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| #include <algorithm> |
| #include <cassert> |
|
|
| #include "bitboard.h" |
| #include "pawns.h" |
| #include "position.h" |
| #include "thread.h" |
|
|
| namespace Stockfish { |
|
|
| namespace { |
|
|
| #define V Value |
| #define S(mg, eg) make_score(mg, eg) |
|
|
| |
| constexpr Score Backward = S( 6, 19); |
| constexpr Score Doubled = S(11, 51); |
| constexpr Score DoubledEarly = S(17, 7); |
| constexpr Score Isolated = S( 1, 20); |
| constexpr Score WeakLever = S( 2, 57); |
| constexpr Score WeakUnopposed = S(15, 18); |
|
|
| |
| constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) }; |
|
|
| constexpr Score BlockedStorm[RANK_NB] = { |
| S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5) |
| }; |
|
|
| |
| constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 }; |
|
|
| |
| |
| constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { |
| { V(-2), V(85), V(95), V(53), V(39), V(23), V(25) }, |
| { V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) }, |
| { V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) }, |
| { V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) } |
| }; |
|
|
| |
| |
| |
| |
| constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { |
| { V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) }, |
| { V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) }, |
| { V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) }, |
| { V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) } |
| }; |
|
|
|
|
| |
| |
| constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) }, |
| { S( 0, 0), S( 5,-4) }}; |
|
|
| #undef S |
| #undef V |
|
|
|
|
| |
| |
| |
| |
|
|
| template<Color Us> |
| Score evaluate(const Position& pos, Pawns::Entry* e) { |
|
|
| constexpr Color Them = ~Us; |
| constexpr Direction Up = pawn_push(Us); |
| constexpr Direction Down = -Up; |
|
|
| Bitboard neighbours, stoppers, support, phalanx, opposed; |
| Bitboard lever, leverPush, blocked; |
| Square s; |
| bool backward, passed, doubled; |
| Score score = SCORE_ZERO; |
| Bitboard b = pos.pieces(Us, PAWN); |
|
|
| Bitboard ourPawns = pos.pieces( Us, PAWN); |
| Bitboard theirPawns = pos.pieces(Them, PAWN); |
|
|
| Bitboard doubleAttackThem = pawn_double_attacks_bb<Them>(theirPawns); |
|
|
| e->passedPawns[Us] = 0; |
| e->kingSquares[Us] = SQ_NONE; |
| e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns); |
| e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem)); |
|
|
| |
| while (b) |
| { |
| s = pop_lsb(b); |
|
|
| assert(pos.piece_on(s) == make_piece(Us, PAWN)); |
|
|
| Rank r = relative_rank(Us, s); |
|
|
| |
| opposed = theirPawns & forward_file_bb(Us, s); |
| blocked = theirPawns & (s + Up); |
| stoppers = theirPawns & passed_pawn_span(Us, s); |
| lever = theirPawns & pawn_attacks_bb(Us, s); |
| leverPush = theirPawns & pawn_attacks_bb(Us, s + Up); |
| doubled = ourPawns & (s - Up); |
| neighbours = ourPawns & adjacent_files_bb(s); |
| phalanx = neighbours & rank_bb(s); |
| support = neighbours & rank_bb(s - Up); |
|
|
| if (doubled) |
| { |
| |
| if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns)))) |
| score -= DoubledEarly; |
| } |
|
|
| |
| |
| backward = !(neighbours & forward_ranks_bb(Them, s + Up)) |
| && (leverPush | blocked); |
|
|
| |
| if (!backward && !blocked) |
| e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); |
|
|
| |
| |
| |
| |
| |
| passed = !(stoppers ^ lever) |
| || ( !(stoppers ^ leverPush) |
