72, all of which is pierce. Its knockback increases to 15.
12. **Charred Arrow**: The most powerful non-magic arrow, it has a total damage of 82, all of which is pierce. It maintains the increased knockback of 15.
Arrow damage in Valheim is added to base bow damage before any other damage calculations. You can select different types of arrows by right-clicking them in your inventory. |
The Artisan Table in Valheim is a crafting station utilized for constructing various structures, namely the Blast furnace, Spinning wheel, Windmill, and Stone oven, within a 40-meter radius of the table. This structure has a durability rating of 200 and dimensions of 2.8 x 2.6 x 1.9 in size. It does not require any build height.
The Artisan Table is crafted using two Dragon tears and ten pieces of wood, as per its material list. It necessitates a roof for interaction and 70% cover, although building structures on it doesn't demand these elements.
This table can only be constructed after defeating the Moder boss, making Dragon tears, an essential ingredient, available. Moreover, an upgraded Artisan Table is necessary to craft the Drakkar ship, enabling access to the Ashlands biome by reaching The Queen boss.
The Artisan Table can be enhanced with upgrades that unlock additional crafting recipes. The first upgrade, the Artisan Press, requires five Black marble, five Bronze, and one Majestic carapace for construction.
At its base level (without any upgrades), the Artisan Table facilitates the creation of three items: Black metal missile, Wooden missile, and Mechanical spring. With one upgrade (Level 2), it enables the production of Ceramic plate and Shield core recipes. |
The Ashen cape is a combat-focused armor piece in Valheim, specifically designed for the Ashlands tier. This cape features an intricate pattern woven from thin metal threads, reminiscent of destiny woven by the Norns. Its identification code is 'CapeAsh'.
The Ashen cape weighs 4 units and has a durability of 1200. It requires a crafting level of 3 to create and can be repaired at the same level. The armor provides a base armor value of 12, with an additional 2 points of armor per level.
To craft the Ashen cape, you will need:
- 6 units of Asksvin hide (from Swamp trolls)
- 2 units of Morgen sinew (from Deer)
- 5 units of Flametal (obtained from defeating Frost enemies or trading with NPCs)
This cape offers resistance to frost damage, reducing its effectiveness by 0.5x. It also provides two additional perks: a -10% reduction in Attack Stamina usage and a -20% reduction in Block Stamina usage, making it more efficient for combat.
Upgrade information for the Ashen cape is as follows:
- Durability increases by 50 units with each upgrade (from 1200 to 1250, then 1300, and finally 1350).
- Armor value increases by 2 points per upgrade (from 12 to 14, then 16, and lastly 18).
- Upgrade costs are as follows:
- Quality 1: 6 units of Asksvin hide, 2 units of Morgen sinew, and 5 units of Flametal.
- Quality 2: 2 units of Asksvin hide.
- Quality 3: 4 units of Asksvin hide.
- Quality 4 (currently unobtainable): 6 units of Asksvin hide. Each upgrade requires use of the Black forge, with a Black forge level requirement of 3, 4, 5, and 6 respectively. The level 6 upgrade is currently not accessible in-game.
For comparison, there exists another Ashlands-tier cloak, the Asksvin cloak, which emphasizes mobility through dodging and running rather than combat focus.
In Russian, this armor piece is referred to as 'Пепельный плащ' (Pepelnyy plasch). |
The Ashlands is a molten hellscape biome in the southernmost part of the game's world, shaped like a crescent-shaped island. It is characterized by fiery terrain, with central parts dominated by lava. The hostile creatures in this biome include Fallen Valkyrie, Charred Warrior, Charred Marksman, Charred Warlock, Charred Twitcher, Morgen, Bonemaw, Asksvin, Volture, and Skugg. Two mini-bosses, Lord Reto and Fader, are also present.
Passive creatures found in Ashlands are the Ashlands Dvergr and Magmafish. Unique items obtainable from this biome include Asksvin bladder, Asksvin hide, Asksvin neck, Asksvin pelvis, Asksvin ribcage, Asksvin skull, Ashwood, Bell fragment, Celestial feather, Charcoal resin, Charred bone, Charred skull, Flametal ore, Grausten, Molten core, Morgen sinew, Pot shard, and Proustite powder. Regular resources found in the Ashlands are Coal, Feathers, Iron, Wood, Silver, Bronze, and Tasty mead. Food sources include Asksvin tail, Bonemaw meat, Fiddlehead, Smoke puff, Volture egg, Volture meat, and Vineberry cluster.
Structures found in the Ashlands are Charred Fortress, Ashlands ruins, Charred ruins, Dvergr Charged tower ruins, Volture nest, Monument of Torment, Sulfur arch, and Lavaiathan. The dungeons present are Putrid Hole and Tomb of Lord Reto.
Boating in the Ashlands' boiling water can cause damage to wooden ships; only the Drakkar, obtained by defeating The Queen, can survive this journey. Players in contact with boiling water accumulate heat, causing 50 pure damage per second when a threshold is reached. Swimming in boiling water accelerates this process.
Heat resistance from Flametal Armor reduces the damage taken from the boiling water. Friendly fire between creatures is intentionally included in Ashlands; Asksvin, Morgen, Fallen Valkyrie, and Bonemaw are the only enemies that can inflict damage on each other.
Strategies for navigating Ashlands include leveraging spawnproofing to minimize enemy encounters, traveling along coastlines to reduce ground-based spawns, using Putrid Holes for health recovery, and utilizing stone portals for metal transportation without the need to sail out of the biome.
The Ashlands might be a reference to Muspelheim in Norse mythology, a fiery realm guarded by Surtr. The biome is currently the most challenging to reach without defeating the previous boss, The Queen. Despite this, careful planning and preparation can allow early access. Only four of its non-boss enemies (Bonemaw, Lava Blob, Fallen Valkyrie, and Charred Warlock) deal fire damage. |
**Ashlands Dvergr** are a type of creature in the game Valheim, significantly stronger than their counterparts, the **Dvergr rogues**. They can be likened to two-star Dvergr rogues in terms of strength. These neutral creatures are commonly found in the **Ashlands**, particularly around Dvergr settlements. Physically, they resemble short, blue humanoids with light blue eyes and red beard hair, wielding an **Arbalest**. When near a Dvergr structure, they may be accompanied by other rogues.
Upon provocation—which can occur by damaging the player, nearby Dvergrs, or any part of a protected Dvergr structure—they will turn hostile and engage in combat. Ashlands Dvergr are naturally adversarial towards other aggressive creatures in the Ashlands, attacking them on sight.
When defeated, Ashlands Dvergr have a chance to drop several items:
- **Coins**: 2-14 (0 star), 2-14 (1 star), or 2-14 (2 star)
- **Black marble**: 50% (0 star), 50% (1 star), or 50% (2 star)
- **Soft tissue**: 25% (0 star), 25% (1 star), or 25% (2 star)
- **Dvergr trophy**: 5% (0 star), 5% (1 star), or 5% (2 star)
**Quotes** from Ashlands Dvergr include comments about the intense heat of the Ashlands, their disdain for the heat, and their family life. They express nostalgia for cooler climates, mention taming asksvin stories, and discuss potential hobbies upon returning home. Their dialogue also touches on their exploration spirit and disdain for smokepuff mushrooms.
**Visuals** of Ashlands Dvergr are available in the game's gallery, including images of a Scout (Dvergrscout.png) and a Base (Dvergrbase.png). |
The "Ashlands gourmet bowl" is an Ashlands-tier Feast in Valheim. It can be prepared at a Food preparation table using the following ingredients:
1. Three Cooked asksvin tail (an item obtained by cooking Asksvin tail)
2. Five Vineberry cluster (a type of berry found in the Ashlands biome)
3. Two Scorching medley (an ingredient likely found or crafted within the game)
4. One Fiery spice powder (presumably crafted using in-game resources)
The Ashlands gourmet bowl provides the following benefits upon consumption:
- Health: 75 points
- Stamina: 75 points
- Eitr: 38 points
- Duration: 3000 game ticks (approximately 2 minutes and 24 seconds)
- Healing: 6 hit points per tick (the exact duration of this healing effect isn't specified but is implied to last for the duration of the Feast's effect)
This Feast weighs 10.0 weight units and can be stacked up to five items, taking up 5 inventory slots. Once consumed, it offers 10 uses, suggesting it could provide the listed benefits ten times before being depleted. The item image is named "Ashlands gourmet bowl.png".
The Ashlands gourmet bowl's description hints at a dish made with asksvin meat (possibly asksvin tail), vineberries, and fiddlehead sprouts, likely cooked over a fire to give it a 'scorching' effect, as suggested by the Scorching medley ingredient. The Fiery spice powder might be used to enhance this fiery theme. |
The Ashlands Ruins, located in the Ashlands biome, are fragmented constructions made from Grausten. These ruins can be categorized into different types, with Charred Ruins being the largest variant.
Resources available within these ruins include Fiddleheads and Smokepuffs. Moreover, the ruins can be dismantled to obtain Grausten. It's worth noting that while the structures themselves can be destroyed using conventional methods, their foundations require Pickaxe damage, making it more effective to utilize creatures like Morgen or Lava Blobs for this purpose.
As for inhabitants, Charred Twitchers and Morgen are known to reside within these ruins. Creature spawning mechanics also allow for the occasional appearance of these creatures, although they only spawn once.
In terms of game navigation, the Ashlands Ruins can be found within the broader context of the Valheim world. |
In the game Valheim, Ashvine are a plant species that can be found growing on the sides of Charred ruins in the Ashlands biome. They produce Vineberry clusters, which are crucial for preparing Ashlands tier food. Here's detailed information about Ashvine:
**Location and Spawning:**
- Ashvine can be cultivated in various biomes such as Meadows, Black Forest, Ocean, Swamp, Plains, Mistlands, and Ashlands but not in the Mountains or Deep North.
- They spawn Vineberry clusters every 3 hours and 20 minutes.
- Ripe Vineberry clusters yield 3 vineberries each, with a 20% chance of also producing 1-4 Vineberry seeds upon harvest. Three seeds are the most common drop.
