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4xTextures_GTAV_rgt-s_dither

Scale: 4
Architecture: RGT
Architecture Option: RGT-S

Author: Philip Hofmann
License: CC-BY-0.4
Purpose: Restoration
Subject: Game Textures
Input Type: Images
Release Date: 08.05.2024

Dataset: GTAV_512_Textures
Dataset Size: 7061
OTF (on the fly augmentations): No
Pretrained Model: 4xTextures_GTAV_rgt-s
Iterations: 128'000
Batch Size: 6,4
GT Size: 128,256

Description: A model to upscale game textures, trained on GTAV Textures, handles jpg compression down to 80 and was trained with dithering. Basically the previous 4xTextures_GTAV_rgt-s model but extended to handle dithering.

Showcase: Slow Pics 25 Examples

Example1 Example2 Example3 Example4 Example5 Example6 Example7 Example8 Example9 Example10 Example11 Example12 Example13 Example14 Example15 Example16 Example17 Example18 Example19 Example20 Example21 Example22 Example23 Example24 Example25 Example26 Example27

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