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declare module "process" {
    import * as tty from "node:tty";
    import { Worker } from "node:worker_threads";
    global {
        var process: NodeJS.Process;
        namespace NodeJS {
            // this namespace merge is here because these are specifically used
            // as the type for process.stdin, process.stdout, and process.stderr.
            // they can't live in tty.d.ts because we need to disambiguate the imported name.
            interface ReadStream extends tty.ReadStream {}
            interface WriteStream extends tty.WriteStream {}
            interface MemoryUsageFn {
                /**
                 * The `process.memoryUsage()` method iterate over each page to gather informations about memory
                 * usage which can be slow depending on the program memory allocations.
                 */
                (): MemoryUsage;
                /**
                 * method returns an integer representing the Resident Set Size (RSS) in bytes.
                 */
                rss(): number;
            }
            interface MemoryUsage {
                rss: number;
                heapTotal: number;
                heapUsed: number;
                external: number;
                arrayBuffers: number;
            }
            interface CpuUsage {
                user: number;
                system: number;
            }
            interface ProcessRelease {
                name: string;
                sourceUrl?: string | undefined;
                headersUrl?: string | undefined;
                libUrl?: string | undefined;
                lts?: string | undefined;
            }
            interface ProcessVersions extends Dict<string> {
                http_parser: string;
                node: string;
                v8: string;
                ares: string;
                uv: string;
                zlib: string;
                modules: string;
                openssl: string;
            }
            type Platform =
                | "aix"
                | "android"
                | "darwin"
                | "freebsd"
                | "haiku"
                | "linux"
                | "openbsd"
                | "sunos"
                | "win32"
                | "cygwin"
                | "netbsd";
            type Architecture =
                | "arm"
                | "arm64"
                | "ia32"
                | "mips"
                | "mipsel"
                | "ppc"
                | "ppc64"
                | "riscv64"
                | "s390"
                | "s390x"
                | "x64";
            type Signals =
                | "SIGABRT"
                | "SIGALRM"
                | "SIGBUS"
                | "SIGCHLD"
                | "SIGCONT"
                | "SIGFPE"
                | "SIGHUP"
                | "SIGILL"
                | "SIGINT"
                | "SIGIO"
                | "SIGIOT"
                | "SIGKILL"
                | "SIGPIPE"
                | "SIGPOLL"
                | "SIGPROF"
                | "SIGPWR"
                | "SIGQUIT"
                | "SIGSEGV"
                | "SIGSTKFLT"
                | "SIGSTOP"
                | "SIGSYS"
                | "SIGTERM"
                | "SIGTRAP"
                | "SIGTSTP"
                | "SIGTTIN"
                | "SIGTTOU"
                | "SIGUNUSED"
                | "SIGURG"
                | "SIGUSR1"
                | "SIGUSR2"
                | "SIGVTALRM"
                | "SIGWINCH"
                | "SIGXCPU"
                | "SIGXFSZ"
                | "SIGBREAK"
                | "SIGLOST"
                | "SIGINFO";
            type UncaughtExceptionOrigin = "uncaughtException" | "unhandledRejection";
            type MultipleResolveType = "resolve" | "reject";
            type BeforeExitListener = (code: number) => void;
            type DisconnectListener = () => void;
            type ExitListener = (code: number) => void;
            type RejectionHandledListener = (promise: Promise<unknown>) => void;
            type UncaughtExceptionListener = (error: Error, origin: UncaughtExceptionOrigin) => void;
            /**
             * Most of the time the unhandledRejection will be an Error, but this should not be relied upon
             * as *anything* can be thrown/rejected, it is therefore unsafe to assume that the value is an Error.
             */
            type UnhandledRejectionListener = (reason: unknown, promise: Promise<unknown>) => void;
            type WarningListener = (warning: Error) => void;
            type MessageListener = (message: unknown, sendHandle: unknown) => void;
            type SignalsListener = (signal: Signals) => void;
            type MultipleResolveListener = (
                type: MultipleResolveType,
                promise: Promise<unknown>,
                value: unknown,
            ) => void;
            type WorkerListener = (worker: Worker) => void;
            interface Socket extends ReadWriteStream {
                isTTY?: true | undefined;
            }
            // Alias for compatibility
            interface ProcessEnv extends Dict<string> {
                /**
                 * Can be used to change the default timezone at runtime
                 */
                TZ?: string;
            }
            interface HRTime {
                (time?: [number, number]): [number, number];
                bigint(): bigint;
            }
            interface ProcessReport {
                /**
                 * Directory where the report is written.
                 * working directory of the Node.js process.
                 * @default '' indicating that reports are written to the current
                 */
                directory: string;
                /**
                 * Filename where the report is written.
                 * The default value is the empty string.
                 * @default '' the output filename will be comprised of a timestamp,
                 * PID, and sequence number.
                 */
                filename: string;
                /**
                 * Returns a JSON-formatted diagnostic report for the running process.
                 * The report's JavaScript stack trace is taken from err, if present.
                 */
                getReport(err?: Error): string;
                /**
                 * If true, a diagnostic report is generated on fatal errors,
                 * such as out of memory errors or failed C++ assertions.
                 * @default false
                 */
                reportOnFatalError: boolean;
                /**
                 * If true, a diagnostic report is generated when the process
                 * receives the signal specified by process.report.signal.
                 * @default false
                 */
                reportOnSignal: boolean;
                /**
                 * If true, a diagnostic report is generated on uncaught exception.
                 * @default false
                 */
                reportOnUncaughtException: boolean;
                /**
                 * The signal used to trigger the creation of a diagnostic report.
                 * @default 'SIGUSR2'
                 */
                signal: Signals;
                /**
                 * Writes a diagnostic report to a file. If filename is not provided, the default filename
                 * includes the date, time, PID, and a sequence number.
                 * The report's JavaScript stack trace is taken from err, if present.
                 *
                 * @param fileName Name of the file where the report is written.
                 * This should be a relative path, that will be appended to the directory specified in
                 * `process.report.directory`, or the current working directory of the Node.js process,
                 * if unspecified.
                 * @param error A custom error used for reporting the JavaScript stack.
                 * @return Filename of the generated report.
                 */
                writeReport(fileName?: string): string;
                writeReport(error?: Error): string;
                writeReport(fileName?: string, err?: Error): string;
            }
            interface ResourceUsage {
                fsRead: number;
                fsWrite: number;
                involuntaryContextSwitches: number;
                ipcReceived: number;
                ipcSent: number;
                majorPageFault: number;
                maxRSS: number;
                minorPageFault: number;
                sharedMemorySize: number;
                signalsCount: number;
                swappedOut: number;
                systemCPUTime: number;
                unsharedDataSize: number;
                unsharedStackSize: number;
                userCPUTime: number;
                voluntaryContextSwitches: number;
            }
            interface EmitWarningOptions {
                /**
                 * When `warning` is a `string`, `type` is the name to use for the _type_ of warning being emitted.