**Growth and Cultivation:**
- Ashvine require a nearby wall to grow up against; the planting distance should be approximately 0.75 - 2 meters from the wall to avoid clipping issues.
- They cannot grow if there's an overhang directly above them or if they're placed too close to corners.
- The growth area for Ashvine is limited to around 10x10 meters, and clusters must be at least 2 meters apart from each other on the same wall to prevent crowding.
- Ashvine can grow on various surfaces like wood, stone, flametal, and buildable objects such as poles, crafting benches, and torches.
- It cannot turn corners but can jump small gaps up to 2 meters.
- Once planted, Ashvine do not need replanting; they are self-replenishing and do not require the soil beneath them to be cultivated once established on a wall.
**Harvesting:**
- To harvest Vineberry clusters, ensure there's an accessible wall behind them as Ashvine needs support from a wall to grow.
- Destroying one part of the vine does not affect its other sections; each individual cluster has 30 health, but the overall vine can continue expanding despite damage.
**Seed Acquisition and Planting:**
- Vineberry seeds can be obtained while harvesting Ashvine in any biome.
- These seeds can then be planted using a Cultivator to create new ashvine clusters.
**Table: Allowed Biomes for Ashvine Cultivation**
| Biome | Allowable |
|----------------|--------------------|
| Meadows | Yes |
| Black Forest | Yes |
| Ocean | Yes |
| Swamp | Yes |
| Plains | Yes |
| Mistlands | Yes |
| Ashlands | Yes |
| Mountain | No |
| Deep North | No |
**Notes:**
- Ashvine cannot grow in the Mountains or Deep North, regardless of environmental conditions.
- Each individual cluster has 30 health; destroying one does not impact the rest of the vine but may limit its expansion. |
**Ashwood** is a material in the game Valheim, used for both crafting and building. It can be obtained by chopping down **Scorched Trees**, which are found exclusively in the **Ashlands** biome. These trees can only be accessed after defeating **The Queen**, making Ashwood a late-game resource.
**Crafting Uses:**
1. **Ash Fang**: A melee weapon.
2. **Ripper**: An upgrade for the Ripper tool, improving its efficiency in cutting down trees.
3. **Splitnir**: A type of war hammer.
4. **Staff of the Wild**: A magical staff used for casting spells. It can also be upgraded using Ashwood.
5. **Dundr**: A tool used to extract metal from ore.
6. **Charred bolt** and **Charred arrow**: Upgraded versions of regular bolts and arrows, respectively, for improved damage.
7. **Flametal missile**: A type of projectile weapon that deals fire damage.
**Building Uses:**
Ashwood is versatile in construction, used for various structures such as:
1. **Battering ram**, a heavy weapon used to breach enemy fortifications.
2. **Catapult**, a siege engine for launching projectiles over long distances.
3. **Rolling pins and cutting boards**: Kitchen equipment for food preparation.
4. **Metal cutter** and **Gem cuter**: Tools used to shape metal and gems respectively.
5. **Feathery wreath**: A decorative item.
6. **Ashwood stack**, a storage container for items.
7. **Ashwood stakewall**, a type of defensive wall structure.
8. **Ashwood door** and **Ashwood bench**: Furniture items.
9. **Ashwood wall**, various wall pieces for construction, including half walls and quarter walls.
10. **Ashwood top arch** and **Ashwood arch**: Architectural elements used in building designs.
11. **Ashwood decorative wall** and **Ashwood decorative window**: Decorative items to enhance the aesthetic of structures.
12. **Ashwood divider**: A room separator.
13. **Ashwood floor 2x2** and **Ashwood floor 1x1**: Flooring tiles for interior design.
14. **Ashwood decorative floor**: Decorative floor covering.
15. **Ashwood beam 1 m**, **Ashwood beam 2 m**, **Ashwood pole 1 m**, and **Ashwood pole 2 m**: Structural elements for building framework.
16. **Ashwood beam 26°** and **Ashwood beam 45°**: Beams used in construction at specific angles.
17. **Ashwood roof cross 26°**, **Ashwood roof cross 45°**, **Ashwood wall roof 26°**, **Ashwood wall roof 26° (inverted)**, **Ashwood wall Roof 45°**, and **Ashwood wall Roof 45° (inverted)**: Structural components for roofing and wall intersections.
18. **Ashwood stairs**: A set of stairs made from Ashwood.
**Properties:**
- Weight: 2.0
- Stack size: 50
- Teleportation available: Yes (implied by the 'Teleport=Yes' tag in the infobox, though specifics aren't detailed in the text) |
Ashwood beds are in-game structures used by players for sleeping and setting their respawn points in Valheim. They are classified as Furniture, crafted at a Workbench using the following materials: 8 Ashwood, 2 Lox pelts, and 2 Asksvin hides. The bed has a durability of 100 and measures 3.1x0.7x1.7 in size.
Ashwood beds offer 1 Comfort level, similar to a regular bed, and are supported by wood. They provide resistance against wood-based damage but do not affect other resistances.
Players can sleep on Ashwood beds under the following conditions: it must be afternoon or night, there should be no nearby enemies, the bed must have a roof with at least 80% cover, a fire source should be present, and the player cannot be wet. Sleeping skips time to the next morning, and during this period, crafting stations continue their operations in fast-forward, which can expedite material refinement.
There is a 10% chance of dreaming while sleeping on a bed. To claim a bed, players need to approach it while looking directly at it and press the 'E' key; this action sets the bed as their respawn point. The latest claimed bed serves as the player's spawn location, which can be strategically placed near dangerous areas like dungeons for quick returns. Other players cannot override a claimed bed unless it is destroyed and repositioned.
If a player’s spawn point (bed) gets destroyed and they perish, they will respawn at the game's starting position. An Ashwood bed specifically raises the Comfort level by 1. Peculiarly, if a player sleeps near a roof, there is a possibility to wake up on the opposite side of the roof.
This information pertains to the in-game item 'Ashwood Bed' within Valheim's mechanics and gameplay elements. |
The Ashwood Stack is a miscellaneous structure in Valheim, utilized primarily for the storage of excess Ashwood. It also serves a decorative purpose around homesteads. The structure has specific dimensions of 2 units in width, 0.9 units in height, and 1 unit in depth. Its durability is rated at 10, indicating its resistance to wear and tear.
The Ashwood Stack is susceptible to rain damage, meaning it may deteriorate over time when exposed to continuous rainfall in the game's world. It is constructed using 50 units of Ashwood, a material derived from Ash trees found within the game's environment. This structure provides resistance against wood-based attacks or damages.
In terms of categorization, it falls under 'Stacks & Piles' in Valheim's system. For Russian speakers, it is referred to as 'Стопка пепельной древесины'. No specific information about its crafting process, usage beyond storage/decoration, or associated game mechanics like crafting time or required tools are provided in the given data. |
The "Ashwood stakewall" is a building type in the game Valheim, crafted at a Workbench. Its identifier is 'piece_stakewall_blackwood'. This structure is constructed using six units of Ashwood sourced from the Ashlands. The stakewall measures 1x2 and does not sustain rain damage.
In terms of combat effectiveness, the Ashwood stakewall inflicts 120 points of pierce damage and 40 units of knockback on any creature that comes into contact with its sharp end, including players. Each time it deals damage, the stakes lose 34 durability points.
The Ashwood stakewall exhibits neutral resistance to blunt, slash, pickaxe, fire, frost, and lightning attacks. Conversely, it is immune to poison and spirit-based attacks but weak against chopping actions. It also displays resistance to pierce damage type.
Repair of the Ashwood stakewall can be done with a Hammer at a Workbench when within range. The structure's image file is named 'Ashwood stakewall.png'. Foreign language data includes a link to a Russian version of the page titled 'Острые колья из пепельной древесины', which translates to 'Stakes from Ashwood'. |
Ash Crows are passive creatures in Valheim, specifically found in the Ashlands around Charred ruins. They possess small bodies with long legs and heavy, straight bills, appearing entirely white, including their legs and feet. Despite their presence, they do not pose any threat as they are neutral to players and do not attack.
Hunting strategies for Ash Crows can be found under the general Passive creature strategies#Crow section. When defeated, Ash Crows yield three Feathers as drops. In terms of combat statistics:
- Health: 1 star (exact value unspecified)
- Damage: 0 stars (implying no damage inflicted upon players)
Their abilities are not specified in the provided data. |
The Ash Fang is a Bow in Valheim, specifically the sixth bow in the game's arsenal. It is crafted at a Black Forge and requires a crafting level of 3. The bow can be upgraded to one of three variants using gemstones: Blood Fang (Bloodstone), Storm Fang (Iolite), or Root Fang (Jade).
Crafting Materials:
1. The basic version of the Ash Fang requires 10 Ashwood, 16 Charred Bone, 5 Flametal, and 5 Bonemaw Tooth.
2. The second upgrade needs 10 Ashwood, 20 Charred Bone, 5 Flametal, and 10 Bonemaw Tooth.
3. The third upgrade requires 15 Ashwood, 30 Charred Bone, 15 Flametal, and 15 Bonemaw Tooth.
4. The final (unobtainable) upgrade would need 20 Ashwood, 40 Charred Bone, 20 Flametal, and 20 Bonemaw Tooth.
The total cost for a fully upgraded Ash Fang is 40 Ashwood, 76 Charred bone, 35 Flametal, and 35 Bonemaw tooth. However, the highest attainable upgrade (level 3) requires 25 Ashwood, 46 Charred bone, 20 Flametal, and 20 Bonemaw Tooth.
Gameplay:
- The primary attack fires arrows, and charging increases accuracy, damage, and velocity of the arrow.
- It does not have a secondary attack.
- While upgraded, it adds spirit damage to the arrows.
- The pierce value starts at 82 and increases by 4 per level. Durability starts at 100 and improves with each upgrade: 150 (level 2), 200 (level 3), and theoretically 250 (unattainable final level).
- Stamina consumption is 14 per second, while Spirit damage remains constant at 0 until upgraded. Each upgrade adds 5 spirit damage.
Warning: Upgrading the Ash Fang does not retain its upgrade level when modified using gemstones. |
Barley flour, an item in Valheim, is primarily used for baking purposes. Its ID is BarleyFlour, and it falls under the category of Material. This item can be crafted by processing Barley using a Windmill. The weight of each unit is 0.2, and they stack up to 50.