| && popcount(phalanx) >= popcount(leverPush)) |
| || ( stoppers == blocked && r >= RANK_5 |
| && (shift<Up>(support) & ~(theirPawns | doubleAttackThem))); |
|
|
| passed &= !(forward_file_bb(Us, s) & ourPawns); |
|
|
| |
| |
| if (passed) |
| e->passedPawns[Us] |= s; |
|
|
| |
| if (support | phalanx) |
| { |
| int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) |
| + 22 * popcount(support); |
|
|
| score += make_score(v, v * (r - 2) / 4); |
| } |
|
|
| else if (!neighbours) |
| { |
| if ( opposed |
| && (ourPawns & forward_file_bb(Them, s)) |
| && !(theirPawns & adjacent_files_bb(s))) |
| score -= Doubled; |
| else |
| score -= Isolated |
| + WeakUnopposed * !opposed; |
| } |
|
|
| else if (backward) |
| score -= Backward |
| + WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s); |
|
|
| if (!support) |
| score -= Doubled * doubled |
| + WeakLever * more_than_one(lever); |
|
|
| if (blocked && r >= RANK_5) |
| score += BlockedPawn[r - RANK_5]; |
| } |
|
|
| return score; |
| } |
|
|
| } |
|
|
| namespace Pawns { |
|
|
|
|
| |
| |
| |
| |
|
|
| Entry* probe(const Position& pos) { |
|
|
| Key key = pos.pawn_key(); |
| Entry* e = pos.this_thread()->pawnsTable[key]; |
|
|
| if (e->key == key) |
| return e; |
|
|
| e->key = key; |
| e->blockedCount = 0; |
| e->scores[WHITE] = evaluate<WHITE>(pos, e); |
| e->scores[BLACK] = evaluate<BLACK>(pos, e); |
|
|
| return e; |
| } |
|
|
|
|
| |
| |
|
|
| template<Color Us> |
| Score Entry::evaluate_shelter(const Position& pos, Square ksq) const { |
|
|
| constexpr Color Them = ~Us; |
|
|
| Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); |
| Bitboard ourPawns = b & pos.pieces(Us) & ~pawnAttacks[Them]; |
| Bitboard theirPawns = b & pos.pieces(Them); |
|
|
| Score bonus = make_score(5, 5); |
|
|
| File center = std::clamp(file_of(ksq), FILE_B, FILE_G); |
| for (File f = File(center - 1); f <= File(center + 1); ++f) |
| { |
| b = ourPawns & file_bb(f); |
| int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; |
|
|
| b = theirPawns & file_bb(f); |
| int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; |
|
|
| int d = edge_distance(f); |
| bonus += make_score(ShelterStrength[d][ourRank], 0); |
|
|
| if (ourRank && (ourRank == theirRank - 1)) |
| bonus -= BlockedStorm[theirRank]; |
| else |
| bonus -= make_score(UnblockedStorm[d][theirRank], 0); |
| } |
|
|
| |
| bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)]; |
|
|
| return bonus; |
| } |
|
|
|
|
| |
| |
|
|
| template<Color Us> |
| Score Entry::do_king_safety(const Position& pos) { |
|
|
| Square ksq = pos.square<KING>(Us); |
| kingSquares[Us] = ksq; |
| castlingRights[Us] = pos.castling_rights(Us); |
| auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); }; |
|
|
| Score shelter = evaluate_shelter<Us>(pos, ksq); |
|
|
| |
|
|
| if (pos.can_castle(Us & KING_SIDE)) |
| shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)), compare); |
|
|
| if (pos.can_castle(Us & QUEEN_SIDE)) |
| shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)), compare); |
|
|
| |
| Bitboard pawns = pos.pieces(Us, PAWN); |
| int minPawnDist = 6; |
|
|
| if (pawns & attacks_bb<KING>(ksq)) |
| minPawnDist = 1; |
| else while (pawns) |
| minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns))); |
|
|
| return shelter - make_score(0, 16 * minPawnDist); |
| } |
|
|
| |
| template Score Entry::do_king_safety<WHITE>(const Position& pos); |
| template Score Entry::do_king_safety<BLACK>(const Position& pos); |
|
|
| } |
|
|
| } |
|
|