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Rood von Rah Tout comme Rood se tourna, il se pencha un peu et aperçut un peu la fille faunus qui lui avait donné sa dent avant toute cette mission juste avant que leurs fronts se rencontrent dans une fissure! "Oof!" Le prince égyptien est tombé en arrière, tenant ses yeux et gémissant. À travers ses doigts escarpés, il a réussi à attraper la vue d'un grand-dark-and-broody faisant un stupide mouvement de rotation avant d'attraper un ensemble de jolies pièces de cartes tarot. Rowan aussi, a pris ce qui était le plus proche. Rood ferma les yeux et frotta le front, gémissant dans la douleur. "Les requins ne sont pas censés avoir des os? Le tien est... owwww! Ouf..." Rood s'est redressé et lui a fait éclater un sourire éclatant associé à un grondement douloureux, ce qui lui a donné l'air d'être "en train d'écarter ses crocs" d'une sorte de sourire souriant. "J'ai pitié de la grimace que tu fais à la tête!" Levant les yeux, il regarda Rowan, en hurlant. "Je ne pense pas que plus d'un soit nécessaire. On devrait rentrer. Qui sait quel genre de choses sont... "Qu'est-ce qu'il y a?" Pendant qu'il parlait, le sol s'enfonçait sous eux. Comme... une créature qui se déplaçait sous une feuille de lit à grande échelle, ramenant la terre en mouvement. Les poils sur le dos du cou de Rood se levèrent et il s'accroupit tout en retirant sa lance et en tenant son bras de chaîne. Au loin, le câlin d'un Jamais a été entendu mais au-dessous d'eux... quelque chose de peut-être plus sinistre attendait. Puis ça s'est arrêté. La terre s'est calmée. Confus, Rood regarda les autres élèves. Après un moment de silence, il a commencé à se détendre. À ce moment-là, la chose qui se déplaçait en dessous s'est découverte... directement sous Rowan et Bonny. Il s'est élevé haut, les serrer tous les deux dans sa mâchoire, il a crié, et a glissé dans le trou dans lequel il est entré. Un Grimm "rétrograde". "Rowan! Bonny!" Rood est allé sauter après eux avant que le Nevermore mentionné a balayé à la fois Vlad et Rood vers le haut dans ses talons et a volé dans le ciel ci-dessus.
Rood von Rah Age 17 Gender Male Species Human APPEARANCE Height 6'2" Weight 211 lbs Clothing Style When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status. Hair Color Blonde Eye Color Red COMBAT Weapons Eye of Ma'at His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance Mehet-Weret A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it? Semblance Friction Manipulation Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations. Dust Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him. Skills Taunting Evasion Surprise PERSONALIZED Personality Brash Dominant Sensitive Regal Passionate Skills -Has taken to playing a lute -Surprisingly, enjoys working with scrapped textiles to make fashionable outfits -Sewing Background For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age. Character Theme Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others. 'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun. Other: Jaune is the best About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself.
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Bonny Mako Bonny s'est sentie poussée et pressée alors qu'elle glissa la gorge de Grimm avec Rowan. Un goo noir visqueux l'a enduite pendant qu'elle allait (pas qu'elle pouvait même voir cela), et a rendu très difficile d'attraper quelque chose. Enfin, Bonny a décidé d'arracher une autre dent (ouf) et de l'enfoncer dans la paroi de l'estomac, ce qui l'a finalement empêchée de descendre. Avec sa main libre, elle a attrapé Rowan alors qu'il glissa devant. "Eh bien," a-t-elle dit, en essayant de ne pas trop respirer pour qu'elle n'ait pas à sentir l'intérieur du Grimm. "C'est une belle situation dans laquelle nous nous sommes retrouvés coincés, matey. Emprisonné dans le ventre de la bête." Bonny a examiné leurs options. Ce n'était pas très souvent Hunters et Huntresses se retrouvaient mangés vivants par Grimm. Cela s'était déjà produit, mais d'habitude, toute la partie « mangée » avait tendance à rendre la partie « vivante » impossible avant que le Grimm ne soit fini avec eux. Dans ce cas, ils avaient été avalés entiers, avec leurs armes. L'évasion devrait être une question simple... en théorie, du moins. "Juste besoin de souffler un grand gros trou de saignement dans le cul d'yer..." Bonny murmura, maudit le Grimm pendant qu'elle s'accrochait à sa dent pour la vie chère, sculptant une divot dans le mur pour qu'elle puisse glisser de plus en plus de son bras à l'intérieur.
Bonny Mako Age: 17 Gender: Female Species: Shark Faunus APPEARANCE More or less like this. See below for details on where her appearance differs from the picture. Height: 5 ft., 11 in. Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp. Hair color: Dirty blonde Eye color: Reddish brown COMBAT Weapon: Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded. While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it. Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat. When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon. Semblance: Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out. Dust: Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs. The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs. Skills: Tracking Aerial bombardment Taunting Drawing fire away from her teammates (though usually not on purpose) PERSONALIZED Personality: Loud Boisterous Kleptomaniac Hidden shame Skills: Swimming Lockpicking Pickpocketing Tracking Drinking Cardsharking Starting fires Singing sea shanties by the sea shore Background: A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man. At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever. As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her. Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege. It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate. The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control. All did not go well. Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night. The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again. Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life. Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left. Other: Image Song Jaune is the best.
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Vladimir Plasimov-Drakka Vladimir s'est dit qu'ils étaient morts. Dommage pour Rowan, mais c'est moins de compétition, je suppose. Il n'a pas eu le temps de penser beaucoup d'autre avant d'être arraché par une griffe Grimm surdimensionnée et, à côté du personnage aux cheveux blonds, le seul étudiant qui s'approchait de sa taille et de son poids, traîné de plus en plus haut dans le ciel. "Qu'est-ce que je disais de partir avant qu'on se faufile?" Vlad a dit à voix haute à personne en particulier, pas sûr si ses mots ont été perdus par le vent ou non. Malgré sa situation, un sourire a commencé à se faufiler sur son visage, un plan pratiquement infaillible pour tuer ce Nevermore se formant déjà dans son esprit. Simulant la tablette dans son armure et tirant ses armes, il a dirigé l'arme sur le sous-ventre du Nevermore, le mécanisme de perruque se déployant alors qu'il prenait le but, puis l'a tiré droit vers le haut, le grappin se logeant dans la chair de l'avien et s'écroulant pour accorder une prise ferme, beaucoup à la consternation de la créature. Avec cela hors du chemin, et en maintenant une prise sur la poignée du pistolet, il a commencé à balancer son épée vers la jambe de la créature, piratant dedans pour essayer de couper les muscles, les tendons et les os (bien que la plupart des os dans sa jambe avaient brisé au point de l'inutilité par le deuxième ou troisième coup, creux comme ils étaient) qui se trouvaient sous sa peau. -- Au passage, nous ne nous sommes jamais présentés, n'est-ce pas? l'adolescent pâle mentionné à Rood de façon offensive, en faisant la moitié de ses efforts pour gainer son épée et étendre une main à son compagnon victime. "Le nom est Vladimir Plasimov-Drakka. Et toi?"
Name: Vladimir Plasimov-Drakka Age: 17 Gender: Male Species: Human APPEARANCE Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image. Height: 195cm/6.4" Weight: 110kg/242.5lbs, much of which is muscle Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves. Hair Color: Black Eye Color: Red COMBAT Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling. Semblance: Blood of the Dragon - This is a secret, for now. Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire. Skills: Physically powerful Well-rounded Brutal combat style Savvy Calculating PERSONALIZED Personality: Manipulative Domineering Arrogant Intellectual Pragmatic Skills: Intelligent Athletic Able street fighter Charismatic Knowledgable Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns. Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself. This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego. tl;dr Background: Vlad was born into a previously-rich family that had fallen on hard times; His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends; Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare; It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem; The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments; Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school; As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice. Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character. Other: Jaune is my fukken bae, and nobody can tell me otherwise.
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Rowan D. Valinn Oui, mais tu n'as jamais... Rowan a fait tomber les comprimés alors que le sol secouait sous lui. Il avait à peine le temps de réagir avant que le sol lui-même ne semble s'ouvrir et l'avaler complètement. Son shriek a été étouffé par l'épaisseur pure de la peau de Grimm. La descente de Rowan s'est brusquement arrêtée lorsque le requin Faunus s'est emparé de son bras. Malgré la texture glissante du goo qui les couvrait maintenant, Rowan maintenait son emprise sur le bras Faunus. Qui savait ce qui les attendait au fond? Son but immédiat était d'assurer sa propre prise sur l'intérieur de la bête, sinon son Semblance drainerait beaucoup trop de la fille, Aura. Il a utilisé sa main libre pour frapper dans le mur charnu. Il a fallu plusieurs coups infusés d'aura, mais il a fini par éroder assez de la chair pour former sa propre prise sur la bête. Il a coupé le lien entre les deux, prenant une profonde respiration. Cela, cependant, était certainement la mauvaise chose à faire à l'époque. La putride des Grimm ronfle à l'intérieur de ses narines. Son visage s'est tordu dans le dégoût alors qu'il essayait de trouver une meilleure odeur pour remplacer le courant. Mais il n'a pas eu de chance. Ils étaient entourés par l'odeur horrible. Une situation est probablement sous-estimée. Je ne sais pas à quoi ressemble l'estomac d'un Grimm, et je suis sûr que l'enfer ne veut pas le découvrir. La faible lueur des murs de la créature a fourni une très petite quantité de lumière, mais il suffisait de voir qu'il n'y avait pas de sortie facile. Rowan entra dans son manteau et sortit une petite boîte rectangulaire. Il l'a ouvert, révélant une quantité importante de Poussière rouge. D'habitude, je n'utilise pas tout à la fois, et il n'a probablement pas tué le Grimm, mais cela pourrait nous donner l'occasion de nous échapper... Comment votre Aura tient-il le coup?Un bourbier de culpabilité s'est abattu sur le visage de Rowan pendant qu'il attendait une réponse. Son apparence était autant une malédiction qu'une bénédiction. Il a peut-être été bénéfique dans un combat, mais la peur de drainer involontairement quelqu'un, Aura était toujours présent dans son esprit.
Name: Rowan Dmitri Valinn Age: 17 Gender: Female APPEARANCE Height: 5’ 5” Weight: 125 lbs Clothing Style: Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father. Hair Color: Silver Eye Color: Blue COMBAT Weapon: Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust. Semblance: Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating. Dust: Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly. Skills: Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease. PERSONALIZED Personality: Charismatic Light-hearted Sarcastic Erratic Sociable Skills: Juggling Acrobatics Origami Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades. Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her. Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training. By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace. Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword. Other: Jaune is best grill confirmed.
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Chen Jet "Crap merdique de merde CRAP!" Chen courut vers la falaise où il devait être groupé avec de nouveaux coéquipiers, en colère contre lui-même pour avoir dormi un jour où il s'était dit de ne pas dormir. Il attendait avec impatience aujourd'hui depuis un mois, il avait mis tant d'alarmes pour lui-même, mais il dormait encore! Chen est finalement arrivé à la zone de lancement et a vu le directeur Ozpin debout avec une fille blonde qui semblait quelque peu familière. "Ouais! Chef d'orchestre!" Chen sauta dans l'air et disparut dans une bouffée de fumée noire, réapparaissant devant lui en sprintant de sa longue distance. Il a attendu quelques secondes pour reprendre son souffle et a regardé Ozpin. "Désolé d'être en retard, j'avais des trucs à faire. Des choses importantes." Chen a menti à travers ses dents alors qu'il regardait autour. "Alors, où est tout le monde? Est-ce que tout le monde s'est déjà mis en couple et est parti? Oh mec, je ne vais pas devoir faire équipe avec moi-même, si? Je ne pense pas que cela marcherait bien pour être honnête." Chen sourit nerveusement comme il l'a dit, alors qu'il masquait son inquiétude derrière l'humour, il ne voulait vraiment pas être dans une sorte d'équipe d'un seul homme. Ce serait très gênant.
Name: Chen "Z" Jet Age: 17 Gender: Male Species: Human Height: 5'3 Weight: 115 lbs Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket. Hair Color: Jet Black Eye Color: Blue COMBAT Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment. Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy. Dust: Keeps a few clips of Incendiary Dust bullets at all times. Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader. PERSONALIZED Personality: Jokester Carefree Intelligent Happy Serious when needed Skills: Coming up with bad jokes Video Games Tabletop Games Flight Simulators Secret Hobby: Reading Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in. Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus. Other: Jaune is not best, Ren is best. Ren will always be best.
