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TheBlokeAI

TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)


Dans TotSirocco 7B - GGUF

Description

This repo contains GGUF format model files for PocketDoc Labs's Dans TotSirocco 7B.

About GGUF

GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp.

Here is an incomplate list of clients and libraries that are known to support GGUF:

  • llama.cpp. The source project for GGUF. Offers a CLI and a server option.
  • text-generation-webui, the most widely used web UI, with many features and powerful extensions. Supports GPU acceleration.
  • KoboldCpp, a fully featured web UI, with GPU accel across all platforms and GPU architectures. Especially good for story telling.
  • LM Studio, an easy-to-use and powerful local GUI for Windows and macOS (Silicon), with GPU acceleration.
  • LoLLMS Web UI, a great web UI with many interesting and unique features, including a full model library for easy model selection.
  • Faraday.dev, an attractive and easy to use character-based chat GUI for Windows and macOS (both Silicon and Intel), with GPU acceleration.
  • ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
  • llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
  • candle, a Rust ML framework with a focus on performance, including GPU support, and ease of use.

Repositories available

Prompt template: Metharme

<|system|>{system_message}<|user|>{prompt}<|model|>

Compatibility

These quantised GGUFv2 files are compatible with llama.cpp from August 27th onwards, as of commit d0cee0d

They are also compatible with many third party UIs and libraries - please see the list at the top of this README.

Explanation of quantisation methods

Click to see details

The new methods available are:

  • GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
  • GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
  • GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
  • GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
  • GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw

Refer to the Provided Files table below to see what files use which methods, and how.

Provided files

Name Quant method Bits Size Max RAM required Use case
dans-totsirocco-7b.Q2_K.gguf Q2_K 2 3.08 GB 5.58 GB smallest, significant quality loss - not recommended for most purposes
dans-totsirocco-7b.Q3_K_S.gguf Q3_K_S 3 3.16 GB 5.66 GB very small, high quality loss
dans-totsirocco-7b.Q3_K_M.gguf Q3_K_M 3 3.52 GB 6.02 GB very small, high quality loss
dans-totsirocco-7b.Q3_K_L.gguf Q3_K_L 3 3.82 GB 6.32 GB small, substantial quality loss
dans-totsirocco-7b.Q4_0.gguf Q4_0 4 4.11 GB 6.61 GB legacy; small, very high quality loss - prefer using Q3_K_M
dans-totsirocco-7b.Q4_K_S.gguf Q4_K_S 4 4.14 GB 6.64 GB small, greater quality loss
dans-totsirocco-7b.Q4_K_M.gguf Q4_K_M 4 4.37 GB 6.87 GB medium, balanced quality - recommended
dans-totsirocco-7b.Q5_0.gguf Q5_0 5 5.00 GB 7.50 GB legacy; medium, balanced quality - prefer using Q4_K_M
dans-totsirocco-7b.Q5_K_S.gguf Q5_K_S 5 5.00 GB 7.50 GB large, low quality loss - recommended
dans-totsirocco-7b.Q5_K_M.gguf Q5_K_M 5 5.13 GB 7.63 GB large, very low quality loss - recommended
dans-totsirocco-7b.Q6_K.gguf Q6_K 6 5.94 GB 8.44 GB very large, extremely low quality loss
dans-totsirocco-7b.Q8_0.gguf Q8_0 8 7.70 GB 10.20 GB very large, extremely low quality loss - not recommended

Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.

How to download GGUF files

Note for manual downloaders: You almost never want to clone the entire repo! Multiple different quantisation formats are provided, and most users only want to pick and download a single file.

The following clients/libraries will automatically download models for you, providing a list of available models to choose from:

  • LM Studio
  • LoLLMS Web UI
  • Faraday.dev

In text-generation-webui

Under Download Model, you can enter the model repo: TheBloke/Dans-TotSirocco-7B-GGUF and below it, a specific filename to download, such as: dans-totsirocco-7b.Q4_K_M.gguf.

Then click Download.

On the command line, including multiple files at once

I recommend using the huggingface-hub Python library:

pip3 install huggingface-hub

Then you can download any individual model file to the current directory, at high speed, with a command like this:

huggingface-cli download TheBloke/Dans-TotSirocco-7B-GGUF dans-totsirocco-7b.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False
More advanced huggingface-cli download usage

You can also download multiple files at once with a pattern:

huggingface-cli download TheBloke/Dans-TotSirocco-7B-GGUF --local-dir . --local-dir-use-symlinks False --include='*Q4_K*gguf'

For more documentation on downloading with huggingface-cli, please see: HF -> Hub Python Library -> Download files -> Download from the CLI.

To accelerate downloads on fast connections (1Gbit/s or higher), install hf_transfer:

pip3 install hf_transfer

And set environment variable HF_HUB_ENABLE_HF_TRANSFER to 1:

HF_HUB_ENABLE_HF_TRANSFER=1 huggingface-cli download TheBloke/Dans-TotSirocco-7B-GGUF dans-totsirocco-7b.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False

Windows Command Line users: You can set the environment variable by running set HF_HUB_ENABLE_HF_TRANSFER=1 before the download command.