Barley flour has no direct health or stamina attributes but plays a crucial role in crafting various food items. These include Blood pudding, Bread dough, Fish wraps, Unbaked lox pie, Piquant pie, and Roasted crust pie. This item can be teleported, although the specific mechanics for this are not detailed in the provided information.
The required material for crafting Barley flour is simply Barley, with a ratio of 1:1 (one Barley to one unit of Barley flour). The webpage does not provide details on selling or buying prices for Barley flour. It also omits specific durations, healing effects, and other attributes that might be relevant in the game's context.
In summary, Barley flour is a baking essential in Valheim, crafted from Barley using a Windmill, and used to prepare several food items. Its exact selling price, additional health or stamina benefits, and other potential uses are unspecified according to this data. |
Barrels in Valheim are furniture items used for storage, featuring 12 item slots arranged in a 6x2 grid. They do not sustain damage from rain and have a durability of 200. The dimensions of a Barrel are approximately 0.7 x 0.9 x 0.7 (though these numbers are derived from decompiled code and may not be exact).
Barrels are crafted at a Workbench using the following materials:
- Wood x10
- Barrel hoops x1
These items, when placed in the game world, can store items without risk of weather-related degradation. The Barrel hoops required for crafting are obtained from Haldor, a merchant in Valheim.
For referencing and categorization, Barrels are listed under the Storage category. They also have corresponding entries in Russian (Бочка).
The visual representation of a Barrel is depicted by the image "Barrel.png". Its description, currently blank in the provided data, would presumably detail its purpose and usage within the game's narrative or lore. |
Facts and Game Relevant Information about Valheim related to "Barrel Hoops":
1. Barrel hoops are a material item in the game Valheim, identified by the in-game ID 'BarrelRings'.
2. They serve a purpose in construction or building, specifically for creating barrels, as suggested by their description: "These metal rings are perfectly round, suitable for holding a barrel together. Just add wood!"
3. Barrel hoops can be purchased from Haldor, a merchant in the game, at a cost of 100 coins.
4. Each transaction with Haldor for barrel hoops yields 3 items.
5. The weight of each barrel hoop is 2.0 units in Valheim's measurement system, and they can be stacked up to 20 in a single inventory slot, optimizing space management for players.
6. A teleportation feature is associated with barrel hoops, implying possible fast travel or inventory access within the game mechanics.
7. In Russian, these items are referred to as "Обручи для бочек" (Obrouchi dlya bochek), indicating potential localization for non-English speaking players. |
The Basalt Bomb, identified by 'id' as BombLava, is a one-handed weapon in Valheim. It is crafted at the Workbench and requires the following materials: Asksvin hide (1), Asksvin bladder (1), and Proustite powder (3). The weapon weighs 0.3, has a crafting level of 1, and does not deal blunt damage or have any specific firearm attributes like backstab or knockback. It does provide a parry bonus of 1.5 and consumes 8 stamina when used, offering 2 armor points.
When thrown into lava, the Basalt Bomb solidifies upon explosion, creating a floating platform that can be used to reach Flametal ore veins in the Ashlands biome. This platform remains suspended for 30 seconds before gradually sinking into the lava.
The materials needed for crafting are obtained from Askvins (Asksvin hide and Askvin bladder) found in the Ashlands, and Proustite powder, dropped by Lava Blobs and Unstable lava rocks also located in the Ashlands.
A key use of the Basalt Bomb is to mine Flametal ore from underwater deposits (often guarded by a Lavaiathan). After reaching the deposit with the floating platform, the player can mine until all the ore is collected or the deposit sinks back into the lava. |
The "Basic Fireworks" are items in Valheim, obtainable by purchasing from Hildir for 50 Coins each. This item becomes available only after acquiring Hildir's Bronze Chest. Weighing 0.5 and stacking up to 10 units, these fireworks have a teleport function.
Usage:
Basic Fireworks can be ignited on an open flame to launch and create a white explosion in the air. They also serve as a crafting component for other types of fireworks, including Blue, Cyan, Green, Purple, Red, and Yellow fireworks. The required quantities for these crafting recipes are not specified but can be inferred from their individual item links.
Crafting Recipes:
- Blue Firework
- Cyan Firework
- Green Firework
- Purple Firework
- Red Firework
- Yellow Firework
These items fall under the category of 'Fireworks' in Valheim's inventory system. The Russian name for Basic Fireworks is "Обычный фейерверк". |
**Bat (Valheim Creature)**
- **Image Representation**: The bat has three images associated with its representation in the game, namely 'bat.png', 'Bat 1star.png', and 'Bat 2star.png'.
- **Creature Details**:
- *Name*: Bat
- *Type*: Aggressive creature
- *Location*: Mountain biomes, specifically found within Frost Caves.
- *Health and Damage*:
- 0-stars: Health = 10, Damage = 20 (Slash)
- *Vulnerabilities and Resistances*:
- Weak against Fire and Spirit damage
- Resistant to Blunt, Slash, and Pierce damage types
- Immune to Frost and Poison damage types
- *Abilities*: None specified
- **Drops**: Bats drop Leather scraps. The probability of drops is as follows:
- 0-stars: 50% chance of dropping Leather scraps
- **Spawning**:
- Common spawn point in Frost Caves, with no frequency indicated.
- Common spawn point in Howling Caverns, with a frequency of 'Yes' (specifically for 1-star).
- Spawns during the "You stirred the cauldron" event after killing Bonemass, with a limit of 10 and a frequency of 6.
- **Attacks and Abilities**: Strategies for defeating Bats are detailed in the 'Aggressive creature strategies#Bat' section.
- **Gallery**: Includes an image titled "A bat against the player Valheim.jpg".
- **Notes**:
- After the conclusion of the "You stirred the cauldron" event, any remaining bats do not despawn. This could pose a danger to tamed animals as bats might continue attacking even after the event ends.
This comprehensive analysis includes all game-relevant information from the provided webpage data, preserving facts from tables and converting them into full sentence structure for clarity. |
The Battering Ram is a siege engine in Valheim, used for destructive purposes. It resembles a cart but is larger, featuring two long punching mechanisms at the front. This weapon requires Wood or Ashwood to function and has a durability of 3000. Its dimensions are 4 x 3.5 x 5.5, constructed from 10 Flametal, 2 Surtling cores, and 20 Ashwood. The Battering Ram is resistant to pierce and frost damage but immune to poison and spirit damage.
**Usage:**
To operate the Battering Ram, players must first load it with Wood or Ashwood in its fuel slot at the rear, which holds a maximum of 25 units. After loading, the player must stand in front of the ram (between the dual-hammers) and "use" it to control its movement and attacks, similar to operating a cart. The hammers will automatically strike every few seconds while the ram is in use. If unattended, fuel will still be consumed without dealing damage.
**Recipe:**
The Battering Ram can be crafted using these materials: 10 Flametal, 2 Surtling cores, and 20 Ashwood.
**Notes:**
- Using a Battering Ram to destroy fortress doors or walls while enemies are present can trap the player, leading to quick overwhelm. To release the ram, players need to use it again as with the cart: by looking down and "using" to drop it, or performing a dodge roll to escape. A Catapult might be necessary to eliminate Effigies of Malice within fortresses before breaching doors/walls to reduce enemy defenses.
- Each punch from the Battering Ram inflicts 600 pickaxe damage and zero chop damage. A unit of fuel lasts for approximately 20 seconds, with a fully fueled ram lasting 500 seconds (8.33 minutes).
- Despite its intended use in sieges, the Battering Ram is highly effective as a mining tool. Each punch deals substantial pickaxe damage across a wide area around the impact points, capable of quickly destroying resource nodes such as copper deposits, silver veins, giant remains, and various rock formations found in the world.
- Stone Golems are particularly vulnerable to the Battering Ram's pickaxe damage, succumbing to a single hit (1200 damage).
**Gallery:**
The gallery includes images of an unfueled Battering Ram and one fueled with Wood.
This item is categorized under both weapons and building navigation in Valheim. An alternative name for this object is 'Таран' (Taran) in Russian. |
The Battleaxe is the first two-handed axe in Valheim. It is primarily used for melee attacks, with a 3-hit combo as its primary attack, delivering double damage on the last hit, 1.5 times staggering, and no multitarget penalty. Its secondary faster attack deals half damage but provides four times staggering.
The Battleaxe requires a crafting level of 2 to create and has a repair level also set at 2. It is made from materials including Ancient bark (30 for base, 5 for tier 1, 10 for tier 2, 15 for tier 3) and Iron (35 for base, 15 for tier 1, 30 for tier 2, 45 for tier 3), along with Leather scraps (4 for base, 4 for all tiers). It can be crafted at a Forge.
The Battleaxe has the following stats: 70 slash damage, 40 chopping ability (for trees), and 28 armor rating. It also consumes 16 stamina per swing.
Upgrade information for the Battleaxe is as follows:
- Slash damage increases from 70 to 76 (tier 1), then 82 (tier 2), and finally 88 (tier 3).
- Chopping ability improves from 40 to 42.5 (tier 1), then 45 (tier 2), and concludes at 47.5 (tier 3).
- Durability rises from the base 200 to 250 (tier 1), 300 (tier 2), and culminates at 350 (tier 3).
Crafting requirements for each tier are:
- Base: 30 Ancient bark, 35 Iron, 4 Leather scraps.
- Tier 1: 5 Ancient bark, 15 Iron.
- Tier 2: 10 Ancient bark, 30 Iron.
- Tier 3: 15 Ancient bark, 45 Iron.
The first hit of the Battleaxe is slow, while the subsequent two hits are faster and deal triple damage in total. The weapon's slower speed on the initial strike is compensated by its high damage output. |
The "Beaded dress blue" is a body armor piece in Valheim, identified by the ID ArmorDress6. It is sold by Hildir for 550 coins, becoming available only after returning Hildir's bronze chest. The armor is described as a blue dress adorned with beads and bronze.