                 *
                 * @default 'Warning'
                 */
                type?: string | undefined;
                /**
                 * A unique identifier for the warning instance being emitted.
                 */
                code?: string | undefined;
                /**
                 * When `warning` is a `string`, `ctor` is an optional function used to limit the generated stack trace.
                 *
                 * @default process.emitWarning
                 */
                ctor?: Function | undefined;
                /**
                 * Additional text to include with the error.
                 */
                detail?: string | undefined;
            }
            interface ProcessConfig {
                readonly target_defaults: {
                    readonly cflags: any[];
                    readonly default_configuration: string;
                    readonly defines: string[];
                    readonly include_dirs: string[];
                    readonly libraries: string[];
                };
                readonly variables: {
                    readonly clang: number;
                    readonly host_arch: string;
                    readonly node_install_npm: boolean;
                    readonly node_install_waf: boolean;
                    readonly node_prefix: string;
                    readonly node_shared_openssl: boolean;
                    readonly node_shared_v8: boolean;
                    readonly node_shared_zlib: boolean;
                    readonly node_use_dtrace: boolean;
                    readonly node_use_etw: boolean;
                    readonly node_use_openssl: boolean;
                    readonly target_arch: string;
                    readonly v8_no_strict_aliasing: number;
                    readonly v8_use_snapshot: boolean;
                    readonly visibility: string;
                };
            }
            interface Process extends EventEmitter {
                /**
                 * The `process.stdout` property returns a stream connected to`stdout` (fd `1`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `1` refers to a file, in which case it is
                 * a `Writable` stream.
                 *
                 * For example, to copy `process.stdin` to `process.stdout`:
                 *
                 * ```js
                 * import { stdin, stdout } from 'node:process';
                 *
                 * stdin.pipe(stdout);
                 * ```
                 *
                 * `process.stdout` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
                 */
                stdout: WriteStream & {
                    fd: 1;
                };
                /**
                 * The `process.stderr` property returns a stream connected to`stderr` (fd `2`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `2` refers to a file, in which case it is
                 * a `Writable` stream.
                 *
                 * `process.stderr` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
                 */
                stderr: WriteStream & {
                    fd: 2;
                };
                /**
                 * The `process.stdin` property returns a stream connected to`stdin` (fd `0`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `0` refers to a file, in which case it is
                 * a `Readable` stream.
                 *
                 * For details of how to read from `stdin` see `readable.read()`.
                 *
                 * As a `Duplex` stream, `process.stdin` can also be used in "old" mode that
                 * is compatible with scripts written for Node.js prior to v0.10\.
                 * For more information see `Stream compatibility`.
                 *
                 * In "old" streams mode the `stdin` stream is paused by default, so one
                 * must call `process.stdin.resume()` to read from it. Note also that calling`process.stdin.resume()` itself would switch stream to "old" mode.
                 */
                stdin: ReadStream & {
                    fd: 0;
                };
                openStdin(): Socket;
                /**
                 * The `process.argv` property returns an array containing the command-line
                 * arguments passed when the Node.js process was launched. The first element will
                 * be {@link execPath}. See `process.argv0` if access to the original value
                 * of `argv[0]` is needed. The second element will be the path to the JavaScript
                 * file being executed. The remaining elements will be any additional command-line
                 * arguments.
                 *
                 * For example, assuming the following script for `process-args.js`:
                 *
                 * ```js
                 * import { argv } from 'node:process';
                 *
                 * // print process.argv
                 * argv.forEach((val, index) => {
                 *   console.log(`${index}: ${val}`);
                 * });
                 * ```
                 *
                 * Launching the Node.js process as:
                 *
                 * ```bash
                 * node process-args.js one two=three four
                 * ```
                 *
                 * Would generate the output:
                 *
                 * ```text
                 * 0: /usr/local/bin/node
                 * 1: /Users/mjr/work/node/process-args.js
                 * 2: one
                 * 3: two=three
                 * 4: four
                 * ```
                 * @since v0.1.27
                 */
                argv: string[];
                /**
                 * The `process.argv0` property stores a read-only copy of the original value of`argv[0]` passed when Node.js starts.
                 *
                 * ```console
                 * $ bash -c 'exec -a customArgv0 ./node'
                 * > process.argv[0]
                 * '/Volumes/code/external/node/out/Release/node'
                 * > process.argv0
                 * 'customArgv0'
                 * ```
                 * @since v6.4.0
                 */
                argv0: string;
                /**
                 * The `process.execArgv` property returns the set of Node.js-specific command-line
                 * options passed when the Node.js process was launched. These options do not
                 * appear in the array returned by the {@link argv} property, and do not
                 * include the Node.js executable, the name of the script, or any options following
                 * the script name. These options are useful in order to spawn child processes with
                 * the same execution environment as the parent.
                 *
                 * ```bash
                 * node --harmony script.js --version
                 * ```
                 *
                 * Results in `process.execArgv`:
                 *
                 * ```js
                 * ['--harmony']
                 * ```
                 *
                 * And `process.argv`:
                 *
                 * ```js
                 * ['/usr/local/bin/node', 'script.js', '--version']
                 * ```
                 *
                 * Refer to `Worker constructor` for the detailed behavior of worker
                 * threads with this property.
                 * @since v0.7.7
                 */
                execArgv: string[];
                /**
                 * The `process.execPath` property returns the absolute pathname of the executable
                 * that started the Node.js process. Symbolic links, if any, are resolved.
                 *
                 * ```js
                 * '/usr/local/bin/node'
                 * ```
                 * @since v0.1.100
                 */
                execPath: string;
                /**
                 * The `process.abort()` method causes the Node.js process to exit immediately and
                 * generate a core file.
                 *
                 * This feature is not available in `Worker` threads.
                 * @since v0.7.0
                 */
                abort(): never;
                /**
                 * The `process.chdir()` method changes the current working directory of the
                 * Node.js process or throws an exception if doing so fails (for instance, if
                 * the specified `directory` does not exist).
                 *
                 * ```js
                 * import { chdir, cwd } from 'node:process';
                 *
                 * console.log(`Starting directory: ${cwd()}`);
                 * try {
                 *   chdir('/tmp');
                 *   console.log(`New directory: ${cwd()}`);
                 * } catch (err) {
                 *   console.error(`chdir: ${err}`);
                 * }
                 * ```
                 *
                 * This feature is not available in `Worker` threads.
                 * @since v0.1.17
                 */
                chdir(directory: string): void;
                /**
                 * The `process.cwd()` method returns the current working directory of the Node.js
                 * process.