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Ozpin Le professeur aux cheveux pâles regardait le nouveau venu, son sourcil frémissait. À ce moment-là, la vue d'un grand jamais plus au loin a été abordée par un garçon aux cheveux erratiquement foncés. Ozpin regarda la commotion et prit une gorgée de son café, seulement pour ne plus trouver était laissé avec une fronce. Il s'est levé d'où il s'est assis, hurlant sur les quais. "Allez. Lancez-vous. Certains d'entre nous ont d'importantes questions à régler à temps. Avec ça, il était parti. Glynda se leva d'où elle s'asseyait aussi, renonçant à sa récolte. "Démarrez-vous." Elle s'est ennuyée, évidemment. Rood von Rah Alors qu'ils étaient ramassés et que la force de la vitesse frappait ses yeux sensibles, Rood fut forcé de garder les yeux fermés. Il se déroula la tête, grogneant comme ses mains sentaient l'emprise des talons rudes à sa taille. Il entendait à peine la voix du garçon aux cheveux noirs au-dessus du vent torrentiel qui survolait ses oreilles lentement devenant plus frigides. La blonde réussit à peine à lui ouvrir l'œil, ne prenant que la silhouette de l'autre enfant faisant quelque chose avec son arme et étirant sa main vers lui. Rood, gémissant, a lutté pour se libérer du bras avant de saisir son partenaire temporaire par son bras offert. Cette fois, il a à peine réussi à faire ce qu'il a demandé. En réponse, il cria sur la tempête. "Rood... Rood von Rah!" Il réussit à se débarrasser de son deuxième bras et ne perdit pas de temps à le relever droit, puis à le faire tomber brusquement sur le talon. Moments avant qu'il n'ait eu, la légère fissure dans l'air autour de l'avant de son bras était visible, rendant la vitesse de son bras dans un flou. Assez vite qu'il avait tranché à travers le talon, ce qui a causé le grimm sans pieds à grimacer dans l'agonie. Il serait tombé avec le talon démembré s'il n'avait pas saisi le bras de Vlad. Il s'est tenu serré, grogne... puis, en utilisant sa main libre couverte de chaînes, il s'est arraché le bras, incitant la chaîne à s'envoler. Il a enveloppé autour du cou du géant jamais plus, la pointe du fouet s'épanouissant dans un pistolet qui a soufflé des balles directement dans le cou du Nevermore. Cela n'a rien fait de plus que faire le grimm shriek et commencer à s'envoler vers les côtés opposés du feu entrant. Le grand oiseau s'est écrasé dans un arbre par l'angle de son aile et s'est effondré, ce qui a provoqué la déconnexion et la montée des deux corps dans l'air. Il est clair cependant qu'il n'était pas encore terminé.
Rood von Rah Age 17 Gender Male Species Human APPEARANCE Height 6'2" Weight 211 lbs Clothing Style When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status. Hair Color Blonde Eye Color Red COMBAT Weapons Eye of Ma'at His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance Mehet-Weret A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it? Semblance Friction Manipulation Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations. Dust Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him. Skills Taunting Evasion Surprise PERSONALIZED Personality Brash Dominant Sensitive Regal Passionate Skills -Has taken to playing a lute -Surprisingly, enjoys working with scrapped textiles to make fashionable outfits -Sewing Background For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age. Character Theme Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others. 'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun. Other: Jaune is the best About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself.
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Bran Brass Eh bien, ce jour avait été désastreux jusqu'à présent, son transport de Vacuo avait été retardé grâce à avoir besoin de réparations avant qu'il puisse faire le voyage à Vale. Bran a dit au capitaine d'appeler et de faire savoir à l'école qu'ils seraient en retard grâce à ce retard. Le capitaine a dit qu'il le ferait, puis encore une fois il n'était pas sûr que l'homme le ferait, après tout, le capitaine ne semblait pas aimer le jeune chasseur. Avec le temps de tuer, il se mit à travailler à choisir ce qu'il porterait pour son premier jour. Quelque chose qui laisserait une bonne première impression, rien à imaginer après tout, il s'attendait au combat. Souriant, il a arraché une chemise blanche à manches longues, une cape noire à incrustation orange, il a tiré sur le gant pour la main de l'épée, et s'est dirigé vers la salle de bain. En changeant de chemise et en tirant sa ceinture, il se prépara ensuite au combat, en nettoyant son épée, il insista de nouvelles bobines de fil. Revenant de l'arrière, il tira sur ses lunettes et regarda, Vale avait l'air très impressionnant à distance très moderne par rapport à l'endroit où il avait séjourné Vacuo. Pendant qu'ils accostaient, il avait reçu un message qu'il avait besoin d'atteindre le terrain rapidement ou de risquer l'expulsion. Soupirant, il a attendu patiemment que le navire atterrisse et ouvre les portes, au moment où il atterrit, il a remis ses lunettes dans le cas et dans son sac. Il s'est précipité vers la forêt, il avait étudié la carte pour savoir où étaient les choses une fois qu'il est arrivé. Il a rapidement déménagé, espérant que ce ne serait pas fini au moment où il est arrivé, il avait choisi Beacon parce que cela semblait la meilleure école pour lui. Il espérait avoir au moins une chance de l'expérimenter. Il a atteint le sommet de la colline quelques minutes plus tard en regardant vers le professeur Goodwitch. "Je suis terriblement désolé d'avoir été retardé par le vaisseau aérien qui a besoin de réparations. Je promets de ne pas prendre l'habitude d'être professeur en retard. » Il s'inclina alors qu'il s'excusait pour son retard et il comprendrait que si elle le renvoyait, il espérait que le capitaine lui aurait envoyé un message pour que le professeur Goodwitch sache pourquoi il serait en retard. Si ce n'était pas bien qu'il puisse à Shade ou Atlas ensuite, peut-être qu'ils l'emmèneraient.
Name: Bran Brass Age: 17 Gender: Male Species: Human Height: 5' 3" Weight: 155 pounds Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good. Hair Color: Dark red Eye Color: Orange COMBAT Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife. It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps. Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura. Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools. Skills: 1. Highly acrobatic 2. Incredibly strong 3. Stealth 4. Fast attacks 5. Appear's weak PERSONALIZED Personality: 1. Defiant 2. Regal 3. Caring 4. Open 5. Intelligent Skills: 1. High quality tailor 2. Very capable cook 3. Trained hair stylist Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder. When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman. However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team. Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.' Other: Jaune is the best. Theme: Anger Management
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Bonny Mako Bonny a grognonné à la fille aux cheveux argentés. "Me Aura va bien. Un peu faible pendant une seconde..." Elle s'est demandé pourquoi mais ne l'a pas laissée la déranger pendant longtemps. Au lieu de cela, la reine pirate a hissé son canon avec un bras et l'a pressé aux murs de l'estomac de Grimm. "Oui. Maintenant Imma me tire sur le canon à l'estomac ici et..." Bonny s'est arrêtée quand elle a eu une idée, regardant la boîte de Poussière Rouge. Un vilain sourire s'est évanoui sur ses traits. Elle a tiré son canon loin du mur, et l'a tourné ainsi il a fait face vers le bas. "En deuxième lieu, un nouveau plan. Je veux que ce salaud regrette de nous avoir avalés. Sur ma marque, Yer va jeter toute cette poussière derrière nous, et puis Imma m'a tiré dessus canon. Avec un peu de chance, tout ça souffle à la fois à l'intérieur de son cul et on sort de l'autre bout. Savvy?" Bonny sourit. Bien sûr qu'il faudra d'abord lui casser les dents. Réfléchissez, Long Jane Silver."
Bonny Mako Age: 17 Gender: Female Species: Shark Faunus APPEARANCE More or less like this. See below for details on where her appearance differs from the picture. Height: 5 ft., 11 in. Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp. Hair color: Dirty blonde Eye color: Reddish brown COMBAT Weapon: Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded. While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it. Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat. When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon. Semblance: Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out. Dust: Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs. The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs. Skills: Tracking Aerial bombardment Taunting Drawing fire away from her teammates (though usually not on purpose) PERSONALIZED Personality: Loud Boisterous Kleptomaniac Hidden shame Skills: Swimming Lockpicking Pickpocketing Tracking Drinking Cardsharking Starting fires Singing sea shanties by the sea shore Background: A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man. At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever. As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her. Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege. It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate. The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control. All did not go well. Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night. The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again. Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life. Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left. Other: Image Song Jaune is the best.
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Vladimir Plasimov-Drakka Vlad avait eu l'idée qu'après avoir coupé la jambe du Nevermore, il se servirait de ses armes pour gravir son corps, puis utiliser Maw pour pirater son aile jusqu'à ce que quelque chose soit coupé, disloqué, ou autrement endommagé d'une manière irréparable, du moins à court terme. Un Nevermore, après tout, est un adversaire beaucoup moins dangereux, surtout avec un pied et demi manquant. Il avait eu cette idée, mais elle était partie des rails au moment où cette figure de Rood décida d'utiliser son bras comme une balançoire de corde. Il semblait que l'emblème de Rood impliquait quelque chose dans le sens de « couper à travers à peu près n'importe quoi », étant donné que Rood avait fait en une grève ce qu'il aurait fallu à Vlad plusieurs autres pour finir. Non pas qu'il se plaignait - apparemment, tirer sur la chose dans le cou avec une arme étrangement semblable à la propre Vlad était tout aussi efficace que pirater ses ailes - mais il est venu avec le léger désavantage que les deux humains sont maintenant en spirale dans l'air, un peu hors de contrôle, en dépit de leurs grappins respectifs. Peu importe, cependant. Jusqu'à ce que Vlad le voit, ils s'accrochent encore aux avant-bras les uns des autres, et comme c'est arrivé, son arme n'avait pas été arrachée de sa main. Réinitialisant son grappin et cherchant à voir où ils se dirigeaient, il dirigea Breath, ouvrit son becartrap et le tira, le dispositif se fermant sur une branche d'arbre comme auparavant, ne faisant pas grand-chose pour arrêter leur descente avant que le grappin commence à se rétracter, les traînant tous les deux vers la branche. Peu à peu, après quelques instants de rebondissements et de rebondissements répétés jusqu'à l'expiration de leur élan, Vlad s'est retrouvé attaché à la branche par le grappin de Breath, à une vingtaine ou une trentaine de pieds du sol, avec le poids propre de Rood suspendu de lui à la botte. Et bien sûr, la majorité de la corde métallique du grappin était maintenant enveloppée autour de la branche. Oh, quelle joie de se détendre qui allait être. "Eh bien, Rood," Vlad a commencé dédaigneusement, regardant vers le bas pour évaluer la chute, "vous avez fait un beau travail de dénigrer ce bâtard géant. Enlevez-le du ciel, pas tant que ça. Maintenant, comment vous sentez-vous d'aller là-bas et de le terminer?" Il chercha à Rood une réponse, le sourire antérieur commençant à revenir alors qu'il savourait l'idée d'un combat à mi-chemin, même si c'était avec un adversaire infirme.
Name: Vladimir Plasimov-Drakka Age: 17 Gender: Male Species: Human APPEARANCE Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image. Height: 195cm/6.4" Weight: 110kg/242.5lbs, much of which is muscle Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves. Hair Color: Black Eye Color: Red COMBAT Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling. Semblance: Blood of the Dragon - This is a secret, for now. Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire. Skills: Physically powerful Well-rounded Brutal combat style Savvy Calculating PERSONALIZED Personality: Manipulative Domineering Arrogant Intellectual Pragmatic Skills: Intelligent Athletic Able street fighter Charismatic Knowledgable Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns. Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself. This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego. tl;dr Background: Vlad was born into a previously-rich family that had fallen on hard times; His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends; Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare; It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem; The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments; Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school; As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice. Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character. Other: Jaune is my fukken bae, and nobody can tell me otherwise.
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Chen Jet Chen a clignoté quelques fois et a lâché. Il n'allait pas se disputer avec un laissez-passer. Il entendit un Nevermore s'écraser au loin et regarda vers le son. C'est là qu'il irait. Il allait botter le cul de cet oiseau pour avoir même osé défier le ciel de sa présence. Il a hurlé dans la direction d'Ozpin et a souri. Soudain, un autre gars s'est précipité et a commencé à donner des raisons légitimes d'être en retard et il s'est senti un peu maladroit. "Eh bien, euh... merci le directeur. A tout à l'heure. Et plus tard, dame blonde. Tu ne te souviens pas de ton nom, alors... désolé, je crois? Je vais arrêter de parler maintenant." Il a glissé nerveusement à cette déclaration et s'est dirigé vers les lanceurs. Il a attendu quelques secondes avant d'avancer et a pris une profonde respiration. C'est l'heure de voler. Ou quelque chose de proche au moins." Son sourire revint en force et il monta sur la rampe de lancement, en volant en l'air dès qu'il mit son deuxième pied. Chen lâcha un cri de joie alors qu'il volait à travers l'air, atteignant son zénith et sentant le vent souffler à travers ses cheveux, sur sa peau, c'était la perfection. Et puis il a commencé à tomber. "Attendez une seconde, comment je suis en train d'atterrir! C'est de la merde de crap CRAP!" Chen commença à chercher désespérément un moyen de ralentir sa descente alors qu'il se dirigeait tout droit vers un arbre et un aller simple pour tout ce qui existait après la vie. Il a tiré sur son Aura et a téléporté juste au-dessus d'une branche voisine à la dernière seconde, en conservant son élan mais en étant capable de le contrôler un peu mieux. Il a mis un pied sur la branche et a poussé vers le suivant, ralentissant progressivement pour qu'il puisse attraper ses repères. Finalement Chen s'arrêta, respirant fortement alors qu'il descendait de son haut niveau d'adrénaline. Il prit son souffle et regarda vers le haut, son sourire encore plus grand et plus heureux. "Il n'y a pas eu ça!" Chen a rapidement commencé à se téléporter au sommet de l'arbre, deux ou trois branches à la fois, et a commencé à scanner l'horizon. Finalement, il a trouvé ce qu'il cherchait et a commencé à se diriger vers le combat. C'était une bonne année. Chen était prompt à arriver là où il pensait que la zone de crash était, mais il semblerait que l'oiseau impie s'était enfui. Décevant, mais il y avait quelques étudiants à proximité, ils semblaient cool. Chen siffla pour attirer leur attention et les agita, un bras se tenant sur une branche au-dessus de lui pour qu'il ne tombe pas par accident. "Yo, par où l'oiseau va-t-il? Je veux abattre ce crétin." Il a dit avec venin dans sa voix, l'homme qu'il détestait Nevermores. Il secoua la tête et respira profondément. "Non, c'était impoli. Laisse-moi réessayer, je suis Chen Jet. J'aime les mauvaises blagues, les jeux vidéo, et d'autres choses. Ravi de vous rencontrer." Il a flashé un sourire mais est resté en alerte au cas où le Nevermore reviendrait. Il a ensuite regardé vers où ils étaient face et l'a vu. "Ne vous souciez jamais de l'oiseau."