Example llama.cpp command

Make sure you are using llama.cpp from commit d0cee0d or later.

./main -ngl 32 -m dans-totsirocco-7b.Q4_K_M.gguf --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "<|system|>{system_message}<|user|>{prompt}<|model|>"

Change -ngl 32 to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.

Change -c 2048 to the desired sequence length. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically.

If you want to have a chat-style conversation, replace the -p <PROMPT> argument with -i -ins

For other parameters and how to use them, please refer to the llama.cpp documentation

How to run in text-generation-webui

Further instructions here: text-generation-webui/docs/llama.cpp.md.

How to run from Python code

You can use GGUF models from Python using the llama-cpp-python or ctransformers libraries.

How to load this model in Python code, using ctransformers

First install the package

Run one of the following commands, according to your system:

# Base ctransformers with no GPU acceleration
pip install ctransformers
# Or with CUDA GPU acceleration
pip install ctransformers[cuda]
# Or with AMD ROCm GPU acceleration (Linux only)
CT_HIPBLAS=1 pip install ctransformers --no-binary ctransformers
# Or with Metal GPU acceleration for macOS systems only
CT_METAL=1 pip install ctransformers --no-binary ctransformers

Simple ctransformers example code

from ctransformers import AutoModelForCausalLM

# Set gpu_layers to the number of layers to offload to GPU. Set to 0 if no GPU acceleration is available on your system.
llm = AutoModelForCausalLM.from_pretrained("TheBloke/Dans-TotSirocco-7B-GGUF", model_file="dans-totsirocco-7b.Q4_K_M.gguf", model_type="mistral", gpu_layers=50)

print(llm("AI is going to"))

How to use with LangChain

Here are guides on using llama-cpp-python and ctransformers with LangChain:

Discord

For further support, and discussions on these models and AI in general, join us at:

TheBloke AI's Discord server

Thanks, and how to contribute

Thanks to the chirper.ai team!

Thanks to Clay from gpus.llm-utils.org!

I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.

If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.

Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.

Special thanks to: Aemon Algiz.

Patreon special mentions: Pierre Kircher, Stanislav Ovsiannikov, Michael Levine, Eugene Pentland, Andrey, 준교 김, Randy H, Fred von Graf, Artur Olbinski, Caitlyn Gatomon, terasurfer, Jeff Scroggin, James Bentley, Vadim, Gabriel Puliatti, Harry Royden McLaughlin, Sean Connelly, Dan Guido, Edmond Seymore, Alicia Loh, subjectnull, AzureBlack, Manuel Alberto Morcote, Thomas Belote, Lone Striker, Chris Smitley, Vitor Caleffi, Johann-Peter Hartmann, Clay Pascal, biorpg, Brandon Frisco, sidney chen, transmissions 11, Pedro Madruga, jinyuan sun, Ajan Kanaga, Emad Mostaque, Trenton Dambrowitz, Jonathan Leane, Iucharbius, usrbinkat, vamX, George Stoitzev, Luke Pendergrass, theTransient, Olakabola, Swaroop Kallakuri, Cap'n Zoog, Brandon Phillips, Michael Dempsey, Nikolai Manek, danny, Matthew Berman, Gabriel Tamborski, alfie_i, Raymond Fosdick, Tom X Nguyen, Raven Klaugh, LangChain4j, Magnesian, Illia Dulskyi, David Ziegler, Mano Prime, Luis Javier Navarrete Lozano, Erik Bjäreholt, 阿明, Nathan Dryer, Alex, Rainer Wilmers, zynix, TL, Joseph William Delisle, John Villwock, Nathan LeClaire, Willem Michiel, Joguhyik, GodLy, OG, Alps Aficionado, Jeffrey Morgan, ReadyPlayerEmma, Tiffany J. Kim, Sebastain Graf, Spencer Kim, Michael Davis, webtim, Talal Aujan, knownsqashed, John Detwiler, Imad Khwaja, Deo Leter, Jerry Meng, Elijah Stavena, Rooh Singh, Pieter, SuperWojo, Alexandros Triantafyllidis, Stephen Murray, Ai Maven, ya boyyy, Enrico Ros, Ken Nordquist, Deep Realms, Nicholas, Spiking Neurons AB, Elle, Will Dee, Jack West, RoA, Luke @flexchar, Viktor Bowallius, Derek Yates, Subspace Studios, jjj, Toran Billups, Asp the Wyvern, Fen Risland, Ilya, NimbleBox.ai, Chadd, Nitin Borwankar, Emre, Mandus, Leonard Tan, Kalila, K, Trailburnt, S_X, Cory Kujawski

Thank you to all my generous patrons and donaters!

And thank you again to a16z for their generous grant.