                 *
                 * ```js
                 * import { cwd } from 'node:process';
                 *
                 * console.log(`Current directory: ${cwd()}`);
                 * ```
                 * @since v0.1.8
                 */
                cwd(): string;
                /**
                 * The port used by the Node.js debugger when enabled.
                 *
                 * ```js
                 * import process from 'node:process';
                 *
                 * process.debugPort = 5858;
                 * ```
                 * @since v0.7.2
                 */
                debugPort: number;
                /**
                 * The `process.emitWarning()` method can be used to emit custom or application
                 * specific process warnings. These can be listened for by adding a handler to the `'warning'` event.
                 *
                 * ```js
                 * import { emitWarning } from 'node:process';
                 *
                 * // Emit a warning with a code and additional detail.
                 * emitWarning('Something happened!', {
                 *   code: 'MY_WARNING',
                 *   detail: 'This is some additional information',
                 * });
                 * // Emits:
                 * // (node:56338) [MY_WARNING] Warning: Something happened!
                 * // This is some additional information
                 * ```
                 *
                 * In this example, an `Error` object is generated internally by`process.emitWarning()` and passed through to the `'warning'` handler.
                 *
                 * ```js
                 * import process from 'node:process';
                 *
                 * process.on('warning', (warning) => {
                 *   console.warn(warning.name);    // 'Warning'
                 *   console.warn(warning.message); // 'Something happened!'
                 *   console.warn(warning.code);    // 'MY_WARNING'
                 *   console.warn(warning.stack);   // Stack trace
                 *   console.warn(warning.detail);  // 'This is some additional information'
                 * });
                 * ```
                 *
                 * If `warning` is passed as an `Error` object, the `options` argument is ignored.
                 * @since v8.0.0
                 * @param warning The warning to emit.
                 */
                emitWarning(warning: string | Error, ctor?: Function): void;
                emitWarning(warning: string | Error, type?: string, ctor?: Function): void;
                emitWarning(warning: string | Error, type?: string, code?: string, ctor?: Function): void;
                emitWarning(warning: string | Error, options?: EmitWarningOptions): void;
                /**
                 * The `process.env` property returns an object containing the user environment.
                 * See [`environ(7)`](http://man7.org/linux/man-pages/man7/environ.7.html).
                 *
                 * An example of this object looks like:
                 *
                 * ```js
                 * {
                 *   TERM: 'xterm-256color',
                 *   SHELL: '/usr/local/bin/bash',
                 *   USER: 'maciej',
                 *   PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
                 *   PWD: '/Users/maciej',
                 *   EDITOR: 'vim',
                 *   SHLVL: '1',
                 *   HOME: '/Users/maciej',
                 *   LOGNAME: 'maciej',
                 *   _: '/usr/local/bin/node'
                 * }
                 * ```
                 *
                 * It is possible to modify this object, but such modifications will not be
                 * reflected outside the Node.js process, or (unless explicitly requested)
                 * to other `Worker` threads.
                 * In other words, the following example would not work:
                 *
                 * ```bash
                 * node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo
                 * ```
                 *
                 * While the following will:
                 *
                 * ```js
                 * import { env } from 'node:process';
                 *
                 * env.foo = 'bar';
                 * console.log(env.foo);
                 * ```
                 *
                 * Assigning a property on `process.env` will implicitly convert the value
                 * to a string. **This behavior is deprecated.** Future versions of Node.js may
                 * throw an error when the value is not a string, number, or boolean.
                 *
                 * ```js
                 * import { env } from 'node:process';
                 *
                 * env.test = null;
                 * console.log(env.test);
                 * // => 'null'
                 * env.test = undefined;
                 * console.log(env.test);
                 * // => 'undefined'
                 * ```
                 *
                 * Use `delete` to delete a property from `process.env`.
                 *
                 * ```js
                 * import { env } from 'node:process';
                 *
                 * env.TEST = 1;
                 * delete env.TEST;
                 * console.log(env.TEST);
                 * // => undefined
                 * ```
                 *
                 * On Windows operating systems, environment variables are case-insensitive.
                 *
                 * ```js
                 * import { env } from 'node:process';
                 *
                 * env.TEST = 1;
                 * console.log(env.test);
                 * // => 1
                 * ```
                 *
                 * Unless explicitly specified when creating a `Worker` instance,
                 * each `Worker` thread has its own copy of `process.env`, based on its
                 * parent thread's `process.env`, or whatever was specified as the `env` option
                 * to the `Worker` constructor. Changes to `process.env` will not be visible
                 * across `Worker` threads, and only the main thread can make changes that
                 * are visible to the operating system or to native add-ons. On Windows, a copy of`process.env` on a `Worker` instance operates in a case-sensitive manner
                 * unlike the main thread.
                 * @since v0.1.27
                 */
                env: ProcessEnv;
                /**
                 * The `process.exit()` method instructs Node.js to terminate the process
                 * synchronously with an exit status of `code`. If `code` is omitted, exit uses
                 * either the 'success' code `0` or the value of `process.exitCode` if it has been
                 * set. Node.js will not terminate until all the `'exit'` event listeners are
                 * called.
                 *
                 * To exit with a 'failure' code:
                 *
                 * ```js
                 * import { exit } from 'node:process';
                 *
                 * exit(1);
                 * ```
                 *
                 * The shell that executed Node.js should see the exit code as `1`.
                 *
                 * Calling `process.exit()` will force the process to exit as quickly as possible
                 * even if there are still asynchronous operations pending that have not yet
                 * completed fully, including I/O operations to `process.stdout` and`process.stderr`.
                 *
                 * In most situations, it is not actually necessary to call `process.exit()`explicitly. The Node.js process will exit on its own _if there is no additional_
                 * _work pending_ in the event loop. The `process.exitCode` property can be set to
                 * tell the process which exit code to use when the process exits gracefully.
                 *
                 * For instance, the following example illustrates a _misuse_ of the`process.exit()` method that could lead to data printed to stdout being
                 * truncated and lost:
                 *
                 * ```js
                 * import { exit } from 'node:process';
                 *
                 * // This is an example of what *not* to do:
                 * if (someConditionNotMet()) {
                 *   printUsageToStdout();
                 *   exit(1);
                 * }
                 * ```
                 *
                 * The reason this is problematic is because writes to `process.stdout` in Node.js
                 * are sometimes _asynchronous_ and may occur over multiple ticks of the Node.js
                 * event loop. Calling `process.exit()`, however, forces the process to exit _before_ those additional writes to `stdout` can be performed.