Name: Chen "Z" Jet Age: 17 Gender: Male Species: Human Height: 5'3 Weight: 115 lbs Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket. Hair Color: Jet Black Eye Color: Blue COMBAT Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment. Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy. Dust: Keeps a few clips of Incendiary Dust bullets at all times. Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader. PERSONALIZED Personality: Jokester Carefree Intelligent Happy Serious when needed Skills: Coming up with bad jokes Video Games Tabletop Games Flight Simulators Secret Hobby: Reading Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in. Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus. Other: Jaune is not best, Ren is best. Ren will always be best.
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Rowan D. Valinn Rowan regarda le faunus des requins, qui venait de suggérer le plan le plus absurde possible, compte tenu de leur situation. Elle a répondu avec son propre sourire. Oui, Cap'n! Peut-être la prochaine fois, il ne mord pas plus qu'il ne pouvait mâcher! Rowan a ajusté sa position, renforçant son emprise sur le côté du Grimm. Elle a jeté un dernier coup d'œil en bas dans le ventre de la bête, et a sorti la boîte de Poussière. Elle a ajouté un salut, peu sûr d'une véritable étiquette pirate. Tout le truc des pirates semblait assez peu familier, et un peu gênant, mais cela a aidé à soulager une partie de la tension qui se déverse actuellement dans la fosse de son estomac. Peut-être était-ce la stérilité de tout cela qui lui a donné une petite quantité de réconfort.
Name: Rowan Dmitri Valinn Age: 17 Gender: Female APPEARANCE Height: 5’ 5” Weight: 125 lbs Clothing Style: Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father. Hair Color: Silver Eye Color: Blue COMBAT Weapon: Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust. Semblance: Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating. Dust: Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly. Skills: Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease. PERSONALIZED Personality: Charismatic Light-hearted Sarcastic Erratic Sociable Skills: Juggling Acrobatics Origami Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades. Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her. Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training. By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace. Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword. Other: Jaune is best grill confirmed.
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Yu Zuiren Qu'est-ce que je faisais encore? C'est vrai. Se dirigeant vers les falaises.. Yu pensa à elle-même lentement en prenant une perruque maladroite de sa gourde. Elle essuya sa bouche avec le dos de sa main paresseuse, trébuchant des arbres et des rochers, massant un peu son temple. Comment puis-je me débarrasser de cette gueule de bois? En buvant plus, bien sûr. Elle avait surtout oublié le chemin des falaises. Elle avait demandé à un membre du personnel de l'Académie Beacon plus tôt dans la journée. Apparemment, c'était tout droit devant. C'est ce qu'ils ont dit? Sûrement. Ce n'était pas trop utile qu'elle s'est endormie au moment où elle est arrivée à Vale, peut-être assister à l'orientation aurait été une bonne idée. Le passé, c'est le passé. Il faut réfléchir en ce moment. Elle s'est jetée dans la clairière, seulement pour voir deux personnes plus âgées et un autre plus jeune... elle l'a regardé attentivement pendant un moment avant de confirmer qu'il était à peu près à son âge. Donc deux personnes âgées et un gars autour de son âge, debout à côté et sur des plates-formes de pierre. Elle marchait un peu plus près avant de saluer l'homme qu'elle présumait être Ozpin. Elle ne connaissait pas l'autre dame, mais le regard sévère de cette femme lui a donné les frissons. Le genre de frissons qui resteraient ambigus pour les adolescents. "Y-yo.. Désolé, je suis la-hic." Son hoquet l'a légèrement fait trébucher, mais qui doit savoir si elle était vraiment déséquilibrée? "Je suis sûr que vous avez des choses importantes à faire, alors ne m'embêtez pas" Elle a donné aux deux professeurs un sourire effronté avant de se promener sur une des plates-formes de pierre, en prenant une autre gorgée de sa gourde. Elle a vu que quelques-uns étaient déjà verticaux. Des planches à ressorts. Comme c'est amusant. Elle a jeté un coup d'œil sur le garçon qui attendait aussi. Yu a décidé de se tenir sur celui directement à côté de lui, ses yeux verts de jade étudiant sa forme. Elle lui a donné un clin d'œil ludique pour voir comment il réagirait. Ça ne l'embêterait pas d'être jumelée à ce mignon, il avait l'air si propre et propre. Elle n'avait même pas de livres. La lecture est toujours une douleur dans le cul.
Yu Zuiren (醉人, 玉) Age: 17 Gender: Female Species: Human Height: 5’8” Weight: 145 lb Clothing Style: (Refer to image) Hair Color: White/Silver Eye Color: Green COMBAT Weapon: Jindan (Golden Elixir) This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer. Semblance: Drunken Haze The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu. Dust: Yu doesn’t use dust. Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks. PERSONALIZED Personality: Easy going Kind Flirty Sociable Cheeky Skills: Drinking Free Running Relaxing Mixing Cocktails Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials. While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training. During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father. The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time. Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature. Other: Jaune is best waifu 0:38 to 1:00
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]Glynda Goodwitch Glynda frotta sa paume sur son front, agita, et regarda les deux nouveaux venus et pointa furieusement vers les points de saut restants. "Juste... va-t'en. Choisissez votre coéquipier et obtenez la relique une fois que vous lancez et GO!" Sa voix en colère résonna tout autour et elle soupira alors que sa récolte à cheval poussait dans les airs dans ses mouvements. C'était beaucoup plus de travail qu'elle ne le pensait. Rood von Rah Rood s'est tenu fermement à Vlad alors qu'ils tournaient autour de Vlad la même arme de la contraption. Une fois qu'ils étaient arrivés à un arrêt, Rood regarda Vlad dont l'avant-bras était encore serré. "Eh bien, Rood," Vlad a commencé dédaigneusement, regardant vers le bas pour évaluer la chute, "vous avez fait un beau travail de dénigrer ce bâtard géant. Enlevez-le du ciel, pas tant que ça. Maintenant, comment vous sentez-vous d'aller là-bas et de le terminer?" Il chercha à Rood une réponse, le sourire antérieur commençant à revenir alors qu'il savourait l'idée d'un combat à mi-chemin, même si c'était avec un adversaire infirme. Rood regarda Vlad un moment, son schowl encore évident alors qu'il envisageait une réponse. Il a commencé à parler, mais a été fortement coupé par le bruit d'un sifflet fort de l'arbre à côté d'eux, ce qui a fait le jeune homme aux yeux rouges de regarder le nouveau venu avec des sourcils levés. "Yo, par où l'oiseau va-t-il? Je veux abattre ce crétin." Il a dit avec venin dans sa voix, l'homme qu'il détestait Nevermores. Il secoua la tête et respira profondément. "Non, c'était impoli. Laisse-moi réessayer, je suis Chen Jet. J'aime les mauvaises blagues, les jeux vidéo, et d'autres choses. Ravi de vous rencontrer." Il a flashé un sourire mais est resté en alerte au cas où le Nevermore reviendrait. Il a ensuite regardé vers où ils étaient face et l'a vu. "Ne vous souciez jamais de l'oiseau." "Non, je suis Rood", la blonde s'est glissée avec une grande main sur sa poitrine, son schowl habituel revenant. Il regarda ses pieds, qui commença à briller sur la base de l'armure. Lentement, il lâcha le bras de Vlad et traversa le nouveau venu qui s'était présenté comme Chen comme s'il y avait une passerelle invisible entre les arbres et où Vlad avait stoppé leur chute. Il a mis la main sur le nouveau venu, les yeux intenses comme d'habitude. "Rood von Rah." Chaque fois que le tremblement serait terminé, Rood regarda à nouveau Vlad, puis regarda où le Nevermore était tombé. "Le Nevermore est une menace, je suis d'accord, mais je pense que nous devrions trouver les autres avant de partir... Que Grimm semblait différent des types habituels. Je n'ai jamais rien vu de tel." Le jeune homme musclé plié ses bras de bronze sur sa poitrine peinte, « Quel serait l'intérêt de mutiler un Grimm déjà abattu de toute façon? » Rood a jeté un coup d'œil sur Chen. "Tu devrais aller chercher les reliques avant que cette chose ne revienne et détruise complètement leur emplacement." À ce moment-là, le Retrograde qui avait avalé Rowan et Bonny a ouvert c'est une grande mamelle, grinçant quand il est venu à la surface de la prairie le Nevermore était maintenant désespérément battant dans, ayant perdu les deux c'est des talons. Le Retrograde lâcha un rugissement et enleva le grand oiseau dans ses mâchoires massives, provoquant le Nevermore à grincer dans l'agonie comme il était avalé par un ver glorifié. La doublure de l'estomac, où Rowan et Bonny étaient, est devenue sombre alors que l'obstacle entrant se brouillait dans la gorge vers eux. Le tremblement de terre ici était si grand qu'il a attiré l'attention de tout le monde, même de Glynda. Elle courut jusqu'au bord des falaises, troublée par ce qu'elle voyait et couvrit sa bouche. Derrière sa main, elle murmura. "Ceci ne peut pas être...!"
Rood von Rah Age 17 Gender Male Species Human APPEARANCE Height 6'2" Weight 211 lbs Clothing Style When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status. Hair Color Blonde Eye Color Red COMBAT Weapons Eye of Ma'at His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance Mehet-Weret A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it? Semblance Friction Manipulation Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations. Dust Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him. Skills Taunting Evasion Surprise PERSONALIZED Personality Brash Dominant Sensitive Regal Passionate Skills -Has taken to playing a lute -Surprisingly, enjoys working with scrapped textiles to make fashionable outfits -Sewing Background For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age. Character Theme Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others. 'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun. Other: Jaune is the best About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself.
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Bonny Mako Bonny s'est jetée sur le mur alors que son Semblance l'informait d'une présence massive blessant la mare gloutineuse de la Retrograde. C'est quoi, cette connerie? Peut-être un rocher? C'est pas vrai. Bonny sentit l'étrange sifflement de plumes noires se brossant légèrement contre elle dans son ensemble Nevermore, une créature de quarante mètres de long assez grande pour ramasser et transporter des Hunters et des Huntresses adultes dans ses talons, glissa sur la goélette de Grimm, ses yeux rouges perlés qui la regardaient pitoyablement tandis que les deux d'entre eux juste évités d'être traînés avec elle. Il mange son propre genre?! Bonny a pensé à elle-même, choqué. La lumière du soleil traversait le toit du tunnel vertical. La bouche de la créature était encore ouverte. Se casser les dents aurait été amusant, mais il n'y avait aucune argumentation que c'était le meilleur moment pour y aller s'il y en avait un. "Tout à terre qui va à terre, lass!" Bonny a dit avec un ton urgent, en frappant la boîte de Poussière rouge des mains de Rowan et en appuyant sur la gâchette sur son canon. L'explosion qui en a résulté était... magnifique. Imaginez chaque scène de tir dans chaque film que vous avez jamais vu, fois cent, et imaginez-le à l'intérieur d'une chose vivante, éclatant comme un ballon charnu derrière vous lorsque vous lancez une fusée hors de sa bouche et dans l'atmosphère, propulsé par la vague d'explosion, avec suffisamment de vitesse et de force pour éplucher la peau de vos os nus (si vous n'avez pas eu Aura qui est). La créature hurlait dans l'agonie des oreilles alors que sa cachette se séparait, mais le son n'a jamais atteint Bonny et Rowan alors qu'ils grimpaient de plus en plus dans le ciel, au-delà même des nuages. À ce moment-là, leurs gencives étaient comme un chien qui avait coincé sa tête par la fenêtre d'une voiture. Finalement, ils s'arrêtèrent et regardèrent la planète à des kilomètres au-dessous d'eux. Les yeux de Bonny s'élargissent. -- Eh bien, tremblez-moi les bois, dit-elle d'une voix timide et incrédule. "On est plutôt défoncés, n'est-ce pas?" Puis ils ont commencé à tomber. "Oohhhhhhh merde! Oh merde, merde, merde, merde!" Elle maudite en s'emparant étroitement de Rowan. "Pousse-toi dans les écoutilles, fillette! Battez-vous dans ces satanées trappes!" Ils sont venus en chaleur. Bien, bien trop chaud. En faisant tout ce qu'elle pouvait pour briser leur chute, Bonny a commencé à tirer aveuglément pour les ralentir, et d'essayer de revenir dans la forêt au lieu de s'écraser directement dans Beacon. Cela ne semblait pas fonctionner, du moins pas aussi vite qu'ils en avaient besoin. Alors qu'ils s'approchaient rapidement de leur LZ, elle aperçut le Retrograde, toujours vivant et battant alors que sa moitié inférieure était épluchée comme une banane. C'est là qu'elle a une idée. "Retiens-moi bien, Rowan!" Elle a dit. "Nous allons donner à ce sale fils de pute son dernier coup dans le Locker de Davy Jones." Après tout, il n'y avait rien de plus doux pour briser leur chute qu'un énorme morceau de viande tendre. Grappant son canon comme un club, Bonny l'a élevé au-dessus de sa tête. Elle a clin d'œil alors qu'elle sentait ses muscles crier en signe de protestation. Pourquoi? Elle ne devrait pas s'épuiser si tôt! Quelque chose dans l'estomac de ce ver l'a épuisée Aura? Quoi qu'il en soit, elle l'a balancé aussi fort qu'elle le pouvait tout comme ils sont tombés sur la tête géante du Grimm, le frappant dans le sol avec l'élan résultant et le finissant pour de bon. Bonny s'est étendue sur son dos quand la Poussière s'est débarrassée. Elle était couverte de Grimm goo. Ça s'assèchera une fois que la grosse chose se sera dissoute, pensa-t-elle. Ce qui, compte tenu de sa taille, pourrait prendre un certain temps. Elle s'assit, essayant de se poser dans la flaque marécageuse de Grimm écrasé sous leurs pieds. "Ça va, Rowan?" Elle a dit en essayant de se lever et de lui donner un coup de main. "Tout ce qu'il y a en forme de navire?" Au lieu de cela, elle a fini par trébucher et atterrir face première dans le goo. Elle se sentait tellement fatiguée. Qu'est-ce qui lui est arrivé? Elle ne s'est jamais usée aussi vite pendant l'entraînement. Son Aura était presque épuisée. "Tu peux m'aider, ma petite?" elle a demandé faiblement. Je pense que mes vieux os... mon vieux cartilage a pris plus de battements qu'on ne le pensait." Puis le sol a commencé à trembler. La terre tremblait. L'esprit (et le corps) de Bonny étaient achin'. Mais qui faisait ça? Bonny gémit. "Oh et maintenant?"