Key features of this armor include:
- Type: Body armor
- Weight: 10 units
- Durability: 1000 points
- Crafting Level: Not applicable (pre-made item)
- Repair Level: 1, requiring a Workbench for repairs
This specific armor piece offers the following benefits and drawbacks:
- Armor value: 1 point
- No impact on movement speed
- Stamina consumption reduction: Wearing this dress decreases stamina usage by 20% when operating tools such as the Hammer, Hoe, Cultivator, and Serving tray.
- Materials required for crafting: Not applicable (pre-made item)
This armor does not belong to a set, nor does it have any additional effects beyond the stamina reduction when using specific tools. It is worth noting that this armor does not affect durability or movement speed in Valheim. |
The "Beaded dress brown" is an armor piece in Valheim, specifically categorized as body armor. It can be purchased from Hildir for 550 coins, but this item becomes available only after acquiring Hildir's bronze chest. This armor has a weight of 10 units and a durability rating of 1000.
The "Beaded dress brown" does not have an associated sell price. It requires no crafting level to obtain, but can be repaired at a Workbench with a repair level of 1. No primary materials are needed for its creation or repair.
This armor piece offers 1 point of defense and does not affect movement speed. However, it has a unique stamina-related effect: wearing it reduces stamina usage by 20% when operating the Hammer, the Hoe, the Cultivator, and the Serving tray. There are no associated set pieces for this armor, nor any other specific effects mentioned.
Visual representation is provided through an image named "Beaded dress brown.png". Its appearance description is a brown dress adorned with beads and silver. This piece of armor does not belong to any distinct set in the game. |
The "Beaded dress yellow" is a body armor piece in Valheim. It can be bought from Hildir for 550 coins, but it becomes available only after returning Hildir's Bronze Chest. This armor has a distinctive yellow appearance with beads and silver embellishments.
Key attributes of the Beaded dress yellow include:
- ID: ArmorDress9
- Type: Body
- Weight: 10
- Durability: 1000
- Crafting level: Not applicable (pre-crafted)
- Repair level: 1, requiring a Workbench for repair
- Materials required for crafting: Not specified
- Armor rating: 1
- Movement speed: Not specified
- Stamina effect: Reduces stamina usage by 20% when using the Hammer, Hoe, Cultivator, and Serving tray.
Notably, this armor does not have a sell price listed. It is also part of no armor set and doesn't provide any other special effects beyond the stamina reduction benefit for specific tools. |
The "Beaded tunic blue" is a body armor piece in Valheim. It features a blue design adorned with beads and silver, as described. This armor can be acquired from Hildir, a merchant, for 550 coins, but it becomes available only after returning Hildir's bronze chest.
Key attributes of the Beaded tunic blue include:
- Weight: 10 units
- Durability: 1000 points
- Armor rating: 1 point (likely on a scale)
- Stamina impact: It reduces stamina usage by 20% when operating tools such as the Hammer, Hoe, Cultivator, and Serving tray.
The tunic does not have an associated sell price, crafting level requirement, or movement speed alteration. Repairing this armor requires a Workbench at Level 1 repair skill. The specific materials needed for crafting are not listed. It is also not part of any armor set and doesn't impose any other effects besides the stamina reduction for specified tools. |
The Beaded Tunic Red is an armor piece classified as Bodywear in the game Valheim. It can be purchased from Hildir, a merchant, for 550 in-game coins. This item becomes available in Hildir's inventory upon returning Hildir's Bronze Chest.
Key features of the Beaded Tunic Red include:
- Appearance: A red tunic adorned with beads and bronze elements.
- Weight: 10 units in game terms.
- Durability: Rated at 1000, indicating its resistance to damage or degradation.
- Crafting Level: Not specified (indicated by a dash). This likely means it cannot be crafted by the player but can only be bought or found.
- Repair Level: 1, suggesting that repairing this item will require one level of proficiency in armor repair. The repair station for this item is the Workbench.
- Armor Rating: 1, meaning it provides basic protection.
- Stamina Effect: Wearing this tunic reduces stamina usage by 20% when operating the Hammer, the Hoe, the Cultivator, or the Serving tray.
Notably, there are no specified materials required for crafting this item nor any set pieces it belongs to in Valheim. It does not alter movement speed and has no additional effects beyond the stamina bonus mentioned. The image associated with this armor piece is 'Beaded tunic red.png'. In Russian, this armor piece is referred to as "Красная туника в бусинах" which translates to "Red Tunic with Bags". |
The Beaded Tunic Yellow is a body armor piece in Valheim. It has an ID of ArmorTunic9 and can be purchased from Hildir for 550 Coins, becoming available after returning Hildir's Bronze Chest. This armor weighs 10 units with a durability of 1000, and requires no crafting or repair level to acquire. It is repaired at the Workbench.
The Beaded Tunic Yellow features a distinct yellow appearance adorned with beads and silver details. It does not belong to any set and has no additional effects besides its unique stamina reduction property. This armor specifically reduces stamina usage by 20% when operating the Hammer, Hoe, Cultivator, or Serving tray.
This armor does not influence movement speed nor does it provide any defensive attributes like health or elemental resistance. It is not part of a larger set and has no sell value listed. The materials required for crafting this armor are not specified. |
Beds in Valheim are furniture items used for sleeping and setting the player's spawn point, identified by the id "bed" and classified under the type "Furniture". They are crafted at a Workbench using eight units of Wood.
The Bed has dimensions of approximately 2x4 and possesses a durability rating of 100. It provides comfort level 1, which can be beneficial for quick material processing during sleep due to the game's fast-forward effect on non-player stations in the night cycle.
To use a bed for sleeping, certain conditions must be met: it should be afternoon or night, there should be no nearby enemies, the bed needs a roof with 80% coverage, and there must be a fire source present. The player cannot sleep if they are wet.
Sleeping on a claimed Bed skips time to the next morning, with a small chance (10%) for the player to experience dreams. Beds can be claimed by pressing 'E' while facing one, ensuring it has sufficient coverage and a roof. The most recently claimed bed serves as the player's respawn point, which can be utilized strategically for quick returns to previously explored areas like dungeons.
Bed placement is significant; if a player's bed (spawn point) gets destroyed, they will respawn at the game's default start location. Moreover, sleeping near a roof might cause the player to wake up on its opposite side.
Claiming a Bed prevents other players from overriding this claim unless the bed itself is destroyed and rebuilt. In terms of material contribution, crafting one Bed requires eight units of Wood.
The game's interface includes localization for Russian (Кровать), Czech (Postel), and French (Lit). |
The Beech tree is a species found in the Meadows and Black Forest biomes. It has light grey bark and a wide crown, existing in both small and large variants. Small Beeches can be attacked unarmed but will yield approximately 1-2 Wood upon destruction. Large Beeches require a Stone axe or better to damage, providing a consistent 20 Wood upon destruction.
When harvested, there's a chance for additional loot:
- **Beech seeds**: with an average of 1.67 per large Beech and no drop from small ones.
- **Feathers**: averaging 0.25 per large Beech.
- **Resin**: also averaging 0.25 per large Beech.
Small Beeches, when felled, have a higher chance (83%) of dropping Resin along with Wood.
Beech trees offer a 50% chance for two drops:
- **Wood**: averaging 2 units from logs and 1 unit from stumps.
- **Beech seeds**, averaging 1.67 per large Beech.
- **Feathers** and **Resin**, both at an average of 0.25 per large Beech.
These trees cannot be planted in Swamp, Mountain, Mistlands, or Ashland biomes but can grow in Meadows and Plains. Replanting Beeches is possible using a Cultivator and a Beech seed.
In terms of tool requirement, while small Beeches can be attacked unarmed, large Beeches necessitate the use of a Stone axe or more advanced tools for effective harvesting. The game data suggests that Beech trees are integral for gathering Wood and occasionally yielding additional valuable resources like seeds, feathers, and resin. |
**Beech Seeds in Valheim:**
- **Source**: Beech Trees
- **Type**: Seed
- **Usage**: Farming
- **Weight**: 0.1
- **Stack Size**: 100
- **Teleportation**: Yes (presumably referring to the ability to quickly travel back to the location where they were planted)
- **Crop Yield**: 1 Beech Tree
- **Grow Time**: Approximately 3,000 to 5,000 in-game seconds or roughly 8.33 to 13.89 in-game hours (depending on the exact growth rate)
- **Cultivated Status**: No (implying they must be planted and tended to grow into trees)
- **Space Requirement for Growth**: A radius of 2 units around the planting location is needed for the seed to mature into a tree; if insufficient space is available, growth will not occur.
- **Biomes Suitable for Growth**: Meadows, Black Forest, and Plains
- **Prohibited Areas**: These seeds cannot be planted in Swamp biomes.
Planting Beech Seeds involves using a Cultivator. The seeds need to be sown in suitable biomes and given sufficient space to grow into mature Beech Trees, which takes between 3,000 to 5,000 in-game seconds. Once grown, these trees can provide necessary resources within the Valheim game environment. |
The information pertains to a game structure known as a Beehive in the video game Valheim. Here are the key facts and details:
Title: Beehive
Image: Beehive.png
Appearance: Beehive appearance.png
Description: Beehives are base structures utilized for producing Honey.
ID: piece_beehive
Type: Crafting
Source: Workbench
Usage: Not specified
Durability: 100
Size: 1.8 x 1.7 x 1.8
Rain Damage: No
Materials Required:
- Wood x10
- Queen Bee x1
Effects & Support: Wood
Resistances: Wood
Notes:
- The bees' flavor text varies based on time and weather conditions. At night or in rain, the bees are sleeping. During the day, they can either be happy or angry, contingent on having less than 60% cover and being placed in a compatible biome (Meadows, Black Forest, or Plains).
- A single Beehive requires approximately 20 minutes of real-time gameplay to yield one unit of Honey.
- Each Beehive can store up to four units of Honey simultaneously.
Gallery: The gallery includes two images - "Beehive Not Enough materials.jpg" and "Beehive Crafting Icon.jpg".