                 *
                 * Rather than calling `process.exit()` directly, the code _should_ set the`process.exitCode` and allow the process to exit naturally by avoiding
                 * scheduling any additional work for the event loop:
                 *
                 * ```js
                 * import process from 'node:process';
                 *
                 * // How to properly set the exit code while letting
                 * // the process exit gracefully.
                 * if (someConditionNotMet()) {
                 *   printUsageToStdout();
                 *   process.exitCode = 1;
                 * }
                 * ```
                 *
                 * If it is necessary to terminate the Node.js process due to an error condition,
                 * throwing an _uncaught_ error and allowing the process to terminate accordingly
                 * is safer than calling `process.exit()`.
                 *
                 * In `Worker` threads, this function stops the current thread rather
                 * than the current process.
                 * @since v0.1.13
                 * @param [code=0] The exit code. For string type, only integer strings (e.g.,'1') are allowed.
                 */
                exit(code?: number): never;
                /**
                 * A number which will be the process exit code, when the process either
                 * exits gracefully, or is exited via {@link exit} without specifying
                 * a code.
                 *
                 * Specifying a code to {@link exit} will override any
                 * previous setting of `process.exitCode`.
                 * @since v0.11.8
                 */
                exitCode?: number | undefined;
                /**
                 * The `process.getgid()` method returns the numerical group identity of the
                 * process. (See [`getgid(2)`](http://man7.org/linux/man-pages/man2/getgid.2.html).)
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getgid) {
                 *   console.log(`Current gid: ${process.getgid()}`);
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * @since v0.1.31
                 */
                getgid?: () => number;
                /**
                 * The `process.setgid()` method sets the group identity of the process. (See [`setgid(2)`](http://man7.org/linux/man-pages/man2/setgid.2.html).) The `id` can be passed as either a
                 * numeric ID or a group name
                 * string. If a group name is specified, this method blocks while resolving the
                 * associated numeric ID.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getgid &#x26;&#x26; process.setgid) {
                 *   console.log(`Current gid: ${process.getgid()}`);
                 *   try {
                 *     process.setgid(501);
                 *     console.log(`New gid: ${process.getgid()}`);
                 *   } catch (err) {
                 *     console.log(`Failed to set gid: ${err}`);
                 *   }
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * This feature is not available in `Worker` threads.
                 * @since v0.1.31
                 * @param id The group name or ID
                 */
                setgid?: (id: number | string) => void;
                /**
                 * The `process.getuid()` method returns the numeric user identity of the process.
                 * (See [`getuid(2)`](http://man7.org/linux/man-pages/man2/getuid.2.html).)
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getuid) {
                 *   console.log(`Current uid: ${process.getuid()}`);
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * @since v0.1.28
                 */
                getuid?: () => number;
                /**
                 * The `process.setuid(id)` method sets the user identity of the process. (See [`setuid(2)`](http://man7.org/linux/man-pages/man2/setuid.2.html).) The `id` can be passed as either a
                 * numeric ID or a username string.
                 * If a username is specified, the method blocks while resolving the associated
                 * numeric ID.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getuid &#x26;&#x26; process.setuid) {
                 *   console.log(`Current uid: ${process.getuid()}`);
                 *   try {
                 *     process.setuid(501);
                 *     console.log(`New uid: ${process.getuid()}`);
                 *   } catch (err) {
                 *     console.log(`Failed to set uid: ${err}`);
                 *   }
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * This feature is not available in `Worker` threads.
                 * @since v0.1.28
                 */
                setuid?: (id: number | string) => void;
                /**
                 * The `process.geteuid()` method returns the numerical effective user identity of
                 * the process. (See [`geteuid(2)`](http://man7.org/linux/man-pages/man2/geteuid.2.html).)
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.geteuid) {
                 *   console.log(`Current uid: ${process.geteuid()}`);
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * @since v2.0.0
                 */
                geteuid?: () => number;
                /**
                 * The `process.seteuid()` method sets the effective user identity of the process.
                 * (See [`seteuid(2)`](http://man7.org/linux/man-pages/man2/seteuid.2.html).) The `id` can be passed as either a numeric ID or a username
                 * string. If a username is specified, the method blocks while resolving the
                 * associated numeric ID.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.geteuid &#x26;&#x26; process.seteuid) {
                 *   console.log(`Current uid: ${process.geteuid()}`);
                 *   try {
                 *     process.seteuid(501);
                 *     console.log(`New uid: ${process.geteuid()}`);
                 *   } catch (err) {
                 *     console.log(`Failed to set uid: ${err}`);
                 *   }
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * This feature is not available in `Worker` threads.
                 * @since v2.0.0
                 * @param id A user name or ID
                 */
                seteuid?: (id: number | string) => void;
                /**
                 * The `process.getegid()` method returns the numerical effective group identity
                 * of the Node.js process. (See [`getegid(2)`](http://man7.org/linux/man-pages/man2/getegid.2.html).)
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getegid) {
                 *   console.log(`Current gid: ${process.getegid()}`);
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * @since v2.0.0
                 */
                getegid?: () => number;
                /**
                 * The `process.setegid()` method sets the effective group identity of the process.
                 * (See [`setegid(2)`](http://man7.org/linux/man-pages/man2/setegid.2.html).) The `id` can be passed as either a numeric ID or a group
                 * name string. If a group name is specified, this method blocks while resolving
                 * the associated a numeric ID.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getegid &#x26;&#x26; process.setegid) {
                 *   console.log(`Current gid: ${process.getegid()}`);
                 *   try {
                 *     process.setegid(501);
                 *     console.log(`New gid: ${process.getegid()}`);
                 *   } catch (err) {
                 *     console.log(`Failed to set gid: ${err}`);
                 *   }
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * This feature is not available in `Worker` threads.
                 * @since v2.0.0
                 * @param id A group name or ID
                 */
                setegid?: (id: number | string) => void;
                /**
                 * The `process.getgroups()` method returns an array with the supplementary group
                 * IDs. POSIX leaves it unspecified if the effective group ID is included but
                 * Node.js ensures it always is.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getgroups) {
                 *   console.log(process.getgroups()); // [ 16, 21, 297 ]
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * @since v0.9.4
                 */
                getgroups?: () => number[];
                /**
                 * The `process.setgroups()` method sets the supplementary group IDs for the
                 * Node.js process. This is a privileged operation that requires the Node.js
                 * process to have `root` or the `CAP_SETGID` capability.
                 *
                 * The `groups` array can contain numeric group IDs, group names, or both.
                 *
                 * ```js
                 * import process from 'process';
                 *
                 * if (process.getgroups &#x26;&#x26; process.setgroups) {
                 *   try {
                 *     process.setgroups([501]);
                 *     console.log(process.getgroups()); // new groups
                 *   } catch (err) {
                 *     console.log(`Failed to set groups: ${err}`);
                 *   }
                 * }
                 * ```
                 *
                 * This function is only available on POSIX platforms (i.e. not Windows or
                 * Android).