Bonny Mako Age: 17 Gender: Female Species: Shark Faunus APPEARANCE More or less like this. See below for details on where her appearance differs from the picture. Height: 5 ft., 11 in. Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp. Hair color: Dirty blonde Eye color: Reddish brown COMBAT Weapon: Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded. While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it. Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat. When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon. Semblance: Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out. Dust: Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs. The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs. Skills: Tracking Aerial bombardment Taunting Drawing fire away from her teammates (though usually not on purpose) PERSONALIZED Personality: Loud Boisterous Kleptomaniac Hidden shame Skills: Swimming Lockpicking Pickpocketing Tracking Drinking Cardsharking Starting fires Singing sea shanties by the sea shore Background: A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man. At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever. As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her. Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege. It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate. The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control. All did not go well. Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night. The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again. Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life. Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left. Other: Image Song Jaune is the best.
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Bran Brass Bran a remarqué l'arrivée de la fille juste derrière, elle semblait être ivre. Eh bien, il n'était pas un juge, après que la moitié des Huntsmen qui avaient passé par sa taverne mère étaient des ivrognes. Il a remarqué qu'elle le regardait, puis elle a clin d'œil, elle a dû vouloir qu'ils soient associés. C'était bien pour lui, il a rendu le clin d'oeil et s'est préparé au lancement. "Essayez de rester près, je peux nous faire descendre rapidement et facilement. Je m'appelle Bran au fait, Bran Brass." Il lui a dit juste avant qu'il ne soit jeté vers le ciel par son paillasson. Bran appréciant le vol, il aurait pu jurer que le sol se déplaçait en dessous, puis il a remarqué le ver massif au loin. Ce qui venait d'être tué brutalement, il a décidé de l'ignorer en tirant son épée la lame repliée en arrière, il a commencé à travailler les déclencheurs basés sur la tension et levier la base à l'intérieur de la nuque. Enfilant les deux premiers fils dans les arbres qu'ils enveloppaient autour des branches, il resserrait la ligne. Il a ensuite tourné et tiré une ligne sur Yu et lui, laissant la ligne enrouler autour de lui, il s'est tiré vers le bas. Une fois qu'ils s'étaient arrêtés au milieu de l'arbre, il a coupé les lignes et les a laissé tomber environ dix pieds en bas, il a regardé vers Yu. "Donc partenaire, par où pensez-vous que nous devrions aller?" Il lui a demandé, lui donnant un sourire ami alors qu'il échangeait son arme en arrière, c'est la forme de l'épée qui le glisse dans le fourreau. « Je dis qu'on suit juste le son des combats et de la destruction, les autres doivent être près de l'objectif, n'est-ce pas? »
Name: Bran Brass Age: 17 Gender: Male Species: Human Height: 5' 3" Weight: 155 pounds Clothing Style: Very neat and clean, everything pressed and perfect. He sews and creates all his clothes, normally he wears a very nice suit and takes great pride in his appearance. He is usually up early to make sure his hair, clothes, and body are perfectly kept, believing that looking good is part of feeling good. Hair Color: Dark red Eye Color: Orange COMBAT Weapon: Riesen Messer- The giant's knife is rather underwhelming normally, three feet and only a foot thick. However this piece of steel hide's a few tricks. Able increase and decrease it's length it can go all the way to eight feet, earning it's name as the giant's knife. It's second form is one even more impressive, the weaver is able to use spools of thread to move and tie up targets. Controlling these threads while time consuming and requiring highly skilled motor control they can be used to move and create trip wires and other such traps. Semblance: Seven in one, splitting his aura seven ways he can create seven copy's of himself doing this at great risk as losing a clone removes a seventh of his aura. Dust: When using dust it is generally in a spool inserted into the threading system, while not often used as the level of precision is difficult to control. Thus generally if he does use dust it's for steam, failing that he will also use it to annoy and hamper his opponent. His sword can use it as well though low funds means he generally just use's it in spools. Skills: 1. Highly acrobatic 2. Incredibly strong 3. Stealth 4. Fast attacks 5. Appear's weak PERSONALIZED Personality: 1. Defiant 2. Regal 3. Caring 4. Open 5. Intelligent Skills: 1. High quality tailor 2. Very capable cook 3. Trained hair stylist Background: Born and raise in Mistral his father was a poor tailor and his mother ran the local inn. Growing up the runt of the family he was pushed around by his two older sisters and had to care for his younger sister as well. As he grew he learned to fight, mostly thanks to the other boys picking on him. Training with his sisters and having to survive the other boys beating's helped him learn to move fast, and hit even harder. When he was thirteen he discovered his semblance, after finding his younger sister shoved in to the mud and crying he attacked the boys responsible, the seven boys thought they would be fight one little shrimp. Yet summoning up his strength and with one punch all seven of the boys collapsed before Bran Brass. For that feat of strength his father crafted him a belt and used there savings to get their son a weapon. No in town could believe it, little Bran Brass the boy who cooked meals in the tavern and sewed nearly everyone's suits and dresses with his father was going to a Huntsman. However he did not train at a combat prep school instead choosing to travel outside the walls and learn to fight Grimm in the wild. He traveled alone, becoming stronger and learning all he could about the Grimm and battling them. He did keep close to the borders so that he could return if attacked and did not venture far. He would only remain out there for a year, returning to civilization he began entering tournaments to test his skills. Proving himself a capable and talented fighter in open tournaments held for Huntsman in Mistral area. He was accepted to a combat school and set to work there, he was accepted in to Beacon recently and is quite excited to attend the school more to learn to work with a team. Character Theme: Based off the fairy tale's 'The Little Tailor' and 'Jack The Giant Killer.' Other: Jaune is the best. Theme: Anger Management
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Yu Zuiren Yu ne s'attendait pas vraiment à ce que le garçon rende le clin d'œil. Elle sentait son visage devenir un peu plus chaud qu'il ne l'était déjà. Elle a pensé tout comme elle a été lancée du pad. La brise se sentait bien alors qu'elle coulait à travers ses longs cheveux argentés et blancs. Elle était tellement distrait par le sentiment de vol qu'elle n'a pas remarqué le fil qui l'entourait. Au milieu de la perruque, elle a senti quelque chose la pousser vers le bas, la faisant couler un peu de son verre. Dans l'ensemble, Yu n'a rien remarqué. Pas même l'énorme wurm au loin.. Pas qu'il y avait beaucoup de temps entre son vol et être tiré au sol. Quand le fil a été coupé, Yu est tombé sur l'herbe en bas, et a posé à plat sur son dos pendant un moment quand elle a levé la gourde à sa bouche pour une autre gorgée. Elle soupira tranquillement avant de se mettre sur les pieds avec un coup de pied rapide, mais elle semblait tomber légèrement en se levant. Elle se dirige lentement vers son partenaire avec une démarche légèrement déséquilibrée. Elle se penchait près de son oreille, murmurant d'un ton flirt, "Je vais où tu veux, Bran~" Elle recula un peu, donnant à son nouveau partenaire un sourire coquin Puis elle s'est soudain souvenue de quelque chose, "Comment ruude de moi - je suis-hic Yu. Yu Zuiren ~..C'est un plaisir de vous rencontrer-hic." Elle a dit, donner à Bran un arc très occasionnel. Elle regarda autour des arbres avec un regard légèrement sans indice avant de regarder en arrière Bran, "Quelle façon allons-nous?"
Yu Zuiren (醉人, 玉) Age: 17 Gender: Female Species: Human Height: 5’8” Weight: 145 lb Clothing Style: (Refer to image) Hair Color: White/Silver Eye Color: Green COMBAT Weapon: Jindan (Golden Elixir) This gourd doesn’t transform. However, it contains mysterious liquid which Yu drinks all the time. (Which she claims to be juice or milk. Whichever she sees fit at the time.) It has a long red rope that is tied around the middle of the gourd with a large portion of the rope loose, allowing Yu to use it similarly to a Meteor Hammer. Semblance: Drunken Haze The more Yu drinks from her gourd, the stronger her attacks become, however this is limited to the capacity of her gourd and how much she can handle before just passing out entirely. Along with increases in attack power, Yu's drinking starts to affect her opponent as well; causing them to see multiple illusions of the Huntress, which imitate her movements. These illusions don't inflict any damage, however they look very life-like, thus making it difficult to find the real Yu. Dust: Yu doesn’t use dust. Skills: Yu is almost exclusively trained in Zui Quan (Drunken Fist) and has adapted the style in such a way that allows it to have more practical application beyond traditional means. In combat, Yu is extremely unpredictable and is very skilled at evading attacks. PERSONALIZED Personality: Easy going Kind Flirty Sociable Cheeky Skills: Drinking Free Running Relaxing Mixing Cocktails Born in the western parts of Minstral, Yu was raised by her father, having lost her mother when she gave birth to Yu. Her father was a Huntsman, but not the glorified kind that many expect in those days. He was a Huntsman who had strayed from his ‘righteous’ path and did what he could to raise his daughter. However, a lot of his money went into buying time from women and booze, leaving very little for their essentials. While her father was out on a job, Yu would often walk around the town, begging for money, which often lead to her being beaten by others. She had spoken to a mysterious old man on numerous occasions. He always smelt of alcohol, but he was a very nice person to talk to. When she was barely in her teens, she told the old man about her dreams to become a Huntress. Instead of laughing like almost everyone else did, he took her seriously and decided to teach her his art. Zui Quan, or Drunken Fist. She wasn’t introduced to alcohol until the later stages of her training. During her years of training, she had convinced her father to allow her to attend Sanctum academy. Her father, hoping that she wouldn’t turn out like him, allowed her to attend classes. It wasn’t long before she graduated from the academy, and as a gift, the old man gave her his Gourd. Jindan. And the clothing that she wears now was a gift from her father. The old man suggested that she went to Beacon academy, he never really gave her a reason why, but she decided to follow his advice for one last time. Character Theme: Yu is loosely based on Lu Dongbin who is an immortal from Chinese Mythology. Lu, like the other 7 immortals in his group, are often depicted as joyful people who enjoy getting drunk often, hence Yu’s enjoyment of drinking. The styles in Zui Quan also refer to the 8 immortals. Lu Dongbin is also depicted as a ‘ladies man’, which is referred to in Yu’s occasional flirty nature. Other: Jaune is best waifu 0:38 to 1:00
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Vi(oletta) Hyacine Peu de temps après l'envoi des deux autres étudiants en vol, Ozpin entendit le bruit d'une faible purge comme quelque chose de brossé contre sa jambe. S'il regardait en bas, il voyait Alice, regardant l'homme avec ses yeux verts et bleus tandis que sa queue agitait d'un côté à l'autre. Attaché à son collier était un morceau de papier, qui, lorsqu'il n'était pas laminé, se lisait comme tel. J'ai reçu votre message et décidé de ne pas perdre de temps, parce que j'étais si en retard qu'il l'est. Je connais déjà l'essentiel du test, donc au moment où vous lisez ceci, je suis déjà entré dans la forêt. Aussi, si tu pouvais juste regarder Alice un peu, ce serait bien, mais je comprendrais si tu ne le fais pas. Je vous demande trop de choses. Vi faisait son chemin à travers la forêt, regardant autour de lui pour voir si elle pouvait trouver un autre individu solo, mais en quelque sorte doutait en raison de son retard. Eh bien, si c'est le cas, c'est le cas, bien que je ne préfère pas la moitié pour obtenir la langue de maman à ce sujet. Par les Maidens, pourquoi cette moitié est déjà une telle épreuve. Stupide Ozpin pour ne pas avoir donné de préavis, et stupide Crimson pour avoir apporté une porte sur ma tête. Même avec Aura, ça fait toujours mal. La fille aux cheveux violets, habillée de vêtements décontractés comme un sweat, jeans, et autres, a atteint jusqu'à se frotter la tête, clinquant légèrement à la douleur. SUDdenly, cependant, elle s'est retournée, soulevant son arme alors que le baril descendait le baril alors que Black Needle changeait de forme SHotgun, ses yeux balayant son environnement. Au début, il n'y avait rien à signaler, mais peu de temps après, les yeux rouges ont commencé à briller du sous-bois, un paquet de Beowulf faisant leur chemin vers la figure à l'aspect doux. Elle pouvait dire de la façon dont ils s'approchaient et le regard dans leurs yeux creux, la haine remplissait, qu'ils ne pensaient pas beaucoup d'elle, ne la comptant pas comme une vraie menace. C'était, en vérité, leur deuxième erreur. La première était de décider d'attaquer Vi en premier lieu. Dès que la première attaque, se chargeant en avant dans une ruée folle avec des griffes prêtes à rabattre la chair d'os, elle riposte en lançant une limace juste entre ses yeux, se tordant hors de la voie car c'est la carcasse a volé devant elle, pas un cheveu hors de la place alors qu'elle regardait l'autre Grim, tout simplement leur donnant un regard exaspéré. Les Beowolves ont répondu en la chargeant du tout à la fois, mais avant même qu'ils aient commencé, la manœuvre était vouée à l'échec. Tandis qu'ils se lançaient sur elle, la jeune fille formée semblait s'effacer pièce par pièce, au moment où leur attaque l'aurait atteint, tout ce qui restait était un sourire sournois, et même cela s'est vite évanoui. Confus de la disparition de leur proie, le Grimm regarda à sa recherche, pour être surpris par les sons de plusieurs coups tirés autour d'eux dans la terre, tournant ainsi et que pour la source du son, jusqu'à ce que l'un d'eux aperçoive la jeune fille à peine réapparaître. Il a fallu faire un pas en avant, impatient de couler ses dents dans ce repas ennuyeux, seulement pour que le sol autour d'elle éclate dans une explosion de froid à condensation rapide, le gelant et la plupart des autres membres de la meute dans la glace, des cueillettes faciles pour la chasseuse silencieuse comme elle a rapidement choisi la bête congelée d'un par un. Ceux qui n'étaient pas gelés étaient pris au piège par les corps gelés de leur compagnon Grimm, et donc se sont terminés peu après avec peu d'ennuis. Après cela a été fait, Vi grimpait rapidement un arbre, faisant rapidement son chemin jusqu'au sommet, où elle regardait à travers la portée de son arme en mode Railgun pour jeter un oeil à son environnement, prenant note du ver géant Grimm qui semblait avoir été tué par les autres étudiants. Une rétrograde, hein? Celui qui l'a enlevé est soit très habile, soit en train d'empaqueter une grande puissance de feu. C'est ce que j'ai dit. C'est ce que j'ai dit. intéressant. Passant du cadavre, elle regarda autour d'elle jusqu'à ce qu'elle décèle ce qui semblait être deux autres étudiants pas trop loin de sa position. Ils sont déjà en équipe, mais ils savent peut-être où sont les reliques. Sinon, eh bien, je peux les traquer jusqu'à ce qu'ils le rencontrent ou une autre personne avec qui je peux faire équipe. Avec le plan mis en pierre, Vi a mis Black Needle loin et a rapidement happé de la branche à la branche jusqu'à ce qu'elle a fait son chemin vers le sol de la forêt à quelques pieds des deux autres, prenant un moment pour essuyer quelques feuilles et ce qu'elle n'a pas de ses vêtements avant de regarder vers les deux, un oeil caché derrière ses cheveux un peu désordonnés tandis que l'autre regardait avec un demi-éclat apathique aux deux alors qu'elle soulevait une main dans un salut à demi-coeur, son ton plutôt plat et distinctement manquant de vraies tonalités accueillantes, mais pas vraiment hostiles non plus. "Hé, vous savez où sont les reliques?" Elle a demandé et ensuite, se rappelant qu'elle pourrait finir dans une équipe avec ces personnes (et serait probablement les rencontrer tout au long de l'année de toute façon même si ce n'était pas), qu'elle devrait probablement juste obtenir tout le truc d'introduction plus avec aussi bien. "Oh, et le nom est Vi, si vous voulez savoir. Vi Hyacin, plaisir de vous rencontrer et tout cela."