Additional Information: The page also contains links to the Russian (ru:) and Czech (cs:) language versions of the Beehive article. |
The Bell is an item in Valheim, categorized under Miscellaneous (type). It serves the purpose of summoning the Ashlands boss, Fader. This item is crafted at the Black forge, utilizing three Bell fragments as its primary material. These Bell fragments can be acquired from Charred Fortresses. To successfully summon Fader, players need to collect a total of nine bell fragments, implying the requirement of three Bells. The weight of one Bell is 0.5, and they can stack up to nine units in inventory. Additionally, Bells have a teleport feature, allowing for quick transportation. In Russian, this item is referred to as 'Колокол', and it falls under the category of 'Forsaken offerings'. |
Bell Fragments are an item found within the inner tower of a Charred Fortress, located in the Ashlands. They are situated on an altar directly underneath the visible green cone of light from the sky. These fragments are obtained by destroying a bell altar, which yields 2 to 4 fragments each time.
The Bell Fragments serve a crafting purpose and are used to create a Bell at the Black Forge. This Bell is essential for summoning the boss entity known as the Fader.
Visually, these fragments appear as ancient pieces of a broken bell, as depicted in the image 'Bell fragment.png'. They weigh 0.5 units and can be stacked up to 9 units high. The item has an ID of BellFragment and falls under the category of Materials.
A gallery image, 'Charred fortress tower interior.png', illustrates their in-game location within the Charred Fortress' inner tower. The Russian name for this item is 'Фрагмент колокола'. |
Valheim is a game where players can discover berries scattered across the procedurally generated world in specific biomes. Berries serve a dual purpose: they can replenish the player's health or alleviate hunger when needed. However, each berry can only be consumed once; multiple servings require combining them with other food sources to restore health effectively.
There are four distinct types of berries in Valheim:
1. **Raspberries**: These are exclusively found in the Meadow biome.
2. **Blueberries**: These grow specifically in the Black Forest biome.
3. **Cloudberries**: These can be located in the Plains biome.
4. **Bukeberries (also spelled 'Bewkberries')**: Unlike the others, these are not naturally growing berries. Instead, they drop from two types of enemies: Fuling Shaman and Greydwarf Shaman.
It's worth noting that all berry types respawn in a 300-minute (5-hour) cycle. This means players can return to previously harvested areas after this time has elapsed to collect more berries.
From a gameplay perspective, berries fall under the category of 'Materials', suggesting they might have other uses beyond sustenance in Valheim. |
The Berserkir axes are a dual-wielded axe, ranked as the seventh weapon type in Valheim. They are obtained from the Black forge and require a crafting level of 3 to create. The durability of these axes is 175, with a repair level also set at 3.
The Berserkir axes have a slash damage of 140, surpassing the damage output of the previous axe, Jotun Bane. It follows a unique attack pattern: a four-step combo involving two single hits (one with each axe) and two double hits (with both axes), culminating in six actual strikes where the last double hit deals 2x damage on each hit. The secondary attack, a leap forward followed by a slash with both axes, consumes 32 stamina and also deals 2x damage.
These axes deal Chop damage, enabling them to fell trees, as is characteristic of all axes in the game.
Upgrading possibilities for the Berserkir axes include:
1. Bleeding Berserkir axes (using a Bloodstone)
2. Thundering Berserkir axes (using an Iolite)
3. Primal Berserkir axes (using a Jade)
It's important to note that upgrading does not retain the upgrade level; instead, it starts fresh at level 1 for each new upgrade. The weapon’s durability improves with each upgrade: 225 for the first upgrade, 275 for the second, and 325 for the third.
Crafting the Berserkir axes necessitates the following materials:
- For base version: 15 Charred bone, 24 Flametal, 3 Asksvin hide
- For first upgrade: 15 Flametal, 1 Asksvin hide
- For second upgrade: 30 Flametal, 2 Asksvin hide
- For third upgrade: 45 Flametal, 3 Asksvin hide
The stamina cost for wielding these axes is 16, and they provide 57 in block armor. There's a slight penalty of -5% movement speed when equipped. The parry force is 20, with slash damage increasing by 5 per level and chop damage by 3 per level as crafting levels improve. |
1. The item in question is named "Berserkir mead."
2. Its ID is MeadBzerker.
3. It falls under the category of 'Mead.'
4. This item is crafted using a Fermenter with Mead base: Berserkir as its primary material, requiring 3 units for creation.
5. The weight of one unit of this mead is 1.0, and it can stack up to 10 units.
6. Teleportation with this item is possible.
7. Upon consumption, the player gains a 20-second duration effect:
- There's an 80% reduction in stamina use for attacking, blocking, and dodging.
- The player becomes weaker against Slash, Blunt, and Pierce damage types (taking x1.5 more damage).
8. After consumption, there is a cooldown period of 120 seconds before the effect can be activated again. |
The Bilebag is a material item in the game Valheim. It is derived from the corpse of a Gjall, a creature found in the Mistlands biome. The Bilebag has an ID of 'Bilebag', falls under the category of materials, and serves a crafting purpose.
In terms of physical attributes, the Bilebag weighs 0.5 units and can be stacked up to 50 units in quantity. It possesses the teleportation feature, suggesting it might be instantly transferred when needed within the game.
The Bilebag is utilized in crafting two other items: Jotun Bane and Bile bomb. No additional usage or function beyond crafting has been specified.
In Russian, this item is referred to as 'Желчный мешок', while in Czech, it's known as 'Žlučník'. |
The Bile bomb is a thrown weapon in Valheim, characterized by its creation of a Fire and Poison Area of Effect (AoE) cloud upon impact. This 4-meter radius cloud lasts for 10 seconds, dealing damage to any entities within it, excluding the thrower. The fire damage is 15 per second for 5 seconds, while the poison damage amounts to 30 over 6 seconds. If an enemy remains in the cloud, both damage types stack and refresh, resulting in a maximum potential damage of 150 from fire and 80 from poison.
This weapon's damage is not influenced by player skill but can be mitigated by the target's resistance.
**Availability**: The Bile bomb can be crafted at a Workbench, with the ability to stack up to 50 units. Its production requires the following materials:
- One Sap, obtained from Ancient Roots found in the Mistlands biome using a Sap Extractor.
- One Bilebag, dropped by Gjall, another entity found in the Mistlands.
- Three Resin units, which are dropped by Greydwarf, Greydwarf Shaman, and Greydwarf Brute enemies, as well as having a chance to drop from chopped Birch trees and Smaller Beech Trees.
The weapon weighs 0.3 units and is one-handed, suitable for both blunt attacks (with a strength of 5) and backstabbing (with a multiplier of 3x). It provides 2 armor points against blows and has no parry force or bonus. Its crafting level requirement is not specified. The stamina cost upon use is 8 units.
In terms of game categorization, the Bile bomb falls under the 'Bombs' category. It's also known as 'Желчная бомба' in Russian (ru:Желчная бомба). |
In the world of Valheim, biomes are distinct regions characterized by unique appearances and resources. They serve as domains for Forsaken bosses. Here is a detailed breakdown of each biome:
1. **Early Game Biomes:**
- **Meadows:** The starting biome for new worlds, featuring Birch, Beech, and Oak trees. It houses low-level mobs. Meadows can be found from 0 to 5100 meters altitude.
- **Black Forest:** A dark, hostile forest with Fir and Pine trees, offering more resources like Core wood, Tin, and Copper. This biome is accessible between 500 to 8000 meters altitude.
2. **Mid Game Biomes:**
- **Swamp:** A dangerous area with shallow water, filled with Leech, Crypts (inhabited by Draugr), and poisonous Blobs. It is located between 2000 to 6000 meters altitude (2000 to 8000 meters in older worlds).
- **Mountain:** Tall frozen mountains teeming with Wolves and Drakes resistant to the cold. Accessible above 50 meters altitude, from 600 meters.
- **Plains (also known as Heath):** A warm, sunny area with golden grass and killer bugs. It is home to Fulings, Lox, and Deathsquitoes, and can be found between 2900 to 8000 meters altitude.
3. **Late Game Biomes:**
- **Mistlands:** A fog-covered land with rocky terrain and Yggdrasil shoots, inhabited by Hares, Dvergrs, and hostile Seekers. This biome is located from 5900 to 10000 meters altitude.
- **Ashlands:** A fiery realm characterized by changing terrain with lava in central parts. It is populated primarily by the undead Charred army. The Ashlands are situated at the south edge of the world.
- **Deep North:** (Note: This biome is currently unfinished.) Snow-capped hills with frozen rivers located at the north edge of the Valheim world.
Trivia:
- The term "biome" in Valheim originates from the ecological concept of the same name.
- At launch, five out of the planned nine biomes were available to explore. The remaining four were accessible but lacked significant content. |
In Valheim, Birch trees are a type of flora found in the Meadows and Plains biomes. These trees have distinct white bark with black spots and can yield both Wood and Fine Wood upon destruction. A Bronze Axe or better tool is required to damage them.
Each Birch tree will drop a total of 20 wood pieces, with the specific types (Wood or Fine Wood) being random but evenly distributed. There are four variations of Birch trees: two shapes with two biome-dependent color variations (green leaves in non-Plains biomes and yellow leaves in Plains). The tree's color is determined by its biome, while the shape is purely random.
When a player grows their own Birch trees using a Cultivator in the Plains, these trees will have green leaves similar to those found in Meadows. Naturally occurring Birch trees in Plains have yellow-tinted leaves that cannot be replaced once cut down.
Birch trees can also be felled using alternative methods, such as intentionally striking them with falling Beech trees or by a Troll, allowing players to obtain Fine Wood before crafting a Bronze Axe.
The table below outlines the drops from Birch trees:
| Amount | Item | Chance | Average per Tree (Min-Max) |
|---------|----------------|--------|----------------------------|
| 2 | Large Birch Logs | 100% | 2 (2-2) |
| 1 | Birch Stump | 100% | 1 (1-1) |
| | | | |
| 1-2 | Resin | 25% | 0.375 (0-2) |
| | Feathers | 25% | 0.375 (0-2) |
| | Birch seeds | 50% | 0.75 (0-2) |
From the stump, you can obtain 2 pieces of Wood. Large Birch Logs yield 2 Small Birch Logs and an average of 10 pieces of either Wood or Fine Wood each.