                 * This feature is not available in `Worker` threads.
                 * @since v0.9.4
                 */
                setgroups?: (groups: ReadonlyArray<string | number>) => void;
                /**
                 * The `process.setUncaughtExceptionCaptureCallback()` function sets a function
                 * that will be invoked when an uncaught exception occurs, which will receive the
                 * exception value itself as its first argument.
                 *
                 * If such a function is set, the `'uncaughtException'` event will
                 * not be emitted. If `--abort-on-uncaught-exception` was passed from the
                 * command line or set through `v8.setFlagsFromString()`, the process will
                 * not abort. Actions configured to take place on exceptions such as report
                 * generations will be affected too
                 *
                 * To unset the capture function,`process.setUncaughtExceptionCaptureCallback(null)` may be used. Calling this
                 * method with a non-`null` argument while another capture function is set will
                 * throw an error.
                 *
                 * Using this function is mutually exclusive with using the deprecated `domain` built-in module.
                 * @since v9.3.0
                 */
                setUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): void;
                /**
                 * Indicates whether a callback has been set using {@link setUncaughtExceptionCaptureCallback}.
                 * @since v9.3.0
                 */
                hasUncaughtExceptionCaptureCallback(): boolean;
                /**
                 * The `process.sourceMapsEnabled` property returns whether the [Source Map v3](https://sourcemaps.info/spec.html) support for stack traces is enabled.
                 * @since v20.7.0
                 * @experimental
                 */
                readonly sourceMapsEnabled: boolean;
                /**
                 * This function enables or disables the [Source Map v3](https://sourcemaps.info/spec.html) support for
                 * stack traces.
                 *
                 * It provides same features as launching Node.js process with commandline options`--enable-source-maps`.
                 *
                 * Only source maps in JavaScript files that are loaded after source maps has been
                 * enabled will be parsed and loaded.
                 * @since v16.6.0, v14.18.0
                 * @experimental
                 */
                setSourceMapsEnabled(value: boolean): void;
                /**
                 * The `process.version` property contains the Node.js version string.
                 *
                 * ```js
                 * import { version } from 'node:process';
                 *
                 * console.log(`Version: ${version}`);
                 * // Version: v14.8.0
                 * ```
                 *
                 * To get the version string without the prepended _v_, use`process.versions.node`.
                 * @since v0.1.3
                 */
                readonly version: string;
                /**
                 * The `process.versions` property returns an object listing the version strings of
                 * Node.js and its dependencies. `process.versions.modules` indicates the current
                 * ABI version, which is increased whenever a C++ API changes. Node.js will refuse
                 * to load modules that were compiled against a different module ABI version.
                 *
                 * ```js
                 * import { versions } from 'node:process';
                 *
                 * console.log(versions);
                 * ```
                 *
                 * Will generate an object similar to:
                 *
                 * ```console
                 * { node: '20.2.0',
                 *   acorn: '8.8.2',
                 *   ada: '2.4.0',
                 *   ares: '1.19.0',
                 *   base64: '0.5.0',
                 *   brotli: '1.0.9',
                 *   cjs_module_lexer: '1.2.2',
                 *   cldr: '43.0',
                 *   icu: '73.1',
                 *   llhttp: '8.1.0',
                 *   modules: '115',
                 *   napi: '8',
                 *   nghttp2: '1.52.0',
                 *   nghttp3: '0.7.0',
                 *   ngtcp2: '0.8.1',
                 *   openssl: '3.0.8+quic',
                 *   simdutf: '3.2.9',
                 *   tz: '2023c',
                 *   undici: '5.22.0',
                 *   unicode: '15.0',
                 *   uv: '1.44.2',
                 *   uvwasi: '0.0.16',
                 *   v8: '11.3.244.8-node.9',
                 *   zlib: '1.2.13' }
                 * ```
                 * @since v0.2.0
                 */
                readonly versions: ProcessVersions;
                /**
                 * The `process.config` property returns a frozen `Object` containing the
                 * JavaScript representation of the configure options used to compile the current
                 * Node.js executable. This is the same as the `config.gypi` file that was produced
                 * when running the `./configure` script.
                 *
                 * An example of the possible output looks like:
                 *
                 * ```js
                 * {
                 *   target_defaults:
                 *    { cflags: [],
                 *      default_configuration: 'Release',
                 *      defines: [],
                 *      include_dirs: [],
                 *      libraries: [] },
                 *   variables:
                 *    {
                 *      host_arch: 'x64',
                 *      napi_build_version: 5,
                 *      node_install_npm: 'true',
                 *      node_prefix: '',
                 *      node_shared_cares: 'false',
                 *      node_shared_http_parser: 'false',
                 *      node_shared_libuv: 'false',
                 *      node_shared_zlib: 'false',
                 *      node_use_openssl: 'true',
                 *      node_shared_openssl: 'false',
                 *      strict_aliasing: 'true',
                 *      target_arch: 'x64',
                 *      v8_use_snapshot: 1
                 *    }
                 * }
                 * ```
                 * @since v0.7.7
                 */
                readonly config: ProcessConfig;
                /**
                 * The `process.kill()` method sends the `signal` to the process identified by`pid`.
                 *
                 * Signal names are strings such as `'SIGINT'` or `'SIGHUP'`. See `Signal Events` and [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for more information.
                 *
                 * This method will throw an error if the target `pid` does not exist. As a special
                 * case, a signal of `0` can be used to test for the existence of a process.
                 * Windows platforms will throw an error if the `pid` is used to kill a process
                 * group.
                 *
                 * Even though the name of this function is `process.kill()`, it is really just a
                 * signal sender, like the `kill` system call. The signal sent may do something
                 * other than kill the target process.
                 *
                 * ```js
                 * import process, { kill } from 'node:process';
                 *
                 * process.on('SIGHUP', () => {
                 *   console.log('Got SIGHUP signal.');
                 * });
                 *
                 * setTimeout(() => {
                 *   console.log('Exiting.');
                 *   process.exit(0);
                 * }, 100);
                 *
                 * kill(process.pid, 'SIGHUP');
                 * ```
                 *
                 * When `SIGUSR1` is received by a Node.js process, Node.js will start the
                 * debugger. See `Signal Events`.
                 * @since v0.0.6
                 * @param pid A process ID
                 * @param [signal='SIGTERM'] The signal to send, either as a string or number.
                 */
                kill(pid: number, signal?: string | number): true;
                /**
                 * The `process.pid` property returns the PID of the process.
                 *
                 * ```js
                 * import { pid } from 'node:process';
                 *
                 * console.log(`This process is pid ${pid}`);
                 * ```
                 * @since v0.1.15
                 */
                readonly pid: number;
                /**
                 * The `process.ppid` property returns the PID of the parent of the
                 * current process.