Name: Violetta Hyacin, but she prefers to go by Vi when asked for her name Age: 17 Gender: Female Species: Human APPEARANCE Vi is a average-looking girl, not stunningly beautiful but not truly that bad either. Her hair is cut in a somewhat messy fashion, and usually is something that she doesn't deal with until it starts to become an annoyance. In terms of her figure, she's rather slender and lithe in her build, with a somewhat larger than average bust and slight hourglass shape to her frame. She has some muscles and tone to her body, but not a lot due to it being hard for her to gain much with her body type, as well as a lack of real effort to build it up. Height: 5'10 Weight: 155lbs Clothing Style: Vi dresses to be as inconspicuous and unnoticeable as possible, tending to wear either black and/or dark purple clothes to assist in this. She wears a large black and purple zip-up hoodie, baggy jeans, and some sneakers before calling it a day, not really too particular about what she wears.He also wears contacts to help him with her vision, and while she isn't blind without them, they will definitely cause problems if she doesn't have them in. Hair Color: Purple Eye Color: Dull Gray COMBAT Weapon: Black Needle: Vi's main weapon starts off as a plain-looking, yet powerful railgun, made to pierce through the armor of even the strongest grimm with little difficulty, firing off a single reinforced bullet at insane speeds. However, in order to make the shot, the lightning dust has to charge up for a bit(about one post) before firing, which causes the gun to over-heat immediately and giving it a cool down time that's at least double that of the charge time(two posts). To add extra power, it can be over-charged, but the longer it's charged, the longer the cool down, as well as a chance for the weapon to possible over-heat while charging, resulting in the weapon exploding with the stored electrical energy. After every shot, the weapon needs to be reloaded with both another bullet and a lightning dust cartridge, as it uses up the whole thing in that single shot. When there Vi is unable to use her weapon as the Sniper rifle she'd like it to be, she can shift the weapon into it's shotgun form, causing the barrel to expand and slide down towards her in order to shorten the length of the weapon and make it easier to handle. After a quick ammunition change, the weapon can now fire powerful slug rounds at the enemy, which can also be switched around for Dust rounds if needed, enabling her to deal quite a bit of damage to those who think they can take him up close. The effective distance of this weapon is a bit larger than most others of this type due to the slug ammunition, meaning that he can also take some foes by surprise if they thing they can play a game of keep away. The downside to this is that her weapon lacks the spread that shotguns normally have, and thus makes it hard to deal with speedy opponents, as she has to make every shot count instead of just going hog wild. The name black needle comes from the appearance of the projectiles once they're fired from the railgun, as they strangely enough leave a thin trail of black energy behind the bullet for some reason. This has the unfortunate effect of giving away her position in a fight. Semblance: Now you see me . . .: Vi's semblance is the ability to turn herself and anything she's holding both invisible and intangible for a short amount of time. However, it takes about three seconds or so for this effect to complete, meaning he can't use it to avoid attacks if he;s in the heat of battle. The effect can last up to a full minute, though that can be fairly tiring, but it also ends the moment that she's about to launch an attack against a chosen target, resulting in a three second fade in that starts the moment he's cemented the idea in his head.(Ex. She sees a grimm, activates her ability, and then, after she decided to walk over behind the grim to initiate the counter attack, some part of her will instantly become visible, and over three seconds, the rest of her will follow up as he tries to walk over and commence the attack. The moment she attacks, she becomes fully tangible as well.) She tries not to use this ability consecutively, as it can really tire her out to keep going in and out of it like that. During the fade-in and fade-out, there is usually some kind of effect that goes with it, either his body seeming to unravel, some parts fading out before others due, his eyes suddenly beginning to glow, or a unusually wide smile spreading across his face. He doesn't know the reasons for this, nor does he particularly care. From time to time, different effects will pop up other than those stated, but they are the most common. Dust: Lightning dust powers his weapon while it's in its railgun form, and she tends to use all kinds of dust in his shotgun rounds, usually things like lightning, ice, and gravity to keep her foes locked down and give herself or her teammates time to go in for the kill. To further that goal, she also has special trap rounds that don't activate upon impact with a solid surface, instead burrowing into the ground or whatever living surface(or Grimm) they've been placed on, which she can activate by pressing a special button on the gun that sends out the signal, activating the dust to create an explosion of elemental energy underneath or around the target. Skills: Stealth Tracking Marksmanship Trap Setting Strategizing and Planning PERSONALIZED Personality: Curious Odd Mocking Calm Apathetic Skills: Reading People Watching Stalking Photography Sleight of Hand Stage magic Gambling Background: Vi comes from a long line of Hunters and Huntresses, all of them masters of the arts of stealth and deception. From birth she's been expected to join the ranks of the Hunters and keep the people of Remnant safe from the horrors of grim, taking to the Shadows in order to hunt down the savage beasts and drive humanity forward. And while Vi has worked towards that goal, she's rather . . . unmotivated by it. She's rather unmotivated by most things really, looking at the world through the eyes of someone struggling to care about it. She does what her parents ask her to, and works just hard enough to meet their expectations, but anyone who watches her can tell she never really gives her best at anything. Vi grew rather lonely, as her family has long been seen as a sort of boogeyman amongst the people of the world, as they tend to keep to themselves and the methods of some of their predecessors were known to be rather . . . disturbing, if effective, in how they disposed of the Grimm, not to mention the odd behaviors and mannerisms of some of the more notable hunters to have spawned from their brood. Left to her own devices all his life, never really interacting with anyone but her family, she developed some . . . odd coping habits to deal with her loneliness, like watching others from afar, and stalking those she found to be particular interesting and that she thought she could learn from. She took to copying the manner of other kids in attempts to fit in, but they usually ended in failure as people just found it weird and creepy. As she reached her teenage years, entering into the combat school of Signal like her parents wanted, she began to stop really caring about what other people thought. As the years went on, she simply let herself be absorbed by the job and lifestyle her parents wanted for her, lounging around the near other people, some part of her still hoping to glean some information out of those around her, yet most of her not really caring so much about it. As she attends Beacon, she feels neither relief that she was accepted, nor worry for the new year. Instead, she simply preps herself for another year by herself as people label her off as the creepy girl in class you shouldn't talk to. Character Theme: This character is based around the Chesire cat in terms of her semblance and some of her demeanor, though instead of a smiling, happy go-lucky personality, I decided to focus more on the strong sense of apathy and uncaring that the character seems to have in all of his incarnations, a lack of caring for the world around him except when certain people or events catch his interest. In those instances, she'll show more of her true self, a somewhat intrusive and obsessive personality that seems a bit off-kilter to the average person Other:Has a pet cat named Alice that he takes with him nearly everywhere during his off days. She's a black cat with one blue eye and one green eye, and a strip of white fur that goes all the way down her back and up her tail.
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Vladimir Plasimov-Drakka À la mention des reliques, Vlad a vérifié dans le pectoral de son armure pour s'assurer que le sien était toujours en sécurité là, et pas en morceaux ou quoi que ce soit de son torse étant tenu par une griffe géante; une fois qu'il avait confirmé qu'il était présent et intact, il a levé sa main maintenant libre sur le côté de la branche le plus proche du tronc, a pris possession, puis a pris sa main prudemment hors de souffle. Il ne s'est pas rétracté autour de la branche comme il aurait pu l'espérer, et il s'est donc hissé sur le dessus de la branche. "Depuis que nous nous présentons," il a appelé à peu près dans la direction des deux autres dans son voisinage, voulant quelque chose à faire pendant qu'il a commencé à travailler sur le processus ardu de désenrouler le grappin de la branche, "Je suis Vladimir Plasimov-Drakka, s-" Ce qu'il aurait dit a été coupé comme, brusquement, le sol a commencé à trembler comme si un tremblement de terre l'avait frappé. S'arrêtant un moment, Vlad commença à sourire à nouveau, s'emparant de la branche avec ses genoux et continuant à détendre l'arme comme il continuait «... et cela semble être un bon moment d'attente pour arriver. Ou mauvais, selon votre point de vue." Peu de temps après, il réussit à libérer le souffle, le renaissant rapidement et l'étouffant; puis, à double contrôle pour s'assurer que la chute n'était pas trop importante, il sauta de la branche, atterrit dans un rouleau pour minimiser la force d'impact, et se levant juste en dessous où Rood et ce Chen Jet étaient tous les deux suspendus en plein air. "Allez, alors! Nous n'avons pas toute la journée », a-t-il crié aux deux. Au moins l'un d'entre eux exigeait encore l'un de ces comprimés, et Vlad lui-même démangeait de découvrir ce qui avait causé cette vibration, Jamais ou autrement.
