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| #include "imgui.h" |
| #include "imgui_impl_win32.h" |
| #include "imgui_impl_dx10.h" |
| #include <d3d10_1.h> |
| #include <d3d10.h> |
| #include <tchar.h> |
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| |
| static ID3D10Device* g_pd3dDevice = NULL; |
| static IDXGISwapChain* g_pSwapChain = NULL; |
| static ID3D10RenderTargetView* g_mainRenderTargetView = NULL; |
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| bool CreateDeviceD3D(HWND hWnd); |
| void CleanupDeviceD3D(); |
| void CreateRenderTarget(); |
| void CleanupRenderTarget(); |
| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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| int main(int, char**) |
| { |
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| WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; |
| ::RegisterClassEx(&wc); |
| HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
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| if (!CreateDeviceD3D(hwnd)) |
| { |
| CleanupDeviceD3D(); |
| ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
| return 1; |
| } |
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| ::ShowWindow(hwnd, SW_SHOWDEFAULT); |
| ::UpdateWindow(hwnd); |
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| IMGUI_CHECKVERSION(); |
| ImGui::CreateContext(); |
| ImGuiIO& io = ImGui::GetIO(); (void)io; |
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| ImGui::StyleColorsDark(); |
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| ImGui_ImplWin32_Init(hwnd); |
| ImGui_ImplDX10_Init(g_pd3dDevice); |
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| bool show_demo_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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| bool done = false; |
| while (!done) |
| { |
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| MSG msg; |
| while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
| { |
| ::TranslateMessage(&msg); |
| ::DispatchMessage(&msg); |
| if (msg.message == WM_QUIT) |
| done = true; |
| } |
| if (done) |
| break; |
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| ImGui_ImplDX10_NewFrame(); |
| ImGui_ImplWin32_NewFrame(); |
| ImGui::NewFrame(); |
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| if (show_demo_window) |
| ImGui::ShowDemoWindow(&show_demo_window); |
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| { |
| static float f = 0.0f; |
| static int counter = 0; |
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| ImGui::Begin("Hello, world!"); |
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| ImGui::Text("This is some useful text."); |
| ImGui::Checkbox("Demo Window", &show_demo_window); |
| ImGui::Checkbox("Another Window", &show_another_window); |
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| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); |
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| if (ImGui::Button("Button")) |
| counter++; |
| ImGui::SameLine(); |
| ImGui::Text("counter = %d", counter); |
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| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| ImGui::End(); |
| } |
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| if (show_another_window) |
| { |
| ImGui::Begin("Another Window", &show_another_window); |
| ImGui::Text("Hello from another window!"); |
| if (ImGui::Button("Close Me")) |
| show_another_window = false; |
| ImGui::End(); |
| } |
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| ImGui::Render(); |
| const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; |
| g_pd3dDevice->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); |
| g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha); |
| ImGui_ImplDX10_RenderDrawData(ImGui::GetDrawData()); |
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| g_pSwapChain->Present(1, 0); |
| |
| } |
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| ImGui_ImplDX10_Shutdown(); |
| ImGui_ImplWin32_Shutdown(); |
| ImGui::DestroyContext(); |
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| CleanupDeviceD3D(); |
| ::DestroyWindow(hwnd); |
| ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
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| return 0; |
| } |
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| bool CreateDeviceD3D(HWND hWnd) |
| { |
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| DXGI_SWAP_CHAIN_DESC sd; |
| ZeroMemory(&sd, sizeof(sd)); |
| sd.BufferCount = 2; |
| sd.BufferDesc.Width = 0; |
| sd.BufferDesc.Height = 0; |
| sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| sd.BufferDesc.RefreshRate.Numerator = 60; |
| sd.BufferDesc.RefreshRate.Denominator = 1; |
| sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; |
| sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| sd.OutputWindow = hWnd; |
| sd.SampleDesc.Count = 1; |
| sd.SampleDesc.Quality = 0; |
| sd.Windowed = TRUE; |
| sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
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| UINT createDeviceFlags = 0; |
| |
| if (D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice) != S_OK) |
| return false; |
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| CreateRenderTarget(); |
| return true; |
| } |
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| void CleanupDeviceD3D() |
| { |
| CleanupRenderTarget(); |
| if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } |
| if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } |
| } |
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| void CreateRenderTarget() |
| { |
| ID3D10Texture2D* pBackBuffer; |
| g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); |
| g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); |
| pBackBuffer->Release(); |
| } |
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| void CleanupRenderTarget() |
| { |
| if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } |
| } |
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| extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| { |
| if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
| return true; |
|
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| switch (msg) |
| { |
| case WM_SIZE: |
| if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
| { |
| CleanupRenderTarget(); |
| g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); |
| CreateRenderTarget(); |
| } |
| return 0; |
| case WM_SYSCOMMAND: |
| if ((wParam & 0xfff0) == SC_KEYMENU) |
| return 0; |
| break; |
| case WM_DESTROY: |
| ::PostQuitMessage(0); |
| return 0; |
| } |
| return ::DefWindowProc(hWnd, msg, wParam, lParam); |
| } |
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