                 *
                 * ```js
                 * import { ppid } from 'node:process';
                 *
                 * console.log(`The parent process is pid ${ppid}`);
                 * ```
                 * @since v9.2.0, v8.10.0, v6.13.0
                 */
                readonly ppid: number;
                /**
                 * The `process.title` property returns the current process title (i.e. returns
                 * the current value of `ps`). Assigning a new value to `process.title` modifies
                 * the current value of `ps`.
                 *
                 * When a new value is assigned, different platforms will impose different maximum
                 * length restrictions on the title. Usually such restrictions are quite limited.
                 * For instance, on Linux and macOS, `process.title` is limited to the size of the
                 * binary name plus the length of the command-line arguments because setting the`process.title` overwrites the `argv` memory of the process. Node.js v0.8
                 * allowed for longer process title strings by also overwriting the `environ`memory but that was potentially insecure and confusing in some (rather obscure)
                 * cases.
                 *
                 * Assigning a value to `process.title` might not result in an accurate label
                 * within process manager applications such as macOS Activity Monitor or Windows
                 * Services Manager.
                 * @since v0.1.104
                 */
                title: string;
                /**
                 * The operating system CPU architecture for which the Node.js binary was compiled.
                 * Possible values are: `'arm'`, `'arm64'`, `'ia32'`, `'loong64'`, `'mips'`,`'mipsel'`, `'ppc'`, `'ppc64'`, `'riscv64'`, `'s390'`, `'s390x'`, and `'x64'`.
                 *
                 * ```js
                 * import { arch } from 'node:process';
                 *
                 * console.log(`This processor architecture is ${arch}`);
                 * ```
                 * @since v0.5.0
                 */
                readonly arch: Architecture;
                /**
                 * The `process.platform` property returns a string identifying the operating
                 * system platform for which the Node.js binary was compiled.
                 *
                 * Currently possible values are:
                 *
                 * * `'aix'`
                 * * `'darwin'`
                 * * `'freebsd'`
                 * * `'linux'`
                 * * `'openbsd'`
                 * * `'sunos'`
                 * * `'win32'`
                 *
                 * ```js
                 * import { platform } from 'node:process';
                 *
                 * console.log(`This platform is ${platform}`);
                 * ```
                 *
                 * The value `'android'` may also be returned if the Node.js is built on the
                 * Android operating system. However, Android support in Node.js [is experimental](https://github.com/nodejs/node/blob/HEAD/BUILDING.md#androidandroid-based-devices-eg-firefox-os).
                 * @since v0.1.16
                 */
                readonly platform: Platform;
                /**
                 * The `process.mainModule` property provides an alternative way of retrieving `require.main`. The difference is that if the main module changes at
                 * runtime, `require.main` may still refer to the original main module in
                 * modules that were required before the change occurred. Generally, it's
                 * safe to assume that the two refer to the same module.
                 *
                 * As with `require.main`, `process.mainModule` will be `undefined` if there
                 * is no entry script.
                 * @since v0.1.17
                 * @deprecated Since v14.0.0 - Use `main` instead.
                 */
                mainModule?: Module | undefined;
                memoryUsage: MemoryUsageFn;
                /**
                 * Gets the amount of memory available to the process (in bytes) based on
                 * limits imposed by the OS. If there is no such constraint, or the constraint
                 * is unknown, `undefined` is returned.
                 *
                 * See [`uv_get_constrained_memory`](https://docs.libuv.org/en/v1.x/misc.html#c.uv_get_constrained_memory) for more
                 * information.
                 * @since v19.6.0, v18.15.0
                 * @experimental
                 */
                constrainedMemory(): number | undefined;
                /**
                 * The `process.cpuUsage()` method returns the user and system CPU time usage of
                 * the current process, in an object with properties `user` and `system`, whose
                 * values are microsecond values (millionth of a second). These values measure time
                 * spent in user and system code respectively, and may end up being greater than
                 * actual elapsed time if multiple CPU cores are performing work for this process.
                 *
                 * The result of a previous call to `process.cpuUsage()` can be passed as the
                 * argument to the function, to get a diff reading.
                 *
                 * ```js
                 * import { cpuUsage } from 'node:process';
                 *
                 * const startUsage = cpuUsage();
                 * // { user: 38579, system: 6986 }
                 *
                 * // spin the CPU for 500 milliseconds
                 * const now = Date.now();
                 * while (Date.now() - now < 500);
                 *
                 * console.log(cpuUsage(startUsage));
                 * // { user: 514883, system: 11226 }
                 * ```
                 * @since v6.1.0
                 * @param previousValue A previous return value from calling `process.cpuUsage()`
                 */
                cpuUsage(previousValue?: CpuUsage): CpuUsage;
                /**
                 * `process.nextTick()` adds `callback` to the "next tick queue". This queue is
                 * fully drained after the current operation on the JavaScript stack runs to
                 * completion and before the event loop is allowed to continue. It's possible to
                 * create an infinite loop if one were to recursively call `process.nextTick()`.
                 * See the [Event Loop](https://nodejs.org/en/docs/guides/event-loop-timers-and-nexttick/#process-nexttick) guide for more background.
                 *
                 * ```js
                 * import { nextTick } from 'node:process';
                 *
                 * console.log('start');
                 * nextTick(() => {
                 *   console.log('nextTick callback');
                 * });
                 * console.log('scheduled');
                 * // Output:
                 * // start
                 * // scheduled
                 * // nextTick callback
                 * ```
                 *
                 * This is important when developing APIs in order to give users the opportunity
                 * to assign event handlers _after_ an object has been constructed but before any
                 * I/O has occurred:
                 *
                 * ```js
                 * import { nextTick } from 'node:process';
                 *
                 * function MyThing(options) {
                 *   this.setupOptions(options);
                 *
                 *   nextTick(() => {
                 *     this.startDoingStuff();
                 *   });
                 * }
                 *
                 * const thing = new MyThing();
                 * thing.getReadyForStuff();
                 *
                 * // thing.startDoingStuff() gets called now, not before.
                 * ```
                 *
                 * It is very important for APIs to be either 100% synchronous or 100%
                 * asynchronous. Consider this example:
                 *
                 * ```js
                 * // WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
                 * function maybeSync(arg, cb) {
                 *   if (arg) {
                 *     cb();
                 *     return;
                 *   }
                 *
                 *   fs.stat('file', cb);
                 * }
                 * ```
                 *
                 * This API is hazardous because in the following case:
                 *
                 * ```js
                 * const maybeTrue = Math.random() > 0.5;
                 *
                 * maybeSync(maybeTrue, () => {
                 *   foo();
                 * });
                 *
                 * bar();
                 * ```
                 *
                 * It is not clear whether `foo()` or `bar()` will be called first.