Name: Vladimir Plasimov-Drakka Age: 17 Gender: Male Species: Human APPEARANCE Additional oversized image displaying his weapons and contrasting his clothing choices with one another; please ignore anything that isn't the man in the middle of the image. Height: 195cm/6.4" Weight: 110kg/242.5lbs, much of which is muscle Clothing Style: Vladimir generally wears a tight black bodysuit to show off his musculature to others, over which he wears clothing based on whether he knows he is to fight that day: an incomplete suit of plate armour if he is, a red leather longcoat if he isn't, or both if he wants to appear stylish. He's also inexplicably fond of white gloves. Hair Color: Black Eye Color: Red COMBAT Weapon: Maw and Breath - Vladimir's weapons of choice consist of a large cruciform longsword and an oversized, almost handcannon-esque pistol, as pictured above. Whilst not necessarily fancy-looking by most weapon standards at first, both possess the capacity to open up into wicked multi-toothed constructs that are quite capable of restraining even a trained Hunter or Huntress in the manner of a multi-dimensional beartrap, and are barbed such that anyone who attempts to struggle free will likely suffer a lot of injury for their efforts. Furthermore, Breath's construct has the (optional) capacity to be launched with some force by firing the weapon whilst it is deployed, letting it restrain a foe from a great distance, and even remains connected to the handle of the gun by a thick metal wire to drag the victim back toward Vladimir for a closer-ranged pummelling. Semblance: Blood of the Dragon - This is a secret, for now. Dust: Dust is utilised by Vladimir, generally as part of his weapon's ammunition; his preference is shells loaded with Fire or Lava Dust, but if he knows he'll be facing an opponent with a particular association, he'll likely pick out ammo elements to counter the opponent's preferences, e.g. Water and/or Ice to negate Fire. Skills: Physically powerful Well-rounded Brutal combat style Savvy Calculating PERSONALIZED Personality: Manipulative Domineering Arrogant Intellectual Pragmatic Skills: Intelligent Athletic Able street fighter Charismatic Knowledgable Background: Vladimir was born into a moderately aristocratic Atlesean family which had recently fallen on hard times. His father, also called Vladimir, was a member of a group called the Knights of the Dragon - giving him his honorary surname "Drakk" or Dragon, and his son the surname of "Drakka" or Dragonson, in addition to the family surname of Plasimov - that had been quite famous in the nation of Mantle before it ceased to exist, but which had since declined to the point of near-dissolution. This state of affairs had not sat well with Drakk, or his high lifestyle and funds, and he thus began abusing his wife both physically and mentally, until finally overdoing it and accidentally putting her in hospital for long enough that questions were asked about him. This ultimately triggered Drakka's removal from Drakk's overbearing mannerisms, though these had already left in the twelve-year-old the beginnings of his own rather cruel, if highly intellectual personality; as a final request, Vladimir's father asked the authorities that, rather than being put into foster care, he be sent to live with some close family friends, the Morgensterns. Unlike the Plasimov family, the Morgenstern family had done very well for themselves in spite of their own allegiance with the Knights of the Dragon. Seeing what his father had declined to, and comparing his own possible future to that if he didn't make his moves quickly, Vladimir made it a personal goal of his to usurp the biological heir to the Morgenstern's fortune, and thus to surpass his own father in every way he could. He started to sidle himself into the family patriarch Valentine's good graces as quickly as possible, whilst simultaneously engaging in psychological warfare against his step-brother Jonathan to throw him off and have him lose face at times when it would matter. He might have succeeded, too, if not for two significant factors: Valentine was a lot more perceptive than Vladimir gave him credit for, often figuring out the truth of Vlad's manipulations with little obvious effort; and, more importantly, Jonathan was not as much of a doormat as he first appeared. Despite Vladimir's best efforts to avoid direct conflict, the two teens came to blows far more often than he'd like, and these fights quickly drew out both of their innate potentials. Deciding that he would rather they make use of their developing Auras against the Grimm than against each other, Valentine enrolled both children at one of Atlas' private combat schools, in preparation for them to eventually enroll in the famed Atlas Academy itself. This to some extent quelled their battles for the time being, since illegal combat was far more harshly punished by the school than by their father, but Vladimir nevertheless continued to bully Jonathan at any opportunity he got, leading to little good blood between them. This unstable peace ended after Vlad finally unlocked his Semblance - something which he suspected might be inherited, but which he decided to grant an appropriate name anyway: Blood of the Dragon. He spent the final year or so of his education at the school training his Semblance and figuring out what it could do with little intimidation toward Jonathan; then, on the very last day of school, he made a point of beating his stepbrother to a pulp with his bare hands in public, getting himself arrested and his brother hospitalised and in a coma. Shortly afterward, he was put before his stepfather, who had already decided that Vlad had gone too far this time. In no uncertain terms, Valentine told the astounded boy that he had arranged to send him to Beacon Academy in Vale as a transfer student, stating his belief that the education there was less thorough than in Atlas, but that that was exactly what Vlad deserved for what he'd done, and that maybe the more liberal setting would teach him some damn humility. Not long after, Vladimir was sent off to Beacon, having already vowed to become the academy's top student and show both Valentine and Jonathan what he was truly capable of, or else die trying, for nothing less than this would satisfy his ego. tl;dr Background: Vlad was born into a previously-rich family that had fallen on hard times; His father became abusive and beat Vlad's mother unconscious, Vlad was taken away by authorities, but his father requested he be left with family friends; Vlad came into the family, which consisted of a father and son, and had done far better than Vlad's family, so he vowed to inherit that family's wealth even over his stepbrother via trickery and psychological warfare; It turns out the stepfather was smarter, and the son less wimpy, than credit had been given, and Vlad and his stepbrother fought often enough that it became a problem; The stepfather put them both into a private training school to make better use of their aura than it currently had, and their fighting was mostly quelled by stricter punishments; Vlad eventually unlocked his semblance, Blood of the Dragon, which he studied for a bit, then used to beat his stepbrother into a coma at the end of their time at the school; As punishment, his stepfather had him sent to Beacon Academy rather than Atlas Academy, with Vlad vowing to become Beacon's top student in response to this injustice. Character Theme: Evidently, this guy is based on Vlad II "Țepeș" Dracula, or rather the vampire count who spawned from his acts and inherits his name. However, a lot of inspiration for Vladimir's character, his backstory in particular, comes from Dio Brando of JJBA fame, which I feel isn't too unsuitable given that the real Dracula was called "The Impaler" for a very good reason. That said, his appearance is derived from that of Alucard of Hellsing fame, and there's also a reference to The Domination of Draka in there, to make the name less of a straight theft from real life, and which still fits given the heavy dragon theming in his character. Other: Jaune is my fukken bae, and nobody can tell me otherwise.
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Rowan D. Valinn Rowan a regardé vers le haut, seulement pour obtenir une bouche pleine de plumes noires que le corps d'un géant Nevermore est venu tomber dans la bouche de Retrograde. Rowan avait presque été enlevée avec la bête, mais sa figure relativement mince lui a permis d'embrasser le mur de la gorge du ver, et d'éviter sa disparition prématurée. "Pbbfft. Ce n'était pas agréable, a-t-elle dit. Qu'est-ce que ça veut dire?Elle a crié sur le bruit de l'explosion, bien que ses mots aient probablement été perdus à cause du mélange assourdissant de Dust et Bonny, boulet de canon sous eux. Elle pouvait sentir l'air se déchirer sur sa peau alors qu'ils s'envolaient dans le ciel. Elle remerciait les pouvoirs qui sont pour son Aura incroyablement durable, sinon elle serait déjà morte. À l'apogée de leur voyage, Rowan regarda Bonny, une expression terrifiée qui recouvrait son visage. Cela va probablement faire mal, a-t-elle dit avant qu'ils ne soient ramenés dans leur descente vers Remnant. Elle n'avait aucune méthode pour ralentir leur descente, et a recouru à s'accrocher à Bonny alors qu'elle tirait son canon vers la forêt en dessous, causant sans doute des dommages considérables à tout ce qu'elle avait touché. Rowan s'est attelé à l'impact alors qu'ils s'écrasent au-dessus de la moitié restante du Grimm Retrograde. Apparemment, le Grimm a refusé de mourir de leur explosion antérieure. Eh bien, si ce n'était pas mort alors, c'était sûr comme l'enfer l'était maintenant. Rowan a craché une bouche pleine de noir Grimm goo. Elle regarda autour de lui, se rendant compte qu'ils n'avaient pas tué le ver; ils l'avaient effacé. Je pense que je suis bon. Mes Aura's sont toujours là, mais à peine. » Rowan regarda Bonny glisser dans le lac de goo qu'ils avaient créé. Rowan est allé à Bonny. Désolé, j'aurais pu en être la cause. Mon semblant draine l'aura de ceux que je touche, et je n'ai aucun contrôle sur elle. Je suis désolé, elle a dit comme elle a aidé Bonny jusqu'à ses pieds. Rowan s'est stabilisée elle-même ainsi que Bonny que le sol s'est secoué sous eux une fois de plus. S'il te plaît, ne sois pas un autre ver!
Name: Rowan Dmitri Valinn Age: 17 Gender: Female APPEARANCE Height: 5’ 5” Weight: 125 lbs Clothing Style: Rowan is not much of a jeans and t-shirt kind of person. She’ll usually base her attire around the color red. Almost every outfit consists of a red coat of some sort. She is a major advocate of the combat skirt movement. Rowan wears a black scarf given to her by her father. Hair Color: Silver Eye Color: Blue COMBAT Weapon: Rowan’s weapon’s name is Tyrfing. It is a pair of black fist-wraps. On the back is the symbol for red Dust. Semblance: Rowan’s Semblance is known as the Saboteur's Touch. When she comes into contact with someone, her Semblance activates and drains the Aura from the person. It only drains from the initial contact, and if she remains in contact, then her Semblance will not drain any more. Her Semblance is constantly active, and she has ability to stop it from activating. Dust: Tyrfing is infused with red Dust, allowing for slightly explosive punches. The Dust has to be re-applied after every fight, as it runs out rather quickly. Skills: Rowan was trained extensively in both Wado-Ryu, as well as Krav Maga. She combines the two to form her own unique fighting style. She is able to move with the flow of the battle, and strike hard when the opportunity presents itself. Rowan is a tank of sorts, and prefers to stay in the thick of the battle. Her sizeable Aura allows her to absorb hits with relative ease. PERSONALIZED Personality: Charismatic Light-hearted Sarcastic Erratic Sociable Skills: Juggling Acrobatics Origami Rowan was born into a family of wealth. Her grandfather was a renowned doctor who had made several advancements in the medicinal field. Rowan’s father, being an only child, naturally inherited most of the family wealth when his father died. Rowan grew up living a life of luxury. She was waited on constantly, and could have anything within a moment’s notice. She attending a prestigious private school, where her parents bribed all of her teachers to give her passing grades. Despite having anything she could ever want, Rowan was unhappy with her life. She barely knew her parents, and she had no one she could truly call a friend. She craved excitement, adventure. Friendship. She begged her parents to send her to combat school. Reluctantly, they let her attend Sanctum Academy in Mistral. Rowan was in for a brutal awakening. Her first year at Sanctum left her at the bottom of her class in nearly all aspects, including socially. No one at Sanctum cared about her. Rowan spent the summer in between school years fervently training. She desperately wanted to prove herself. When she returned, while she had drastically improved herself, she was nowhere near the top students. She sought tutoring from one of these top students, a kid named Onyx. He gladly took Rowan under his wing, teaching her various fighting methods, as well as Aura and Semblance training. By the end of her time at Sanctum, Rowan was among the top tier students. She still couldn’t emerge as the best, but she was an excellent fighter. After some discussion with her parents, they agreed to let her further her education as a Huntress. She applied to Beacon Academy, in hopes of getting into the prestigious academy. Much to her surprise, she was accepted. Off she went to Beacon, eager to become a fully-fledged Huntress and help maintain the world’s peace. Rowan was inspired by the Norse mythological figure, Svafrlami. Svafrlami was the grandson of Odin, which inspired Rowan's renowned grandfather. Svafrlami forced a pair of dwarves to forge him an extremely powerful sword, but the sword was cursed by the dwarves. One of the dwarve's names was Dvalinn, so I incorporated that into Rowan's name (D. Valinn). Rowan’s Semblance is similar to a curse, although not relevant to the curse placed on the sword. Other: Jaune is best grill confirmed.
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Chen Jet Chen a serré fermement la main de Rood, sans tenir compte de tout le truc de marcher sur l'air. "Bon de te rencontrer Rood. Jolie blague au fait." Chen gigogne un peu au jeu de mots que Rood avait fait et rétrécit les yeux un peu une fois qu'il a mentionné le Nevermore. "Tu sais comment certaines personnes n'aiment pas la litière sur le sol? Je n'aime pas non plus la litière dans le ciel." Chen a craché en regardant le Nevermore. "Mais vous avez raison. Ce monstre ne vaut pas mon temps." Il regarda Vladmir et sourit. "Allez sans moi. Je vais essayer de trouver quelqu'un avec qui j'ai un couple, mais je te parlerai plus tard. Tu as l'air d'être un mec marrant!" Chen a ri avec cette dernière déclaration et a quitté la zone. C'est quand il a quitté qu'il s'est passé quelque chose d'anormal. Si anormal signifiait qu'un ver géant sortait du sol, en avalant un tout de Nevermore, puis en tirant sur une paire d'étudiants et une bonne quantité de feu. Chen allait un peu plus loin et disait que c'était plutôt bizarre. "Huh. C'est cool." Et cool. Chen secoua la tête et décida de suivre le conseil de Rood, se dirigeant vers les reliques. Il a percuté les arbres, téléportant de temps en temps pour qu'il puisse y arriver plus vite, quand un brusque tremblement l'a jeté. Chen a atterri sur les pieds du sol d'abord et a sorti ses armes. Il chercha la source du petit tremblement de terre et soupira. Rien, rien qu'il puisse voir de toute façon. Il a glissé ses armes dans ses manches et a regardé autour de lui. Quelqu'un parlait au loin. Il devrait aller vérifier ça, la force en nombres et tout. Chen est entré dans la clairière où se trouvaient Vi, Yu et Bran. "Les reliques sont par là." Chen a indiqué dans la direction que Rood l'avait indiqué. "Je suis Chen au fait, mais comme je disais. Les reliques sont par là, et je vais par là moi-même. Voulez-vous m'accompagner?" Il a demandé avec un sourire insouciant et ses mains entrelacées derrière sa tête.