Birch trees cannot be planted in Swamp, Mountain, Mistlands, or Ashlands biomes, but they thrive in Meadows and Plains. The drop rate of Fine Wood from Birch trees follows a Binomial distribution with n=20 and p=0.5.
Interestingly, Birch wood can be harvested without a Tier 2 axe by leveraging falling Beech trees or Trolls to damage the Birch trees sufficiently for them to fall, resulting in usable logs and potential Fine Wood. |
1. Title: Birch seeds
2. Description: These can be planted to grow a birch tree using a Cultivator.
3. ID: BirchSeeds
4. Type: Seed
5. Source: Birch trees (the drop rate varies based on whether the tree was planted and the biome it originated from)
6. Usage: Farming
7. Buy: Not specified (likely not available for purchase)
8. Sell: Not specified (likely no value as they are used for farming)
9. Weight: 0.1
10. Stack: 100
11. Teleport: Yes, suggesting they can be teleported to other locations
12. Crop: Yields 1 Birch tree
13. Grow time: Approximately 5000-7000 in-game days
14. Cultivated: No, meaning they must be sourced from birch trees and cannot be cultivated further
15. Radius: Requires a 2 block radius around the planting location for growth
16. Biomes: Can be found or planted in Meadows, Black Forest, and Plains biomes
Additional Notes:
- The growth of Birch seeds is dependent on sufficient space around the planting location; lack of space may prevent them from growing into full trees.
- For more detailed information about Birch trees, please refer to the Birch article.
- Translations are provided for Russian (Семена березы), Ukrainian (Насіння берези), Czech (Semínka břízy), and German (Birkensamen). |
1. The item in question is titled "Blackmetal bolt," represented by the image "Blackmetal bolt.png."
2. It is described as a "sleek bolt of dark metal."
3. Its identifier or code is "BoltBlackmetal."
4. This bolt is classified as a type of "bolt" used for crossbows, serving as an upgrade from Iron bolts.
5. The Blackmetal bolts are crafted at the "Black forge," which requires a crafting level of 2 to access or use.
6. Each bolt has specific attributes: it can pierce (penetrate) up to 62 units, with no associated knockback effect.
7. When crafted, 20 Blackmetal bolts are produced simultaneously.
8. The materials needed for crafting one Blackmetal bolt include:
- 8 units of Wood,
- 2 units of Black metal, and
- 2 units of Feathers.
9. Blackmetal bolts are a form of ammunition specifically designed for crossbows in the game Valheim.
10. They are unlocked or become available after constructing or utilizing a Black forge, both serving as means to craft them.
11. In Russian, these bolts are referred to as "Болт из черного металла" (Bolt from black metal). |
The "Black Core" is a material in Valheim, identified by the ID "BlackCore." It is obtained from Infested Mines located in the Mistlands biome. These cores are typically found on stands within hidden rooms but can also be discovered in other areas of the mine. The number of cores per mine varies significantly due to random generation, ranging from zero to over ten.
Black Cores are used for both building and crafting purposes:
1. **Crafting:** They are a component in creating a Shield core.
2. **Building:** They are essential in constructing Mistlands-tier crafting stations, requiring 15 cores in total to build one of each station (Black Forge, Galdr Table, and Eitr Refinery).
The weight of a Black Core is 1.0, and they stack up to 20 units. Teleportation to the location of a Black Core is possible. The image associated with this material is named "Black core.png."
In Russian (ru:) and Czech (cs:), Black Cores are referred to as "Черное ядро" and "Černé jádro," respectively. |
The Black Forest is a coniferous biome in Valheim, characterized by dense and lush vegetation. It features Pine and Fir trees, along with a low blanket of ferns, felled logs, stumps, blueberry bushes, and thistle plants. The landscape includes rolling hills, spacious dales, exposed boulders, and copper deposits. The coastline boasts coves, inlets, marshlands, and tin deposits.
Unique to the Black Forest are Copper ore from Copper deposits and Tin ore from Tin deposits, accessible post-defeating Eikthyr with an Antler pickaxe. The biome is home to various creatures:
**Hostile**: Greydwarfs (including brutes and shamans), Trolls, Skeletons, Rancid Remains, and Ghosts.
**Passive**: Deer, Crows, and Gulls.
**NPCs**: Haldor and Halstein.
The Black Forest is the sole biome where Copper and Tin ores can be mined. It's typically explored after the Meadows, serving as a significant source of resources such as Stone, Wood, Core wood, Fine wood, Mushrooms, Yellow mushrooms, Blueberries, Thistle, Carrot Seeds, and Copper and Tin ores.
Exploring this biome may yield loot from chests and barrels, including Amber, Coins, Feathers, Flinthead arrows, Blueberries, Coal, Deer hide, Flint, Greydwarf eyes, Leather scraps, Resin, and Tin ore.
Notable structures within the Black Forest are Troll Caves and Burial Chambers, the latter being the first instanced dungeon and a source of Surtling cores for smelting yard creation.
The Black Forest's visual representation is provided by 'BlackForest1.jpg' and 'Blackforest2.jpg' in the game's gallery. This biome is known as 'Черный лес' in Russian, 'Forêt noire' in French, 'Чорнолісся' in Ukrainian, 'Černý Les' in Czech, and 'Düsterwald' in German. |
The Black Forest Buffet Platter is a tier-specific Feast in Valheim, identified as 'Black Forest'-tier. It is prepared at a Food Preparation Table using the following ingredients and quantities:
- Deer Stew (3 units)
- Thistle (5 units)
- Queen's Jam (4 units)
- Woodland Herb Blend (1 unit)
This meal, upon consumption, provides the following benefits:
- Health: 35 points
- Stamina: 35 points
- Duration: 3000 ticks (approximately 8.33 hours in real time, assuming a 1-second tick rate)
- Healing: 3 hit points per tick
The Black Forest Buffet Platter weighs 10 units and can be stacked up to 5 items, making it light for its nutritional value. It can also be teleported, suggesting its portability.
Notably, while most components of this dish are associated with the Black Forest biome, the Woodland Herb Blend is exclusively sold by The Bog Witch in the Swamp biome, post-defeating The Elder. This implies that players typically access this Feast recipe after progressing to the Swamp stages of the game.
The recipe does not specify a buy or sell price, indicating it's likely crafted from resources gathered during exploration rather than purchased from NPCs. |
The Black Forge is a crafting station in Valheim, used specifically for creating Mistlands items. It requires a roof and 70% cover to function. The durability of this structure is 200. Its dimensions are 3.8 x 1.1 x 1.9 units, and it does not sustain rain damage.
The Black Forge is constructed from the following materials:
- 10 units of Black marble
- 10 units of Yggdrasil wood
- 5 units of Black core
Upgrades for the Black Forge are as follows:
1. **Black Forge Cooler**: Requires 5 Iron, 5 Copper, and 4 Black marble. This upgrade enables additional crafting recipes and higher item upgrade levels.
2. **Vice**: Needs 5 Iron, 8 Copper, and 2 Mechanical springs. This upgrade also contributes to enhancing the forge's capabilities.
3. **Metal Cutter**: Constructed with 5 Black marble, 5 Flametal, 5 Ashwood, and 4 Charred bone. This upgrade broadens the range of items that can be crafted at the forge.
4. **Gem Cutter**: Requires 5 Flametal, 8 Ashwood, 2 Morgen sinew, and 1 Bloodstone. This upgrade likely allows for cutting or shaping gemstones in the forge's processes.
The total materials required for all upgrades, including the Black Forge itself, are:
- 19 Black marble
- 10 Yggdrasil wood (presumably for the initial forge construction)
- 5 Black core
- 10 Iron
- 13 Copper
- 2 Mechanical spring
- 10 Flametal
- 13 Ashwood
- 4 Charred bone
- 2 Morgen sinew
- 1 Bloodstone
The Black Forge allows for the crafting of various items, including:
**Armors**: Carapace breastplate, Carapace greaves, Carapace helmet, Breastplate of Ask, Trousers of Ask, Hood of Ask, Flametal Helmet, Flametal Breastplate, Flametal Greaves.
**Arrows & Bolts**: Carapace arrow, Charred arrow, Bone bolt, Blackmetal bolt, Carapace bolt, Iron bolt, Charred bolt.
**Weapons**: Himminafl, Jotun Bane, Spinesnap, Ash fang, Arbalest, Ripper, Skoll and Hati, Demolisher, Carapace spear, Krom, Mistwalker, Nidhögg, Splitnir, Berserkir axes, Flametal mace, Slayer.
**Shields**: Carapace shield, Carapace buckler, Flametal shield, Flametal tower shield.
**Others**: Dvergr lantern, Lava lantern.
An early concept art of the Black Forge is available under the filename 'Concept art of Black Forge'.png'. This information box also categorizes the Black Forge under 'Crafting' in Valheim. |
The Black Forge Cooler, identified by its ID 'blackforge_ext1', is a crafting component in the game Valheim. It serves as an upgrade for the Black Forge, enhancing its functionality to allow black forge-crafted gear to be upgraded to higher quality levels.
The Black Forge Cooler has a durability of 100 and measures 1x2 units in size, with no rain damage effect. It is built at a height of 1 unit. The construction materials required include five units of Iron, five units of Copper, and four units of Black Marble.
In terms of visual representation, the Black Forge Cooler's appearance is depicted in 'Black forge cooler appearance.png'. Its image is shown as 'Black forge cooler.png'. This upgrade was first introduced in the Mistlands update, version 0.212.7, which released on December 6th, 2022.
The Black Forge Cooler shares its material costs with another black forge upgrade known as the Vice. It does not provide any specific resistances but serves solely to extend the capabilities of the Black Forge. |
Black marble is a type of hard stone in the game Valheim, characterized by its black color and seamed patterns. It is primarily sourced from Giant Remains located in the Mistlands biome and certain Dvergr-built structures within this biome. The mining or deconstruction (with a Stonecutter) of these sources requires a Blackmetal pickaxe.
Black marble can also be obtained as an uncommon drop from Dvergr Rogues and Dvergr Mages, and by destroying specific elements found in Infested Mines and the Infested Citadel. This material can be transported via portals, similar to regular stone.
In terms of usage, Black marble serves various purposes in construction:
1. **Black Forge**: A structure for crafting items using Blackmetal.
