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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Cyber Flappy</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://kit.fontawesome.com/a076d05399.js" crossorigin="anonymous"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap');
        
        body {
            font-family: 'Orbitron', sans-serif;
            overflow: hidden;
            background-color: #0a0a1a;
        }
        
        #game-container {
            position: relative;
            width: 400px;
            height: 600px;
            margin: 0 auto;
            overflow: hidden;
            border: 3px solid #00f0ff;
            box-shadow: 0 0 20px #00f0ff, inset 0 0 20px #00f0ff;
            border-radius: 10px;
            background: linear-gradient(135deg, #0a0a1a 0%, #1a1a3a 100%);
        }
        
        #bird {
            position: absolute;
            width: 40px;
            height: 30px;
            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path fill="%2300f0ff" d="M23,11.5L19.95,10l2.52-1.5c0.19-0.11,0.25-0.35,0.14-0.53l-0.81-1.41c-0.11-0.19-0.35-0.25-0.53-0.14L18.5,8.05 17,5.05C16.89,4.86,16.65,4.8,16.47,4.91l-1.41,0.81C14.86,5.83,14.8,6.07,14.91,6.25L16.5,9l-3.5-1.45V5.5  c0-0.28-0.22-0.5-0.5-0.5h-2C10.22,5,10,5.22,10,5.5v2.05L6.5,9L8.09,6.25C8.2,6.07,8.14,5.83,7.95,5.72L6.54,4.91  C6.35,4.8,6.11,4.86,6,5.05L4.5,8.05L2.24,6.92C2.06,6.81,1.82,6.87,1.71,7.06L0.9,8.47C0.79,8.65,0.85,8.89,1.04,9L3.05,10L0,11.5  c-0.19,0.11-0.25,0.35-0.14,0.53l0.81,1.41c0.11,0.19,0.35,0.25,0.53,0.14L4.5,12.95L6,15.95c0.11,0.19,0.35,0.25,0.53,0.14  l1.41-0.81c0.19-0.11,0.25-0.35,0.14-0.53L6.5,12l3.5,1.45v2.05c0,0.28,0.22,0.5,0.5,0.5h2c0.28,0,0.5-0.22,0.5-0.5v-2.05  L17,12l-1.59,2.75c-0.11,0.19-0.07,0.42,0.12,0.53l1.41,0.81c0.19,0.11,0.42,0.07,0.53-0.12L19.5,12.95l2.26,1.13  c0.19,0.09,0.42,0.03,0.53-0.16l0.81-1.41C23.25,11.85,23.19,11.61,23,11.5z"/></svg>');
            background-size: contain;
            background-repeat: no-repeat;
            filter: drop-shadow(0 0 5px #00f0ff);
            z-index: 10;
        }
        
        .pipe {
            position: absolute;
            width: 60px;
            background-color: #00f0ff;
            box-shadow: 0 0 10px #00f0ff;
            border: 2px solid #00f0ff;
            border-radius: 5px;
        }
        
        .pipe-top {
            top: 0;
        }
        
        .pipe-bottom {
            bottom: 0;
        }
        
        .score {
            position: absolute;
            top: 20px;
            width: 100%;
            text-align: center;
            font-size: 24px;
            color: #00f0ff;
            text-shadow: 0 0 5px #00f0ff;
            z-index: 20;
        }
        
        .game-over {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(0, 0, 0, 0.7);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 30;
            color: #00f0ff;
            text-shadow: 0 0 5px #00f0ff;
        }
        
        .start-screen {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 30;
            color: #00f0ff;
            text-shadow: 0 0 5px #00f0ff;
        }
        
        .grid-pattern {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-image: 
                linear-gradient(rgba(0, 240, 255, 0.05) 1px, transparent 1px),
                linear-gradient(90deg, rgba(0, 240, 255, 0.05) 1px, transparent 1px);
            background-size: 20px 20px;
        }
        
        .neon-btn {
            background: transparent;
            color: #00f0ff;
            border: 2px solid #00f0ff;
            padding: 10px 20px;
            margin-top: 20px;
            font-family: 'Orbitron', sans-serif;
            font-size: 16px;
            cursor: pointer;
            box-shadow: 0 0 10px #00f0ff, inset 0 0 10px #00f0ff;
            transition: all 0.3s;
            border-radius: 5px;
        }
        
        .neon-btn:hover {
            background: rgba(0, 240, 255, 0.2);
            box-shadow: 0 0 20px #00f0ff, inset 0 0 20px #00f0ff;
        }
        