Name: Chen "Z" Jet Age: 17 Gender: Male Species: Human Height: 5'3 Weight: 115 lbs Clothing Style: Black jeans and a black t-shirt with his logo on it. Wears a black leather jacket on top of his outfit with some sunglasses hanging out of a pocket. Hair Color: Jet Black Eye Color: Blue COMBAT Weapon: "Jet Stream": Jet Stream is a set of two black submachine guns with a red trim, which can transform into twin wakizashis for close range combat. When not in combat they collapse into his sleeves for easy concealment. Semblance: "Sonic Boom": Chen teleports in a flash of black smoke up to a range of 20 feet in any direction. He must know where he is teleporting or he runs the risk of teleporting into a solid object, which would obviously end badly. Two seconds must pass between uses, wait time gets longer as he runs out of energy. Dust: Keeps a few clips of Incendiary Dust bullets at all times. Skills: Chen uses an acrobatic fighting style primarily focused around dodging and redirecting attacks rather than blocking them. He focuses on staying mid-range and peppering foes with bullets, teleporting into melee range when he sees an opening. Is more suited for taking down slow targets and goons rather than powerful opponents. Works well in a team, not much of a leader. PERSONALIZED Personality: Jokester Carefree Intelligent Happy Serious when needed Skills: Coming up with bad jokes Video Games Tabletop Games Flight Simulators Secret Hobby: Reading Background: Chen was born in Atlas to an Atlas pilot and a no name village woman, the pilot abandoning the woman as soon as he found out she was pregnant. The woman hoped to start a new life outside of Atlas and immigrated to Vale to find something new. Chen grew up always watching the sky, hoping to one day fly through the great blue and find his father. As Chen grew older his mother would tell him stories of the daring feats his father would perform, but never told him his name. She would instead call him "Z", though she never explained why. As he grew older he abandoned his dream of meeting his father, becoming aware that his father wasn't as great of a man as he believed, but never gave up on one day flying. He joined Beacon to become a Huntsman and maybe because he liked how high up Beacon was in comparison to the town he lived in. Character Theme: Chen is loosely based off of Zephyrus, the Greek god of the west wind. Zephyrus is also the god of the spring wind, which is why I made Chen such a happy and jokestery person. In Zephyrus' stories he's also shown as a womanizer which I included in the form of Chen's father. And finally Chen's nickname "Z" is an reference to the first letter of Zephyrus. Other: Jaune is not best, Ren is best. Ren will always be best.
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Vi(oletta) Hyacine L'attention de Vi a été attirée loin de la paire qu'elle a adressée à une nouvelle personne, levant un oeil sur sa mention de besoin d'une relique. Rassemblant cette information et le fait qu'il était seul, elle a pensé qu'il était probablement pas pair en ce moment, et donc, son partenaire. En tant que telle, tout en le suivant vers les reliques, elle a décidé de l'étudier un peu, voir quel genre de lecture elle pouvait obtenir sur le garçon aux cheveux noirs. Et bien... C'est ce que j'ai dit. C'est ce que j'ai dit. Il est petit. C'est très court. C'est ce que j'ai dit. C'est ce que j'ai dit. Et c'est tout ce que je peux vraiment obtenir de regarder. Ce qui veut dire que je dois lui parler. Génial. Vi soupira intérieurement avant de rattraper la courte jeunesse à poil noir, le poussant à l'arrière de sa tête, et de garder son doigt là, alors qu'elle décidait enfin de parler. "Chen, n'est-ce pas? Son nom est Vi, et je suppose que nous sommes partenaires, puisque vous n'avez pas de partenaire non plus. Avez-vous des armes ou comptez-vous frapper le Grimm à mort?" Elle a parlé avec un sentiment de snark sec, ne pas être trop hostile à ce sujet, mais aussi ne pas être vraiment amicale ou attachante non plus. Elle a continué, son attention tournée vers les autres étudiants et le Retrograde qu'elle avait vu plus tôt. "Parlant de Grimm, qu'est-ce qu'il y a avec le Retrograde là-bas, et qui l'a enlevé? Était-ce un autre étudiant?"
Name: Violetta Hyacin, but she prefers to go by Vi when asked for her name Age: 17 Gender: Female Species: Human APPEARANCE Vi is a average-looking girl, not stunningly beautiful but not truly that bad either. Her hair is cut in a somewhat messy fashion, and usually is something that she doesn't deal with until it starts to become an annoyance. In terms of her figure, she's rather slender and lithe in her build, with a somewhat larger than average bust and slight hourglass shape to her frame. She has some muscles and tone to her body, but not a lot due to it being hard for her to gain much with her body type, as well as a lack of real effort to build it up. Height: 5'10 Weight: 155lbs Clothing Style: Vi dresses to be as inconspicuous and unnoticeable as possible, tending to wear either black and/or dark purple clothes to assist in this. She wears a large black and purple zip-up hoodie, baggy jeans, and some sneakers before calling it a day, not really too particular about what she wears.He also wears contacts to help him with her vision, and while she isn't blind without them, they will definitely cause problems if she doesn't have them in. Hair Color: Purple Eye Color: Dull Gray COMBAT Weapon: Black Needle: Vi's main weapon starts off as a plain-looking, yet powerful railgun, made to pierce through the armor of even the strongest grimm with little difficulty, firing off a single reinforced bullet at insane speeds. However, in order to make the shot, the lightning dust has to charge up for a bit(about one post) before firing, which causes the gun to over-heat immediately and giving it a cool down time that's at least double that of the charge time(two posts). To add extra power, it can be over-charged, but the longer it's charged, the longer the cool down, as well as a chance for the weapon to possible over-heat while charging, resulting in the weapon exploding with the stored electrical energy. After every shot, the weapon needs to be reloaded with both another bullet and a lightning dust cartridge, as it uses up the whole thing in that single shot. When there Vi is unable to use her weapon as the Sniper rifle she'd like it to be, she can shift the weapon into it's shotgun form, causing the barrel to expand and slide down towards her in order to shorten the length of the weapon and make it easier to handle. After a quick ammunition change, the weapon can now fire powerful slug rounds at the enemy, which can also be switched around for Dust rounds if needed, enabling her to deal quite a bit of damage to those who think they can take him up close. The effective distance of this weapon is a bit larger than most others of this type due to the slug ammunition, meaning that he can also take some foes by surprise if they thing they can play a game of keep away. The downside to this is that her weapon lacks the spread that shotguns normally have, and thus makes it hard to deal with speedy opponents, as she has to make every shot count instead of just going hog wild. The name black needle comes from the appearance of the projectiles once they're fired from the railgun, as they strangely enough leave a thin trail of black energy behind the bullet for some reason. This has the unfortunate effect of giving away her position in a fight. Semblance: Now you see me . . .: Vi's semblance is the ability to turn herself and anything she's holding both invisible and intangible for a short amount of time. However, it takes about three seconds or so for this effect to complete, meaning he can't use it to avoid attacks if he;s in the heat of battle. The effect can last up to a full minute, though that can be fairly tiring, but it also ends the moment that she's about to launch an attack against a chosen target, resulting in a three second fade in that starts the moment he's cemented the idea in his head.(Ex. She sees a grimm, activates her ability, and then, after she decided to walk over behind the grim to initiate the counter attack, some part of her will instantly become visible, and over three seconds, the rest of her will follow up as he tries to walk over and commence the attack. The moment she attacks, she becomes fully tangible as well.) She tries not to use this ability consecutively, as it can really tire her out to keep going in and out of it like that. During the fade-in and fade-out, there is usually some kind of effect that goes with it, either his body seeming to unravel, some parts fading out before others due, his eyes suddenly beginning to glow, or a unusually wide smile spreading across his face. He doesn't know the reasons for this, nor does he particularly care. From time to time, different effects will pop up other than those stated, but they are the most common. Dust: Lightning dust powers his weapon while it's in its railgun form, and she tends to use all kinds of dust in his shotgun rounds, usually things like lightning, ice, and gravity to keep her foes locked down and give herself or her teammates time to go in for the kill. To further that goal, she also has special trap rounds that don't activate upon impact with a solid surface, instead burrowing into the ground or whatever living surface(or Grimm) they've been placed on, which she can activate by pressing a special button on the gun that sends out the signal, activating the dust to create an explosion of elemental energy underneath or around the target. Skills: Stealth Tracking Marksmanship Trap Setting Strategizing and Planning PERSONALIZED Personality: Curious Odd Mocking Calm Apathetic Skills: Reading People Watching Stalking Photography Sleight of Hand Stage magic Gambling Background: Vi comes from a long line of Hunters and Huntresses, all of them masters of the arts of stealth and deception. From birth she's been expected to join the ranks of the Hunters and keep the people of Remnant safe from the horrors of grim, taking to the Shadows in order to hunt down the savage beasts and drive humanity forward. And while Vi has worked towards that goal, she's rather . . . unmotivated by it. She's rather unmotivated by most things really, looking at the world through the eyes of someone struggling to care about it. She does what her parents ask her to, and works just hard enough to meet their expectations, but anyone who watches her can tell she never really gives her best at anything. Vi grew rather lonely, as her family has long been seen as a sort of boogeyman amongst the people of the world, as they tend to keep to themselves and the methods of some of their predecessors were known to be rather . . . disturbing, if effective, in how they disposed of the Grimm, not to mention the odd behaviors and mannerisms of some of the more notable hunters to have spawned from their brood. Left to her own devices all his life, never really interacting with anyone but her family, she developed some . . . odd coping habits to deal with her loneliness, like watching others from afar, and stalking those she found to be particular interesting and that she thought she could learn from. She took to copying the manner of other kids in attempts to fit in, but they usually ended in failure as people just found it weird and creepy. As she reached her teenage years, entering into the combat school of Signal like her parents wanted, she began to stop really caring about what other people thought. As the years went on, she simply let herself be absorbed by the job and lifestyle her parents wanted for her, lounging around the near other people, some part of her still hoping to glean some information out of those around her, yet most of her not really caring so much about it. As she attends Beacon, she feels neither relief that she was accepted, nor worry for the new year. Instead, she simply preps herself for another year by herself as people label her off as the creepy girl in class you shouldn't talk to. Character Theme: This character is based around the Chesire cat in terms of her semblance and some of her demeanor, though instead of a smiling, happy go-lucky personality, I decided to focus more on the strong sense of apathy and uncaring that the character seems to have in all of his incarnations, a lack of caring for the world around him except when certain people or events catch his interest. In those instances, she'll show more of her true self, a somewhat intrusive and obsessive personality that seems a bit off-kilter to the average person Other:Has a pet cat named Alice that he takes with him nearly everywhere during his off days. She's a black cat with one blue eye and one green eye, and a strip of white fur that goes all the way down her back and up her tail.
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?????????????????????????????????????????????????????????????????????????????????????????????????????????????C'est quoi, ça? La légère croûte de la laisse derrière Glynda, qui à ce moment avait été laissé seul, seulement pour qu'elle tourne et que ses yeux violets s'élargissent à ce qui la saluait. La magie blanche inonda ses yeux avant qu'elle ne puisse parler cependant, et elle tomba à terre où un bras, vêtu de cambriolages ébènes, l'attrape et la pose doucement. Cette figure a regardé sur le terrain de leur point de vue sur la falaise, en voyant le Retrograde défait. C'est gênant. À la main, le bout des doigts brillait de magie de couleur similaire. Ils se sont écrasés et ont frappé la falaise. L'effet retentissant était des fissures blanches dans la terre formant et tirant sur la falaise, à travers le pont, à travers le champ et jusqu'à l'endroit où le Retrograde se trouvait en morceaux, comme si la foudre avait frappé le sol. La terre a commencé à trembler, puis violemment agité comme si un tremblement de terre était imminent, et il l'était. En ce moment, Rood s'était enfui de la clairière après avoir reconnu les paroles de Vlad et Chen, se retrouvant à côté de Bonny et Rowan tout en regardant dans l'admiration. Sous eux, le sol s'est séparé et a commencé à se diviser, le séparant rapidement pour former un chasme où la lumière noire et rouge brillait sous eux. Un cri terrible et dégoûtant s'en est sorti d'en-dessous, alors que les morceaux de la Retrograde, qui avait commencé à se dissiper, tombaient dans l'abîme. Et en réponse, un grimace dont on n'avait entendu parler que dans la mythologie éleva sa tête laid alors qu'elle rampait devant le quadron des étudiants présents et criés. Rood von Rah Les yeux de Rood ont grandi jusqu'à la taille des soucoupes et il a trébuché en arrière, sa poitrine serré dans la terreur. Il avait déjà vu ce truc. Son souffle s'est approché des niveaux d'hyperventilation alors qu'il tremblait, la bête et ses têtes inférieures s'approchaient d'une manière lente et contrôlée, tandis que son souffle pourri était soufflé dans leur visage, provoquant Rood à presque bâillonner. "F... Ff... Falthon..." Il a commencé à prendre des pas loin de la bête, clairement paniqué. Les Falthons, dans la mythologie, étaient parmi les plus « jeunes » des Grimm et donc les plus macabres. Avant que Grimm n'ait trouvé des formes animales distinctes, ils formaient des monstruosités de peur qui avaient pensé être effacées par des héros anciens comme Turnbon et Chikalis. Pendant tout ce temps, l'érudit Bentiteea avait trouvé des moyens de les éradiquer; méthodes compliquées en tant que telles en raison du fait que la poussière ne semblait jamais se révéler efficace contre un Falthon grimm. "Il faut courir... FALTHON!" Avec cela, Rood s'est retourné et l'a réservé pour la falaise, sachant qu'ils avaient déjà leurs reliques. Bien qu'il eût semblé si cool de se diriger plus tôt, la blonde avait regardé le monstre avec reconnaissance. Il savait de quoi ils étaient capables, semble-t-il.