2. **Black Forge Cooler**: An accessory to regulate the temperature of the Black Forge.
3. **Various Black Marble Construction Elements**: Including 1x1, 2x1, and 2x2 blocks, arches, benches, columns (small and wide), cornices (straight and corner), floors (standard and triangular), plinths (regular and corner), piles, quarter spires, stairs, tables, thrones, Eitr refineries, mortar and pestles, and rune tables.
Visual representations of Black marble sourcing include mining Giant Remains with a Blackmetal Pickaxe and deconstructing Dvergr structures, albeit the latter action may provoke hostility from nearby Dvergrs. |
The webpage data pertains to an in-game structure named "Black Marble Pile" (referred to as {{PAGENAME}}, which is 'blackmarble_pile') in the game Valheim. Here's a comprehensive breakdown of its details:
1. **Title**: The title of this section corresponds to the name of the structure itself, 'Black Marble Pile'.
2. **Image**: The structure is represented by an image file named '{{PAGENAME}}.png', which presumably shows a visual depiction of the Black Marble Pile in the game.
3. **Appearance**: A detailed image, labeled as '{{PAGENAME}} appearance.png', provides a closer look at the structure's design and appearance within Valheim.
4. **Description**: The description section, although currently blank in the provided data, is intended to offer more context or details about the Black Marble Pile's purpose or function in the game.
5. **Type**: This structure falls under the 'Misc' category in the game, suggesting it's a miscellaneous item rather than a primary building block or tool.
6. **Source**: The data does not explicitly mention the source of this structure, such as a specific location or NPC from which it can be obtained within Valheim.
7. **Usage**: Its main purpose is for storing additional 'Black Marble' or serving as a decorative element to enhance base aesthetics in the player's Valheim world.
8. **ID**: In-game, this structure has an identifier of 'blackmarble_pile', likely used for coding and programming purposes.
9. **Durability**: The Black Marble Pile boasts a durability rating of 100, indicating its resistance to wear and tear in the game environment.
10. **Size**: This structure occupies a space of approximately 2x2 units, providing a sense of its physical dimensions within Valheim's game world.
11. **Rain Damage**: Unlike certain other in-game items, this Black Marble Pile is not susceptible to damage from rain or weather conditions in the game.
12. **Build Height**: The structure stands at a height of 1 unit when placed in Valheim's world.
13. **Materials**: Constructed using '50 units of Black marble', as detailed under materials. No other components are required for its creation.
14. **Effects**: The data does not mention any specific in-game effects or bonuses associated with this structure beyond storage and decoration purposes.
15. **Comfort**: This structure, based on the provided information, does not contribute to character comfort levels within Valheim.
16. **Support**: Similarly, there's no indication that the Black Marble Pile offers structural support for buildings or other in-game constructions.
17. **Resistances**: The pile is resistant to 'stone' attacks or damages, providing an added layer of protection within the game environment.
This Black Marble Pile structure can be categorized under 'Stacks & Piles', suggesting it's part of a broader theme involving stackable in-game objects in Valheim. The data also includes a Russian language link for this page ('[ru:Груда черного мрамора]') indicating localized versions or translations of the game content. |
Black marble structures in Valheim require black marble and the presence of a stonecutter for construction and repair. They possess elemental immunity, unlike stone structures, which is particularly beneficial when encasing an eitr refinery.
Common properties of black marble structures include:
- Durability: 1500
- Support: Marble (indicated by {{Support|Marble}})
- Loss: Marble (indicated by {{Loss|Marble}})
- Resistances: Weak against pickaxe; neutral to blunt, slash, pierce, and chop damages; immune to fire, frost, lightning, poison, and spirit damages.
- They are not damaged by rain.
The structures made from black marble include floors, stairs, walls, supports, and other architectural elements:
**Floors and Stairs:**
- Black Marble Floor: Requires 4 black marble pieces (2x2x1 size)
- Black Marble Triangular Floor: Requires 3 black marble pieces (2x2x1 size)
- Black Marble Stair: Requires 8 black marble pieces (2x2x1 size)
**Walls:**
- Black Marble 1x1x1: Needs 2 black marble pieces (1x1x1 size)
- Black Marble 2x1x1: Needs 4 black marble pieces (2x1x1 size)
- Black Marble 2x2x2: Needs 8 black marble pieces (2x2x2 size)
- Black Marble Cornice: Requires 5 black marble pieces (1x2x2 size)
- Black Marble Cornice (Corner): Needs 6 black marble pieces (2x2x2 size)
- Black Marble Plinth: Needs 5 black marble pieces (1x2x2 size)
- Black Marble Plinth (Corner): Requires 6 black marble pieces (2x2x2 size)
- Black Marble Quarter Spire: Needs 2 black marble pieces (1x1x1 size)
**Supports:**
- Black Marble Column, Small: Requires 2 black marble pieces (1x1x1 size)
- Black Marble Column, Wide: Needs 4 black marble pieces (2x2x1 size)
- Black Marble Arch: Requires 5 black marble pieces (2x1x2 size)
These structures provide elemental immunity and enhanced building stability compared to stone structures. They are susceptible only to pickaxe damage, making them a robust choice for construction in Valheim. |
Black metal is a crafting material in Valheim, primarily used for creating higher-tier metal equipment. Its identifier is 'BlackMetal'. This heavy bar of dark metal is smelted from Black metal scrap using a Blast furnace and Coal as fuel. The weight of each Black metal bar is 12 units, with a stack size of 30. It cannot be teleported.
**Usage in Crafting:**
- **Plains Tier Equipment**: Black metal is utilized for crafting several items including the Black metal Atgeir (a type of spear), Black metal Axe, Black metal Knife, Black metal Sword, Black metal Shield, Black metal Tower Shield, and Black metal Missile. It's also used in creating the Lox saddle.
- **Mistlands Tier Equipment**: In the Mistlands biome, Black metal is employed for crafting the Black metal Pickaxe and Blackmetal Bolt. Additionally, it's part of the creation process for Skoll and Hati, which are presumably significant game elements given their separate listing.
**Usage in Building:**
- **Plains Tier Structures**: Black metal is used in constructing the Black metal Chest and Pots & Pans.
- **Mistlands Tier Structures**: It's integral in building the Ballista, Eitr Refinery, Galdr Table, Sap Extractor, and Trap in the Mistlands biome.
**Additional Information:**
- Unlike Silver, Black metal does not contribute to crafting any Armor. The Plains tier Padded Armor is made of Iron instead.
- Similar to other metals, Black metal cannot be teleported.
- The quantity of Black metal required for crafting all base weapons and shields, along with their upgrades, totals 358 bars: 98 for the initial crafting and an additional 260 for upgrades. |
The Black Metal Atgeir is a polearm weapon in Valheim, crafted at the Forge. Its crafting level requirement is 4. The weapon's primary attack consists of a three-stab combo with extensive reach and double damage on the final hit. The secondary attack is an Area of Effect (AOE) swing covering a three-meter radius that deals normal damage but staggers opponents, making it effective for crowd control.
The Black Metal Atgeir can be upgraded at the Forge up to four levels:
1. Quality 1: Requires 10 Fine Wood, 30 Black Metal, and 5 Linen Thread; pierce damage is 105, durability is 175.
2. Quality 2: Needs 15 Black Metal and 5 Linen Thread; pierce increases to 111, durability rises to 225.
3. Quality 3: Requires 30 Black Metal and 10 Linen Thread; pierce goes up to 117, and durability reaches 275.
4. Quality 4 (fully upgraded): Calls for 45 Black Metal and 15 Linen Thread; the final pierce damage is 123, and maximum durability becomes 325.
The total cost for crafting a fully upgraded Black Metal Atgeir is 10 Fine Wood, 120 Black Metal, and 35 Linen Thread. Despite its visual appearance suggesting a slash, the secondary attack of this weapon deals piercing damage.
The Black Metal Atgeir is the third polearm in Valheim, preceded by the Stone Battleaxe and Wooden Shield, and followed by other polearms not detailed here. The weapon's effectiveness in staggering most creatures makes its AOE swing a potent tool for managing groups of enemies.
A visual representation of the Black Metal Atgeir is available in the game’s gallery. This information is categorized under 'Polearms' in Valheim's weapon system. Language variations for this page include French, Czech, and Russian. |
The Black Metal Axe is a one-handed axe (type 1h) in Valheim, identified by the ID 'AxeBlackMetal'. It is crafted at the Forge, with a durability of 175 and a crafting level requirement of 4. The repair level is also 4.
The Black Metal Axe can be used to chop various types of trees including Beech, Birch, Oak, Fir, Pine, Ancient Trees, and Yggdrasil shoots. Its primary attack consists of a 3-hit combo with double damage on the last hit. The secondary attack is a slow but powerful overhead swing, ideal for removing low-hanging tree stumps.
For its stats:
- Slash damage is 100.
- Knockback is 60.
- Chopping (tree cutting) efficiency is 60. It provides 39 armor rating. Stamina cost for swinging is 14.
The axe requires the following materials for crafting:
- Quality 1: 6 units of Fine wood, 20 units of Black metal, and 5 units of Linen thread.
- Quality 2: 10 units of Black metal and 5 units of Linen thread.
- Quality 3: 20 units of Black metal and 10 units of Linen thread.
- Quality 4 (best quality): 30 units of Black metal and 15 units of Linen thread, consuming 6 Fine wood, 80 Black metal, and 35 Linen thread for upgrading at the Forge, starting from a crafting level of 4.