                 *
                 * The following approach is much better:
                 *
                 * ```js
                 * import { nextTick } from 'node:process';
                 *
                 * function definitelyAsync(arg, cb) {
                 *   if (arg) {
                 *     nextTick(cb);
                 *     return;
                 *   }
                 *
                 *   fs.stat('file', cb);
                 * }
                 * ```
                 * @since v0.1.26
                 * @param args Additional arguments to pass when invoking the `callback`
                 */
                nextTick(callback: Function, ...args: any[]): void;
                /**
                 * The `process.release` property returns an `Object` containing metadata related
                 * to the current release, including URLs for the source tarball and headers-only
                 * tarball.
                 *
                 * `process.release` contains the following properties:
                 *
                 * ```js
                 * {
                 *   name: 'node',
                 *   lts: 'Hydrogen',
                 *   sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
                 *   headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
                 *   libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
                 * }
                 * ```
                 *
                 * In custom builds from non-release versions of the source tree, only the`name` property may be present. The additional properties should not be
                 * relied upon to exist.
                 * @since v3.0.0
                 */
                readonly release: ProcessRelease;
                features: {
                    inspector: boolean;
                    debug: boolean;
                    uv: boolean;
                    ipv6: boolean;
                    tls_alpn: boolean;
                    tls_sni: boolean;
                    tls_ocsp: boolean;
                    tls: boolean;
                };
                /**
                 * `process.umask()` returns the Node.js process's file mode creation mask. Child
                 * processes inherit the mask from the parent process.
                 * @since v0.1.19
                 * @deprecated Calling `process.umask()` with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential   *
                 * security vulnerability. There is no safe, cross-platform alternative API.
                 */
                umask(): number;
                /**
                 * Can only be set if not in worker thread.
                 */
                umask(mask: string | number): number;
                /**
                 * The `process.uptime()` method returns the number of seconds the current Node.js
                 * process has been running.
                 *
                 * The return value includes fractions of a second. Use `Math.floor()` to get whole
                 * seconds.
                 * @since v0.5.0
                 */
                uptime(): number;
                hrtime: HRTime;
                /**
                 * If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel.
                 * If no IPC channel exists, this property is undefined.
                 * @since v7.1.0
                 */
                channel?: {
                    /**
                     * This method makes the IPC channel keep the event loop of the process running if .unref() has been called before.
                     * @since v7.1.0
                     */
                    ref(): void;
                    /**
                     * This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
                     * @since v7.1.0
                     */
                    unref(): void;
                };
                /**
                 * If Node.js is spawned with an IPC channel, the `process.send()` method can be
                 * used to send messages to the parent process. Messages will be received as a `'message'` event on the parent's `ChildProcess` object.
                 *
                 * If Node.js was not spawned with an IPC channel, `process.send` will be `undefined`.
                 *
                 * The message goes through serialization and parsing. The resulting message might
                 * not be the same as what is originally sent.
                 * @since v0.5.9
                 * @param options used to parameterize the sending of certain types of handles.`options` supports the following properties:
                 */
                send?(
                    message: any,
                    sendHandle?: any,
                    options?: {
                        swallowErrors?: boolean | undefined;
                    },
                    callback?: (error: Error | null) => void,
                ): boolean;
                /**
                 * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.disconnect()` method will close the
                 * IPC channel to the parent process, allowing the child process to exit gracefully
                 * once there are no other connections keeping it alive.
                 *
                 * The effect of calling `process.disconnect()` is the same as calling `ChildProcess.disconnect()` from the parent process.
                 *
                 * If the Node.js process was not spawned with an IPC channel,`process.disconnect()` will be `undefined`.
                 * @since v0.7.2
                 */
                disconnect(): void;
                /**
                 * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.connected` property will return`true` so long as the IPC
                 * channel is connected and will return `false` after`process.disconnect()` is called.
                 *
                 * Once `process.connected` is `false`, it is no longer possible to send messages
                 * over the IPC channel using `process.send()`.
                 * @since v0.7.2
                 */
                connected: boolean;
                /**
                 * The `process.allowedNodeEnvironmentFlags` property is a special,
                 * read-only `Set` of flags allowable within the `NODE_OPTIONS` environment variable.
                 *
                 * `process.allowedNodeEnvironmentFlags` extends `Set`, but overrides`Set.prototype.has` to recognize several different possible flag
                 * representations. `process.allowedNodeEnvironmentFlags.has()` will
                 * return `true` in the following cases:
                 *
                 * * Flags may omit leading single (`-`) or double (`--`) dashes; e.g.,`inspect-brk` for `--inspect-brk`, or `r` for `-r`.
                 * * Flags passed through to V8 (as listed in `--v8-options`) may replace
                 * one or more _non-leading_ dashes for an underscore, or vice-versa;
                 * e.g., `--perf_basic_prof`, `--perf-basic-prof`, `--perf_basic-prof`,
                 * etc.
                 * * Flags may contain one or more equals (`=`) characters; all
                 * characters after and including the first equals will be ignored;
                 * e.g., `--stack-trace-limit=100`.
                 * * Flags _must_ be allowable within `NODE_OPTIONS`.
                 *
                 * When iterating over `process.allowedNodeEnvironmentFlags`, flags will
                 * appear only _once_; each will begin with one or more dashes. Flags
                 * passed through to V8 will contain underscores instead of non-leading
                 * dashes:
                 *
                 * ```js
                 * import { allowedNodeEnvironmentFlags } from 'node:process';
                 *
                 * allowedNodeEnvironmentFlags.forEach((flag) => {
                 *   // -r
                 *   // --inspect-brk
                 *   // --abort_on_uncaught_exception
                 *   // ...
                 * });
                 * ```
                 *
                 * The methods `add()`, `clear()`, and `delete()` of`process.allowedNodeEnvironmentFlags` do nothing, and will fail
                 * silently.
                 *
                 * If Node.js was compiled _without_ `NODE_OPTIONS` support (shown in {@link config}), `process.allowedNodeEnvironmentFlags` will
                 * contain what _would have_ been allowable.
                 * @since v10.10.0
                 */
                allowedNodeEnvironmentFlags: ReadonlySet<string>;
                /**
                 * `process.report` is an object whose methods are used to generate diagnostic
                 * reports for the current process. Additional documentation is available in the `report documentation`.