Rood von Rah Age 17 Gender Male Species Human APPEARANCE Height 6'2" Weight 211 lbs Clothing Style When not having to be in Beacon's uniform, Rood ordinarily adorns himself in ornate gold armor up to the waist with a royally bold red cape sashed at his waist which billows when he walks. He wears expensive heavy golden earrings and a red stone necklace at all times regardless if he is in uniform or not. His body is decorated with intricate red paint as a symbol of his status. Hair Color Blonde Eye Color Red COMBAT Weapons Eye of Ma'at His arm is covered in chains with a speared tip at the end, making lashing out with this long range weapon a very deadly experience. The speared tip can 'flower' out into a mini revolving end which Rood can fire off AS he whips this weapon around with the help of his semblance Mehet-Weret A classic lance with decorative and intricate craftsmanship. Best when paired with Rood's semblance. Though it has the option to use Dust, a situation where that would be necessary hasn't been crossed. Or has it? Semblance Friction Manipulation Rood is able to run on air (but NOT fly), walk on water, deflect oncoming attacks, increase or decrease and object's velocity, and change his own inertia. He is also able to generate heat, but not flames by concentrating all on the friction in regards to his body's/an object's placement. Without a gun, he is able to fire off bullets at will by concentrating his friction, hence the placement of the 'gun' at the end of his whip. See 'Other' for limitations. Dust Rood is extensively knowledgeable about Dust but for some reason doesn't carry any on him. Skills Taunting Evasion Surprise PERSONALIZED Personality Brash Dominant Sensitive Regal Passionate Skills -Has taken to playing a lute -Surprisingly, enjoys working with scrapped textiles to make fashionable outfits -Sewing Background For now, Rood's personal history will be shrouded in mystery. What can be shared is common knowledge to all students attending Beacon Academy. The Rah name belonged to a very prestigious family who once ruled the Kingdom of Mistral. The family line, however, fell due to unforeseen circumstances; enemies of past generations ambushed members of the family and cut them down. Desperate to hold the prestige of the family line, the few Rah's remaining married into Atlas' own royals the Schnee's. The two familie's connected only by forced marriages ruled in their separate kingdoms once order was restored, and the purity of the Rah line was forever broken. From there, two generations down, Rood was born a von Rah. This will be the first time in his life he has ever been exposed to working with others his own age. Character Theme Though he encompasses the summation of egyptian culture and religion as a whole, Rood is best described as a genderbent Neith, the Egyptian Goddess of War who wields a masculine bow and arrow. Traded instead for his main weapon is the feminine whip and his red necklace in place of her red crown. Neith is known for her love of weaving, which I wanted to really translate to Rood; which I did in the form of him enjoying sewing and making things out of it for others. 'Rood' is Dutch for red, and 'von' is a common German name add-on, which is frequent pattern seen in the Schnee name. Rah, of course is in reference to Ra, the egyptian God of the sun. Other: Jaune is the best About Friction - Rood's Semblance is vast in its potential, this is true. Or it would be if he could do more than one of any of those things at one time. Every use of his semblance takes all of his concentration, and it doesn't take long until all that usage takes a toll. Thanks to the nature of the semblance, Rood is at constant risk for overheating or in the worst case scenario spontaneously combusting, making his ability a dangerous one to wield for not only other, but for himself.
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Bonny Mako Bonny a entendu un ruckus et a regardé en arrière faiblement pour trouver Rood réserver comme un poulet avec sa tête coupée, squawking au sujet d'un brassard ou quelque chose. Puis elle a vu la gigantesque grotesquerie qui ressemblait moins à un bon Grimm et plus à un kit de machette de papier entra en collision violente avec une morgue, un cimetière pour animaux de compagnie et une poulailler dans cet ordre, a déduit que c'était probablement ce à quoi Rood faisait allusion, et malgré son manque d'éducation formelle, est arrivé à la conclusion étonnamment astucieuse de-- "Ça n'a pas l'air bien." Elle a essayé de marcher, mais a trébuché, tombant dans l'épaule de Rowan. La fatigue et le drain d'Aura se révélaient encore trop grands pour qu'elle se rétablisse si rapidement. Comme ça, elle pouvait à peine marcher ou appuyer sur une gâchette, encore moins courir. Elle s'est effondrée sur son canon, a balancé son bras sauvagement, et a réussi à le glisser comme un sac à dos. "Hé, lass? Vous pensez pouvoir m'aider à me porter?" Elle a dit, hoche la tête à Falthon. "Je promets que je vais utiliser mon canon pour vous donner un coup de pouce supplémentaire sooooooo... s'il vous plaît ne me laissez pas derrière?" Bonny savait comment s'est passé le célèbre film d'horreur. Le faunus est toujours mort en premier.
Bonny Mako Age: 17 Gender: Female Species: Shark Faunus APPEARANCE More or less like this. See below for details on where her appearance differs from the picture. Height: 5 ft., 11 in. Weight: 162 lbs., slightly less now that a significant chunk of her dorsal fin has been lost Clothing style: A blue and white striped long-sleeve shirt that's torn-up, short-cut, and somewhat revealing (though not quite as revealing as pictured above) paired with a comparatively modest blue-grey skirt. The skirt reaches down to below her knees or so in the front and drags behind her in the back, giving the illusion of a shark tail when blown by the wind or dragged behind her in the water. The fin-shaped pockets at her hips are actually fanny packs, in which to store loot. She wears a dark grey bandana with a skull and crossbones on it and old grey leather shoes that look ratty, water-logged and worn, and her idea of "accessorizing" boils down to grabbing or stealing anything remotely shiny or expensive-looking and wearing it as tacky bling. She also has an anchor tramp stamp. Hair color: Dirty blonde Eye color: Reddish brown COMBAT Weapon: Best described as an 18th century naval revolver cannon repurposed as a jetpack, the Revenge has six revolving chambers in which to load various types of cannonballs. Each chamber is marked by color (red for fire, blue for ice etc.) and can hold a few cannonballs each before needing to be reloaded. While this is obviously all fine and dandy, the Revenge has a hidden functionality you wouldn't guess until you've seen it in action, because you'd swear it was invented by a mad person. By taking the mounted rig normally used to carry the cannon minigun-style and slipping it over her shoulders, Bonny points the cannon at the ground, fires, and takes off like she's wearing a jetpack, dropping bombs on her enemies from the sky. This is not actual flight but rather a sort of rocket jumping, and Bonny rises and falls in a predictable parabolic arc when using it. Additionally, the cannon can also be used as a handy bludgeon or battering ram in close quarters combat. When Bonny repurposed her father's cannon into her own weapon, she realized the new revolver mechanism made the traditional rammer used to load cannonballs into the breach obsolete. Not wanting to get rid of such a fine piece of craftmanship, Bonny wrapped the rammer in cloth infused with fire-elememted Dust, creating a giant, reusable match. Now whenever Bonny wants to set something or someone on fire, she just strikes the rammer on the ground like a match, takes a swig of whatever's in her flask, and sprays it all over her makeshift torch, blowing fire everywhere like a carnival firespitter. She does this both because it's fun and because her cannon makes for an effective yet unwieldly melee weapon. This way, she can be quicker on the draw and avoid risking any damage to her main weapon. Semblance: Bonny's Semblance allows her to detect minute changes in electromagnetic fields with great sensitivity, much like a shark's ampullae of Lorenzini. She can sense muscle contractions in people and animals, which many people mistake for a psychic ability or having eyes in the back of her head. Due to this ability it is very difficult to hide from Bonny, and almost impossible to get the drop on her, as her Semblance allows her to "see" you move faster than normal eyes could process. It's also how she knows where to hit you from behind cover, and why she always greets people before they enter the room, something she likes to do just to freak people out. Dust: Bonny uses Dust ammunition in her cannon, launching cannonballs of various elemental types through the different chambers. Using fire Dust or explosives as a powder charge, she can also fire the cannon at the ground and use it like a jetpack to rocket jump. These cannonballs can also be tossed like bombs. The types of elemental dust Bonny uses in her cannon are Fire, Ice, and Electricity. She also uses explosive and smoke cannonballs. Skills: Tracking Aerial bombardment Taunting Drawing fire away from her teammates (though usually not on purpose) PERSONALIZED Personality: Loud Boisterous Kleptomaniac Hidden shame Skills: Swimming Lockpicking Pickpocketing Tracking Drinking Cardsharking Starting fires Singing sea shanties by the sea shore Background: A shark Faunus, and also secretly the daughter of the now infamous Faunus pirate Woodrow "Woody" Thatcher. Born to Woody and a human mother, Bonny and her family lived happily as a shining example of mixed-race marriage. For about two years, after which Bonny's mother was killed during a supposed "White Fang suppression" effort while defending her husband and child, a campaign that saw Bonny's hometown destroyed, burned to the ground, and Bonny and her father imprisoned with other Faunus refugees in the internment camp "Menagerie". They made a serious mistake in underestimating the depth and fire of the aquatic Faunus' rage however, and Thatcher soon conspired to escape from Menagerie with his daughter and a small group of like-minded men in tow. It was this group of escapees that would come to form the founding members of Woody "Dust to Dust" Thatcher's less than jolly crew of pirates, a mercenary group that sailed the high seas for years freeing Faunus and pillaging from the rich. Stealing a boat from the docks of lush human city just outside the borders of Menagerie, Thatcher put what little he knew about maritime protocols to use, and set sail a new and freed man. At first, during the early years, they just took on jobs for disenfranchised Faunus, only striking out at Remnant's oppressive governments when provoked... or when given the chance. It was these years that Bonny would come to remember as the golden ones, where she as a young girl truly felt as free and guiltless as the pirates her father read to her about in story books. But this wasn't Neverland, and she couldn't stay a kid forever. As time went on, the jobs Thatcher's crew took on became increasingly violent, fueled by the bitterness and hatred of the oppressed Faunus and her father, who never truly got over the loss of his wife. Their pillaging became more frequent, targeting not just rich government officials, but any human towns they could find. Villages burned. People died. Innocent people. Her father cited the needs of an always growing crew, but Bonny knew better. She knew her father and the crew were striking back because they hated humans, because they couldn't forgive in their hearts the things they had done to them. And their violent acts of rebellion were only growing worse. Bonny watched as the illusion that had carefully protected her through childhood crumbled, and her father's crew became monsters to her. Though she knew what they were doing was wrong, Bonny had tasted enough of human cruelty that she was still indecisive, unable to agree with her father but equally unable to invision a life for herself outside of the crew. Unable to forgive the hatred that was in her own heart, the hatred imparted to her by her father. That all changed the day her father began planning the siege. It was the largest operation the crew had attempted to date, and it would see them returning to the coast where they had first escaped from Menagerie. The plan was simple. Create as much chaos and destruction as physically possible to draw attention and manpower away from the borders of Menagerie. Then, a small group of men from Thatcher's crew would infiltrate Menagerie and start a riot, breaching the walls and defenses of the prison with a flood of angry Faunus that would cascade into the city, creating even more damage and senseless violence. Then, once the chaos became self-sustaining, the crew would pull out, leaving the city and its human inhabitants to their fate. The sheer horrificness of the plan, not to mention its size and scope, shocked Bonny out of any illusions she had that her father was not a criminal, and she began plotting mutiny. The night before the siege was scheduled to begin, Bonny smashed all the bottles of rum and spirits aboard the ship and set it ablaze, ripping the ship's ornate main cannon off the bow and swimming out to sea with it. If all went well, she'd make landfall in a few hours. More than enough time to warn the city before her father got the fire under control. All did not go well. Her father caught wind of her betrayal, and as she set off towards shore with the cannon in tow, her father shot at her in rage, puncturing a hole in her dorsal fin near the base that made it almost impossible for Bonny to swim carrying the giant cannon. However she persisted anyway, and disappeared into the night. The damage to her fin proved greater than she'd imagined, and it left her unable to stabilize. Eventually she veered far off course, losing time and gaining miles until eventually she ended up on the shores of Atlas, half dead from starvation, exhaustion, and blood loss. She had just about torn her fin off trying to make it to shore with the cannon, and by the time she made it, the siege was already over. Miles and miles down the coast, the defenseless city had fallen, and Menagerie had been breached, causing the largest prison break of interned Faunus yet reported. To add insult to injury, her futile efforts cost Bonny her fin, and with it her hopes of ever swimming again. Landlocked, out of hope and out of options, Bonny found her way out as a Huntress. Gaining an Atlas sponsorship for the combat skills she'd honed as part of a pirate crew, she fashioned herself a weapon out of her father's old cannon, eventually graduating from the preliminary combat schools and finding her way to Beacon as a transfer student, where she hoped/hopes to start a new life. Character theme: While Bonny represents the Golden Age of Piracy as a whole, she is more specifically based loosely off of Anne Bonny, an infamous female pirate who left a life of privilege and luxury behind to sail the seven seas on a ship called Revenge, burning her father's livelihood to the ground as she left. Other: Image Song Jaune is the best.

Deep Dungeons and Dragons

This dataset card aims to be a base template for new datasets. It has been generated using this raw template.

Dataset Details

Dataset Description

Deep Dungeons and Dragons

A dataset of long-form multi-turn and multi-character collaborative RPG stories, complete with associated character cards.

This dataset comprises of 56,000 turns in 1544 stories following 9771 characters: a total of 50M Llama tokens. Each turn comprises a multi-paragraph continuation of a story from the perspective of a defined character including both dialogue and prose.

This dataset is a cleaned and reformatted version of Deep Dungeons and Dragons, originally released in 2018 by Annie Louis and Charles Sutton and comprising of transcripts collected from public games at roleplayerguild.com. We've removed images and links (as well as their references) from posts to make this a text-only dataset, as well as anonymising usernames - although this is still available in the original dataset.

Citation for source dataset:

@inproceedings{ddd2018, author={Louis, Annie, and Sutton, Charles}, title={{Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts}}, booktitle={The 16th Annual Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies}, year={2018}, pages={--}, organization={ACL} }

Credits to IconicAI/DDD, for the original dataset in english

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