PS1Redmond - PS1 Game Graphics Lora for SDXL
Model description
PS1Graphics.Redmond is here!
I'm grateful for the GPU time from Redmond.AI that allowed me to finish this LORA!
Want to test and have acess to all my AI Stuff? Check my website!
This is a PS1 Graphics LORA fine-tuned on SD XL 1.0.
Test all my Loras here for free and unlimited. Thanks, HF, for Inference API!
The LORA has a high capacity to generate Pomological Watercolor in a wide variety of themes. It's a versatile LORA.
The tag for the model: playstation 1 graphics, PS1 Game
I really hope you like the LORA and use it.
If you like the model and think it's worth it, you can make a donation to my Patreon or Ko-fi.
Follow me in my twitter to know before all about new models:
https://twitter.com/artificialguybr/
Trigger words
You should use Playstation 1 Graphics
, PS1 Game
to trigger the image generation.
Download model
Weights for this model are available in Safetensors format.
Download them in the Files & versions tab.
Use it with the 𧨠diffusers library
from diffusers import AutoPipelineForText2Image
import torch
pipeline = AutoPipelineForText2Image.from_pretrained('stabilityai/stable-diffusion-xl-base-1.0', torch_dtype=torch.float16).to('cuda')
pipeline.load_lora_weights('artificialguybr/ps1redmond-ps1-game-graphics-lora-for-sdxl', weight_name='PS1Redmond-PS1Game-Playstation1Graphics.safetensors')
image = pipeline('harry potter game, playstation 1 graphics, PS1 Game, ').images[0]
For more details, including weighting, merging and fusing LoRAs, check the documentation on loading LoRAs in diffusers
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Model tree for artificialguybr/ps1redmond-ps1-game-graphics-lora-for-sdxl
Base model
stabilityai/stable-diffusion-xl-base-1.0