Original model card: PocketDoc Labs's Dans TotSirocco 7B

Description:

This model is to test some of my data projects. It is a multipurpose chat / chat instruct hybrid model and can be seen as a prototype of Dan's PersonalityEngine Mk. 2. It has been trained on a wide array of one shot instructions, multi round instructions, role playing scenarios, and text adventure games. It is based on Mistral-7b

Prompt format:

Pygmalion / Metharme

The prompt should start with the cursor on the same line directly after "<|model|>" with no space. The following are all valid formats and can be extended to as many rounds as desired.

<|system|>system message here<|user|>user message here<|model|>
<|system|>system message here<|user|>user message here<|model|>model message<|user|>user message here<|model|>
<|system|>system message here<|model|>
<|system|>system message here<|model|>model message<|user|>user message here<|model|>

Some example prompts and their resulting outputs:

Prompt:
<|system|>You are an assistant, help the user and use markdown when applicable.<|user|>What are the top games of the 90s?<|model|>
Output:
The 1990s was a golden era for video gaming, with countless iconic titles released across various platforms. Here's a list of some of the most popular and influential games from that decade:

- **Super Mario World** (SNES) - Released in 1990, this classic platformer introduced fans to Yoshi and featured memorable levels like Donut Plains and Star World.
- **Mortal Kombat** (Arcade/Sega Genesis) - This gory fighting game shocked audiences upon its release in 1992 with its violent finishers and secret characters like Sub-Zero and Scorpion.
- **Doom** (PC) - Id Software's groundbreaking first-person shooter revolutionized the genre by introducing fast-paced action and multiplayer deathmatches.
- **Street Fighter II** (Arcade/SNES) - Capcom's sequel to their original Street Fighter arcade game added new fighters such as Ryu's rival Ken Masters plus complex special moves like Dragon Punch and Hadouken.
- **Crash Bandicoot** (PlayStation) - Naughty Dog's mascot platforming series debuted in 1996 starring Crash who had to save his girlfriend Tawna from Dr Cortex's evil experiments on Aku Aku masks.
- **Final Fantasy VII** (PlayStation) - Square Enix's seventh installment took players through Midgar City where they joined Cloud Strife's eco-terrorist group AVALANCHE against Shinra Electric Power Company led by Sephiroth.
- **Resident Evil** (PlayStation) - The survival horror masterpiece created by Capcom saw Chris Redfield investigating Spencer Mansion alongside Jill Valentine while trying not get eaten alive by zombies!
Prompt:
<|system|>You are a Virtual Story Generator. You take the user's input and create an excellent and captivating story that goes in that direction. Use an abundance of sensory descriptions and eloquent prose.<|user|>Alpha Centauri has fallen, to the bears. This is a point of view tale about a soldier on the ground.<|model|>
Output:
The roar of the engines shook the very foundations of the planet as the massive warships descended upon Alpha Centauri. The air was thick with the stench of burning fuel and smoke, as if the entire world had been set ablaze. In the chaos, soldiers were scrambling for cover, desperately trying to protect themselves from the relentless barrage of firepower unleashed by their enemy.
Amidst the carnage, one soldier stood tall, his heart pounding against his chest like a drumbeat of death. He knew he had to do something, anything, to stop this nightmare from becoming reality. With trembling hands, he reached for his weapon, determined to make a stand against the overwhelming force that threatened to consume them all.
As the battle raged around him, the soldier felt a sudden surge of adrenaline coursing through his veins. It was almost as if some hidden power within him had awoken, granting him strength beyond measure. His eyes blazed with determination as he raised his gun and took aim at the first target he saw: a bear-like creature, its fur matted with blood and gore, advancing towards him with murderous intent.
With a deafening crack, the soldier fired off several rounds, striking the beast square in the chest. The impact sent it reeling backwards, but it did not fall. Instead, it let out a ferocious growl before charging forward once more. The soldier gritted his teeth and pulled the trigger again, emptying his clip into the creature's already battered frame.
But even as the bullets tore through its flesh, the beast seemed unfazed, continuing its advance towards the terrified soldier. Desperate for any advantage, he threw himself to the side just moments before the monster slammed into the spot where he had been standing mere seconds ago. As it turned back towards him, ready to deliver another brutal blow, the soldier could see that its eyes glowed with an otherworldly light.
Prompt:
<|system|>You are a professional editor with decades of experience, help the user with any task they have for you.<|user|>Can you rewrite this to flow better? "I knew I probably shouldnt have done that but oh well"<|model|>
Output:
I hesitated before making my decision, knowing full well it was not wise. However, in the end, I chose to proceed regardless.

Some quick and dirty training details:

  • Built with Axolotl
  • Sequence length: 4096
  • Training time: 4 hours
  • Hardware: 2x RTX 4090
  • Training type: QLoRA
  • PEFT R/A: 32/32

Credits:

Skein Text Adventure Data:

Thank you to the Kobold AI community for curating the Skein dataset, which is pivotal to this model's capabilities.

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Inference API (serverless) has been turned off for this model.

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