Anyone got it to work with Unity Barracuda?

#3
by PaulTheHuman - opened

I am trying to get these onnx files to work with Unity Barracuda but it gives error messages that some of the shapes of the layers don't match.
(It works with Microsoft ONNX Runtime though)
I would like it to work with Barracuda because it uses RenderTextures to makes things faster even for low end computers without CUDA.
If anyone has found any fixes to get this to work with the current Barracuda let me know!
I wonder if there is a way to edit the onnx to get it to work, or a fix in the c# code.

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