        .stars {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            z-index: 1;
        }
        
        .star {
            position: absolute;
            background-color: #00f0ff;
            border-radius: 50%;
            box-shadow: 0 0 5px #00f0ff;
        }
    </style>
</head>
<body class="flex items-center justify-center min-h-screen bg-gray-900">
    <div class="text-center">
        <h1 class="text-4xl font-bold mb-4 text-cyan-400 neon-text">CYBER FLAPPY</h1>
        <div id="game-container">
            <div class="stars" id="stars"></div>
            <div class="grid-pattern"></div>
            <div id="bird"></div>
            <div class="score" id="score">0</div>
            <div class="start-screen" id="start-screen">
                <h2 class="text-3xl mb-4">CYBER FLAPPY</h2>
                <p class="mb-6">Press SPACE or CLICK to fly</p>
                <button class="neon-btn" id="start-btn">START GAME</button>
            </div>
            <div class="game-over hidden" id="game-over">
                <h2 class="text-3xl mb-4">GAME OVER</h2>
                <p class="text-xl mb-2">Score: <span id="final-score">0</span></p>
                <p class="text-xl mb-6">High Score: <span id="high-score">0</span></p>
                <button class="neon-btn" id="restart-btn">PLAY AGAIN</button>
            </div>
        </div>
        <div class="mt-4 text-cyan-400">
            <p>Controls: SPACE or CLICK to fly</p>
        </div>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game elements
            const gameContainer = document.getElementById('game-container');
            const bird = document.getElementById('bird');
            const scoreElement = document.getElementById('score');
            const finalScoreElement = document.getElementById('final-score');
            const highScoreElement = document.getElementById('high-score');
            const startScreen = document.getElementById('start-screen');
            const gameOverScreen = document.getElementById('game-over');
            const startBtn = document.getElementById('start-btn');
            const restartBtn = document.getElementById('restart-btn');
            const starsContainer = document.getElementById('stars');
            
            // Game variables
            let gameRunning = false;
            let score = 0;
            let highScore = localStorage.getItem('cyberFlappyHighScore') || 0;
            let birdY = 300;
            let birdVelocity = 0;
            let gravity = 0.5;
            let jumpForce = -10;
            let pipes = [];
            let pipeGap = 180;
            let pipeWidth = 60;
            let pipeFrequency = 1500; // ms
            let lastPipeTime = 0;
            let gameSpeed = 3;
            let animationId;
            let lastTime = 0;
            
            // Create stars background
            function createStars() {
                starsContainer.innerHTML = '';
                const starCount = 100;
                
                for (let i = 0; i < starCount; i++) {
                    const star = document.createElement('div');
                    star.className = 'star';
                    
                    const size = Math.random() * 3;
                    star.style.width = `${size}px`;
                    star.style.height = `${size}px`;
                    
                    star.style.left = `${Math.random() * 100}%`;
                    star.style.top = `${Math.random() * 100}%`;
                    
                    // Twinkle animation
                    const delay = Math.random() * 5;
                    star.style.animation = `twinkle ${2 + Math.random() * 3}s infinite ${delay}s`;
                    
                    starsContainer.appendChild(star);
                }
            }
            
            // Initialize game
            function initGame() {
                birdY = 300;
                birdVelocity = 0;
                score = 0;
                scoreElement.textContent = score;
                pipes = [];
                
                // Clear existing pipes
                document.querySelectorAll('.pipe').forEach(pipe => pipe.remove());
                
                // Position bird
                bird.style.top = `${birdY}px`;
                bird.style.left = '100px';
                
                highScoreElement.textContent = highScore;
            }
            
            // Start game
            function startGame() {
                gameRunning = true;
                startScreen.classList.add('hidden');
                gameOverScreen.classList.add('hidden');
                initGame();
                lastTime = performance.now();
                gameLoop(lastTime);
            }
            
            // Game over
            function gameOver() {
                gameRunning = false;
                cancelAnimationFrame(animationId);
                
                // Update high score
                if (score > highScore) {
                    highScore = score;
                    localStorage.setItem('cyberFlappyHighScore', highScore);
                }
                
                finalScoreElement.textContent = score;
                highScoreElement.textContent = highScore;
                gameOverScreen.classList.remove('hidden');
            }
            
            // Jump
            function jump() {
                if (!gameRunning) return;
                birdVelocity = jumpForce;
                
                // Add jump effect
                bird.style.transform = 'rotate(-30deg)';
                setTimeout(() => {
                    bird.style.transform = 'rotate(0deg)';
                }, 200);
            }
            