Upgrade information shows improvements in Slash damage (100 to 115), Chop efficiency (60 to 69), and Durability (175 to 325) as quality increases. The crafting requirements also become less demanding with higher quality, needing fewer resources for better performance. |
Facts and Game-Relevant Information about Black Metal Chest in Valheim:
1. Title: The title of the chest is "Black metal chest."
2. Image: The visual representation of the black metal chest is depicted as 'Black metal chest.png.'
3. Appearance: The appearance of the chest can be viewed in 'Black_metal_chest_appearance.jpg.'
4. Identifier: This item is identified within the game's coding system with the ID 'piece_chest_blackmetal.'
5. Description: As of the data, no description for this chest has been provided.
6. Type: The black metal chest falls under the category of 'Furniture' in Valheim.
7. Source: This chest is crafted at a 'Workbench.'
8. Usage: It serves as storage, providing 32 slots (organized in an 8x4 grid) for items.
9. Durability: The durability of the black metal chest is set at 1,000 hits before it breaks or needs repair.
10. Size: The dimensions of this chest are 2 units by 1 unit.
11. Rain Damage: Unlike some items, the black metal chest does not sustain damage from exposure to rain.
12. Storage Capacity: It can store a total of 8 rows by 4 columns (32 slots) worth of items.
13. Materials Required: The construction of this chest necessitates the following materials:
- Wood x10
- Tar x2
- Black metal x6
14. Effects: No specific in-game effects related to this chest are mentioned in the data provided.
15. Comfort: There is no information indicating whether this chest contributes positively or negatively to a player's comfort level while using it.
16. Resistances: The black metal chest offers resistance against chest-related damage or breaching, contributing to its durability.
Additional Information (Related Terms):
- This chest type is linked with other storage-related items such as 'Furniture,' 'Chest,' 'Reinforced chest,' and 'Personal chest.'
- Players can navigate to related building or crafting topics using the 'BuildingNav' template.
- Translations for this page are available in Czech ('cs:Truhla z černého kovu') and Russian ('ru:Сундук из черного металла').
- This item is categorized under 'Storage' in Valheim's system (Category:Storage). |
The Black Metal Knife is the fifth type of knife in Valheim. It boasts a 3-hit attack combo with double damage on the last hit and a leap attack that deals 3 times normal damage. This weapon excels against unalerted enemies, dealing 6 times the usual damage to them.
Crafting Requirements:
1. Crafting Level: 4
2. Repair Level: 4
3. Materials:
- For the initial version, you need:
* 4 units of Fine Wood
* 10 units of Black Metal
* 5 units of Linen Thread
- As you upgrade, the requirements change:
* Upgrading to Quality 2 (2nd tier):
* 4 units of Black Metal
* 5 units of Linen Thread
* Upgrading to Quality 3 (3rd tier):
* 8 units of Black Metal
* 10 units of Linen Thread
* Upgrading to Quality 4 (4th tier, the final upgrade):
* 12 units of Black Metal
* 15 units of Linen Thread
Upgrades provide improvements in pierce and slash damage, as well as increased durability:
- Pierce: Starts at 34, increases to 37 by the final upgrade.
- Slash: Also starts at 34, rises to 37 with upgrades.
- Durability: Begins at 200 and reaches 350 with full upgrades.
The Black Metal Knife can be crafted at a Forge, requiring a Crafting Level of 4. The Repair Level matches the Crafting Level, indicating that this weapon's repair also necessitates level 4 skills.
Upgrade Station Details:
- Upgrades are performed at the Forge.
- The starting Crafting Level for upgrading is 4.
Secondary Attack Details:
- The secondary attack of the Black Metal Knife is a leap that delivers 3 times normal damage. This attack becomes particularly devastating if the player catches an enemy unaware, providing extraordinary power in stealth situations. |
The Black Metal Missile is a missile weapon in Valheim, specifically designed for use with the Ballista. It boasts an impressive pierce value of 120, enabling it to penetrate the hide of even the hardiest enemies. This missile is crafted at the Artisan table, requiring a crafting level of 1.
To create 20 Black Metal Missiles, the following materials are needed:
- 10 units of Wood
- 1 unit of Black Metal
The crafting process also imparts a knockback effect of 60, which may prove useful in certain combat situations. This weapon's image is represented by 'Black metal missile.png'. The Black Metal Missile is categorized under the type of Missiles in Valheim. It originates from the Artisan table and has an ID of TurretBolt. In Russian, it is referred to as 'Снаряд из черного металла' (SNARIYAD IZ CHERNOGO METALLA). |
The Black Metal Pickaxe is the fourth pickaxe in Valheim. It is crafted at a forge and has a durability of 210, requiring a crafting level of 2. The repair level is also 2. This tool can mine various materials including Black marble, Soft tissue, Flametal ore vein, along with what previous pickaxes can mine.
The primary attack type for the Black Metal Pickaxe is a melee attack that mines the ground; it does not have a secondary attack. Its base stats are as follows: 49 pierce damage, 49 mining power, and 14 stamina cost.
Upgrading this pickaxe enhances its statistics. Here's the upgrade information:
- **Pierce Damage**: Increases by 5 for each upgrade level (49 at level 1, 54 at level 2, 59 at level 3, and 64 at level 4).
- **Mining Power**: Also increases by 5 for each upgrade level (49 at level 1, 54 at level 2, 59 at level 3, and 64 at level 4).
- **Durability**: Increases by 50 for each upgrade level (210 at base, 260 at level 2, 310 at level 3, and 360 at level 4).
The materials needed for upgrading are:
- Level 1: 3 Yggdrasil wood and 25 Black metal.
- Level 2: 1 Yggdrasil wood and 15 Black metal.
- Level 3: 2 Yggdrasil wood and 30 Black metal.
- Level 4: 3 Yggdrasil wood and 45 Black metal.
It's worth noting that the attack hitbox of this pickaxe extends below the player's feet, which may lead to a 33% damage penalty when hitting the ground from a distance. |
Black metal scrap is an item in Valheim, identified by the ID 'BlackMetalScrap' and classified as Ore. It is sourced from the Plains biome and can also be obtained from Fuling, Fuling Berserker, and Fuling Shaman enemies. Unlike other metals, it cannot be mined but rather dropped or found in chests within the Plains biome.
Black metal scrap has a weight of 10 and can stack up to 30 units. It does not have teleport capabilities. This item is used for smelting to produce Black metal, which requires a Blast furnace and cannot be teleported. The smelting process involves using Black Metal Scrap as input in the Blast furnace to create Black metal.
Black metal scrap is significant in Valheim as it represents an upgrade from Silver in the game's equipment material hierarchy, enabling the crafting of higher-level gear. Despite its utility, it doesn't have a buy or sell value listed on the webpage.
Language localizations for this item include Czech ('Šrot z černého kovu'), Russian ('Кусок черного металла'), Ukrainian ('Чорнометалевий брухт'), and German ('Schwarzmetall-Schrott'). The French translation is provided as 'Morceau de sombracier'. |
The Black Metal Shield in Valheim is a Round Shield, crafted at the Forge. Its identifier is 'ShieldBlackmetal'. It requires a Crafting Level of 3 and a Repair Level of 3. The shield boasts a Block Armor of 78 and a Parry Force of 50, making it effective in both standard blocks and parries against enemy attacks.
The Black Metal Shield is crafted using the following materials:
- 10 units of Fine wood
- Either 8 (for base version), 4 (for upgraded versions) units of Black metal, or 8 (for base) or 4 (for upgraded versions) units of Chain.
Upgrade information includes:
- Block Armor increases from 78 to 84 for the second upgrade and 90 for the third.
- Durability rises from 200 to 250 for the second upgrade and 300 for the third.
- Crafting requirements change with each upgrade: 10 Fine wood, 8 Black metal, and 5 Chain for base; 10 Fine wood, 4 Black metal, and 2 Chain for upgraded versions. The Forge level required also increases from 3 to 4 for the second upgrade and 5 for the third.
The total cost of a fully upgraded Black Metal Shield is 40 units of Fine wood, 20 units of Black metal, and 11 units of Chain. Players can customize their shield with pre-set designs and colors during crafting, but this choice cannot be altered afterward.
The Black Metal Shield is superior in parry force compared to the Black Metal Tower Shield when used for parries, despite having less block power in standard blocks. Seven distinct styles are available for this shield, each with unique color combinations. (Image references include 'BlackMetalShieldStyles.jpg', showcasing these various designs.)
This shield falls under the Weapons category, specifically Shields, in Valheim's game data. It is also categorized under Round Shields. Its data has been translated into French, Czech, and Russian, suggesting its availability across multiple languages within the game. |
The Black Metal Sword in Valheim is a type of sword, specifically the fourth in tier. It has an image named "Black metal sword.png". This weapon is described as "a thing of death and beauty" that emits a greenish glow when it catches light. Its unique identifier is 'SwordBlackmetal'.
Crafting Requirements:
- Crafting Level: 4
- Repair Level: 4
- Materials:
- For the base version, you need two units of Fine wood and two units of Black metal along with five units of Linen thread.
- For upgrading to quality level 2, ten units of Black metal and five units of Linen thread are required.
- For quality level 3, twenty units of Black metal and ten units of Linen thread are necessary.
- For the highest quality (level 4), thirty units of Black metal and fifteen units of Linen thread are used in addition to two units of Fine wood.
Performance:
- Primary Attack: A three-hit combo with double damage on the last hit, causing no damage penalty against multiple targets.
- Secondary Attack: Deals three times the damage with a slightly extended reach.
- Slash Damage: Starts at 95 and can be upgraded to 101 (level 2), 107 (level 3), and 113 (level 4).
- Stamina Cost: 14
- Block Armor Rating: 39
Upgrade Details:
- As the sword is upgraded, its Slash Damage increases from 95 to 101 (level 2), then 107 (level 3), and finally 113 (level 4).
- Its Durability also improves with each upgrade: starting at 200 for the base version, it increases to 250 (level 2), 300 (level 3), and 350 (level 4).
- Crafting complexity decreases with upgrades. The base version requires two units of Fine wood, twenty units of Black metal, and five units of Linen thread. For level 4, while more materials are needed (thirty units of Black metal and fifteen units of Linen thread), it also utilizes two units of Fine wood, making the total crafting process simpler due to fewer Linen threads required.
Upgrade Station: The Forge is used for upgrading this sword, with a starting crafting level of 4.
Comparative Note: While formidable, the Silver Sword outperforms the Black Metal Sword against undead enemies such as Skeletons and Draugr due to its extra spirit damage.
Associated Gallery Image: 'Blacksword.png' displays a visual representation of this weapon.
Additional Language Versions: This information is also available in French (Épée en sombrero), Czech (Meč z černého kovu), and Russian (Меч из черного металла). |
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