[Qualitative Test] When you kill a minion with your hero power

#3
by BXYMartin - opened

Input state:

type 3 sub_option -1 position 0 entity 65 target 53|entity_id 1 turn 13|controller 1 hero_entity 64 maxhandsize 10 entity_id 2 maxresources 10 turn 7 resources 7|controller 2 hero_entity 66 maxhandsize 10 entity_id 3 maxresources 10 turn 6 resources 6 temp_resources 0|secret: after your opponent plays a minion, deal 6 damage to it and any excess to their hero. zone 3 controller 1 entity_id 7 cardtype 5 cost 3 class 4 secret 1 zone_position 3 tag_ready 1|deal 2 damage. add a 1/2 elemental to_your hand. zone 3 controller 1 entity_id 16 cardtype 5 cost 1 zone_position 1 tag_ready 1|deal 2 damage to all enemy minions and freeze them. zone 3 controller 1 entity_id 17 cardtype 5 cost 6 zone_position 2 tag_ready 1|deal 2 damage to all enemy minions and freeze them. zone 3 controller 1 entity_id 19 cardtype 5 cost 6 zone_position 5 tag_ready 1|draw 2 cards. zone 3 controller 1 entity_id 29 cardtype 5 cost 3 zone_position 6 tag_ready 1|battlecry: draw spells until your hand is full. zone 3 controller 1 entity_id 30 cardtype 4 cost 9 atk 4 health 12 cardrace 24 zone_position 4 tag_ready 1|deal 10 damage. zone 3 controller 1 entity_id 31 cardtype 5 cost 10 zone_position 7 tag_ready 1|battlecry: give a friendly beast +2/+2 and taunt. controller 2 entity_id 53 cost 4 atk 4 health 3 exhausted 1 damage 2|controller 1 health 30 entity_id 64 damage 7|hero power deal 1 damage. controller 1 cost 2 entity_id 65 exhausted 0|controller 2 health 30 entity_id 66 damage 9|hero power deal 2 damage to the enemy hero. controller 2 cost 2 entity_id 67 exhausted 1

Predicted state:

exhausted 1 entity_id 65|cardtype 4 exhausted 0 zone 4 cardrace 20 zone_position 0 damage 0 entity_id 53

Real next state:

zone 4 zone_position 0 cardtype 4 exhausted 0 damage 0 entity_id 53|exhausted 1 entity_id 65
BXYMartin changed discussion status to closed

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