            // Create pipe
            function createPipe(timestamp) {
                if (timestamp - lastPipeTime > pipeFrequency) {
                    lastPipeTime = timestamp;
                    
                    const pipeHeight = Math.floor(Math.random() * (gameContainer.offsetHeight - pipeGap - 100)) + 50;
                    
                    // Top pipe
                    const topPipe = document.createElement('div');
                    topPipe.className = 'pipe pipe-top';
                    topPipe.style.height = `${pipeHeight}px`;
                    topPipe.style.left = `${gameContainer.offsetWidth}px`;
                    gameContainer.appendChild(topPipe);
                    
                    // Bottom pipe
                    const bottomPipe = document.createElement('div');
                    bottomPipe.className = 'pipe pipe-bottom';
                    bottomPipe.style.height = `${gameContainer.offsetHeight - pipeHeight - pipeGap}px`;
                    bottomPipe.style.left = `${gameContainer.offsetWidth}px`;
                    gameContainer.appendChild(bottomPipe);
                    
                    pipes.push({
                        top: topPipe,
                        bottom: bottomPipe,
                        x: gameContainer.offsetWidth,
                        passed: false
                    });
                }
            }
            
            // Update pipes
            function updatePipes(timestamp) {
                createPipe(timestamp);
                
                pipes.forEach((pipe, index) => {
                    pipe.x -= gameSpeed;
                    pipe.top.style.left = `${pipe.x}px`;
                    pipe.bottom.style.left = `${pipe.x}px`;
                    
                    // Check if pipe is passed
                    if (!pipe.passed && pipe.x < 100 - pipeWidth) {
                        pipe.passed = true;
                        score++;
                        scoreElement.textContent = score;
                        
                        // Increase difficulty
                        if (score % 5 === 0) {
                            gameSpeed += 0.5;
                            pipeFrequency = Math.max(800, pipeFrequency - 50);
                        }
                    }
                    
                    // Remove pipes that are off screen
                    if (pipe.x < -pipeWidth) {
                        pipe.top.remove();
                        pipe.bottom.remove();
                        pipes.splice(index, 1);
                    }
                });
            }
            
            // Check collisions
            function checkCollisions() {
                // Check if bird hits the ground or ceiling
                if (birdY >= gameContainer.offsetHeight - 30 || birdY <= 0) {
                    gameOver();
                    return;
                }
                
                // Check if bird hits a pipe
                const birdRect = {
                    x: 100,
                    y: birdY,
                    width: 40,
                    height: 30
                };
                
                for (const pipe of pipes) {
                    const topPipeRect = {
                        x: pipe.x,
                        y: 0,
                        width: pipeWidth,
                        height: parseInt(pipe.top.style.height)
                    };
                    
                    const bottomPipeRect = {
                        x: pipe.x,
                        y: gameContainer.offsetHeight - parseInt(pipe.bottom.style.height),
                        width: pipeWidth,
                        height: parseInt(pipe.bottom.style.height)
                    };
                    
                    if (
                        birdRect.x < pipe.x + pipeWidth &&
                        birdRect.x + birdRect.width > pipe.x &&
                        (birdRect.y < topPipeRect.height || birdRect.y + birdRect.height > bottomPipeRect.y)
                    ) {
                        gameOver();
                        return;
                    }
                }
            }
            
            // Game loop
            function gameLoop(timestamp) {
                if (!gameRunning) return;
                
                const deltaTime = timestamp - lastTime;
                lastTime = timestamp;
                
                // Update bird
                birdVelocity += gravity;
                birdY += birdVelocity;
                bird.style.top = `${birdY}px`;
                
                // Update pipes
                updatePipes(timestamp);
                
                // Check collisions
                checkCollisions();
                
                animationId = requestAnimationFrame(gameLoop);
            }
            
            // Event listeners
            document.addEventListener('keydown', (e) => {
                if (e.code === 'Space') {
                    e.preventDefault();
                    jump();
                }
            });
            
            gameContainer.addEventListener('click', () => {
                jump();
            });
            
            startBtn.addEventListener('click', startGame);
            restartBtn.addEventListener('click', startGame);
            
            // Initialize
            createStars();
            initGame();
            
            // Add animation for the start screen
            const neonTexts = document.querySelectorAll('.neon-text');
            setInterval(() => {
                neonTexts.forEach(text => {
                    text.style.textShadow = `0 0 ${5 + Math.random() * 5}px #00f0ff`;
                });
            }, 1000);
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=zazial/spacespacespace" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>