                 * @since v11.8.0
                 */
                report?: ProcessReport | undefined;
                /**
                 * ```js
                 * import { resourceUsage } from 'node:process';
                 *
                 * console.log(resourceUsage());
                 * /*
                 *   Will output:
                 *   {
                 *     userCPUTime: 82872,
                 *     systemCPUTime: 4143,
                 *     maxRSS: 33164,
                 *     sharedMemorySize: 0,
                 *     unsharedDataSize: 0,
                 *     unsharedStackSize: 0,
                 *     minorPageFault: 2469,
                 *     majorPageFault: 0,
                 *     swappedOut: 0,
                 *     fsRead: 0,
                 *     fsWrite: 8,
                 *     ipcSent: 0,
                 *     ipcReceived: 0,
                 *     signalsCount: 0,
                 *     voluntaryContextSwitches: 79,
                 *     involuntaryContextSwitches: 1
                 *   }
                 *
                 * ```
                 * @since v12.6.0
                 * @return the resource usage for the current process. All of these values come from the `uv_getrusage` call which returns a [`uv_rusage_t` struct][uv_rusage_t].
                 */
                resourceUsage(): ResourceUsage;
                /**
                 * The `process.traceDeprecation` property indicates whether the`--trace-deprecation` flag is set on the current Node.js process. See the
                 * documentation for the `'warning' event` and the `emitWarning() method` for more information about this
                 * flag's behavior.
                 * @since v0.8.0
                 */
                traceDeprecation: boolean;
                /* EventEmitter */
                addListener(event: "beforeExit", listener: BeforeExitListener): this;
                addListener(event: "disconnect", listener: DisconnectListener): this;
                addListener(event: "exit", listener: ExitListener): this;
                addListener(event: "rejectionHandled", listener: RejectionHandledListener): this;
                addListener(event: "uncaughtException", listener: UncaughtExceptionListener): this;
                addListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this;
                addListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this;
                addListener(event: "warning", listener: WarningListener): this;
                addListener(event: "message", listener: MessageListener): this;
                addListener(event: Signals, listener: SignalsListener): this;
                addListener(event: "multipleResolves", listener: MultipleResolveListener): this;
                addListener(event: "worker", listener: WorkerListener): this;
                emit(event: "beforeExit", code: number): boolean;
                emit(event: "disconnect"): boolean;
                emit(event: "exit", code: number): boolean;
                emit(event: "rejectionHandled", promise: Promise<unknown>): boolean;
                emit(event: "uncaughtException", error: Error): boolean;
                emit(event: "uncaughtExceptionMonitor", error: Error): boolean;
                emit(event: "unhandledRejection", reason: unknown, promise: Promise<unknown>): boolean;
                emit(event: "warning", warning: Error): boolean;
                emit(event: "message", message: unknown, sendHandle: unknown): this;
                emit(event: Signals, signal?: Signals): boolean;
                emit(
                    event: "multipleResolves",
                    type: MultipleResolveType,
                    promise: Promise<unknown>,
                    value: unknown,
                ): this;
                emit(event: "worker", listener: WorkerListener): this;
                on(event: "beforeExit", listener: BeforeExitListener): this;
                on(event: "disconnect", listener: DisconnectListener): this;
                on(event: "exit", listener: ExitListener): this;
                on(event: "rejectionHandled", listener: RejectionHandledListener): this;
                on(event: "uncaughtException", listener: UncaughtExceptionListener): this;
                on(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this;
                on(event: "unhandledRejection", listener: UnhandledRejectionListener): this;
                on(event: "warning", listener: WarningListener): this;
                on(event: "message", listener: MessageListener): this;
                on(event: Signals, listener: SignalsListener): this;
                on(event: "multipleResolves", listener: MultipleResolveListener): this;
                on(event: "worker", listener: WorkerListener): this;
                on(event: string | symbol, listener: (...args: any[]) => void): this;
                once(event: "beforeExit", listener: BeforeExitListener): this;
                once(event: "disconnect", listener: DisconnectListener): this;
                once(event: "exit", listener: ExitListener): this;
                once(event: "rejectionHandled", listener: RejectionHandledListener): this;
                once(event: "uncaughtException", listener: UncaughtExceptionListener): this;
                once(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this;
                once(event: "unhandledRejection", listener: UnhandledRejectionListener): this;
                once(event: "warning", listener: WarningListener): this;
                once(event: "message", listener: MessageListener): this;
                once(event: Signals, listener: SignalsListener): this;
                once(event: "multipleResolves", listener: MultipleResolveListener): this;
                once(event: "worker", listener: WorkerListener): this;
                once(event: string | symbol, listener: (...args: any[]) => void): this;
                prependListener(event: "beforeExit", listener: BeforeExitListener): this;
                prependListener(event: "disconnect", listener: DisconnectListener): this;
                prependListener(event: "exit", listener: ExitListener): this;
                prependListener(event: "rejectionHandled", listener: RejectionHandledListener): this;
                prependListener(event: "uncaughtException", listener: UncaughtExceptionListener): this;
                prependListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this;
                prependListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this;
                prependListener(event: "warning", listener: WarningListener): this;
                prependListener(event: "message", listener: MessageListener): this;
                prependListener(event: Signals, listener: SignalsListener): this;
                prependListener(event: "multipleResolves", listener: MultipleResolveListener): this;
                prependListener(event: "worker", listener: WorkerListener): this;
                prependOnceListener(event: "beforeExit", listener: BeforeExitListener): this;
                prependOnceListener(event: "disconnect", listener: DisconnectListener): this;
                prependOnceListener(event: "exit", listener: ExitListener): this;
                prependOnceListener(event: "rejectionHandled", listener: RejectionHandledListener): this;
                prependOnceListener(event: "uncaughtException", listener: UncaughtExceptionListener): this;
                prependOnceListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this;
                prependOnceListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this;
                prependOnceListener(event: "warning", listener: WarningListener): this;
                prependOnceListener(event: "message", listener: MessageListener): this;
                prependOnceListener(event: Signals, listener: SignalsListener): this;
                prependOnceListener(event: "multipleResolves", listener: MultipleResolveListener): this;
                prependOnceListener(event: "worker", listener: WorkerListener): this;
                listeners(event: "beforeExit"): BeforeExitListener[];
                listeners(event: "disconnect"): DisconnectListener[];
                listeners(event: "exit"): ExitListener[];
                listeners(event: "rejectionHandled"): RejectionHandledListener[];
                listeners(event: "uncaughtException"): UncaughtExceptionListener[];
                listeners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[];
                listeners(event: "unhandledRejection"): UnhandledRejectionListener[];
                listeners(event: "warning"): WarningListener[];
                listeners(event: "message"): MessageListener[];
                listeners(event: Signals): SignalsListener[];
                listeners(event: "multipleResolves"): MultipleResolveListener[];
                listeners(event: "worker"): WorkerListener[];
            }
        }
    }
    export = process;
}
declare module "node:process" {
    import process = require("process");
    export = process;
}